mirror of
https://github.com/diasurgical/DevilutionX.git
synced 2026-10-11 22:29:54 +00:00
4949 lines
151 KiB
C++
4949 lines
151 KiB
C++
/**
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* @file monster.cpp
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*
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* Implementation of monster functionality, AI, actions, spawning, loading, etc.
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*/
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#include "monster.h"
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#include <algorithm>
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#include <array>
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#include <climits>
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#include <fmt/compile.h>
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#include <fmt/format.h>
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#include "control.h"
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#include "cursor.h"
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#include "dead.h"
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#include "engine/cel_header.hpp"
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#include "engine/load_file.hpp"
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#include "engine/points_in_rectangle_range.hpp"
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#include "engine/random.hpp"
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#include "engine/render/cl2_render.hpp"
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#include "engine/world_tile.hpp"
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#include "init.h"
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#include "levels/drlg_l1.h"
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#include "levels/drlg_l4.h"
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#include "levels/themes.h"
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#include "levels/trigs.h"
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#include "lighting.h"
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#include "minitext.h"
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#include "missiles.h"
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#include "movie.h"
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#include "options.h"
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#include "spelldat.h"
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#include "storm/storm_net.hpp"
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#include "towners.h"
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#include "utils/file_name_generator.hpp"
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#include "utils/language.h"
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#include "utils/stdcompat/string_view.hpp"
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#include "utils/utf8.hpp"
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#ifdef _DEBUG
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#include "debug.h"
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#endif
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namespace devilution {
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CMonster LevelMonsterTypes[MaxLvlMTypes];
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int LevelMonsterTypeCount;
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Monster Monsters[MaxMonsters];
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int ActiveMonsters[MaxMonsters];
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int ActiveMonsterCount;
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// BUGFIX: replace MonsterKillCounts[MaxMonsters] with MonsterKillCounts[NUM_MTYPES].
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/** Tracks the total number of monsters killed per monster_id. */
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int MonsterKillCounts[MaxMonsters];
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bool sgbSaveSoundOn;
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namespace {
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constexpr int NightmareToHitBonus = 85;
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constexpr int HellToHitBonus = 120;
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constexpr int NightmareAcBonus = 50;
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constexpr int HellAcBonus = 80;
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/** Tracks which missile files are already loaded */
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int totalmonsters;
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int monstimgtot;
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int uniquetrans;
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constexpr const std::array<_monster_id, 12> SkeletonTypes {
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MT_WSKELAX,
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MT_TSKELAX,
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MT_RSKELAX,
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MT_XSKELAX,
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MT_WSKELBW,
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MT_TSKELBW,
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MT_RSKELBW,
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MT_XSKELBW,
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MT_WSKELSD,
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MT_TSKELSD,
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MT_RSKELSD,
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MT_XSKELSD,
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};
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// BUGFIX: MWVel velocity values are not rounded consistently. The correct
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// formula for monster walk velocity is calculated as follows (for 16, 32 and 64
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// pixel distances, respectively):
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//
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// vel16 = (16 << monsterWalkShift) / nframes
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// vel32 = (32 << monsterWalkShift) / nframes
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// vel64 = (64 << monsterWalkShift) / nframes
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//
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// The correct monster walk velocity table is as follows:
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//
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// int MWVel[24][3] = {
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// { 256, 512, 1024 },
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// { 128, 256, 512 },
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// { 85, 171, 341 },
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// { 64, 128, 256 },
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// { 51, 102, 205 },
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// { 43, 85, 171 },
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// { 37, 73, 146 },
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// { 32, 64, 128 },
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// { 28, 57, 114 },
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// { 26, 51, 102 },
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// { 23, 47, 93 },
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// { 21, 43, 85 },
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// { 20, 39, 79 },
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// { 18, 37, 73 },
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// { 17, 34, 68 },
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// { 16, 32, 64 },
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// { 15, 30, 60 },
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// { 14, 28, 57 },
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// { 13, 27, 54 },
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// { 13, 26, 51 },
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// { 12, 24, 49 },
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// { 12, 23, 47 },
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// { 11, 22, 45 },
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// { 11, 21, 43 }
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// };
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/** Maps from monster walk animation frame num to monster velocity. */
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constexpr int MWVel[24][3] = {
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{ 256, 512, 1024 },
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{ 128, 256, 512 },
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{ 85, 170, 341 },
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{ 64, 128, 256 },
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{ 51, 102, 204 },
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{ 42, 85, 170 },
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{ 36, 73, 146 },
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{ 32, 64, 128 },
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{ 28, 56, 113 },
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{ 26, 51, 102 },
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{ 23, 46, 93 },
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{ 21, 42, 85 },
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{ 19, 39, 78 },
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{ 18, 36, 73 },
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{ 17, 34, 68 },
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{ 16, 32, 64 },
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{ 15, 30, 60 },
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{ 14, 28, 57 },
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{ 13, 26, 54 },
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{ 12, 25, 51 },
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{ 12, 24, 48 },
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{ 11, 23, 46 },
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{ 11, 22, 44 },
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{ 10, 21, 42 }
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};
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/** Maps from monster action to monster animation letter. */
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constexpr char Animletter[7] = "nwahds";
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size_t GetNumAnims(const MonsterData &monsterData)
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{
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return monsterData.has_special ? 6 : 5;
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}
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bool IsDirectionalAnim(const CMonster &monster, size_t animIndex)
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{
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return monster.type != MT_GOLEM || animIndex < 4;
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}
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void InitMonsterTRN(CMonster &monst)
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{
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std::array<uint8_t, 256> colorTranslations;
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LoadFileInMem(monst.data->TransFile, colorTranslations);
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std::replace(colorTranslations.begin(), colorTranslations.end(), 255, 0);
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const size_t numAnims = GetNumAnims(*monst.data);
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for (size_t i = 0; i < numAnims; i++) {
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if (i == 1 && IsAnyOf(monst.type, MT_COUNSLR, MT_MAGISTR, MT_CABALIST, MT_ADVOCATE)) {
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continue;
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}
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AnimStruct &anim = monst.anims[i];
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if (IsDirectionalAnim(monst, i)) {
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for (size_t j = 0; j < 8; ++j) {
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Cl2ApplyTrans(anim.celSpritesForDirections[j], colorTranslations, anim.frames);
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}
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} else {
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byte *frames[8];
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CelGetDirectionFrames(anim.celSpritesForDirections[0], frames);
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for (byte *frame : frames) {
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Cl2ApplyTrans(frame, colorTranslations, anim.frames);
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}
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}
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}
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}
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void InitMonster(Monster &monster, Direction rd, int mtype, Point position)
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{
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monster.direction = rd;
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monster.position.tile = position;
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monster.position.future = position;
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monster.position.old = position;
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monster.levelType = mtype;
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monster.mode = MonsterMode::Stand;
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monster.name = pgettext("monster", monster.data().mName).data();
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monster.animInfo = {};
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monster.changeAnimationData(MonsterGraphic::Stand);
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monster.animInfo.tickCounterOfCurrentFrame = GenerateRnd(monster.animInfo.ticksPerFrame - 1);
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monster.animInfo.currentFrame = GenerateRnd(monster.animInfo.numberOfFrames - 1);
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monster.level = monster.data().mLevel;
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int maxhp = monster.data().mMinHP + GenerateRnd(monster.data().mMaxHP - monster.data().mMinHP + 1);
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if (monster.type().type == MT_DIABLO && !gbIsHellfire) {
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maxhp /= 2;
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monster.level -= 15;
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}
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monster.maxHitPoints = maxhp << 6;
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if (!gbIsMultiplayer)
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monster.maxHitPoints = std::max(monster.maxHitPoints / 2, 64);
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monster.hitPoints = monster.maxHitPoints;
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monster.ai = monster.data().mAi;
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monster.intelligence = monster.data().mInt;
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monster.goal = MGOAL_NORMAL;
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monster.goalVar1 = 0;
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monster.goalVar2 = 0;
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monster.goalVar3 = 0;
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monster.pathCount = 0;
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monster.isInvalid = false;
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monster.uniqType = 0;
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monster.activeForTicks = 0;
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monster.lightId = NO_LIGHT; // BUGFIX monsters initial light id should be -1 (fixed)
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monster.rndItemSeed = AdvanceRndSeed();
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monster.aiSeed = AdvanceRndSeed();
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monster.whoHit = 0;
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monster.exp = monster.data().mExp;
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monster.hit = monster.data().mHit;
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monster.minDamage = monster.data().mMinDamage;
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monster.maxDamage = monster.data().mMaxDamage;
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monster.hit2 = monster.data().mHit2;
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monster.minDamage2 = monster.data().mMinDamage2;
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monster.maxDamage2 = monster.data().mMaxDamage2;
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monster.armorClass = monster.data().mArmorClass;
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monster.magicResistance = monster.data().mMagicRes;
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monster.leader = 0;
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monster.leaderRelation = LeaderRelation::None;
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monster.flags = monster.data().mFlags;
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monster.talkMsg = TEXT_NONE;
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if (monster.ai == AI_GARG) {
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monster.changeAnimationData(MonsterGraphic::Special);
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monster.animInfo.currentFrame = 0;
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monster.flags |= MFLAG_ALLOW_SPECIAL;
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monster.mode = MonsterMode::SpecialMeleeAttack;
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}
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if (sgGameInitInfo.nDifficulty == DIFF_NIGHTMARE) {
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monster.maxHitPoints = 3 * monster.maxHitPoints;
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if (gbIsHellfire)
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monster.maxHitPoints += (gbIsMultiplayer ? 100 : 50) << 6;
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else
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monster.maxHitPoints += 64;
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monster.hitPoints = monster.maxHitPoints;
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monster.level += 15;
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monster.exp = 2 * (monster.exp + 1000);
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monster.hit += NightmareToHitBonus;
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monster.minDamage = 2 * (monster.minDamage + 2);
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monster.maxDamage = 2 * (monster.maxDamage + 2);
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monster.hit2 += NightmareToHitBonus;
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monster.minDamage2 = 2 * (monster.minDamage2 + 2);
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monster.maxDamage2 = 2 * (monster.maxDamage2 + 2);
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monster.armorClass += NightmareAcBonus;
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} else if (sgGameInitInfo.nDifficulty == DIFF_HELL) {
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monster.maxHitPoints = 4 * monster.maxHitPoints;
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if (gbIsHellfire)
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monster.maxHitPoints += (gbIsMultiplayer ? 200 : 100) << 6;
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else
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monster.maxHitPoints += 192;
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monster.hitPoints = monster.maxHitPoints;
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monster.level += 30;
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monster.exp = 4 * (monster.exp + 1000);
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monster.hit += HellToHitBonus;
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monster.minDamage = 4 * monster.minDamage + 6;
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monster.maxDamage = 4 * monster.maxDamage + 6;
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monster.hit2 += HellToHitBonus;
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monster.minDamage2 = 4 * monster.minDamage2 + 6;
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monster.maxDamage2 = 4 * monster.maxDamage2 + 6;
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monster.armorClass += HellAcBonus;
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monster.magicResistance = monster.data().mMagicRes2;
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}
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}
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bool CanPlaceMonster(Point position)
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{
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return InDungeonBounds(position)
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&& dMonster[position.x][position.y] == 0
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&& dPlayer[position.x][position.y] == 0
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&& !IsTileVisible(position)
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&& !TileContainsSetPiece(position)
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&& !IsTileOccupied(position);
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}
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void PlaceMonster(int i, int mtype, Point position)
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{
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if (LevelMonsterTypes[mtype].type == MT_NAKRUL) {
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for (int j = 0; j < ActiveMonsterCount; j++) {
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if (Monsters[j].levelType == mtype) {
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return;
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}
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if (Monsters[j].type().type == MT_NAKRUL) {
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return;
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}
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}
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}
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dMonster[position.x][position.y] = i + 1;
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auto rd = static_cast<Direction>(GenerateRnd(8));
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InitMonster(Monsters[i], rd, mtype, position);
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}
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void PlaceGroup(int mtype, int num, UniqueMonsterPack uniqueMonsterPack, int leaderId)
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{
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int placed = 0;
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auto &leader = Monsters[leaderId];
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for (int try1 = 0; try1 < 10; try1++) {
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while (placed != 0) {
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ActiveMonsterCount--;
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placed--;
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const auto &position = Monsters[ActiveMonsterCount].position.tile;
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dMonster[position.x][position.y] = 0;
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}
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int xp;
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int yp;
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if (uniqueMonsterPack != UniqueMonsterPack::None) {
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int offset = GenerateRnd(8);
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auto position = leader.position.tile + static_cast<Direction>(offset);
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xp = position.x;
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yp = position.y;
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} else {
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do {
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xp = GenerateRnd(80) + 16;
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yp = GenerateRnd(80) + 16;
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} while (!CanPlaceMonster({ xp, yp }));
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}
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int x1 = xp;
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int y1 = yp;
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if (num + ActiveMonsterCount > totalmonsters) {
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num = totalmonsters - ActiveMonsterCount;
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}
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int j = 0;
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for (int try2 = 0; j < num && try2 < 100; xp += Displacement(static_cast<Direction>(GenerateRnd(8))).deltaX, yp += Displacement(static_cast<Direction>(GenerateRnd(8))).deltaX) { /// BUGFIX: `yp += Point.y`
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if (!CanPlaceMonster({ xp, yp })
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|| (dTransVal[xp][yp] != dTransVal[x1][y1])
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|| (uniqueMonsterPack == UniqueMonsterPack::Leashed && (abs(xp - x1) >= 4 || abs(yp - y1) >= 4))) {
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try2++;
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continue;
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}
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PlaceMonster(ActiveMonsterCount, mtype, { xp, yp });
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if (uniqueMonsterPack != UniqueMonsterPack::None) {
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auto &minion = Monsters[ActiveMonsterCount];
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minion.maxHitPoints *= 2;
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minion.hitPoints = minion.maxHitPoints;
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minion.intelligence = leader.intelligence;
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if (uniqueMonsterPack == UniqueMonsterPack::Leashed) {
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minion.leader = leaderId;
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minion.leaderRelation = LeaderRelation::Leashed;
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minion.ai = leader.ai;
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}
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if (minion.ai != AI_GARG) {
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minion.changeAnimationData(MonsterGraphic::Stand);
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minion.animInfo.currentFrame = GenerateRnd(minion.animInfo.numberOfFrames - 1);
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minion.flags &= ~MFLAG_ALLOW_SPECIAL;
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minion.mode = MonsterMode::Stand;
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}
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}
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ActiveMonsterCount++;
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placed++;
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j++;
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}
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if (placed >= num) {
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break;
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}
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}
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if (uniqueMonsterPack == UniqueMonsterPack::Leashed) {
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leader.packSize = placed;
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}
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}
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void PlaceUniqueMonst(int uniqindex, int miniontype, int bosspacksize)
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{
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auto &monster = Monsters[ActiveMonsterCount];
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const auto &uniqueMonsterData = UniqueMonstersData[uniqindex];
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int uniqtype;
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for (uniqtype = 0; uniqtype < LevelMonsterTypeCount; uniqtype++) {
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if (LevelMonsterTypes[uniqtype].type == uniqueMonsterData.mtype) {
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break;
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}
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}
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int count = 0;
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Point position;
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while (true) {
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position = Point { GenerateRnd(80), GenerateRnd(80) } + Displacement { 16, 16 };
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int count2 = 0;
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for (int x = position.x - 3; x < position.x + 3; x++) {
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for (int y = position.y - 3; y < position.y + 3; y++) {
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if (InDungeonBounds({ x, y }) && CanPlaceMonster({ x, y })) {
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count2++;
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}
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}
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}
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if (count2 < 9) {
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count++;
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if (count < 1000) {
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continue;
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}
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}
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if (CanPlaceMonster(position)) {
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break;
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}
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}
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if (uniqindex == UMT_SNOTSPIL) {
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position = SetPiece.position.megaToWorld() + Displacement { 8, 12 };
