Files
2026-11-03 02:22:25 +03:00

25 lines
570 B
C++

#ifndef MAP_MAP_DRAW_HPP
#define MAP_MAP_DRAW_HPP
#include <JSystem/JDrama/JDRViewObj.hpp>
struct ResTIMG;
// Seems to be the thing that draws the "overlay" on top of the screen whenever
// camera enters a wall
class TMapDrawWall : public JDrama::TViewObj {
public:
TMapDrawWall(const char* name = "カメラ食い込み壁");
virtual ~TMapDrawWall() { }
virtual void load(JSUMemoryInputStream& stream);
virtual void perform(u32 cue, JDrama::TGraphics* graphics);
public:
/* 0x10 */ ResTIMG* unk10;
/* 0x14 */ GXColor unk14;
/* 0x18 */ int unk18;
};
#endif