# Translation of dolphin-emu.pot to LANGUAGE
# Copyright (C) 2003-2013
# This file is distributed under the same license as the Dolphin Emulator package.
#
# Translators:
# Antonio Hernandez <antonio.hernandez.uk@gmail.com>, 2020
# BentoCore <ncardenascota@gmail.com>, 2020
# Borja <borja.tala95@gmail.com>, 2015
# Daniel León <danileon95@gmail.com>, 2020
# Dario_ff <dariosamo@gmail.com>, 2011
# Petiso_Carambanal <diegoae@gmail.com>, 2013-2017,2020-2025
# Diego Fernando <dfersd@yahoo.com>, 2013
# Erik Fargas <efargaspro@gmail.com>, 2015
# guillermo meghde, 2023
# Ian Gauna <iangauna44@gmail.com>, 2021
# Iván Ayala <network.9961@gmail.com>, 2021
# Jambi <jlarrondobunop@yahoo.es>, 2015-2016
# Katabi, 2015
# Lander Gallastegi <landergallastegi@gmail.com>, 2020
# Manu Mateos <manu.mateos.cruz@gmail.com>, 2021
# 4c43c9cc00e14d20b49d62e9bb65549f_1397d29 <11edc3260155848694f092dcf5b1bcf3_620226>, 2017
# MELERIX, 2020
# MS-PC, 2018-2021
# Puniasterus <puniasterus@gmail.com>, 2013-2016,2020-2021
# Puniasterus <puniasterus@gmail.com>, 2013
# Puniasterus <puniasterus@gmail.com>, 2013
# BentoCore <ncardenascota@gmail.com>, 2020
# Sithdown <afdezmnez@gmail.com>, 2013
# Swyter <Swyterzone@gmail.com>, 2014-2018,2021
# Víctor González, 2021-2025
msgid ""
msgstr ""
"Project-Id-Version: Dolphin Emulator\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2025-06-03 09:05+0200\n"
"PO-Revision-Date: 2013-01-23 13:48+0000\n"
"Last-Translator: Petiso_Carambanal <diegoae@gmail.com>, 2013-2017,2020-2025\n"
"Language-Team: Spanish (http://app.transifex.com/dolphinemu/dolphin-emu/"
"language/es/)\n"
"Language: es\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=n == 1 ? 0 : n != 0 && n % 1000000 == 0 ? "
"1 : 2;\n"

#: Source/Core/DiscIO/VolumeVerifier.cpp:1452
msgid ""
"\n"
"\n"
"Because GameCube disc images contain little verification data, there may be "
"problems that Dolphin is unable to detect."
msgstr ""
"\n"
"\n"
"Es posible que haya problemas que Dolphin no pueda detectar, ya que las "
"imágenes de disco de GameCube contienen muy pocos datos de verificación."

#: Source/Core/DiscIO/VolumeVerifier.cpp:1458
msgid ""
"\n"
"\n"
"Because this title is not for retail Wii consoles, Dolphin cannot ensure "
"that it hasn't been tampered with, even if signatures appear valid."
msgstr ""
"\n"
"\n"
"Dolphin no puede confirmar que este título no haya sido manipulado porque no "
"está pensado para consolas Wii comerciales, aunque las firmas parezcan "
"válidas."

#. i18n: Of each memory region, %1 is its remaining size displayed in an appropriate scale
#. of bytes (e.g. MiB), %2 is its untranslated name, and %3 is its fragmentation percentage.
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:189
msgid " %1 %2 (%3% fragmented)"
msgstr " %1 %2 (%3 % fragmentada)"

#: Source/Core/DolphinQt/GameList/GameListModel.cpp:106
msgid " (Disc %1)"
msgstr " (Disco %1)"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:322
msgid "! Not"
msgstr "! No"

#: Source/Core/Core/Boot/Boot.cpp:264
msgid "\"{0}\" is an invalid GCM/ISO file, or is not a GC/Wii ISO."
msgstr "«{0}» no es un archivo GCM/ISO válido, o no es una ISO de GC/Wii."

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:335
msgid "$ User Variable"
msgstr "$ Variable del usuario"

#. i18n: The symbol for percent.
#. i18n: The percent symbol.
#. i18n: Percentage symbol.
#. i18n: The percent symbol.
#. i18n: The symbol/abbreviation for percent.
#. i18n: The percent symbol.
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:68
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:291
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:297
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:392
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:105
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:43
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:46
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:28
msgid "%"
msgstr "%"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:325
msgid "% Modulo"
msgstr "% Módulo"

#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:58
msgid ""
"%1\n"
"wants to join your party."
msgstr ""
"%1\n"
"quiere unirse a tu partida."

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:72
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:79
msgid "%1 %"
msgstr "%1 %"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:325
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:351
msgid "%1 %2"
msgstr "%1 %2"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:334
msgid "%1 %2 %3"
msgstr "%1 %2 %3"

#: Source/Core/DolphinQt/AboutDialog.cpp:24
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:81
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:171
msgid "%1 (%2)"
msgstr "%1 (%2)"

#. i18n: If there is a pre-defined patch with the name %1 and the user wants to edit it,
#. a copy of it gets created with this name
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:121
msgid "%1 (Copy)"
msgstr "%1 (copia)"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:100
msgid "%1 (Disc %2, Revision %3)"
msgstr "%1 (disco %2, revisión %3)"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:104
msgid "%1 (Revision %3)"
msgstr "%1 (revisión %3)"

#. i18n: "Stock" refers to input profiles included with Dolphin
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:536
msgid "%1 (Stock)"
msgstr "%1 (predeterminado)"

#. i18n: %1 is the name of a compression method (e.g. Zstandard)
#: Source/Core/DolphinQt/ConvertDialog.cpp:233
msgid "%1 (recommended)"
msgstr "%1 (recomendada)"

#. i18n: %1 is the name of a compression method (e.g. LZMA)
#: Source/Core/DolphinQt/ConvertDialog.cpp:215
msgid "%1 (slow)"
msgstr "%1 (lenta)"

#. i18n: This asterisk is added to the title of an editor to indicate that it has unsaved
#. changes
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:714
msgid "%1 *"
msgstr "%1 *"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:318
msgid ""
"%1 FIFO bytes\n"
"%2 memory bytes\n"
"%3 frames"
msgstr ""
"%1 bytes FIFO\n"
"%2 bytes de memoria\n"
"%3 fotogramas"

#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:73
msgid "%1 Graphics Configuration"
msgstr "Configuración gráfica para «%1»"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:352
msgid "%1 MB (MEM1)"
msgstr "%1 MB (MEM1)"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:366
msgid "%1 MB (MEM2)"
msgstr "%1 MB (MEM2)"

#. i18n: A positive number of version control commits made compared to some named branch
#: Source/Core/DolphinQt/AboutDialog.cpp:27
msgid "%1 commit(s) ahead of %2"
msgstr "%1 revisión(ones) por delante de %2"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:141
msgid "%1 doesn't support this feature on your system."
msgstr "%1 no soporta esta característica en tu sistema."

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:365
msgid "%1 doesn't support this feature."
msgstr "%1 no es compatible con esta característica."

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:298
msgid ""
"%1 frame(s)\n"
"%2 object(s)\n"
"Current Frame: %3"
msgstr ""
"%1 fotogramas\n"
"%2 objetos\n"
"Fotograma actual: %3"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:918
msgid "%1 has joined"
msgstr "%1 se ha unido"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:923
msgid "%1 has left"
msgstr "%1 se ha salido"

#: Source/Core/DolphinQt/Achievements/AchievementHeaderWidget.cpp:124
msgid "%1 has unlocked %2/%3 achievements worth %4/%5 points"
msgstr "%1 ha desbloqueado %2/%3 logros, con un total de %4/%5 puntos"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1121
msgid "%1 is not a valid ROM"
msgstr "%1 no es una ROM válida"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1045
msgid "%1 is now golfing"
msgstr "%1 ahora está jugando al golf"

#: Source/Core/DolphinQt/Achievements/AchievementHeaderWidget.cpp:123
msgid "%1 is playing %2"
msgstr "%1 está jugando a %2"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:118
msgid "%1 memory ranges"
msgstr "%1 rango(s) de memoria"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:164
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:168
msgid "%1 ms"
msgstr "%1 ms"

#: Source/Core/DolphinQt/Achievements/AchievementBox.cpp:40
#: Source/Core/DolphinQt/Achievements/AchievementHeaderWidget.cpp:146
msgid "%1 points"
msgstr "%1 puntos"

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:265
msgid "%1 session found"
msgstr "%1 sesión encontrada"

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:265
msgid "%1 sessions found"
msgstr "%1 sesiones encontradas"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:207
msgid "%1%"
msgstr "%1%"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:311
msgid "%1% (%2 MHz)"
msgstr "%1% (%2 MHz)"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:335
msgid "%1% (%2 VPS)"
msgstr "%1 % (%2 VPS)"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:176
msgid "%1% (Normal Speed)"
msgstr "%1% (velocidad normal)"

#. i18n: One of the options shown below "Run Until (Ignoring Breakpoints)"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:642
msgid "%1's value is changed"
msgstr "El valor de %1 ha cambiado"

#. i18n: One of the options shown below "Run Until (Ignoring Breakpoints)"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:636
msgid "%1's value is hit"
msgstr "El valor de %1 ha aparecido"

#. i18n: One of the options shown below "Run Until (Ignoring Breakpoints)"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:639
msgid "%1's value is used"
msgstr "El valor de %1 se ha utilizado"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:177
msgid "%1, %2, %3, %4"
msgstr "%1, %2, %3, %4"

#: Source/Core/DolphinQt/Achievements/AchievementHeaderWidget.cpp:137
msgid "%1/%2"
msgstr "%1/%2"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:606
msgid "%1: %2"
msgstr "%1: %2"

#: Source/Core/DolphinQt/MenuBar.cpp:1309
msgid ""
"%1: Failed to import save file. Please launch the game once, then try again."
msgstr ""
"%1: No se ha podido importar el archivo de guardado. Vuelve a ejecutar el "
"juego e inténtalo de nuevo."

#: Source/Core/DolphinQt/MenuBar.cpp:1302
msgid ""
"%1: Failed to import save file. The given file appears to be corrupted or is "
"not a valid Wii save."
msgstr ""
"%1: No se ha podido importar el archivo de guardado. El archivo parece estar "
"corrupto o no es un archivo válido de Wii."

#: Source/Core/DolphinQt/MenuBar.cpp:1317
msgid ""
"%1: Failed to import save file. Your NAND may be corrupt, or something is "
"preventing access to files within it. Try repairing your NAND (Tools -> "
"Manage NAND -> Check NAND...), then import the save again."
msgstr ""
"%1: No se ha podido importar la partida guardada. Tu memoria NAND puede "
"estar corrupta o algo impide el acceso a sus archivos. Prueba a reparar tu "
"NAND (Herramientas -> Administrar NAND -> Comprobar NAND...) y a importar "
"los datos de guardado otra vez."

#: Source/Core/DolphinQt/MenuBar.cpp:1275
msgid ""
"%1: Save data for this title already exists in the NAND. Consider backing up "
"the current data before overwriting.\n"
"\n"
"Overwrite existing save data?"
msgstr ""
"%1: Ya existen datos guardados para este título en la NAND. Recomendamos "
"guardar una copia de seguridad de los datos actuales antes de "
"sobrescribirlos.\n"
"\n"
"¿Deseas sobrescribir los datos guardados?"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:283
msgid "%1<br><br>%2"
msgstr "%1<br><br>%2"

#: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:141
msgid "%1[%2]: %3"
msgstr "%1[%2]: %3"

#: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:129
msgid "%1[%2]: %3 %"
msgstr "%1[%2]: %3 %"

#: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:136
msgid "%1[%2]: %3/%4 MiB"
msgstr "%1[%2]: %3/%4 MiB"

#: Source/Core/DolphinQt/GameList/GameListModel.cpp:204
msgid "%1h %2m"
msgstr "%1 h %2 m"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:429
#, c-format
msgid "%1x MSAA"
msgstr "MSAA %1x"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:112
msgid "%1x Native (%2x%3)"
msgstr "Nativa %1x (%2x%3)"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:117
msgid "%1x Native (%2x%3) for %4"
msgstr "Nativa %1x (%2x%3) para %4"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:437
#, c-format
msgid "%1x SSAA"
msgstr "SSAA %1x"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:330
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:348
#, c-format
msgctxt ""
msgid "%n address(es) could not be accessed in emulated memory."
msgstr "No se pudo acceder a %n dirección(ones) de la memoria emulada."

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:321
#, c-format
msgctxt ""
msgid "%n address(es) remain."
msgstr "Direcciones restantes: %n"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:320
#, c-format
msgctxt ""
msgid "%n address(es) were removed."
msgstr "Se quitaron %n dirección(ones)."

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:330
msgid "& And"
msgstr "& Y..."

#: Source/Core/DolphinQt/GBAWidget.cpp:438
msgid "&1x"
msgstr "&×1"

#: Source/Core/DolphinQt/GBAWidget.cpp:440
msgid "&2x"
msgstr "&×2"

#: Source/Core/DolphinQt/GBAWidget.cpp:442
msgid "&3x"
msgstr "&×3"

#: Source/Core/DolphinQt/GBAWidget.cpp:444
msgid "&4x"
msgstr "&×4"

#: Source/Core/DolphinQt/MenuBar.cpp:682
msgid "&About"
msgstr "&Acerca de"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:600
msgid "&Add Function"
msgstr "&Añadir función"

#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:362
msgid "&Add Memory Breakpoint"
msgstr "&Añadir punto de interrupción en memoria"

#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:66
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:99
msgid "&Add New Code..."
msgstr "&Añadir nuevo código..."

#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:48
msgid "&Add..."
msgstr "&Añadir..."

#: Source/Core/DolphinQt/MenuBar.cpp:570
msgid "&Assembler"
msgstr "&Ensamblador"

#: Source/Core/DolphinQt/MenuBar.cpp:615
msgid "&Audio Settings"
msgstr "Ajustes de &audio"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:196
msgid "&Auto Update:"
msgstr "Actualización automática:"

#: Source/Core/DolphinQt/GBAWidget.cpp:447
msgid "&Borderless Window"
msgstr "Ventana sin &bordes"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:502
msgid "&Branch Type"
msgstr "Tipo de &rama"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:444
msgid "&Break on Hit"
msgstr "&Pausar al encontrar una coincidencia"

#: Source/Core/DolphinQt/MenuBar.cpp:539
msgid "&Breakpoints"
msgstr "&Puntos de interrupción"

#: Source/Core/DolphinQt/MenuBar.cpp:665
msgid "&Bug Tracker"
msgstr "&Rastreador de errores"

#: Source/Core/DolphinQt/WiiUpdate.cpp:105
msgid "&Cancel"
msgstr "&Cancelar"

#: Source/Core/DolphinQt/MenuBar.cpp:277
msgid "&Cheats Manager"
msgstr "Administrador de &trucos"

#: Source/Core/DolphinQt/MenuBar.cpp:675
msgid "&Check for Updates..."
msgstr "&Buscar actualizaciones..."

#: Source/Core/DolphinQt/MenuBar.cpp:1066
msgid "&Clear Symbols"
msgstr "&Borrar símbolos"

#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:191
msgid "&Clone..."
msgstr "&Clonar..."

#: Source/Core/DolphinQt/MenuBar.cpp:504
msgid "&Code"
msgstr "&Código"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:504
msgid "&Condition"
msgstr "&Condición"

#: Source/Core/DolphinQt/GBAWidget.cpp:392
msgid "&Connected"
msgstr "&Conectado"

#: Source/Core/DolphinQt/MenuBar.cpp:617
msgid "&Controller Settings"
msgstr "Ajustes de &mandos"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:433
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:576
msgid "&Copy Address"
msgstr "&Copiar dirección"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:137
msgid "&Create..."
msgstr "&Crear..."

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:418
#: Source/Core/DolphinQt/GCMemcardManager.cpp:113
msgid "&Delete"
msgstr "&Borrar"

#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:361
msgid "&Delete Watch"
msgstr "Borrar variables &vigiladas"

#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:340
msgid "&Delete Watches"
msgstr "Borrar variables &vigiladas"

#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:67
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:189
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:100
msgid "&Edit Code..."
msgstr "&Editar código..."

#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:191
msgid "&Edit..."
msgstr "&Editar..."

#: Source/Core/DolphinQt/MenuBar.cpp:257
msgid "&Eject Disc"
msgstr "&Expulsar disco"

#: Source/Core/DolphinQt/MenuBar.cpp:377
msgid "&Emulation"
msgstr "&Emulación"

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:626
msgid "&Erase Block(s)"
msgstr "&Eliminar bloque(s)"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:285
msgid "&Export"
msgstr "&Exportar..."

#: Source/Core/DolphinQt/GBAWidget.cpp:419
msgid "&Export Save Game..."
msgstr "&Exportar guardado de juego..."

#: Source/Core/DolphinQt/GBAWidget.cpp:427
msgid "&Export State..."
msgstr "&Exportar estado"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:117
msgid "&Export as .gci..."
msgstr "&Exportar como .gci..."

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:512
#: Source/Core/DolphinQt/MenuBar.cpp:247
msgid "&File"
msgstr "&Archivo"

#: Source/Core/DolphinQt/MenuBar.cpp:637
msgid "&Font..."
msgstr "&Tipo de letra..."

#: Source/Core/DolphinQt/MenuBar.cpp:383
msgid "&Frame Advance"
msgstr "Avanzar &fotograma"

#: Source/Core/DolphinQt/MenuBar.cpp:619
msgid "&Free Look Settings"
msgstr "Ajustes de &cámara libre"

#: Source/Core/DolphinQt/MenuBar.cpp:1068
msgid "&Generate Symbols From"
msgstr "&Generar el mapa de símbolos a partir de..."

#: Source/Core/DolphinQt/MenuBar.cpp:661
msgid "&GitHub Repository"
msgstr "&Repositorio en GitHub"

#: Source/Core/DolphinQt/MenuBar.cpp:614
msgid "&Graphics Settings"
msgstr "Ajustes de &gráficos"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:536
#: Source/Core/DolphinQt/MenuBar.cpp:652
msgid "&Help"
msgstr "A&yuda"

#: Source/Core/DolphinQt/MenuBar.cpp:618
msgid "&Hotkey Settings"
msgstr "Ajustes de a&tajos"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:260
msgid "&Import"
msgstr "&Importar..."

#: Source/Core/DolphinQt/GBAWidget.cpp:416
msgid "&Import Save Game..."
msgstr "&Importar guardado de juego..."

#: Source/Core/DolphinQt/GBAWidget.cpp:424
msgid "&Import State..."
msgstr "&Importar estado"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:127
msgid "&Import..."
msgstr "&Importar..."

#: Source/Core/DolphinQt/MenuBar.cpp:283
msgid "&Infinity Base"
msgstr "Base de &Infinity"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:602
msgid "&Insert BLR"
msgstr "Insertar &BLR"

#: Source/Core/DolphinQt/GBAWidget.cpp:457
msgid "&Interframe Blending"
msgstr "&Fusión de fotogramas"

#: Source/Core/DolphinQt/MenuBar.cpp:564
msgid "&JIT"
msgstr "&JIT"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:132
msgid "&Language:"
msgstr "&Idioma:"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:515
msgid "&Load Branch Watch"
msgstr "Car&gar inspección de ramas"

#: Source/Core/DolphinQt/MenuBar.cpp:400
msgid "&Load State"
msgstr "&Cargar estado"

#: Source/Core/DolphinQt/MenuBar.cpp:1074
msgid "&Load Symbol Map"
msgstr "Cargar mapa de símbo&los"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:261
msgid "&Load file to current address"
msgstr "&Cargar archivo en dirección actual"

#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:343
msgid "&Lock Watches"
msgstr "&Bloquear variables vigiladas"

#: Source/Core/DolphinQt/MenuBar.cpp:496
msgid "&Lock Widgets In Place"
msgstr "B&loquear posición de ventanas"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:445
msgid "&Log on Hit"
msgstr "&Registrar al encontrar una coincidencia"

#: Source/Core/DolphinQt/MenuBar.cpp:548
msgid "&Memory"
msgstr "&Memoria"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:505
msgid "&Misc. Controls"
msgstr "&Varios"

#: Source/Core/DolphinQt/MenuBar.cpp:816
msgid "&Movie"
msgstr "&Grabación"

#: Source/Core/DolphinQt/GBAWidget.cpp:430
msgid "&Mute"
msgstr "&Silenciar"

#: Source/Core/DolphinQt/MenuBar.cpp:556
msgid "&Network"
msgstr "&Red"

#: qtbase/src/gui/kernel/qplatformtheme.cpp:720
msgid "&No"
msgstr "&No"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:136
#: Source/Core/DolphinQt/MenuBar.cpp:249 Source/Core/DolphinQt/MenuBar.cpp:251
msgid "&Open..."
msgstr "&Abrir..."

#: Source/Core/DolphinQt/MenuBar.cpp:605
msgid "&Options"
msgstr "&Opciones"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:503
msgid "&Origin and Destination"
msgstr "&Origen y destino"

#: Source/Core/DolphinQt/MenuBar.cpp:1094
msgid "&Patch HLE Functions"
msgstr "&Parchear funciones HLE"

#: Source/Core/DolphinQt/MenuBar.cpp:379
msgid "&Pause"
msgstr "&Pausa"

#: Source/Core/DolphinQt/MenuBar.cpp:378
msgid "&Play"
msgstr "&Jugar"

#: Source/Core/DolphinQt/GameList/GameList.cpp:422
msgid "&Properties"
msgstr "&Propiedades"

#: Source/Core/DolphinQt/MenuBar.cpp:832
msgid "&Read-Only Mode"
msgstr "&Modo de solo lectura"

#: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:68
msgid "&Refresh List"
msgstr "&Actualizar lista"

#: Source/Core/DolphinQt/MenuBar.cpp:512
msgid "&Registers"
msgstr "&Registros"

#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:50
msgid "&Remove"
msgstr "&Borrar"

#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:68
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:101
msgid "&Remove Code"
msgstr "&Quitar código"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:591
msgid "&Rename Symbol"
msgstr "&Renombrar símbolo"

#: Source/Core/DolphinQt/GBAWidget.cpp:410
#: Source/Core/DolphinQt/MenuBar.cpp:381
msgid "&Reset"
msgstr "&Reiniciar"

#: Source/Core/DolphinQt/MenuBar.cpp:274
msgid "&Resource Pack Manager"
msgstr "&Administrador de paquetes de recursos"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:513
msgid "&Save Branch Watch"
msgstr "&Guardar inspección de ramas"

#: Source/Core/DolphinQt/MenuBar.cpp:1075
msgid "&Save Symbol Map"
msgstr "&Guardar mapa de símbolos"

#: Source/Core/DolphinQt/GBAWidget.cpp:406
msgid "&Scan e-Reader Card(s)..."
msgstr "E&scanear tarjeta(s) de e-Reader..."

#: Source/Core/DolphinQt/MenuBar.cpp:282
msgid "&Skylanders Portal"
msgstr "Portal de &Skylanders"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:181
msgid "&Speed Limit:"
msgstr "&Límite de velocidad:"

#: Source/Core/DolphinQt/MenuBar.cpp:380
msgid "&Stop"
msgstr "&Detener"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:143
msgid "&Theme:"
msgstr "&Tema visual:"

#: Source/Core/DolphinQt/MenuBar.cpp:521
msgid "&Threads"
msgstr "&Hilos"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:522
msgid "&Tool"
msgstr "&Herramienta"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:534
msgid "&Toolbar Visibility"
msgstr "Visibilidad de barra de &herramientas"

#: Source/Core/DolphinQt/MenuBar.cpp:272
msgid "&Tools"
msgstr "&Herramientas"

#: Source/Core/DolphinQt/GBAWidget.cpp:402
msgid "&Unload ROM"
msgstr "&Quitar ROM"

#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:346
msgid "&Unlock Watches"
msgstr "Desblo&quear variables vigiladas"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:257
#: Source/Core/DolphinQt/MenuBar.cpp:469
msgid "&View"
msgstr "&Vista"

#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/MenuBar.cpp:531
msgid "&Watch"
msgstr "&Vigilar"

#: Source/Core/DolphinQt/MenuBar.cpp:654
msgid "&Website"
msgstr "&Página web"

#: Source/Core/DolphinQt/MenuBar.cpp:284
msgid "&Wii Speak"
msgstr "&Wii Speak"

#: Source/Core/DolphinQt/GameList/GameList.cpp:425
msgid "&Wiki"
msgstr "&Wiki"

#: qtbase/src/gui/kernel/qplatformtheme.cpp:716
msgid "&Yes"
msgstr "&Sí"

#: Source/Core/DolphinQt/MenuBar.cpp:1512
msgid "'%1' not found, no symbol names generated"
msgstr "No se encontró «%1», no se han generado nombres de símbolos"

#: Source/Core/DolphinQt/MenuBar.cpp:1737
msgid "'%1' not found, scanning for common functions instead"
msgstr "No se encontró «%1», probando con la búsqueda de funciones comunes"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:157
msgid "(Dark)"
msgstr "(Oscuro)"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:156
msgid "(Light)"
msgstr "(Claro)"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:152
msgid "(System)"
msgstr "(Del sistema)"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:304
msgid "(off)"
msgstr "(desactivado)"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:323
msgid "* Multiply"
msgstr "* Multiplicar"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:326
msgid "+ Add"
msgstr "+ Sumar"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:338
msgid ", Comma"
msgstr ", Coma"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:327
msgid "- Subtract"
msgstr "- Restar"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:382
msgid "--> %1"
msgstr "--> %1"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:231
msgid "--Unknown--"
msgstr "--Desconocido--"

#: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:368
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:719
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:185
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:97
msgid "..."
msgstr "..."

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:324
msgid "/ Divide"
msgstr "/ Dividir"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:578
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:579
msgid "0"
msgstr "0"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:81
msgid "1 GiB"
msgstr "1 GiB"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:91
msgid "1080p"
msgstr "1080p"

#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:31
msgid "128 Mbit (2043 blocks)"
msgstr "128 Mbit (2043 bloques)"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:78
msgid "128 MiB"
msgstr "128 MiB"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:91
msgid "1440p"
msgstr "1440p"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:215
msgid "16 Bytes"
msgstr "16 bytes"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:85
msgid "16 GiB (SDHC)"
msgstr "16 GiB (SDHC)"

#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:28
msgid "16 Mbit (251 blocks)"
msgstr "16 Mbit (251 bloques)"

#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:132
msgid "16-bit"
msgstr "16 bits"

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:104
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:158
msgid "16-bit Signed Integer"
msgstr "Entero con signo de 16 bits"

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:96
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:146
msgid "16-bit Unsigned Integer"
msgstr "Entero sin signo de 16 bits"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:165
msgid "16:9"
msgstr "16:9"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:136
msgid "16x Anisotropic"
msgstr "Anisotrópico ×16"

#: Source/Core/Core/HotkeyManager.cpp:197
msgid "1x"
msgstr "x1"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:132
msgid "1x Anisotropic"
msgstr "Anisotrópico ×1"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:82
msgid "2 GiB"
msgstr "2 GiB"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:79
msgid "256 MiB"
msgstr "256 MiB"

#: Source/Core/Core/HotkeyManager.cpp:198
msgid "2x"
msgstr "x2"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:133
msgid "2x Anisotropic"
msgstr "Anisotrópico ×2"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:86
msgid "32 GiB (SDHC)"
msgstr "32 GiB (SDHC)"

#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:29
msgid "32 Mbit (507 blocks)"
msgstr "32 Mbit (507 bloques)"

#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:133
msgid "32-bit"
msgstr "32 bits"

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:110
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:167
msgid "32-bit Float"
msgstr "Valor en coma flotante de 32 bits"

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:106
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:161
msgid "32-bit Signed Integer"
msgstr "Entero con signo de 32 bits"

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:98
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:149
msgid "32-bit Unsigned Integer"
msgstr "Entero sin signo de 32 bits"

#. i18n: Stereoscopic 3D
#: Source/Core/Core/HotkeyManager.cpp:358
#: Source/Core/DolphinQt/Config/Mapping/Hotkey3D.cpp:22
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:485
msgid "3D"
msgstr "3D"

#. i18n: Stereoscopic 3D
#: Source/Core/Core/HotkeyManager.cpp:360
#: Source/Core/DolphinQt/Config/Mapping/Hotkey3D.cpp:25
msgid "3D Depth"
msgstr "Profundidad 3D"

#: Source/Core/Core/HotkeyManager.cpp:199
msgid "3x"
msgstr "x3"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:213
msgid "4 Bytes"
msgstr "4 bytes"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:83
msgid "4 GiB (SDHC)"
msgstr "4 GiB (SDHC)"

#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:26
msgid "4 Mbit (59 blocks)"
msgstr "4 Mbit (59 bloques)"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:164
msgid "4:3"
msgstr "4:3"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:92
msgid "4K"
msgstr "4K"

#: Source/Core/Core/HotkeyManager.cpp:200
msgid "4x"
msgstr "x4"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:134
msgid "4x Anisotropic"
msgstr "Anisotrópico ×4"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:80
msgid "512 MiB"
msgstr "512 MiB"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:92
msgid "5K"
msgstr "5K"

#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:30
msgid "64 Mbit (1019 blocks)"
msgstr "64 Mbit (1019 bloques)"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:77
msgid "64 MiB"
msgstr "64 MiB"

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:111
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:170
msgid "64-bit Float"
msgstr "Valor en coma flotante de 64 bits"

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:108
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:164
msgid "64-bit Signed Integer"
msgstr "Entero con signo de 64 bits"

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:100
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:152
msgid "64-bit Unsigned Integer"
msgstr "Entero sin signo de 64 bits"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:91
msgid "720p"
msgstr "720p"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:214
msgid "8 Bytes"
msgstr "8 bytes"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:84
msgid "8 GiB (SDHC)"
msgstr "8 GiB (SDHC)"

#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:27
msgid "8 Mbit (123 blocks)"
msgstr "8 Mbit (123 bloques)"

#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:131
msgid "8-bit"
msgstr "8 bits"

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:102
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:155
msgid "8-bit Signed Integer"
msgstr "Entero con signo de 8 bits"

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:94
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:143
msgid "8-bit Unsigned Integer"
msgstr "Entero sin signo de 8 bits"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:93
msgid "8K"
msgstr "8K"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:135
msgid "8x Anisotropic"
msgstr "Anisotrópico ×8"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:329
msgid "< Less-than"
msgstr "< Menor que"

#: Source/Core/Core/HW/EXI/EXI_Device.h:130
msgid "<Nothing>"
msgstr "<Nada>"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:43
msgid "<System Language>"
msgstr "<Idioma del sistema>"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:277
msgid "<dolphin_emphasis>Disabled in Hardcore Mode.</dolphin_emphasis>"
msgstr ""
"<dolphin_emphasis>Característica desactivada en el modo «hardcore».</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:459
msgid "<dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"<dolphin_emphasis>Si tienes dudas, deja esta opción desactivada.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:710
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:295
msgid ""
"<font color='#ff0000'>AutoStepping timed out. Current instruction is "
"irrelevant."
msgstr ""
"<font color='#ff0000'>Se ha agotado el tiempo de espera del avance "
"automático. La instrucción actual es irrelevante."