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}
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if (uniqindex == UMT_WARLORD) {
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position = SetPiece.position.megaToWorld() + Displacement { 6, 7 };
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}
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if (uniqindex == UMT_ZHAR) {
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for (int i = 0; i < themeCount; i++) {
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if (i == zharlib) {
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position = themeLoc[i].room.position.megaToWorld() + Displacement { 4, 4 };
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break;
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}
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}
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}
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if (setlevel) {
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if (uniqindex == UMT_LAZARUS) {
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position = { 32, 46 };
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}
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if (uniqindex == UMT_RED_VEX) {
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position = { 40, 45 };
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}
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if (uniqindex == UMT_BLACKJADE) {
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position = { 38, 49 };
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}
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if (uniqindex == UMT_SKELKING) {
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position = { 35, 47 };
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}
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} else {
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if (uniqindex == UMT_LAZARUS) {
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position = SetPiece.position.megaToWorld() + Displacement { 3, 6 };
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}
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if (uniqindex == UMT_RED_VEX) {
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position = SetPiece.position.megaToWorld() + Displacement { 5, 3 };
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}
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if (uniqindex == UMT_BLACKJADE) {
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position = SetPiece.position.megaToWorld() + Displacement { 5, 9 };
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}
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}
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if (uniqindex == UMT_BUTCHER) {
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position = SetPiece.position.megaToWorld() + Displacement { 4, 4 };
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}
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if (uniqindex == UMT_NAKRUL) {
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if (UberRow == 0 || UberCol == 0) {
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UberDiabloMonsterIndex = -1;
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return;
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}
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position = { UberRow - 2, UberCol };
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UberDiabloMonsterIndex = ActiveMonsterCount;
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}
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PlaceMonster(ActiveMonsterCount, uniqtype, position);
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PrepareUniqueMonst(monster, uniqindex, miniontype, bosspacksize, uniqueMonsterData);
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}
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int GetMonsterTypeIndex(_monster_id type)
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{
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for (int i = 0; i < LevelMonsterTypeCount; i++) {
|
|
if (LevelMonsterTypes[i].type == type)
|
|
return i;
|
|
}
|
|
return LevelMonsterTypeCount;
|
|
}
|
|
|
|
int AddMonsterType(_monster_id type, placeflag placeflag)
|
|
{
|
|
int typeIndex = GetMonsterTypeIndex(type);
|
|
|
|
if (typeIndex == LevelMonsterTypeCount) {
|
|
LevelMonsterTypeCount++;
|
|
LevelMonsterTypes[typeIndex].type = type;
|
|
monstimgtot += MonstersData[type].mImage;
|
|
InitMonsterGFX(typeIndex);
|
|
InitMonsterSND(typeIndex);
|
|
}
|
|
|
|
LevelMonsterTypes[typeIndex].placeFlags |= placeflag;
|
|
return typeIndex;
|
|
}
|
|
|
|
void ClearMVars(Monster &monster)
|
|
{
|
|
monster.var1 = 0;
|
|
monster.var2 = 0;
|
|
monster.var3 = 0;
|
|
monster.position.temp = { 0, 0 };
|
|
monster.position.offset2 = { 0, 0 };
|
|
}
|
|
|
|
void ClrAllMonsters()
|
|
{
|
|
for (auto &monster : Monsters) {
|
|
ClearMVars(monster);
|
|
monster.name = "Invalid Monster";
|
|
monster.goal = MGOAL_NONE;
|
|
monster.mode = MonsterMode::Stand;
|
|
monster.var1 = 0;
|
|
monster.var2 = 0;
|
|
monster.position.tile = { 0, 0 };
|
|
monster.position.future = { 0, 0 };
|
|
monster.position.old = { 0, 0 };
|
|
monster.direction = static_cast<Direction>(GenerateRnd(8));
|
|
monster.position.velocity = { 0, 0 };
|
|
monster.animInfo = {};
|
|
monster.flags = 0;
|
|
monster.isInvalid = false;
|
|
monster.enemy = GenerateRnd(gbActivePlayers);
|
|
monster.enemyPosition = Players[monster.enemy].position.future;
|
|
}
|
|
}
|
|
|
|
void PlaceUniqueMonsters()
|
|
{
|
|
for (int u = 0; UniqueMonstersData[u].mtype != -1; u++) {
|
|
if (UniqueMonstersData[u].mlevel != currlevel)
|
|
continue;
|
|
|
|
int mt = GetMonsterTypeIndex(UniqueMonstersData[u].mtype);
|
|
if (mt == LevelMonsterTypeCount)
|
|
continue;
|
|
|
|
if (u == UMT_GARBUD && Quests[Q_GARBUD]._qactive == QUEST_NOTAVAIL)
|
|
continue;
|
|
if (u == UMT_ZHAR && Quests[Q_ZHAR]._qactive == QUEST_NOTAVAIL)
|
|
continue;
|
|
if (u == UMT_SNOTSPIL && Quests[Q_LTBANNER]._qactive == QUEST_NOTAVAIL)
|
|
continue;
|
|
if (u == UMT_LACHDAN && Quests[Q_VEIL]._qactive == QUEST_NOTAVAIL)
|
|
continue;
|
|
if (u == UMT_WARLORD && Quests[Q_WARLORD]._qactive == QUEST_NOTAVAIL)
|
|
continue;
|
|
|
|
PlaceUniqueMonst(u, mt, 8);
|
|
}
|
|
}
|
|
|
|
void PlaceQuestMonsters()
|
|
{
|
|
if (!setlevel) {
|
|
if (Quests[Q_BUTCHER].IsAvailable()) {
|
|
PlaceUniqueMonst(UMT_BUTCHER, 0, 0);
|
|
}
|
|
|
|
if (currlevel == Quests[Q_SKELKING]._qlevel && gbIsMultiplayer) {
|
|
for (int i = 0; i < LevelMonsterTypeCount; i++) {
|
|
if (IsSkel(LevelMonsterTypes[i].type)) {
|
|
PlaceUniqueMonst(UMT_SKELKING, i, 30);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (Quests[Q_LTBANNER].IsAvailable()) {
|
|
auto dunData = LoadFileInMem<uint16_t>("Levels\\L1Data\\Banner1.DUN");
|
|
SetMapMonsters(dunData.get(), SetPiece.position.megaToWorld());
|
|
}
|
|
if (Quests[Q_BLOOD].IsAvailable()) {
|
|
auto dunData = LoadFileInMem<uint16_t>("Levels\\L2Data\\Blood2.DUN");
|
|
SetMapMonsters(dunData.get(), SetPiece.position.megaToWorld());
|
|
}
|
|
if (Quests[Q_BLIND].IsAvailable()) {
|
|
auto dunData = LoadFileInMem<uint16_t>("Levels\\L2Data\\Blind2.DUN");
|
|
SetMapMonsters(dunData.get(), SetPiece.position.megaToWorld());
|
|
}
|
|
if (Quests[Q_ANVIL].IsAvailable()) {
|
|
auto dunData = LoadFileInMem<uint16_t>("Levels\\L3Data\\Anvil.DUN");
|
|
SetMapMonsters(dunData.get(), SetPiece.position.megaToWorld() + Displacement { 2, 2 });
|
|
}
|
|
if (Quests[Q_WARLORD].IsAvailable()) {
|
|
auto dunData = LoadFileInMem<uint16_t>("Levels\\L4Data\\Warlord.DUN");
|
|
SetMapMonsters(dunData.get(), SetPiece.position.megaToWorld());
|
|
AddMonsterType(UniqueMonstersData[UMT_WARLORD].mtype, PLACE_SCATTER);
|
|
}
|
|
if (Quests[Q_VEIL].IsAvailable()) {
|
|
AddMonsterType(UniqueMonstersData[UMT_LACHDAN].mtype, PLACE_SCATTER);
|
|
}
|
|
if (Quests[Q_ZHAR].IsAvailable() && zharlib == -1) {
|
|
Quests[Q_ZHAR]._qactive = QUEST_NOTAVAIL;
|
|
}
|
|
|
|
if (currlevel == Quests[Q_BETRAYER]._qlevel && gbIsMultiplayer) {
|
|
AddMonsterType(UniqueMonstersData[UMT_LAZARUS].mtype, PLACE_UNIQUE);
|
|
AddMonsterType(UniqueMonstersData[UMT_RED_VEX].mtype, PLACE_UNIQUE);
|
|
PlaceUniqueMonst(UMT_LAZARUS, 0, 0);
|
|
PlaceUniqueMonst(UMT_RED_VEX, 0, 0);
|
|
PlaceUniqueMonst(UMT_BLACKJADE, 0, 0);
|
|
auto dunData = LoadFileInMem<uint16_t>("Levels\\L4Data\\Vile1.DUN");
|
|
SetMapMonsters(dunData.get(), SetPiece.position.megaToWorld());
|
|
}
|
|
|
|
if (currlevel == 24) {
|
|
UberDiabloMonsterIndex = -1;
|
|
int i1;
|
|
for (i1 = 0; i1 < LevelMonsterTypeCount; i1++) {
|
|
if (LevelMonsterTypes[i1].type == UniqueMonstersData[UMT_NAKRUL].mtype)
|
|
break;
|
|
}
|
|
|
|
if (i1 < LevelMonsterTypeCount) {
|
|
for (int i2 = 0; i2 < ActiveMonsterCount; i2++) {
|
|
auto &monster = Monsters[i2];
|
|
if (monster.uniqType != 0 || monster.levelType == i1) {
|
|
UberDiabloMonsterIndex = i2;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (UberDiabloMonsterIndex == -1)
|
|
PlaceUniqueMonst(UMT_NAKRUL, 0, 0);
|
|
}
|
|
} else if (setlvlnum == SL_SKELKING) {
|
|
PlaceUniqueMonst(UMT_SKELKING, 0, 0);
|
|
}
|
|
}
|
|
|
|
void LoadDiabMonsts()
|
|
{
|
|
{
|
|
auto dunData = LoadFileInMem<uint16_t>("Levels\\L4Data\\diab1.DUN");
|
|
SetMapMonsters(dunData.get(), DiabloQuad1.megaToWorld());
|
|
}
|
|
{
|
|
auto dunData = LoadFileInMem<uint16_t>("Levels\\L4Data\\diab2a.DUN");
|
|
SetMapMonsters(dunData.get(), DiabloQuad2.megaToWorld());
|
|
}
|
|
{
|
|
auto dunData = LoadFileInMem<uint16_t>("Levels\\L4Data\\diab3a.DUN");
|
|
SetMapMonsters(dunData.get(), DiabloQuad3.megaToWorld());
|
|
}
|
|
{
|
|
auto dunData = LoadFileInMem<uint16_t>("Levels\\L4Data\\diab4a.DUN");
|
|
SetMapMonsters(dunData.get(), DiabloQuad4.megaToWorld());
|
|
}
|
|
}
|
|
|
|
void DeleteMonster(size_t activeIndex)
|
|
{
|
|
const auto &monster = Monsters[ActiveMonsters[activeIndex]];
|
|
if ((monster.flags & MFLAG_BERSERK) != 0) {
|
|
AddUnLight(monster.lightId);
|
|
}
|
|
|
|
ActiveMonsterCount--;
|
|
std::swap(ActiveMonsters[activeIndex], ActiveMonsters[ActiveMonsterCount]); // This ensures alive monsters are before ActiveMonsterCount in the array and any deleted monster after
|
|
}
|
|
|
|
void NewMonsterAnim(Monster &monster, MonsterGraphic graphic, Direction md, AnimationDistributionFlags flags = AnimationDistributionFlags::None, int8_t numSkippedFrames = 0, int8_t distributeFramesBeforeFrame = 0)
|
|
{
|
|
const auto &animData = monster.type().getAnimData(graphic);
|
|
monster.animInfo.setNewAnimation(animData.getCelSpritesForDirection(md), animData.frames, animData.rate, flags, numSkippedFrames, distributeFramesBeforeFrame);
|
|
monster.flags &= ~(MFLAG_LOCK_ANIMATION | MFLAG_ALLOW_SPECIAL);
|
|
monster.direction = md;
|
|
}
|
|
|
|
void StartMonsterGotHit(Monster &monster)
|
|
{
|
|
if (monster.type().type != MT_GOLEM) {
|
|
auto animationFlags = gGameLogicStep < GameLogicStep::ProcessMonsters ? AnimationDistributionFlags::ProcessAnimationPending : AnimationDistributionFlags::None;
|
|
int8_t numSkippedFrames = (gbIsHellfire && monster.type().type == MT_DIABLO) ? 4 : 0;
|
|
NewMonsterAnim(monster, MonsterGraphic::GotHit, monster.direction, animationFlags, numSkippedFrames);
|
|
monster.mode = MonsterMode::HitRecovery;
|
|
}
|
|
monster.position.offset = { 0, 0 };
|
|
monster.position.tile = monster.position.old;
|
|
monster.position.future = monster.position.old;
|
|
M_ClearSquares(monster);
|
|
dMonster[monster.position.tile.x][monster.position.tile.y] = monster.getId() + 1;
|
|
}
|
|
|
|
bool IsRanged(Monster &monster)
|
|
{
|
|
return IsAnyOf(monster.ai, AI_SKELBOW, AI_GOATBOW, AI_SUCC, AI_LAZHELP);
|
|
}
|
|
|
|
void UpdateEnemy(Monster &monster)
|
|
{
|
|
Point target;
|
|
int menemy = -1;
|
|
int bestDist = -1;
|
|
bool bestsameroom = false;
|
|
const auto &position = monster.position.tile;
|
|
if ((monster.flags & MFLAG_BERSERK) != 0 || (monster.flags & MFLAG_GOLEM) == 0) {
|
|
for (int pnum = 0; pnum < MAX_PLRS; pnum++) {
|
|
Player &player = Players[pnum];
|
|
if (!player.plractive || !player.isOnActiveLevel() || player._pLvlChanging
|
|
|| (((player._pHitPoints >> 6) == 0) && gbIsMultiplayer))
|
|
continue;
|
|
bool sameroom = (dTransVal[position.x][position.y] == dTransVal[player.position.tile.x][player.position.tile.y]);
|
|
int dist = position.WalkingDistance(player.position.tile);
|
|
if ((sameroom && !bestsameroom)
|
|
|| ((sameroom || !bestsameroom) && dist < bestDist)
|
|
|| (menemy == -1)) {
|
|
monster.flags &= ~MFLAG_TARGETS_MONSTER;
|
|
menemy = pnum;
|
|
target = player.position.future;
|
|
bestDist = dist;
|
|
bestsameroom = sameroom;
|
|
}
|
|
}
|
|
}
|
|
for (int j = 0; j < ActiveMonsterCount; j++) {
|
|
int mi = ActiveMonsters[j];
|
|
auto &otherMonster = Monsters[mi];
|
|
if (&otherMonster == &monster)
|
|
continue;
|
|
if ((otherMonster.hitPoints >> 6) <= 0)
|
|
continue;
|
|
if (otherMonster.position.tile == GolemHoldingCell)
|
|
continue;
|
|
if (M_Talker(otherMonster) && otherMonster.talkMsg != TEXT_NONE)
|
|
continue;
|
|
bool isBerserked = (monster.flags & MFLAG_BERSERK) != 0 || (otherMonster.flags & MFLAG_BERSERK) != 0;
|
|
if ((monster.flags & MFLAG_GOLEM) != 0 && (otherMonster.flags & MFLAG_GOLEM) != 0 && !isBerserked) // prevent golems from fighting each other
|
|
continue;
|
|
|
|
int dist = otherMonster.position.tile.WalkingDistance(position);
|
|
if (((monster.flags & MFLAG_GOLEM) == 0
|
|
&& (monster.flags & MFLAG_BERSERK) == 0
|
|
&& dist >= 2
|
|
&& !IsRanged(monster))
|
|
|| ((monster.flags & MFLAG_GOLEM) == 0
|
|
&& (monster.flags & MFLAG_BERSERK) == 0
|
|
&& (otherMonster.flags & MFLAG_GOLEM) == 0)) {
|
|
continue;
|
|
}
|
|
bool sameroom = dTransVal[position.x][position.y] == dTransVal[otherMonster.position.tile.x][otherMonster.position.tile.y];
|
|
if ((sameroom && !bestsameroom)
|
|
|| ((sameroom || !bestsameroom) && dist < bestDist)
|
|
|| (menemy == -1)) {
|
|
monster.flags |= MFLAG_TARGETS_MONSTER;
|
|
menemy = mi;
|
|
target = otherMonster.position.future;
|
|
bestDist = dist;
|
|
bestsameroom = sameroom;
|
|
}
|
|
}
|
|
if (menemy != -1) {
|
|
monster.flags &= ~MFLAG_NO_ENEMY;
|
|
monster.enemy = menemy;
|
|
monster.enemyPosition = target;
|
|
} else {
|
|
monster.flags |= MFLAG_NO_ENEMY;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @brief Make the AI wait a bit before thinking again
|
|
* @param monster The monster that will wait
|
|
* @param len
|
|
*/
|
|
void AiDelay(Monster &monster, int len)
|
|
{
|
|
if (len <= 0) {
|
|
return;
|
|
}
|
|
|
|
if (monster.ai == AI_LAZARUS) {
|
|
return;
|
|
}
|
|
|
|
monster.var2 = len;
|
|
monster.mode = MonsterMode::Delay;
|
|
}
|
|
|
|
/**
|
|
* @brief Get the direction from the monster to its current enemy
|
|
*/
|
|
Direction GetMonsterDirection(Monster &monster)
|
|
{
|
|
return GetDirection(monster.position.tile, monster.enemyPosition);
|
|
}
|
|
|
|
void StartSpecialStand(Monster &monster, Direction md)
|
|
{
|
|
NewMonsterAnim(monster, MonsterGraphic::Special, md);
|
|
monster.mode = MonsterMode::SpecialStand;
|
|
monster.position.offset = { 0, 0 };
|
|
monster.position.future = monster.position.tile;
|
|
monster.position.old = monster.position.tile;
|
|
}
|
|
|
|
void WalkNorthwards(Monster &monster, int xvel, int yvel, int xadd, int yadd, Direction endDir)
|
|
{
|
|
const auto fx = static_cast<WorldTileCoord>(xadd + monster.position.tile.x);
|
|
const auto fy = static_cast<WorldTileCoord>(yadd + monster.position.tile.y);
|
|
|
|
dMonster[fx][fy] = -(monster.getId() + 1);
|
|
monster.mode = MonsterMode::MoveNorthwards;
|
|
monster.position.old = monster.position.tile;
|
|
monster.position.future = { fx, fy };
|
|
monster.position.velocity = DisplacementOf<int16_t> { static_cast<int16_t>(xvel), static_cast<int16_t>(yvel) };
|
|
monster.var1 = xadd;
|
|
monster.var2 = yadd;
|
|
monster.var3 = static_cast<int>(endDir);
|
|
NewMonsterAnim(monster, MonsterGraphic::Walk, endDir, AnimationDistributionFlags::ProcessAnimationPending, -1);
|
|
monster.position.offset2 = { 0, 0 };
|
|
}
|
|
|
|
void WalkSouthwards(Monster &monster, int xvel, int yvel, int xoff, int yoff, int xadd, int yadd, Direction endDir)
|
|
{
|
|
const auto fx = static_cast<WorldTileCoord>(xadd + monster.position.tile.x);
|
|
const auto fy = static_cast<WorldTileCoord>(yadd + monster.position.tile.y);
|
|
|
|
dMonster[monster.position.tile.x][monster.position.tile.y] = -(monster.getId() + 1);
|
|
monster.var1 = monster.position.tile.x;
|
|
monster.var2 = monster.position.tile.y;
|
|
monster.position.old = monster.position.tile;
|
|
monster.position.tile = { fx, fy };
|
|
monster.position.future = { fx, fy };
|
|
dMonster[fx][fy] = monster.getId() + 1;
|
|
if (monster.lightId != NO_LIGHT)
|
|
ChangeLightXY(monster.lightId, monster.position.tile);
|
|
monster.position.offset = DisplacementOf<int16_t> { static_cast<int16_t>(xoff), static_cast<int16_t>(yoff) };
|
|
monster.mode = MonsterMode::MoveSouthwards;
|
|
monster.position.velocity = DisplacementOf<int16_t> { static_cast<int16_t>(xvel), static_cast<int16_t>(yvel) };
|
|
monster.var3 = static_cast<int>(endDir);
|
|
NewMonsterAnim(monster, MonsterGraphic::Walk, endDir, AnimationDistributionFlags::ProcessAnimationPending, -1);
|
|
monster.position.offset2 = DisplacementOf<int16_t> { static_cast<int16_t>(16 * xoff), static_cast<int16_t>(16 * yoff) };
|
|
}
|
|
|
|
void WalkSideways(Monster &monster, int xvel, int yvel, int xoff, int yoff, int xadd, int yadd, int mapx, int mapy, Direction endDir)
|
|
{
|
|
const auto fx = static_cast<WorldTileCoord>(xadd + monster.position.tile.x);
|
|
const auto fy = static_cast<WorldTileCoord>(yadd + monster.position.tile.y);
|
|
const auto x = static_cast<WorldTileCoord>(mapx + monster.position.tile.x);
|
|
const auto y = static_cast<WorldTileCoord>(mapy + monster.position.tile.y);
|
|
|
|
if (monster.lightId != NO_LIGHT)
|
|
ChangeLightXY(monster.lightId, { x, y });
|
|
|
|
dMonster[monster.position.tile.x][monster.position.tile.y] = -(monster.getId() + 1);
|
|
dMonster[fx][fy] = monster.getId() + 1;
|
|
monster.position.temp = { x, y };
|
|
monster.position.old = monster.position.tile;
|
|
monster.position.future = { fx, fy };
|
|
monster.position.offset = DisplacementOf<int16_t> { static_cast<int16_t>(xoff), static_cast<int16_t>(yoff) };
|
|
monster.mode = MonsterMode::MoveSideways;
|
|
monster.position.velocity = DisplacementOf<int16_t> { static_cast<int16_t>(xvel), static_cast<int16_t>(yvel) };
|
|
monster.var1 = fx;
|
|
monster.var2 = fy;
|
|
monster.var3 = static_cast<int>(endDir);
|
|
NewMonsterAnim(monster, MonsterGraphic::Walk, endDir, AnimationDistributionFlags::ProcessAnimationPending, -1);
|
|
monster.position.offset2 = DisplacementOf<int16_t> { static_cast<int16_t>(16 * xoff), static_cast<int16_t>(16 * yoff) };
|
|
}
|
|
|
|
void StartAttack(Monster &monster)
|
|
{
|
|
Direction md = GetMonsterDirection(monster);
|
|
NewMonsterAnim(monster, MonsterGraphic::Attack, md, AnimationDistributionFlags::ProcessAnimationPending);
|
|
monster.mode = MonsterMode::MeleeAttack;
|
|
monster.position.offset = { 0, 0 };
|
|
monster.position.future = monster.position.tile;
|
|
monster.position.old = monster.position.tile;
|
|
}
|
|
|
|
void StartRangedAttack(Monster &monster, missile_id missileType, int dam)
|
|
{
|
|
Direction md = GetMonsterDirection(monster);
|
|
NewMonsterAnim(monster, MonsterGraphic::Attack, md, AnimationDistributionFlags::ProcessAnimationPending);
|
|
monster.mode = MonsterMode::RangedAttack;
|
|
monster.var1 = missileType;
|
|
monster.var2 = dam;
|
|
monster.position.offset = { 0, 0 };
|
|
monster.position.future = monster.position.tile;
|
|
monster.position.old = monster.position.tile;
|
|
}
|
|
|
|
void StartRangedSpecialAttack(Monster &monster, missile_id missileType, int dam)
|
|
{
|
|
Direction md = GetMonsterDirection(monster);
|
|
int8_t distributeFramesBeforeFrame = 0;
|
|
if (monster.ai == AI_MEGA)
|
|
distributeFramesBeforeFrame = monster.data().mAFNum2;
|
|
NewMonsterAnim(monster, MonsterGraphic::Special, md, AnimationDistributionFlags::ProcessAnimationPending, 0, distributeFramesBeforeFrame);
|
|
monster.mode = MonsterMode::SpecialRangedAttack;
|
|
monster.var1 = missileType;
|
|
monster.var2 = 0;
|
|
monster.var3 = dam;
|
|
monster.position.offset = { 0, 0 };
|
|
monster.position.future = monster.position.tile;
|
|
monster.position.old = monster.position.tile;
|
|
}
|
|
|
|
void StartSpecialAttack(Monster &monster)
|
|
{
|
|
Direction md = GetMonsterDirection(monster);
|
|
NewMonsterAnim(monster, MonsterGraphic::Special, md);
|
|
monster.mode = MonsterMode::SpecialMeleeAttack;
|
|
monster.position.offset = { 0, 0 };
|
|
monster.position.future = monster.position.tile;
|
|
monster.position.old = monster.position.tile;
|
|
}
|
|
|
|
void StartEating(Monster &monster)
|
|
{
|
|
NewMonsterAnim(monster, MonsterGraphic::Special, monster.direction);
|
|
monster.mode = MonsterMode::SpecialMeleeAttack;
|
|
monster.position.offset = { 0, 0 };
|
|
monster.position.future = monster.position.tile;
|
|
monster.position.old = monster.position.tile;
|
|
}
|
|
|
|
void DiabloDeath(Monster &diablo, bool sendmsg)
|
|
{
|
|
PlaySFX(USFX_DIABLOD);
|
|
auto &quest = Quests[Q_DIABLO];
|
|
quest._qactive = QUEST_DONE;
|
|
if (sendmsg)
|
|
NetSendCmdQuest(true, quest);
|
|
sgbSaveSoundOn = gbSoundOn;
|
|
gbProcessPlayers = false;
|
|
for (int j = 0; j < ActiveMonsterCount; j++) {
|
|
int k = ActiveMonsters[j];
|
|
auto &monster = Monsters[k];
|
|
if (monster.type().type == MT_DIABLO || diablo.activeForTicks == 0)
|
|
continue;
|
|
|
|
NewMonsterAnim(monster, MonsterGraphic::Death, monster.direction);
|
|
monster.mode = MonsterMode::Death;
|
|
monster.position.offset = { 0, 0 };
|
|
monster.var1 = 0;
|
|
monster.position.tile = monster.position.old;
|
|
monster.position.future = monster.position.tile;
|
|
M_ClearSquares(monster);
|
|
dMonster[monster.position.tile.x][monster.position.tile.y] = k + 1;
|
|
}
|
|
AddLight(diablo.position.tile, 8);
|
|
DoVision(diablo.position.tile, 8, MAP_EXP_NONE, true);
|
|
int dist = diablo.position.tile.WalkingDistance(ViewPosition);
|
|
if (dist > 20)
|
|
dist = 20;
|
|
diablo.var3 = ViewPosition.x << 16;
|
|
diablo.position.temp.x = ViewPosition.y << 16;
|
|
diablo.position.temp.y = (int)((diablo.var3 - (diablo.position.tile.x << 16)) / (double)dist);
|
|
diablo.position.offset2.deltaX = (int)((diablo.position.temp.x - (diablo.position.tile.y << 16)) / (double)dist);
|
|
}
|
|
|
|
void SpawnLoot(Monster &monster, bool sendmsg)
|
|
{
|
|
if (monster.type().type == MT_HORKSPWN) {
|
|
return;
|
|
}
|
|
|
|
if (Quests[Q_GARBUD].IsAvailable() && monster.uniqType - 1 == UMT_GARBUD) {
|
|
CreateTypeItem(monster.position.tile + Displacement { 1, 1 }, true, ItemType::Mace, IMISC_NONE, sendmsg, false);
|
|
} else if (monster.uniqType - 1 == UMT_DEFILER) {
|
|
if (effect_is_playing(USFX_DEFILER8))
|
|
stream_stop();
|
|
Quests[Q_DEFILER]._qlog = false;
|
|
SpawnMapOfDoom(monster.position.tile, sendmsg);
|
|
} else if (monster.uniqType - 1 == UMT_HORKDMN) {
|
|
if (sgGameInitInfo.bTheoQuest != 0) {
|
|
SpawnTheodore(monster.position.tile, sendmsg);
|
|
} else {
|
|
CreateAmulet(monster.position.tile, 13, sendmsg, false);
|
|
}
|
|
} else if (monster.type().type == MT_NAKRUL) {
|
|
int nSFX = IsUberRoomOpened ? USFX_NAKRUL4 : USFX_NAKRUL5;
|
|
if (sgGameInitInfo.bCowQuest != 0)
|
|
nSFX = USFX_NAKRUL6;
|
|
if (effect_is_playing(nSFX))
|
|
stream_stop();
|
|
Quests[Q_NAKRUL]._qlog = false;
|
|
UberDiabloMonsterIndex = -2;
|
|
CreateMagicWeapon(monster.position.tile, ItemType::Sword, ICURS_GREAT_SWORD, sendmsg, false);
|
|
CreateMagicWeapon(monster.position.tile, ItemType::Staff, ICURS_WAR_STAFF, sendmsg, false);
|
|
CreateMagicWeapon(monster.position.tile, ItemType::Bow, ICURS_LONG_WAR_BOW, sendmsg, false);
|
|
CreateSpellBook(monster.position.tile, SPL_APOCA, sendmsg, false);
|
|
} else if (monster.type().type != MT_GOLEM) {
|
|
SpawnItem(monster, monster.position.tile, sendmsg);
|
|
}
|
|
}
|
|
|
|
std::optional<Point> GetTeleportTile(const Monster &monster)
|
|
{
|
|
int mx = monster.enemyPosition.x;
|
|
int my = monster.enemyPosition.y;
|
|
int rx = 2 * GenerateRnd(2) - 1;
|
|
int ry = 2 * GenerateRnd(2) - 1;
|
|
|
|
for (int j = -1; j <= 1; j++) {
|
|
for (int k = -1; k < 1; k++) {
|
|
if (j == 0 && k == 0)
|
|
continue;
|
|
int x = mx + rx * j;
|
|
int y = my + ry * k;
|
|
if (!InDungeonBounds({ x, y }) || x == monster.position.tile.x || y == monster.position.tile.y)
|
|
continue;
|
|
if (IsTileAvailable(monster, { x, y }))
|
|
return Point { x, y };
|
|
}
|
|
}
|
|
return {};
|
|
}
|
|
|
|
void Teleport(Monster &monster)
|
|
{
|
|
if (monster.mode == MonsterMode::Petrified)
|
|
return;
|
|
|
|
std::optional<Point> position = GetTeleportTile(monster);
|
|
if (!position)
|
|
return;
|
|
|
|
M_ClearSquares(monster);
|
|
dMonster[monster.position.tile.x][monster.position.tile.y] = 0;
|
|
dMonster[position->x][position->y] = monster.getId() + 1;
|
|
monster.position.old = *position;
|
|
monster.direction = GetMonsterDirection(monster);
|
|
|
|
if (monster.lightId != NO_LIGHT) {
|
|
ChangeLightXY(monster.lightId, *position);
|
|
}
|
|
}
|
|
|
|
void HitMonster(int monsterId, int dam)
|
|
{
|
|
assert(monsterId >= 0 && monsterId < MaxMonsters);
|
|
auto &monster = Monsters[monsterId];
|
|
|
|
delta_monster_hp(monster, *MyPlayer);
|
|
NetSendCmdMonDmg(false, monsterId, dam);
|
|
PlayEffect(monster, 1);
|
|
|
|
if (IsAnyOf(monster.type().type, MT_SNEAK, MT_STALKER, MT_UNSEEN, MT_ILLWEAV) || dam >> 6 >= monster.level + 3) {
|
|
if (monster.type().type == MT_BLINK) {
|
|
Teleport(monster);
|
|
} else if (IsAnyOf(monster.type().type, MT_NSCAV, MT_BSCAV, MT_WSCAV, MT_YSCAV, MT_GRAVEDIG)) {
|
|
monster.goalVar1 = MGOAL_NORMAL;
|
|
monster.goalVar2 = 0;
|
|
monster.goalVar3 = 0;
|
|
}
|
|
|
|
if (monster.mode != MonsterMode::Petrified) {
|
|
StartMonsterGotHit(monster);
|
|
}
|
|
}
|
|
}
|
|
|
|
void MonsterHitMonster(int monsterId, int i, int dam)
|
|
{
|
|
assert(monsterId >= 0 && monsterId < MaxMonsters);
|
|
auto &monster = Monsters[monsterId];
|
|
|
|
if (i < MAX_PLRS)
|
|
monster.whoHit |= 1 << i;
|
|
|
|
if (IsAnyOf(monster.type().type, MT_SNEAK, MT_STALKER, MT_UNSEEN, MT_ILLWEAV) || dam >> 6 >= monster.level + 3) {
|
|
monster.direction = Opposite(Monsters[i].direction);
|
|
}
|
|
|
|
HitMonster(monsterId, dam);
|
|
}
|
|
|
|
void MonsterDeath(Monster &monster, int pnum, Direction md, bool sendmsg)
|
|
{
|
|
if (pnum < MAX_PLRS) {
|
|
if (pnum >= 0)
|
|
monster.whoHit |= 1 << pnum;
|
|
if (monster.type().type != MT_GOLEM)
|
|
AddPlrMonstExper(monster.level, monster.exp, monster.whoHit);
|
|
}
|
|
|
|
MonsterKillCounts[monster.type().type]++;
|
|
monster.hitPoints = 0;
|
|
SetRndSeed(monster.rndItemSeed);
|
|
|
|
SpawnLoot(monster, sendmsg);
|
|
|
|
if (monster.type().type == MT_DIABLO)
|
|
DiabloDeath(monster, true);
|
|
else
|
|
PlayEffect(monster, 2);
|
|
|
|
if (monster.mode != MonsterMode::Petrified) {
|
|
if (monster.type().type == MT_GOLEM)
|
|
md = Direction::South;
|
|
NewMonsterAnim(monster, MonsterGraphic::Death, md, gGameLogicStep < GameLogicStep::ProcessMonsters ? AnimationDistributionFlags::ProcessAnimationPending : AnimationDistributionFlags::None);
|
|
monster.mode = MonsterMode::Death;
|
|
}
|
|
monster.goal = MGOAL_NONE;
|
|
monster.var1 = 0;
|
|
monster.position.offset = { 0, 0 };
|
|
monster.position.tile = monster.position.old;
|
|
monster.position.future = monster.position.old;
|
|
M_ClearSquares(monster);
|
|
dMonster[monster.position.tile.x][monster.position.tile.y] = monster.getId() + 1;
|
|
CheckQuestKill(monster, sendmsg);
|
|
M_FallenFear(monster.position.tile);
|
|
if (IsAnyOf(monster.type().type, MT_NACID, MT_RACID, MT_BACID, MT_XACID, MT_SPIDLORD))
|
|
AddMissile(monster.position.tile, { 0, 0 }, Direction::South, MIS_ACIDPUD, TARGET_PLAYERS, monster.getId(), monster.intelligence + 1, 0);
|
|
}
|
|
|
|
void StartDeathFromMonster(int i, int mid)
|
|
{
|
|
assert(i >= 0 && i < MaxMonsters);
|
|
Monster &killer = Monsters[i];
|
|
assert(mid >= 0 && mid < MaxMonsters);
|
|
Monster &monster = Monsters[mid];
|
|
|
|
delta_kill_monster(mid, monster.position.tile, *MyPlayer);
|
|
NetSendCmdLocParam1(false, CMD_MONSTDEATH, monster.position.tile, mid);
|
|
|
|
Direction md = GetDirection(monster.position.tile, killer.position.tile);
|
|
MonsterDeath(monster, i, md, true);
|
|
if (gbIsHellfire)
|
|
M_StartStand(killer, killer.direction);
|
|
}
|
|
|
|
void StartFadein(Monster &monster, Direction md, bool backwards)
|
|
{
|
|
NewMonsterAnim(monster, MonsterGraphic::Special, md);
|
|
monster.mode = MonsterMode::FadeIn;
|
|
monster.position.offset = { 0, 0 };
|
|
monster.position.future = monster.position.tile;
|
|
monster.position.old = monster.position.tile;
|
|
monster.flags &= ~MFLAG_HIDDEN;
|
|
if (backwards) {
|
|
monster.flags |= MFLAG_LOCK_ANIMATION;
|
|
monster.animInfo.currentFrame = monster.animInfo.numberOfFrames - 1;
|
|
}
|
|
}
|
|
|
|
void StartFadeout(Monster &monster, Direction md, bool backwards)
|
|
{
|
|
NewMonsterAnim(monster, MonsterGraphic::Special, md);
|
|
monster.mode = MonsterMode::FadeOut;
|
|
monster.position.offset = { 0, 0 };
|
|
monster.position.future = monster.position.tile;
|
|
monster.position.old = monster.position.tile;
|
|
if (backwards) {
|
|
monster.flags |= MFLAG_LOCK_ANIMATION;
|
|
monster.animInfo.currentFrame = monster.animInfo.numberOfFrames - 1;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @brief Starts the monster healing procedure.
|
|
*
|
|
* The monster will be healed between 1.47% and 25% of its max HP. The healing amount is stored in _mVar1.
|
|
*
|
|
* This is only used by Gargoyles.
|
|
*
|
|
* @param monster The monster that will be healed.
|
|
*/
|
|
void StartHeal(Monster &monster)
|
|
{
|
|
monster.changeAnimationData(MonsterGraphic::Special);
|
|
monster.animInfo.currentFrame = monster.type().getAnimData(MonsterGraphic::Special).frames - 1;
|
|
monster.flags |= MFLAG_LOCK_ANIMATION;
|
|
monster.mode = MonsterMode::Heal;
|
|
monster.var1 = monster.maxHitPoints / (16 * (GenerateRnd(5) + 4));
|
|
}
|
|
|
|
void SyncLightPosition(Monster &monster)
|
|
{
|
|
int lx = (monster.position.offset.deltaX + 2 * monster.position.offset.deltaY) / 8;
|
|
int ly = (2 * monster.position.offset.deltaY - monster.position.offset.deltaX) / 8;
|
|
|
|
if (monster.lightId != NO_LIGHT)
|
|
ChangeLightOffset(monster.lightId, { lx, ly });
|
|
}
|
|
|
|
bool MonsterIdle(Monster &monster)
|
|
{
|
|
if (monster.type().type == MT_GOLEM)
|
|
monster.changeAnimationData(MonsterGraphic::Walk);
|
|
else
|
|
monster.changeAnimationData(MonsterGraphic::Stand);
|
|
|
|
if (monster.animInfo.currentFrame == monster.animInfo.numberOfFrames - 1)
|
|
UpdateEnemy(monster);
|
|
|
|
monster.var2++;
|
|
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* @brief Continue movement towards new tile
|
|
*/
|
|
bool MonsterWalk(Monster &monster, MonsterMode variant)
|
|
{
|
|
// Check if we reached new tile
|
|
const bool isAnimationEnd = monster.animInfo.currentFrame == monster.animInfo.numberOfFrames - 1;
|
|
if (isAnimationEnd) {
|
|
switch (variant) {
|
|
case MonsterMode::MoveNorthwards:
|
|
dMonster[monster.position.tile.x][monster.position.tile.y] = 0;
|
|
monster.position.tile.x += monster.var1;
|
|
monster.position.tile.y += monster.var2;
|
|
dMonster[monster.position.tile.x][monster.position.tile.y] = monster.getId() + 1;
|
|
break;
|
|
case MonsterMode::MoveSouthwards:
|
|
dMonster[monster.var1][monster.var2] = 0;
|
|
break;
|
|
case MonsterMode::MoveSideways:
|
|
dMonster[monster.position.tile.x][monster.position.tile.y] = 0;
|
|
monster.position.tile = WorldTilePosition { static_cast<WorldTileCoord>(monster.var1), static_cast<WorldTileCoord>(monster.var2) };
|
|
// dMonster is set here for backwards comparability, without it the monster would be invisible if loaded from a vanilla save.
