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25 lines
570 B
C++
25 lines
570 B
C++
#ifndef MAP_MAP_DRAW_HPP
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#define MAP_MAP_DRAW_HPP
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#include <JSystem/JDrama/JDRViewObj.hpp>
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struct ResTIMG;
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// Seems to be the thing that draws the "overlay" on top of the screen whenever
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// camera enters a wall
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class TMapDrawWall : public JDrama::TViewObj {
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public:
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TMapDrawWall(const char* name = "カメラ食い込み壁");
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virtual ~TMapDrawWall() { }
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virtual void load(JSUMemoryInputStream& stream);
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virtual void perform(u32 cue, JDrama::TGraphics* graphics);
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public:
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/* 0x10 */ ResTIMG* unk10;
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/* 0x14 */ GXColor unk14;
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/* 0x18 */ int unk18;
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};
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#endif
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