#: Source/Core/DolphinQt/Updater.cpp:65
msgid ""
"<h2>A new version of Dolphin is available!</h2>Dolphin %1 is available for "
"download. You are running %2.<br> Would you like to update?<br><h4>Release "
"Notes:</h4>"
msgstr ""
"<h2>Hay una versión más reciente de Dolphin.</h2>Ya se puede descargar "
"Dolphin %1. La versión actual es la %2.<br> ¿Quieres actualizar?"
"<br><h4>Incluye los siguientes cambios:</h4>"

#: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:20
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:51
msgid ""
"<span style=\"color: red; font-weight: bold\">Error</span> on line %1 col %2"
msgstr ""
"<span style=\"color: red; font-weight: bold\">Error</span> en línea %1, col. "
"%2"

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:528
msgid ""
"<span style=\"color:#ffcc00\">Warning</span> invalid base address, "
"defaulting to 0"
msgstr ""
"<span style=\"color:#ffcc00\">Advertencia</span> Dirección base no válida, "
"pasando a 0"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:328
msgid "> Greater-than"
msgstr "> Mayor que"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:332
msgid "? Conditional"
msgstr "? Condicional"

#: Source/Core/DolphinQt/MainWindow.cpp:1600
#: Source/Core/DolphinQt/MainWindow.cpp:1667
msgid "A NetPlay Session is already in progress!"
msgstr "Ya hay una sesión de juego en red en marcha."

#: Source/Core/Core/WiiUtils.cpp:175
msgid ""
"A different version of this title is already installed on the NAND.\n"
"\n"
"Installed version: {0}\n"
"WAD version: {1}\n"
"\n"
"Installing this WAD will replace it irreversibly. Continue?"
msgstr ""
"Ya hay una versión distinta del mismo título en la NAND.\n"
"\n"
"Versión instalada: {0}\n"
"Versión del WAD: {1}\n"
"\n"
"Si instalas este WAD, reemplazarás el título de forma irreversible. ¿Seguro "
"que quieres continuar?"

#: Source/Core/Core/HW/DVD/DVDInterface.cpp:469
msgid "A disc is already about to be inserted."
msgstr "Ya hay un disco en proceso de inserción."

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:506
msgid ""
"A group of features to make the colors more accurate, matching the color "
"space Wii and GC games were meant for."
msgstr ""
"Un conjunto de características con las que mostrar unos colores más "
"fidedignos, igualando el espacio de color para el que fueron diseñados los "
"juegos de Wii y GC."

#: Source/Core/DolphinQt/Main.cpp:237
msgid "A save state cannot be loaded without specifying a game to launch."
msgstr ""
"Un estado de guardado no puede ser cargado sin especificar el juego a "
"ejecutar."

#: Source/Core/DolphinQt/MainWindow.cpp:981
msgid ""
"A shutdown is already in progress. Unsaved data may be lost if you stop the "
"current emulation before it completes. Force stop?"
msgstr ""
"Ya se está deteniendo el juego. Puede que se pierdan los datos sin guardar "
"si detienes la emulación antes de tiempo. ¿Quieres forzar la salida?"

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:253
msgid ""
"A supported Bluetooth device could not be found.\n"
"You must manually connect your Wii Remote."
msgstr ""
"No se ha podido encontrar ningún dispositivo Bluetooth compatible.\n"
"Tendrás que conectar tus mandos de Wii a mano."

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:349
msgid "A sync can only be triggered when a Wii game is running."
msgstr "Solo se puede sincronizar el mando de Wii en mitad de la partida."

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:517
msgid "A&uto Save"
msgstr "A&utoguardado"

#. i18n: A mysterious debugging/diagnostics peripheral for the GameCube.
#: Source/Core/Core/HW/EXI/EXI_Device.h:96
msgid "AD16"
msgstr "AD16"

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:114
msgid ""
"ALERT:\n"
"\n"
"All players must use the same Dolphin version.\n"
"If enabled, SD cards must be identical between players.\n"
"If DSP LLE is used, DSP ROMs must be identical between players.\n"
"If a game is hanging on boot, it may not support Dual Core Netplay. Disable "
"Dual Core.\n"
"If connecting directly, the host must have the chosen UDP port open/"
"forwarded!\n"
"\n"
"Wii Remote support in netplay is experimental and may not work correctly.\n"
"Use at your own risk.\n"
msgstr ""
"ATENCIÓN:\n"
"\n"
"Todos los jugadores deben usar la misma versión de Dolphin.\n"
"Si se utilizan tarjetas SD, todos los jugadores deben tener exactamente la "
"misma.\n"
"Si se utiliza el modo LLE del DSP, todos los jugadores deben tener "
"exactamente la misma ROM del DSP.\n"
"Si un juego se cuelga al arrancarlo, tal vez no sea compatible con modo de "
"doble núcleo en juego en red. Deberéis deshabilitar la característica de "
"doble núcleo.\n"
"Si se va a jugar mediante una conexión directa, ¡el anfitrión debe tener el "
"puerto UDP que se haya elegido abierto o reenviado!\n"
"\n"
"El soporte para mandos de Wii en juego en red es experimental y puede que no "
"funcione correctamente.\n"
"Úsalo bajo tu propio riesgo.\n"

#: Source/Core/DolphinQt/CheatsManager.cpp:130
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:410
msgid "AR Code"
msgstr "Código AR"

#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:72
msgid "AR Codes"
msgstr "Códigos AR"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:142
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:202
msgid "ASCII"
msgstr "ASCII"

#: Source/Core/DolphinQt/ConvertDialog.cpp:433
#: qtbase/src/gui/kernel/qplatformtheme.cpp:724
msgid "Abort"
msgstr "Cancelar"

#: Source/Core/Core/Movie.cpp:1292
msgid "Aborting playback. Error in DeserializeDesiredState. byte:{0}{1}"
msgstr "Abortando reproducción. Error en DeserializeDesiredState. byte:{0}{1}"

#: Source/Core/DolphinQt/AboutDialog.cpp:17
msgid "About Dolphin"
msgstr "Acerca de Dolphin"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:58
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:252
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:51
msgid "Accelerometer"
msgstr "Acelerómetro"

#. i18n: Percentage value of accelerometer data (complementary filter coefficient).
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:44
msgid "Accelerometer Influence"
msgstr "Influencia del acelerómetro"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:76
msgid "Accuracy:"
msgstr "Exactitud:"

#: Source/Core/DolphinQt/Config/HardcoreWarningWidget.cpp:39
msgid "Achievement Settings"
msgstr "Ajustes de logros"

#: Source/Core/DolphinQt/Achievements/AchievementsWindow.cpp:29
#: Source/Core/DolphinQt/MenuBar.cpp:296
msgid "Achievements"
msgstr "Logros"

#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:172
msgid "Action"
msgstr "Acción"

#: Source/Core/Core/ARDecrypt.cpp:474
msgid ""
"Action Replay Code Decryption Error:\n"
"Parity Check Failed\n"
"\n"
"Culprit Code:\n"
"{0}"
msgstr ""
"Error al descifrar el código de Action Replay:\n"
"la comprobación de paridad ha fallado.\n"
"\n"
"Código culpable:\n"
"{0}"

#: Source/Core/Core/ActionReplay.cpp:541
msgid ""
"Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Add Code "
"({2})"
msgstr ""
"Error de Action Replay: tamaño incorrecto ({0:08x} : dirección = {1:08x}) en "
"instrucción de añadido de código ({2})"

#: Source/Core/Core/ActionReplay.cpp:633
msgid ""
"Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Fill and "
"Slide ({2})"
msgstr ""
"Error de Action Replay: tamaño incorrecto ({0:08x} : dirección = {1:08x}) en "
"instrucción «Fill and Slide ({2})»"

#: Source/Core/Core/ActionReplay.cpp:414
msgid ""
"Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Ram Write "
"And Fill ({2})"
msgstr ""
"Error de Action Replay: tamaño incorrecto ({0:08x}: dirección = {1:08x}) en "
"instrucción de escritura y llenado de RAM ({2})"

#: Source/Core/Core/ActionReplay.cpp:475
msgid ""
"Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Write To "
"Pointer ({2})"
msgstr ""
"Error de Action Replay: tamaño incorrecto ({0:08x}: dirección = {1:08x}) en "
"instrucción de escribir a puntero ({2})"

#: Source/Core/Core/ActionReplay.cpp:692
msgid "Action Replay Error: Invalid value ({0:08x}) in Memory Copy ({1})"
msgstr ""
"Error de Action Replay: valor incorrecto ({0:08x}) al copiar memoria ({1})"

#: Source/Core/Core/ActionReplay.cpp:556
msgid ""
"Action Replay Error: Master Code and Write To CCXXXXXX not implemented "
"({0})\n"
"Master codes are not needed. Do not use master codes."
msgstr ""
"Error de Action Replay: las instrucciones de código maestro y escritura a "
"CCXXXXXX no se han implementado ({0}).\n"
"Los códigos maestros no son necesarios. No los uses."

#: Source/Core/Core/ActionReplay.cpp:230
msgid "Action Replay Error: invalid AR code line: {0}"
msgstr "Error de Action Replay: línea de código AR incorrecta: {0}"

#: Source/Core/Core/ActionReplay.cpp:804
msgid "Action Replay: Conditional Code: Invalid Size {0:08x} ({1})"
msgstr "Action Replay: código condicional: tamaño de {0:08x} incorrecto ({1})"

#: Source/Core/Core/ActionReplay.cpp:771
msgid "Action Replay: Invalid Normal Code Type {0:08x} ({1})"
msgstr "Error de Action Replay: tipo de código normal {0:08x} incorrecto ({1})"

#: Source/Core/Core/ActionReplay.cpp:729
msgid "Action Replay: Normal Code 0: Invalid Subtype {0:08x} ({1})"
msgstr "Action Replay: código normal 0: subtipo incorrecto {0:08x} ({1})"

#: Source/Core/Core/ActionReplay.cpp:828
msgid "Action Replay: Normal Code {0}: Invalid subtype {1:08x} ({2})"
msgstr "Action Replay: código normal {0}: subtipo incorrecto {1:08x} ({2})"

#: Source/Core/Core/HotkeyManager.cpp:39
msgid "Activate NetPlay Chat"
msgstr "Activar el chat del juego en red"

#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:274
msgid "Active"
msgstr "Activo"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:80
msgid "Active Infinity Figures:"
msgstr "Figuras de Infinity activas:"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:165
msgid "Active thread queue"
msgstr "Cola de hilos activos"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:180
msgid "Active threads"
msgstr "Hilos activos"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:320
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:191
msgid "Adapter"
msgstr "Adaptador"

#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:71
msgid "Adapter Detected"
msgstr "Adaptador detectado"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:92
msgid "Adapter:"
msgstr "Adaptador:"

#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:56
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:74
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:48
msgid "Add"
msgstr "Añadir"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:126
msgid "Add &breakpoint"
msgstr "Añadir &punto de interrupción"

#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:31
msgid "Add New DSU Server"
msgstr "Añadir nuevo servidor DSU"

#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:44
msgid "Add New USB Device"
msgstr "Añadir dispositivo USB"

#: Source/Core/DolphinQt/GameList/GameList.cpp:512
#: Source/Core/DolphinQt/GameList/GameList.cpp:515
msgid "Add Shortcut to Desktop"
msgstr "Añadir acceso directo al escritorio"

#: Source/Core/Core/HotkeyManager.cpp:80
msgid "Add a Breakpoint"
msgstr "Añadir punto de interrupción"

#: Source/Core/Core/HotkeyManager.cpp:81
msgid "Add a Memory Breakpoint"
msgstr "Añadir punto de interrupción en memoria"

#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:138
msgid "Add memory &breakpoint"
msgstr "Añadir punto de &interrupción en memoria"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:127
msgid "Add memory breakpoint"
msgstr "Añadir punto de interrupción de memoria"

#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:133
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:129
msgid "Add to &watch"
msgstr "Añadir a &variables vigiladas"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:503
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:1092
msgid "Add to watch"
msgstr "Añadir a variables vigiladas"

#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:37
#: Source/Core/DolphinQt/Settings/PathPane.cpp:141
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:328
msgid "Add..."
msgstr "Añadir..."

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:621
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:123
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:288
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:300
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:274
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:159
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:185
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:237
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:91
#: Source/Core/DolphinQt/MenuBar.cpp:1069
msgid "Address"
msgstr "Dirección:"

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:45
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:167
msgid "Address Space"
msgstr "Espacio de dirección"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:126
msgid "Address space by CPU state"
msgstr "Espacio de dirección según el estado de la CPU"

#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:155
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:108
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:249
msgid "Address:"
msgstr "Dirección:"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:468
msgid ""
"Adjust the texture filtering. Anisotropic filtering enhances the visual "
"quality of textures that are at oblique viewing angles. Force Nearest and "
"Force Linear override the texture scaling filter selected by the game."
"<br><br>Any option except 'Default' will alter the look of the game's "
"textures and might cause issues in a small number of games.<br><br>This "
"setting is disabled when Manual Texture Sampling is enabled."
"<br><br><dolphin_emphasis>If unsure, select 'Default'.</dolphin_emphasis>"
msgstr ""
"Ajusta el filtrado de texturas. El filtrado anisotrópico mejora la calidad "
"visual de aquellas texturas que se muestren en ángulos oblicuos respecto a "
"la cámara. Forzar vecino más cercano y Forzar lineal ignorará el filtro de "
"escalado de texturas que seleccione el juego.<br><br>Cualquier opción ajena "
"a la predeterminada alterará la apariencia de las texturas del juego y "
"podría producir problemas en un número pequeño de juegos.<br><br>Esta opción "
"se desactivará si se activa el muestreo manual de texturas."
"<br><br><dolphin_emphasis>Si tienes dudas, selecciona Valor predeterminado.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:305
msgid ""
"Adjusts audio output volume.<br><br><dolphin_emphasis>If unsure, leave this "
"at 100%.</dolphin_emphasis>"
msgstr ""
"Ajusta el volumen de la salida de audio.<br><br><dolphin_emphasis>Si tienes "
"dudas, deja esta opción en el 100 %.</dolphin_emphasis>"

#. i18n: Refers to plastic shell of game controller (stick gate) that limits stick movements.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:107
msgid "Adjusts target radius of simulated stick gate."
msgstr "Ajusta el radio efectivo del borde simulado de la palanca."

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:146
msgid ""
"Adjusts the VBI frequency. Also adjusts the emulated CPU's clock rate, to "
"keep it relatively the same.<br><br>Makes games run at a different frame "
"rate, making the emulation less demanding when lowered, or improving "
"smoothness when increased. This may affect gameplay speed, as it is often "
"tied to the frame rate.<br><br>WARNING: Changing this from the default "
"(100%) can and will break games and cause glitches. Do so at your own risk. "
"Please do not report bugs that occur with a non-default frequency."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Ajusta la frecuencia de las interrupciones del intervalo vertical (VBI). "
"También afecta a la velocidad de la CPU emulada para igualarla en la medida "
"de lo posible.<br><br>Con esta opción, los juegos se ejecutarán a una "
"velocidad de fotogramas distinta, lo que hará que la emulación consuma menos "
"recursos al bajarla o aumentará la fluidez al subirla. La velocidad de los "
"juegos podría verse afectada, ya que suele estar vinculada a la velocidad de "
"fotogramas.<br><br>ADVERTENCIA: si cambias esta opción a un valor que no sea "
"el predeterminado (100 %), se producirán fallos en los juegos. Hazlo solo "
"por tu propia cuenta y riesgo. No informes de errores que surjan cuando "
"juegues con una frecuencia distinta a la oficial."
"<br><br><dolphin_emphasis>Si tienes dudas, deja esta opción desactivada.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:186
msgid ""
"Adjusts the accuracy at which the GPU receives texture updates from RAM."
"<br><br>The \"Safe\" setting eliminates the likelihood of the GPU missing "
"texture updates from RAM. Lower accuracies cause in-game text to appear "
"garbled in certain games.<br><br><dolphin_emphasis>If unsure, select the "
"rightmost value.</dolphin_emphasis>"
msgstr ""
"Ajusta la precisión con la que la GPU recibirá las actualizaciones de "
"textura de la RAM.<br><br>La opción «Segura» eliminará la posibilidad de que "
"a la GPU le falten las actualizaciones de texturas de la RAM. Una precisión "
"más baja provocará que el texto de algunos juegos se vea borroso."
"<br><br><dolphin_emphasis>Si tienes dudas, selecciona el valor a la derecha "
"del todo.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:189
msgid ""
"Adjusts the amount of RAM in the emulated console.<br><br><b>WARNING</b>: "
"Enabling this will completely break many games.<br>Only a small number of "
"games can benefit from this.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
"Ajusta la cantidad de RAM que tendrá la consola emulada."
"<br><br><b>ADVERTENCIA</b>: Esta opción provocará problemas graves en muchos "
"juegos; <br>solo hay una pequeña minoría que se beneficiará."
"<br><br><dolphin_emphasis>Si tienes dudas, deja esta opción desactivada.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:114
msgid ""
"Adjusts the emulated CPU's clock rate.<br><br>On games that have an unstable "
"frame rate despite full emulation speed, higher values can improve their "
"performance, requiring a powerful device. Lower values reduce the emulated "
"console's performance, but improve the emulation speed.<br><br>WARNING: "
"Changing this from the default (100%) can and will break games and cause "
"glitches. Do so at your own risk. Please do not report bugs that occur with "
"a non-default clock.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
"Ajusta la velocidad de la CPU emulada.<br><br>Si se aumenta este valor, "
"podría mejorar el rendimiento en juegos que tengan una velocidad de "
"fotogramas inestable a pesar de que la velocidad de emulación sea del 100 %, "
"a costa de necesitar un sistema potente. Un valor bajo reducirá el "
"rendimiento de la consola emulada a costa de mejorar su velocidad de "
"emulación.<br><br>Si cambias esta opción a un valor que no sea el "
"predeterminado (100 %), se producirán fallos en los juegos. Hazlo solo por "
"tu propia cuenta y riesgo. No informes de errores que surjan cuando juegues "
"con una velocidad de reloj distinta a la oficial."
"<br><br><dolphin_emphasis>Si tienes dudas, deja esta opción desactivada.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:302
msgid ""
"Adjusts the quality setting of the Dolby Pro Logic II decoder. Higher "
"presets increases audio latency.<br><br><dolphin_emphasis>If unsure, select "
"High.</dolphin_emphasis>"
msgstr ""
"Ajusta la calidad del decodificador Dolby Pro Logic II. Un ajuste más alto "
"aumentará la latencia del audio.<br><br><dolphin_emphasis>Si tienes dudas, "
"selecciona Alta.</dolphin_emphasis>"

#: Source/Core/Core/HW/EXI/EXI_Device.h:102
msgid "Advance Game Port"
msgstr "Advance Game Port"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:215
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:63
#: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:163
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:43
msgid "Advanced"
msgstr "Avanzado"

#: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:243
msgid "Advanced Settings"
msgstr "Ajustes avanzados"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:475
msgid ""
"Affects how the game output is scaled to the window resolution.<br>The "
"performance mostly depends on the number of samples each method uses."
"<br>Compared to SSAA, resampling is useful in case the output "
"window<br>resolution isn't a multiplier of the native emulation resolution."
"<br><br><b>Default</b> - [fastest]<br>Internal GPU bilinear sampler which is "
"not gamma corrected.<br>This setting might be ignored if gamma correction is "
"forced on.<br><br><b>Bilinear</b> - [4 samples]<br>Gamma corrected linear "
"interpolation between pixels.<br><br><b>Bicubic</b> - [16 samples]<br>Gamma "
"corrected cubic interpolation between pixels.<br>Good when rescaling between "
"close resolutions, e.g. 1080p and 1440p.<br>Comes in various flavors:"
"<br><b>B-Spline</b>: Blurry, but avoids all lobing artifacts<br><b>Mitchell-"
"Netravali</b>: Good middle ground between blurry and lobing<br><b>Catmull-"
"Rom</b>: Sharper, but can cause lobing artifacts<br><br><b>Sharp Bilinear</"
"b> - [1-4 samples]<br>Similar to \"Nearest Neighbor\", it maintains a sharp "
"look,<br>but also does some blending to avoid shimmering.<br>Works best with "
"2D games at low resolutions.<br><br><b>Area Sampling</b> - [up to 324 "
"samples]<br>Weighs pixels by the percentage of area they occupy. Gamma "
"corrected.<br>Best for downscaling by more than 2x."
"<br><br><dolphin_emphasis>If unsure, select 'Default'.</dolphin_emphasis>"
msgstr ""
"Cambia la forma de escalar la salida de imagen del juego a la resolución de "
"la ventana.<br>El rendimiento variará en función del número de muestras que "
"utilice cada método.<br>En comparación con el SSAA, el remuestreo es ideal "
"cuando <br>la resolución de la ventana de salida no sea un múltiplo de la "
"resolución nativa de la emulación.<br><br><b>Valor predeterminado</b> - [lo "
"más rápido]<br>Remuestrador bilineal interno de la GPU sin corrección de "
"gamma.<br>Este valor podría ignorarse si se fuerza la corrección de gamma."
"<br><b>Bilineal</b> - [4 muestras]<br>Interpolación lineal entre píxeles con "
"corrección de gamma.<br><br><b>Bicúbico</b> - [16 muestras]<br>Interpolación "
"cúbica entre píxeles con corrección de gamma.<br>Ideal al escalar entre "
"resoluciones cercanas, por ejemplo, entre 1080p y 1440p.<br>Presenta varios "
"métodos:<br><b>B-Spline</b>: Es borroso, pero evita los artefactos tipo "
"«lobing»<br><b>Mitchell-Netravali</b>: Un buen término medio entre la falta "
"de definición y el «lobing»<br><b>Catmull-Rom</b>: Más realzado, pero puede "
"provocar artefactos tipo «lobing»<br><br><b>Bilineal nítido</b> - [1-4 "
"muestras]<br>Similar a Vecino más cercano, conserva una imagen más nítida, "
"<br>pero también la recombina para evitar efectos de resplandores."
"<br>Funciona mejor con juegos en 2D a resoluciones bajas."
"<br><br><b>Muestreado de áreas</b> - [hasta 324 muestras]<br>Pondera cada "
"píxel según el porcentaje de área que ocupen. Permite la corrección de gamma."
"<br>Ideal para remuestrear a una resolución más baja con un valor superior a "
"2x.<br><br><dolphin_emphasis>Si tienes dudas, selecciona Valor "
"predeterminado.</dolphin_emphasis>"

#: Source/Core/UICommon/NetPlayIndex.cpp:251
msgid "Africa"
msgstr "África"

#. i18n: One of the elements in the Skylanders games. Japanese: 風. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:345
msgid "Air"
msgstr "Aire"

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:116
msgid "Aligned to data type length"
msgstr "Alineación a la longitud del tipo de datos"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:323
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:401
msgid "All"
msgstr "Todas"

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:585
msgid "All Assembly files"
msgstr "Todos los archivos de ensamblado"

#. i18n: A double precision floating point number
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:170
msgid "All Double"
msgstr "Todos los valores de coma flotante doble"

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:586
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:769
#: Source/Core/DolphinQt/GCMemcardManager.cpp:363
#: Source/Core/DolphinQt/GCMemcardManager.cpp:440
#: Source/Core/DolphinQt/GCMemcardManager.cpp:591
#: Source/Core/DolphinQt/MainWindow.cpp:804
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:139
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:345
#: Source/Core/DolphinQt/Settings/PathPane.cpp:51
msgid "All Files"
msgstr "Todos los archivos"

#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:75
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:679
msgid "All Files (*)"
msgstr "Todos los archivos (*)"

#. i18n: A floating point number
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:167
msgid "All Float"
msgstr "Todos los valores de coma flotante"

#: Source/Core/DolphinQt/MainWindow.cpp:803
#: Source/Core/DolphinQt/Settings/PathPane.cpp:50
msgid "All GC/Wii files"
msgstr "Todos los archivos GC/Wii"

#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:160
msgid "All Hexadecimal"
msgstr "Todos los valores hexadecimales"

#: Source/Core/DolphinQt/MainWindow.cpp:1463
#: Source/Core/DolphinQt/MainWindow.cpp:1475
msgid "All Save States (*.sav *.s##);; All Files (*)"
msgstr "Todos los estados guardados (*.sav *.s##);; Todos los archivos (*)"

#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:162
msgid "All Signed Integer"
msgstr "Todos los valores enteros con signo"

#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:164
msgid "All Unsigned Integer"
msgstr "Todos los valores enteros sin signo"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:752
msgid "All files (*)"
msgstr "Todos los archivos (*)"

#: Source/Core/Core/NetPlayServer.cpp:1217
msgid "All players' codes synchronized."
msgstr "Todos los códigos de los jugadores sincronizados."

#: Source/Core/Core/NetPlayServer.cpp:1159
msgid "All players' saves synchronized."
msgstr "Todos las partidas guardadas de los jugadores sincronizados."

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:150
msgid "Allow Mismatched Region Settings"
msgstr "Permitir configuración de región independiente"

#: Source/Core/DolphinQt/Main.cpp:270
msgid "Allow Usage Statistics Reporting"
msgstr "Permitir informes de estadísticas de uso"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:219
msgid "Allow Writes to SD Card"
msgstr "Permitir acciones de escritura en la tarjeta SD"

#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:39
msgid ""
"Allows manipulation of the in-game camera.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Permite la manipulación de la cámara del juego.<br><br><dolphin_emphasis>Si "
"tienes dudas, deja esta opción desactivada.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/CommonControllersWidget.cpp:37
#: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:19
#: Source/Core/DolphinQt/Config/Mapping/FreeLookRotation.cpp:30
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:40
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControlIMU.cpp:38
msgid "Alternate Input Sources"
msgstr "Fuentes de entrada alternativas"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:216
msgid "Always"
msgstr "Siempre"

#. i18n: Treat a controller as always being connected regardless of what
#. devices the user actually has plugged in
#: Source/Core/Core/HW/GCPadEmu.cpp:85
msgid "Always Connected"
msgstr "Siempre conectado"

#: Source/Core/DolphinQt/GBAWidget.cpp:452
msgid "Always on &Top"
msgstr "Siempre &arriba"

#: Source/Core/Core/HW/DVD/DVDThread.cpp:87
msgid "An inserted disc was expected but not found."
msgstr "Se esperaba un disco ya insertado, pero no se ha encontrado ninguno."

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:225
msgid "Anaglyph"
msgstr "Anaglifo"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:173
msgid "Analyze"
msgstr "Analizar"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:59
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:28
msgid "Angle"
msgstr "Ángulo"

#. i18n: Refers to the dead-zone setting of gyroscope input.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:40
msgid "Angular velocity to ignore and remap."
msgstr "Velocidad angular a ignorar y reasignar."

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:584
msgid "Anti-Aliasing"
msgstr "Suavizado de bordes"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:183
msgid "Anti-Aliasing:"
msgstr "Suavizado de bordes:"

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:76
msgid "Any Region"
msgstr "Cualquier región"

#: Source/Core/DolphinQt/MenuBar.cpp:1882
msgid "Append Signature To"
msgstr "Añadir firma a"

#: Source/Core/DolphinQt/MenuBar.cpp:1087
msgid "Append to &Existing Signature File..."
msgstr "Añadir al archivo de firma existente..."

#: Source/Core/DolphinQt/MenuBar.cpp:1091
msgid "Appl&y Signature File..."
msgstr "Aplicar archivo de firma..."

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:509
msgid ""
"Applies a post-processing effect after rendering a frame.<br><br /"
"><dolphin_emphasis>If unsure, select (off).</dolphin_emphasis>"
msgstr ""
"Aplica un efecto de posprocesamiento después de renderizar un fotograma."
"<br><br /><dolphin_emphasis>Si tienes dudas, selecciona (desactivado).</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:135
msgid "Apploader Date:"
msgstr "Fecha del «apploader»:"

#: qtbase/src/gui/kernel/qplatformtheme.cpp:738
msgid "Apply"
msgstr "Aplicar"

#: Source/Core/DolphinQt/MenuBar.cpp:1905
msgid "Apply Signature File"
msgstr "Aplicar archivo de firma"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:173
msgid "Arbitrary Mipmap Detection"
msgstr "Detección arbitraria de mipmaps"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:281
msgid "Are you sure that you want to delete '%1'?"
msgstr "¿Seguro que quieres borrar «%1»?"

#: Source/Core/DolphinQt/GameList/GameList.cpp:850
msgid "Are you sure you want to delete this file?"
msgstr "¿Seguro que quieres borrar este archivo?"

#: Source/Core/DolphinQt/ResourcePackManager.cpp:241
msgid "Are you sure you want to delete this pack?"
msgstr "¿Seguro que quieres borrar este paquete?"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:272
msgid "Are you sure you want to log out of RetroAchievements?"
msgstr "¿Seguro que quieres cerrar sesión en RetroAchievements?"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:502
msgid "Are you sure you want to quit NetPlay?"
msgstr "¿Seguro que quieres salir del juego en red?"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:286
msgid "Are you sure you want to turn hardcore mode off?"
msgstr "¿Seguro que quieres desactivar el modo «hardcore»?"

#: Source/Core/DolphinQt/ConvertDialog.cpp:283
msgid "Are you sure?"
msgstr "¿Seguro que quieres continuar?"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:150
msgid "Area Sampling"
msgstr "Muestreado de áreas"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:322
msgid "Aspect Ratio"
msgstr "Relación de aspecto"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:179
msgid "Aspect Ratio Corrected Internal Resolution"
msgstr "Resolución interna con corrección de relación de aspecto"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:95
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:162
msgid "Aspect Ratio:"
msgstr "Relación de aspecto:"

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:366
msgid "Assemble"
msgstr "Ensamblar"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:607
msgid "Assemble Instruction"
msgstr "Ensamblar instrucción"

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:234
msgid "Assembler"
msgstr "Ensamblador"

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:768
msgid "Assembly File"
msgstr "Archivo de ensamblado"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:298
msgid "Assign Controller Ports"
msgstr "Asignar números de puerto para mandos"

#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:21
msgid "Assign Controllers"
msgstr "Asignar mandos"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:536
msgid ""
"At least two of the selected save files have the same internal filename."
msgstr ""
"Al menos dos de los archivos de guardado seleccionados tienen el mismo "
"nombre de archivo interno."

#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:279
msgid "Attach MotionPlus"
msgstr "Añadir MotionPlus"

#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:39
msgid "Audio"
msgstr "Audio"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:317
msgid "Audio Backend"
msgstr "Motor de audio"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:87
msgid "Audio Backend:"
msgstr "Motor de audio:"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:177
msgid "Audio Buffer Size:"
msgstr "Tamaño del búfer de audio:"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:145
msgid "Audio Playback Settings"
msgstr "Ajustes de reproducción de audio"

#: Source/Core/DolphinQt/EmulatedUSB/WiiSpeakWindow.cpp:99
msgid "Audio backend unsupported"
msgstr "Motor de audio no compatible"

#: Source/Core/DiscIO/Enums.cpp:33
msgid "Australia"
msgstr "Australia"

#: Source/Core/DolphinQt/ResourcePackManager.cpp:92
msgid "Author"
msgstr "Autor"

#: Source/Core/DolphinQt/AboutDialog.cpp:78
msgid "Authors"
msgstr "Autores"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:73
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:76
msgid "Auto"
msgstr "Automática"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:83
msgid "Auto (Multiple of 640x528)"
msgstr "Automática (múltiplo de 640x528)"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:459
msgid "Auto Update"
msgstr "Actualización automática"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:186
msgid "Auto Update Settings"
msgstr "Ajustes de actualización automática"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:483
msgid ""
"Auto internal resolution is not allowed in strict sync mode, as it depends "
"on window size.\n"
"\n"
"Please select a specific internal resolution."
msgstr ""
"La resolución interna automática no está permitida en el modo de "
"sincronización estricta, ya que depende del tamaño de la ventana.\n"
"\n"
"Por favor seleccione una resolución interna específica."