|
|
dMonster[monster.position.tile.x][monster.position.tile.y] = monster.getId() + 1;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
if (monster.lightId != NO_LIGHT)
|
|
ChangeLightXY(monster.lightId, monster.position.tile);
|
|
M_StartStand(monster, monster.direction);
|
|
} else { // We didn't reach new tile so update monster's "sub-tile" position
|
|
if (monster.animInfo.tickCounterOfCurrentFrame == 0) {
|
|
if (monster.animInfo.currentFrame == 0 && monster.type().type == MT_FLESTHNG)
|
|
PlayEffect(monster, 3);
|
|
monster.position.offset2 += monster.position.velocity;
|
|
monster.position.offset.deltaX = monster.position.offset2.deltaX >> 4;
|
|
monster.position.offset.deltaY = monster.position.offset2.deltaY >> 4;
|
|
}
|
|
}
|
|
|
|
if (monster.lightId != NO_LIGHT) // BUGFIX: change uniqtype check to lightId check like it is in all other places (fixed)
|
|
SyncLightPosition(monster);
|
|
|
|
return isAnimationEnd;
|
|
}
|
|
|
|
void MonsterAttackMonster(int i, int mid, int hper, int mind, int maxd)
|
|
{
|
|
assert(mid >= 0 && mid < MaxMonsters);
|
|
auto &monster = Monsters[mid];
|
|
|
|
if (!monster.isPossibleToHit())
|
|
return;
|
|
|
|
int hit = GenerateRnd(100);
|
|
if (monster.mode == MonsterMode::Petrified)
|
|
hit = 0;
|
|
if (monster.tryLiftGargoyle())
|
|
return;
|
|
if (hit >= hper)
|
|
return;
|
|
|
|
int dam = (mind + GenerateRnd(maxd - mind + 1)) << 6;
|
|
monster.hitPoints -= dam;
|
|
if (monster.hitPoints >> 6 <= 0) {
|
|
StartDeathFromMonster(i, mid);
|
|
} else {
|
|
MonsterHitMonster(mid, i, dam);
|
|
}
|
|
|
|
Monster &attackingMonster = Monsters[i];
|
|
if (monster.activeForTicks == 0) {
|
|
monster.activeForTicks = UINT8_MAX;
|
|
monster.position.last = attackingMonster.position.tile;
|
|
}
|
|
}
|
|
|
|
void CheckReflect(int monsterId, int pnum, int dam)
|
|
{
|
|
auto &monster = Monsters[monsterId];
|
|
Player &player = Players[pnum];
|
|
|
|
player.wReflections--;
|
|
if (player.wReflections <= 0)
|
|
NetSendCmdParam1(true, CMD_SETREFLECT, 0);
|
|
// reflects 20-30% damage
|
|
int mdam = dam * (GenerateRnd(10) + 20L) / 100;
|
|
monster.hitPoints -= mdam;
|
|
dam = std::max(dam - mdam, 0);
|
|
if (monster.hitPoints >> 6 <= 0)
|
|
M_StartKill(monsterId, pnum);
|
|
else
|
|
M_StartHit(monster, pnum, mdam);
|
|
}
|
|
|
|
void MonsterAttackPlayer(int monsterId, int pnum, int hit, int minDam, int maxDam)
|
|
{
|
|
assert(monsterId >= 0 && monsterId < MaxMonsters);
|
|
auto &monster = Monsters[monsterId];
|
|
|
|
if ((monster.flags & MFLAG_TARGETS_MONSTER) != 0) {
|
|
MonsterAttackMonster(monsterId, pnum, hit, minDam, maxDam);
|
|
return;
|
|
}
|
|
|
|
Player &player = Players[pnum];
|
|
|
|
if (player._pHitPoints >> 6 <= 0 || player._pInvincible || HasAnyOf(player._pSpellFlags, SpellFlag::Etherealize))
|
|
return;
|
|
if (monster.position.tile.WalkingDistance(player.position.tile) >= 2)
|
|
return;
|
|
|
|
int hper = GenerateRnd(100);
|
|
#ifdef _DEBUG
|
|
if (DebugGodMode)
|
|
hper = 1000;
|
|
#endif
|
|
int ac = player.GetArmor();
|
|
if (HasAnyOf(player.pDamAcFlags, ItemSpecialEffectHf::ACAgainstDemons) && monster.data().mMonstClass == MonsterClass::Demon)
|
|
ac += 40;
|
|
if (HasAnyOf(player.pDamAcFlags, ItemSpecialEffectHf::ACAgainstUndead) && monster.data().mMonstClass == MonsterClass::Undead)
|
|
ac += 20;
|
|
hit += 2 * (monster.level - player._pLevel)
|
|
+ 30
|
|
- ac;
|
|
int minhit = 15;
|
|
if (currlevel == 14)
|
|
minhit = 20;
|
|
if (currlevel == 15)
|
|
minhit = 25;
|
|
if (currlevel == 16)
|
|
minhit = 30;
|
|
hit = std::max(hit, minhit);
|
|
int blkper = 100;
|
|
if ((player._pmode == PM_STAND || player._pmode == PM_ATTACK) && player._pBlockFlag) {
|
|
blkper = GenerateRnd(100);
|
|
}
|
|
int blk = player.GetBlockChance() - (monster.level * 2);
|
|
blk = clamp(blk, 0, 100);
|
|
if (hper >= hit)
|
|
return;
|
|
if (blkper < blk) {
|
|
Direction dir = GetDirection(player.position.tile, monster.position.tile);
|
|
StartPlrBlock(pnum, dir);
|
|
if (pnum == MyPlayerId && player.wReflections > 0) {
|
|
int dam = GenerateRnd(((maxDam - minDam) << 6) + 1) + (minDam << 6);
|
|
dam = std::max(dam + (player._pIGetHit << 6), 64);
|
|
CheckReflect(monsterId, pnum, dam);
|
|
}
|
|
return;
|
|
}
|
|
if (monster.type().type == MT_YZOMBIE && pnum == MyPlayerId) {
|
|
if (player._pMaxHP > 64) {
|
|
if (player._pMaxHPBase > 64) {
|
|
player._pMaxHP -= 64;
|
|
if (player._pHitPoints > player._pMaxHP) {
|
|
player._pHitPoints = player._pMaxHP;
|
|
}
|
|
player._pMaxHPBase -= 64;
|
|
if (player._pHPBase > player._pMaxHPBase) {
|
|
player._pHPBase = player._pMaxHPBase;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
int dam = (minDam << 6) + GenerateRnd(((maxDam - minDam) << 6) + 1);
|
|
dam = std::max(dam + (player._pIGetHit << 6), 64);
|
|
if (pnum == MyPlayerId) {
|
|
if (player.wReflections > 0)
|
|
CheckReflect(monsterId, pnum, dam);
|
|
ApplyPlrDamage(pnum, 0, 0, dam);
|
|
}
|
|
|
|
// Reflect can also kill a monster, so make sure the monster is still alive
|
|
if (HasAnyOf(player._pIFlags, ItemSpecialEffect::Thorns) && monster.mode != MonsterMode::Death) {
|
|
int mdam = (GenerateRnd(3) + 1) << 6;
|
|
monster.hitPoints -= mdam;
|
|
if (monster.hitPoints >> 6 <= 0)
|
|
M_StartKill(monsterId, pnum);
|
|
else
|
|
M_StartHit(monster, pnum, mdam);
|
|
}
|
|
if ((monster.flags & MFLAG_NOLIFESTEAL) == 0 && monster.type().type == MT_SKING && gbIsMultiplayer)
|
|
monster.hitPoints += dam;
|
|
if (player._pHitPoints >> 6 <= 0) {
|
|
if (gbIsHellfire)
|
|
M_StartStand(monster, monster.direction);
|
|
return;
|
|
}
|
|
StartPlrHit(pnum, dam, false);
|
|
if ((monster.flags & MFLAG_KNOCKBACK) != 0) {
|
|
if (player._pmode != PM_GOTHIT)
|
|
StartPlrHit(pnum, 0, true);
|
|
|
|
Point newPosition = player.position.tile + monster.direction;
|
|
if (PosOkPlayer(player, newPosition)) {
|
|
player.position.tile = newPosition;
|
|
FixPlayerLocation(player, player._pdir);
|
|
FixPlrWalkTags(pnum);
|
|
dPlayer[newPosition.x][newPosition.y] = pnum + 1;
|
|
SetPlayerOld(player);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool MonsterAttack(int monsterId)
|
|
{
|
|
assert(monsterId >= 0 && monsterId < MaxMonsters);
|
|
auto &monster = Monsters[monsterId];
|
|
|
|
if (monster.animInfo.currentFrame == monster.data().mAFNum - 1) {
|
|
MonsterAttackPlayer(monsterId, monster.enemy, monster.hit, monster.minDamage, monster.maxDamage);
|
|
if (monster.ai != AI_SNAKE)
|
|
PlayEffect(monster, 0);
|
|
}
|
|
if (IsAnyOf(monster.type().type, MT_NMAGMA, MT_YMAGMA, MT_BMAGMA, MT_WMAGMA) && monster.animInfo.currentFrame == 8) {
|
|
MonsterAttackPlayer(monsterId, monster.enemy, monster.hit + 10, monster.minDamage - 2, monster.maxDamage - 2);
|
|
PlayEffect(monster, 0);
|
|
}
|
|
if (IsAnyOf(monster.type().type, MT_STORM, MT_RSTORM, MT_STORML, MT_MAEL) && monster.animInfo.currentFrame == 12) {
|
|
MonsterAttackPlayer(monsterId, monster.enemy, monster.hit - 20, monster.minDamage + 4, monster.maxDamage + 4);
|
|
PlayEffect(monster, 0);
|
|
}
|
|
if (monster.ai == AI_SNAKE && monster.animInfo.currentFrame == 0)
|
|
PlayEffect(monster, 0);
|
|
if (monster.animInfo.currentFrame == monster.animInfo.numberOfFrames - 1) {
|
|
M_StartStand(monster, monster.direction);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool MonsterRangedAttack(Monster &monster)
|
|
{
|
|
if (monster.animInfo.currentFrame == monster.data().mAFNum - 1) {
|
|
const auto &missileType = static_cast<missile_id>(monster.var1);
|
|
if (missileType != MIS_NULL) {
|
|
int multimissiles = 1;
|
|
if (missileType == MIS_CBOLT)
|
|
multimissiles = 3;
|
|
for (int mi = 0; mi < multimissiles; mi++) {
|
|
AddMissile(
|
|
monster.position.tile,
|
|
monster.enemyPosition,
|
|
monster.direction,
|
|
missileType,
|
|
TARGET_PLAYERS,
|
|
monster.getId(),
|
|
monster.var2,
|
|
0);
|
|
}
|
|
}
|
|
PlayEffect(monster, 0);
|
|
}
|
|
|
|
if (monster.animInfo.currentFrame == monster.animInfo.numberOfFrames - 1) {
|
|
M_StartStand(monster, monster.direction);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool MonsterRangedSpecialAttack(int monsterId)
|
|
{
|
|
assert(monsterId >= 0 && monsterId < MaxMonsters);
|
|
auto &monster = Monsters[monsterId];
|
|
|
|
if (monster.animInfo.currentFrame == monster.data().mAFNum2 - 1 && monster.animInfo.tickCounterOfCurrentFrame == 0 && (monster.ai != AI_MEGA || monster.var2 == 0)) {
|
|
if (AddMissile(
|
|
monster.position.tile,
|
|
monster.enemyPosition,
|
|
monster.direction,
|
|
static_cast<missile_id>(monster.var1),
|
|
TARGET_PLAYERS,
|
|
monsterId,
|
|
monster.var3,
|
|
0)
|
|
!= nullptr) {
|
|
PlayEffect(monster, 3);
|
|
}
|
|
}
|
|
|
|
if (monster.ai == AI_MEGA && monster.animInfo.currentFrame == monster.data().mAFNum2 - 1) {
|
|
if (monster.var2++ == 0) {
|
|
monster.flags |= MFLAG_ALLOW_SPECIAL;
|
|
} else if (monster.var2 == 15) {
|
|
monster.flags &= ~MFLAG_ALLOW_SPECIAL;
|
|
}
|
|
}
|
|
|
|
if (monster.animInfo.currentFrame == monster.animInfo.numberOfFrames - 1) {
|
|
M_StartStand(monster, monster.direction);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool MonsterSpecialAttack(int monsterId)
|
|
{
|
|
assert(monsterId >= 0 && monsterId < MaxMonsters);
|
|
auto &monster = Monsters[monsterId];
|
|
|
|
if (monster.animInfo.currentFrame == monster.data().mAFNum2 - 1)
|
|
MonsterAttackPlayer(monsterId, monster.enemy, monster.hit2, monster.minDamage2, monster.maxDamage2);
|
|
|
|
if (monster.animInfo.currentFrame == monster.animInfo.numberOfFrames - 1) {
|
|
M_StartStand(monster, monster.direction);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool MonsterFadein(Monster &monster)
|
|
{
|
|
if (((monster.flags & MFLAG_LOCK_ANIMATION) == 0 || monster.animInfo.currentFrame != 0)
|
|
&& ((monster.flags & MFLAG_LOCK_ANIMATION) != 0 || monster.animInfo.currentFrame != monster.animInfo.numberOfFrames - 1)) {
|
|
return false;
|
|
}
|
|
|
|
M_StartStand(monster, monster.direction);
|
|
monster.flags &= ~MFLAG_LOCK_ANIMATION;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool MonsterFadeout(Monster &monster)
|
|
{
|
|
if (((monster.flags & MFLAG_LOCK_ANIMATION) == 0 || monster.animInfo.currentFrame != 0)
|
|
&& ((monster.flags & MFLAG_LOCK_ANIMATION) != 0 || monster.animInfo.currentFrame != monster.animInfo.numberOfFrames - 1)) {
|
|
return false;
|
|
}
|
|
|
|
monster.flags &= ~MFLAG_LOCK_ANIMATION;
|
|
monster.flags |= MFLAG_HIDDEN;
|
|
|
|
M_StartStand(monster, monster.direction);
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* @brief Applies the healing effect on the monster.
|
|
*
|
|
* This is triggered by StartHeal()
|
|
*
|
|
* @param monster The monster that will be healed.
|
|
* @return
|
|
*/
|
|
bool MonsterHeal(Monster &monster)
|
|
{
|
|
if ((monster.flags & MFLAG_NOHEAL) != 0) {
|
|
monster.flags &= ~MFLAG_ALLOW_SPECIAL;
|
|
monster.mode = MonsterMode::SpecialMeleeAttack;
|
|
return false;
|
|
}
|
|
|
|
if (monster.animInfo.currentFrame == 0) {
|
|
monster.flags &= ~MFLAG_LOCK_ANIMATION;
|
|
monster.flags |= MFLAG_ALLOW_SPECIAL;
|
|
if (monster.var1 + monster.hitPoints < monster.maxHitPoints) {
|
|
monster.hitPoints = monster.var1 + monster.hitPoints;
|
|
} else {
|
|
monster.hitPoints = monster.maxHitPoints;
|
|
monster.flags &= ~MFLAG_ALLOW_SPECIAL;
|
|
monster.mode = MonsterMode::SpecialMeleeAttack;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool MonsterTalk(Monster &monster)
|
|
{
|
|
M_StartStand(monster, monster.direction);
|
|
monster.goal = MGOAL_TALKING;
|
|
if (effect_is_playing(Speeches[monster.talkMsg].sfxnr))
|
|
return false;
|
|
InitQTextMsg(monster.talkMsg);
|
|
if (monster.uniqType - 1 == UMT_GARBUD) {
|
|
if (monster.talkMsg == TEXT_GARBUD1) {
|
|
Quests[Q_GARBUD]._qactive = QUEST_ACTIVE;
|
|
Quests[Q_GARBUD]._qlog = true; // BUGFIX: (?) for other quests qactive and qlog go together, maybe this should actually go into the if above (fixed)
|
|
}
|
|
if (monster.talkMsg == TEXT_GARBUD2 && (monster.flags & MFLAG_QUEST_COMPLETE) == 0) {
|
|
SpawnItem(monster, monster.position.tile + Displacement { 1, 1 }, true);
|
|
monster.flags |= MFLAG_QUEST_COMPLETE;
|
|
}
|
|
}
|
|
if (monster.uniqType - 1 == UMT_ZHAR
|
|
&& monster.talkMsg == TEXT_ZHAR1
|
|
&& (monster.flags & MFLAG_QUEST_COMPLETE) == 0) {
|
|
Quests[Q_ZHAR]._qactive = QUEST_ACTIVE;
|
|
Quests[Q_ZHAR]._qlog = true;
|
|
CreateTypeItem(monster.position.tile + Displacement { 1, 1 }, false, ItemType::Misc, IMISC_BOOK, true, false);
|
|
monster.flags |= MFLAG_QUEST_COMPLETE;
|
|
}
|
|
if (monster.uniqType - 1 == UMT_SNOTSPIL) {
|
|
if (monster.talkMsg == TEXT_BANNER10 && (monster.flags & MFLAG_QUEST_COMPLETE) == 0) {
|
|
ObjChangeMap(SetPiece.position.x, SetPiece.position.y, SetPiece.position.x + (SetPiece.size.width / 2) + 2, SetPiece.position.y + (SetPiece.size.height / 2) - 2);
|
|
auto tren = TransVal;
|
|
TransVal = 9;
|
|
DRLG_MRectTrans({ SetPiece.position, { SetPiece.size.width / 2 + 4, SetPiece.size.height / 2 } });
|
|
TransVal = tren;
|
|
Quests[Q_LTBANNER]._qvar1 = 2;
|
|
if (Quests[Q_LTBANNER]._qactive == QUEST_INIT)
|
|
Quests[Q_LTBANNER]._qactive = QUEST_ACTIVE;
|
|
monster.flags |= MFLAG_QUEST_COMPLETE;
|
|
}
|
|
if (Quests[Q_LTBANNER]._qvar1 < 2) {
|
|
app_fatal(fmt::format("SS Talk = {}, Flags = {}", monster.talkMsg, monster.flags));
|
|
}
|
|
}
|
|
if (monster.uniqType - 1 == UMT_LACHDAN) {
|
|
if (monster.talkMsg == TEXT_VEIL9) {
|
|
Quests[Q_VEIL]._qactive = QUEST_ACTIVE;
|
|
Quests[Q_VEIL]._qlog = true;
|
|
}
|
|
if (monster.talkMsg == TEXT_VEIL11 && (monster.flags & MFLAG_QUEST_COMPLETE) == 0) {
|
|
SpawnUnique(UITEM_STEELVEIL, monster.position.tile + Direction::South);
|
|
monster.flags |= MFLAG_QUEST_COMPLETE;
|
|
}
|
|
}
|
|
if (monster.uniqType - 1 == UMT_WARLORD)
|
|
Quests[Q_WARLORD]._qvar1 = 2;
|
|
if (monster.uniqType - 1 == UMT_LAZARUS && gbIsMultiplayer) {
|
|
Quests[Q_BETRAYER]._qvar1 = 6;
|
|
monster.goal = MGOAL_NORMAL;
|
|
monster.activeForTicks = UINT8_MAX;
|
|
monster.talkMsg = TEXT_NONE;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool MonsterGotHit(Monster &monster)
|
|
{
|
|
if (monster.animInfo.currentFrame == monster.animInfo.numberOfFrames - 1) {
|
|
M_StartStand(monster, monster.direction);
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool MonsterDeath(int monsterId)
|
|
{
|
|
assert(monsterId >= 0 && monsterId < MaxMonsters);
|
|
auto &monster = Monsters[monsterId];
|
|
|
|
monster.var1++;
|
|
if (monster.type().type == MT_DIABLO) {
|
|
if (monster.position.tile.x < ViewPosition.x) {
|
|
ViewPosition.x--;
|
|
} else if (monster.position.tile.x > ViewPosition.x) {
|
|
ViewPosition.x++;
|
|
}
|
|
|
|
if (monster.position.tile.y < ViewPosition.y) {
|
|
ViewPosition.y--;
|
|
} else if (monster.position.tile.y > ViewPosition.y) {
|
|
ViewPosition.y++;
|
|
}
|
|
|
|
if (monster.var1 == 140)
|
|
PrepDoEnding();
|
|
} else if (monster.animInfo.currentFrame == monster.animInfo.numberOfFrames - 1) {
|
|
if (monster.uniqType == 0)
|
|
AddCorpse(monster.position.tile, monster.type().corpseId, monster.direction);
|
|
else
|
|
AddCorpse(monster.position.tile, monster.corpseId, monster.direction);
|
|
|
|
dMonster[monster.position.tile.x][monster.position.tile.y] = 0;
|
|
monster.isInvalid = true;
|
|
|
|
M_UpdateLeader(monsterId);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool MonsterSpecialStand(Monster &monster)
|
|
{
|
|
if (monster.animInfo.currentFrame == monster.data().mAFNum2 - 1)
|
|
PlayEffect(monster, 3);
|
|
|
|
if (monster.animInfo.currentFrame == monster.animInfo.numberOfFrames - 1) {
|
|
M_StartStand(monster, monster.direction);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool MonsterDelay(Monster &monster)
|
|
{
|
|
monster.changeAnimationData(MonsterGraphic::Stand, GetMonsterDirection(monster));
|
|
if (monster.ai == AI_LAZARUS) {
|
|
if (monster.var2 > 8 || monster.var2 < 0)
|
|
monster.var2 = 8;
|
|
}
|
|
|
|
if (monster.var2-- == 0) {
|
|
int oFrame = monster.animInfo.currentFrame;
|
|
M_StartStand(monster, monster.direction);
|
|
monster.animInfo.currentFrame = oFrame;
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool MonsterPetrified(Monster &monster)
|
|
{
|
|
if (monster.hitPoints <= 0) {
|
|
dMonster[monster.position.tile.x][monster.position.tile.y] = 0;
|
|
monster.isInvalid = true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
Monster *AddSkeleton(Point position, Direction dir, bool inMap)
|
|
{
|
|
int j = 0;
|
|
for (int i = 0; i < LevelMonsterTypeCount; i++) {
|
|
if (IsSkel(LevelMonsterTypes[i].type))
|
|
j++;
|
|
}
|
|
|
|
if (j == 0) {
|
|
return nullptr;
|
|
}
|
|
|
|
int skeltypes = GenerateRnd(j);
|
|
int m = 0;
|
|
for (int i = 0; m < LevelMonsterTypeCount && i <= skeltypes; m++) {
|
|
if (IsSkel(LevelMonsterTypes[m].type))
|
|
i++;
|
|
}
|
|
return AddMonster(position, dir, m - 1, inMap);
|
|
}
|
|
|
|
void SpawnSkeleton(Point position, Direction dir)
|
|
{
|
|
Monster *skeleton = AddSkeleton(position, dir, true);
|
|
if (skeleton != nullptr)
|
|
StartSpecialStand(*skeleton, dir);
|
|
}
|
|
|
|
bool IsLineNotSolid(Point startPoint, Point endPoint)
|
|
{
|
|
return LineClear(IsTileNotSolid, startPoint, endPoint);
|
|
}
|
|
|
|
void FollowTheLeader(Monster &monster)
|
|
{
|
|
if (monster.leader == 0)
|
|
return;
|
|
|
|
if (monster.leaderRelation != LeaderRelation::Leashed)
|
|
return;
|
|
|
|
auto &leader = Monsters[monster.leader];
|
|
if (monster.activeForTicks >= leader.activeForTicks)
|
|
return;
|
|
|
|
monster.position.last = leader.position.tile;
|
|
monster.activeForTicks = leader.activeForTicks - 1;
|
|
}
|
|
|
|
void GroupUnity(Monster &monster)
|
|
{
|
|
if (monster.leaderRelation == LeaderRelation::None)
|
|
return;
|
|
|
|
// Someone with a leaderRelation should have a leader ...
|
|
assert(monster.leader >= 0);
|
|
// And no unique monster would be a minion of someone else!
