Files
2026-11-03 02:22:25 +03:00

33 lines
693 B
C++

#ifndef GC2D_HELP_ACTOR_HPP
#define GC2D_HELP_ACTOR_HPP
#include <Strategic/HitActor.hpp>
class TLiveActor;
class THelpActor : public THitActor {
public:
THelpActor(const char* = "バルーンヘルプ");
virtual void load(JSUMemoryInputStream& stream);
virtual void loadAfter();
virtual void perform(u32 cue, JDrama::TGraphics* graphics);
virtual bool check();
int getHelpID();
public:
/* 0x68 */ u32 unk68;
/* 0x6C */ const char* unk6C;
/* 0x70 */ TLiveActor* unk70; // type is a guess
/* 0x74 */ bool unk74;
};
class TSwitchHelpActor : public THelpActor {
public:
TSwitchHelpActor(const char* name = "スイッチバルーンヘルプ");
virtual bool check();
};
#endif