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:266
msgid "Auto update memory values"
msgstr "Actualizar autom. valores en memoria"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:121
msgid "Auto-Adjust Window Size"
msgstr "Autoajustar tamaño de ventana"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:63
msgid "Auto-Hide"
msgstr "Ocultar automáticamente"

#: Source/Core/DolphinQt/MenuBar.cpp:1522
msgid "Auto-detect RSO modules?"
msgstr "¿Autodetectar módulos RSO?"

#: Source/Core/DolphinQt/EmulatedUSB/WiiSpeakWindow.cpp:102
msgid "Autodetect preferred microphone"
msgstr "Autodetectar micrófono preferido"

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:108
msgid "Automatic"
msgstr "Automático"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:239
msgid "Automatically Sync with Folder"
msgstr "Sincronizar automáticamente con carpeta"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:250
msgid ""
"Automatically adjusts the window size to the internal resolution."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Ajusta automáticamente el tamaño de la ventana a la resolución interna."
"<br><br><dolphin_emphasis>Si tienes dudas, deja esta opción desactivada.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:388
msgid ""
"Automatically changes the game disc when requested by games with two discs. "
"This feature requires the game to be launched in one of the following ways:"
"<br>- From the game list, with both discs being present in the game list."
"<br>- With File > Open or the command line interface, with the paths to both "
"discs being provided.<br>- By launching an M3U file with File > Open or the "
"command line interface.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
"Cambia automáticamente el disco del juego cuando lo soliciten los juegos con "
"dos discos. Para usar esta característica, debes ejecutar el juego de las "
"siguientes formas:<br>- Desde la lista de juegos, con ambos discos presentes "
"en la lista.<br>- Usando Archivo > Abrir o la interfaz por línea de "
"comandos, indicando las rutas de ambos discos.<br>- Ejecutando un archivo "
"M3U, ya sea mediante Archivo > Abrir o la interfaz por línea de comandos."
"<br><br><dolphin_emphasis>Si tienes dudas, deja esta opción desactivada.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:246
msgid "Automatically update Current Values"
msgstr "Actualizar autom. los valores actuales"

#. i18n: One of the options shown below "Address Space". "Auxiliary" is the address space of ARAM
#. (Auxiliary RAM).
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:176
msgid "Auxiliary"
msgstr "Auxiliar"

#. i18n: The symbol for the unit "bytes"
#: Source/Core/UICommon/UICommon.cpp:529
msgid "B"
msgstr "B"

#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:602
msgid "BAT incorrect. Dolphin will now exit"
msgstr "BAT incorrecto. Dolphin ha encontrado un error y se cerrará."

#: Source/Core/Core/HW/EXI/EXI_DeviceEthernet.cpp:72
msgid ""
"BBA MAC address {0} invalid for XLink Kai. A valid Nintendo GameCube MAC "
"address must be used. Generate a new MAC address starting with 00:09:bf or "
"00:17:ab."
msgstr ""
"Dirección MAC del adaptador de banda ancha {0}  incorrecta para XLink Kai. "
"Se debe usar una dirección MAC válida. Genera una nueva empezando con 00:09:"
"bf o 00:17:ab."

#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:73
msgid "BBA destination address"
msgstr "Dirección de destino del BBA"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:204
msgid "BIOS:"
msgstr "BIOS:"

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:535
msgid "BP register "
msgstr "Registro BP"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:237
msgid "Back Chain"
msgstr "Secuencia regresiva"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:315
msgid "Backend"
msgstr "Motor"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:211
msgid "Backend Multithreading"
msgstr "Motor multihilo"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:84
msgid "Backend Settings"
msgstr "Ajustes del motor"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:89
msgid "Backend:"
msgstr "Motor:"

#: Source/Core/DolphinQt/Config/CommonControllersWidget.cpp:35
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:71
msgid "Background Input"
msgstr "Funcionar en segundo plano"

#: Source/Core/Core/FreeLookManager.cpp:96
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:25
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:22
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:21
msgid "Backward"
msgstr "Atrás"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:880
msgid "Bad Value Given"
msgstr "Se ha proporcionado un valor incorrecto"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:695
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:741
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:866
msgid "Bad address provided."
msgstr "La dirección elegida no existe."

#: Source/Core/DiscIO/VolumeVerifier.cpp:353
msgid "Bad dump"
msgstr "Volcado malo"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:701
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:747
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:872
msgid "Bad offset provided."
msgstr "Ajuste proporcionado incorrecto."

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:710
msgid "Bad value provided."
msgstr "El valor elegido no es correcto."

#: Source/Core/DolphinQt/GameList/GameList.cpp:1016
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:241
#: Source/Core/DolphinQt/GCMemcardManager.cpp:152
#: Source/Core/DolphinQt/MenuBar.cpp:709
msgid "Banner"
msgstr "Imagen"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:154
msgid "Banner Details"
msgstr "Detalles de la imagen"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:178
msgid "Banner:"
msgstr "Imagen:"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:92
msgid "Bar"
msgstr "Barra"

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:417
msgid "Base Address"
msgstr "Dirección base"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:189
msgid "Base priority"
msgstr "Prioridad base"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:61
msgid "Basic"
msgstr "Básico"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:138
msgid "Basic Settings"
msgstr "Ajustes básicos"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:36
msgid "Bass"
msgstr "Bajo"

#: Source/Core/DolphinQt/Main.cpp:244
msgid "Batch mode cannot be used without specifying a game to launch."
msgstr "Modo Lote no puede ser usado sin especificar un juego para ejecutar."

#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:295
msgid "Battery"
msgstr "Batería"

#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:37
msgid "BetterJoy, DS4Windows, etc"
msgstr "BetterJoy, DS4Windows, etc"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:149
msgid "Bicubic: B-Spline"
msgstr "BIcúbico: B-Spline"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:150
msgid "Bicubic: Catmull-Rom"
msgstr "Bicúbico: Catmull-Rom"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:149
msgid "Bicubic: Mitchell-Netravali"
msgstr "Bicúbico: Mitchell-Netravali"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:149
msgid "Bilinear"
msgstr "Bilineal"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:427
msgid "Binary SSL"
msgstr "SSL binario"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:428
msgid "Binary SSL (read)"
msgstr "SSL binario (leer)"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:429
msgid "Binary SSL (write)"
msgstr "SSL binario (escribir)"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:195
msgid "Bitrate (kbps):"
msgstr "Bitrate (kbps):"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:307
msgid ""
"Blank figure creation failed at:\n"
"%1\n"
"\n"
"Try again with a different character."
msgstr ""
"No se ha podido crear una figura en blanco en:\n"
"%1\n"
"\n"
"Vuelve a intentarlo con otro personaje distinto."

#: Source/Core/DolphinQt/GameList/GameList.cpp:1026
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:255
#: Source/Core/DolphinQt/MenuBar.cpp:719
msgid "Block Size"
msgstr "Tamaño del bloque"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:76
#: Source/Core/DolphinQt/ConvertDialog.cpp:64
msgid "Block Size:"
msgstr "Tamaño del bloque:"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:331
msgid "Blocking"
msgstr "Bloqueando"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:158
msgid "Blocks"
msgstr "Bloques"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:33
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:50
msgid "Blue"
msgstr "Azul"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:40
msgid "Blue Left"
msgstr "Azul izquierdo"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:43
msgid "Blue Right"
msgstr "Azul derecho"

#: Source/Core/Core/IOS/USB/Bluetooth/BTStub.cpp:14
msgid ""
"Bluetooth passthrough mode is enabled, but Dolphin was built without libusb. "
"Passthrough mode cannot be used."
msgstr ""
"Se ha activado el modo de acceso directo a Bluetooth, pero no se puede "
"utilizar porque Dolphin se ha compilado sin la biblioteca libusb."

#: Source/Core/DolphinQt/MenuBar.cpp:624
msgid "Boot to Pause"
msgstr "Arrancar pausado"

#: Source/Core/DolphinQt/MainWindow.cpp:1827
msgid "BootMii NAND backup file (*.bin);;All Files (*)"
msgstr ""
"Archivo de copia de respaldo de NAND en formato BootMii (*.bin);;Todos los "
"archivos (*) "

#: Source/Core/DolphinQt/MainWindow.cpp:1853
msgid "BootMii keys file (*.bin);;All Files (*)"
msgstr "Archivo de claves BootMii (*.bin);;Todos los archivos (*)"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:226
msgid "Borderless Fullscreen"
msgstr "Pantalla completa sin bordes"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:358
msgid "Bottom"
msgstr "Inferior"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:306
msgid "Branch"
msgstr "Rama"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:307
msgid "Branch (LR saved)"
msgstr "Rama (LR guardado)"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:308
msgid "Branch Conditional"
msgstr "Rama condicional"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:309
msgid "Branch Conditional (LR saved)"
msgstr "Rama condicional (LR guardado)"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:316
msgid "Branch Conditional to Count Register"
msgstr "Rama condicional a registro de cuentas"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:317
msgid "Branch Conditional to Count Register (LR saved)"
msgstr "Rama condicional a registro de cuentas (LR guardado)"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:312
msgid "Branch Conditional to Link Register"
msgstr "Rama condicional a registro de vínculos"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:313
msgid "Branch Conditional to Link Register (LR saved)"
msgstr "Rama condicional a registro de vínculos (LR guardado)"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:394
msgid "Branch Not Overwritten"
msgstr "Rama no sobrescrita"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:320
msgid "Branch Type"
msgstr "Tipo de rama"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:389
msgid "Branch Was Overwritten"
msgstr "Rama sobrescrita"

#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:111
msgid "Branch Watch"
msgstr "Inspector de ramas"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:202
msgid "Branch Watch Tool"
msgstr "Herramienta de inspección de ramas"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:733
msgid "Branch Watch Tool Help (1/4)"
msgstr "Ayuda de la herramienta de inspección de ramas (1/4)"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:746
msgid "Branch Watch Tool Help (2/4)"
msgstr "Ayuda de la herramienta de inspección de ramas (2/4)"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:754
msgid "Branch Watch Tool Help (3/4)"
msgstr "Ayuda de la herramienta de inspección de ramas (3/4)"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:766
msgid "Branch Watch Tool Help (4/4)"
msgstr "Ayuda de la herramienta de inspección de ramas (4/4)"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:734
msgid ""
"Branch Watch is a code-searching tool that can isolate branches tracked by "
"the emulated CPU by testing candidate branches with simple criteria. If you "
"are familiar with Cheat Engine's Ultimap, Branch Watch is similar to that.\n"
"\n"
"Press the \"Start Branch Watch\" button to activate Branch Watch. Branch "
"Watch persists across emulation sessions, and a snapshot of your progress "
"can be saved to and loaded from the User Directory to persist after Dolphin "
"Emulator is closed. \"Save As...\" and \"Load From...\" actions are also "
"available, and auto-saving can be enabled to save a snapshot at every step "
"of a search. The \"Pause Branch Watch\" button will halt Branch Watch from "
"tracking further branch hits until it is told to resume. Press the \"Clear "
"Branch Watch\" button to clear all candidates and return to the blacklist "
"phase."
msgstr ""
"El inspector de ramas es una herramienta de búsqueda de código capaz de "
"aislar ramas concretas de la CPU emulada testeando ramas candidatas con "
"parámetros de búsqueda simples. Si conoces el Ultimap de Cheat Engine, el "
"inspector de ramas es una herramienta similar.\n"
"\n"
"Pulsa el botón Iniciar inspección de ramas para activar la inspección. Esta "
"inspección se mantendrá entre sesiones de emulación y podrás guardar y "
"cargar instantáneas con tus progresos desde el directorio de usuario para "
"que estos persistan tras cerrar el emulador Dolphin. También están "
"disponibles las acciones «Guardar como...» y «Cargar desde...», así como un "
"autoguardado con el que podrás guardar una instantánea de cada paso de la "
"búsqueda. El botón Pausar inspección de ramas hará que el inspector deje de "
"hacer un seguimiento de las ramas hasta que se le diga que continúe. Pulsa "
"el botón Borrar inspección de ramas para eliminar a todas las candidatas y "
"volver a la fase de creación de una lista negra."

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:747
msgid ""
"Branch Watch starts in the blacklist phase, meaning no candidates have been "
"chosen yet, but candidates found so far can be excluded from the candidacy "
"by pressing the \"Code Path Not Taken\", \"Branch Was Overwritten\", and "
"\"Branch Not Overwritten\" buttons. Once the \"Code Path Was Taken\" button "
"is pressed for the first time, Branch Watch will switch to the reduction "
"phase, and the table will populate with all eligible candidates."
msgstr ""
"Una inspección de ramas empieza con la creación de una lista negra: todavía "
"no se han elegido candidatos, pero se pueden excluir los que ya se hayan "
"encontrado de la lista pulsando los botones Ruta de acceso al código no "
"tomada, Rama sobrescrita y Rama no sobrescrita. Cuando pulses por primera "
"vez el botón Ruta de acceso al código tomada, el inspector de ramas pasará a "
"la fase de reducción y la tabla se llenará con todas las candidatas "
"disponibles."

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:314
msgid "Branch to Count Register"
msgstr "Rama a registro de cuentas"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:315
msgid "Branch to Count Register (LR saved)"
msgstr "Rama a registro de cuentas (LR guardado)"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:310
msgid "Branch to Link Register"
msgstr "Rama a registro de vínculos"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:311
msgid "Branch to Link Register (LR saved)"
msgstr "Rama a registro de vínculos (LR guardado)"

#. i18n: "Branch" means the version control term, not a literal tree branch.
#: Source/Core/DolphinQt/AboutDialog.cpp:63
msgid "Branch: %1"
msgstr "Rama master: %1"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:164
msgid "Branches"
msgstr "Ramas"

#. i18n: This is a selectable action when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:143
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:275
msgid "Break"
msgstr "Pausa"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:447
msgid "Break &and Log on Hit"
msgstr "Pausar &y registrar al encontrar una coincidencia"

#: Source/Core/Core/HotkeyManager.cpp:348
#: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:26
msgid "Breakpoint"
msgstr "Punto de interrupción"

#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:612
msgid "Breakpoint encountered! Step out aborted."
msgstr ""
"Se ha encontrado un punto de interrupción. Salto de instrucciones cancelado."

#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:98
msgid "Breakpoints"
msgstr "Puntos de interrupción"

#: Source/Core/Core/HW/EXI/EXI_Device.h:105
msgid "Broadband Adapter (HLE)"
msgstr "Adaptador de banda ancha (HLE)"

#: Source/Core/Core/HW/EXI/EXI_Device.h:98
msgid "Broadband Adapter (TAP)"
msgstr "Adaptador de banda ancha (TAP)"

#: Source/Core/Core/HW/EXI/EXI_Device.h:103
msgid "Broadband Adapter (XLink Kai)"
msgstr "Adaptador de banda ancha (XLink Kai)"

#: Source/Core/Core/HW/EXI/EXI_Device.h:104
msgid "Broadband Adapter (tapserver)"
msgstr "Adaptador de banda ancha (tapserver)"

#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:83
msgid "Broadband Adapter DNS setting"
msgstr "Configuración de DNS del adaptador de banda ancha"

#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:134
msgid "Broadband Adapter Error"
msgstr "Error del adaptador para banda ancha"

#. i18n: MAC stands for Media Access Control. A MAC address uniquely identifies a network
#. interface (physical) like a serial number. "MAC" should be kept in translations.
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:48
msgid "Broadband Adapter MAC Address"
msgstr "Dirección MAC del adaptador para banda ancha"

#: Source/Core/DolphinQt/MenuBar.cpp:290
msgid "Browse &NetPlay Sessions...."
msgstr "Buscar sesiones de juego en red..."

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:933
msgid "Buffer size changed to %1"
msgstr "Tamaño del búfer cambiado a %1"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:136
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:964
msgid "Buffer:"
msgstr "Búfer:"

#: Source/Core/VideoBackends/OGL/OGLConfig.cpp:270
msgid ""
"Buggy GPU driver detected.\n"
"Please either install the closed-source GPU driver or update your Mesa 3D "
"version."
msgstr ""
"Driver de la GPU defectuoso.\n"
"Instala la versión propietaria o actualiza tu versión de Mesa 3D."

#: Source/Core/Core/HW/GCPadEmu.cpp:73
msgid "Button"
msgstr "Botón"

#: Source/Core/Core/HW/GBAPadEmu.h:38 Source/Core/Core/HW/GCPadEmu.h:56
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:221
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:72
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:81
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.h:177
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:33
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:51
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:40
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.h:121
#: Source/Core/DolphinQt/Config/Mapping/GBAPadEmu.cpp:26
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:24
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:48
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:82
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:110
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:136
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:156
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:188
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:237
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:34
#: Source/Core/DolphinQt/TAS/GBATASInputWindow.cpp:67
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:96
msgid "Buttons"
msgstr "Botones"

#: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:213
msgid "By: %1"
msgstr "Por: %1"

#: Source/Core/Core/HW/GCPadEmu.cpp:55
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:31
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:31
msgid "C Stick"
msgstr "Stick C"

#: Source/Core/DolphinQt/MenuBar.cpp:1086
msgid "C&reate Signature File..."
msgstr "C&rear archivo de firma..."

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:552
msgid "CP register "
msgstr "Registro CP"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:65
msgid "CPU Emulation Engine:"
msgstr "Motor de emulación de CPU:"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:54
msgid "CPU Options"
msgstr "Opciones del procesador"

#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:75
msgid "CRC32:"
msgstr "CRC32:"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:34
msgid "Cached Interpreter (slower)"
msgstr "Intérprete con caché (lento)"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:362
msgid ""
"Caches custom textures to system RAM on startup.<br><br>This can require "
"exponentially more RAM but fixes possible stuttering."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Almacena en caché texturas personalizadas en la RAM del sistema al inicio."
"<br><br>Esto puede requerir exponencialmente más RAM, pero corrige posibles "
"parones. <br><br><dolphin_emphasis>Si tienes dudas, deja esta opción "
"desactivada.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:109
msgid "Calculate"
msgstr "Calcular"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:517
msgid ""
"Calculates lighting of 3D objects per-pixel rather than per-vertex, "
"smoothing out the appearance of lit polygons and making individual triangles "
"less noticeable.<br><br />Rarely causes slowdowns or graphical issues."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Calcula la iluminación de los objetos 3D por píxeles en lugar de por "
"vértices, suavizando el aspecto de los polígonos iluminados y reduciendo la "
"visibilidad de sus triángulos.<br><br />No suele provocar ralentizaciones o "
"fallos gráficos.<br><br><dolphin_emphasis>Si tienes dudas, deja esta opción "
"desactivada.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:988
msgid "Calibrate"
msgstr "Calibrar"

#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:980
msgid "Calibration"
msgstr "Calibración"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:44
msgid "Calibration Period"
msgstr "Tiempo de calibración"

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:289
msgid "Call display list at %1 with size %2"
msgstr "Llamada de lista de visualización en %1 con tamaño %2"

#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:151
msgid "Callers"
msgstr "Llamadores"

#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:147
msgid "Calls"
msgstr "Llamadas"

#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:139
msgid "Callstack"
msgstr "Pila de llamadas"

#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:75
msgid "Camera 1"
msgstr "Cámara 1"

#. i18n: Refers to emulated wii remote camera properties.
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:238
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:246
msgid "Camera field of view (affects sensitivity of pointing)."
msgstr "Campo de visión de la cámara (afecta a la sensibilidad del apuntado)"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:572
msgid "Can only generate AR code for values in virtual memory."
msgstr ""
"Solo se puede generar un código AR para aquellos valores que se encuentren "
"en la memoria virtual."

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:102
msgid "Can't be modified yet!"
msgstr "¡Todavía no se puede modificar!"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:298
msgid "Can't edit villains for this trophy!"
msgstr "¡No se pueden editar los villanos de este trofeo!"

#: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:1924
msgid "Can't find Wii Remote by connection handle {0:02x}"
msgstr ""
"No se puede encontrar ningún mando de Wii con el identificador de conexión "
"{0:02x}"

#: Source/Core/DolphinQt/MainWindow.cpp:1593
#: Source/Core/DolphinQt/MainWindow.cpp:1660
msgid "Can't start a NetPlay Session while a game is still running!"
msgstr "No puedes empezar el juego en red con un juego en ejecución."

#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:57
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:159
#: Source/Core/DolphinQt/MenuBar.cpp:1555
#: Source/Core/DolphinQt/NKitWarningDialog.cpp:62
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:49
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:280
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:305
#: qtbase/src/gui/kernel/qplatformtheme.cpp:732
msgid "Cancel"
msgstr "Cancelar"

#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:1028
msgid "Cancel Calibration"
msgstr "Cancelar calibración"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1053
msgid "Candidates: %1"
msgstr "Candidatas: %1"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1056
msgid "Candidates: %1 | Excluded: %2 | Remaining: %3"
msgstr "Candidatas: %1 | Excluidas: %2 | Restantes: %3"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1071
msgid "Candidates: %1 | Filtered: %2 | Remaining: %3"
msgstr "Candidatas: %1 | Filtradas: %2 | Restantes: %3"

#: Source/Core/Core/FifoPlayer/FifoPlayer.cpp:247
msgid "Cannot SingleStep the FIFO. Use Frame Advance instead."
msgstr ""
"No se puede ir paso a paso en FIFO, tienes que utilizar «Avanzar fotograma»."

#: Source/Core/Core/Boot/Boot_WiiWAD.cpp:40
msgid "Cannot boot this WAD because it could not be installed to the NAND."
msgstr "El juego no puede iniciar el WAD al no poder instalarlo en la NAND."

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:290
msgid "Cannot compare against last value on first search."
msgstr "No se puede comparar con el último valor en la primera búsqueda."

#: Source/Core/Core/Boot/Boot.cpp:650
msgid "Cannot find the GC IPL."
msgstr "No se puede encontrar el IPL de GC"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:575
msgid "Cannot generate AR code for this address."
msgstr "No se puede generar el código AR para esta dirección."

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:440
msgid "Cannot refresh without results."
msgstr "No se puede actualizar si no hay resultados."

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:549
msgid "Cannot set GCI folder to an empty path."
msgstr "La ruta de la carpeta GCI no puede estar en blanco."

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:447
msgid "Cannot set memory card to an empty path."
msgstr "La ruta de la tarjeta de memoria no puede estar en blanco."

#: Source/Core/Core/Boot/Boot.cpp:648
msgid "Cannot start the game, because the GC IPL could not be found."
msgstr "No se pudo ejecutar el juego porque no se ha encontrado el IPL de GC."

#. i18n: "Captured" is a participle here. This string is used when listing villains, not when a
#. villain was just captured
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:321
msgid "Captured villain %1:"
msgstr "Villano capturado %1:"

#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:41
msgid "Card Size"
msgstr "Tamaño de la tarjeta"

#. i18n: Refers to the "center" of a TaTaCon drum.
#: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:43
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:222
msgid "Center"
msgstr "Centro"

#: Source/Core/Core/HotkeyManager.cpp:38
msgid "Center Mouse"
msgstr "Centrar ratón"

#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:989
msgid "Center and Calibrate"
msgstr "Centrar y calibrar"

#: Source/Core/DolphinQt/GameList/GameList.cpp:442
msgid "Change &Disc"
msgstr "Cambiar &disco"

#: Source/Core/DolphinQt/MenuBar.cpp:256
msgid "Change &Disc..."
msgstr "Cambiar &disco..."

#: Source/Core/Core/HotkeyManager.cpp:28
msgid "Change Disc"
msgstr "Cambiar disco"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:154
msgid "Change Discs Automatically"
msgstr "Cambiar discos automáticamente"

#: Source/Core/Core/Movie.cpp:1238
msgid "Change the disc to {0}"
msgstr "Cambiar al disco {0}"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:337
msgid ""
"Changes the appearance and color of Dolphin's buttons."
"<br><br><dolphin_emphasis>If unsure, select Clean.</dolphin_emphasis>"
msgstr ""
"Cambia la apariencia y los colores de los botones de Dolphin."
"<br><br><dolphin_emphasis>Si tienes dudas, selecciona Clean.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:312
msgid ""
"Changes the color of the FPS counter depending on emulation speed."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"Cambia el color del contador de FPS en función de la velocidad de emulación."
"<br><br><dolphin_emphasis>Si tienes dudas, deja esta opción activada.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:51
msgid ""
"Changes the in-game camera type during Free Look.<br><br>Six Axis: Offers "
"full camera control on all axes, akin to moving a spacecraft in zero "
"gravity. This is the most powerful Free Look option but is the most "
"challenging to use.<br> <br>First Person: Controls the free camera similarly "
"to a first person video game. The camera can rotate and travel, but roll is "
"impossible. Easy to use, but limiting.<br><br>Orbital: Rotates the free "
"camera around the original camera. Has no lateral movement, only rotation "
"and you may zoom up to the camera's origin point."
msgstr ""
"Cambia el tipo de cámara del juego con cámara libre.<br><br>Seis ejes: "
"Ofrece control total de la cámara en todos sus ejes, como cuando se mueve "
"una nave espacial en gravedad cero. Esta es la opción de cámara libre más "
"completa, pero también la más difícil de usar.<br /><br>Primera persona: "
"controla la cámara libre de forma similar a un videojuego en primera "
"persona. La cámara puede rotar y moverse hacia delante y hacia atrás, pero "
"no balancearse (girar sobre sí misma). Fácil de usar, pero limitado."
"<br><br>Orbitar: gira la cámara libre alrededor de la cámara original. No "
"tiene movimiento lateral, solo rotación, y puedes acercarte al punto de "
"origen de la cámara."

#: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:58
msgid "Changing cheats will only take effect when the game is restarted."
msgstr "Los trucos surtirán efecto la próxima vez que se reinicie el juego."

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:151
msgid "Channel Partition (%1)"
msgstr "Partición del canal (%1)"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:276
msgid "Character entered is invalid!"
msgstr "¡El personaje introducido no es válido!"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:269
msgid "Chat"
msgstr "Conversación"

#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:27
msgid "Cheat Code Editor"
msgstr "Editor de trucos"

#: Source/Core/DolphinQt/CheatsManager.cpp:151
msgid "Cheat Search"
msgstr "Buscar trucos"

#: Source/Core/DolphinQt/CheatsManager.cpp:30
msgid "Cheats Manager"
msgstr "Administrador de trucos"

#: Source/Core/DolphinQt/MenuBar.cpp:325
msgid "Check NAND..."
msgstr "Comprobar NAND..."

#: Source/Core/DolphinQt/Settings/PathPane.cpp:149
msgid "Check for Game List Changes in the Background"
msgstr "Comprobar en segundo plano si hay cambios en la lista de juegos"

#: Source/Core/DolphinQt/AboutDialog.cpp:68
msgid "Check for updates"
msgstr "Buscar actualizaciones"

#: Source/Core/DolphinQt/GameList/GameList.cpp:876
msgid ""
"Check whether you have the permissions required to delete the file or "
"whether it's still in use."
msgstr ""
"Asegúrate de tener los permisos adecuados para borrar el archivo y que "
"ningún otro programa lo esté usando."

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:213
msgid "Checksum"
msgstr "Verificar"

#: Source/Core/UICommon/NetPlayIndex.cpp:249
msgid "China"
msgstr "China"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:218
msgid "Choose"
msgstr "Seleccionar"

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:216
msgid "Choose Folder to Extract To"
msgstr "Selecciona la carpeta de destino"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:539
msgid "Choose GCI Base Folder"
msgstr "Selecciona la carpeta base GCI"

#: Source/Core/DolphinQt/MenuBar.cpp:1925
msgid "Choose Priority Input File"
msgstr "Selecciona un archivo de entrada principal"

#: Source/Core/DolphinQt/MenuBar.cpp:1930
msgid "Choose Secondary Input File"
msgstr "Selecciona un archivo de entrada secundario"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:645
msgid "Choose a File to Open"
msgstr "Selecciona un archivo para abrir"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:435
msgid "Choose a File to Open or Create"
msgstr "Selecciona un archivo a abrir o crear"

#. i18n: Refers to emulated wii remote movements.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:39
msgid "Clamping of rotation about the yaw axis."
msgstr "Fija la rotación del eje de guiñada."

#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:335
msgid "Classic Buttons"
msgstr "Botones clásicos"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:50
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:45
msgid "Classic Controller"
msgstr "Mando clásico"

#: Source/Core/DolphinQt/Config/LogWidget.cpp:137
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:295
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:166
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:177
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:103
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:116
msgid "Clear"
msgstr "Borrar"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:257
msgid "Clear Branch Watch"
msgstr "Borrar inspección de ramas"

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:595
#: Source/Core/DolphinQt/MenuBar.cpp:946
msgid "Clear Cache"
msgstr "Borrar caché"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:114
msgid "Clear Slot"
msgstr "Vaciar posición"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:92
msgid "Clock Override"
msgstr "Control manual del reloj de la CPU"

#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:189
msgid "Clone and &Edit Code..."
msgstr "Clonar y &editar código..."

#: Source/Core/DolphinQt/SearchBar.cpp:27
#: qtbase/src/gui/kernel/qplatformtheme.cpp:730
msgid "Close"
msgstr "Cerrar"

#: Source/Core/DolphinQt/MenuBar.cpp:607 Source/Core/DolphinQt/MenuBar.cpp:610
msgid "Co&nfiguration"
msgstr "Co&nfiguración"

#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:43
msgid "Code"
msgstr "Código"

#. i18n: Code Buffer Size
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:390
msgid "Code Buff. Size"
msgstr "Tam. búf. cód."

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:636
msgid "Code Buffer Size"
msgstr "Tamaño del búfer de código"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:266
msgid "Code Path Not Taken"
msgstr "Ruta de acceso a código no tomada"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:261
msgid "Code Path Was Taken"
msgstr "Ruta de acceso a código tomada"

#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:95
msgid "Code:"
msgstr "Código:"

#: Source/Core/Core/NetPlayClient.cpp:1869
msgid "Codes received!"
msgstr "¡Códigos recibidos!"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:593
msgid "Color Correction"
msgstr "Corrección de color"

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:24
msgid "Color Correction Configuration"
msgstr "Configuración de corrección de colores"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:195
msgid "Color Correction:"
msgstr "Corrección de color:"

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:58
msgid "Color Space"
msgstr "Espacio de color"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:533
msgid "Column &Visibility"
msgstr "&Visibilidad de columnas"

#: Source/Core/DolphinQt/MenuBar.cpp:1089
msgid "Combine &Two Signature Files..."
msgstr "Combinar dos archivos de firmas..."

#. i18n: This is "common" as in "shared", not the opposite of "uncommon"
#: Source/Core/DolphinQt/Config/CommonControllersWidget.cpp:33
msgid "Common"
msgstr "Común"

#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:151
msgid "Comparand:"
msgstr "Comparativa:"

#: Source/Core/DiscIO/VolumeVerifier.cpp:1426
msgid ""
"Compared to the Wii disc release of the game, problems of low severity were "
"found. Despite this, it's possible that this is a good dump compared to the "
"Wii U eShop release of the game. Dolphin can't verify this."
msgstr ""
"Se han encontrado problemas de baja gravedad al comparar con la versión en "
"disco para Wii. A pesar de todo, es posible que este volcado sea correcto al "
"compararlo con la versión de la eShop de Wii U. Dolphin no puede verificar "
"esta circunstancia."