|
|
assert(monster.uniqType == 0);
|
|
|
|
auto &leader = Monsters[monster.leader];
|
|
if (IsLineNotSolid(monster.position.tile, leader.position.future)) {
|
|
if (monster.leaderRelation == LeaderRelation::Separated
|
|
&& monster.position.tile.WalkingDistance(leader.position.future) < 4) {
|
|
// Reunite the separated monster with the pack
|
|
leader.packSize++;
|
|
monster.leaderRelation = LeaderRelation::Leashed;
|
|
}
|
|
} else if (monster.leaderRelation == LeaderRelation::Leashed) {
|
|
leader.packSize--;
|
|
monster.leaderRelation = LeaderRelation::Separated;
|
|
}
|
|
|
|
if (monster.leaderRelation == LeaderRelation::Leashed) {
|
|
if (monster.activeForTicks > leader.activeForTicks) {
|
|
leader.position.last = monster.position.tile;
|
|
leader.activeForTicks = monster.activeForTicks - 1;
|
|
}
|
|
if (leader.ai == AI_GARG && (leader.flags & MFLAG_ALLOW_SPECIAL) != 0) {
|
|
leader.flags &= ~MFLAG_ALLOW_SPECIAL;
|
|
leader.mode = MonsterMode::SpecialMeleeAttack;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool RandomWalk(int monsterId, Direction md)
|
|
{
|
|
Direction mdtemp = md;
|
|
Monster &monster = Monsters[monsterId];
|
|
|
|
bool ok = DirOK(monsterId, md);
|
|
if (GenerateRnd(2) != 0)
|
|
ok = ok || (md = Left(mdtemp), DirOK(monsterId, md)) || (md = Right(mdtemp), DirOK(monsterId, md));
|
|
else
|
|
ok = ok || (md = Right(mdtemp), DirOK(monsterId, md)) || (md = Left(mdtemp), DirOK(monsterId, md));
|
|
if (GenerateRnd(2) != 0) {
|
|
ok = ok
|
|
|| (md = Right(Right(mdtemp)), DirOK(monsterId, md))
|
|
|| (md = Left(Left(mdtemp)), DirOK(monsterId, md));
|
|
} else {
|
|
ok = ok
|
|
|| (md = Left(Left(mdtemp)), DirOK(monsterId, md))
|
|
|| (md = Right(Right(mdtemp)), DirOK(monsterId, md));
|
|
}
|
|
if (ok)
|
|
M_WalkDir(monster, md);
|
|
return ok;
|
|
}
|
|
|
|
bool RandomWalk2(int monsterId, Direction md)
|
|
{
|
|
auto &monster = Monsters[monsterId];
|
|
|
|
Direction mdtemp = md;
|
|
bool ok = DirOK(monsterId, md); // Can we continue in the same direction
|
|
if (GenerateRnd(2) != 0) { // Randomly go left or right
|
|
ok = ok || (mdtemp = Left(md), DirOK(monsterId, Left(md))) || (mdtemp = Right(md), DirOK(monsterId, Right(md)));
|
|
} else {
|
|
ok = ok || (mdtemp = Right(md), DirOK(monsterId, Right(md))) || (mdtemp = Left(md), DirOK(monsterId, Left(md)));
|
|
}
|
|
|
|
if (ok)
|
|
M_WalkDir(monster, mdtemp);
|
|
|
|
return ok;
|
|
}
|
|
|
|
/**
|
|
* @brief Check if a tile is affected by a spell we are vunerable to
|
|
*/
|
|
bool IsTileSafe(const Monster &monster, Point position)
|
|
{
|
|
if (!TileContainsMissile(position)) {
|
|
return true;
|
|
}
|
|
|
|
bool fearsFire = (monster.magicResistance & IMMUNE_FIRE) == 0 || monster.type().type == MT_DIABLO;
|
|
bool fearsLightning = (monster.magicResistance & IMMUNE_LIGHTNING) == 0 || monster.type().type == MT_DIABLO;
|
|
|
|
for (auto &missile : Missiles) {
|
|
if (missile.position.tile == position) {
|
|
if (fearsFire && missile._mitype == MIS_FIREWALL) {
|
|
return false;
|
|
}
|
|
if (fearsLightning && missile._mitype == MIS_LIGHTWALL) {
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* @brief Check that the given tile is not currently blocked
|
|
*/
|
|
bool IsTileAvailable(Point position)
|
|
{
|
|
if (dPlayer[position.x][position.y] != 0 || dMonster[position.x][position.y] != 0)
|
|
return false;
|
|
|
|
if (!IsTileWalkable(position))
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* @brief If a monster can access the given tile (possibly by opening a door)
|
|
*/
|
|
bool IsTileAccessible(const Monster &monster, Point position)
|
|
{
|
|
if (dPlayer[position.x][position.y] != 0 || dMonster[position.x][position.y] != 0)
|
|
return false;
|
|
|
|
if (!IsTileWalkable(position, (monster.flags & MFLAG_CAN_OPEN_DOOR) != 0))
|
|
return false;
|
|
|
|
return IsTileSafe(monster, position);
|
|
}
|
|
|
|
bool AiPlanWalk(int monsterId)
|
|
{
|
|
int8_t path[MaxPathLength];
|
|
|
|
/** Maps from walking path step to facing direction. */
|
|
const Direction plr2monst[9] = { Direction::South, Direction::NorthEast, Direction::NorthWest, Direction::SouthEast, Direction::SouthWest, Direction::North, Direction::East, Direction::South, Direction::West };
|
|
|
|
assert(monsterId >= 0 && monsterId < MaxMonsters);
|
|
auto &monster = Monsters[monsterId];
|
|
|
|
if (FindPath([&monster](Point position) { return IsTileAccessible(monster, position); }, monster.position.tile, monster.enemyPosition, path) == 0) {
|
|
return false;
|
|
}
|
|
|
|
RandomWalk(monsterId, plr2monst[path[0]]);
|
|
return true;
|
|
}
|
|
|
|
bool DumbWalk(int monsterId, Direction md)
|
|
{
|
|
Monster &monster = Monsters[monsterId];
|
|
|
|
bool ok = DirOK(monsterId, md);
|
|
if (ok)
|
|
M_WalkDir(monster, md);
|
|
|
|
return ok;
|
|
}
|
|
|
|
Direction Turn(Direction direction, bool turnLeft)
|
|
{
|
|
return turnLeft ? Left(direction) : Right(direction);
|
|
}
|
|
|
|
bool RoundWalk(int monsterId, Direction direction, int *dir)
|
|
{
|
|
Monster &monster = Monsters[monsterId];
|
|
|
|
Direction turn45deg = Turn(direction, *dir != 0);
|
|
Direction turn90deg = Turn(turn45deg, *dir != 0);
|
|
|
|
if (DirOK(monsterId, turn90deg)) {
|
|
// Turn 90 degrees
|
|
M_WalkDir(monster, turn90deg);
|
|
return true;
|
|
}
|
|
|
|
if (DirOK(monsterId, turn45deg)) {
|
|
// Only do a small turn
|
|
M_WalkDir(monster, turn45deg);
|
|
return true;
|
|
}
|
|
|
|
if (DirOK(monsterId, direction)) {
|
|
// Continue straight
|
|
M_WalkDir(monster, direction);
|
|
return true;
|
|
}
|
|
|
|
// Try 90 degrees in the opposite than desired direction
|
|
*dir = (*dir == 0) ? 1 : 0;
|
|
return RandomWalk(monsterId, Opposite(turn90deg));
|
|
}
|
|
|
|
bool AiPlanPath(int monsterId)
|
|
{
|
|
assert(monsterId >= 0 && monsterId < MaxMonsters);
|
|
auto &monster = Monsters[monsterId];
|
|
|
|
if (monster.type().type != MT_GOLEM) {
|
|
if (monster.activeForTicks == 0)
|
|
return false;
|
|
if (monster.mode != MonsterMode::Stand)
|
|
return false;
|
|
if (monster.goal != MGOAL_NORMAL && monster.goal != MGOAL_MOVE && monster.goal != MGOAL_ATTACK2)
|
|
return false;
|
|
if (monster.position.tile.x == 1 && monster.position.tile.y == 0)
|
|
return false;
|
|
}
|
|
|
|
bool clear = LineClear(
|
|
[&monster](Point position) { return IsTileAvailable(monster, position); },
|
|
monster.position.tile,
|
|
monster.enemyPosition);
|
|
if (!clear || (monster.pathCount >= 5 && monster.pathCount < 8)) {
|
|
if ((monster.flags & MFLAG_CAN_OPEN_DOOR) != 0)
|
|
MonstCheckDoors(monster);
|
|
monster.pathCount++;
|
|
if (monster.pathCount < 5)
|
|
return false;
|
|
if (AiPlanWalk(monsterId))
|
|
return true;
|
|
}
|
|
|
|
if (monster.type().type != MT_GOLEM)
|
|
monster.pathCount = 0;
|
|
|
|
return false;
|
|
}
|
|
|
|
void AiAvoidance(int monsterId)
|
|
{
|
|
assert(monsterId >= 0 && monsterId < MaxMonsters);
|
|
auto &monster = Monsters[monsterId];
|
|
|
|
if (monster.mode != MonsterMode::Stand || monster.activeForTicks == 0) {
|
|
return;
|
|
}
|
|
|
|
int fx = monster.enemyPosition.x;
|
|
int fy = monster.enemyPosition.y;
|
|
int mx = monster.position.tile.x - fx;
|
|
int my = monster.position.tile.y - fy;
|
|
Direction md = GetDirection(monster.position.tile, monster.position.last);
|
|
if (monster.activeForTicks < UINT8_MAX)
|
|
MonstCheckDoors(monster);
|
|
int v = GenerateRnd(100);
|
|
if ((abs(mx) >= 2 || abs(my) >= 2) && monster.activeForTicks == UINT8_MAX && dTransVal[monster.position.tile.x][monster.position.tile.y] == dTransVal[fx][fy]) {
|
|
if (monster.goal == MGOAL_MOVE || ((abs(mx) >= 4 || abs(my) >= 4) && GenerateRnd(4) == 0)) {
|
|
if (monster.goal != MGOAL_MOVE) {
|
|
monster.goalVar1 = 0;
|
|
monster.goalVar2 = GenerateRnd(2);
|
|
}
|
|
monster.goal = MGOAL_MOVE;
|
|
int dist = std::max(abs(mx), abs(my));
|
|
if ((monster.goalVar1++ >= 2 * dist && DirOK(monsterId, md)) || dTransVal[monster.position.tile.x][monster.position.tile.y] != dTransVal[fx][fy]) {
|
|
monster.goal = MGOAL_NORMAL;
|
|
} else if (!RoundWalk(monsterId, md, &monster.goalVar2)) {
|
|
AiDelay(monster, GenerateRnd(10) + 10);
|
|
}
|
|
}
|
|
} else {
|
|
monster.goal = MGOAL_NORMAL;
|
|
}
|
|
if (monster.goal == MGOAL_NORMAL) {
|
|
if (abs(mx) >= 2 || abs(my) >= 2) {
|
|
if ((monster.var2 > 20 && v < 2 * monster.intelligence + 28)
|
|
|| (IsAnyOf(static_cast<MonsterMode>(monster.var1), MonsterMode::MoveNorthwards, MonsterMode::MoveSouthwards, MonsterMode::MoveSideways)
|
|
&& monster.var2 == 0
|
|
&& v < 2 * monster.intelligence + 78)) {
|
|
RandomWalk(monsterId, md);
|
|
}
|
|
} else if (v < 2 * monster.intelligence + 23) {
|
|
monster.direction = md;
|
|
if (IsAnyOf(monster.ai, AI_GOATMC, AI_GARBUD) && monster.hitPoints < (monster.maxHitPoints / 2) && GenerateRnd(2) != 0)
|
|
StartSpecialAttack(monster);
|
|
else
|
|
StartAttack(monster);
|
|
}
|
|
}
|
|
|
|
monster.checkStandAnimationIsLoaded(md);
|
|
}
|
|
|
|
missile_id GetMissileType(_mai_id ai)
|
|
{
|
|
switch (ai) {
|
|
case AI_GOATMC:
|
|
return MIS_ARROW;
|
|
case AI_SUCC:
|
|
case AI_LAZHELP:
|
|
return MIS_FLARE;
|
|
case AI_ACID:
|
|
case AI_ACIDUNIQ:
|
|
return MIS_ACID;
|
|
case AI_FIREBAT:
|
|
return MIS_FIREBOLT;
|
|
case AI_TORCHANT:
|
|
return MIS_FIREBALL;
|
|
case AI_LICH:
|
|
return MIS_LICH;
|
|
case AI_ARCHLICH:
|
|
return MIS_ARCHLICH;
|
|
case AI_PSYCHORB:
|
|
return MIS_PSYCHORB;
|
|
case AI_NECROMORB:
|
|
return MIS_NECROMORB;
|
|
case AI_MAGMA:
|
|
return MIS_MAGMABALL;
|
|
case AI_STORM:
|
|
return MIS_LIGHTCTRL2;
|
|
case AI_DIABLO:
|
|
return MIS_DIABAPOCA;
|
|
case AI_BONEDEMON:
|
|
return MIS_BONEDEMON;
|
|
default:
|
|
return MIS_ARROW;
|
|
}
|
|
}
|
|
|
|
void AiRanged(int monsterId)
|
|
{
|
|
assert(monsterId >= 0 && monsterId < MaxMonsters);
|
|
auto &monster = Monsters[monsterId];
|
|
|
|
if (monster.mode != MonsterMode::Stand) {
|
|
return;
|
|
}
|
|
|
|
if (monster.activeForTicks == UINT8_MAX || (monster.flags & MFLAG_TARGETS_MONSTER) != 0) {
|
|
int fx = monster.enemyPosition.x;
|
|
int fy = monster.enemyPosition.y;
|
|
int mx = monster.position.tile.x - fx;
|
|
int my = monster.position.tile.y - fy;
|
|
Direction md = GetMonsterDirection(monster);
|
|
if (monster.activeForTicks < UINT8_MAX)
|
|
MonstCheckDoors(monster);
|
|
monster.direction = md;
|
|
if (static_cast<MonsterMode>(monster.var1) == MonsterMode::RangedAttack) {
|
|
AiDelay(monster, GenerateRnd(20));
|
|
} else if (abs(mx) < 4 && abs(my) < 4) {
|
|
if (GenerateRnd(100) < 10 * (monster.intelligence + 7))
|
|
RandomWalk(monsterId, Opposite(md));
|
|
}
|
|
if (monster.mode == MonsterMode::Stand) {
|
|
if (LineClearMissile(monster.position.tile, { fx, fy })) {
|
|
missile_id missileType = GetMissileType(monster.ai);
|
|
if (monster.ai == AI_ACIDUNIQ)
|
|
StartRangedSpecialAttack(monster, missileType, 4);
|
|
else
|
|
StartRangedAttack(monster, missileType, 4);
|
|
} else {
|
|
monster.checkStandAnimationIsLoaded(md);
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (monster.activeForTicks != 0) {
|
|
int fx = monster.position.last.x;
|
|
int fy = monster.position.last.y;
|
|
Direction md = GetDirection(monster.position.tile, { fx, fy });
|
|
RandomWalk(monsterId, md);
|
|
}
|
|
}
|
|
|
|
void AiRangedAvoidance(int monsterId)
|
|
{
|
|
assert(monsterId >= 0 && monsterId < MaxMonsters);
|
|
auto &monster = Monsters[monsterId];
|
|
|
|
if (monster.mode != MonsterMode::Stand || monster.activeForTicks == 0) {
|
|
return;
|
|
}
|
|
|
|
int fx = monster.enemyPosition.x;
|
|
int fy = monster.enemyPosition.y;
|
|
int mx = monster.position.tile.x - fx;
|
|
int my = monster.position.tile.y - fy;
|
|
Direction md = GetDirection(monster.position.tile, monster.position.last);
|
|
if (IsAnyOf(monster.ai, AI_MAGMA, AI_STORM, AI_BONEDEMON) && monster.activeForTicks < UINT8_MAX)
|
|
MonstCheckDoors(monster);
|
|
int lessmissiles = (monster.ai == AI_ACID) ? 1 : 0;
|
|
int dam = (monster.ai == AI_DIABLO) ? 40 : 4;
|
|
missile_id missileType = GetMissileType(monster.ai);
|
|
int v = GenerateRnd(10000);
|
|
int dist = std::max(abs(mx), abs(my));
|
|
if (dist >= 2 && monster.activeForTicks == UINT8_MAX && dTransVal[monster.position.tile.x][monster.position.tile.y] == dTransVal[fx][fy]) {
|
|
if (monster.goal == MGOAL_MOVE || (dist >= 3 && GenerateRnd(4 << lessmissiles) == 0)) {
|
|
if (monster.goal != MGOAL_MOVE) {
|
|
monster.goalVar1 = 0;
|
|
monster.goalVar2 = GenerateRnd(2);
|
|
}
|
|
monster.goal = MGOAL_MOVE;
|
|
if (monster.goalVar1++ >= 2 * dist && DirOK(monsterId, md)) {
|
|
monster.goal = MGOAL_NORMAL;
|
|
} else if (v < (500 * (monster.intelligence + 1) >> lessmissiles)
|
|
&& (LineClearMissile(monster.position.tile, { fx, fy }))) {
|
|
StartRangedSpecialAttack(monster, missileType, dam);
|
|
} else {
|
|
RoundWalk(monsterId, md, &monster.goalVar2);
|
|
}
|
|
}
|
|
} else {
|
|
monster.goal = MGOAL_NORMAL;
|
|
}
|
|
if (monster.goal == MGOAL_NORMAL) {
|
|
if (((dist >= 3 && v < ((500 * (monster.intelligence + 2)) >> lessmissiles))
|
|
|| v < ((500 * (monster.intelligence + 1)) >> lessmissiles))
|
|
&& LineClearMissile(monster.position.tile, { fx, fy })) {
|
|
StartRangedSpecialAttack(monster, missileType, dam);
|
|
} else if (dist >= 2) {
|
|
v = GenerateRnd(100);
|
|
if (v < 1000 * (monster.intelligence + 5)
|
|
|| (IsAnyOf(static_cast<MonsterMode>(monster.var1), MonsterMode::MoveNorthwards, MonsterMode::MoveSouthwards, MonsterMode::MoveSideways) && monster.var2 == 0 && v < 1000 * (monster.intelligence + 8))) {
|
|
RandomWalk(monsterId, md);
|
|
}
|
|
} else if (v < 1000 * (monster.intelligence + 6)) {
|
|
monster.direction = md;
|
|
StartAttack(monster);
|
|
}
|
|
}
|
|
if (monster.mode == MonsterMode::Stand) {
|
|
AiDelay(monster, GenerateRnd(10) + 5);
|
|
}
|
|
}
|
|
|
|
void ZombieAi(int monsterId)
|
|
{
|
|
assert(monsterId >= 0 && monsterId < MaxMonsters);
|
|
auto &monster = Monsters[monsterId];
|
|
|
|
if (monster.mode != MonsterMode::Stand) {
|
|
return;
|
|
}
|
|
|
|
if (!IsTileVisible(monster.position.tile)) {
|
|
return;
|
|
}
|
|
|
|
if (GenerateRnd(100) < 2 * monster.intelligence + 10) {
|
|
int dist = monster.enemyPosition.WalkingDistance(monster.position.tile);
|
|
if (dist >= 2) {
|
|
if (dist >= 2 * monster.intelligence + 4) {
|
|
Direction md = monster.direction;
|
|
if (GenerateRnd(100) < 2 * monster.intelligence + 20) {
|
|
md = static_cast<Direction>(GenerateRnd(8));
|
|
}
|
|
DumbWalk(monsterId, md);
|
|
} else {
|
|
RandomWalk(monsterId, GetMonsterDirection(monster));
|
|
}
|
|
} else {
|
|
StartAttack(monster);
|
|
}
|
|
}
|
|
|
|
monster.checkStandAnimationIsLoaded(monster.direction);
|
|
}
|
|
|
|
void OverlordAi(int monsterId)
|
|
{
|
|
assert(monsterId >= 0 && monsterId < MaxMonsters);
|
|
auto &monster = Monsters[monsterId];
|
|
|
|
if (monster.mode != MonsterMode::Stand || monster.activeForTicks == 0) {
|
|
return;
|
|
}
|
|
|
|
int mx = monster.position.tile.x - monster.enemyPosition.x;
|
|
int my = monster.position.tile.y - monster.enemyPosition.y;
|
|
Direction md = GetMonsterDirection(monster);
|
|
monster.direction = md;
|
|
int v = GenerateRnd(100);
|
|
if (abs(mx) >= 2 || abs(my) >= 2) {
|
|
if ((monster.var2 > 20 && v < 4 * monster.intelligence + 20)
|
|
|| (IsAnyOf(static_cast<MonsterMode>(monster.var1), MonsterMode::MoveNorthwards, MonsterMode::MoveSouthwards, MonsterMode::MoveSideways)
|
|
&& monster.var2 == 0
|
|
&& v < 4 * monster.intelligence + 70)) {
|
|
RandomWalk(monsterId, md);
|
|
}
|
|
} else if (v < 4 * monster.intelligence + 15) {
|
|
StartAttack(monster);
|
|
} else if (v < 4 * monster.intelligence + 20) {
|
|
StartSpecialAttack(monster);
|
|
}
|
|
|
|
monster.checkStandAnimationIsLoaded(md);
|
|
}
|
|
|
|
void SkeletonAi(int monsterId)
|
|
{
|
|
assert(monsterId >= 0 && monsterId < MaxMonsters);
|
|
auto &monster = Monsters[monsterId];
|
|
|
|
if (monster.mode != MonsterMode::Stand || monster.activeForTicks == 0) {
|
|
return;
|
|
}
|
|
|
|
int x = monster.position.tile.x - monster.enemyPosition.x;
|
|
int y = monster.position.tile.y - monster.enemyPosition.y;
|
|
Direction md = GetDirection(monster.position.tile, monster.position.last);
|
|
monster.direction = md;
|
|
if (abs(x) >= 2 || abs(y) >= 2) {
|
|
if (static_cast<MonsterMode>(monster.var1) == MonsterMode::Delay || (GenerateRnd(100) >= 35 - 4 * monster.intelligence)) {
|
|
RandomWalk(monsterId, md);
|
|
} else {
|
|
AiDelay(monster, 15 - 2 * monster.intelligence + GenerateRnd(10));
|
|
}
|
|
} else {
|
|
if (static_cast<MonsterMode>(monster.var1) == MonsterMode::Delay || (GenerateRnd(100) < 2 * monster.intelligence + 20)) {
|
|
StartAttack(monster);
|
|
} else {
|
|
AiDelay(monster, 2 * (5 - monster.intelligence) + GenerateRnd(10));
|
|
}
|
|
}
|
|
|
|
monster.checkStandAnimationIsLoaded(md);
|
|
}
|
|
|
|
void SkeletonBowAi(int monsterId)
|
|
{
|
|
assert(monsterId >= 0 && monsterId < MaxMonsters);
|
|
auto &monster = Monsters[monsterId];
|
|
|
|
if (monster.mode != MonsterMode::Stand || monster.activeForTicks == 0) {
|
|
return;
|
|
}
|
|
|
|
int mx = monster.position.tile.x - monster.enemyPosition.x;
|
|
int my = monster.position.tile.y - monster.enemyPosition.y;
|
|
|
|
Direction md = GetMonsterDirection(monster);
|
|
monster.direction = md;
|
|
int v = GenerateRnd(100);
|
|
|
|
bool walking = false;
|
|
|
|
if (abs(mx) < 4 && abs(my) < 4) {
|
|
if ((monster.var2 > 20 && v < 2 * monster.intelligence + 13)
|
|
|| (IsAnyOf(static_cast<MonsterMode>(monster.var1), MonsterMode::MoveNorthwards, MonsterMode::MoveSouthwards, MonsterMode::MoveSideways)
|
|
&& monster.var2 == 0
|
|
&& v < 2 * monster.intelligence + 63)) {
|
|
walking = DumbWalk(monsterId, Opposite(md));
|
|
}
|
|
}
|
|
|
|
if (!walking) {
|
|
if (GenerateRnd(100) < 2 * monster.intelligence + 3) {
|
|
if (LineClearMissile(monster.position.tile, monster.enemyPosition))
|
|
StartRangedAttack(monster, MIS_ARROW, 4);
|
|
}
|
|
}
|
|
|
|
monster.checkStandAnimationIsLoaded(md);
|
|
}
|
|
|
|
std::optional<Point> ScavengerFindCorpse(const Monster &scavenger)
|
|
{
|
|
bool lowToHigh = GenerateRnd(2) != 0;
|
|
int first = lowToHigh ? -4 : 4;
|
|
int last = lowToHigh ? 4 : -4;
|
|
int increment = lowToHigh ? 1 : -1;
|
|
|
|
for (int y = first; y <= last; y += increment) {
|
|
for (int x = first; x <= last; x += increment) {
|
|
Point position = scavenger.position.tile + Displacement { x, y };
|
|
// BUGFIX: incorrect check of offset against limits of the dungeon (fixed)
|
|
if (!InDungeonBounds(position))
|
|
continue;
|
|
if (dCorpse[position.x][position.y] == 0)
|
|
continue;
|
|
if (!IsLineNotSolid(scavenger.position.tile, position))
|
|
continue;
|
|
return position;
|
|
}
|
|
}
|
|
return {};
|
|
}
|
|
|
|
void ScavengerAi(int monsterId)
|
|
{
|
|
assert(monsterId >= 0 && monsterId < MaxMonsters);
|
|
auto &monster = Monsters[monsterId];
|
|
|
|
if (monster.mode != MonsterMode::Stand)
|
|
return;
|
|
if (monster.hitPoints < (monster.maxHitPoints / 2) && monster.goal != MGOAL_HEALING) {
|
|
if (monster.leaderRelation != LeaderRelation::None) {
|
|
if (monster.leaderRelation == LeaderRelation::Leashed)
|
|
Monsters[monster.leader].packSize--;
|
|
monster.leaderRelation = LeaderRelation::None;
|
|
}
|
|
monster.goal = MGOAL_HEALING;
|
|
monster.goalVar3 = 10;
|
|
}
|
|
if (monster.goal == MGOAL_HEALING && monster.goalVar3 != 0) {
|
|
monster.goalVar3--;
|
|
if (dCorpse[monster.position.tile.x][monster.position.tile.y] != 0) {
|
|
StartEating(monster);
|
|
if ((monster.flags & MFLAG_NOHEAL) == 0) {
|
|
if (gbIsHellfire) {
|
|
int mMaxHP = monster.maxHitPoints; // BUGFIX use maxHitPoints or we loose health when difficulty isn't normal (fixed)
|
|
monster.hitPoints += mMaxHP / 8;
|
|
if (monster.hitPoints > monster.maxHitPoints)
|
|
monster.hitPoints = monster.maxHitPoints;
|
|
if (monster.goalVar3 <= 0 || monster.hitPoints == monster.maxHitPoints)
|
|
dCorpse[monster.position.tile.x][monster.position.tile.y] = 0;
|
|
} else {
|
|
monster.hitPoints += 64;
|
|
}
|
|
}
|
|
int targetHealth = monster.maxHitPoints;
|
|
if (!gbIsHellfire)
|
|
targetHealth = (monster.maxHitPoints / 2) + (monster.maxHitPoints / 4);
|
|
if (monster.hitPoints >= targetHealth) {
|
|
monster.goal = MGOAL_NORMAL;
|
|
monster.goalVar1 = 0;
|
|
monster.goalVar2 = 0;
|
|
}
|
|
} else {
|
|
if (monster.goalVar1 == 0) {
|
|