#: Source/Core/DiscIO/VolumeVerifier.cpp:1390
msgid ""
"Compared to the Wii disc release of the game, this is a bad dump. Despite "
"this, it's possible that this is a good dump compared to the Wii U eShop "
"release of the game. Dolphin can't verify this."
msgstr ""
"Este volcado se considera malo comparado con la versión en disco para Wii. A "
"pesar de todo, es posible que este volcado sea correcto al compararlo con la "
"versión de la eShop de Wii U. Dolphin no puede verificar esta circunstancia."

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:153
msgid "Compile Shaders Before Starting"
msgstr "Compilar sombreadores antes de jugar"

#: Source/Core/VideoCommon/ShaderCache.cpp:174
msgid "Compiling Shaders"
msgstr "Compilación de sombreadores"

#: Source/Core/DolphinQt/GameList/GameList.cpp:1027
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:257
#: Source/Core/DolphinQt/MenuBar.cpp:720
msgid "Compression"
msgstr "Compresión"

#: Source/Core/DolphinQt/ConvertDialog.cpp:72
msgid "Compression Level:"
msgstr "Nivel de compresión:"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:71
#: Source/Core/DolphinQt/ConvertDialog.cpp:68
msgid "Compression:"
msgstr "Compresión:"

#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:47
msgid "Cond."
msgstr "Cond."

#. i18n: If a condition is set for a breakpoint, the condition becoming true is a prerequisite for
#. triggering the breakpoint.
#. i18n: If a condition is set for a breakpoint, the condition becoming true is a prerequisite
#. for triggering the breakpoint.
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:381
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:478
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:159
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:278
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:276
msgid "Condition"
msgstr "Condición"

#. i18n: If a condition is set for a breakpoint, the condition becoming true is a prerequisite for
#. triggering the breakpoint.
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:178
msgid "Condition:"
msgstr "Condición:"

#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:150
msgid "Conditional"
msgstr "Condicional"

#. i18n: The title for a dialog that shows help for how to use conditions. If a condition is set
#. for a breakpoint, the condition becoming true is a prerequisite for triggering the breakpoint.
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:373
msgid "Conditional help"
msgstr "Ayuda condicional"

#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:327
msgid ""
"Conditions:\n"
"Sets an expression that is evaluated when a breakpoint is hit. If the "
"expression is false or 0, the breakpoint is ignored until hit again. "
"Statements should be separated by a comma. Only the last statement will be "
"used to determine what to do.\n"
"\n"
"Registers that can be referenced:\n"
"GPRs : r0..r31\n"
"FPRs : f0..f31\n"
"SPRs : xer, lr, ctr, dsisr, dar, dec, sdr1, srr0, srr1, tbl, tbu, pvr, "
"sprg0..sprg3, ear, ibat0u..ibat7u, ibat0l..ibat7l, dbat0u..dbat7u, dbat0l.."
"dbat07, gqr0..gqr7, hid0, hid1, hid2, hid4, iabr, dabr, wpar, dmau, dmal, "
"ecid_u, ecid_m, ecid_l, upmc1..upmc4, usia, sia, l2cr, ictc, mmcr0, mmcr1, "
"pmc1..pmc4, thrm1..thrm3\n"
"Other : pc, msr\n"
"\n"
"Functions:\n"
"Set a register: r1 = 8\n"
"Casts: s8(0xff). Available: s8, u8, s16, u16, s32, u32\n"
"Callstack: callstack(0x80123456), callstack(\"anim\")\n"
"Compare Strings: streq(r3, \"abc\"). Both parameters can be addresses or "
"string constants.\n"
"Read Memory: read_u32(0x80000000). Available: u8, s8, u16, s16, u32, s32, "
"f32, f64\n"
"Write Memory: write_u32(r3, 0x80000000). Available: u8, u16, u32, f32, f64\n"
"*currently writing will always be triggered\n"
"\n"
"Operations:\n"
"Unary: -u, !u, ~u\n"
"Math: *  / + -, power: **, remainder: %, shift: <<, >>\n"
"Compare: <, <=, >, >=, ==, !=, &&, ||\n"
"Bitwise: &, |, ^\n"
"\n"
"Examples:\n"
"r4 == 1\n"
"f0 == 1.0 && f2 < 10.0\n"
"r26 <= r0 && ((r5 + 3) & -4) * ((r6 + 3) & -4)* 4 > r0\n"
"p = r3 + 0x8, p == 0x8003510 && read_u32(p) != 0\n"
"Write and break: r4 = 8, 1\n"
"Write and continue: f3 = f1 + f2, 0\n"
"The condition must always be last\n"
"\n"
"Strings should only be used in callstack() or streq() and \"quoted\". Do not "
"assign strings to a variable.\n"
"All variables will be printed in the Memory Interface log, if there's a hit "
"or a NaN result. To check for issues, assign a variable to your equation, so "
"it can be printed.\n"
"\n"
"Note: All values are internally converted to Doubles for calculations. It's "
"possible for them to go out of range or to become NaN. A warning will be "
"given if NaN is returned, and the var that became NaN will be logged."
msgstr ""
"Condiciones:\n"
"Establece una expresión que se evaluará al llegar a un punto de "
"interrupción. Si dicha expresión tiene un valor de falsa o 0, se ignorará el "
"punto de interrupción hasta que se vuelva a alcanzar. Las instrucciones "
"deben separarse con comas. Solo se utilizará la última instrucción para "
"determinar las acciones a llevar a cabo.\n"
"\n"
"Registros referenciables:\n"
"GPRs : r0..r31\n"
"FPRs : f0..f31\n"
"SPRs : xer, lr, ctr, dsisr, dar, dec, sdr1, srr0, srr1, tbl, tbu, pvr, "
"sprg0..sprg3, ear, ibat0u..ibat7u, ibat0l..ibat7l, dbat0u..dbat7u, dbat0l.."
"dbat07, gqr0..gqr7, hid0, hid1, hid2, hid4, iabr, dabr, wpar, dmau, dmal, "
"ecid_u, ecid_m, ecid_l, upmc1..upmc4, usia, sia, l2cr, ictc, mmcr0, mmcr1, "
"pmc1..pmc4, thrm1..thrm3\n"
"Otros : pc, msr\n"
"\n"
"Funciones:\n"
"Establecer un registro: r1 = 8\n"
"Conversiones: s8(0xff). Disponible: s8, u8, s16, u16, s32, u32\n"
"Pila de llamadas: callstack(0x80123456), callstack(\"anim\")\n"
"Comparar cadenas: streq(r3, \"abc\"). Ambos parámetros pueden ser "
"direcciones o cadenas literales.\n"
"Leer memoria: read_u32(0x80000000). Disponible: u8, s8, u16, s16, u32, s32, "
"f32, f64\n"
"Escribir memoria: write_u32(r3, 0x80000000). Disponible: u8, u16, u32, f32, "
"f64\n"
"* Actualmente las escrituras siempre se mantendrán activas\n"
"\n"
"Operaciones:\n"
"Unarias: -u, !u, ~u\n"
"Matemáticas: *  / + -, potencias: **, restantes: %, desplazamiento: <<, >>\n"
"Comparaciones: <, <=, >, >=, ==, !=, &&, ||\n"
"Bit a bit: &, |, ^\n"
"\n"
"Ejemplos:\n"
"r4 == 1\n"
"f0 == 1.0 && f2 < 10.0\n"
"r26 <= r0 && ((r5 + 3) & -4) * ((r6 + 3) & -4)* 4 > r0\n"
"p = r3 + 0x8, p == 0x8003510 && read_u32(p) != 0\n"
"Escribir y parar: r4 = 8, 1\n"
"Escribir y continuar: f3 = f1 + f2, 0\n"
"La condición siempre debe escribirse en último lugar\n"
"\n"
"Solo se deben utilizar cadenas en funciones callstack() o streq() y siempre "
"deben ir \"entrecomilladas\". No asignes cadenas a una variable.\n"
"Todas las variables se mostrarán en el registro de la interfaz de memoria en "
"caso de haber coincidencias o resultados NaN. Si quieres buscar incidencias, "
"asigna una variable a tu ecuación para que se muestre.\n"
"\n"
"Nota: todos los valores se convierten internamente a «doublewords» para "
"hacer los cálculos. Es posible que se salgan del rango o se conviertan en "
"NaN. Se mostrará una advertencia si el resultado es un NaN y se registrará "
"la variable que se ha convertido en NaN."

#: Source/Core/DolphinQt/ToolBar.cpp:130
msgid "Config"
msgstr "Configuración"

#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:87
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:153
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:157
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:233
msgid "Configure"
msgstr "Configurar"

#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:45
msgid "Configure Controller"
msgstr "Configurar mando"

#: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:38
#: Source/Core/DolphinQt/Config/GraphicsModWarningWidget.cpp:29
msgid "Configure Dolphin"
msgstr "Configurar Dolphin"

#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:65
msgid "Configure Extension"
msgstr "Configurar extensión"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:270
msgid "Configure Input"
msgstr "Configurar entrada"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:270
msgid "Configure Output"
msgstr "Configurar salida"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:280
#: Source/Core/DolphinQt/ConvertDialog.cpp:282
#: Source/Core/DolphinQt/ConvertDialog.cpp:406
#: Source/Core/DolphinQt/GameList/GameList.cpp:668
#: Source/Core/DolphinQt/GameList/GameList.cpp:849
#: Source/Core/DolphinQt/MainWindow.cpp:996
#: Source/Core/DolphinQt/MainWindow.cpp:1793
#: Source/Core/DolphinQt/WiiUpdate.cpp:142
msgid "Confirm"
msgstr "Confirmar"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:286
msgid "Confirm Hardcore Off"
msgstr "Confirmar desactivación de modo «hardcore»"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:272
msgid "Confirm Logout"
msgstr "Confirmar cierre de sesión"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:199
msgid "Confirm backend change"
msgstr "Confirmar cambio de motor"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:196
msgid "Confirm on Stop"
msgstr "Confirmar detención"

#: Source/Core/DolphinQt/MenuBar.cpp:1465
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:501
#: Source/Core/DolphinQt/ResourcePackManager.cpp:240
msgid "Confirmation"
msgstr "Confirmar"

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:105
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:205
msgid "Connect"
msgstr "Conectar"

#: Source/Core/Core/HotkeyManager.cpp:88 Source/Core/DolphinQt/MenuBar.cpp:371
msgid "Connect Balance Board"
msgstr "Conectar la Balance Board"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:160
msgid "Connect USB Keyboard"
msgstr "Conectar teclado USB"

#: Source/Core/DolphinQt/MenuBar.cpp:363
msgid "Connect Wii Remote %1"
msgstr "Conectar mando de Wii %1"

#: Source/Core/Core/HotkeyManager.cpp:84
msgid "Connect Wii Remote 1"
msgstr "Conectar mando de Wii 1"

#: Source/Core/Core/HotkeyManager.cpp:85
msgid "Connect Wii Remote 2"
msgstr "Conectar mando de Wii 2"

#: Source/Core/Core/HotkeyManager.cpp:86
msgid "Connect Wii Remote 3"
msgstr "Conectar mando de Wii 3"

#: Source/Core/Core/HotkeyManager.cpp:87
msgid "Connect Wii Remote 4"
msgstr "Conectar mando de Wii 4"

#: Source/Core/DolphinQt/MenuBar.cpp:356
msgid "Connect Wii Remotes"
msgstr "Conectar mandos de Wii"

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:203
msgid "Connect Wii Remotes for Emulated Controllers"
msgstr "Conectar los mandos de Wii para controles emulados"

#: Source/Core/DolphinQt/WiiUpdate.cpp:143
msgid "Connect to the Internet and perform an online system update?"
msgstr ""
"¿Quieres conectarte a Internet y actualizar los componentes del sistema?"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:89
msgid "Connected"
msgstr "Conectado"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:717
msgid "Connecting"
msgstr "Conectando"

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:196
msgid "Connection Type:"
msgstr "Tipo de conexión:"

#: Source/Core/DiscIO/VolumeVerifier.cpp:1225
msgid "Content {0:08x} is corrupt."
msgstr "El contenido {0:08x} está corrupto."

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:200
msgid "Continuous Scanning"
msgstr "Escaneo continuo"

#: Source/Core/Core/HotkeyManager.cpp:40
msgid "Control NetPlay Golf Mode"
msgstr "Controlar el modo golf del juego en red"

#: Source/Core/Core/HW/GCPadEmu.cpp:53
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:29
msgid "Control Stick"
msgstr "Stick de control"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:481
msgid "Controller Profile"
msgstr "Perfil del mando"

#: Source/Core/Core/HotkeyManager.cpp:350
msgid "Controller Profile 1"
msgstr "Perfil del mando 1"

#: Source/Core/Core/HotkeyManager.cpp:351
msgid "Controller Profile 2"
msgstr "Perfil del mando 2"

#: Source/Core/Core/HotkeyManager.cpp:352
msgid "Controller Profile 3"
msgstr "Perfil del mando 3"

#: Source/Core/Core/HotkeyManager.cpp:353
msgid "Controller Profile 4"
msgstr "Perfil del mando 4"

#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:16
msgid "Controller Settings"
msgstr "Ajustes del mando"

#: Source/Core/DolphinQt/ToolBar.cpp:132
msgid "Controllers"
msgstr "Mandos"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:403
msgid ""
"Controls how fast emulation runs relative to the original hardware."
"<br><br>Values higher than 100% will emulate faster than the original "
"hardware can run, if your hardware is able to keep up. Values lower than "
"100% will slow emulation instead. Unlimited will emulate as fast as your "
"hardware is able to.<br><br><dolphin_emphasis>If unsure, select 100%.</"
"dolphin_emphasis>"
msgstr ""
"Controla la velocidad que tendrá la emulación relativa a la del hardware "
"original.<br><br>Un valor superior al 100 % ejecutará la emulación a una "
"velocidad más rápida que la que admite el hardware original, siempre y "
"cuando tu equipo pueda con ella. Por el contrario, un valor inferior al "
"100 % ralentizará la emulación. «Ilimitado» ejecutará la emulación lo más "
"rápido que permita tu equipo.<br><br><dolphin_emphasis>Si tienes dudas, "
"selecciona 100 %.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:51
msgid ""
"Controls the base luminance of a paper white surface in nits. Useful for "
"adjusting to different environmental lighting conditions when using a HDR "
"display.<br><br>HDR output is required for this setting to take effect."
"<br><br><dolphin_emphasis>If unsure, leave this at 203.</dolphin_emphasis>"
msgstr ""
"Controla la luminancia base de una superficie «blanco papel» en Cd/m². Ideal "
"para ajustar un monitor HDR a condiciones diferentes de iluminación "
"ambiental.<br><br>Es necesario activar la salida HDR para que este cambio "
"tenga efecto.<br><br><dolphin_emphasis>Si tienes dudas, deja esta opción en "
"203.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:544
msgid ""
"Controls the distance of the convergence plane. This is the distance at "
"which virtual objects will appear to be in front of the screen.<br><br>A "
"higher value creates stronger out-of-screen effects while a lower value is "
"more comfortable."
msgstr ""
"Controla la distancia del plano de convergencia. Esta es la distancia a "
"partir de la cual los objetos virtuales parecerán salirse del plano visual "
"de la pantalla.<br><br>Un valor alto creará fuertes efectos fuera de "
"pantalla, mientras que un valor pequeño es más agradable."

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:156
msgid ""
"Controls the number of audio samples buffered. Lower values reduce latency "
"but may cause more crackling or stuttering.<br><br><dolphin_emphasis>If "
"unsure, set this to 80 ms.</dolphin_emphasis>"
msgstr ""
"Controla la cantidad de muestras de audio que se almacenarán en el búfer. Un "
"valor bajo reducirá la latencia, pero podría provocar chasquidos o cortes en "
"el audio.<br><br><dolphin_emphasis>Si tienes dudas, deja esta opción en "
"80 ms.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:455
msgid ""
"Controls the rendering resolution.<br><br>A high resolution greatly improves "
"visual quality, but also greatly increases GPU load and can cause issues in "
"certain games. Generally speaking, the lower the internal resolution, the "
"better performance will be.<br><br><dolphin_emphasis>If unsure, select "
"Native.</dolphin_emphasis>"
msgstr ""
"Ajusta la resolución de dibujado.<br><br>Una resolución alta mejorará en "
"gran medida la calidad visual, pero aumentará igualmente la carga gráfica y "
"puede causar problemas en ciertos juegos. En general, cuanto menor sea la "
"resolución interna, mejor será el rendimiento.<br><br><dolphin_emphasis>Si "
"tienes dudas, selecciona Nativa.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:541
msgid ""
"Controls the separation distance between the virtual cameras.<br><br>A "
"higher value creates a stronger feeling of depth while a lower value is more "
"comfortable."
msgstr ""
"Controla la distancia de separación entre las cámaras virtuales.<br><br>Un "
"valor alto crea fuertes sensaciones de profundidad, mientras que un valor "
"pequeño es más agradable."

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:36
msgid ""
"Controls whether or not Dual Core should be enabled. Can improve performance "
"but can also cause issues. Defaults to <b>True</b>"
msgstr ""
"Controla si se debe habilitar el doble núcleo o no. Puede mejorar el "
"rendimiento, pero también puede causar problemas. Predeterminado en <b>True</"
"b>"

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:44
msgid ""
"Controls whether or not the Memory Management Unit should be emulated fully. "
"Few games require it."
msgstr ""
"Controla si la unidad de gestión de memoria debe emularse por completo o no. "
"Pocos juegos lo requieren."

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:49
msgid ""
"Controls whether to use high or low-level DSP emulation. Defaults to "
"<b>True</b>"
msgstr ""
"Controla si se utiliza la emulación DSP de alto o bajo nivel. Predeterminado "
"en <b>True</b>"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:621
msgid "Convergence"
msgstr "Convergencia"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:159
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:242
msgid "Convergence:"
msgstr "Convergencia:"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:292
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:317
msgid "Conversion failed."
msgstr "Fallo en la conversión."

#: Source/Core/DolphinQt/ConvertDialog.cpp:44
msgid "Convert"
msgstr "Convertir"

#: Source/Core/DolphinQt/GameList/GameList.cpp:440
msgid "Convert File..."
msgstr "Convertir archivo..."

#: Source/Core/DolphinQt/GameList/GameList.cpp:404
msgid "Convert Selected Files..."
msgstr "Convertir archivos seleccionados..."

#: Source/Core/DolphinQt/ConvertDialog.cpp:79
msgid "Convert..."
msgstr "Convertir..."

#: Source/Core/DolphinQt/ConvertDialog.cpp:315
msgid ""
"Converting Wii disc images to GCZ without removing junk data does not save "
"any noticeable amount of space compared to converting to ISO. Do you want to "
"continue anyway?"
msgstr ""
"Convertir las imágenes de disco de Wii a GCZ sin eliminar los datos basura "
"no ahorrará nada de espacio comparado con convertirlo a ISO. ¿Sigues "
"queriendo continuar?"

#: Source/Core/DolphinQt/ConvertDialog.cpp:433
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:280
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:305
msgid "Converting..."
msgstr "Convirtiendo..."

#: Source/Core/DolphinQt/ConvertDialog.cpp:441
msgid ""
"Converting...\n"
"%1"
msgstr ""
"Convirtiendo...\n"
"%1"

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:34
msgid ""
"Converts the colors from the color spaces that GC/Wii were meant to work "
"with to sRGB/Rec.709.<br><br>There's no way of knowing what exact color "
"space games were meant for, given there were multiple standards and most "
"games didn't acknowledge them, so it's not correct to assume a format from "
"the game disc region. Just pick the one that looks more natural to you, or "
"match it with the region the game was developed in.<br><br>HDR output is "
"required to show all the colors from the PAL and NTSC-J color spaces."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Convierte los colores de los espacios de color para los que estaban "
"diseñadas Wii/GC, sRGB/Rec.709.<br><br>No hay forma de saber para qué "
"espacio de color concreto estaba diseñado cada juego porque existían varios "
"estándares y la mayoría de los juegos no los tenían en cuenta, así que no es "
"correcto suponer un formato a partir de la región de un disco de juego. "
"Elige el que te parezca más natural o el que se utilice en la región para la "
"que fue desarrollado el juego.<br><br>La salida HDR necesita mostrar todos "
"los colores de los espacios de color PAL y NTSC-J."
"<br><br><dolphin_emphasis>Si tienes dudas, deja esta opción desactivada.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:47
msgid ""
"Converts the gamma from what the game targeted to what your current SDR "
"display targets.<br>Monitors often target sRGB. TVs often target 2.2."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Convierte el gamma previsto por el juego al gamma objetivo de tu pantalla "
"SDR actual.<br>Los monitores suelen estar diseñados para sRGB. Los "
"televisores suelen estar diseñados para 2,2.<br><br><dolphin_emphasis>Si "
"tienes dudas, deja esta opción desactivada.</dolphin_emphasis>"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:295
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:709
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:738
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:766
msgid "Copy"
msgstr "Copiar"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:578
msgid "Copy &Function"
msgstr "Copiar &función"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:581
msgid "Copy &Hex"
msgstr "Copiar código &hexadecimal"

#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:1076
msgid "Copy Address"
msgstr "Copiar dirección"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:580
msgid "Copy Code &Line"
msgstr "Copiar código de &línea"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:641
msgid "Copy Failed"
msgstr "Fallo al copiar"

#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:1078
msgid "Copy Hex"
msgstr "Copiar en hexadecimal"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:587
msgid "Copy Tar&get Address"
msgstr "Copiar dirección ob&jetivo"

#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:1081
msgid "Copy Value"
msgstr "Copiar valor"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:244
msgid "Copy to A"
msgstr "Copiar a A"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:244
msgid "Copy to B"
msgstr "Copiar a B"

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:208
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:101
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGBA.cpp:21
msgid "Core"
msgstr "Núcleo"

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:64
msgid "Correct Color Space"
msgstr "Corregir espacio de color"

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:93
msgid "Correct SDR Gamma"
msgstr "Corregir gamma para SDR"

#: Source/Core/Core/NetPlayClient.cpp:179
#: Source/Core/Core/NetPlayClient.cpp:243
msgid "Could not communicate with host."
msgstr "No se pudo comunicar con el anfitrión."

#: Source/Core/Core/NetPlayClient.cpp:145
msgid "Could not create client."
msgstr "No se pudo crear el cliente."

#: Source/Core/Core/NetPlayClient.cpp:159
msgid "Could not create peer."
msgstr "No se pudo crear el par."

#: Source/Core/DolphinQt/WiiUpdate.cpp:49
msgid ""
"Could not download update files from Nintendo. Please check your Internet "
"connection and try again."
msgstr ""
"No se han podido descargar los archivos de actualización de Nintendo, "
"comprueba tu conexión a Internet y prueba otra vez."

#: Source/Core/DolphinQt/WiiUpdate.cpp:44
msgid ""
"Could not download update information from Nintendo. Please check your "
"Internet connection and try again."
msgstr ""
"No se han podido descargar la información de actualización de Nintendo, "
"comprueba tu conexión a Internet y prueba otra vez."

#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:165
msgid ""
"Could not find any usable Bluetooth USB adapter for Bluetooth Passthrough.\n"
"\n"
"The emulated console will now stop."
msgstr ""
"No se pudo encontrar ningún adaptador USB Bluetooth utilizable para el "
"acceso directo a Bluetooth.\n"
"\n"
"La consola emulada se detendrá ahora."

#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:171
msgid ""
"Could not find any usable Bluetooth USB adapter for Bluetooth Passthrough.\n"
"The following error occurred when Dolphin tried to use an adapter:\n"
"{0}\n"
"\n"
"The emulated console will now stop."
msgstr ""
"No se pudo encontrar ningún adaptador de Bluetooth USB compatible con el "
"acceso directo a Bluetooth.\n"
"Ha ocurrido el siguiente error cuando Dolphin intentó usar un adaptador:\n"
"{0}\n"
"\n"
"La consola emulada se detendrá ahora."

#: Source/Core/DolphinQt/WiiUpdate.cpp:54
msgid ""
"Could not install an update to the Wii system memory. Please refer to logs "
"for more information."
msgstr ""
"No se pudo instalar la actualización en la memoria del sistema, echa un "
"vistazo al registro de errores para conocer todos los detalles."

#: Source/Core/Core/IOS/ES/ES.cpp:382
msgid ""
"Could not launch IOS {0:016x} because it is missing from the NAND.\n"
"The emulated software will likely hang now."
msgstr ""
"No se pudo cargar el IOS {0:016x} al no estar en la NAND.\n"
"Es probable que el programa emulado se cuelgue ahora."

#: Source/Core/Core/IOS/ES/ES.cpp:417
msgid ""
"Could not launch the Wii Menu because it is missing from the NAND.\n"
"The emulated software will likely hang now."
msgstr ""
"No se pudo cargar el menú de Wii al no estar en la NAND.\n"
"Es posible que programa emulado se cuelgue en cualquier momento."

#: Source/Core/Core/IOS/ES/ES.cpp:422
msgid ""
"Could not launch title {0:016x} because it is missing from the NAND.\n"
"The emulated software will likely hang now."
msgstr ""
"No se pudo cargar el título {0:016x} porque no se encuentra en la NAND.\n"
"Es probable que el programa emulado se cuelgue ahora."

#: Source/Core/Core/Boot/Boot.cpp:286 Source/Core/Core/Boot/Boot.cpp:303
msgid "Could not recognize file {0}"
msgstr "No se pudo reconocer el archivo {0}"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:280
msgid "Could not save your changes!"
msgstr "¡No se han podido guardar los cambios!"

#: Source/Core/UICommon/AutoUpdate.cpp:307
#: Source/Core/UICommon/AutoUpdate.cpp:313
msgid "Could not start updater process: {0}"
msgstr "No se pudo iniciar el proceso del actualizador: {0}"

#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:139
msgid ""
"Could not write memory card file {0}.\n"
"\n"
"Are you running Dolphin from a CD/DVD, or is the save file maybe write "
"protected?\n"
"\n"
"Are you receiving this after moving the emulator directory?\n"
"If so, then you may need to re-specify your memory card location in the "
"options."
msgstr ""
"No se pudo escribir el archivo de tarjeta de memoria {0}.\n"
"\n"
"¿Estás ejecutando Dolphin desde un CD/DVD, o el archivo de guardado está "
"protegido contra escritura?\n"
"\n"
"¿Te aparece este mensaje después de mover el directorio del emulador?\n"
"Si es así, entonces es posible que tengas que volver a especificar la "
"ubicación de la tarjeta de memoria en las opciones."

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:999
msgid "Couldn't look up central server"
msgstr "No se pudo encontrar el servidor central"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:829
msgid "Couldn't open file."
msgstr "No se pudo abrir el archivo."

#: Source/Core/Core/HW/EXI/BBA/BuiltIn.cpp:487
msgid ""
"Couldn't open port {0}. This might stop the game's LAN mode from working "
"properly."
msgstr ""
"No se pudo abrir el puerto {0}. El modo LAN del juego podría dejar de "
"funcionar correctamente."

#: Source/Core/DolphinQt/GCMemcardManager.cpp:832
msgid "Couldn't read file."
msgstr "No se pudo leer el archivo."

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:131
msgid "Country:"
msgstr "País:"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:117
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:258
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:590
msgid "Create"
msgstr "Crear"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:296
msgid "Create Infinity File"
msgstr "Crear archivo de Infinity"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:114
msgid "Create Mappings for Other Devices"
msgstr "Crear asignaciones para otros dispositivos"

#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:62
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:74
msgid "Create New Memory Card"
msgstr "Crear nueva tarjeta de memoria"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:521
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:626
msgid "Create Skylander File"
msgstr "Crear archivo de Skylander"

#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:45
msgid "Create..."
msgstr "Crear..."

#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:84
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:119
msgid "Creator:"
msgstr "Creador:"

#: Source/Core/Common/MsgHandler.cpp:62
msgid "Critical"
msgstr "Crítico"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:208
msgid "Crop"
msgstr "Recortar imagen"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:410
msgid ""
"Crops the picture from its native aspect ratio (which rarely exactly matches "
"4:3 or 16:9), to the specific user target aspect ratio (e.g. 4:3 or 16:9)."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Recorta la imagen a partir de su relación de aspecto original (que no suele "
"coincidir con 4:3 o 16:9) a la relación especificada por el usuario (por "
"ejemplo, 4:3 o 16:9).<br><br><dolphin_emphasis>Si tienes dudas, deja esta "
"opción desactivada.</dolphin_emphasis>"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:79
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:175
msgid "Crossfade"
msgstr "Deslizador del mezclador"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:217
msgid "Cull Vertices on the CPU"
msgstr "Descartar vértices en la CPU"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:428
msgid ""
"Cull vertices on the CPU to reduce the number of draw calls required.  May "
"affect performance and draw statistics.<br><br><dolphin_emphasis>If unsure, "
"leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Lleva el descarte de vértices a la CPU para reducir la cantidad de llamadas "
"de dibujo necesarias. Podría afectar al rendimiento y a las estadísticas de "
"dibujado.<br><br><dolphin_emphasis>Si tienes dudas, deja esta opción "
"desactivada.</dolphin_emphasis>"

#: Source/Core/DolphinQt/MenuBar.cpp:336
msgid "Current Region"
msgstr "Región actual"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:621
msgid "Current Value"
msgstr "Valor actual"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:150
msgid "Current context"
msgstr "Contexto actual"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:214
msgid "Current game"
msgstr "Juego actual"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:153
msgid "Current thread"
msgstr "Hilo actual"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:74
msgid "Custom"
msgstr "Personalizada"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:74
msgid "Custom (Stretch)"
msgstr "Personalizada (estirada)"

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:51
msgid "Custom Address Space"
msgstr "Espacio de dirección personalizado"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:326
msgid "Custom Aspect Ratio Height"
msgstr "Alto de la relación de aspecto personalizada"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:325
msgid "Custom Aspect Ratio Width"
msgstr "Ancho de la relación de aspecto personalizada"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:76
msgid "Custom Aspect Ratio:"
msgstr "Relación de aspecto personalizada:"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:194
msgid "Custom RTC Options"
msgstr "Opciones de fecha en tiempo real personalizada (RTC)"

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:102
msgid "Custom:"
msgstr "Personalizado:"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:112
msgid "Customize"
msgstr "Personalizar"

#. i18n: Cycles Percent
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:402
msgid "Cycles %"
msgstr "% de ciclos"

#. i18n: "Cycles" means instruction cycles.
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:647
msgid "Cycles Average"
msgstr "Media de ciclos"

#. i18n: Cycles Average
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:400
msgid "Cycles Avg."
msgstr "Med. ciclos"

#. i18n: "Cycles" means instruction cycles.
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:649
msgid "Cycles Percent"
msgstr "Porcentaje de ciclos"

#. i18n: "Cycles" means instruction cycles.
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:398
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:645
msgid "Cycles Spent"
msgstr "Ciclos usados"

#: Source/Core/Core/HW/GBAPadEmu.h:39 Source/Core/Core/HW/GCPadEmu.h:59
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:225
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.h:122
#: Source/Core/DolphinQt/Config/Mapping/GBAPadEmu.cpp:23
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:26
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:51
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:37
msgid "D-Pad"
msgstr "Cruceta direccional"

#: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:229
msgid "DFF file magic number is incorrect: got {0:08x}, expected {1:08x}"
msgstr ""
"El número Magic del archivo DFF no es correcto: obtenido: {0:08x}, esperado: "
"{1:08x}"

#: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:219
msgid "DFF file size is 0; corrupt/incomplete file?"
msgstr "El tamaño del archivo DFF es 0, ¿el archivo está dañado o incompleto?"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:46
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:149
msgid "DJ Turntable"
msgstr "Mesa de mezclas DJ"

#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:41
msgid "DK Bongos"
msgstr "DK Bongós"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:314
msgid "DSP Emulation Engine"
msgstr "Motor de emulación del DSP"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:57
msgid "DSP Emulation Engine:"
msgstr "Motor de emulación del DSP:"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:111
msgid "DSP HLE (fast)"
msgstr "DSP HLE (rápido)"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:53
msgid "DSP Options"
msgstr "Opciones del DSP"

#: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:31
msgid "DSU Client"
msgstr "Cliente DSU"

#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:51
msgid ""
"DSU protocol enables the use of input and motion data from compatible "
"sources, like PlayStation, Nintendo Switch and Steam controllers.<br><br>For "
"setup instructions, <a href=\"https://wiki.dolphin-emu.org/index.php?"
"title=DSU_Client\">refer to this page</a>."
msgstr ""
"El protocolo DSU permite el uso de datos de entrada y movimiento desde "
"fuentes compatibles, como mandos de PlayStation, Nintendo Switch y Steam."
"<br><br>Si necesitas ayuda, <a href=\"https://wiki.dolphin-emu.org/index.php?"
"title=DSU_Client\">consulta esta página</a>."