std::optional<Point> position = ScavengerFindCorpse(monster);
|
|
if (position) {
|
|
monster.goalVar1 = position->x + 1;
|
|
monster.goalVar2 = position->y + 1;
|
|
}
|
|
}
|
|
if (monster.goalVar1 != 0) {
|
|
int x = monster.goalVar1 - 1;
|
|
int y = monster.goalVar2 - 1;
|
|
monster.direction = GetDirection(monster.position.tile, { x, y });
|
|
RandomWalk(monsterId, monster.direction);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (monster.mode == MonsterMode::Stand)
|
|
SkeletonAi(monsterId);
|
|
}
|
|
|
|
void RhinoAi(int monsterId)
|
|
{
|
|
assert(monsterId >= 0 && monsterId < MaxMonsters);
|
|
auto &monster = Monsters[monsterId];
|
|
|
|
if (monster.mode != MonsterMode::Stand || monster.activeForTicks == 0) {
|
|
return;
|
|
}
|
|
|
|
int fx = monster.enemyPosition.x;
|
|
int fy = monster.enemyPosition.y;
|
|
int mx = monster.position.tile.x - fx;
|
|
int my = monster.position.tile.y - fy;
|
|
Direction md = GetDirection(monster.position.tile, monster.position.last);
|
|
if (monster.activeForTicks < UINT8_MAX)
|
|
MonstCheckDoors(monster);
|
|
int v = GenerateRnd(100);
|
|
int dist = std::max(abs(mx), abs(my));
|
|
if (dist >= 2) {
|
|
if (monster.goal == MGOAL_MOVE || (dist >= 5 && GenerateRnd(4) != 0)) {
|
|
if (monster.goal != MGOAL_MOVE) {
|
|
monster.goalVar1 = 0;
|
|
monster.goalVar2 = GenerateRnd(2);
|
|
}
|
|
monster.goal = MGOAL_MOVE;
|
|
if (monster.goalVar1++ >= 2 * dist || dTransVal[monster.position.tile.x][monster.position.tile.y] != dTransVal[fx][fy]) {
|
|
monster.goal = MGOAL_NORMAL;
|
|
} else if (!RoundWalk(monsterId, md, &monster.goalVar2)) {
|
|
AiDelay(monster, GenerateRnd(10) + 10);
|
|
}
|
|
}
|
|
} else {
|
|
monster.goal = MGOAL_NORMAL;
|
|
}
|
|
if (monster.goal == MGOAL_NORMAL) {
|
|
if (dist >= 5
|
|
&& v < 2 * monster.intelligence + 43
|
|
&& LineClear([&monster](Point position) { return IsTileAvailable(monster, position); }, monster.position.tile, { fx, fy })) {
|
|
if (AddMissile(monster.position.tile, { fx, fy }, md, MIS_RHINO, TARGET_PLAYERS, monsterId, 0, 0) != nullptr) {
|
|
if (monster.data().snd_special)
|
|
PlayEffect(monster, 3);
|
|
dMonster[monster.position.tile.x][monster.position.tile.y] = -(monsterId + 1);
|
|
monster.mode = MonsterMode::Charge;
|
|
}
|
|
} else {
|
|
if (dist >= 2) {
|
|
v = GenerateRnd(100);
|
|
if (v >= 2 * monster.intelligence + 33
|
|
&& (IsNoneOf(static_cast<MonsterMode>(monster.var1), MonsterMode::MoveNorthwards, MonsterMode::MoveSouthwards, MonsterMode::MoveSideways)
|
|
|| monster.var2 != 0
|
|
|| v >= 2 * monster.intelligence + 83)) {
|
|
AiDelay(monster, GenerateRnd(10) + 10);
|
|
} else {
|
|
RandomWalk(monsterId, md);
|
|
}
|
|
} else if (v < 2 * monster.intelligence + 28) {
|
|
monster.direction = md;
|
|
StartAttack(monster);
|
|
}
|
|
}
|
|
}
|
|
|
|
monster.checkStandAnimationIsLoaded(monster.direction);
|
|
}
|
|
|
|
void FallenAi(int monsterId)
|
|
{
|
|
assert(monsterId >= 0 && monsterId < MaxMonsters);
|
|
auto &monster = Monsters[monsterId];
|
|
|
|
if (monster.goal == MGOAL_ATTACK2) {
|
|
if (monster.goalVar1 != 0)
|
|
monster.goalVar1--;
|
|
else
|
|
monster.goal = MGOAL_NORMAL;
|
|
}
|
|
if (monster.mode != MonsterMode::Stand || monster.activeForTicks == 0) {
|
|
return;
|
|
}
|
|
|
|
if (monster.goal == MGOAL_RETREAT) {
|
|
if (monster.goalVar1-- == 0) {
|
|
monster.goal = MGOAL_NORMAL;
|
|
M_StartStand(monster, Opposite(static_cast<Direction>(monster.goalVar2)));
|
|
}
|
|
}
|
|
|
|
if (monster.animInfo.currentFrame == monster.animInfo.numberOfFrames - 1) {
|
|
if (GenerateRnd(4) != 0) {
|
|
return;
|
|
}
|
|
if ((monster.flags & MFLAG_NOHEAL) == 0) {
|
|
StartSpecialStand(monster, monster.direction);
|
|
if (monster.maxHitPoints - (2 * monster.intelligence + 2) >= monster.hitPoints)
|
|
monster.hitPoints += 2 * monster.intelligence + 2;
|
|
else
|
|
monster.hitPoints = monster.maxHitPoints;
|
|
}
|
|
int rad = 2 * monster.intelligence + 4;
|
|
for (int y = -rad; y <= rad; y++) {
|
|
for (int x = -rad; x <= rad; x++) {
|
|
int xpos = monster.position.tile.x + x;
|
|
int ypos = monster.position.tile.y + y;
|
|
// BUGFIX: incorrect check of offset against limits of the dungeon (fixed)
|
|
if (InDungeonBounds({ xpos, ypos })) {
|
|
int m = dMonster[xpos][ypos];
|
|
if (m <= 0)
|
|
continue;
|
|
|
|
auto &otherMonster = Monsters[m - 1];
|
|
if (otherMonster.ai != AI_FALLEN)
|
|
continue;
|
|
|
|
otherMonster.goal = MGOAL_ATTACK2;
|
|
otherMonster.goalVar1 = 30 * monster.intelligence + 105;
|
|
}
|
|
}
|
|
}
|
|
} else if (monster.goal == MGOAL_RETREAT) {
|
|
monster.direction = static_cast<Direction>(monster.goalVar2);
|
|
RandomWalk(monsterId, monster.direction);
|
|
} else if (monster.goal == MGOAL_ATTACK2) {
|
|
int xpos = monster.position.tile.x - monster.enemyPosition.x;
|
|
int ypos = monster.position.tile.y - monster.enemyPosition.y;
|
|
if (abs(xpos) < 2 && abs(ypos) < 2)
|
|
StartAttack(monster);
|
|
else
|
|
RandomWalk(monsterId, GetMonsterDirection(monster));
|
|
} else
|
|
SkeletonAi(monsterId);
|
|
}
|
|
|
|
void LeoricAi(int monsterId)
|
|
{
|
|
assert(monsterId >= 0 && monsterId < MaxMonsters);
|
|
auto &monster = Monsters[monsterId];
|
|
|
|
if (monster.mode != MonsterMode::Stand || monster.activeForTicks == 0) {
|
|
return;
|
|
}
|
|
|
|
int fx = monster.enemyPosition.x;
|
|
int fy = monster.enemyPosition.y;
|
|
int mx = monster.position.tile.x - fx;
|
|
int my = monster.position.tile.y - fy;
|
|
Direction md = GetDirection(monster.position.tile, monster.position.last);
|
|
if (monster.activeForTicks < UINT8_MAX)
|
|
MonstCheckDoors(monster);
|
|
int v = GenerateRnd(100);
|
|
int dist = std::max(abs(mx), abs(my));
|
|
if (dist >= 2 && monster.activeForTicks == UINT8_MAX && dTransVal[monster.position.tile.x][monster.position.tile.y] == dTransVal[fx][fy]) {
|
|
if (monster.goal == MGOAL_MOVE || ((abs(mx) >= 3 || abs(my) >= 3) && GenerateRnd(4) == 0)) {
|
|
if (monster.goal != MGOAL_MOVE) {
|
|
monster.goalVar1 = 0;
|
|
monster.goalVar2 = GenerateRnd(2);
|
|
}
|
|
monster.goal = MGOAL_MOVE;
|
|
if ((monster.goalVar1++ >= 2 * dist && DirOK(monsterId, md)) || dTransVal[monster.position.tile.x][monster.position.tile.y] != dTransVal[fx][fy]) {
|
|
monster.goal = MGOAL_NORMAL;
|
|
} else if (!RoundWalk(monsterId, md, &monster.goalVar2)) {
|
|
AiDelay(monster, GenerateRnd(10) + 10);
|
|
}
|
|
}
|
|
} else {
|
|
monster.goal = MGOAL_NORMAL;
|
|
}
|
|
if (monster.goal == MGOAL_NORMAL) {
|
|
if (!gbIsMultiplayer
|
|
&& ((dist >= 3 && v < 4 * monster.intelligence + 35) || v < 6)
|
|
&& LineClearMissile(monster.position.tile, { fx, fy })) {
|
|
Point newPosition = monster.position.tile + md;
|
|
if (IsTileAvailable(monster, newPosition) && ActiveMonsterCount < MaxMonsters) {
|
|
SpawnSkeleton(newPosition, md);
|
|
StartSpecialStand(monster, md);
|
|
}
|
|
} else {
|
|
if (dist >= 2) {
|
|
v = GenerateRnd(100);
|
|
if (v >= monster.intelligence + 25
|
|
&& (IsNoneOf(static_cast<MonsterMode>(monster.var1), MonsterMode::MoveNorthwards, MonsterMode::MoveSouthwards, MonsterMode::MoveSideways) || monster.var2 != 0 || (v >= monster.intelligence + 75))) {
|
|
AiDelay(monster, GenerateRnd(10) + 10);
|
|
} else {
|
|
RandomWalk(monsterId, md);
|
|
}
|
|
} else if (v < monster.intelligence + 20) {
|
|
monster.direction = md;
|
|
StartAttack(monster);
|
|
}
|
|
}
|
|
}
|
|
|
|
monster.checkStandAnimationIsLoaded(md);
|
|
}
|
|
|
|
void BatAi(int monsterId)
|
|
{
|
|
assert(monsterId >= 0 && monsterId < MaxMonsters);
|
|
auto &monster = Monsters[monsterId];
|
|
|
|
if (monster.mode != MonsterMode::Stand || monster.activeForTicks == 0) {
|
|
return;
|
|
}
|
|
|
|
int xd = monster.position.tile.x - monster.enemyPosition.x;
|
|
int yd = monster.position.tile.y - monster.enemyPosition.y;
|
|
Direction md = GetDirection(monster.position.tile, monster.position.last);
|
|
monster.direction = md;
|
|
int v = GenerateRnd(100);
|
|
if (monster.goal == MGOAL_RETREAT) {
|
|
if (monster.goalVar1 == 0) {
|
|
RandomWalk(monsterId, Opposite(md));
|
|
monster.goalVar1++;
|
|
} else {
|
|
if (GenerateRnd(2) != 0)
|
|
RandomWalk(monsterId, Left(md));
|
|
else
|
|
RandomWalk(monsterId, Right(md));
|
|
monster.goal = MGOAL_NORMAL;
|
|
}
|
|
return;
|
|
}
|
|
|
|
int fx = monster.enemyPosition.x;
|
|
int fy = monster.enemyPosition.y;
|
|
if (monster.type().type == MT_GLOOM
|
|
&& (abs(xd) >= 5 || abs(yd) >= 5)
|
|
&& v < 4 * monster.intelligence + 33
|
|
&& LineClear([&monster](Point position) { return IsTileAvailable(monster, position); }, monster.position.tile, { fx, fy })) {
|
|
if (AddMissile(monster.position.tile, { fx, fy }, md, MIS_RHINO, TARGET_PLAYERS, monsterId, 0, 0) != nullptr) {
|
|
dMonster[monster.position.tile.x][monster.position.tile.y] = -(monsterId + 1);
|
|
monster.mode = MonsterMode::Charge;
|
|
}
|
|
} else if (abs(xd) >= 2 || abs(yd) >= 2) {
|
|
if ((monster.var2 > 20 && v < monster.intelligence + 13)
|
|
|| (IsAnyOf(static_cast<MonsterMode>(monster.var1), MonsterMode::MoveNorthwards, MonsterMode::MoveSouthwards, MonsterMode::MoveSideways)
|
|
&& monster.var2 == 0
|
|
&& v < monster.intelligence + 63)) {
|
|
RandomWalk(monsterId, md);
|
|
}
|
|
} else if (v < 4 * monster.intelligence + 8) {
|
|
StartAttack(monster);
|
|
monster.goalVar1 = MGOAL_RETREAT;
|
|
monster.goalVar2 = 0;
|
|
if (monster.type().type == MT_FAMILIAR) {
|
|
AddMissile(monster.enemyPosition, { monster.enemyPosition.x + 1, 0 }, Direction::South, MIS_LIGHTNING, TARGET_PLAYERS, monsterId, GenerateRnd(10) + 1, 0);
|
|
}
|
|
}
|
|
|
|
monster.checkStandAnimationIsLoaded(md);
|
|
}
|
|
|
|
void GargoyleAi(int monsterId)
|
|
{
|
|
assert(monsterId >= 0 && monsterId < MaxMonsters);
|
|
auto &monster = Monsters[monsterId];
|
|
|
|
int dx = monster.position.tile.x - monster.position.last.x;
|
|
int dy = monster.position.tile.y - monster.position.last.y;
|
|
Direction md = GetMonsterDirection(monster);
|
|
if (monster.activeForTicks != 0 && (monster.flags & MFLAG_ALLOW_SPECIAL) != 0) {
|
|
UpdateEnemy(monster);
|
|
int mx = monster.position.tile.x - monster.enemyPosition.x;
|
|
int my = monster.position.tile.y - monster.enemyPosition.y;
|
|
if (abs(mx) < monster.intelligence + 2 && abs(my) < monster.intelligence + 2) {
|
|
monster.flags &= ~MFLAG_ALLOW_SPECIAL;
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (monster.mode != MonsterMode::Stand || monster.activeForTicks == 0) {
|
|
return;
|
|
}
|
|
|
|
if (monster.hitPoints < (monster.maxHitPoints / 2))
|
|
if ((monster.flags & MFLAG_NOHEAL) == 0)
|
|
monster.goal = MGOAL_RETREAT;
|
|
if (monster.goal == MGOAL_RETREAT) {
|
|
if (abs(dx) >= monster.intelligence + 2 || abs(dy) >= monster.intelligence + 2) {
|
|
monster.goal = MGOAL_NORMAL;
|
|
StartHeal(monster);
|
|
} else if (!RandomWalk(monsterId, Opposite(md))) {
|
|
monster.goal = MGOAL_NORMAL;
|
|
}
|
|
}
|
|
AiAvoidance(monsterId);
|
|
}
|
|
|
|
void ButcherAi(int monsterId)
|
|
{
|
|
assert(monsterId >= 0 && monsterId < MaxMonsters);
|
|
auto &monster = Monsters[monsterId];
|
|
|
|
if (monster.mode != MonsterMode::Stand || monster.activeForTicks == 0) {
|
|
return;
|
|
}
|
|
|
|
int mx = monster.position.tile.x;
|
|
int my = monster.position.tile.y;
|
|
int x = mx - monster.enemyPosition.x;
|
|
int y = my - monster.enemyPosition.y;
|
|
|
|
Direction md = GetDirection({ mx, my }, monster.position.last);
|
|
monster.direction = md;
|
|
|
|
if (abs(x) >= 2 || abs(y) >= 2)
|
|
RandomWalk(monsterId, md);
|
|
else
|
|
StartAttack(monster);
|
|
|
|
monster.checkStandAnimationIsLoaded(md);
|
|
}
|
|
|
|
void SneakAi(int monsterId)
|
|
{
|
|
assert(monsterId >= 0 && monsterId < MaxMonsters);
|
|
auto &monster = Monsters[monsterId];
|
|
|
|
if (monster.mode != MonsterMode::Stand) {
|
|
return;
|
|
}
|
|
int mx = monster.position.tile.x;
|
|
int my = monster.position.tile.y;
|
|
if (dLight[mx][my] == LightsMax) {
|
|
return;
|
|
}
|
|
mx -= monster.enemyPosition.x;
|
|
my -= monster.enemyPosition.y;
|
|
|
|
int dist = 5 - monster.intelligence;
|
|
if (static_cast<MonsterMode>(monster.var1) == MonsterMode::HitRecovery) {
|
|
monster.goal = MGOAL_RETREAT;
|
|
monster.goalVar1 = 0;
|
|
} else if (abs(mx) >= dist + 3 || abs(my) >= dist + 3 || monster.goalVar1 > 8) {
|
|
monster.goal = MGOAL_NORMAL;
|
|
monster.goalVar1 = 0;
|
|
}
|
|
Direction md = GetMonsterDirection(monster);
|
|
if (monster.goal == MGOAL_RETREAT && (monster.flags & MFLAG_NO_ENEMY) == 0) {
|
|
if ((monster.flags & MFLAG_TARGETS_MONSTER) != 0)
|
|
md = GetDirection(monster.position.tile, Monsters[monster.enemy].position.tile);
|
|
else
|
|
md = GetDirection(monster.position.tile, Players[monster.enemy].position.last);
|
|
md = Opposite(md);
|
|
if (monster.type().type == MT_UNSEEN) {
|
|
if (GenerateRnd(2) != 0)
|
|
md = Left(md);
|
|
else
|
|
md = Right(md);
|
|
}
|
|
}
|
|
monster.direction = md;
|
|
int v = GenerateRnd(100);
|
|
if (abs(mx) < dist && abs(my) < dist && (monster.flags & MFLAG_HIDDEN) != 0) {
|
|
StartFadein(monster, md, false);
|
|
} else {
|
|
if ((abs(mx) >= dist + 1 || abs(my) >= dist + 1) && (monster.flags & MFLAG_HIDDEN) == 0) {
|
|
StartFadeout(monster, md, true);
|
|
} else {
|
|
if (monster.goal == MGOAL_RETREAT
|
|
|| ((abs(mx) >= 2 || abs(my) >= 2) && ((monster.var2 > 20 && v < 4 * monster.intelligence + 14) || (IsAnyOf(static_cast<MonsterMode>(monster.var1), MonsterMode::MoveNorthwards, MonsterMode::MoveSouthwards, MonsterMode::MoveSideways) && monster.var2 == 0 && v < 4 * monster.intelligence + 64)))) {
|
|
monster.goalVar1++;
|
|
RandomWalk(monsterId, md);
|
|
}
|
|
}
|
|
}
|
|
if (monster.mode == MonsterMode::Stand) {
|
|
if (abs(mx) >= 2 || abs(my) >= 2 || v >= 4 * monster.intelligence + 10)
|
|
monster.changeAnimationData(MonsterGraphic::Stand);
|
|
else
|
|
StartAttack(monster);
|
|
}
|
|
}
|
|
|
|
void GharbadAi(int monsterId)
|
|
{
|
|
assert(monsterId >= 0 && monsterId < MaxMonsters);
|
|
auto &monster = Monsters[monsterId];
|
|
|
|
if (monster.mode != MonsterMode::Stand) {
|
|
return;
|
|
}
|
|
|
|
Direction md = GetMonsterDirection(monster);
|
|
|
|
if (monster.talkMsg >= TEXT_GARBUD1
|
|
&& monster.talkMsg <= TEXT_GARBUD3
|
|
&& !IsTileVisible(monster.position.tile)
|
|
&& monster.goal == MGOAL_TALKING) {
|
|
monster.goal = MGOAL_INQUIRING;
|
|
switch (monster.talkMsg) {
|
|
case TEXT_GARBUD1:
|
|
monster.talkMsg = TEXT_GARBUD2;
|
|
break;
|
|
case TEXT_GARBUD2:
|
|
monster.talkMsg = TEXT_GARBUD3;
|
|
break;
|
|
case TEXT_GARBUD3:
|
|
monster.talkMsg = TEXT_GARBUD4;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (IsTileVisible(monster.position.tile)) {
|
|
if (monster.talkMsg == TEXT_GARBUD4) {
|
|
if (!effect_is_playing(USFX_GARBUD4) && monster.goal == MGOAL_TALKING) {
|
|
monster.goal = MGOAL_NORMAL;
|
|
monster.activeForTicks = UINT8_MAX;
|
|
monster.talkMsg = TEXT_NONE;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (monster.goal == MGOAL_NORMAL || monster.goal == MGOAL_MOVE)
|
|
AiAvoidance(monsterId);
|
|
|
|
monster.checkStandAnimationIsLoaded(md);
|
|
}
|
|
|
|
void SnotSpilAi(int monsterId)
|
|
{
|
|
assert(monsterId >= 0 && monsterId < MaxMonsters);
|
|
auto &monster = Monsters[monsterId];
|
|
|
|
if (monster.mode != MonsterMode::Stand) {
|
|
return;
|
|
}
|
|
|
|
Direction md = GetMonsterDirection(monster);
|
|
|
|
if (monster.talkMsg == TEXT_BANNER10 && !IsTileVisible(monster.position.tile) && monster.goal == MGOAL_TALKING) {
|
|
monster.talkMsg = TEXT_BANNER11;
|
|
monster.goal = MGOAL_INQUIRING;
|
|
}
|
|
|
|
if (monster.talkMsg == TEXT_BANNER11 && Quests[Q_LTBANNER]._qvar1 == 3) {
|
|
monster.talkMsg = TEXT_NONE;
|
|
monster.goal = MGOAL_NORMAL;
|
|
}
|
|
|
|
if (IsTileVisible(monster.position.tile)) {
|
|
if (monster.talkMsg == TEXT_BANNER12) {
|
|
if (!effect_is_playing(USFX_SNOT3) && monster.goal == MGOAL_TALKING) {
|
|
ObjChangeMap(SetPiece.position.x, SetPiece.position.y, SetPiece.position.x + SetPiece.size.width + 1, SetPiece.position.y + SetPiece.size.height + 1);
|
|
Quests[Q_LTBANNER]._qvar1 = 3;
|
|
RedoPlayerVision();
|
|
monster.activeForTicks = UINT8_MAX;
|
|
monster.talkMsg = TEXT_NONE;
|
|
monster.goal = MGOAL_NORMAL;
|
|
}
|
|
}
|
|
if (Quests[Q_LTBANNER]._qvar1 == 3) {
|
|
if (monster.goal == MGOAL_NORMAL || monster.goal == MGOAL_ATTACK2)
|
|
FallenAi(monsterId);
|
|
}
|
|
}
|
|
|
|
monster.checkStandAnimationIsLoaded(md);
|
|
}
|
|
|
|
void SnakeAi(int monsterId)
|
|
{
|
|
assert(monsterId >= 0 && monsterId < MaxMonsters);
|
|
auto &monster = Monsters[monsterId];
|
|
|
|
char pattern[6] = { 1, 1, 0, -1, -1, 0 };
|
|
if (monster.mode != MonsterMode::Stand || monster.activeForTicks == 0)
|
|
return;
|
|
int fx = monster.enemyPosition.x;
|
|
int fy = monster.enemyPosition.y;
|
|
int mx = monster.position.tile.x - fx;
|
|
int my = monster.position.tile.y - fy;
|
|
Direction md = GetDirection(monster.position.tile, monster.position.last);
|
|
monster.direction = md;
|
|
if (abs(mx) >= 2 || abs(my) >= 2) {
|
|
if (abs(mx) < 3 && abs(my) < 3 && LineClear([&monster](Point position) { return IsTileAvailable(monster, position); }, monster.position.tile, { fx, fy }) && static_cast<MonsterMode>(monster.var1) != MonsterMode::Charge) {
|
|
if (AddMissile(monster.position.tile, { fx, fy }, md, MIS_RHINO, TARGET_PLAYERS, monsterId, 0, 0) != nullptr) {
|
|
PlayEffect(monster, 0);
|
|
dMonster[monster.position.tile.x][monster.position.tile.y] = -(monsterId + 1);
|
|
monster.mode = MonsterMode::Charge;
|
|
}
|
|
} else if (static_cast<MonsterMode>(monster.var1) == MonsterMode::Delay || GenerateRnd(100) >= 35 - 2 * monster.intelligence) {
|
|
if (pattern[monster.goalVar1] == -1)
|
|
md = Left(md);
|
|
else if (pattern[monster.goalVar1] == 1)
|
|
md = Right(md);
|
|
|
|
monster.goalVar1++;
|
|
if (monster.goalVar1 > 5)
|
|
monster.goalVar1 = 0;
|
|
|
|
Direction targetDirection = static_cast<Direction>(monster.goalVar2);
|
|
if (md != targetDirection) {
|
|
int drift = static_cast<int>(md) - monster.goalVar2;
|
|
if (drift < 0)
|
|
drift += 8;
|
|
|
|
if (drift < 4)
|
|
md = Right(targetDirection);
|
|
else if (drift > 4)
|
|
md = Left(targetDirection);
|
|
monster.goalVar2 = static_cast<int>(md);
|
|
}
|
|
|
|
if (!DumbWalk(monsterId, md))
|
|
RandomWalk2(monsterId, monster.direction);
|
|
} else {
|
|
AiDelay(monster, 15 - monster.intelligence + GenerateRnd(10));
|
|
}
|
|
} else {
|
|
if (IsAnyOf(static_cast<MonsterMode>(monster.var1), MonsterMode::Delay, MonsterMode::Charge)
|
|
|| (GenerateRnd(100) < monster.intelligence + 20)) {
|
|
StartAttack(monster);
|
|
} else
|
|
AiDelay(monster, 10 - monster.intelligence + GenerateRnd(10));
|
|
}
|
|
|
|
monster.checkStandAnimationIsLoaded(monster.direction);
|
|
}
|
|
|
|
void CounselorAi(int monsterId)
|
|
{
|
|
assert(monsterId >= 0 && monsterId < MaxMonsters);
|
|
auto &monster = Monsters[monsterId];
|
|
|
|
if (monster.mode != MonsterMode::Stand || monster.activeForTicks == 0) {
|
|
return;
|
|
}
|
|
int fx = monster.enemyPosition.x;
|
|
int fy = monster.enemyPosition.y;
|
|
int mx = monster.position.tile.x - fx;
|
|
int my = monster.position.tile.y - fy;
|
|
Direction md = GetDirection(monster.position.tile, monster.position.last);
|
|
if (monster.activeForTicks < UINT8_MAX)
|
|
MonstCheckDoors(monster);
|
|
int v = GenerateRnd(100);
|
|
if (monster.goal == MGOAL_RETREAT) {
|
|
if (monster.goalVar1++ <= 3)
|
|
RandomWalk(monsterId, Opposite(md));
|
|
else {
|
|
monster.goal = MGOAL_NORMAL;
|
|
StartFadein(monster, md, true);
|
|
}
|
|
} else if (monster.goal == MGOAL_MOVE) {
|
|
int dist = std::max(abs(mx), abs(my));
|
|
if (dist >= 2 && monster.activeForTicks == UINT8_MAX && dTransVal[monster.position.tile.x][monster.position.tile.y] == dTransVal[fx][fy]) {
|
|
if (monster.goalVar1++ < 2 * dist || !DirOK(monsterId, md)) {
|
|
RoundWalk(monsterId, md, &monster.goalVar2);
|
|
} else {
|
|
monster.goal = MGOAL_NORMAL;
|
|
StartFadein(monster, md, true);
|
|
}
|
|
} else {
|
|
monster.goal = MGOAL_NORMAL;
|
|
StartFadein(monster, md, true);
|
|
}
|
|
} else if (monster.goal == MGOAL_NORMAL) {
|
|
if (abs(mx) >= 2 || abs(my) >= 2) {
|
|
if (v < 5 * (monster.intelligence + 10) && LineClearMissile(monster.position.tile, { fx, fy })) {
|
|
constexpr missile_id MissileTypes[4] = { MIS_FIREBOLT, MIS_CBOLT, MIS_LIGHTCTRL, MIS_FIREBALL };
|
|