#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:40
msgid "Dance Mat"
msgstr "Alfombra de baile"

#. i18n: One of the elements in the Skylanders games. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:352
msgid "Dark"
msgstr "Oscuridad"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:141
msgid "Data"
msgstr "Datos"

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:145
msgid "Data Partition (%1)"
msgstr "Partición de datos (%1)"

#: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:47
msgid "Data Transfer"
msgstr "Transferencia de datos"

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:89
msgid "Data Type"
msgstr "Tipo de datos"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:850
msgid "Data in area of file that should be unused."
msgstr "Datos en área de archivo que deberian ser sin uso"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:867
msgid "Data in unrecognized format or corrupted."
msgstr "Los datos están en un formato no reconocido o está corruptos"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:378
msgid "Data inconsistency in GCMemcardManager, aborting action."
msgstr "Inconsistencia de datos en GCMemcardManager, cancelando acción."

#: Source/Core/Core/NetPlayClient.cpp:1827
msgid "Data received!"
msgstr "¡Datos recibidos!"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:403
msgid "Datel MaxDrive/Pro files"
msgstr "Archivos de Datel MaxDrive/Pro"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:41
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:36
msgid "Dead Zone"
msgstr "Zona muerta"

#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:49
msgid "Debug"
msgstr "Depurar"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:95
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:478
msgid "Debugging"
msgstr "Depuración"

#. i18n: The base 10 numeral system. Not related to non-integer numbers
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:93
msgid "Decimal"
msgstr "Decimal"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:325
msgid "Decoding Quality"
msgstr "Calidad de decodificación"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:102
msgid "Decoding Quality:"
msgstr "Calidad de decodificación:"

#: Source/Core/Core/FreeLookManager.cpp:100
msgid "Decrease"
msgstr "Disminuir"

#: Source/Core/Core/HotkeyManager.cpp:132
msgid "Decrease Convergence"
msgstr "Reducir convergencia"

#: Source/Core/Core/HotkeyManager.cpp:130
msgid "Decrease Depth"
msgstr "Reducir profundidad"

#: Source/Core/Core/HotkeyManager.cpp:49
msgid "Decrease Emulation Speed"
msgstr "Reducir velocidad de emulación"

#. i18n: IR stands for internal resolution
#: Source/Core/Core/HotkeyManager.cpp:123
msgid "Decrease IR"
msgstr "Reducir resolución interna"

#: Source/Core/Core/HotkeyManager.cpp:187
msgid "Decrease Selected State Slot"
msgstr "Disminuir valor del estado seleccionado"

#: Source/Core/Core/FreeLookManager.cpp:111
msgid "Decrease X"
msgstr "Disminuir X"

#: Source/Core/Core/FreeLookManager.cpp:113
msgid "Decrease Y"
msgstr "Disminuir Y"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:131
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:149
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:167
msgid "Default"
msgstr "Valor predeterminado"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:175
msgid "Default Config (Read Only)"
msgstr "Configuración predeterminada (solo lectura)"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:116
msgid "Default Device"
msgstr "Dispositivo predeterminado"

#: Source/Core/DolphinQt/Config/LogWidget.cpp:139
msgid "Default Font"
msgstr "Tipografía predeterminada"

#: Source/Core/DolphinQt/Settings/PathPane.cpp:185
msgid "Default ISO:"
msgstr "ISO predeterminada:"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:156
msgid "Default thread"
msgstr "Hilo predeterminado"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:237
msgid "Defer EFB Cache Invalidation"
msgstr "Retrasar invalidación de caché del EFB"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:55
msgid "Defer EFB Copies to RAM"
msgstr "Retrasar copias del EFB a la RAM"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:432
msgid ""
"Defers invalidation of the EFB access cache until a GPU synchronization "
"command is executed. If disabled, the cache will be invalidated with every "
"draw call. <br><br>May improve performance in some games which rely on CPU "
"EFB Access at the cost of stability.<br><br><dolphin_emphasis>If unsure, "
"leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Retrasa la invalidación de la caché de acceso del EFB hasta que se ejecute "
"un comando de sincronización de la GPU. Si se desactiva, la caché se "
"invalidará con cada llamada de dibujo.<br><br>Puede mejorar el rendimiento "
"en algunos juegos que dependen del acceso del EFB a la CPU a costa de la "
"estabilidad.<br><br><dolphin_emphasis>Si tienes dudas, deja esta opción "
"desactivada.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:145
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:531
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:544
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:102
msgid "Delete"
msgstr "Borrar"

#: Source/Core/DolphinQt/GameList/GameList.cpp:510
msgid "Delete File..."
msgstr "Borrar archivo..."

#: Source/Core/DolphinQt/GameList/GameList.cpp:415
msgid "Delete Selected Files..."
msgstr "Borrar archivos seleccionados..."

#: Source/Core/AudioCommon/WaveFile.cpp:38
#: Source/Core/VideoCommon/FrameDumpFFMpeg.cpp:139
msgid "Delete the existing file '{0}'?"
msgstr "¿Borrar el archivo «{0}»?"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:618
msgid "Depth"
msgstr "Profundidad"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:156
msgid "Depth Percentage:"
msgstr "Porcentaje de profundidad:"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:240
msgid "Depth:"
msgstr "Profundidad:"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:621
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:48
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:237
#: Source/Core/DolphinQt/GameList/GameList.cpp:1018
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:243
#: Source/Core/DolphinQt/MenuBar.cpp:711
#: Source/Core/DolphinQt/ResourcePackManager.cpp:92
msgid "Description"
msgstr "Descripción"

#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:120
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:166
msgid "Description:"
msgstr "Descripción:"

#: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:220
msgid "Description: %1"
msgstr "Descripción: %1"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:479
#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:48
msgid "Destination"
msgstr "Destino"

#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:64
msgid "Destination (UNIX socket path or address:port):"
msgstr "Destino (ruta de socket de UNIX o dirección:puerto):"

#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:59
msgid "Destination (address:port):"
msgstr "Destino (dirección:puerto):"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:349
msgid "Destination Max"
msgstr "Destino máx."

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:348
msgid "Destination Min"
msgstr "Destino mín."

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:347
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:480
#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:50
msgid "Destination Symbol"
msgstr "Símbolo de destino"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:187
msgid "Detached"
msgstr "Separado"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:292
msgid "Detect Input"
msgstr "Detectar entrada"

#: Source/Core/DolphinQt/MenuBar.cpp:1556
msgid "Detecting RSO Modules"
msgstr "Detección de módulos RSO"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:136
msgid "Deterministic dual core:"
msgstr "Doble núcleo determinista:"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:201
msgid "Dev (multiple times a day)"
msgstr "Dev (varias veces al día)"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:104
msgid "Device"
msgstr "Dispositivo"

#. i18n: PID means Product ID (in the context of a USB device), not Process ID
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:102
msgid "Device PID (e.g., 0305)"
msgstr "PID del dispositivo (por ejemplo: 0305)"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:89
msgid "Device Settings"
msgstr "Ajustes de dispositivos"

#. i18n: VID means Vendor ID (in the context of a USB device)
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:100
msgid "Device VID (e.g., 057e)"
msgstr "VID del dispositivo (por ejemplo: 057e)"

#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:151
msgid "Did not recognize %1 as a valid Riivolution XML file."
msgstr "El archivo %1 no ha sido reconocido como un XML de Riivolution válido."

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:189
msgid "Dims the screen after five minutes of inactivity."
msgstr "Oscurece la pantalla después de cinco minutos de inactividad."

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:193
msgid "Direct Connection"
msgstr "Conexión directa"

#: Source/Core/VideoBackends/D3D/D3DMain.cpp:38
msgid "Direct3D 11"
msgstr "Direct3D 11"

#: Source/Core/DolphinQt/GBAWidget.cpp:392
msgid "Dis&connected"
msgstr "Des&conectado"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:108
msgid "Disable Bounding Box"
msgstr "Desactivar delimitado rectangular"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:170
msgid "Disable Copy Filter"
msgstr "Desactivar filtrado de copia"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:136
msgid "Disable EFB VRAM Copies"
msgstr "Desactivar copias del EFB a la VRAM"

#: Source/Core/Core/HotkeyManager.cpp:51
msgid "Disable Emulation Speed Limit"
msgstr "Desactivar límite de velocidad de emulación"

#: Source/Core/DolphinQt/MenuBar.cpp:926
msgid "Disable Fastmem"
msgstr "Desactivar FastMem"

#: Source/Core/DolphinQt/MenuBar.cpp:932
msgid "Disable Fastmem Arena"
msgstr "Desactivar Fastmem Arena"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:167
msgid "Disable Fog"
msgstr "Desactivar niebla"

#: Source/Core/DolphinQt/MenuBar.cpp:918
msgid "Disable JIT Cache"
msgstr "Desactivar caché JIT"

#: Source/Core/DolphinQt/MenuBar.cpp:938
msgid "Disable Large Entry Points Map"
msgstr "Desactivar mapas grandes de puntos de entrada"

#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:214
msgid "Disabled"
msgstr "Desactivado"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:221
msgid ""
"Disables bounding box emulation.<br><br>This may improve GPU performance "
"significantly, but some games will break.<br><br><dolphin_emphasis>If "
"unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"Desactiva la emulación del delimitado rectangular.<br><br>Puede mejorar "
"significativamente el rendimiento de la GPU, pero algunos juegos se romperán."
"<br><br><dolphin_emphasis>Si tienes dudas, deja esta opción activada.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:372
msgid ""
"Disables the VRAM copy of the EFB, forcing a round-trip to RAM. Inhibits all "
"upscaling.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
"Desactiva la copia que tiene la VRAM del EFB, forzando un viaje de ida y "
"vuelta a la RAM. Inhibe todo aumento de escala.<br><br><dolphin_emphasis>Si "
"tienes dudas, deja esta opción desactivada.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:560
msgid ""
"Disables the blending of adjacent rows when copying the EFB. This is known "
"in some games as \"deflickering\" or \"smoothing\".<br><br>Disabling the "
"filter has no effect on performance, but may result in a sharper image. "
"Causes few graphical issues.<br><br><dolphin_emphasis>If unsure, leave this "
"checked.</dolphin_emphasis>"
msgstr ""
"Desactiva la fusión de filas adyacentes al copiar el EFB. Esto se conoce en "
"algunos juegos como «efecto antiparpadeo (deflickering)» o «suavizado "
"(smoothing)».<br>Deshabilitar el filtro no afectará al rendimiento, pero "
"puede producir una imagen más nítida. Causa pocos problemas gráficos."
"<br><br><dolphin_emphasis>Si tienes dudas, deja esta opción activada.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:357
msgid ""
"Disables your screensaver while running a game.<br><br><dolphin_emphasis>If "
"unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"Desactiva el salvapantallas mientras estés ejecutando un juego."
"<br><br><dolphin_emphasis>Si tienes dudas, deja esta opción activada.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:97
msgid "Disc"
msgstr "Disco"

#: qtbase/src/gui/kernel/qplatformtheme.cpp:734
msgid "Discard"
msgstr "Descartar"

#. i18n: Settings that affect how achievements are displayed while playing.
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:137
msgid "Display Settings"
msgstr "Ajustes de visualización"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:187
msgid "Display Type"
msgstr "Tipo de visualización"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:240
msgid "Display values in Hex"
msgstr "Mostrar valores en hexadecimal"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:197
msgid ""
"Displays XFB copies as soon as they are created, instead of waiting for "
"scanout.<br><br>Can cause graphical defects in some games if the game "
"doesn't expect all XFB copies to be displayed. However, turning this setting "
"on reduces latency.<br><br>Enabling this also forces an effect equivalent to "
"the Skip Presenting Duplicate Frames setting.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Muestra las copias del XFB en cuanto se hayan creado en lugar de esperar a "
"que el juego ordene que se muestren en pantalla.<br><br>Puede causar "
"defectos gráficos en algunos juegos si estos no esperan que se muestren "
"todas las copias del XFB. Sin embargo, al activar esta opción se reducirá la "
"latencia.<br><br>También se forzará un efecto similar al del ajuste Omitir "
"la presentación de fotogramas duplicados.<br><br><dolphin_emphasis>Si tienes "
"dudas, deja esta opción desactivada.</dolphin_emphasis>"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:28
msgid "Distance"
msgstr "Distancia"

#. i18n: Refering to emulated wii remote swing movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:32
msgid "Distance of travel from neutral position."
msgstr "Distancia de desplazamiento desde la posición neutral."

#: Source/Core/DolphinQt/Main.cpp:272
msgid "Do you authorize Dolphin to report information to Dolphin's developers?"
msgstr ""
"¿Nos permites compartir estadísticas con los desarrolladores de Dolphin?"

#: Source/Core/DolphinQt/MainWindow.cpp:1794
msgid "Do you want to add \"%1\" to the list of Game Paths?"
msgstr "¿Quieres añadir «%1» a la lista de carpetas de juegos?"

#: Source/Core/DolphinQt/MenuBar.cpp:1466
msgid "Do you want to clear the list of symbol names?"
msgstr "¿Seguro que quieres borrar la lista de nombres simbólicos?"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:659
#, c-format
msgctxt ""
msgid "Do you want to delete the %n selected save file(s)?"
msgstr "¿Quieres borrar el(los) %n archivo(s) de guardado elegido(s)?"

#: Source/Core/DolphinQt/MainWindow.cpp:994
msgid "Do you want to stop the current emulation?"
msgstr "¿Quieres detener la emulación?"

#: Source/Core/DolphinQt/MainWindow.cpp:989
msgid ""
"Do you want to stop the current emulation? Unsaved achievement modifications "
"detected."
msgstr ""
"¿Quieres detener la emulación? Se han detectado modificaciones de logros sin "
"guardar."

#: Source/Core/DolphinQt/NANDRepairDialog.cpp:86
msgid "Do you want to try to repair the NAND?"
msgstr "¿Quieres intentar reparar la NAND?"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:101
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:322
msgid "Dolby Pro Logic II Decoder"
msgstr "Decodificador Dolby Pro Logic II"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:222
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:233
msgid "Dolphin FIFO Log (*.dff)"
msgstr "Registro FIFO de Dolphin (*.dff)"

#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:344
msgid "Dolphin Game Mod Preset"
msgstr "Preajuste de modificación de juego para Dolphin"

#: Source/Core/DolphinQt/MenuBar.cpp:1767
#: Source/Core/DolphinQt/MenuBar.cpp:1784
#: Source/Core/DolphinQt/MenuBar.cpp:1803
msgid "Dolphin Map File (*.map)"
msgstr "Archivo de mapa de Dolphin (*.map)"

#: Source/Core/DolphinQt/MenuBar.cpp:86
msgid "Dolphin Signature CSV File"
msgstr "Archivo de firma CSV de Dolphin"

#: Source/Core/DolphinQt/MenuBar.cpp:86
msgid "Dolphin Signature File"
msgstr "Archivo de firma de Dolphin"

#: Source/Core/DolphinQt/MainWindow.cpp:1875
#: Source/Core/DolphinQt/MainWindow.cpp:1953
msgid "Dolphin TAS Movies (*.dtm)"
msgstr "Grabación TAS de Dolphin (*.dtm)"

#: Source/Core/DolphinQt/ConvertDialog.cpp:326
msgid ""
"Dolphin can't convert NKit files to non-NKit files. Converting an NKit file "
"in Dolphin will result in another NKit file.\n"
"\n"
"If you want to convert an NKit file to a non-NKit file, you can use the same "
"program as you originally used when converting the file to the NKit format.\n"
"\n"
"Do you want to continue anyway?"
msgstr ""
"Dolphin no puede convertir archivos NKit a archivos ajenos al formato NKit. "
"Al convertir un archivo NKit en Dolphin solo se obtendrá otro archivo en "
"formato NKit.\n"
"\n"
"Si quieres convertir un archivo en formato NKit a otro formato, puedes "
"utilizar el mismo programa que utilizaste para convertir el archivo al "
"formato Nkit.\n"
"\n"
"¿Quieres continuar de todos modos?"

#: Source/Core/DolphinQt/GameList/GameList.cpp:302
msgid ""
"Dolphin could not find any GameCube/Wii ISOs or WADs.\n"
"Double-click here to set a games directory..."
msgstr ""
"Dolphin no pudo encontrar ninguna ISO o WAD de GameCube/Wii. Haz doble clic "
"aquí para seleccionar un directorio con juegos…"

#: Source/Core/DolphinQt/ConvertDialog.cpp:528
msgid "Dolphin failed to complete the requested action."
msgstr "Dolphin no ha podido completar la acción solicitada."

#. i18n: The word "free" in the standard phrase "free and open source"
#. is "free" as in "freedom" - it refers to certain properties of the
#. software's license, not the software's price. (It is true that Dolphin
#. can be downloaded at no cost, but that's not what this message says.)
#: Source/Core/DolphinQt/AboutDialog.cpp:74
msgid "Dolphin is a free and open-source GameCube and Wii emulator."
msgstr "Dolphin es un emulador de GameCube y Wii de código abierto."

#: Source/Core/DiscIO/VolumeVerifier.cpp:1380
msgid "Dolphin is currently unable to verify Triforce games."
msgstr "Dolphin no puede verificar juegos para Triforce."

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1004
msgid "Dolphin is too old for traversal server"
msgstr ""
"La versión de Dolphin es demasiado antigua para utilizar el servidor de paso"

#: Source/Core/DiscIO/VolumeVerifier.cpp:1372
msgid ""
"Dolphin is unable to verify typical TGC files properly, since they are not "
"dumps of actual discs."
msgstr ""
"Dolphin no puede verificar correctamente los archivos típicos TGC, ya que no "
"son volcados de discos reales."

#: Source/Core/DiscIO/VolumeVerifier.cpp:1365
msgid "Dolphin is unable to verify unlicensed discs."
msgstr "Dolphin no puede verificar los discos sin licencia."

#: Source/Core/Core/HW/EXI/EXI_Device.cpp:142
msgid ""
"Dolphin was built with Cubeb disabled. The Microphone device cannot be used."
msgstr ""
"Dolphin ha sido compilado sin Cubeb. No se puede utilizar el dispositivo de "
"micrófono."

#: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:65
msgid "Dolphin's cheat system is currently disabled."
msgstr "El sistema de trucos de Dolphin está desactivado."

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:331
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:353
msgid "Domain"
msgstr "Dominio"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:199
msgid "Don't Update"
msgstr "No quiero actualizar"

#: Source/Core/DolphinQt/NKitWarningDialog.cpp:56
msgid "Don't show this again"
msgstr "No volver a mostrar esto"

#: Source/Core/DiscIO/CompressedBlob.cpp:372
msgid "Done compressing disc image."
msgstr "Imagen de disco comprimida correctamente."

#. i18n: A light on the Shinkansen controller that lights up when the train doors are locked.
#. Labeled 戸じめ (in Japanese) on the actual controller.
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:55
msgid "Doors Locked"
msgstr "Cierre de puertas"

#. i18n: A double precision floating point number
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:144
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:204
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:156
msgid "Double"
msgstr "Coma flotante doble"

#: Source/Core/Core/FreeLookManager.cpp:92
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:78
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:35
#: Source/Core/DolphinQt/ResourcePackManager.cpp:44
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:21
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:18
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:25
msgid "Down"
msgstr "Abajo"

#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:102
msgid "Download Codes"
msgstr "Descargar códigos"

#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:106
msgid "Download Codes from the WiiRD Database"
msgstr "Descargar códigos desde la base de datos de WiiRD"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:170
msgid "Download Game Covers from GameTDB.com for Use in Grid Mode"
msgstr "Descargar las carátulas de GameTDB.com para el modo cuadrícula"

#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:406
msgid "Download complete"
msgstr "Descarga completada"

#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:407
msgid "Downloaded %1 codes. (added %2)"
msgstr "Se han descargado %1 códigos (%2 de ellos nuevos)."

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:350
msgid ""
"Downloads full game covers from GameTDB.com to display in the game list's "
"Grid View. If this setting is unchecked, the game list displays a banner "
"from the game's save data, and if the game has no save file, displays a "
"generic banner instead.<br><br>List View will always use the save file "
"banners.<br><br><dolphin_emphasis>If unsure, leave this checked.</"
"dolphin_emphasis>"
msgstr ""
"Descarga las carátulas de los juegos de GameTDB.com para mostrarlas en la "
"vista en cuadrícula de la lista de juegos. Si esta opción está desactivada, "
"la lista de juegos mostrará una imagen de los datos guardados del juego, y "
"si este no tiene datos guardados, se mostrará una imagen genérica en su "
"lugar.<br><br>La vista en lista siempre utilizará las imágenes de los datos "
"guardados.<br><br><dolphin_emphasis>Si tienes dudas, deja esta opción "
"activada.</dolphin_emphasis>"

#. i18n: The "Drawsome" (combination of "Draw" and "Awesome") tablet wiimote extension by Ubisoft.
#: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:23
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:203
msgid "Drawsome Tablet"
msgstr "Tableta Drawsome"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:53
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:73
msgid "Drum Kit"
msgstr "Batería"

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:210
msgid "Dual Core"
msgstr "Doble núcleo"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:218
msgid "Dual View"
msgstr "Vista doble"

#: Source/Core/Core/HW/EXI/EXI_Device.h:92
msgid "Dummy"
msgstr "Dispositivo falso"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:288
msgid "Dump &ARAM"
msgstr "Volcar &ARAM"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:287
msgid "Dump &ExRAM"
msgstr "Volcar &ExRAM"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:289
msgid "Dump &FakeVMEM"
msgstr "Volcar &FakeVMEM"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:286
msgid "Dump &MRAM"
msgstr "Volcar &MRAM"

#: Source/Core/DolphinQt/MenuBar.cpp:887
msgid "Dump Audio"
msgstr "Volcar audio"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:155
msgid "Dump Base Textures"
msgstr "Volcar texturas base"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:126
msgid "Dump EFB Target"
msgstr "Volcar superficie del EFB"

#: Source/Core/DolphinQt/MenuBar.cpp:881
msgid "Dump Frames"
msgstr "Volcar fotogramas"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:381
msgid "Dump GameCube BBA traffic"
msgstr "Volcar tráfico del adaptador de banda ancha de GameCube"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:156
msgid "Dump Mip Maps"
msgstr "Volcar mipmaps"

#: Source/Core/DolphinQt/Settings/PathPane.cpp:202
msgid "Dump Path:"
msgstr "Ruta de volcados:"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:127
msgid "Dump XFB Target"
msgstr "Volcar objetivo XFB"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:376
msgid "Dump decrypted SSL reads"
msgstr "Volcar lecturas SSL descifradas"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:377
msgid "Dump decrypted SSL writes"
msgstr "Volcar escrituras SSL descifradas"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:370
msgid "Dump options"
msgstr "Opciones de volcado"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:380
msgid "Dump peer certificates"
msgstr "Volcado de certificados de par"

#. i18n: CA stands for certificate authority
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:379
msgid "Dump root CA certificates"
msgstr "Volcar certificados CA raíz"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:344
msgid ""
"Dumps decoded game textures based on the other flags to User/Dump/Textures/"
"&lt;game_id&gt;/.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
"Vuelca las texturas del juego decodificadas basándose en las otras "
"configuraciones a User/Dump/Textures/&lt;game_id&gt;/. "
"<br><br><dolphin_emphasis>Si tienes dudas, deja esta opción desactivada.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:366
msgid ""
"Dumps the contents of EFB copies to User/Dump/Textures/."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Vuelca el contenido de las copias del EFB en User/Dump/Textures/.<br><br /"
"><dolphin_emphasis>Si tienes dudas, deja esta opción desactivada.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:369
msgid ""
"Dumps the contents of XFB copies to User/Dump/Textures/."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Vuelca el contenido de las copias del XFB en User/Dump/Textures/.<br><br /"
"><dolphin_emphasis>Si tienes dudas, deja esta opción desactivada.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:58
msgid "Duration of Turbo Button Press (frames):"
msgstr "Duración de presión del botón turbo (fotogramas)"

#: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:64
msgid "Duration of Turbo Button Release (frames):"
msgstr "Duración de liberación del botón turbo (fotogramas)"

#: Source/Core/DiscIO/Enums.cpp:95
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:83
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:175
msgid "Dutch"
msgstr "Holandés"

#: Source/Core/DolphinQt/MenuBar.cpp:266
msgid "E&xit"
msgstr "&Salir"

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:177
msgid "EFB copy %1"
msgstr "Copia del EFB %1"

#: Source/Core/Core/HW/EXI/BBA/TAP_Win32.cpp:216
msgid ""
"ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least "
"version {0}.{1} -- If you recently upgraded your Dolphin distribution, a "
"reboot is probably required at this point to get Windows to see the new "
"driver."
msgstr ""
"ERROR: Esta version de Dolphin requiere un driver TAP-Win32 que sea al menos "
"la versión {0}.{1} -- Si has actualizado recientemente tu versión de "
"Dolphin, un reinicio vendrá bien en este momento para que Windows vea el "
"nuevo driver"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:189
msgid ""
"Each player sends their own inputs to the game, with equal buffer size for "
"all players, configured by the host.\n"
"Suitable for competitive games where fairness and minimal latency are most "
"important."
msgstr ""
"Cada jugador enviará sus señales de entrada al juego con el mismo tamaño de "
"búfer para todos los jugadores, configurado por el anfitrión.\n"
"Ideal para juegos competitivos donde la equidad y la latencia mínima son más "
"importantes."

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:129
msgid "Early Memory Updates"
msgstr "Refresco temprano de memoria"

#. i18n: One of the elements in the Skylanders games. Japanese: 土. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:339
msgid "Earth"
msgstr "Tierra"

#: Source/Core/UICommon/NetPlayIndex.cpp:249
msgid "East Asia"
msgstr "Asia Oriental"

#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:40
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:60
msgid "Edit Breakpoint"
msgstr "Editar punto de interrupción"

#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:240
msgid "Edit Conditional"
msgstr "Editar condicional"

#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:240
msgid "Edit conditional expression"
msgstr "Editar expresión condicional"

#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:530
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:543
msgid "Edit..."
msgstr "Editar..."

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:200
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:216
msgid "Editor"
msgstr "Editor"

#. i18n: Effective Address
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:388
msgid "Eff. Address"
msgstr "Dirección efect."

#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:76
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:160
msgid "Effect"
msgstr "Efectos"

#. i18n: One of the options shown below "Address Space". "Effective" addresses are the addresses
#. used directly by the CPU and may be subject to translation via the MMU to physical addresses.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:173
msgid "Effective"
msgstr "Efectivo"

#. i18n: "Effective" means this memory address might be translated within the MMU.
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:635
msgid "Effective Address"
msgstr "Dirección efectiva"

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:370
msgid "Effective address %1 has no physical address translation."
msgstr ""
"La dirección efectiva %1 no tiene una dirección física correspondiente."

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:189
msgid "Effective priority"
msgstr "Prioridad efectiva"

#: Source/Core/UICommon/UICommon.cpp:530
msgid "EiB"
msgstr "EiB"

#: Source/Core/Core/HotkeyManager.cpp:29
msgid "Eject Disc"
msgstr "Expulsar disco"

#. i18n: Elements are a trait of Skylanders figures. For official translations of this term,
#. check the Skylanders SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:287
msgid "Element"
msgstr "Clase elemental"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:46
msgid "Embedded Frame Buffer (EFB)"
msgstr "Búfer de imagen integrado (EFB)"

#: Source/Core/Core/State.cpp:635
msgid "Empty"
msgstr "Vacía"

#: Source/Core/Core/Core.cpp:230
msgid "Emu Thread already running"
msgstr "El hilo de emulación ya está ejecutándose"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:110
msgid "Emulate Disc Speed"
msgstr "Emular velocidad del disco"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:66
msgid "Emulate Infinity Base"
msgstr "Emular base de Infinity"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:144
msgid "Emulate Skylander Portal"
msgstr "Emular portal de Skylanders"

#: Source/Core/DolphinQt/EmulatedUSB/WiiSpeakWindow.cpp:53
msgid "Emulate Wii Speak"
msgstr "Emular Wii Speak"

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:199
msgid "Emulate the Wii's Bluetooth adapter"
msgstr "Emular el adaptador Bluetooth de la Wii"

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:41
msgid ""
"Emulate the disc speed of real hardware. Disabling can cause instability. "
"Defaults to <b>True</b>"
msgstr ""
"Simula la velocidad de lectura de disco del hardware original. Desactivar "
"esta opción puede provocar problemas de estabilidad. Valor predeterminado: "
"<b>activado</b>."

#: Source/Core/DolphinQt/MenuBar.cpp:281
msgid "Emulated USB Devices"
msgstr "Dispositivos USB emulados"

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:235
msgid "Emulated Wii Remote"
msgstr "Mando Wii emulado"

#: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:277
msgid ""
"Emulated memory size mismatch!\n"
"Current: MEM1 {0:08X} ({1} MiB), MEM2 {2:08X} ({3} MiB)\n"
"DFF: MEM1 {4:08X} ({5} MiB), MEM2 {6:08X} ({7} MiB)"
msgstr ""
"¡Diferencias entre la memoria emulada!\n"
"Actual | MEM1 {0:08x} ({1} MiB)    MEM2 {2:08x} ({3} MiB)\n"
"DFF     | MEM1 {4:08x} ({5} MiB)   MEM2 {6:08x} ({7} MiB)"

#: Source/Core/Core/HotkeyManager.cpp:343
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:26
msgid "Emulation Speed"
msgstr "Velocidad de emulación"

#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:30
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:36
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:154
#: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:137
msgid "Enable"
msgstr "Habilitar"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:107
msgid "Enable API Validation Layers"
msgstr "Activar capas de validación de la API"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:146
msgid "Enable Cheats"
msgstr "Activar trucos"

#: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:53
msgid "Enable Controller Inpu&t"
msgstr "Activar en&trada de mando"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:198
msgid "Enable Custom RTC"
msgstr "RTC personalizado"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:172
msgid "Enable Debugging UI"
msgstr "Activar opciones de depuración"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:112
msgid "Enable Discord Presence"
msgstr "Activar presencia en Discord"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:105
msgid "Enable Dual Core"
msgstr "Activar doble núcleo"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:143
msgid "Enable Dual Core (speedhack)"
msgstr "Activar doble núcleo (arreglo de velocidad)"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:98
msgid "Enable Emulated CPU Clock Override"
msgstr "Forzar ciclos de reloj de CPU"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:162
msgid "Enable Emulated Memory Size Override"
msgstr "Forzar tamaño de la memoria emulada"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:99
msgid "Enable Encore Achievements"
msgstr "Activar repetición de logros («Encore»)"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:107
msgid "Enable FPRF"
msgstr "Activar FPRF"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:139
msgid "Enable Graphics Mods"
msgstr "Activar modificaciones de gráficos"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:79
msgid "Enable Hardcore Mode"
msgstr "Activar modo «hardcore»"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:81
msgid ""
"Enable Hardcore Mode on RetroAchievements.<br><br>Hardcore Mode is intended "
"to provide an experience as close to gaming on the original hardware as "
"possible. RetroAchievements rankings are primarily oriented towards Hardcore "
"points (Softcore points are tracked but not as heavily emphasized) and "
"leaderboards require Hardcore Mode to be on.<br><br>To ensure this "
"experience, the following features will be disabled, as they give emulator "
"players an advantage over console players:<br>- Loading states<br>-- Saving "
"states is allowed<br>- Emulator speeds below 100%<br>-- Frame advance is "
"disabled<br>-- Turbo is allowed<br>- Cheats<br>- Memory patches<br>-- File "
"patches are allowed<br>- Debug UI<br>- "
"Freelook<br><br><dolphin_emphasis>This cannot be turned on while a game is "
"playing.</dolphin_emphasis><br>Close your current game before enabling."
"<br>Be aware that turning Hardcore Mode off while a game is running requires "
"the game to be closed before re-enabling."
msgstr ""
"Activa el modo «hardcore» de RetroAchievements.<br><br>La finalidad del modo "
"«hardcore» es ofrecer una experiencia lo más cercana posible a jugar en una "
"consola original. Las clasificaciones en RetroAchievements están orientadas "
"principalmente hacia los puntos «hardcore» (los puntos «softcore» tienen "
"seguimiento, pero no se les da el mismo valor) y las tablas de clasificación "
"requieren tener activado el modo «hardcore».<br><br>Para garantizar dicha "
"experiencia, se desactivarán una serie de características que darían a los "
"jugadores de emuladores ventaja sobre los de consola:<br>— Carga de estados "
"de guardado<br>— La creación de estados de guardado está permitida<br>— "
"Velocidades de emulación inferiores al 100 %<br>— El avance de fotogramas "
"estará desactivado<br>— El uso del turbo está permitido<br>— Trucos<br>— "
"Parches de memoria<br>— Los parches a archivos están permitidos<br>— La "
"interfaz de depuración<br>— La cámara libre<br><br><dolphin_emphasis>Esta "
"opción no puede activarse en mitad de una partida.</"
"dolphin_emphasis><br>Cierra la partida actual antes de activarla.<br>Ten en "
"cuenta que si desactivas el modo «hardcore» en mitad de una partida, no "
"podrás volver a activarlo hasta que cierres el juego."

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:120
msgid "Enable Iterative Input Mapping"
msgstr "Activar asignación de entrada iterativa"

#: Source/Core/DolphinQt/MenuBar.cpp:957
msgid "Enable JIT Block Profiling"
msgstr "Activar perfiles de bloques JIT"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:106
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:71
msgid "Enable MMU"
msgstr "Activar MMU"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:178
msgid "Enable Play Time Tracking"
msgstr "Activar seguimiento de tiempo de juego"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:116
msgid "Enable Progress Notifications"
msgstr "Activar notificaciones de progresos"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:210
msgid "Enable Progressive Scan"
msgstr "Activar escaneo progresivo"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:64
msgid "Enable RetroAchievements.org Integration"
msgstr "Activar integración con RetroAchievements.org"

#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:39
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:353
msgid "Enable Rumble"
msgstr "Activar vibración"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:158
msgid "Enable Screen Saver"
msgstr "Activar salvapantallas"

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:202
msgid "Enable Speaker Data"
msgstr "Activar envío de datos al altavoz"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:105
msgid "Enable Spectator Mode"
msgstr "Activar modo espectador"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:93
msgid "Enable Unofficial Achievements"
msgstr "Activar logros no oficiales"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:234
msgid "Enable Usage Statistics Reporting"
msgstr "Informar de estadísticas de uso"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:130
msgid "Enable VBI Frequency Override"
msgstr "Forzar frecuencia de VBI"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:159
msgid "Enable WiiConnect24 via WiiLink"
msgstr "Activar WiiConnect24 a través de WiiLink"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:100
msgid "Enable Wireframe"
msgstr "Ver mallas de polígonos"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:85
msgid "Enable Write-Back Cache (slow)"
msgstr "Emular caché de escritura diferida (lento)"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:126
msgid ""
"Enable emulated disc speed. Disabling this can cause crashes and other "
"problems in some games. (ON = Compatible, OFF = Unlocked)"
msgstr ""
"Permite emular la velocidad de lectura de disco. Desactivar esta opción "
"puede provocar bloqueos y otros problemas en algunos juegos. (SÍ: "
"compatible, NO: desbloqueada)."

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:66
msgid ""
"Enable integration with RetroAchievements for earning achievements and "
"competing in leaderboards.<br><br>Must log in with a RetroAchievements "
"account to use. Dolphin does not save your password locally and uses an API "
"token to maintain login."
msgstr ""
"Activa la integración con RetroAchievements para poder ganar logros y "
"competir en sus tablas de clasificación.<br><br>Es necesario iniciar sesión "
"con una cuenta de RetroAchievements. Dolphin no guardará tu contraseña de "
"forma local y utilizará un token de su API para almacenar tu sesión."

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:118
msgid ""
"Enable progress notifications on achievements.<br><br>Displays a brief popup "
"message whenever the player makes progress on an achievement that tracks an "
"accumulated value, such as 60 out of 120 stars."
msgstr ""
"Activa las notificaciones de los progresos de los logros.<br><br>Muestra un "
"breve mensaje emergente cuando el jugador haga progresos para un logro que "
"haga un seguimiento de un valor acumulado, por ejemplo, tener 60 de 120 "
"estrellas."

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:101
msgid ""
"Enable unlocking achievements in Encore Mode.<br><br>Encore Mode re-enables "
"achievements the player has already unlocked on the site so that the player "
"will be notified if they meet the unlock conditions again, useful for custom "
"speedrun criteria or simply for fun.<br><br>Setting takes effect on next "
"game load."
msgstr ""
"Permite desbloquear logros en el modo «encore».<br><br>El modo «encore» "
"vuelve a activar los logros si el jugador ya los ha desbloqueado en la "
"página web, así aparecerán notificaciones si se vuelven a cumplir las "
"condiciones para el desbloqueo. Ideal para hacer carreras de tiempo "
"(«speedruns») personalizadas o por puro placer.<br><br>Los cambios harán "
"efecto tras ejecutar el próximo juego."

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:107
msgid ""
"Enable unlocking achievements in Spectator Mode.<br><br>While in Spectator "
"Mode, achievements and leaderboards will be processed and displayed on "
"screen, but will not be submitted to the server.<br><br>If this is on at "
"game launch, it will not be turned off until game close, because a "
"RetroAchievements session will not be created.<br><br>If this is off at game "
"launch, it can be toggled freely while the game is running."
msgstr ""
"Permite desbloquear logros en el modo espectador.<br><br>Dentro del modo "
"espectador se procesarán y mostrarán en pantalla los logros y las tablas de "
"puntuación, pero no se enviarán al servidor.<br><br>Si la opción se "
"encuentra activada al ejecutar un juego, no se desactivará hasta que lo "
"cierres, ya que no se habrá creado aún una sesión en RetroAchievements."
"<br><br>Si la opción se encuentra desactivada al ejecutar un juego, se podrá "
"activar y desactivar libremente durante su ejecución."

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:95
msgid ""
"Enable unlocking unofficial achievements as well as official achievements."
"<br><br>Unofficial achievements may be optional or unfinished achievements "
"that have not been deemed official by RetroAchievements and may be useful "
"for testing or simply for fun.<br><br>Setting takes effect on next game load."
msgstr ""
"Permite desbloquear tanto logros no oficiales como oficiales.<br><br>Los "
"logros no oficiales pueden ser logros opcionales o inacabados que "
"RetroAchievements no considere oficiales, útiles para hacer pruebas o por "
"puro placer.<br><br>Los cambios harán efecto tras ejecutar el próximo juego."

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:299
msgid ""
"Enables Dolby Pro Logic II emulation using 5.1 surround. Certain backends "
"only. <br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
"Activa la emulación de Dolby Pro Logic II y el sonido 5.1 envolvente. Solo "
"para ciertos motores de audio.<br><br><dolphin_emphasis>Si tienes dudas, "
"deja esta opción desactivada.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:121
msgid ""
"Enables Floating Point Result Flag calculation, needed for a few games. (ON "
"= Compatible, OFF = Fast)"
msgstr ""
"Activa la devolución de resultados de operación durante el cálculo de "
"números de coma flotante («Floating Point Result Flag» en inglés), que es "
"necesaria para algunos juegos (Activado: el ajuste más compatible; "
"Desactivado: el ajuste más rápido)."

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:566
msgid ""
"Enables detection of arbitrary mipmaps, which some games use for special "
"distance-based effects.<br><br>May have false positives that result in "
"blurry textures at increased internal resolution, such as in games that use "
"very low resolution mipmaps. Disabling this can also reduce stutter in games "
"that frequently load new textures.<br><br>This setting is disabled when GPU "
"Texture Decoding is enabled.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
"Permite la detección de «mipmaps» arbitrarios, usados por algunos juegos "
"para renderizar efectos especiales basados en la distancia.<br><br>Puede "
"tener falsos positivos y provocar texturas borrosas con una mayor resolución "
"interna, por ejemplo, en aquellos juegos que usen «mipmaps» de muy baja "
"resolución. Al desactivar esta opción también se pueden reducir los parones "
"en juegos que carguen texturas nuevas con frecuencia. Esta función se "
"desactivará si se activa la decodificación de texturas de la GPU."
"<br><br><dolphin_emphasis>Si tienes dudas, deja esta opción desactivada.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:87
msgid ""
"Enables emulation of the CPU write-back cache.<br>Enabling will have a "
"significant impact on performance.<br>This should be left disabled unless "
"absolutely needed.<br><br><dolphin_emphasis>If unsure, leave this unchecked."
"</dolphin_emphasis>"
msgstr ""
"Activa la emulación de la caché de escritura diferida («write-back») de la "
"CPU.<br>Esta opción afectará significativamente al rendimiento.<br>Debería "
"mantenerse desactivada salvo que sea absolutamente necesaria."
"<br><br><dolphin_emphasis>Si tienes dudas, deja esta opción desactivada.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:418
msgid ""
"Enables multithreaded command submission in backends where supported. "
"Enabling this option may result in a performance improvement on systems with "
"more than two CPU cores. Currently, this is limited to the Vulkan backend."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"Permite el envío de comandos multihilo en aquellos motores que lo permitan. "
"Esta opción puede mejorar del rendimiento en sistemas cuyas CPU tengan más "
"de dos núcleos. Esta opción está actualmente limitada al motor de Vulkan."
"<br><br /><dolphin_emphasis>Si tienes dudas, deja esta opción activada.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:414
msgid ""
"Enables progressive scan if supported by the emulated software. Most games "
"don't have any issue with this.<br><br><dolphin_emphasis>If unsure, leave "
"this unchecked.</dolphin_emphasis>"
msgstr ""
"Activa el escaneo progresivo si el software emulado lo soporta. A la mayoría "
"de juegos esto no le supone ningún problema.<br><br><dolphin_emphasis>Si "
"tienes dudas, deja esta opción desactivada.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:574
msgid ""
"Enables scRGB HDR output (if supported by your graphics backend and "
"monitor). Fullscreen might be required.<br><br>This gives post process "
"shaders more room for accuracy, allows \"AutoHDR\" post-process shaders to "
"work, and allows to fully display the PAL and NTSC-J color spaces."
"<br><br>Note that games still render in SDR internally."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Activa la salida de vídeo HDR scRGB (si es compatible con tu motor gráfico y "
"tu monitor). Es posible que tengas que activar el modo a pantalla completa."
"<br><br>Ofrece una mayor precisión a los sombreadores de posprocesado, "
"permite el funcionamiento de los sombreadores AutoHDR y también mostrar la "
"totalidad de los espacios de color PAL y NTSC-J.<br><br>Ten en cuenta que "
"los juegos seguirán renderizándose internamente en SDR."
"<br><br><dolphin_emphasis>Si tienes dudas, deja esta opción desactivada.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:211
msgid ""
"Enables texture decoding using the GPU instead of the CPU.<br><br>This may "
"result in performance gains in some scenarios, or on systems where the CPU "
"is the bottleneck.<br><br>If this setting is enabled, Arbitrary Mipmap "
"Detection will be disabled.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
"Permite decodificar las texturas con la GPU en vez de la CPU.<br><br>Puede "
"mejorar el rendimiento en algunas situaciones puntuales o en aquellos "
"sistemas donde la CPU sea peor que la tarjeta gráfica.<br><br>Si activas "
"esta opción, se desactivará la detección arbitraria de mipmaps."
"<br><br><dolphin_emphasis>Si tienes dudas, deja esta opción desactivada.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:119
msgid ""
"Enables the Memory Management Unit, needed for some games. (ON = Compatible, "
"OFF = Fast)"
msgstr ""
"Activa la Memory Management Unit (unidad de gestión de memoria), que es "
"necesaria para algunos juegos. (Activado: el ajuste más compatible; "
"Desactivado: el ajuste más rápido)."

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:73
msgid ""
"Enables the Memory Management Unit, needed for some games. (ON = Compatible, "
"OFF = Fast)<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
"Activa la Memory Management Unit (unidad de gestión de memoria), que es "
"necesaria para algunos juegos. (Activado: el ajuste más compatible; "
"Desactivado: el ajuste más rápido).<br><br><dolphin_emphasis>Si tienes "
"dudas, deja esta opción desactivada.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:191
msgid ""
"Enables the WiiLink service for WiiConnect24 channels.\n"
"WiiLink is an alternate provider for the discontinued WiiConnect24 Channels "
"such as the Forecast and Nintendo Channels\n"
"Read the Terms of Service at: https://www.wiilink24.com/tos"
msgstr ""
"Activa el servicio WiiLink para los canales de WiiConnect24.\n"
"WiiLink es un proveedor alternativo para los canales de WiiConnect24 "
"descontinuados, tales como los Canales Tiempo y Nintendo.\n"
"Puedes leer las condiciones del servicio aquí: https://www.wiilink24.com/tos"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:378
msgid ""
"Enables the use of AR and Gecko cheat codes which can be used to modify "
"games' behavior. These codes can be configured with the Cheats Manager in "
"the Tools menu.<br><br>This setting cannot be changed while emulation is "
"active.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
"Permite usar trucos en formato AR y Gecko para modificar el comportamiento "
"de los juegos. Podrás configurar los trucos en el Administrador de trucos, "
"dentro del menú de Herramientas.<br><br>Este ajuste no se podrá cambiar si "
"hay una emulación activa.<br><br><dolphin_emphasis>Si tienes dudas, deja "
"esta opción desactivada.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:339
msgid ""
"Enables validation of API calls made by the video backend, which may assist "
"in debugging graphical issues. On the Vulkan and D3D backends, this also "
"enables debug symbols for the compiled shaders.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Activa la validación de las llamadas de la API usada por el motor de vídeo, "
"que podrían ser de ayuda para diagnosticar errores gráficos. En el caso de "
"los motores Vulkan y D3D, también se activarán los símbolos de depuración en "
"los sombreadores compilados.<br><br><dolphin_emphasis>Si tienes dudas, deja "
"esta opción desactivada.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:395
msgid ""
"Encodes frame dumps using the Ut Video codec. If this option is unchecked, a "
"lossy Xvid codec will be used.<br><br><dolphin_emphasis>If unsure, leave "
"this unchecked.</dolphin_emphasis>"
msgstr ""
"Codifica el volcado de fotogramas usando el códec Ut Video. Si desactivas "
"esta opción, se utilizará un códec Xvid con pérdida."
"<br><br><dolphin_emphasis>Si tienes dudas, deja esta opción desactivada.</"
"dolphin_emphasis>"

#. i18n: Character encoding
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:43
msgid "Encoding"
msgstr "Codificando..."

#: Source/Core/DolphinQt/GCMemcardManager.cpp:616
msgid ""
"Encountered the following errors while opening save files:\n"
"%1\n"
"\n"
"Aborting import."
msgstr ""
"Encontrados los siguientes errores mientras se procesaban los archivos de "
"guardado:\n"
"%1\n"
"\n"
"Cancelando importación."

#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:275
msgid "End Addr"
msgstr "Dir. final"

#: Source/Core/Core/NetPlayServer.cpp:133
msgid "Enet Didn't Initialize"
msgstr "Enet no se inició"

#: Source/Core/DiscIO/Enums.cpp:80
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:81
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:170
msgid "English"
msgstr "Inglés"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:211
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:79
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:61
msgid "Enhancements"
msgstr "Mejoras"

#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:87
msgid "Enter IP address of device running the XLink Kai Client:"
msgstr ""
"Introduce la dirección IP del dispositivo que esté ejecutando el cliente de "
"XLink Kai:"

#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:58
msgid "Enter USB device ID"
msgstr "Introduce un ID de dispositivo USB"

#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:276
msgid "Enter address to watch:"
msgstr "Introduce una dirección a supervisar:"

#. i18n: MAC stands for Media Access Control. A MAC address uniquely identifies a network
#. interface (physical) like a serial number. "MAC" should be kept in translations.
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:39
msgid "Enter new Broadband Adapter MAC address:"
msgstr "Introduce la nueva dirección MAC del adaptador de banda ancha:"

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:301
msgid "Enter password"
msgstr "Introduce la contraseña"

#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:78
msgid "Enter the DNS server to use:"
msgstr "Introduce el servidor de DNS que quieres utilizar:"

#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:62
msgid ""
"Enter the IP address and port of the tapserver instance you want to connect "
"to."
msgstr ""
"Introduce la dirección IP y el puerto de la instancia de tapserver a la que "
"deseas conectarte."

#: Source/Core/DolphinQt/MenuBar.cpp:1527
msgid "Enter the RSO module address:"
msgstr "Introduce la dirección del módulo RSO:"

#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:196
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:252
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:262
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:386
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:265
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:379
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:385
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:46
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:652
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:270
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:311
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:229
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:256
#: Source/Core/DolphinQt/ConvertDialog.cpp:425
#: Source/Core/DolphinQt/ConvertDialog.cpp:472
#: Source/Core/DolphinQt/ConvertDialog.cpp:527
#: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:105
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:614
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:625
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1092
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1106
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:255
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:369
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:695
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:701
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:710
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:722
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:741
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:747
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:762
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:770
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:794
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:801
#: Source/Core/DolphinQt/Debugger/RegisterColumn.cpp:86
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:283
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:433
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:244
#: Source/Core/DolphinQt/GBAWidget.cpp:583
#: Source/Core/DolphinQt/GCMemcardManager.cpp:347
#: Source/Core/DolphinQt/GCMemcardManager.cpp:377
#: Source/Core/DolphinQt/Main.cpp:220 Source/Core/DolphinQt/Main.cpp:236
#: Source/Core/DolphinQt/Main.cpp:243 Source/Core/DolphinQt/MainWindow.cpp:324
#: Source/Core/DolphinQt/MainWindow.cpp:332
#: Source/Core/DolphinQt/MainWindow.cpp:1172
#: Source/Core/DolphinQt/MainWindow.cpp:1592
#: Source/Core/DolphinQt/MainWindow.cpp:1599
#: Source/Core/DolphinQt/MainWindow.cpp:1659
#: Source/Core/DolphinQt/MainWindow.cpp:1666
#: Source/Core/DolphinQt/MainWindow.cpp:1772
#: Source/Core/DolphinQt/MenuBar.cpp:229 Source/Core/DolphinQt/MenuBar.cpp:1421
#: Source/Core/DolphinQt/MenuBar.cpp:1511
#: Source/Core/DolphinQt/MenuBar.cpp:1534
#: Source/Core/DolphinQt/MenuBar.cpp:1549
#: Source/Core/DolphinQt/MenuBar.cpp:1581
#: Source/Core/DolphinQt/MenuBar.cpp:1606
#: Source/Core/DolphinQt/MenuBar.cpp:1823
#: Source/Core/DolphinQt/MenuBar.cpp:1835
#: Source/Core/DolphinQt/MenuBar.cpp:1847
#: Source/Core/DolphinQt/MenuBar.cpp:1869
#: Source/Core/DolphinQt/MenuBar.cpp:1895
#: Source/Core/DolphinQt/MenuBar.cpp:1947
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:316
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:482
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:743
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:988
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1111
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1121
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:336
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:342
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:349
#: Source/Core/DolphinQt/RenderWidget.cpp:125
#: Source/Core/DolphinQt/ResourcePackManager.cpp:204
#: Source/Core/DolphinQt/ResourcePackManager.cpp:225
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:447
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:463
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:484
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:505
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:549
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:586
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:609
#: Source/Core/DolphinQt/Translation.cpp:321
msgid "Error"
msgstr "Error"

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:456
msgid "Error Log"
msgstr "Registro de errores"

#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:75
msgid "Error Opening Adapter: %1"
msgstr "Error al abrir el adaptador: %1"

#: Source/Core/Core/NetPlayServer.cpp:1511
msgid "Error collecting save data!"
msgstr "¡Error al recopilar los datos guardados!"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:276
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:600
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:607
msgid "Error converting value"
msgstr "Error al convertir el valor"

#: Source/Core/DolphinQt/Translation.cpp:322
msgid "Error loading selected language. Falling back to system default."
msgstr ""
"Hubo un error al cargar el idioma seleccionado. Se seguirá utilizando el "
"idioma actual del sistema."

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:210
msgid "Error obtaining session list: %1"
msgstr "Error al obtener la lista de sesiones: %1"

#: Source/Core/DolphinQt/MainWindow.cpp:325
msgid "Error occurred while loading some texture packs"
msgstr "Error al cargar algunos packs de texturas"

#: Source/Core/Core/NetPlayClient.cpp:1856
msgid "Error processing codes."
msgstr "Error al procesar los códigos."

#: Source/Core/Core/NetPlayClient.cpp:1828
msgid "Error processing data."
msgstr "Error en el procesamiento de datos."

#: Source/Core/Core/NetPlayCommon.cpp:60
msgid "Error reading file: {0}"
msgstr "Error leyendo el archivo: {0}"

#: Source/Core/Core/NetPlayServer.cpp:1547
msgid "Error synchronizing cheat codes!"
msgstr "¡Error al sincronizar códigos de trucos!"

#: Source/Core/Core/NetPlayServer.cpp:1533
msgid "Error synchronizing save data!"
msgstr "¡Error al sincronizar los datos guardados!"

#: Source/Core/Core/NetPlayCommon.cpp:214
msgid "Error writing file: {0}"
msgstr "Error escribiendo el archivo: {0}"

#: Source/Core/Common/ChunkFile.h:310
msgid ""
"Error: After \"{0}\", found {1} ({2:#x}) instead of save marker {3} ({4:"
"#x}). Aborting savestate load..."
msgstr ""
"Error: Tras «{0}» se ha encontrado {1} ({2:#x}) en vez de la marca de "
"guardado {3} ({4:#x}). Cancelando carga del estado de guardado..."

#: Source/Core/Core/HW/GBACore.cpp:192
msgid "Error: GBA{0} failed to create core"
msgstr "Error: GBA{0} no ha podido crear el núcleo"

#: Source/Core/Core/HW/GBACore.cpp:347
msgid "Error: GBA{0} failed to load the BIOS in {1}"
msgstr "Error: GBA{0} no ha podido cargar la BIOS en {1}"

#: Source/Core/Core/HW/GBACore.cpp:212
msgid "Error: GBA{0} failed to load the ROM in {1}"
msgstr "Error: GBA{0} no ha podido cargar la ROM en {1}"

#: Source/Core/Core/HW/GBACore.cpp:366
msgid "Error: GBA{0} failed to load the save in {1}"
msgstr "Error: GBA{0} no ha podido cargar el guardado en {1}"

#: Source/Core/Core/HW/GBACore.cpp:341
msgid "Error: GBA{0} failed to open the BIOS in {1}"
msgstr "Error: GBA{0} no ha podido abrir la BIOS en {1}"

#: Source/Core/Core/HW/GBACore.cpp:182
msgid "Error: GBA{0} failed to open the ROM in {1}"
msgstr "Error: GBA{0} no ha podido abrir la ROM en {1}"

#: Source/Core/Core/HW/GBACore.cpp:360
msgid "Error: GBA{0} failed to open the save in {1}"
msgstr "Error: GBA{0} no ha podido abrir el guardado en {1}"

#: Source/Core/Core/HW/SI/SI_Device.cpp:176
msgid "Error: This build does not support emulated GBA controllers"
msgstr "Error: Esta versión no soporta mandos de GBA emulados"

#: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:339
msgid ""
"Error: Trying to access Shift JIS fonts but they are not loaded. Games may "
"not show fonts correctly, or crash."
msgstr ""
"Error: No ha sido posible cargar las tipografías de tipo «Shift JIS». Puede "
"que los juegos se cuelguen o no muestren sus textos correctamente."

#: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:334
msgid ""
"Error: Trying to access Windows-1252 fonts but they are not loaded. Games "
"may not show fonts correctly, or crash."
msgstr ""
"Error: No ha sido posible cargar las tipografías de tipo «Windows-1252». "
"Puede que los juegos se cuelguen o no muestren sus textos correctamente."

#: Source/Core/DiscIO/VolumeVerifier.cpp:1322
msgid "Errors were found in {0} blocks in the {1} partition."
msgstr "Se encontraron errores en {0} bloques de la partición {1}."

#: Source/Core/DiscIO/VolumeVerifier.cpp:1333
msgid "Errors were found in {0} unused blocks in the {1} partition."
msgstr "Se encontraron errores en {0} bloques sin uso de la partición {1}."

#. i18n: This button name refers to a gameplay element in DJ Hero
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:61
msgid "Euphoria"
msgstr "Euforia"

#: Source/Core/DiscIO/Enums.cpp:24 Source/Core/DolphinQt/MenuBar.cpp:338
#: Source/Core/UICommon/NetPlayIndex.cpp:249
msgid "Europe"
msgstr "Europa"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:142
msgid "Exclusive Ubershaders"
msgstr "Ubershaders exclusivos"

#: Source/Core/Core/HotkeyManager.cpp:36
msgid "Exit"
msgstr "Salir"

#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:1075
msgid "Expected + or closing paren."
msgstr "Se esperaba un carácter de suma (+) o paréntesis de cierre."

#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:854
msgid "Expected arguments: {0}"
msgstr "Argumentos esperados: {0}"

#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:839
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:1042
msgid "Expected closing paren."
msgstr "Se esperaba un paréntesis de cierre."

#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:1010
msgid "Expected colon."
msgstr "Se esperaba un carácter de dos puntos (:)."

#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:766
msgid "Expected end of expression."
msgstr "Se esperaba el final de la expresión."

#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:1061
msgid "Expected name of input."
msgstr "Se esperaba el nombre de la entrada."

#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:1052
msgid "Expected opening paren."
msgstr "Se esperaba un paréntesis de apertura."

#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:921
msgid "Expected start of expression."
msgstr "Se esperaba el inicio de la expresión."

#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:895
msgid "Expected variable name."
msgstr "Se esperaba el nombre de una variable."

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:232
msgid "Experimental"
msgstr "Experimental"

#: Source/Core/DolphinQt/MenuBar.cpp:354
msgid "Export All Wii Saves"
msgstr "Exportar todas las partidas guardadas de Wii"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:423
#: Source/Core/DolphinQt/GCMemcardManager.cpp:448
#: Source/Core/DolphinQt/GCMemcardManager.cpp:493
#: Source/Core/DolphinQt/GCMemcardManager.cpp:500
msgid "Export Failed"
msgstr "Fallo al exportar"

#: Source/Core/Core/HotkeyManager.cpp:60
msgid "Export Recording"
msgstr "Exportar grabación"

#: Source/Core/DolphinQt/MenuBar.cpp:825
msgid "Export Recording..."
msgstr "Exportar grabación..."

#: Source/Core/DolphinQt/GCMemcardManager.cpp:438
msgid "Export Save File"
msgstr "Exportar partida guardada"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:455
msgid "Export Save Files"
msgstr "Exportar archivos de guardado"

#: Source/Core/DolphinQt/GameList/GameList.cpp:495
msgid "Export Wii Save"
msgstr "Exportar guardado de Wii"

#: Source/Core/DolphinQt/GameList/GameList.cpp:411
msgid "Export Wii Saves"
msgstr "Exportar guardados de Wii"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:118
msgid "Export as .&gcs..."
msgstr "Exportar como .&gcs..."

#: Source/Core/DolphinQt/GCMemcardManager.cpp:119
msgid "Export as .&sav..."
msgstr "Exportar como .&sav..."

#: Source/Core/DolphinQt/MenuBar.cpp:1346
#, c-format
msgctxt ""
msgid "Exported %n save(s)"
msgstr "Se ha(n) exportado %n archivo(s) guardado(s)"

#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:267
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:461
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:47
msgid "Extension"
msgstr "Extensión"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.h:129
msgid "Extension Motion Input"
msgstr "Entrada de movimientos de extensión"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.h:130
msgid "Extension Motion Simulation"
msgstr "Simulación de movimientos de extensión"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:525
msgid "External"
msgstr "Externo"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:85
msgid "External Frame Buffer (XFB)"
msgstr "Búfer de imagen externo (XFB)"

#: Source/Core/DolphinQt/MenuBar.cpp:326
msgid "Extract Certificates from NAND"
msgstr "Extraer certificados de la NAND"

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:269
msgid "Extract Entire Disc..."
msgstr "Extraer el disco entero..."

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:293
msgid "Extract Entire Partition..."
msgstr "Extraer la partición entera..."

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:300
msgid "Extract File..."
msgstr "Extraer archivo..."

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:242
msgid "Extract Files..."
msgstr "Extraer archivos..."

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:252
msgid "Extract System Data..."
msgstr "Extraer datos del sistema..."

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:356
msgid "Extracting All Files..."
msgstr "Extrayendo todos los archivos..."

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:357
msgid "Extracting Directory..."
msgstr "Extrayendo directorio..."

#. i18n: FD stands for file descriptor (and in this case refers to sockets, not regular files)
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:331
msgid "FD"
msgstr "FD"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:40
#: Source/Core/DolphinQt/MenuBar.cpp:279
msgid "FIFO Player"
msgstr "Reproductor FIFO"

#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:150
msgid "Failed loading XML."
msgstr "No se ha podido cargar el archivo XML."

#: Source/Core/DolphinQt/GCMemcardManager.cpp:348
msgid ""
"Failed opening memory card:\n"
"%1"
msgstr ""
"Fallo al abrir la tarjeta de memoria:\n"
"%1"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:459
msgid "Failed to add this session to the NetPlay index: %1"
msgstr "No se ha podido añadir esta sesión al índice de juego en red: %1"

#: Source/Core/DolphinQt/MenuBar.cpp:1896
msgid "Failed to append to signature file '%1'"
msgstr "No se ha podido añadir al archivo de firma «%1»"

#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:667
msgid "Failed to claim interface for BT passthrough: {0}"
msgstr "No se ha podido controlar la interfaz para el acceso directo a BT: {0}"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:664
msgid "Failed to clear Skylander!"
msgstr "¡No se ha podido borrar el Skylander!"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:665
msgid "Failed to clear the Skylander from slot %1!"
msgstr "¡No se ha podido quitar al Skylander del espacio %1!"