StartRangedAttack(monster, MissileTypes[monster.intelligence], monster.minDamage + GenerateRnd(monster.maxDamage - monster.minDamage + 1));
|
|
} else if (GenerateRnd(100) < 30) {
|
|
monster.goal = MGOAL_MOVE;
|
|
monster.goalVar1 = 0;
|
|
StartFadeout(monster, md, false);
|
|
} else
|
|
AiDelay(monster, GenerateRnd(10) + 2 * (5 - monster.intelligence));
|
|
} else {
|
|
monster.direction = md;
|
|
if (monster.hitPoints < (monster.maxHitPoints / 2)) {
|
|
monster.goal = MGOAL_RETREAT;
|
|
monster.goalVar1 = 0;
|
|
StartFadeout(monster, md, false);
|
|
} else if (static_cast<MonsterMode>(monster.var1) == MonsterMode::Delay
|
|
|| GenerateRnd(100) < 2 * monster.intelligence + 20) {
|
|
StartRangedAttack(monster, MIS_NULL, 0);
|
|
AddMissile(monster.position.tile, { 0, 0 }, monster.direction, MIS_FLASH, TARGET_PLAYERS, monsterId, 4, 0);
|
|
AddMissile(monster.position.tile, { 0, 0 }, monster.direction, MIS_FLASH2, TARGET_PLAYERS, monsterId, 4, 0);
|
|
} else
|
|
AiDelay(monster, GenerateRnd(10) + 2 * (5 - monster.intelligence));
|
|
}
|
|
}
|
|
if (monster.mode == MonsterMode::Stand) {
|
|
AiDelay(monster, GenerateRnd(10) + 5);
|
|
}
|
|
}
|
|
|
|
void ZharAi(int monsterId)
|
|
{
|
|
assert(monsterId >= 0 && monsterId < MaxMonsters);
|
|
auto &monster = Monsters[monsterId];
|
|
|
|
if (monster.mode != MonsterMode::Stand) {
|
|
return;
|
|
}
|
|
|
|
Direction md = GetMonsterDirection(monster);
|
|
if (monster.talkMsg == TEXT_ZHAR1 && !IsTileVisible(monster.position.tile) && monster.goal == MGOAL_TALKING) {
|
|
monster.talkMsg = TEXT_ZHAR2;
|
|
monster.goal = MGOAL_INQUIRING;
|
|
}
|
|
|
|
if (IsTileVisible(monster.position.tile)) {
|
|
if (monster.talkMsg == TEXT_ZHAR2) {
|
|
if (!effect_is_playing(USFX_ZHAR2) && monster.goal == MGOAL_TALKING) {
|
|
monster.activeForTicks = UINT8_MAX;
|
|
monster.talkMsg = TEXT_NONE;
|
|
monster.goal = MGOAL_NORMAL;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (monster.goal == MGOAL_NORMAL || monster.goal == MGOAL_RETREAT || monster.goal == MGOAL_MOVE)
|
|
CounselorAi(monsterId);
|
|
|
|
monster.checkStandAnimationIsLoaded(md);
|
|
}
|
|
|
|
void MegaAi(int monsterId)
|
|
{
|
|
assert(monsterId >= 0 && monsterId < MaxMonsters);
|
|
auto &monster = Monsters[monsterId];
|
|
|
|
int mx = monster.position.tile.x - monster.enemyPosition.x;
|
|
int my = monster.position.tile.y - monster.enemyPosition.y;
|
|
if (abs(mx) >= 5 || abs(my) >= 5) {
|
|
SkeletonAi(monsterId);
|
|
return;
|
|
}
|
|
|
|
if (monster.mode != MonsterMode::Stand || monster.activeForTicks == 0) {
|
|
return;
|
|
}
|
|
|
|
int fx = monster.enemyPosition.x;
|
|
int fy = monster.enemyPosition.y;
|
|
mx = monster.position.tile.x - fx;
|
|
my = monster.position.tile.y - fy;
|
|
Direction md = GetDirection(monster.position.tile, monster.position.last);
|
|
if (monster.activeForTicks < UINT8_MAX)
|
|
MonstCheckDoors(monster);
|
|
int v = GenerateRnd(100);
|
|
int dist = std::max(abs(mx), abs(my));
|
|
if (dist >= 2 && monster.activeForTicks == UINT8_MAX && dTransVal[monster.position.tile.x][monster.position.tile.y] == dTransVal[fx][fy]) {
|
|
if (monster.goal == MGOAL_MOVE || dist >= 3) {
|
|
if (monster.goal != MGOAL_MOVE) {
|
|
monster.goalVar1 = 0;
|
|
monster.goalVar2 = GenerateRnd(2);
|
|
}
|
|
monster.goal = MGOAL_MOVE;
|
|
monster.goalVar3 = 4;
|
|
if (monster.goalVar1++ < 2 * dist || !DirOK(monsterId, md)) {
|
|
if (v < 5 * (monster.intelligence + 16))
|
|
RoundWalk(monsterId, md, &monster.goalVar2);
|
|
} else
|
|
monster.goal = MGOAL_NORMAL;
|
|
}
|
|
} else {
|
|
monster.goal = MGOAL_NORMAL;
|
|
}
|
|
if (monster.goal == MGOAL_NORMAL) {
|
|
if (((dist >= 3 && v < 5 * (monster.intelligence + 2)) || v < 5 * (monster.intelligence + 1) || monster.goalVar3 == 4) && LineClearMissile(monster.position.tile, { fx, fy })) {
|
|
StartRangedSpecialAttack(monster, MIS_FLAMEC, 0);
|
|
} else if (dist >= 2) {
|
|
v = GenerateRnd(100);
|
|
if (v < 2 * (5 * monster.intelligence + 25)
|
|
|| (IsAnyOf(static_cast<MonsterMode>(monster.var1), MonsterMode::MoveNorthwards, MonsterMode::MoveSouthwards, MonsterMode::MoveSideways)
|
|
&& monster.var2 == 0
|
|
&& v < 2 * (5 * monster.intelligence + 40))) {
|
|
RandomWalk(monsterId, md);
|
|
}
|
|
} else {
|
|
if (GenerateRnd(100) < 10 * (monster.intelligence + 4)) {
|
|
monster.direction = md;
|
|
if (GenerateRnd(2) != 0)
|
|
StartAttack(monster);
|
|
else
|
|
StartRangedSpecialAttack(monster, MIS_FLAMEC, 0);
|
|
}
|
|
}
|
|
monster.goalVar3 = 1;
|
|
}
|
|
if (monster.mode == MonsterMode::Stand) {
|
|
AiDelay(monster, GenerateRnd(10) + 5);
|
|
}
|
|
}
|
|
|
|
void LazarusAi(int monsterId)
|
|
{
|
|
assert(monsterId >= 0 && monsterId < MaxMonsters);
|
|
auto &monster = Monsters[monsterId];
|
|
|
|
if (monster.mode != MonsterMode::Stand) {
|
|
return;
|
|
}
|
|
|
|
Direction md = GetMonsterDirection(monster);
|
|
if (IsTileVisible(monster.position.tile)) {
|
|
if (!gbIsMultiplayer) {
|
|
Player &myPlayer = *MyPlayer;
|
|
if (monster.talkMsg == TEXT_VILE13 && monster.goal == MGOAL_INQUIRING && myPlayer.position.tile == Point { 35, 46 }) {
|
|
PlayInGameMovie("gendata\\fprst3.smk");
|
|
monster.mode = MonsterMode::Talk;
|
|
Quests[Q_BETRAYER]._qvar1 = 5;
|
|
}
|
|
|
|
if (monster.talkMsg == TEXT_VILE13 && !effect_is_playing(USFX_LAZ1) && monster.goal == MGOAL_TALKING) {
|
|
ObjChangeMap(1, 18, 20, 24);
|
|
RedoPlayerVision();
|
|
Quests[Q_BETRAYER]._qvar1 = 6;
|
|
monster.goal = MGOAL_NORMAL;
|
|
monster.activeForTicks = UINT8_MAX;
|
|
monster.talkMsg = TEXT_NONE;
|
|
}
|
|
}
|
|
|
|
if (gbIsMultiplayer && monster.talkMsg == TEXT_VILE13 && monster.goal == MGOAL_INQUIRING && Quests[Q_BETRAYER]._qvar1 <= 3) {
|
|
monster.mode = MonsterMode::Talk;
|
|
}
|
|
}
|
|
|
|
if (monster.goal == MGOAL_NORMAL || monster.goal == MGOAL_RETREAT || monster.goal == MGOAL_MOVE) {
|
|
if (!gbIsMultiplayer && Quests[Q_BETRAYER]._qvar1 == 4 && monster.talkMsg == TEXT_NONE) { // Fix save games affected by teleport bug
|
|
ObjChangeMapResync(1, 18, 20, 24);
|
|
RedoPlayerVision();
|
|
Quests[Q_BETRAYER]._qvar1 = 6;
|
|
}
|
|
monster.talkMsg = TEXT_NONE;
|
|
CounselorAi(monsterId);
|
|
}
|
|
|
|
monster.checkStandAnimationIsLoaded(md);
|
|
}
|
|
|
|
void LazarusMinionAi(int monsterId)
|
|
{
|
|
assert(monsterId >= 0 && monsterId < MaxMonsters);
|
|
auto &monster = Monsters[monsterId];
|
|
|
|
if (monster.mode != MonsterMode::Stand)
|
|
return;
|
|
|
|
Direction md = GetMonsterDirection(monster);
|
|
|
|
if (IsTileVisible(monster.position.tile)) {
|
|
if (!gbIsMultiplayer) {
|
|
if (Quests[Q_BETRAYER]._qvar1 <= 5) {
|
|
monster.goal = MGOAL_INQUIRING;
|
|
} else {
|
|
monster.goal = MGOAL_NORMAL;
|
|
monster.talkMsg = TEXT_NONE;
|
|
}
|
|
} else
|
|
monster.goal = MGOAL_NORMAL;
|
|
}
|
|
if (monster.goal == MGOAL_NORMAL)
|
|
AiRanged(monsterId);
|
|
|
|
monster.checkStandAnimationIsLoaded(md);
|
|
}
|
|
|
|
void LachdananAi(int monsterId)
|
|
{
|
|
assert(monsterId >= 0 && monsterId < MaxMonsters);
|
|
auto &monster = Monsters[monsterId];
|
|
|
|
if (monster.mode != MonsterMode::Stand) {
|
|
return;
|
|
}
|
|
|
|
Direction md = GetMonsterDirection(monster);
|
|
|
|
if (monster.talkMsg == TEXT_VEIL9 && !IsTileVisible(monster.position.tile) && monster.goal == MGOAL_TALKING) {
|
|
monster.talkMsg = TEXT_VEIL10;
|
|
monster.goal = MGOAL_INQUIRING;
|
|
}
|
|
|
|
if (IsTileVisible(monster.position.tile)) {
|
|
if (monster.talkMsg == TEXT_VEIL11) {
|
|
if (!effect_is_playing(USFX_LACH3) && monster.goal == MGOAL_TALKING) {
|
|
monster.talkMsg = TEXT_NONE;
|
|
Quests[Q_VEIL]._qactive = QUEST_DONE;
|
|
StartMonsterDeath(monster, -1, true);
|
|
}
|
|
}
|
|
}
|
|
|
|
monster.checkStandAnimationIsLoaded(md);
|
|
}
|
|
|
|
void WarlordAi(int monsterId)
|
|
{
|
|
assert(monsterId >= 0 && monsterId < MaxMonsters);
|
|
auto &monster = Monsters[monsterId];
|
|
|
|
if (monster.mode != MonsterMode::Stand) {
|
|
return;
|
|
}
|
|
|
|
Direction md = GetMonsterDirection(monster);
|
|
if (IsTileVisible(monster.position.tile)) {
|
|
if (monster.talkMsg == TEXT_WARLRD9 && monster.goal == MGOAL_INQUIRING)
|
|
monster.mode = MonsterMode::Talk;
|
|
if (monster.talkMsg == TEXT_WARLRD9 && !effect_is_playing(USFX_WARLRD1) && monster.goal == MGOAL_TALKING) {
|
|
monster.activeForTicks = UINT8_MAX;
|
|
monster.talkMsg = TEXT_NONE;
|
|
monster.goal = MGOAL_NORMAL;
|
|
}
|
|
}
|
|
|
|
if (monster.goal == MGOAL_NORMAL)
|
|
SkeletonAi(monsterId);
|
|
|
|
monster.checkStandAnimationIsLoaded(md);
|
|
}
|
|
|
|
void HorkDemonAi(int monsterId)
|
|
{
|
|
assert(monsterId >= 0 && monsterId < MaxMonsters);
|
|
auto &monster = Monsters[monsterId];
|
|
|
|
if (monster.mode != MonsterMode::Stand || monster.activeForTicks == 0) {
|
|
return;
|
|
}
|
|
|
|
int fx = monster.enemyPosition.x;
|
|
int fy = monster.enemyPosition.y;
|
|
int mx = monster.position.tile.x - fx;
|
|
int my = monster.position.tile.y - fy;
|
|
Direction md = GetDirection(monster.position.tile, monster.position.last);
|
|
|
|
if (monster.activeForTicks < 255) {
|
|
MonstCheckDoors(monster);
|
|
}
|
|
|
|
int v = GenerateRnd(100);
|
|
|
|
if (abs(mx) < 2 && abs(my) < 2) {
|
|
monster.goal = MGOAL_NORMAL;
|
|
} else if (monster.goal == 4 || ((abs(mx) >= 5 || abs(my) >= 5) && GenerateRnd(4) != 0)) {
|
|
if (monster.goal != 4) {
|
|
monster.goalVar1 = 0;
|
|
monster.goalVar2 = GenerateRnd(2);
|
|
}
|
|
monster.goal = MGOAL_MOVE;
|
|
int dist = std::max(abs(mx), abs(my));
|
|
if (monster.goalVar1++ >= 2 * dist || dTransVal[monster.position.tile.x][monster.position.tile.y] != dTransVal[fx][fy]) {
|
|
monster.goal = MGOAL_NORMAL;
|
|
} else if (!RoundWalk(monsterId, md, &monster.goalVar2)) {
|
|
AiDelay(monster, GenerateRnd(10) + 10);
|
|
}
|
|
}
|
|
|
|
if (monster.goal == 1) {
|
|
if ((abs(mx) >= 3 || abs(my) >= 3) && v < 2 * monster.intelligence + 43) {
|
|
Point position = monster.position.tile + monster.direction;
|
|
if (IsTileAvailable(monster, position) && ActiveMonsterCount < MaxMonsters) {
|
|
StartRangedSpecialAttack(monster, MIS_HORKDMN, 0);
|
|
}
|
|
} else if (abs(mx) < 2 && abs(my) < 2) {
|
|
if (v < 2 * monster.intelligence + 28) {
|
|
monster.direction = md;
|
|
StartAttack(monster);
|
|
}
|
|
} else {
|
|
v = GenerateRnd(100);
|
|
if (v < 2 * monster.intelligence + 33
|
|
|| (IsAnyOf(static_cast<MonsterMode>(monster.var1), MonsterMode::MoveNorthwards, MonsterMode::MoveSouthwards, MonsterMode::MoveSideways) && monster.var2 == 0 && v < 2 * monster.intelligence + 83)) {
|
|
RandomWalk(monsterId, md);
|
|
} else {
|
|
AiDelay(monster, GenerateRnd(10) + 10);
|
|
}
|
|
}
|
|
}
|
|
|
|
monster.checkStandAnimationIsLoaded(monster.direction);
|
|
}
|
|
|
|
string_view GetMonsterTypeText(const MonsterData &monsterData)
|
|
{
|
|
switch (monsterData.mMonstClass) {
|
|
case MonsterClass::Animal:
|
|
return _("Animal");
|
|
case MonsterClass::Demon:
|
|
return _("Demon");
|
|
case MonsterClass::Undead:
|
|
return _("Undead");
|
|
}
|
|
|
|
app_fatal(fmt::format("Unknown mMonstClass {}", static_cast<int>(monsterData.mMonstClass)));
|
|
}
|
|
|
|
void ActivateSpawn(Monster &monster, Point position, Direction dir)
|
|
{
|
|
dMonster[position.x][position.y] = monster.getId() + 1;
|
|
monster.position.tile = position;
|
|
monster.position.future = position;
|
|
monster.position.old = position;
|
|
StartSpecialStand(monster, dir);
|
|
}
|
|
|
|
/** Maps from monster AI ID to monster AI function. */
|
|
void (*AiProc[])(int i) = {
|
|
/*AI_ZOMBIE */ &ZombieAi,
|
|
/*AI_FAT */ &OverlordAi,
|
|
/*AI_SKELSD */ &SkeletonAi,
|
|
/*AI_SKELBOW */ &SkeletonBowAi,
|
|
/*AI_SCAV */ &ScavengerAi,
|
|
/*AI_RHINO */ &RhinoAi,
|
|
/*AI_GOATMC */ &AiAvoidance,
|
|
/*AI_GOATBOW */ &AiRanged,
|
|
/*AI_FALLEN */ &FallenAi,
|
|
/*AI_MAGMA */ &AiRangedAvoidance,
|
|
/*AI_SKELKING */ &LeoricAi,
|
|
/*AI_BAT */ &BatAi,
|
|
/*AI_GARG */ &GargoyleAi,
|
|
/*AI_CLEAVER */ &ButcherAi,
|
|
/*AI_SUCC */ &AiRanged,
|
|
/*AI_SNEAK */ &SneakAi,
|
|
/*AI_STORM */ &AiRangedAvoidance,
|
|
/*AI_FIREMAN */ nullptr,
|
|
/*AI_GARBUD */ &GharbadAi,
|
|
/*AI_ACID */ &AiRangedAvoidance,
|
|
/*AI_ACIDUNIQ */ &AiRanged,
|
|
/*AI_GOLUM */ &GolumAi,
|
|
/*AI_ZHAR */ &ZharAi,
|
|
/*AI_SNOTSPIL */ &SnotSpilAi,
|
|
/*AI_SNAKE */ &SnakeAi,
|
|
/*AI_COUNSLR */ &CounselorAi,
|
|
/*AI_MEGA */ &MegaAi,
|
|
/*AI_DIABLO */ &AiRangedAvoidance,
|
|
/*AI_LAZARUS */ &LazarusAi,
|
|
/*AI_LAZHELP */ &LazarusMinionAi,
|
|
/*AI_LACHDAN */ &LachdananAi,
|
|
/*AI_WARLORD */ &WarlordAi,
|
|
/*AI_FIREBAT */ &AiRanged,
|
|
/*AI_TORCHANT */ &AiRanged,
|
|
/*AI_HORKDMN */ &HorkDemonAi,
|
|
/*AI_LICH */ &AiRanged,
|
|
/*AI_ARCHLICH */ &AiRanged,
|
|
/*AI_PSYCHORB */ &AiRanged,
|
|
/*AI_NECROMORB*/ &AiRanged,
|
|
/*AI_BONEDEMON*/ &AiRangedAvoidance
|
|
};
|
|
|
|
bool IsRelativeMoveOK(const Monster &monster, Point position, Direction mdir)
|
|
{
|
|
Point futurePosition = position + mdir;
|
|
if (!InDungeonBounds(futurePosition) || !IsTileAvailable(monster, futurePosition))
|
|
return false;
|
|
if (mdir == Direction::East) {
|
|
if (IsTileSolid(position + Direction::SouthEast))
|
|
return false;
|
|
} else if (mdir == Direction::West) {
|
|
if (IsTileSolid(position + Direction::SouthWest))
|
|
return false;
|
|
} else if (mdir == Direction::North) {
|
|
if (IsTileSolid(position + Direction::NorthEast) || IsTileSolid(position + Direction::NorthWest))
|
|
return false;
|
|
} else if (mdir == Direction::South)
|
|
if (IsTileSolid(position + Direction::SouthWest) || IsTileSolid(position + Direction::SouthEast))
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
bool IsMonsterAvalible(const MonsterData &monsterData)
|
|
{
|
|
if (monsterData.availability == MonsterAvailability::Never)
|
|
return false;
|
|
|
|
if (gbIsSpawn && monsterData.availability == MonsterAvailability::Retail)
|
|
return false;
|
|
|
|
return currlevel >= monsterData.mMinDLvl && currlevel <= monsterData.mMaxDLvl;
|
|
}
|
|
|
|
} // namespace
|
|
|
|
void InitTRNForUniqueMonster(Monster &monster)
|
|
{
|
|
char filestr[64];
|
|
*fmt::format_to(filestr, FMT_COMPILE(R"(Monsters\Monsters\{}.TRN)"), UniqueMonstersData[monster.uniqType - 1].mTrnName) = '\0';
|
|
monster.uniqueMonsterTRN = LoadFileInMem<uint8_t>(filestr);
|
|
}
|
|
|
|
void PrepareUniqueMonst(Monster &monster, int uniqindex, int miniontype, int bosspacksize, const UniqueMonsterData &uniqueMonsterData)
|
|
{
|
|
monster.uniqType = uniqindex + 1;
|
|
|
|
if (uniqueMonsterData.mlevel != 0) {
|
|
monster.level = 2 * uniqueMonsterData.mlevel;
|
|
} else {
|
|
monster.level = monster.data().mLevel + 5;
|
|
}
|
|
|
|
monster.exp *= 2;
|
|
monster.name = pgettext("monster", uniqueMonsterData.mName).data();
|
|
monster.maxHitPoints = uniqueMonsterData.mmaxhp << 6;
|
|
|
|
if (!gbIsMultiplayer)
|
|
monster.maxHitPoints = std::max(monster.maxHitPoints / 2, 64);
|
|
|
|
monster.hitPoints = monster.maxHitPoints;
|
|
monster.ai = uniqueMonsterData.mAi;
|
|
monster.intelligence = uniqueMonsterData.mint;
|
|
monster.minDamage = uniqueMonsterData.mMinDamage;
|
|
monster.maxDamage = uniqueMonsterData.mMaxDamage;
|
|
monster.minDamage2 = uniqueMonsterData.mMinDamage;
|
|
monster.maxDamage2 = uniqueMonsterData.mMaxDamage;
|
|
monster.magicResistance = uniqueMonsterData.mMagicRes;
|
|
monster.talkMsg = uniqueMonsterData.mtalkmsg;
|
|
if (uniqindex == UMT_HORKDMN)
|
|
monster.lightId = NO_LIGHT; // BUGFIX monsters initial light id should be -1 (fixed)
|
|
else
|
|
monster.lightId = AddLight(monster.position.tile, 3);
|
|
|
|
if (gbIsMultiplayer) {
|
|
if (monster.ai == AI_LAZHELP)
|
|
monster.talkMsg = TEXT_NONE;
|
|
if (monster.ai == AI_LAZARUS && Quests[Q_BETRAYER]._qvar1 > 3) {
|
|
monster.goal = MGOAL_NORMAL;
|
|
} else if (monster.talkMsg != TEXT_NONE) {
|
|
monster.goal = MGOAL_INQUIRING;
|
|
}
|
|
} else if (monster.talkMsg != TEXT_NONE) {
|
|
monster.goal = MGOAL_INQUIRING;
|
|
}
|
|
|
|
if (sgGameInitInfo.nDifficulty == DIFF_NIGHTMARE) {
|
|
monster.maxHitPoints = 3 * monster.maxHitPoints;
|
|
if (gbIsHellfire)
|
|
monster.maxHitPoints += (gbIsMultiplayer ? 100 : 50) << 6;
|
|
else
|
|
monster.maxHitPoints += 64;
|
|
monster.level += 15;
|
|
monster.hitPoints = monster.maxHitPoints;
|
|
monster.exp = 2 * (monster.exp + 1000);
|
|
monster.minDamage = 2 * (monster.minDamage + 2);
|
|
monster.maxDamage = 2 * (monster.maxDamage + 2);
|
|
monster.minDamage2 = 2 * (monster.minDamage2 + 2);
|
|
monster.maxDamage2 = 2 * (monster.maxDamage2 + 2);
|
|
} else if (sgGameInitInfo.nDifficulty == DIFF_HELL) {
|
|
monster.maxHitPoints = 4 * monster.maxHitPoints;
|
|
if (gbIsHellfire)
|
|
monster.maxHitPoints += (gbIsMultiplayer ? 200 : 100) << 6;
|
|
else
|
|
monster.maxHitPoints += 192;
|
|
monster.level += 30;
|
|
monster.hitPoints = monster.maxHitPoints;
|
|
monster.exp = 4 * (monster.exp + 1000);
|
|
monster.minDamage = 4 * monster.minDamage + 6;
|
|
monster.maxDamage = 4 * monster.maxDamage + 6;
|
|
monster.minDamage2 = 4 * monster.minDamage2 + 6;
|
|
monster.maxDamage2 = 4 * monster.maxDamage2 + 6;
|
|
}
|
|
|
|
InitTRNForUniqueMonster(monster);
|
|
monster.uniqTrans = uniquetrans++;
|
|
|
|
if (uniqueMonsterData.customToHit != 0) {
|
|
monster.hit = uniqueMonsterData.customToHit;
|
|
monster.hit2 = uniqueMonsterData.customToHit;
|
|
|
|
if (sgGameInitInfo.nDifficulty == DIFF_NIGHTMARE) {
|
|
monster.hit += NightmareToHitBonus;
|
|
monster.hit2 += NightmareToHitBonus;
|
|
} else if (sgGameInitInfo.nDifficulty == DIFF_HELL) {
|
|
monster.hit += HellToHitBonus;
|
|
monster.hit2 += HellToHitBonus;
|
|
}
|
|
}
|
|
if (uniqueMonsterData.customArmorClass != 0) {
|
|
monster.armorClass = uniqueMonsterData.customArmorClass;
|
|
|
|
if (sgGameInitInfo.nDifficulty == DIFF_NIGHTMARE) {
|
|
monster.armorClass += NightmareAcBonus;
|
|
} else if (sgGameInitInfo.nDifficulty == DIFF_HELL) {
|
|
monster.armorClass += HellAcBonus;
|
|
}
|
|
}
|
|
|
|
ActiveMonsterCount++;
|
|
|
|
if (uniqueMonsterData.monsterPack != UniqueMonsterPack::None) {
|
|
PlaceGroup(miniontype, bosspacksize, uniqueMonsterData.monsterPack, ActiveMonsterCount - 1);
|
|
}
|
|
|
|
if (monster.ai != AI_GARG) {
|
|
monster.changeAnimationData(MonsterGraphic::Stand);
|
|
monster.animInfo.currentFrame = GenerateRnd(monster.animInfo.numberOfFrames - 1);
|
|
monster.flags &= ~MFLAG_ALLOW_SPECIAL;
|
|
monster.mode = MonsterMode::Stand;
|
|
}
|
|
}
|
|
|
|
void InitLevelMonsters()
|
|
{
|
|
LevelMonsterTypeCount = 0;
|
|
monstimgtot = 0;
|
|
|
|
for (auto &levelMonsterType : LevelMonsterTypes) {
|
|
levelMonsterType.placeFlags = 0;
|
|
}
|
|
|
|
ClrAllMonsters();
|
|
ActiveMonsterCount = 0;
|
|
totalmonsters = MaxMonsters;
|
|
|
|
for (int i = 0; i < MaxMonsters; i++) {
|
|
ActiveMonsters[i] = i;
|
|
}
|
|
|
|
uniquetrans = 0;
|
|
}
|
|
|
|
void GetLevelMTypes()
|
|
{
|
|
AddMonsterType(MT_GOLEM, PLACE_SPECIAL);
|
|
if (currlevel == 16) {
|
|
AddMonsterType(MT_ADVOCATE, PLACE_SCATTER);
|
|
AddMonsterType(MT_RBLACK, PLACE_SCATTER);
|
|
AddMonsterType(MT_DIABLO, PLACE_SPECIAL);
|
|
return;
|
|
}
|
|
|
|
if (currlevel == 18)
|
|
AddMonsterType(MT_HORKSPWN, PLACE_SCATTER);
|
|
if (currlevel == 19) {
|
|
AddMonsterType(MT_HORKSPWN, PLACE_SCATTER);
|
|
AddMonsterType(MT_HORKDMN, PLACE_UNIQUE);
|
|
}
|
|
if (currlevel == 20)
|
|
AddMonsterType(MT_DEFILER, PLACE_UNIQUE);
|
|
if (currlevel == 24) {
|
|
AddMonsterType(MT_ARCHLICH, PLACE_SCATTER);
|
|
AddMonsterType(MT_NAKRUL, PLACE_SPECIAL);
|
|
}
|
|
|
|
if (!setlevel) {
|
|
if (Quests[Q_BUTCHER].IsAvailable())
|
|
AddMonsterType(MT_CLEAVER, PLACE_SPECIAL);
|
|
if (Quests[Q_GARBUD].IsAvailable())
|
|
AddMonsterType(UniqueMonstersData[UMT_GARBUD].mtype, PLACE_UNIQUE);
|
|
if (Quests[Q_ZHAR].IsAvailable())
|
|
AddMonsterType(UniqueMonstersData[UMT_ZHAR].mtype, PLACE_UNIQUE);
|
|
if (Quests[Q_LTBANNER].IsAvailable())
|
|
AddMonsterType(UniqueMonstersData[UMT_SNOTSPIL].mtype, PLACE_UNIQUE);
|
|
if (Quests[Q_VEIL].IsAvailable())
|
|
AddMonsterType(UniqueMonstersData[UMT_LACHDAN].mtype, PLACE_UNIQUE);
|
|
if (Quests[Q_WARLORD].IsAvailable())
|
|
AddMonsterType(UniqueMonstersData[UMT_WARLORD].mtype, PLACE_UNIQUE);
|
|
|
|
if (gbIsMultiplayer && currlevel == Quests[Q_SKELKING]._qlevel) {
|
|
|
|
AddMonsterType(MT_SKING, PLACE_UNIQUE);
|
|
|
|
int skeletonTypeCount = 0;
|
|
_monster_id skeltypes[NUM_MTYPES];
|
|
for (_monster_id skeletonType : SkeletonTypes) {
|
|