#: Source/Core/DiscIO/VolumeVerifier.cpp:109
msgid "Failed to connect to Redump.org"
msgstr "No se ha podido conectar con redump.org"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:989
msgid "Failed to connect to server: %1"
msgstr "No se ha podido conectar al servidor: %1"

#: Source/Core/VideoBackends/D3D/D3DMain.cpp:153
#: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:129
msgid "Failed to create D3D swap chain"
msgstr "No se ha podido crear la cadena de intercambio D3D"

#: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:111
msgid "Failed to create D3D12 context"
msgstr "No se ha podido crear el contexto D312"

#: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:120
msgid "Failed to create D3D12 global resources"
msgstr "No se ha podido crear los recursos globales de D3D12"

#: Source/Core/VideoBackends/D3D/D3DBase.cpp:60
msgid "Failed to create DXGI factory"
msgstr "No se ha podido crear el almacén de DXGI"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:306
msgid "Failed to create Infinity file"
msgstr "No se ha podido crear el archivo de Infinity"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:788
msgid "Failed to create Skylander file!"
msgstr "¡No se ha podido crear el archivo de Skylander!"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:789
msgid ""
"Failed to create Skylander file:\n"
"%1\n"
"\n"
"The Skylander may already be on the portal."
msgstr ""
"No se ha podido crear el archivo de Skylander:\n"
"%1\n"
"\n"
"El Skylander podría estar ya en el portal."

#: Source/Core/Core/NetPlayClient.cpp:1298
msgid ""
"Failed to delete NetPlay GBA{0} save file. Verify your write permissions."
msgstr ""
"No se ha podido borrar el guardado {0} de juego en red de GBA. Comprueba tus "
"permisos de escritura."

#: Source/Core/Core/NetPlayClient.cpp:1088
msgid "Failed to delete NetPlay memory card. Verify your write permissions."
msgstr ""
"No se ha podido borrar la tarjeta de memoria del juego en red. Comprueba tus "
"permisos de escritura."

#: Source/Core/DolphinQt/GameList/GameList.cpp:875
msgid "Failed to delete the selected file."
msgstr "No se ha podido borrar el archivo seleccionado."

#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:660
msgid "Failed to detach kernel driver for BT passthrough: {0}"
msgstr ""
"No se ha podido desvincular el controlador del kernel para ejecutar el "
"acceso directo a BT: {0}"

#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:379
msgid "Failed to download codes."
msgstr "No se ha podido descargar los códigos."

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:795
msgid "Failed to dump %1: Can't open file"
msgstr "No se ha podido volcar %1: Hubo un fallo al abrir el archivo"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:802
msgid "Failed to dump %1: Failed to write to file"
msgstr ""
"No se ha podido volcar %1: no se han podido escribir los datos en el archivo"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:489
msgctxt ""
msgid "Failed to export %n out of %1 save file(s)."
msgstr "No se ha(n) podido exportar %n de %1 archivo(s) de guardado."

#: Source/Core/DolphinQt/GameList/GameList.cpp:610
msgid "Failed to export the following save files:"
msgstr "No se ha podido exportar los siguientes archivos de guardado:"

#: Source/Core/DolphinQt/MenuBar.cpp:1421
msgid "Failed to extract certificates from NAND"
msgstr "No se han podido extraer los certificados de la NAND."

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:386
msgid "Failed to extract file."
msgstr "No se ha podido extraer el archivo."

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:262
msgid "Failed to extract system data."
msgstr "No se han podido extraer los datos del sistema."

#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:655
msgid ""
"Failed to find new filename.\n"
"{0}\n"
" will be overwritten"
msgstr ""
"No se ha podido encontrar un nuevo nombre para el archivo.\n"
"{0}\n"
"será sobreescrito."

#: Source/Core/VideoBackends/D3DCommon/D3DCommon.cpp:55
msgid "Failed to find one or more D3D symbols"
msgstr "No se ha podido encontrar uno o más símbolos D3D"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:566
msgid "Failed to import \"%1\"."
msgstr "No se ha podido importar «%1»."

#: Source/Core/DolphinQt/MenuBar.cpp:1233
msgid ""
"Failed to import save file. Please launch the game once, then try again."
msgstr ""
"No se ha podido importar el archivo de guardado. Vuelve a ejecutar el juego "
"e inténtalo de nuevo."

#: Source/Core/DolphinQt/MenuBar.cpp:1227
msgid ""
"Failed to import save file. The given file appears to be corrupted or is not "
"a valid Wii save."
msgstr ""
"No se ha podido importar el archivo de guardado. El archivo parece estar "
"corrupto o no es un archivo válido de Wii."

#: Source/Core/DolphinQt/MenuBar.cpp:1240
msgid ""
"Failed to import save file. Your NAND may be corrupt, or something is "
"preventing access to files within it. Try repairing your NAND (Tools -> "
"Manage NAND -> Check NAND...), then import the save again."
msgstr ""
"No se ha podido importar la partida guardada. Tu memoria NAND puede estar "
"corrupta o algo impide el acceso a sus archivos. Prueba a reparar tu NAND "
"(Herramientas -> Administrar NAND -> Comprobar NAND...) y a importar los "
"datos de guardado otra vez."

#: Source/Core/DolphinQt/MainWindow.cpp:1172
msgid "Failed to init core"
msgstr "No se ha podido iniciar el núcleo"

#: Source/Core/VideoBackends/D3D/D3DBase.cpp:117
msgid ""
"Failed to initialize Direct3D.\n"
"Make sure your video card supports at least D3D 10.0\n"
"{0}"
msgstr ""
"No se ha podido iniciar Direct3D.\n"
"Asegúrate de que tu tarjeta de vídeo soporta al menos D3D 10.0\n"
"{0} "

#: Source/Core/VideoCommon/VideoBackendBase.cpp:316
msgid "Failed to initialize renderer classes"
msgstr "No se han podido iniciar las clases de renderizado"

#: Source/Core/DolphinQt/ResourcePackManager.cpp:205
msgid "Failed to install pack: %1"
msgstr "No se ha podido instalar el paquete: %1"

#: Source/Core/DolphinQt/GameList/GameList.cpp:654
#: Source/Core/DolphinQt/MenuBar.cpp:1197
msgid "Failed to install this title to the NAND."
msgstr "No se ha podido instalar el título en la NAND."

#: Source/Core/DolphinQt/MainWindow.cpp:1694
msgid ""
"Failed to listen on port %1. Is another instance of the NetPlay server "
"running?"
msgstr ""
"No se han podido recibir conexiones en el puerto %1. ¿Hay otra instancia del "
"servidor de juego en red funcionando?"

#: Source/Core/DolphinQt/MenuBar.cpp:1549
#: Source/Core/DolphinQt/MenuBar.cpp:1606
msgid "Failed to load RSO module at %1"
msgstr "No se ha podido cargar el módulo RSO en %1"

#: Source/Core/VideoBackends/D3D/D3DBase.cpp:46
msgid "Failed to load d3d11.dll"
msgstr "No se ha podido cargar d3d11.dll"

#: Source/Core/VideoBackends/D3DCommon/D3DCommon.cpp:38
msgid "Failed to load dxgi.dll"
msgstr "No se ha podido cargar dxgi.dll"

#: Source/Core/DolphinQt/MenuBar.cpp:1835
msgid "Failed to load map file '%1'"
msgstr "No se ha podido cargar el archivo de mapa «%1»"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:832
msgid "Failed to load the Skylander file!"
msgstr "¡No se ha podido cargar el archivo de Skylander!"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:833
msgid ""
"Failed to load the Skylander file:\n"
"%1"
msgstr ""
"No se ha podido cargar el archivo de Skylander:\n"
"%1"

#: Source/Core/Core/Boot/Boot.cpp:602
msgid "Failed to load the executable to memory."
msgstr "No se ha podido cargar el ejecutable en memoria."

#: Source/Core/VideoBackends/D3DCommon/D3DCommon.cpp:44
msgid ""
"Failed to load {0}. If you are using Windows 7, try installing the KB4019990 "
"update package."
msgstr ""
"No se ha podido cargar {0}. Si utilizas Windows 7, prueba a instalar el "
"paquete de actualización KB4019990."

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:651
msgid "Failed to modify Skylander!"
msgstr "¡No se ha podido modificar el Skylander!"

#: Source/Core/DolphinQt/MenuBar.cpp:230
msgid "Failed to open \"%1\" for writing."
msgstr "No se ha podido abrir el archivo «%1» para su escritura."

#: Source/Android/jni/MainAndroid.cpp:467
msgid "Failed to open \"{0}\" for writing."
msgstr "No se ha podido abrir el archivo «{0}» para su escritura."

#: Source/Core/DolphinQt/GBAWidget.cpp:583
#: Source/Core/DolphinQt/MainWindow.cpp:1772
#: Source/Core/DolphinQt/RenderWidget.cpp:125
msgid "Failed to open '%1'"
msgstr "No se ha podido abrir «%1»"

#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:643
msgid "Failed to open Bluetooth device {:04x}:{:04x}: {}"
msgstr "No se ha podido abrir el dispositivo Bluetooth {:04x}:{:04x}: {}"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1107
msgid "Failed to open Branch Watch snapshot \"%1\""
msgstr "No se ha podido abrir la instantánea del inspector de ramas «%1»"

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:124
msgid "Failed to open config file!"
msgstr "¡No se ha podido abrir el archivo de configuración!"

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:731
msgid "Failed to open file"
msgstr "No se ha podido abrir el archivo"

#: Source/Core/Core/NetPlayCommon.cpp:26
msgid "Failed to open file \"{0}\"."
msgstr "No se ha podido abrir el archivo «{0}»."

#: Source/Core/Core/NetPlayCommon.cpp:184
msgid "Failed to open file \"{0}\". Verify your write permissions."
msgstr ""
"No se ha podido abrir el archivo «{0}». Comprueba tus permisos de escritura."

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:266
msgid ""
"Failed to open file in external editor.\n"
"Make sure there's an application assigned to open INI files."
msgstr ""
"No se ha podido abrir el archivo en el editor externo.\n"
"Asegúrate de que haya una aplicación asignada para abrir archivos INI."

#: Source/Core/DolphinQt/GCMemcardManager.cpp:863
msgid "Failed to open file."
msgstr "No se ha podido abrir el archivo."

#: Source/Core/DolphinQt/MainWindow.cpp:1693
msgid "Failed to open server"
msgstr "No se ha podido contactar con el servidor"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:175
msgid "Failed to open the Infinity file!"
msgstr "¡No se ha podido abrir el archivo de Infinity!"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:176
msgid ""
"Failed to open the Infinity file:\n"
"%1\n"
"\n"
"The file may already be in use on the base."
msgstr ""
"No se ha podido abrir el archivo de Infinity:\n"
"%1\n"
"\n"
"El archivo podría estar siendo ya usado por la base."

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:807
msgid "Failed to open the Skylander file!"
msgstr "¡No se ha podido abrir el archivo de Skylander!"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:808
msgid ""
"Failed to open the Skylander file:\n"
"%1\n"
"\n"
"The file may already be in use on the portal."
msgstr ""
"No se ha podido abrir el archivo de Skylander:\n"
"%1\n"
"\n"
"Es posible que el archivo ya esté siendo utilizado en el portal."

#: Source/Core/DolphinQt/ConvertDialog.cpp:473
msgid "Failed to open the input file \"%1\"."
msgstr "No se ha podido abrir el archivo de entrada «%1»."

#: Source/Core/DiscIO/CompressedBlob.cpp:285 Source/Core/DiscIO/FileBlob.cpp:58
#: Source/Core/DiscIO/WIABlob.cpp:2049
msgid ""
"Failed to open the output file \"{0}\".\n"
"Check that you have permissions to write the target folder and that the "
"media can be written."
msgstr ""
"No se ha podido abrir el archivo de salida {0}. Comprueba que tienes "
"permisos para escribir en la carpeta de destino y que se puede escribir en "
"la unidad donde esté."

#: Source/Core/DiscIO/VolumeVerifier.cpp:218
#: Source/Core/DiscIO/VolumeVerifier.cpp:317
msgid "Failed to parse Redump.org data"
msgstr "No se han podido analizar los datos de redump.org"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:303
msgid "Failed to parse given value into target data type."
msgstr ""
"No se ha podido convertir el valor asignado en el tipo de datos indicado."

#: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:213
msgid "Failed to read DFF file."
msgstr "No se ha podido leer el archivo DFF."

#: Source/Core/DolphinQt/GCMemcardManager.cpp:865
msgid "Failed to read from file."
msgstr "No se ha podido leer desde el archivo."

#: Source/Core/DiscIO/CompressedBlob.cpp:376 Source/Core/DiscIO/FileBlob.cpp:98
#: Source/Core/DiscIO/WIABlob.cpp:2064
msgid "Failed to read from the input file \"{0}\"."
msgstr "No se ha podido leer el archivo de entrada «{0}»."

#: Source/Core/DolphinQt/GCMemcardManager.cpp:424
#: Source/Core/DolphinQt/GCMemcardManager.cpp:642
msgid "Failed to read selected savefile(s) from memory card."
msgstr ""
"No se han podido leer los archivos seleccionados de la tarjeta de memoria."

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:185
msgid "Failed to read the Infinity file!"
msgstr "¡No se ha podido leer el archivo de Infinity!"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:186
msgid ""
"Failed to read the Infinity file:\n"
"%1\n"
"\n"
"The file was too small."
msgstr ""
"No se ha podido leer el archivo de Infinity:\n"
"%1\n"
"\n"
"El archivo era demasiado pequeño."

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:818
msgid "Failed to read the Skylander file!"
msgstr "¡No se ha podido leer el archivo de Skylander!"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:819
msgid ""
"Failed to read the Skylander file:\n"
"%1\n"
"\n"
"The file was too small."
msgstr ""
"No se ha podido leer el archivo de Skylander:\n"
"%1\n"
"\n"
"El archivo es demasiado pequeño."

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:732
msgid ""
"Failed to read the contents of file:\n"
"%1"
msgstr ""
"No se han podido leer los contenidos del archivo:\n"
"%1"

#: Source/Core/Core/Movie.cpp:992
msgid "Failed to read {0}"
msgstr "No se ha podido leer {0}."

#: Source/Core/DolphinQt/GCMemcardManager.cpp:669
msgid "Failed to remove file."
msgstr "No se ha podido eliminar el archivo"

#: Source/Core/DolphinQt/ConvertDialog.cpp:454
msgid ""
"Failed to remove junk data from file \"%1\".\n"
"\n"
"Would you like to convert it without removing junk data?"
msgstr ""
"No se han podido eliminar los datos basura del archivo «%1».\n"
"\n"
"¿Quieres convertirlo sin eliminarlos?"

#: Source/Core/DolphinQt/GameList/GameList.cpp:684
msgid "Failed to remove this title from the NAND."
msgstr "No se ha podido desinstalar el título de la NAND."

#: Source/Core/Core/NetPlayClient.cpp:1112
msgid "Failed to reset NetPlay GCI folder. Verify your write permissions."
msgstr ""
"No se ha podido restablecer el juego en red y la carpeta GCI. Comprueba tus "
"permisos de escritura."

#: Source/Core/Core/NetPlayClient.cpp:1143
msgid "Failed to reset NetPlay NAND folder. Verify your write permissions."
msgstr ""
"No se ha podido restablecer el juego en red en la carpeta NAND. Comprueba "
"tus permisos de escritura."

#: Source/Core/Core/NetPlayClient.cpp:1149
msgid "Failed to reset NetPlay redirect folder. Verify your write permissions."
msgstr ""
"No se ha podido reiniciar la carpeta de redireccionamiento del juego en red. "
"Comprueba tus permisos de escritura."

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1093
msgid "Failed to save Branch Watch snapshot \"%1\""
msgstr "No se ha podido guardar la instantánea del inspector de ramas «%1»"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:244
msgid "Failed to save FIFO log."
msgstr "No se ha podido guardar el registro FIFO."

#: Source/Core/DolphinQt/MenuBar.cpp:1824
msgid "Failed to save code map to path '%1'"
msgstr "No se ha podido guardar el mapa de código en la ruta «%1»"

#: Source/Core/DolphinQt/MenuBar.cpp:1869
msgid "Failed to save signature file '%1'"
msgstr "No se ha podido guardar el archivo de firma «%1»"

#: Source/Core/DolphinQt/MenuBar.cpp:1848
msgid "Failed to save symbol map to path '%1'"
msgstr "No se ha podido guardar el mapa de símbolos en la ruta «%1»"

#: Source/Core/DolphinQt/MenuBar.cpp:1948
msgid "Failed to save to signature file '%1'"
msgstr "No se ha podido guardar en el archivo de firma «%1»"

#: Source/Core/Core/Core.cpp:519
msgid ""
"Failed to sync SD card with folder. All changes made this session will be "
"discarded on next boot if you do not manually re-issue a resync in Config > "
"Wii > SD Card Settings > {0}!"
msgstr ""
"No se ha podido sincronizar la tarjeta SD con la carpeta. ¡Todos los cambios "
"que hagas en esta sesión se perderán en el próximo arranque a menos que "
"vuelvas a sincronizarlas manualmente a través de Configuración > Wii > "
"Ajustes de la tarjeta SD > {0}!"

#: Source/Core/DolphinQt/ResourcePackManager.cpp:226
msgid "Failed to uninstall pack: %1"
msgstr "No se ha podido desinstalar el paquete: %1"

#: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:77
msgid "Failed to write BT.DINF to SYSCONF"
msgstr "No se ha podido escribir BT.DINF a SYSCONF"

#: Source/Core/Core/NetPlayClient.cpp:1179
msgid "Failed to write Mii data."
msgstr "No se han podido escribir los datos de Miis."

#: Source/Core/Core/NetPlayClient.cpp:1264
msgid "Failed to write Wii save."
msgstr "No se ha podido escribir el guardado de Wii."

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:131
msgid "Failed to write config file!"
msgstr "¡No se ha podido escribir el archivo de configuración!"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:574
#: Source/Core/DolphinQt/GCMemcardManager.cpp:677
#: Source/Core/DolphinQt/GCMemcardManager.cpp:692
msgid "Failed to write modified memory card to disk."
msgstr "No se ha podido escribir la tarjeta de memoria modificada en el disco."

#: Source/Core/Core/NetPlayClient.cpp:1277
msgid "Failed to write redirected save."
msgstr "No se ha podido escribir la partida guardada redirigida."

#: Source/Core/DolphinQt/GCMemcardManager.cpp:448
msgid "Failed to write savefile to disk."
msgstr "No se ha podido escribir el guardado en el disco"

#: Source/Core/DiscIO/CompressedBlob.cpp:380
#: Source/Core/DiscIO/FileBlob.cpp:104 Source/Core/DiscIO/WIABlob.cpp:2068
msgid ""
"Failed to write the output file \"{0}\".\n"
"Check that you have enough space available on the target drive."
msgstr ""
"No se ha podido escribir el archivo de salida «{0}».\n"
"Comprueba que tienes espacio disponible en la unidad de destino."

#: Source/Core/DolphinQt/GameList/GameList.cpp:652
#: Source/Core/DolphinQt/GameList/GameList.cpp:682
#: Source/Core/DolphinQt/GameList/GameList.cpp:874
#: Source/Core/DolphinQt/MenuBar.cpp:1197
msgid "Failure"
msgstr "Fallido"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:187
msgid "Fair Input Delay"
msgstr "Retraso de entrada justo"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:209
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:463
msgid "Fallback Region"
msgstr "Región de respaldo"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:220
msgid "Fallback Region:"
msgstr "Región de respaldo:"

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:232
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:81
msgid "Fast"
msgstr "Rápida"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:106
msgid "Fast Depth Calculation"
msgstr "Cálculo de profundidad rápido"

#: Source/Core/Core/FreeLookManager.cpp:108
#: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:25
msgid "Field of View"
msgstr "Campo visual"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:249
msgid "Figure Number:"
msgstr "N.º de figura:"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:367
msgid "Figure type"
msgstr "Tipo de figura"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:47
msgid "File Details"
msgstr "Detalles del archivo"

#: Source/Core/DolphinQt/GameList/GameList.cpp:1025
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:253
#: Source/Core/DolphinQt/MenuBar.cpp:718
msgid "File Format"
msgstr "Formato del archivo"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:66
msgid "File Format:"
msgstr "Formato del archivo:"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:87
msgid "File Info"
msgstr "Información del archivo"

#: Source/Core/DolphinQt/GameList/GameList.cpp:1020
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:247
#: Source/Core/DolphinQt/MenuBar.cpp:713
msgid "File Name"
msgstr "Nombre del archivo"

#: Source/Core/DolphinQt/GameList/GameList.cpp:1021
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:249
#: Source/Core/DolphinQt/MenuBar.cpp:714
msgid "File Path"
msgstr "Ruta del archivo"

#: Source/Core/DolphinQt/GameList/GameList.cpp:1024
#: Source/Core/DolphinQt/MenuBar.cpp:717
msgid "File Size"
msgstr "Tamaño del archivo"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:59
msgid "File Size:"
msgstr "Tamaño del archivo:"

#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:385
msgid "File contained no codes."
msgstr "El archivo no contenía códigos."

#: Source/Core/DolphinQt/GCMemcardManager.cpp:150
msgid "Filename"
msgstr "Nombre"

#: Source/Core/DiscIO/CompressedBlob.cpp:292
msgid "Files opened, ready to compress."
msgstr "Archivos abiertos y listos para comprimir."

#: Source/Core/Core/Boot/Boot.cpp:94
msgid ""
"Files specified in the M3U file \"{0}\" were not found:\n"
"{1}"
msgstr ""
"Archivos especificados en el archivo M3U «{0}» no fueron encontrados:\n"
"{1}"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:835
msgid "Filesize does not match any known GameCube Memory Card size."
msgstr ""
"El tamaño del archivo no coincide con ningún tamaño conocido de tarjetas de "
"memoria de GameCube."

#: Source/Core/DolphinQt/GCMemcardManager.cpp:838
msgid "Filesize in header mismatches actual card size."
msgstr ""
"El tamaño del archivo en el encabezado no coincide con el tamaño de la "
"tarjeta actual"

#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:91
msgid "Filesystem"
msgstr "Sistema de archivos"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:170
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:348
msgid "Fill Audio Gaps"
msgstr "Llenar vacíos de audio"

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:103
msgid "Filters"
msgstr "Filtros"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:157
msgid "Find &Next"
msgstr "Buscar &siguiente"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:158
msgid "Find &Previous"
msgstr "Buscar &anterior"

#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:1013
msgid "Finish Calibration"
msgstr "Finalizar calibración"

#: Source/Core/DolphinQt/WiiUpdate.cpp:110
msgid ""
"Finishing the update...\n"
"This can take a while."
msgstr ""
"La actualización está terminando...\n"
"Esta operación puede llevar un tiempo."

#. i18n: One of the elements in the Skylanders games. Japanese: 火. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:336
msgid "Fire"
msgstr "Fuego"

#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:47
msgid "First Person"
msgstr "Primera persona"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:128
msgid "Fix Checksums"
msgstr "Reparar sumas de verificación"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:691
msgid "Fix Checksums Failed"
msgstr "Fallo al reparar las sumas de verificación"

#. i18n: "Fixed" here means that the alignment is always the same
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:208
msgid "Fixed Alignment"
msgstr "Alineación fija"

#. i18n: A floating point number
#. i18n: Floating-point (non-integer) number
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:143
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:203
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:154
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:97
msgid "Float"
msgstr "Coma flotante"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:572
msgid "Follow &Branch"
msgstr "Seguir &rama"

#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:981
msgid "For best results please slowly move your input to all possible regions."
msgstr ""
"Para obtener los mejores resultados, mueve lentamente la entrada hacia todas "
"las regiones posibles."

#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:42
msgid ""
"For setup instructions, <a href=\"https://wiki.dolphin-emu.org/index.php?"
"title=Broadband_Adapter\">refer to this page</a>."
msgstr ""
"Si necesitas ayuda, <a href=\"https://wiki.dolphin-emu.org/index.php?"
"title=Broadband_Adapter\">consulta esta página</a>."

#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:91
msgid ""
"For setup instructions, <a href=\"https://www.teamxlink.co.uk/wiki/Dolphin"
"\">refer to this page</a>."
msgstr ""
"Si necesitas ayuda, <a href=\"https://www.teamxlink.co.uk/wiki/Dolphin"
"\">consulta esta página</a>."

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:73
msgid "Force 16:9"
msgstr "Forzar 16:9"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:169
msgid "Force 24-Bit Color"
msgstr "Forzar color de 24 bits"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:73
msgid "Force 4:3"
msgstr "Forzar 4:3"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:143
msgid "Force Linear and 16x Anisotropic"
msgstr "Forzar lineal con anisotrópico ×16"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:139
msgid "Force Linear and 1x Anisotropic"
msgstr "Forzar lineal con anisotrópico ×1"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:140
msgid "Force Linear and 2x Anisotropic"
msgstr "Forzar lineal con anisotrópico ×2"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:141
msgid "Force Linear and 4x Anisotropic"
msgstr "Forzar lineal con anisotrópico ×4"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:142
msgid "Force Linear and 8x Anisotropic"
msgstr "Forzar lineal con anisotrópico ×8"

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:139
msgid "Force Listen Port:"
msgstr "Forzar escucha en puerto:"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:137
msgid "Force Nearest and 1x Anisotropic "
msgstr "Forzar vecino más cercano con anisotrópico ×1"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:498
msgid "Forced off because %1 doesn't support VS expansion."
msgstr ""
"Desconexión forzada porque %1 no es compatible con la expansión de VS "
"(sombreadores de vértices)."

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:495
msgid "Forced on because %1 doesn't support geometry shaders."
msgstr "Conexión forzada porque %1 no es compatible con shaders de geometría."

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:523
msgid ""
"Forces the game to output graphics at any aspect ratio by expanding the view "
"frustum without stretching the image.<br>This is a hack, and its results "
"will vary widely game to game (it often causes the UI to stretch).<br>Game-"
"specific AR/Gecko-code aspect ratio patches are preferable over this if "
"available.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
"Fuerza al juego a mostrar sus gráficos en cualquier formato de relación de "
"aspecto expandiendo el campo de visión sin estirar la imagen.<br>Esto es un "
"hack cuyos resultados cambiarán de muchas maneras según cada juego (a menudo "
"provocará que la interfaz se estire).<br>Si hay disponibles parches de "
"código AR/Gecko de relación de aspecto específicos para el juego, es "
"preferible utilizarlos en lugar de esta opción.<br><br><dolphin_emphasis>Si "
"tienes dudas, deja esta opción desactivada.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:555
msgid ""
"Forces the game to render the RGB color channels in 24-bit, thereby "
"increasing quality by reducing color banding.<br><br>Has no impact on "
"performance and causes few graphical issues.<br><br><dolphin_emphasis>If "
"unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"Fuerza al juego a renderizar los canales de color RGB en 24 bits, lo que "
"reducirá el efecto de bandas de colores y aumentará la calidad.<br><br>No "
"afecta al rendimiento y provoca pocos fallos gráficos."
"<br><br><dolphin_emphasis>Si tienes dudas, deja esta opción activada.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:340
msgid ""
"Forces the render window to stay on top of other windows and applications."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Fuerza a la ventana de renderización a mostrarse por encima del resto de "
"ventanas y aplicaciones.<br><br><dolphin_emphasis>Si tienes dudas, deja esta "
"opción desactivada.</dolphin_emphasis>"

#: Source/Core/DolphinQt/ConvertDialog.cpp:60
msgid "Format:"
msgstr "Formato:"

#: Source/Core/Core/FreeLookManager.cpp:95
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:24
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:21
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:20
msgid "Forward"
msgstr "Adelante"

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:149
msgid "Forward port (UPnP)"
msgstr "Reenviar puerto (UPnP)"

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:468
msgid "Found %1 results for \"%2\""
msgstr "Encontrado(s) %1 resultado(s) para «%2»"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:339
#, c-format
msgctxt ""
msgid "Found %n address(es)."
msgstr "Se ha(n) encontrado %n dirección(ones)."

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:156
msgid "Frame %1"
msgstr "Fotograma %1"

#: Source/Core/Core/HotkeyManager.cpp:53 Source/Core/Core/HotkeyManager.cpp:344
#: Source/Core/DolphinQt/Config/Mapping/HotkeyTAS.cpp:21
msgid "Frame Advance"
msgstr "Avanzar &fotogramas"

#: Source/Core/Core/HotkeyManager.cpp:54
msgid "Frame Advance Decrease Speed"
msgstr "Avanzar fotogramas más lento"

#: Source/Core/Core/HotkeyManager.cpp:55
msgid "Frame Advance Increase Speed"
msgstr "Avanzar fotogramas más rápido"

#: Source/Core/Core/HotkeyManager.cpp:56
msgid "Frame Advance Reset Speed"
msgstr "Avanzar fotogramas a la veloc. original"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:174
msgid "Frame Dumping"
msgstr "Volcado de fotogramas"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:112
msgid "Frame Range"
msgstr "Información de la grabación"

#: Source/Core/VideoCommon/FrameDumper.cpp:327
msgid "Frame dump image(s) '{0}' already exists. Overwrite?"
msgstr ""
"Ya existe un volcado de imagen(es) llamado «{0}». ¿Quieres sustituirlo?"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:142
msgid "Frames to Record:"
msgstr "Fotogramas a grabar:"

#: Source/Core/DiscIO/Enums.cpp:36
msgid "France"
msgstr "Francia"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:312
msgid "Free Blocks: %1"
msgstr "Bloques libres: %1"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:313
msgid "Free Files: %1"
msgstr "Archivos libres: %1"

#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:49
msgid "Free Look Control Type"
msgstr "Tipo de control de la cámara libre"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:497
msgid "Free Look Controller %1"
msgstr "Mando %1 de la cámara libre"

#: Source/Core/DolphinQt/Config/FreeLookWindow.cpp:19
msgid "Free Look Settings"
msgstr "Ajustes de cámara libre"

#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:61
msgid ""
"Free Look allows for manipulation of the in-game camera. Different camera "
"types are available from the dropdown.<br><br>For detailed instructions, <a "
"href=\"https://wiki.dolphin-emu.org/index.php?title=Free_Look\">refer to "
"this page</a>."
msgstr ""
"La cámara libre permite manipular la cámara del juego. En el listado "
"encontrarás varios tipos de cámara.<br><br>Si necesitas ayuda, <a href="
"\"https://wiki.dolphin-emu.org/index.php?title=Free_Look\">consulta esta "
"página</a>."