if (!IsMonsterAvalible(MonstersData[skeletonType]))
|
|
continue;
|
|
|
|
skeltypes[skeletonTypeCount++] = skeletonType;
|
|
}
|
|
AddMonsterType(skeltypes[GenerateRnd(skeletonTypeCount)], PLACE_SCATTER);
|
|
}
|
|
|
|
_monster_id typelist[MaxMonsters];
|
|
|
|
int nt = 0;
|
|
for (int i = MT_NZOMBIE; i < NUM_MTYPES; i++) {
|
|
if (!IsMonsterAvalible(MonstersData[i]))
|
|
continue;
|
|
|
|
typelist[nt++] = (_monster_id)i;
|
|
}
|
|
|
|
while (nt > 0 && LevelMonsterTypeCount < MaxLvlMTypes && monstimgtot < 4000) {
|
|
for (int i = 0; i < nt;) {
|
|
if (MonstersData[typelist[i]].mImage > 4000 - monstimgtot) {
|
|
typelist[i] = typelist[--nt];
|
|
continue;
|
|
}
|
|
|
|
i++;
|
|
}
|
|
|
|
if (nt != 0) {
|
|
int i = GenerateRnd(nt);
|
|
AddMonsterType(typelist[i], PLACE_SCATTER);
|
|
typelist[i] = typelist[--nt];
|
|
}
|
|
}
|
|
} else {
|
|
if (setlvlnum == SL_SKELKING) {
|
|
AddMonsterType(MT_SKING, PLACE_UNIQUE);
|
|
}
|
|
}
|
|
}
|
|
|
|
void InitMonsterGFX(int monsterTypeIndex)
|
|
{
|
|
CMonster &monster = LevelMonsterTypes[monsterTypeIndex];
|
|
const _monster_id mtype = monster.type;
|
|
const MonsterData &monsterData = MonstersData[mtype];
|
|
const int width = monsterData.width;
|
|
constexpr size_t MaxAnims = sizeof(Animletter) / sizeof(Animletter[0]) - 1;
|
|
const size_t numAnims = GetNumAnims(monsterData);
|
|
|
|
const auto hasAnim = [&monsterData](size_t i) {
|
|
return monsterData.Frames[i] != 0;
|
|
};
|
|
|
|
std::array<uint32_t, MaxAnims> animOffsets;
|
|
monster.animData = MultiFileLoader<MaxAnims> {}(
|
|
numAnims,
|
|
FileNameWithCharAffixGenerator({ "Monsters\\", monsterData.GraphicType }, ".CL2", Animletter),
|
|
animOffsets.data(),
|
|
hasAnim);
|
|
|
|
for (unsigned animIndex = 0; animIndex < numAnims; animIndex++) {
|
|
AnimStruct &anim = monster.anims[animIndex];
|
|
|
|
if (!hasAnim(animIndex)) {
|
|
anim.frames = 0;
|
|
continue;
|
|
}
|
|
|
|
anim.frames = monsterData.Frames[animIndex];
|
|
anim.rate = monsterData.Rate[animIndex];
|
|
anim.width = width;
|
|
|
|
byte *cl2Data = &monster.animData[animOffsets[animIndex]];
|
|
if (IsDirectionalAnim(monster, animIndex)) {
|
|
CelGetDirectionFrames(cl2Data, anim.celSpritesForDirections.data());
|
|
} else {
|
|
for (size_t i = 0; i < 8; ++i) {
|
|
anim.celSpritesForDirections[i] = cl2Data;
|
|
}
|
|
}
|
|
}
|
|
|
|
monster.data = &monsterData;
|
|
|
|
if (monsterData.has_trans) {
|
|
InitMonsterTRN(monster);
|
|
}
|
|
|
|
if (IsAnyOf(mtype, MT_NMAGMA, MT_YMAGMA, MT_BMAGMA, MT_WMAGMA))
|
|
MissileSpriteData[MFILE_MAGBALL].LoadGFX();
|
|
if (IsAnyOf(mtype, MT_STORM, MT_RSTORM, MT_STORML, MT_MAEL))
|
|
MissileSpriteData[MFILE_THINLGHT].LoadGFX();
|
|
if (mtype == MT_SNOWWICH) {
|
|
MissileSpriteData[MFILE_SCUBMISB].LoadGFX();
|
|
MissileSpriteData[MFILE_SCBSEXPB].LoadGFX();
|
|
}
|
|
if (mtype == MT_HLSPWN) {
|
|
MissileSpriteData[MFILE_SCUBMISD].LoadGFX();
|
|
MissileSpriteData[MFILE_SCBSEXPD].LoadGFX();
|
|
}
|
|
if (mtype == MT_SOLBRNR) {
|
|
MissileSpriteData[MFILE_SCUBMISC].LoadGFX();
|
|
MissileSpriteData[MFILE_SCBSEXPC].LoadGFX();
|
|
}
|
|
if (IsAnyOf(mtype, MT_NACID, MT_RACID, MT_BACID, MT_XACID, MT_SPIDLORD)) {
|
|
MissileSpriteData[MFILE_ACIDBF].LoadGFX();
|
|
MissileSpriteData[MFILE_ACIDSPLA].LoadGFX();
|
|
MissileSpriteData[MFILE_ACIDPUD].LoadGFX();
|
|
}
|
|
if (mtype == MT_LICH) {
|
|
MissileSpriteData[MFILE_LICH].LoadGFX();
|
|
MissileSpriteData[MFILE_EXORA1].LoadGFX();
|
|
}
|
|
if (mtype == MT_ARCHLICH) {
|
|
MissileSpriteData[MFILE_ARCHLICH].LoadGFX();
|
|
MissileSpriteData[MFILE_EXYEL2].LoadGFX();
|
|
}
|
|
if (IsAnyOf(mtype, MT_PSYCHORB, MT_BONEDEMN))
|
|
MissileSpriteData[MFILE_BONEDEMON].LoadGFX();
|
|
if (mtype == MT_NECRMORB) {
|
|
MissileSpriteData[MFILE_NECROMORB].LoadGFX();
|
|
MissileSpriteData[MFILE_EXRED3].LoadGFX();
|
|
}
|
|
if (mtype == MT_PSYCHORB)
|
|
MissileSpriteData[MFILE_EXBL2].LoadGFX();
|
|
if (mtype == MT_BONEDEMN)
|
|
MissileSpriteData[MFILE_EXBL3].LoadGFX();
|
|
if (mtype == MT_DIABLO)
|
|
MissileSpriteData[MFILE_FIREPLAR].LoadGFX();
|
|
}
|
|
|
|
void WeakenNaKrul()
|
|
{
|
|
if (currlevel != 24 || UberDiabloMonsterIndex < 0 || UberDiabloMonsterIndex >= ActiveMonsterCount)
|
|
return;
|
|
|
|
auto &monster = Monsters[UberDiabloMonsterIndex];
|
|
PlayEffect(monster, 2);
|
|
Quests[Q_NAKRUL]._qlog = false;
|
|
monster.armorClass -= 50;
|
|
int hp = monster.maxHitPoints / 2;
|
|
monster.magicResistance = 0;
|
|
monster.hitPoints = hp;
|
|
monster.maxHitPoints = hp;
|
|
}
|
|
|
|
void InitGolems()
|
|
{
|
|
if (!setlevel) {
|
|
for (int i = 0; i < MAX_PLRS; i++)
|
|
AddMonster(GolemHoldingCell, Direction::South, 0, false);
|
|
}
|
|
}
|
|
|
|
void InitMonsters()
|
|
{
|
|
if (!gbIsSpawn && !setlevel && currlevel == 16)
|
|
LoadDiabMonsts();
|
|
|
|
int nt = numtrigs;
|
|
if (currlevel == 15)
|
|
nt = 1;
|
|
for (int i = 0; i < nt; i++) {
|
|
for (int s = -2; s < 2; s++) {
|
|
for (int t = -2; t < 2; t++)
|
|
DoVision(trigs[i].position + Displacement { s, t }, 15, MAP_EXP_NONE, false);
|
|
}
|
|
}
|
|
if (!gbIsSpawn)
|
|
PlaceQuestMonsters();
|
|
if (!setlevel) {
|
|
if (!gbIsSpawn)
|
|
PlaceUniqueMonsters();
|
|
int na = 0;
|
|
for (int s = 16; s < 96; s++) {
|
|
for (int t = 16; t < 96; t++) {
|
|
if (!IsTileSolid({ s, t }))
|
|
na++;
|
|
}
|
|
}
|
|
int numplacemonsters = na / 30;
|
|
if (gbIsMultiplayer)
|
|
numplacemonsters += numplacemonsters / 2;
|
|
if (ActiveMonsterCount + numplacemonsters > MaxMonsters - 10)
|
|
numplacemonsters = MaxMonsters - 10 - ActiveMonsterCount;
|
|
totalmonsters = ActiveMonsterCount + numplacemonsters;
|
|
int numscattypes = 0;
|
|
int scattertypes[NUM_MTYPES];
|
|
for (int i = 0; i < LevelMonsterTypeCount; i++) {
|
|
if ((LevelMonsterTypes[i].placeFlags & PLACE_SCATTER) != 0) {
|
|
scattertypes[numscattypes] = i;
|
|
numscattypes++;
|
|
}
|
|
}
|
|
while (ActiveMonsterCount < totalmonsters) {
|
|
int mtype = scattertypes[GenerateRnd(numscattypes)];
|
|
if (currlevel == 1 || GenerateRnd(2) == 0)
|
|
na = 1;
|
|
else if (currlevel == 2 || leveltype == DTYPE_CRYPT)
|
|
na = GenerateRnd(2) + 2;
|
|
else
|
|
na = GenerateRnd(3) + 3;
|
|
PlaceGroup(mtype, na, UniqueMonsterPack::None, 0);
|
|
}
|
|
}
|
|
for (int i = 0; i < nt; i++) {
|
|
for (int s = -2; s < 2; s++) {
|
|
for (int t = -2; t < 2; t++)
|
|
DoUnVision(trigs[i].position + Displacement { s, t }, 15);
|
|
}
|
|
}
|
|
}
|
|
|
|
void SetMapMonsters(const uint16_t *dunData, Point startPosition)
|
|
{
|
|
AddMonsterType(MT_GOLEM, PLACE_SPECIAL);
|
|
if (setlevel)
|
|
for (int i = 0; i < MAX_PLRS; i++)
|
|
AddMonster(GolemHoldingCell, Direction::South, 0, false);
|
|
|
|
if (setlevel && setlvlnum == SL_VILEBETRAYER) {
|
|
AddMonsterType(UniqueMonstersData[UMT_LAZARUS].mtype, PLACE_UNIQUE);
|
|
AddMonsterType(UniqueMonstersData[UMT_RED_VEX].mtype, PLACE_UNIQUE);
|
|
AddMonsterType(UniqueMonstersData[UMT_BLACKJADE].mtype, PLACE_UNIQUE);
|
|
PlaceUniqueMonst(UMT_LAZARUS, 0, 0);
|
|
PlaceUniqueMonst(UMT_RED_VEX, 0, 0);
|
|
PlaceUniqueMonst(UMT_BLACKJADE, 0, 0);
|
|
}
|
|
|
|
int width = SDL_SwapLE16(dunData[0]);
|
|
int height = SDL_SwapLE16(dunData[1]);
|
|
|
|
int layer2Offset = 2 + width * height;
|
|
|
|
// The rest of the layers are at dPiece scale
|
|
width *= 2;
|
|
height *= 2;
|
|
|
|
const uint16_t *monsterLayer = &dunData[layer2Offset + width * height];
|
|
|
|
for (int j = 0; j < height; j++) {
|
|
for (int i = 0; i < width; i++) {
|
|
auto monsterId = static_cast<uint8_t>(SDL_SwapLE16(monsterLayer[j * width + i]));
|
|
if (monsterId != 0) {
|
|
int mtype = AddMonsterType(MonstConvTbl[monsterId - 1], PLACE_SPECIAL);
|
|
PlaceMonster(ActiveMonsterCount++, mtype, startPosition + Displacement { i, j });
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
Monster *AddMonster(Point position, Direction dir, int mtype, bool inMap)
|
|
{
|
|
if (ActiveMonsterCount < MaxMonsters) {
|
|
Monster &monster = Monsters[ActiveMonsters[ActiveMonsterCount++]];
|
|
if (inMap)
|
|
dMonster[position.x][position.y] = monster.getId() + 1;
|
|
InitMonster(monster, dir, mtype, position);
|
|
return &monster;
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
void AddDoppelganger(Monster &monster)
|
|
{
|
|
Point target = { 0, 0 };
|
|
for (int d = 0; d < 8; d++) {
|
|
const Point position = monster.position.tile + static_cast<Direction>(d);
|
|
if (!IsTileAvailable(position))
|
|
continue;
|
|
target = position;
|
|
}
|
|
if (target != Point { 0, 0 }) {
|
|
for (int j = 0; j < MaxLvlMTypes; j++) {
|
|
if (LevelMonsterTypes[j].type == monster.type().type) {
|
|
AddMonster(target, monster.direction, j, true);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool M_Talker(const Monster &monster)
|
|
{
|
|
return IsAnyOf(monster.ai, AI_LAZARUS, AI_WARLORD, AI_GARBUD, AI_ZHAR, AI_SNOTSPIL, AI_LACHDAN, AI_LAZHELP);
|
|
}
|
|
|
|
void M_StartStand(Monster &monster, Direction md)
|
|
{
|
|
ClearMVars(monster);
|
|
if (monster.type().type == MT_GOLEM)
|
|
NewMonsterAnim(monster, MonsterGraphic::Walk, md);
|
|
else
|
|
NewMonsterAnim(monster, MonsterGraphic::Stand, md);
|
|
monster.var1 = static_cast<int>(monster.mode);
|
|
monster.var2 = 0;
|
|
monster.mode = MonsterMode::Stand;
|
|
monster.position.offset = { 0, 0 };
|
|
monster.position.future = monster.position.tile;
|
|
monster.position.old = monster.position.tile;
|
|
UpdateEnemy(monster);
|
|
}
|
|
|
|
void M_ClearSquares(const Monster &monster)
|
|
{
|
|
for (Point searchTile : PointsInRectangleRange { Rectangle { monster.position.old, 1 } }) {
|
|
if (MonsterAtPosition(searchTile) == &monster)
|
|
dMonster[searchTile.x][searchTile.y] = 0;
|
|
}
|
|
}
|
|
|
|
void M_GetKnockback(Monster &monster)
|
|
{
|
|
Direction dir = Opposite(monster.direction);
|
|
if (!IsRelativeMoveOK(monster, monster.position.old, dir)) {
|
|
return;
|
|
}
|
|
|
|
M_ClearSquares(monster);
|
|
monster.position.old += dir;
|
|
StartMonsterGotHit(monster);
|
|
}
|
|
|
|
void M_StartHit(Monster &monster, int dam)
|
|
{
|
|
PlayEffect(monster, 1);
|
|
|
|
if (IsAnyOf(monster.type().type, MT_SNEAK, MT_STALKER, MT_UNSEEN, MT_ILLWEAV) || dam >> 6 >= monster.level + 3) {
|
|
if (monster.type().type == MT_BLINK) {
|
|
Teleport(monster);
|
|
} else if (IsAnyOf(monster.type().type, MT_NSCAV, MT_BSCAV, MT_WSCAV, MT_YSCAV)
|
|
|| monster.type().type == MT_GRAVEDIG) {
|
|
monster.goalVar1 = MGOAL_NORMAL;
|
|
monster.goalVar2 = 0;
|
|
monster.goalVar3 = 0;
|
|
}
|
|
if (monster.mode != MonsterMode::Petrified) {
|
|
StartMonsterGotHit(monster);
|
|
}
|
|
}
|
|
}
|
|
|
|
void M_StartHit(Monster &monster, int pnum, int dam)
|
|
{
|
|
monster.whoHit |= 1 << pnum;
|
|
if (pnum == MyPlayerId) {
|
|
delta_monster_hp(monster, *MyPlayer);
|
|
NetSendCmdMonDmg(false, monster.getId(), dam);
|
|
}
|
|
if (IsAnyOf(monster.type().type, MT_SNEAK, MT_STALKER, MT_UNSEEN, MT_ILLWEAV) || dam >> 6 >= monster.level + 3) {
|
|
monster.enemy = pnum;
|
|
monster.enemyPosition = Players[pnum].position.future;
|
|
monster.flags &= ~MFLAG_TARGETS_MONSTER;
|
|
monster.direction = GetMonsterDirection(monster);
|
|
}
|
|
|
|
M_StartHit(monster, dam);
|
|
}
|
|
|
|
void StartMonsterDeath(Monster &monster, int pnum, bool sendmsg)
|
|
{
|
|
Direction md = pnum >= 0 ? GetDirection(monster.position.tile, Players[pnum].position.tile) : monster.direction;
|
|
MonsterDeath(monster, pnum, md, sendmsg);
|
|
}
|
|
|
|
void M_StartKill(int monsterId, int pnum)
|
|
{
|
|
assert(monsterId >= 0 && monsterId < MaxMonsters);
|
|
auto &monster = Monsters[monsterId];
|
|
|
|
if (pnum == MyPlayerId) {
|
|
delta_kill_monster(monsterId, monster.position.tile, *MyPlayer);
|
|
if (monsterId != pnum) {
|
|
NetSendCmdLocParam1(false, CMD_MONSTDEATH, monster.position.tile, monsterId);
|
|
} else {
|
|
NetSendCmdLoc(MyPlayerId, false, CMD_KILLGOLEM, monster.position.tile);
|
|
}
|
|
}
|
|
|
|
StartMonsterDeath(monster, pnum, true);
|
|
}
|
|
|
|
void M_SyncStartKill(int monsterId, Point position, int pnum)
|
|
{
|
|
assert(monsterId >= 0 && monsterId < MaxMonsters);
|
|
auto &monster = Monsters[monsterId];
|
|
|
|
if (monster.hitPoints == 0 || monster.mode == MonsterMode::Death) {
|
|
return;
|
|
}
|
|
|
|
if (dMonster[position.x][position.y] == 0) {
|
|
M_ClearSquares(monster);
|
|
monster.position.tile = position;
|
|
monster.position.old = position;
|
|
}
|
|
|
|
StartMonsterDeath(monster, pnum, false);
|
|
}
|
|
|
|
void M_UpdateLeader(int monsterId)
|
|
{
|
|
assert(monsterId >= 0 && monsterId < MaxMonsters);
|
|
auto &monster = Monsters[monsterId];
|
|
|
|
for (int j = 0; j < ActiveMonsterCount; j++) {
|
|
auto &minion = Monsters[ActiveMonsters[j]];
|
|
if (minion.leaderRelation == LeaderRelation::Leashed && minion.leader == monsterId)
|
|
minion.leaderRelation = LeaderRelation::None;
|
|
}
|
|
|
|
if (monster.leaderRelation == LeaderRelation::Leashed) {
|
|
Monsters[monster.leader].packSize--;
|
|
}
|
|
}
|
|
|
|
void DoEnding()
|
|
{
|
|
if (gbIsMultiplayer) {
|
|
SNetLeaveGame(LEAVE_ENDING);
|
|
}
|
|
|
|
music_stop();
|
|
|
|
if (gbIsMultiplayer) {
|
|
SDL_Delay(1000);
|
|
}
|
|
|
|
if (gbIsSpawn)
|
|
return;
|
|
|
|
switch (MyPlayer->_pClass) {
|
|
case HeroClass::Sorcerer:
|
|
case HeroClass::Monk:
|
|
play_movie("gendata\\DiabVic1.smk", false);
|
|
break;
|
|
case HeroClass::Warrior:
|
|
case HeroClass::Barbarian:
|
|
play_movie("gendata\\DiabVic2.smk", false);
|
|
break;
|
|
default:
|
|
play_movie("gendata\\DiabVic3.smk", false);
|
|
break;
|
|
}
|
|
play_movie("gendata\\Diabend.smk", false);
|
|
|
|
bool bMusicOn = gbMusicOn;
|
|
gbMusicOn = true;
|
|
|
|
int musicVolume = sound_get_or_set_music_volume(1);
|
|
sound_get_or_set_music_volume(0);
|
|
|
|
music_start(TMUSIC_CATACOMBS);
|
|
loop_movie = true;
|
|
play_movie("gendata\\loopdend.smk", true);
|
|
loop_movie = false;
|
|
music_stop();
|
|
|
|
sound_get_or_set_music_volume(musicVolume);
|
|
gbMusicOn = bMusicOn;
|
|
}
|
|
|
|
void PrepDoEnding()
|
|
{
|
|
gbSoundOn = sgbSaveSoundOn;
|
|
gbRunGame = false;
|
|
MyPlayerIsDead = false;
|
|
cineflag = true;
|
|
|
|
Player &myPlayer = *MyPlayer;
|
|
|
|
myPlayer.pDiabloKillLevel = std::max(myPlayer.pDiabloKillLevel, static_cast<uint8_t>(sgGameInitInfo.nDifficulty + 1));
|
|
|
|
for (Player &player : Players) {
|
|
player._pmode = PM_QUIT;
|
|
player._pInvincible = true;
|
|
if (gbIsMultiplayer) {
|
|
if (player._pHitPoints >> 6 == 0)
|
|
player._pHitPoints = 64;
|
|
if (player._pMana >> 6 == 0)
|
|
player._pMana = 64;
|
|
}
|
|
}
|
|
}
|
|
|
|
void M_WalkDir(Monster &monster, Direction md)
|
|
{
|
|
int mwi = monster.type().getAnimData(MonsterGraphic::Walk).frames - 1;
|
|
switch (md) {
|
|
case Direction::North:
|
|
WalkNorthwards(monster, 0, -MWVel[mwi][1], -1, -1, Direction::North);
|
|
break;
|
|
case Direction::NorthEast:
|
|
WalkNorthwards(monster, MWVel[mwi][1], -MWVel[mwi][0], 0, -1, Direction::NorthEast);
|
|
break;
|
|
case Direction::East:
|
|
WalkSideways(monster, MWVel[mwi][2], 0, -32, -16, 1, -1, 1, 0, Direction::East);
|
|
break;
|
|
case Direction::SouthEast:
|
|
WalkSouthwards(monster, MWVel[mwi][1], MWVel[mwi][0], -32, -16, 1, 0, Direction::SouthEast);
|
|
break;
|
|
case Direction::South:
|
|
WalkSouthwards(monster, 0, MWVel[mwi][1], 0, -32, 1, 1, Direction::South);
|
|
break;
|
|
case Direction::SouthWest:
|
|
WalkSouthwards(monster, -MWVel[mwi][1], MWVel[mwi][0], 32, -16, 0, 1, Direction::SouthWest);
|
|
break;
|
|
case Direction::West:
|
|
WalkSideways(monster, -MWVel[mwi][2], 0, 32, -16, -1, 1, 0, 1, Direction::West);
|
|
break;
|
|
case Direction::NorthWest:
|
|
WalkNorthwards(monster, -MWVel[mwi][1], -MWVel[mwi][0], -1, 0, Direction::NorthWest);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void GolumAi(int monsterId)
|
|
{
|
|
assert(monsterId >= 0 && monsterId < MAX_PLRS);
|
|
auto &golem = Monsters[monsterId];
|
|
|
|
if (golem.position.tile.x == 1 && golem.position.tile.y == 0) {
|
|
return;
|
|
}
|
|
|
|
if (IsAnyOf(golem.mode, MonsterMode::Death, MonsterMode::SpecialStand) || golem.isWalking()) {
|
|
return;
|
|
}
|
|
|
|
if ((golem.flags & MFLAG_TARGETS_MONSTER) == 0)
|
|
UpdateEnemy(golem);
|
|
|
|
if (golem.mode == MonsterMode::MeleeAttack) {
|
|
return;
|
|
}
|
|
|
|
if ((golem.flags & MFLAG_NO_ENEMY) == 0) {
|
|
auto &enemy = Monsters[golem.enemy];
|
|
int mex = golem.position.tile.x - enemy.position.future.x;
|
|
int mey = golem.position.tile.y - enemy.position.future.y;
|
|
golem.direction = GetDirection(golem.position.tile, enemy.position.tile);
|
|
if (abs(mex) < 2 && abs(mey) < 2) {
|
|
golem.enemyPosition = enemy.position.tile;
|
|
if (enemy.activeForTicks == 0) {
|
|
enemy.activeForTicks = UINT8_MAX;
|
|
enemy.position.last = golem.position.tile;
|
|
for (int j = 0; j < 5; j++) {
|
|
for (int k = 0; k < 5; k++) {
|
|
int enemyId = dMonster[golem.position.tile.x + k - 2][golem.position.tile.y + j - 2]; // BUGFIX: Check if indexes are between 0 and 112
|
|
if (enemyId > 0)
|
|
Monsters[enemyId - 1].activeForTicks = UINT8_MAX; // BUGFIX: should be `Monsters[enemy-1]`, not Monsters[enemy]. (fixed)
|
|
}
|
|
}
|
|
}
|
|
StartAttack(golem);
|
|
return;
|
|
}
|
|
if (AiPlanPath(monsterId))
|
|
return;
|
|
}
|
|
|
|
golem.pathCount++;
|
|
if (golem.pathCount > 8)
|
|
golem.pathCount = 5;
|
|
|
|
if (RandomWalk(monsterId, Players[monsterId]._pdir))
|
|
return;
|
|
|
|
Direction md = Left(golem.direction);
|
|
bool ok = false;
|
|
for (int j = 0; j < 8 && !ok; j++) {
|
|
md = Right(md);
|
|
ok = DirOK(monsterId, md);
|
|
}
|
|
if (ok)
|
|
M_WalkDir(golem, md);
|
|
}
|
|
|
|
void DeleteMonsterList()
|
|
{
|
|
for (int i = 0; i < MAX_PLRS; i++) {
|
|
auto &golem = Monsters[i];
|
|
if (!golem.isInvalid)
|
|
continue;
|
|
|
|
golem.position.tile = GolemHoldingCell;
|
|
golem.position.future = { 0, 0 };
|
|
golem.position.old = { 0, 0 };
|
|
golem.isInvalid = false;
|
|
}
|
|
|
|
for (int i = MAX_PLRS; i < ActiveMonsterCount;) {
|
|
if (Monsters[ActiveMonsters[i]].isInvalid) {
|
|
if (pcursmonst == ActiveMonsters[i]) // Unselect monster if player highlighted it
|
|
pcursmonst = -1;
|
|
DeleteMonster(i);
|
|
} else {
|
|
i++;
|
|
}
|
|
}
|
|
}
|
|
|
|
void ProcessMonsters()
|
|
{
|
|
DeleteMonsterList();
|
|
|
|
assert(ActiveMonsterCount >= 0 && ActiveMonsterCount <= MaxMonsters);
|
|
for (int i = 0; i < ActiveMonsterCount; i++) {
|
|
int monsterId = ActiveMonsters[i];
|
|
auto &monster = Monsters[monsterId];
|
|
FollowTheLeader(monster);
|
|
bool raflag = false;
|
|
if (gbIsMultiplayer) {
|
|
SetRndSeed(monster.aiSeed);
|
|
monster.aiSeed = AdvanceRndSeed();
|
|
}
|
|
if ((monster.flags & MFLAG_NOHEAL) == 0 && monster.hitPoints < monster.maxHitPoints && monster.hitPoints >> 6 > 0) {
|
|
if (monster.level > 1) {
|
|
monster.hitPoints += monster.level / 2;
|
|
} else {
|
|
monster.hitPoints += monster.level;
|
|
}
|
|
monster.hitPoints = std::min(monster.hitPoints, monster.maxHitPoints); // prevent going over max HP with part of a single regen tick
|
|
}
|
|
|
|
if (IsTileVisible(monster.position.tile) && monster.activeForTicks == 0) {
|
|
if (monster.type().type == MT_CLEAVER) {
|
|
PlaySFX(USFX_CLEAVER);
|
|
}
|
|
if (monster.type().type == MT_NAKRUL) {
|
|
if (sgGameInitInfo.bCowQuest != 0) {
|
|
PlaySFX(USFX_NAKRUL6);
|
|
} else {
|
|
if (IsUberRoomOpened)
|
|
PlaySFX(USFX_NAKRUL4);
|
|
else
|
|
PlaySFX(USFX_NAKRUL5);
|
|
}
|
|
}
|
|
if (monster.type().type == MT_DEFILER)
|
|
PlaySFX(USFX_DEFILER8);
|
|
UpdateEnemy(monster);
|
|
}
|
|
|
|
if ((monster.flags & MFLAG_TARGETS_MONSTER) != 0) {
|
|
assert(monster.enemy >= 0 && monster.enemy < MaxMonsters);
|
|
monster.position.last = Monsters[monster.enemy].position.future;
|
|
monster.enemyPosition = monster.position.last;
|
|
} else {
|
|
assert(monster.enemy >= 0 && monster.enemy < MAX_PLRS);
|
|
Player &player = Players[monster.enemy];
|
|
monster.enemyPosition = player.position.future;
|
|
if (IsTileVisible(monster.position.tile)) {
|
|
monster.activeForTicks = UINT8_MAX;
|
|
monster.position.last = player.position.future;
|
|
} else if (monster.activeForTicks != 0 && monster.type().type != MT_DIABLO) {
|
|
monster.activeForTicks--;
|
|
}
|
|
}
|
|
do {
|
|
if ((monster.flags & MFLAG_SEARCH) == 0 || !AiPlanPath(monsterId)) {
|
|
AiProc[monster.ai](monsterId);
|
|
}
|
|
switch (monster.mode) {
|
|
case MonsterMode::Stand:
|
|
raflag = MonsterIdle(monster);
|
|
break;
|
|
case MonsterMode::MoveNorthwards:
|
|
case MonsterMode::MoveSouthwards:
|
|
case MonsterMode::MoveSideways:
|
|
raflag = MonsterWalk(monster, monster.mode);
|
|
break;
|
|
case MonsterMode::MeleeAttack:
|
|
raflag = MonsterAttack(monsterId);
|
|
break;
|
|
case MonsterMode::HitRecovery:
|
|
raflag = MonsterGotHit(monster);
|
|
break;
|
|
case MonsterMode::Death:
|
|
raflag = MonsterDeath(monsterId);
|
|
break;
|
|
case MonsterMode::SpecialMeleeAttack:
|
|
raflag = MonsterSpecialAttack(monsterId);
|
|
break;
|
|
case MonsterMode::FadeIn:
|
|
raflag = MonsterFadein(monster);
|
|
break;
|
|
case MonsterMode::FadeOut:
|
|
raflag = MonsterFadeout(monster);
|
|
break;
|
|
case MonsterMode::RangedAttack:
|
|
raflag = MonsterRangedAttack(monster);
|
|
break;
|
|
case MonsterMode::SpecialStand:
|
|
raflag = MonsterSpecialStand(monster);
|
|
break;
|
|
case MonsterMode::SpecialRangedAttack:
|
|
raflag = MonsterRangedSpecialAttack(monsterId);
|
|
break;
|
|
case MonsterMode::Delay:
|
|
raflag = MonsterDelay(monster);
|
|
break;
|
|
case MonsterMode::Charge:
|
|
raflag = false;
|
|
break;
|
|
case MonsterMode::Petrified:
|
|
raflag = MonsterPetrified(monster);
|
|
break;
|
|
case MonsterMode::Heal:
|
|
raflag = MonsterHeal(monster);
|
|
break;
|
|
case MonsterMode::Talk:
|
|
raflag = MonsterTalk(monster);
|
|
break;
|
|
}
|
|
if (raflag) {
|
|
GroupUnity(monster);
|
|
}
|
|
} while (raflag);
|
|
if (monster.mode != MonsterMode::Petrified && (monster.flags & MFLAG_ALLOW_SPECIAL) == 0) {
|
|
monster.animInfo.processAnimation((monster.flags & MFLAG_LOCK_ANIMATION) != 0);
|
|
}
|
|
}
|
|
|
|
DeleteMonsterList();
|
|
}
|
|
|
|
void FreeMonsters()
|
|
{
|
|
for (int i = 0; i < LevelMonsterTypeCount; i++) {
|
|
LevelMonsterTypes[i].animData = nullptr;
|
|
}
|
|
}
|
|
|
|
bool DirOK(int monsterId, Direction mdir)
|
|
{
|
|
assert(monsterId >= 0 && monsterId < MaxMonsters);
|
|
auto &monster = Monsters[monsterId];
|
|
Point position = monster.position.tile;
|
|
Point futurePosition = position + mdir;
|
|
if (!IsRelativeMoveOK(monster, position, mdir))
|
|
return false;
|
|
if (monster.leaderRelation == LeaderRelation::Leashed) {
|
|
return futurePosition.WalkingDistance(Monsters[monster.leader].position.future) < 4;
|
|
}
|
|
if (monster.uniqType == 0 || UniqueMonstersData[monster.uniqType - 1].monsterPack != UniqueMonsterPack::Leashed)
|
|
return true;
|
|
int mcount = 0;
|
|
for (int x = futurePosition.x - 3; x <= futurePosition.x + 3; x++) {
|
|
for (int y = futurePosition.y - 3; y <= futurePosition.y + 3; y++) {
|
|
if (!InDungeonBounds({ x, y }))
|
|
continue;
|
|
int mi = dMonster[x][y];
|
|
if (mi <= 0)
|
|
continue;
|
|
|
|
auto &minion = Monsters[mi - 1];
|
|
if (minion.leaderRelation == LeaderRelation::Leashed && minion.leader == monsterId) {
|
|
mcount++;
|
|
}
|
|
}
|
|
}
|
|
return mcount == monster.packSize;
|
|
}
|
|
|
|
bool PosOkMissile(Point position)
|
|
{
|
|
return !TileHasAny(dPiece[position.x][position.y], TileProperties::BlockMissile);
|
|
}
|
|
|
|
bool LineClearMissile(Point startPoint, Point endPoint)
|
|
{
|
|
return LineClear(PosOkMissile, startPoint, endPoint);
|
|
}
|
|
|
|
bool LineClear(const std::function<bool(Point)> &clear, Point startPoint, Point endPoint)
|
|
{
|
|
Point position = startPoint;
|
|
|
|
int dx = endPoint.x - position.x;
|
|
int dy = endPoint.y - position.y;
|
|
if (abs(dx) > abs(dy)) {
|
|
if (dx < 0) {
|
|
std::swap(position, endPoint);
|
|
dx = -dx;
|
|
dy = -dy;
|
|
}
|
|
int d;
|
|
int yincD;
|
|
int dincD;
|
|
int dincH;
|
|
if (dy > 0) {
|
|
d = 2 * dy - dx;
|
|
dincD = 2 * dy;
|
|
dincH = 2 * (dy - dx);
|
|
yincD = 1;
|
|
} else {
|
|
d = 2 * dy + dx;
|
|
dincD = 2 * dy;
|
|
dincH = 2 * (dx + dy);
|
|
yincD = -1;
|
|
}
|
|
bool done = false;
|
|
while (!done && position != endPoint) {
|
|
if ((d <= 0) ^ (yincD < 0)) {
|
|
d += dincD;
|
|
} else {
|
|
d += dincH;
|
|
position.y += yincD;
|
|
}
|
|
position.x++;
|
|
done = position != startPoint && !clear(position);
|
|
}
|
|
} else {
|
|
if (dy < 0) {
|
|
std::swap(position, endPoint);
|
|
dy = -dy;
|
|
dx = -dx;
|
|
}
|
|
int d;
|
|
int xincD;
|
|
int dincD;
|
|
int dincH;
|
|
if (dx > 0) {
|
|
d = 2 * dx - dy;
|
|
dincD = 2 * dx;
|
|
dincH = 2 * (dx - dy);
|
|
xincD = 1;
|
|
} else {
|
|
d = 2 * dx + dy;
|
|
dincD = 2 * dx;
|
|
dincH = 2 * (dy + dx);
|
|
xincD = -1;
|
|
}
|
|
bool done = false;
|
|
while (!done && position != endPoint) {
|
|
if ((d <= 0) ^ (xincD < 0)) {
|
|
d += dincD;
|
|
} else {
|
|
d += dincH;
|
|
position.x += xincD;
|
|
}
|
|
position.y++;
|
|
done = position != startPoint && !clear(position);
|
|
}
|
|
}
|
|
return position == endPoint;
|
|
}
|
|
|
|
void SyncMonsterAnim(Monster &monster)
|
|
{
|
|
#ifdef _DEBUG
|
|
// fix for saves with debug monsters having type originally not on the level
|
|
if (LevelMonsterTypes[monster.levelType].data == nullptr) {
|
|
InitMonsterGFX(monster.levelType);
|
|
LevelMonsterTypes[monster.levelType].corpseId = 1;
|
|
}
|
|
#endif
|
|
if (monster.uniqType != 0)
|
|
monster.name = pgettext("monster", UniqueMonstersData[monster.uniqType - 1].mName).data();
|
|
else
|
|
monster.name = pgettext("monster", monster.data().mName).data();
|
|
|
|
if (monster.uniqType != 0)
|
|
InitTRNForUniqueMonster(monster);
|
|
|
|
MonsterGraphic graphic = MonsterGraphic::Stand;
|
|
|
|
switch (monster.mode) {
|
|
case MonsterMode::Stand:
|
|
case MonsterMode::Delay:
|
|
case MonsterMode::Talk:
|
|
break;
|
|
case MonsterMode::MoveNorthwards:
|
|
case MonsterMode::MoveSouthwards:
|
|
case MonsterMode::MoveSideways:
|
|
graphic = MonsterGraphic::Walk;
|
|
break;
|
|
case MonsterMode::MeleeAttack:
|
|
case MonsterMode::RangedAttack:
|
|
graphic = MonsterGraphic::Attack;
|
|
break;
|
|
case MonsterMode::HitRecovery:
|
|
graphic = MonsterGraphic::GotHit;
|
|
break;
|
|
case MonsterMode::Death:
|
|
graphic = MonsterGraphic::Death;
|
|
break;
|
|
case MonsterMode::SpecialMeleeAttack:
|
|
case MonsterMode::FadeIn:
|
|
case MonsterMode::FadeOut:
|
|
case MonsterMode::SpecialStand:
|
|
case MonsterMode::SpecialRangedAttack:
|
|
case MonsterMode::Heal:
|
|
graphic = MonsterGraphic::Special;
|
|
break;
|
|
case MonsterMode::Charge:
|
|
graphic = MonsterGraphic::Attack;
|
|
monster.animInfo.currentFrame = 0;
|
|
break;
|
|
default:
|
|
monster.animInfo.currentFrame = 0;
|
|
break;
|
|
}
|
|
|
|
monster.changeAnimationData(graphic);
|
|
}
|
|
|
|
void M_FallenFear(Point position)
|
|
{
|
|
const Rectangle fearArea = Rectangle { position, 4 };
|
|
for (const Point tile : PointsInRectangleRange { fearArea }) {
|
|
if (!InDungeonBounds(tile))
|
|
continue;
|
|
int m = dMonster[tile.x][tile.y];
|
|
if (m == 0)
|
|
continue;
|
|
Monster &monster = Monsters[abs(m) - 1];
|
|
if (monster.ai != AI_FALLEN || monster.hitPoints >> 6 <= 0)
|
|
continue;
|
|
|
|
int runDistance = std::max((8 - monster.data().mLevel), 2);
|
|
monster.goalVar1 = MGOAL_RETREAT;
|
|
monster.goalVar2 = runDistance;
|
|
monster.goalVar3 = static_cast<int>(GetDirection(position, monster.position.tile));
|
|
}
|
|
}
|
|
|
|
void PrintMonstHistory(int mt)
|
|
{
|
|
if (*sgOptions.Gameplay.showMonsterType) {
|
|
AddPanelString(fmt::format(fmt::runtime(_("Type: {:s} Kills: {:d}")), GetMonsterTypeText(MonstersData[mt]), MonsterKillCounts[mt]));
|
|
} else {
|
|
AddPanelString(fmt::format(fmt::runtime(_("Total kills: {:d}")), MonsterKillCounts[mt]));
|
|
}
|
|
|
|
if (MonsterKillCounts[mt] >= 30) {
|
|
int minHP = MonstersData[mt].mMinHP;
|
|
int maxHP = MonstersData[mt].mMaxHP;
|
|
if (!gbIsHellfire && mt == MT_DIABLO) {
|
|
minHP /= 2;
|
|
maxHP /= 2;
|
|
}
|
|
if (!gbIsMultiplayer) {
|
|
minHP /= 2;
|
|
maxHP /= 2;
|
|
}
|
|
if (minHP < 1)
|
|
minHP = 1;
|
|
if (maxHP < 1)
|
|
maxHP = 1;
|
|
|
|
int hpBonusNightmare = 1;
|
|
int hpBonusHell = 3;
|
|
if (gbIsHellfire) {
|
|
hpBonusNightmare = (!gbIsMultiplayer ? 50 : 100);
|
|
hpBonusHell = (!gbIsMultiplayer ? 100 : 200);
|
|
}
|
|
if (sgGameInitInfo.nDifficulty == DIFF_NIGHTMARE) {
|
|
minHP = 3 * minHP + hpBonusNightmare;
|
|
maxHP = 3 * maxHP + hpBonusNightmare;
|
|
} else if (sgGameInitInfo.nDifficulty == DIFF_HELL) {
|
|
minHP = 4 * minHP + hpBonusHell;
|
|
maxHP = 4 * maxHP + hpBonusHell;
|
|
}
|
|
AddPanelString(fmt::format(fmt::runtime(_("Hit Points: {:d}-{:d}")), minHP, maxHP));
|
|
}
|
|
if (MonsterKillCounts[mt] >= 15) {
|
|
int res = (sgGameInitInfo.nDifficulty != DIFF_HELL) ? MonstersData[mt].mMagicRes : MonstersData[mt].mMagicRes2;
|
|
if ((res & (RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMMUNE_MAGIC | IMMUNE_FIRE | IMMUNE_LIGHTNING)) == 0) {
|
|
AddPanelString(_("No magic resistance"));
|
|
} else {
|
|
if ((res & (RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING)) != 0) {
|
|
std::string resists = std::string(_("Resists:"));
|
|
if ((res & RESIST_MAGIC) != 0)
|
|
AppendStrView(resists, _(" Magic"));
|
|
if ((res & RESIST_FIRE) != 0)
|
|
AppendStrView(resists, _(" Fire"));
|
|
if ((res & RESIST_LIGHTNING) != 0)
|
|
AppendStrView(resists, _(" Lightning"));
|
|
AddPanelString(resists);
|
|
}
|
|
if ((res & (IMMUNE_MAGIC | IMMUNE_FIRE | IMMUNE_LIGHTNING)) != 0) {
|
|
std::string immune = std::string(_("Immune:"));
|
|
if ((res & IMMUNE_MAGIC) != 0)
|
|
AppendStrView(immune, _(" Magic"));
|
|
if ((res & IMMUNE_FIRE) != 0)
|
|
AppendStrView(immune, _(" Fire"));
|
|
if ((res & IMMUNE_LIGHTNING) != 0)
|
|
AppendStrView(immune, _(" Lightning"));
|
|
AddPanelString(immune);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void PrintUniqueHistory()
|
|
{
|
|
auto &monster = Monsters[pcursmonst];
|
|
if (*sgOptions.Gameplay.showMonsterType) {
|
|
AddPanelString(fmt::format(fmt::runtime(_("Type: {:s}")), GetMonsterTypeText(monster.data())));
|
|
}
|
|
|
|
int res = monster.magicResistance & (RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMMUNE_MAGIC | IMMUNE_FIRE | IMMUNE_LIGHTNING);
|
|
if (res == 0) {
|
|
AddPanelString(_("No resistances"));
|
|
AddPanelString(_("No Immunities"));
|
|
} else {
|
|
if ((res & (RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING)) != 0)
|
|
AddPanelString(_("Some Magic Resistances"));
|
|
else
|
|
AddPanelString(_("No resistances"));
|
|
if ((res & (IMMUNE_MAGIC | IMMUNE_FIRE | IMMUNE_LIGHTNING)) != 0) {
|
|
AddPanelString(_("Some Magic Immunities"));
|
|
} else {
|
|
AddPanelString(_("No Immunities"));
|
|
}
|
|
}
|
|
}
|
|
|
|
void PlayEffect(Monster &monster, int mode)
|
|
{
|
|
if (MyPlayer->pLvlLoad != 0) {
|
|
return;
|
|
}
|
|
|
|
int sndIdx = GenerateRnd(2);
|
|
if (!gbSndInited || !gbSoundOn || gbBufferMsgs != 0) {
|
|
return;
|
|
}
|
|
|
|
int mi = monster.levelType;
|
|
TSnd *snd = LevelMonsterTypes[mi].sounds[mode][sndIdx].get();
|
|
if (snd == nullptr || snd->isPlaying()) {
|
|
return;
|
|
}
|
|
|
|
int lVolume = 0;
|
|
int lPan = 0;
|
|
if (!CalculateSoundPosition(monster.position.tile, &lVolume, &lPan))
|
|
return;
|
|
|
|
snd_play_snd(snd, lVolume, lPan);
|
|
}
|
|
|
|
void MissToMonst(Missile &missile, Point position)
|
|
{
|
|
int monsterId = missile._misource;
|
|
|
|
assert(monsterId >= 0 && monsterId < MaxMonsters);
|
|
auto &monster = Monsters[monsterId];
|
|
|
|
Point oldPosition = missile.position.tile;
|
|
dMonster[position.x][position.y] = monsterId + 1;
|
|
monster.direction = static_cast<Direction>(missile._mimfnum);
|
|
monster.position.tile = position;
|
|
M_StartStand(monster, monster.direction);
|
|
if ((monster.flags & MFLAG_TARGETS_MONSTER) == 0)
|
|
M_StartHit(monster, 0);
|
|
else
|
|
HitMonster(monsterId, 0);
|
|
|
|
if (monster.type().type == MT_GLOOM)
|
|
return;
|
|
|
|
if ((monster.flags & MFLAG_TARGETS_MONSTER) == 0) {
|
|
if (dPlayer[oldPosition.x][oldPosition.y] <= 0)
|
|
return;
|
|
|
|
int pnum = dPlayer[oldPosition.x][oldPosition.y] - 1;
|
|
MonsterAttackPlayer(monsterId, pnum, 500, monster.minDamage2, monster.maxDamage2);
|
|
|
|
if (IsAnyOf(monster.type().type, MT_NSNAKE, MT_RSNAKE, MT_BSNAKE, MT_GSNAKE))
|
|
return;
|
|
|
|
Player &player = Players[pnum];
|
|
if (player._pmode != PM_GOTHIT && player._pmode != PM_DEATH)
|
|
StartPlrHit(pnum, 0, true);
|
|
Point newPosition = oldPosition + monster.direction;
|
|
if (PosOkPlayer(player, newPosition)) {
|
|
player.position.tile = newPosition;
|
|
FixPlayerLocation(player, player._pdir);
|
|
FixPlrWalkTags(pnum);
|
|
dPlayer[newPosition.x][newPosition.y] = pnum + 1;
|
|
SetPlayerOld(player);
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (dMonster[oldPosition.x][oldPosition.y] <= 0)
|
|
return;
|
|
|
|
int mid = dMonster[oldPosition.x][oldPosition.y] - 1;
|
|
MonsterAttackMonster(monsterId, mid, 500, monster.minDamage2, monster.maxDamage2);
|
|
|
|
if (IsAnyOf(monster.type().type, MT_NSNAKE, MT_RSNAKE, MT_BSNAKE, MT_GSNAKE))
|
|
return;
|
|
|
|
Point newPosition = oldPosition + monster.direction;
|
|
if (IsTileAvailable(Monsters[mid], newPosition)) {
|
|
monsterId = dMonster[oldPosition.x][oldPosition.y];
|
|
dMonster[newPosition.x][newPosition.y] = monsterId;
|
|
dMonster[oldPosition.x][oldPosition.y] = 0;
|
|
monsterId--;
|
|
monster.position.tile = newPosition;
|
|
monster.position.future = newPosition;
|
|
}
|
|
}
|
|
|
|
Monster *MonsterAtPosition(Point position)
|
|
{
|
|
if (!InDungeonBounds(position)) {
|
|
return nullptr;
|
|
}
|
|
|
|
auto monsterId = dMonster[position.x][position.y];
|
|
|
|
if (monsterId != 0) {
|
|
return &Monsters[abs(monsterId) - 1];
|
|
}
|
|
|
|
// nothing at this position, return a nullptr
|
|
return nullptr;
|
|
}
|
|
|
|
bool IsTileAvailable(const Monster &monster, Point position)
|
|
{
|
|
if (!IsTileAvailable(position))
|
|
return false;
|
|
|
|
return IsTileSafe(monster, position);
|
|
}
|
|
|
|
bool IsSkel(_monster_id mt)
|
|
{
|
|
return std::find(std::begin(SkeletonTypes), std::end(SkeletonTypes), mt) != std::end(SkeletonTypes);
|
|
}
|
|
|
|
bool IsGoat(_monster_id mt)
|
|
{
|
|
return IsAnyOf(mt,
|
|
MT_NGOATMC, MT_BGOATMC, MT_RGOATMC, MT_GGOATMC,
|
|
MT_NGOATBW, MT_BGOATBW, MT_RGOATBW, MT_GGOATBW);
|
|
}
|
|
|
|
bool SpawnSkeleton(Monster *monster, Point position)
|
|
{
|
|
if (monster == nullptr)
|
|
return false;
|
|
|
|
if (IsTileAvailable(position)) {
|
|
Direction dir = GetDirection(position, position); // TODO useless calculation
|
|
ActivateSpawn(*monster, position, dir);
|
|
return true;
|
|
}
|
|
|
|
bool monstok[3][3];
|
|
|
|
bool savail = false;
|
|
int yy = 0;
|
|
for (int j = position.y - 1; j <= position.y + 1; j++) {
|
|
int xx = 0;
|
|
for (int k = position.x - 1; k <= position.x + 1; k++) {
|
|
monstok[xx][yy] = IsTileAvailable({ k, j });
|
|
savail = savail || monstok[xx][yy];
|
|
xx++;
|
|
}
|
|
yy++;
|
|
}
|
|
if (!savail) {
|
|
return false;
|
|
}
|
|
|
|
int rs = GenerateRnd(15) + 1;
|
|
int x2 = 0;
|
|
int y2 = 0;
|
|
while (rs > 0) {
|
|
if (monstok[x2][y2])
|
|
rs--;
|
|
if (rs > 0) {
|
|
x2++;
|
|
if (x2 == 3) {
|
|
x2 = 0;
|
|
y2++;
|
|
if (y2 == 3)
|
|
y2 = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
Point spawn = position + Displacement { x2 - 1, y2 - 1 };
|
|
Direction dir = GetDirection(spawn, position);
|
|
ActivateSpawn(*monster, spawn, dir);
|
|
|
|
return true;
|
|
}
|
|
|
|
Monster *PreSpawnSkeleton()
|
|
{
|
|
Monster *skeleton = AddSkeleton({ 0, 0 }, Direction::South, false);
|
|
if (skeleton != nullptr)
|
|
M_StartStand(*skeleton, Direction::South);
|
|
|
|
return skeleton;
|
|
}
|
|
|
|
void TalktoMonster(Monster &monster)
|
|
{
|
|
Player &player = Players[monster.enemy];
|
|
monster.mode = MonsterMode::Talk;
|
|
if (monster.ai != AI_SNOTSPIL && monster.ai != AI_LACHDAN) {
|
|
return;
|
|
}
|
|
|
|
if (Quests[Q_LTBANNER].IsAvailable() && Quests[Q_LTBANNER]._qvar1 == 2) {
|
|
if (RemoveInventoryItemById(player, IDI_BANNER)) {
|
|
Quests[Q_LTBANNER]._qactive = QUEST_DONE;
|
|
monster.talkMsg = TEXT_BANNER12;
|
|
monster.goal = MGOAL_INQUIRING;
|
|
}
|
|
}
|
|
if (Quests[Q_VEIL].IsAvailable() && monster.talkMsg >= TEXT_VEIL9) {
|
|
if (RemoveInventoryItemById(player, IDI_GLDNELIX)) {
|
|
monster.talkMsg = TEXT_VEIL11;
|
|
monster.goal = MGOAL_INQUIRING;
|
|
}
|
|
}
|
|
}
|
|
|
|
void SpawnGolem(int id, Point position, Missile &missile)
|
|
{
|
|
assert(id >= 0 && id < MAX_PLRS);
|
|
Player &player = Players[id];
|
|
auto &golem = Monsters[id];
|
|
|
|
dMonster[position.x][position.y] = id + 1;
|
|
golem.position.tile = position;
|
|
golem.position.future = position;
|
|
golem.position.old = position;
|
|
golem.pathCount = 0;
|
|
golem.maxHitPoints = 2 * (320 * missile._mispllvl + player._pMaxMana / 3);
|
|
golem.hitPoints = golem.maxHitPoints;
|
|
golem.armorClass = 25;
|
|
golem.hit = 5 * (missile._mispllvl + 8) + 2 * player._pLevel;
|
|
golem.minDamage = 2 * (missile._mispllvl + 4);
|
|
golem.maxDamage = 2 * (missile._mispllvl + 8);
|
|
golem.flags |= MFLAG_GOLEM;
|
|
StartSpecialStand(golem, Direction::South);
|
|
UpdateEnemy(golem);
|
|
if (id == MyPlayerId) {
|
|
NetSendCmdGolem(
|
|
golem.position.tile.x,
|
|
golem.position.tile.y,
|
|
golem.direction,
|
|
golem.enemy,
|
|
golem.hitPoints,
|
|
GetLevelForMultiplayer(player));
|
|
}
|
|
}
|
|
|
|
bool CanTalkToMonst(const Monster &monster)
|
|
{
|
|
return IsAnyOf(monster.goal, MGOAL_INQUIRING, MGOAL_TALKING);
|
|
}
|
|
|
|
int encode_enemy(Monster &monster)
|
|
{
|
|
if ((monster.flags & MFLAG_TARGETS_MONSTER) != 0)
|
|
return monster.enemy + MAX_PLRS;
|
|
|
|
return monster.enemy;
|
|
}
|
|
|
|
void decode_enemy(Monster &monster, int enemyId)
|
|
{
|
|
if (enemyId < MAX_PLRS) {
|
|
monster.flags &= ~MFLAG_TARGETS_MONSTER;
|
|
monster.enemy = enemyId;
|
|
monster.enemyPosition = Players[enemyId].position.future;
|
|
} else {
|
|
monster.flags |= MFLAG_TARGETS_MONSTER;
|
|
enemyId -= MAX_PLRS;
|
|
monster.enemy = enemyId;
|
|
monster.enemyPosition = Monsters[enemyId].position.future;
|
|
}
|
|
}
|
|
|
|
[[nodiscard]] size_t Monster::getId() const
|
|
{
|
|
return std::distance<const Monster *>(&Monsters[0], this);
|
|
}
|
|
|
|
void Monster::checkStandAnimationIsLoaded(Direction mdir)
|
|
{
|
|
if (IsAnyOf(mode, MonsterMode::Stand, MonsterMode::Talk)) {
|
|
direction = mdir;
|
|
changeAnimationData(MonsterGraphic::Stand);
|
|
}
|
|
}
|
|
|
|
void Monster::petrify()
|
|
{
|
|
mode = MonsterMode::Petrified;
|
|
animInfo.isPetrified = true;
|
|
}
|
|
|
|
bool Monster::isWalking() const
|
|
{
|
|
switch (mode) {
|
|
case MonsterMode::MoveNorthwards:
|
|
case MonsterMode::MoveSouthwards:
|
|
case MonsterMode::MoveSideways:
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bool Monster::isImmune(missile_id missileType) const
|
|
{
|
|
missile_resistance missileElement = MissilesData[missileType].mResist;
|
|
|
|
if (((magicResistance & IMMUNE_MAGIC) != 0 && missileElement == MISR_MAGIC)
|
|
|| ((magicResistance & IMMUNE_FIRE) != 0 && missileElement == MISR_FIRE)
|
|
|| ((magicResistance & IMMUNE_LIGHTNING) != 0 && missileElement == MISR_LIGHTNING)
|
|
|| ((magicResistance & IMMUNE_ACID) != 0 && missileElement == MISR_ACID))
|
|
return true;
|
|
if (missileType == MIS_HBOLT && type().type != MT_DIABLO && data().mMonstClass != MonsterClass::Undead)
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
bool Monster::isResistant(missile_id missileType) const
|
|
{
|
|
missile_resistance missileElement = MissilesData[missileType].mResist;
|
|
|
|
if (((magicResistance & RESIST_MAGIC) != 0 && missileElement == MISR_MAGIC)
|
|
|| ((magicResistance & RESIST_FIRE) != 0 && missileElement == MISR_FIRE)
|
|
|| ((magicResistance & RESIST_LIGHTNING) != 0 && missileElement == MISR_LIGHTNING))
|
|
return true;
|
|
if (gbIsHellfire && missileType == MIS_HBOLT && IsAnyOf(type().type, MT_DIABLO, MT_BONEDEMN))
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
bool Monster::isPossibleToHit() const
|
|
{
|
|
return !(hitPoints >> 6 <= 0
|
|
|| talkMsg != TEXT_NONE
|
|
|| (type().type == MT_ILLWEAV && goalVar1 == MGOAL_RETREAT)
|
|
|| mode == MonsterMode::Charge
|
|
|| (IsAnyOf(type().type, MT_COUNSLR, MT_MAGISTR, MT_CABALIST, MT_ADVOCATE) && goalVar1 != MGOAL_NORMAL));
|
|
}
|
|
|
|
bool Monster::tryLiftGargoyle()
|
|
{
|
|
if (ai == AI_GARG && (flags & MFLAG_ALLOW_SPECIAL) != 0) {
|
|
flags &= ~MFLAG_ALLOW_SPECIAL;
|
|
mode = MonsterMode::SpecialMeleeAttack;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
} // namespace devilution
|