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:183
msgid "Free memory:"
msgstr "Memoria libre:"

#: Source/Core/Core/FreeLookManager.cpp:318
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:25
msgid "FreeLook"
msgstr "Cámara libre"

#: Source/Core/Core/HotkeyManager.cpp:356
msgid "Freelook"
msgstr "Cámara libre"

#: Source/Core/Core/HotkeyManager.cpp:125
msgid "Freelook Toggle"
msgstr "Alternar cámara libre"

#: Source/Core/DiscIO/Enums.cpp:86
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:82
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:172
msgid "French"
msgstr "Francés"

#. i18n: Refers to a number of actions per second in Hz.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:151
msgid "Frequency"
msgstr "Frecuencia"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:69
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:131
msgid "Frets"
msgstr "Botones de traste"

#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:300
msgid "From"
msgstr "Desde"

#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:249
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:101
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:116
msgid "From:"
msgstr "Desde:"

#: Source/Core/DolphinQt/ToolBar.cpp:125
msgid "FullScr"
msgstr "Pant. completa"

#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:274
msgid "Function"
msgstr "Función"

#. i18n: Settings that affect the functionality of unlocking achievements.
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:131
msgid "Function Settings"
msgstr "Ajustes de funcionalidad"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:342
msgid "Functions"
msgstr "Funciones"

#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:43
msgid "GBA (Integrated)"
msgstr "GBA (integrado)"

#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:45
msgid "GBA (TCP)"
msgstr "GBA (TCP)"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:110
msgid "GBA Cartridge Path:"
msgstr "Ruta de cartuchos de GBA:"

#: Source/Core/Core/HotkeyManager.cpp:366
msgid "GBA Core"
msgstr "Núcleo de GBA"

#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:35
msgid "GBA Port %1"
msgstr "Puerto %1 GBA"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:193
msgid "GBA Settings"
msgstr "Ajustes de GBA"

#: Source/Core/DolphinQt/TAS/GBATASInputWindow.cpp:27
msgid "GBA TAS Input %1"
msgstr "Entrada TAS de GBA %1"

#: Source/Core/Core/HotkeyManager.cpp:367
msgid "GBA Volume"
msgstr "Volumen de GBA"

#: Source/Core/Core/HotkeyManager.cpp:368
msgid "GBA Window Size"
msgstr "Tamaño de la ventana de GBA"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:841
msgid "GBA%1 ROM changed to \"%2\""
msgstr "ROM GBA%1 cambiada a «%2»"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:846
msgid "GBA%1 ROM disabled"
msgstr "ROM GBA%1 desactivada"

#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:38
msgid "GC Port %1"
msgstr "Puerto de GC %1"

#: Source/Core/Core/HW/EXI/EXI_Device.h:101
msgid "GCI Folder"
msgstr "Carpeta GCI"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:116
msgid "GCI Folder Path:"
msgstr "Ruta de carpeta GCI:"

#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:428
msgid "GCMemcardDirectory: ClearBlock called with invalid block address"
msgstr ""
"DirectorioTarjetaMemGC: Borrado de bloque en dirección de bloque errónea"

#: Source/Core/DolphinQt/ConvertDialog.cpp:348
msgid "GCZ GC/Wii images (*.gcz)"
msgstr "Archivos GCZ de GC/Wii (*.gcz)"

#: Source/Core/VideoCommon/CommandProcessor.cpp:708
msgid ""
"GFX FIFO: Unknown Opcode ({0:#04x} @ {1}, preprocess={2}).\n"
"\n"
"{3}\n"
"\n"
"Further errors will be sent to the Video Backend log and Dolphin will now "
"likely crash or hang."
msgstr ""
"GFX FIFO: código de operación desconocido ({0:#04x} en {1}, "
"preproceso={2}).\n"
"\n"
"{3}\n"
"\n"
"Se enviará más información de los errores al registro del motor de vídeo y "
"es probable que Dolphin se cuelgue en breve."

#: Source/Core/VideoBackends/OGL/OGLMain.cpp:181
msgid "GL_MAX_TEXTURE_SIZE is {0} - must be at least 1024."
msgstr "GL_MAX_TEXTURE_SIZE es {0} - debe ser al menos 1024."

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:70
msgid "GPU Texture Decoding"
msgstr "Decodificar texturas en GPU"

#: Source/Core/VideoBackends/OGL/OGLConfig.cpp:236
msgid ""
"GPU: ERROR: Need GL_ARB_framebuffer_object for multiple render targets.\n"
"GPU: Does your video card support OpenGL 3.0?"
msgstr ""
"GPU: ERROR: Es necesaria la función GL_ARB_framebuffer_object para "
"renderizar objetivos múltiples.\n"
"GPU: ¿Tu tarjeta gráfica es compatible con OpenGL 3.0?"

#: Source/Core/VideoBackends/OGL/OGLMain.cpp:96
msgid "GPU: OGL ERROR: Does your video card support OpenGL 2.0?"
msgstr "GPU: ERROR DE OGL: ¿Tu tarjeta gráfica es compatible con OpenGL 2.0?"

#: Source/Core/VideoBackends/OGL/OGLConfig.cpp:254
msgid ""
"GPU: OGL ERROR: Need GL_ARB_map_buffer_range.\n"
"GPU: Does your video card support OpenGL 3.0?"
msgstr ""
"GPU: ERROR DE OGL: Es necesaria la función GL_ARB_map_buffer_range.\n"
"GPU: ¿Tu tarjeta gráfica es compatible con OpenGL 3.0?"

#: Source/Core/VideoBackends/OGL/OGLConfig.cpp:279
msgid ""
"GPU: OGL ERROR: Need GL_ARB_sampler_objects.\n"
"GPU: Does your video card support OpenGL 3.3?"
msgstr ""
"GPU: ERROR DE OGL: Es necesaria la función GL_ARB_sampler_objects.\n"
"GPU: ¿Tu tarjeta gráfica es compatible con OpenGL 3.3?"

#: Source/Core/VideoBackends/OGL/OGLConfig.cpp:263
msgid ""
"GPU: OGL ERROR: Need GL_ARB_uniform_buffer_object.\n"
"GPU: Does your video card support OpenGL 3.1?"
msgstr ""
"GPU: ERROR DE OGL: Es necesaria la función GL_ARB_uniform_buffer_object.\n"
"GPU: ¿Tu tarjeta gráfica es compatible con OpenGL 3.1?"

#: Source/Core/VideoBackends/OGL/OGLConfig.cpp:245
msgid ""
"GPU: OGL ERROR: Need GL_ARB_vertex_array_object.\n"
"GPU: Does your video card support OpenGL 3.0?"
msgstr ""
"GPU: ERROR DE OGL: Es necesaria la función GL_ARB_vertex_array_object.\n"
"GPU: ¿Tu tarjeta gráfica es compatible con OpenGL 3.0?"

#: Source/Core/VideoBackends/OGL/OGLMain.cpp:103
msgid ""
"GPU: OGL ERROR: Need OpenGL version 3.\n"
"GPU: Does your video card support OpenGL 3?"
msgstr ""
"GPU: ERROR DE OGL: Es necesario un soporte de OpenGL 3.\n"
"GPU: ¿Tu tarjeta gráfica es compatible con OpenGL 3?"

#: Source/Core/VideoBackends/OGL/OGLConfig.cpp:466
msgid ""
"GPU: OGL ERROR: Need at least GLSL 1.30\n"
"GPU: Does your video card support OpenGL 3.0?\n"
"GPU: Your driver supports GLSL {0}"
msgstr ""
"GPU: ERROR DE OGL: Es necesario un soporte mínimo de, al menos, GLSL 1.30\n"
"GPU: ¿Tu tarjeta gráfica es compatible con OpenGL 3.0?\n"
"GPU: Tus drivers admiten GLSL {0}"

#: Source/Core/VideoBackends/OGL/OGLMain.cpp:169
msgid ""
"GPU: OGL ERROR: Number of attributes {0} not enough.\n"
"GPU: Does your video card support OpenGL 2.x?"
msgstr ""
"GPU: ERROR DE OGL: {0} no son suficientes atributos.\n"
"GPU: ¿Tu tarjeta gráfica es compatible con OpenGL 2.x?"

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:224
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:243
msgid "Game"
msgstr "Juego"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:430
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:488
msgid "Game Boy Advance"
msgstr "Game Boy Advance"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:646
msgid "Game Boy Advance Carts (*.gba)"
msgstr "Cartuchos de Game Boy Advance (*.gba)"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:833
msgid ""
"Game Boy Advance ROMs (*.gba *.gbc *.gb *.7z *.zip *.agb *.mb *.rom *.bin);;"
"All Files (*)"
msgstr ""
"ROMs de Game Boy Advance (*.gba *.gbc *.gb *.7z *.zip *.agb *.mb *.rom *."
"bin);;Todos los archivos (*)"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:429
msgid "Game Boy Advance at Port %1"
msgstr "Game Boy Advance en el puerto %1"

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:73
msgid "Game Color Space:"
msgstr "Espacio de color del juego:"

#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:70
msgid "Game Config"
msgstr "Ajustes de juego"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:88
msgid "Game Details"
msgstr "Detalles del juego"

#: Source/Core/DolphinQt/Settings/PathPane.cpp:120
msgid "Game Folders"
msgstr "Carpetas de juego"

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:88
msgid "Game Gamma"
msgstr "Gamma del juego"

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:86
msgid "Game Gamma:"
msgstr "Gamma del juego:"

#: Source/Core/DolphinQt/GameList/GameList.cpp:1022
#: Source/Core/DolphinQt/MenuBar.cpp:715
msgid "Game ID"
msgstr "ID de juego"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:130
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:111
msgid "Game ID:"
msgstr "ID de juego:"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:638
msgid "Game Status"
msgstr "Estado del juego"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:833
msgid "Game changed to \"%1\""
msgstr "Juego cambiado a «%1»"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:646
msgid ""
"Game file has a different hash; right-click it, select Properties, switch to "
"the Verify tab, and select Verify Integrity to check the hash"
msgstr ""
"El archivo del juego tiene un «hash» distinto: haz clic derecho en él, "
"selecciona Propiedades, ve a la pestaña Verificar y selecciona Verificar "
"integridad para comprobar su «hash»"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:649
msgid "Game has a different disc number"
msgstr "El juego tiene un número de disco distinto"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:651
msgid "Game has a different revision"
msgstr "El juego es una revisión distinta"

#: Source/Core/Core/NetPlayClient.cpp:1753
msgid "Game is already running!"
msgstr "¡El juego ya está ejecutándose!"

#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:499
msgid ""
"Game overwrote with another games save. Data corruption ahead {0:#x}, {1:#x}"
msgstr ""
"El juego se sobrescribió con los datos guardados de otro juego. Corrupción "
"de datos inminente {0:#x}, {1:#x}"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:653
msgid "Game region does not match"
msgstr "La región del juego no coincide"

#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:41
msgid "GameCube"
msgstr "GameCube"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:443
msgid "GameCube Controller"
msgstr "Mando de GameCube"

#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:38
msgid "GameCube Controller Adapter (USB)"
msgstr "Adaptador de mandos de GameCube (USB)"

#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:35
msgid "GameCube Controller Adapter at Port %1"
msgstr "Adaptador de mandos de GameCube en el puerto %1"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:442
msgid "GameCube Controller at Port %1"
msgstr "Mando de GameCube en el puerto %1"

#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:78
msgid "GameCube Controllers"
msgstr "Mandos de GameCube"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:435
msgid "GameCube Keyboard"
msgstr "Teclado de GameCube"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:434
msgid "GameCube Keyboard at Port %1"
msgstr "Configuración del teclado GameCube en el puerto %1"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:100
msgid "GameCube Memory Card Manager"
msgstr "Administrar tarjetas de memoria de GameCube"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:363
msgid "GameCube Memory Cards"
msgstr "Tarjetas de memoria de GameCube"

#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:75
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:437
msgid "GameCube Memory Cards (*.raw *.gcp)"
msgstr "Tarjetas de memoria de GameCube (*.raw *.gcp)"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:447
msgid "GameCube Microphone Slot %1"
msgstr "Ranura de micrófono de GameCube %1"

#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:27
msgid "GameCube TAS Input %1"
msgstr "Entrada TAS de GameCube %1"

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:80
msgid "Gamma"
msgstr "Gamma"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:103
msgid "Gate Size"
msgstr "Tamaño del borde"

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:411
msgid "Gecko (04)"
msgstr "Gecko (04)"

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:412
msgid "Gecko (C0)"
msgstr "Gecko (C0)"

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:413
msgid "Gecko (C2)"
msgstr "Gecko (C2)"

#: Source/Core/DolphinQt/CheatsManager.cpp:134
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:74
msgid "Gecko Codes"
msgstr "Códigos Gecko"

#: Source/Core/Core/HotkeyManager.cpp:338
#: Source/Core/Core/HotkeyManager.cpp:340
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:198
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:209
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:60
#: Source/Core/DolphinQt/Config/Graphics/PostProcessingConfigWindow.cpp:120
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:21
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:473
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:495
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:37
msgid "General"
msgstr "General"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:458
msgid "General and Options"
msgstr "Ajustes generales"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:507
msgid "Generate Action Replay Code(s)"
msgstr "Generar código(s) de Action Replay"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:235
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:469
msgid "Generate a New Statistics Identity"
msgstr "Generar un nuevo identificador para estadísticas"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:438
msgid ""
"Generate a new anonymous ID for your usage statistics. This will cause any "
"future statistics to be unassociated with your previous statistics."
msgstr ""
"Genera un nuevo identificador anónimo para tus estadísticas de uso. "
"Cualquier estadística futura dejará de estar asociada a tus estadísticas "
"anteriores."

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:589
msgid "Generated AR code(s)."
msgstr "Se han generado códigos AR."

#: Source/Core/DolphinQt/MenuBar.cpp:1505
msgid "Generated symbol names from '%1'"
msgstr "Nombres de símbolos generados desde «%1»"

#: Source/Core/DiscIO/Enums.cpp:83
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:81
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:171
msgid "German"
msgstr "Alemán"

#: Source/Core/DiscIO/Enums.cpp:39
msgid "Germany"
msgstr "Alemania"

#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:157
msgid "GetDeviceList failed: {0}"
msgstr "Fallo en GetDeviceList: {0}"

#: Source/Core/UICommon/UICommon.cpp:529
msgid "GiB"
msgstr "GiB"

#. i18n: One of the figure types in the Skylanders games.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:405
msgid "Giant"
msgstr "Giant"

#. i18n: Figures for the game Skylanders: Giants. The game has the same title in all countries
#. it was released in. It was not released in Japan.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:265
msgid "Giants"
msgstr "Giants"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:199
msgid "Golf Mode"
msgstr "Modo golf"

#: Source/Core/DiscIO/VolumeVerifier.cpp:343
msgid "Good dump"
msgstr "Volcado bueno"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:204
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:31
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:482
#: Source/Core/DolphinQt/ToolBar.cpp:131
msgid "Graphics"
msgstr "Gráficos"

#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:76
msgid "Graphics Mods"
msgstr "Modificaciones de gráficos"

#: Source/Core/Core/HotkeyManager.cpp:354
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:20
msgid "Graphics Toggles"
msgstr "Ajustes gráficos"

#: Source/Core/DolphinQt/Config/GraphicsModWarningWidget.cpp:49
msgid "Graphics mods are currently disabled."
msgstr "Las modificaciones de gráficos están desactivadas."

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:512
msgid ""
"Greatly increases the quality of textures generated using render-to-texture "
"effects.<br><br>Slightly increases GPU load and causes relatively few "
"graphical issues. Raising the internal resolution will improve the effect of "
"this setting. <br><br><dolphin_emphasis>If unsure, leave this checked.</"
"dolphin_emphasis>"
msgstr ""
"Aumenta en gran medida la calidad de las texturas generadas usando efectos "
"de renderizar a textura.<br><br>El aumento de la resolución interna mejorará "
"el efecto de este ajuste. Aumenta ligeramente la carga de GPU y causa "
"relativamente pocos problemas gráficos.<br><br><dolphin_emphasis>Si tienes "
"dudas, deja esta opción activada.</dolphin_emphasis>"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:35
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:47
msgid "Green"
msgstr "Verde"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:38
msgid "Green Left"
msgstr "Verde izquierdo"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:41
msgid "Green Right"
msgstr "Verde derecho"

#: Source/Core/DolphinQt/MenuBar.cpp:690
msgid "Grid View"
msgstr "Vista en cuadrícula"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:64
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:120
msgid "Guitar"
msgstr "Guitarra"

#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:254
msgid "Gyroscope"
msgstr "Giroscopio"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:226
msgid "HDMI 3D"
msgstr "HDMI 3D"

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:130
msgid "HDR"
msgstr "HDR"

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:139
msgid "HDR Paper White Nits"
msgstr "Cd/m² de blanco «papel» de HDR"

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:137
msgid "HDR Paper White Nits:"
msgstr "Cd/m² de blanco «papel» de HDR:"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:176
msgid "HDR Post-Processing"
msgstr "Posprocesado HDR"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:59
msgid "HLE (recommended)"
msgstr "HLE (recomendado)"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:213
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:62
msgid "Hacks"
msgstr "Arreglos temporales"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:168
msgid "Head"
msgstr "Inicio"

#: qtbase/src/gui/kernel/qplatformtheme.cpp:736
msgid "Help"
msgstr "Ayuda"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:131
msgid "Hero level:"
msgstr "Nivel de héroe:"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:125
msgid "Hex"
msgstr "Hexadecimal"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:194
msgid "Hex 16"
msgstr "16 (hexad.)"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:195
msgid "Hex 32"
msgstr "32 (hexad.)"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:193
msgid "Hex 8"
msgstr "8 (hexad.)"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:141
msgid "Hex Byte String"
msgstr "Cadena hexadecimal en bytes"

#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:150
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:91
msgid "Hexadecimal"
msgstr "Hexadecimal"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:30
msgid "Hide"
msgstr "Esconder"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:524
msgid "Hide &Controls"
msgstr "Ocultar &controles"

#: Source/Core/DolphinQt/MenuBar.cpp:790
msgid "Hide All"
msgstr "Ocultar todo"

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:93
msgid "Hide In-Game Sessions"
msgstr "Ocultar sesiones en curso"

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:92
msgid "Hide Incompatible Sessions"
msgstr "Ocultar sesiones no compatibles"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:236
msgid "Hide Remote GBAs"
msgstr "Ocultar GBAs remotas"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:389
msgid ""
"Hides the mouse cursor whenever it is inside the render window and the "
"render window is focused.<br><br><dolphin_emphasis>If unsure, select &quot;"
"On Movement&quot;.</dolphin_emphasis>"
msgstr ""
"Oculta el cursor del ratón cuando se encuentre dentro de la ventana de "
"renderización, siempre y cuando se muestre en primer plano."
"<br><br><dolphin_emphasis>Si tienes dudas, selecciona Al moverlo.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:207
msgid "High"
msgstr "Alto"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:105
msgid "High (Latency ~40 ms)"
msgstr "Alta (latencia de ~40 ms)"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:105
msgid "Highest (Latency ~80 ms)"
msgstr "La más alta (latencia de ~80 ms)"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:282
msgid "Highlight color"
msgstr "Color de resaltado"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:277
msgid "Highlight recently changed values"
msgstr "Resaltar valores con cambios recientes"

#. i18n: Refers to how hard emulated drum pads are struck.
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:66
msgid "Hit Strength"
msgstr "Fuerza de golpe"

#. i18n: FOV stands for "Field of view".
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:234
msgid "Horizontal FOV"
msgstr "FOV horizontal"

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:152
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:206
msgid "Host"
msgstr "Alojar partida"

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:311
msgid "Host Code:"
msgstr "Código de anfitrión:"

#. i18n: Host Far Code Size
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:396
msgid "Host F. Size"
msgstr "Tam. cod. lej. anf."

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:614
msgid "Host Far Code Cache"
msgstr "Caché de código lejano del anfitrión"

#. i18n: "Far Code" refers to the far code cache of Dolphin's JITs.
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:642
msgid "Host Far Code Size"
msgstr "Tamaño de código lejano del anfitrión"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:193
msgid "Host Input Authority"
msgstr "Autoridad de entrada para el anfitrión"

#. i18n: Host Near Code Size
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:394
msgid "Host N. Size"
msgstr "Tam. cod. cer. anf."

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:613
msgid "Host Near Code Cache"
msgstr "Caché de código cercano del anfitrión"

#. i18n: "Near Code" refers to the near code cache of Dolphin's JITs.
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:640
msgid "Host Near Code Size"
msgstr "Tamaño de código cercano del anfitrión"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:195
msgid ""
"Host has control of sending all inputs to the game, as received from other "
"players, giving the host zero latency but increasing latency for others.\n"
"Suitable for casual games with 3+ players, possibly on unstable or high "
"latency connections."
msgstr ""
"El anfitrión tendrá el control para enviar todas las entradas al juego tal y "
"como las vaya recibiendo de otros jugadores, lo que otorga una latencia cero "
"al anfitrión, pero aumenta la latencia de los demás.\n"
"Ideal para juegos casuales para 3 o más jugadores, posiblemente en "
"conexiones inestables o de alta latencia."

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:942
msgid "Host input authority disabled"
msgstr "Autoridad de entrada para el anfitrión deshabilitada"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:942
msgid "Host input authority enabled"
msgstr "Autoridad de entrada para el anfitrión activada"

#. i18n: "near" and "far" refer to the near code cache and far code cache of Dolphin's JITs.
#. %1 and %2 are instruction counts from the near and far code caches, respectively. %3 is a
#. percentage calculated from how inefficient (in other words, "blown-up") a given JIT block's
#. recompilation was when considering the host instruction count vs the PPC instruction count.
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:241
msgid "Host instruction count: %1 near %2 far (%3% blowup)"
msgstr ""
"Recuento de instrucciones del anfitrión: %1 lejanos, %2 cercanos (%3 % de "
"exceso)"

#: Source/Core/DolphinQt/GameList/GameList.cpp:548
msgid "Host with NetPlay"
msgstr "Alojar partida de juego en red"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:353
msgid "Hostname"
msgstr "Nombre del anfitrión"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:489
msgid "Hotkey Settings"
msgstr "Ajustes de atajos"

#: Source/Core/Core/HotkeyManager.cpp:214
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:257
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:41
msgid "Hotkeys"
msgstr "Atajos del teclado"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:174
msgid "Hotkeys Require Window Focus"
msgstr ""
"Reconocer los atajos de teclado solo cuando la ventana esté en primer plano"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:143
msgid "Hybrid Ubershaders"
msgstr "Ubershaders híbridos"

#. i18n: The symbol/abbreviation for hertz (cycles per second).
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:153
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:38
msgid "Hz"
msgstr "Hz"

#: Source/Core/DolphinQt/NKitWarningDialog.cpp:53
msgid "I am aware of the risks and want to continue"
msgstr "Soy consciente de los riesgos y quiero continuar"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:353
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:239
msgid "ID"
msgstr "ID"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:600
msgid "ID entered is invalid!"
msgstr "¡El ID que has escrito no es correcto!"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:576
msgid "ID:"
msgstr "ID:"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:144
msgid "IOS Version:"
msgstr "Versión de IOS:"

#: Source/Core/Core/IOS/Network/SSL.cpp:181
msgid ""
"IOS: A file required for SSL services ({0}) is invalid. Please refer to "
"https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on "
"setting up Wii networking."
msgstr ""
"IOS: Un archivo necesario para utilizar los servicios SSL ({0}) no es "
"válido. Ve a https://dolphin-emu.org/docs/guides/wii-network-guide/ para "
"aprender a configurar la red de tu Wii virtual."

#: Source/Core/Core/IOS/Network/SSL.cpp:166
msgid ""
"IOS: Could not read a file required for SSL services ({0}). Please refer to "
"https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on "
"setting up Wii networking."
msgstr ""
"IOS: no se pudo leer uno de los archivos necesarios para utilizar los "
"servicios SSL ({0}). Ve a https://dolphin-emu.org/docs/guides/wii-network-"
"guide/ para aprender a configurar la red de tu Wii virtual."

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:311
msgid "IP Address:"
msgstr "Dirección IP:"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:64
msgid "IPL Settings"
msgstr "Ajustes del IPL"

#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:50
msgid "IR"
msgstr "IR"

#. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:362
msgid "IR Sensitivity:"
msgstr "Sensibilidad IR:"

#: Source/Core/DolphinQt/ConvertDialog.cpp:88
msgid ""
"ISO: A simple and robust format which is supported by many programs. It "
"takes up more space than any other format.\n"
"\n"
"GCZ: A basic compressed format which is compatible with most versions of "
"Dolphin and some other programs. It can't efficiently compress junk data "
"(unless removed) or encrypted Wii data.\n"
"\n"
"WIA: An advanced compressed format which is compatible with Dolphin "
"5.0-12188 and later, and a few other programs. It can efficiently compress "
"encrypted Wii data, but not junk data (unless removed).\n"
"\n"
"RVZ: An advanced compressed format which is compatible with Dolphin "
"5.0-12188 and later. It can efficiently compress both junk data and "
"encrypted Wii data."
msgstr ""
"ISO: Un formato simple y robusto que es compatible con multitud de "
"programas. Ocupa más espacio que cualquier otro formato.\n"
"\n"
"GCZ: Un formato con compresión básica que es compatible con la mayoría de "
"versiones de Dolphin y algunos programas. No puede comprimir eficientemente "
"los datos basura (a menos que se eliminen) o los datos encriptados de Wii.\n"
"\n"
"WIA: Un formato con compresión avanzada que es compatible con las versiones "
"5.0-12188 y posteriores de Dolphin y unos pocos programas. Puede comprimir "
"los datos encriptados de Wii eficientemente, pero no los datos basura (a "
"menos que se eliminen).\n"
"\n"
"RVZ: Un formato con compresión avanzada que es compatible con las versiones "
"5.0-12188 y posteriores de Dolphin. Puede comprimir eficientemente los datos "
"cifrados de Wii y los datos basura."

#: Source/Core/DolphinQt/GCMemcardManager.cpp:156
msgid "Icon"
msgstr "Icono"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:201
msgid ""
"Identical to Host Input Authority, except the \"Host\" (who has zero "
"latency) can be switched at any time.\n"
"Suitable for turn-based games with timing-sensitive controls, such as golf."
msgstr ""
"Esta opción es idéntica a Autoridad de entrada para el anfitrión, con la "
"excepción de que el anfitrión (que no tiene latencia alguna) puede ser "
"cambiado en cualquier momento.\n"
"Recomendado para juegos por turnos con controles sensibles al tiempo, como "
"el golf."

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:362
msgid "Identity Generation"
msgstr "Generación de identidad"

#: Source/Core/DolphinQt/Main.cpp:274
msgid ""
"If authorized, Dolphin can collect data on its performance, feature usage, "
"and configuration, as well as data on your system's hardware and operating "
"system.\n"
"\n"
"No private data is ever collected. This data helps us understand how people "
"and emulated games use Dolphin and prioritize our efforts. It also helps us "
"identify rare configurations that are causing bugs, performance and "
"stability issues.\n"
"This authorization can be revoked at any time through Dolphin's settings."
msgstr ""
"Si lo permites, Dolphin recopilará información útil sobre el rendimiento, "
"uso y ajustes que hagas del emulador, junto con datos sobre el hardware de "
"tu equipo y sistema operativo.\n"
"\n"
"No se almacena ningún dato privado. Esta información nos ayuda a entender "
"qué es lo que más se usa y a tener las prioridades claras. También nos ayuda "
"a detectar configuraciones extrañas que estén causando problemas, así como "
"fallos de rendimiento y estabilidad.\n"
"Puedes desactivarlo en cualquier momento en los ajustes de Dolphin."

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:170
msgid ""
"If checked, all Wii saves will be used instead of only the save of the game "
"being started. Useful when switching games mid-session. Has no effect if No "
"Save Data is selected."
msgstr ""
"Si esta opción está activada, se utilizarán todos los datos guardados de Wii "
"en lugar de utilizar solo los datos guardados del juego que se vaya a "
"ejecutar. Es ideal si necesitas cambiar de juego en mitad de una sesión. No "
"surtirá efecto si la opción No hay datos guardados está seleccionada."

#: Source/Core/Core/HW/GCPadEmu.cpp:86
msgid ""
"If checked, the emulated controller is always connected.\n"
"If unchecked, the connection state of the emulated controller is linked\n"
"to the connection state of the real default device (if there is one)."
msgstr ""
"Si esta opción está activada, el mando emulado siempre estará conectado.\n"
"Si está desactivada, el estado de conexión del mando emulado se vinculará al "
"estado de conexión del dispositivo real (en caso de que haya uno)."

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:207
msgid ""
"If enabled, then all memory updates happen at once before the first frame."
"<br><br>Causes issues with many fifologs, but can be useful for testing."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Al activar esta opción, todas las actualizaciones de memoria ocurrirán al "
"mismo tiempo, antes de que se renderice el primer fotograma.<br><br>Da "
"problemas con muchos «fifologs», pero puede ser útil para testeos."
"<br><br><dolphin_emphasis>Si tienes dudas, deja esta opción desactivada.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:432
msgid ""
"If selected, Dolphin can collect data on its performance, feature usage, "
"emulated games, and configuration, as well as data on your system's hardware "
"and operating system.<br><br>No private data is ever collected. This data "
"helps us understand how people and emulated games use Dolphin and prioritize "
"our efforts. It also helps us identify rare configurations that are causing "
"bugs, performance and stability issues."
msgstr ""
"Si activas esta opción, Dolphin recopilará información útil sobre el "
"rendimiento, uso y ajustes que hagas del emulador, juegos emulados, y otros "
"datos sobre el hardware de tu equipo y sistema operativo.<br><br>No se "
"almacena ningún dato privado. Esta información nos ayuda a entender qué es "
"lo que más se usa y a tener las prioridades claras. También nos ayuda a "
"detectar configuraciones extrañas que estén causando problemas, así como "
"fallos de rendimiento y estabilidad."

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:211
msgid ""
"If unchecked, then playback of the fifolog stops after the final frame."
"<br><br>This is generally only useful when a frame-dumping option is enabled."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"Si esta opción está desactivada, la reproducción del «fifolog» se detendrá "
"tras llegar al último fotograma.<br><br>Solo suele ser de utilidad cuando se "
"ha activado una opción de volcado de fotogramas.<br><br><dolphin_emphasis>Si "
"tienes dudas, deja esta opción activada.</dolphin_emphasis>"

#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:55
#: qtbase/src/gui/kernel/qplatformtheme.cpp:728
msgid "Ignore"
msgstr "Ignorar"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:526
msgid "Ignore &Apploader Branch Hits"
msgstr "Ignorar resultados de ramas del «&apploader»"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:52
msgid "Ignore Format Changes"
msgstr "Ignorar cambios de formato"

#: Source/Core/DolphinQt/Main.cpp:77
msgid "Ignore for this session"
msgstr "Ignorar por esta vez"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:168
msgid ""
"Ignores any changes to the EFB format.<br><br>Improves performance in many "
"games without any negative effect. Causes graphical defects in a small "
"number of other games.<br><br><dolphin_emphasis>If unsure, leave this "
"checked.</dolphin_emphasis>"
msgstr ""
"Ignora cualquier cambio en el formato del EFB.<br><br>Mejorará el "
"rendimiento de muchos juegos sin ningún efecto negativo. Causará defectos "
"gráficos en unos pocos juegos.<br><br><dolphin_emphasis>Si tienes dudas, "
"deja esta opción activada.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:163
msgid ""
"Ignores any requests from the CPU to read from or write to the EFB. "
"<br><br>Improves performance in some games, but will disable all EFB-based "
"graphical effects or gameplay-related features.<br><br><dolphin_emphasis>If "
"unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"Ignora cualquier petición de la CPU para leer o escribir el EFB."
"<br><br>Mejorará el rendimiento de algunos juegos, pero podría desactivar "
"aquellas funciones relacionadas con el juego o sus efectos gráficos."
"<br><br><dolphin_emphasis>Si tienes dudas, deja esta opción activada.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:92
msgid "Immediately Present XFB"
msgstr "Mostrar directamente el contenido del XFB"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:451
msgid ""
"Implements fullscreen mode with a borderless window spanning the whole "
"screen instead of using exclusive mode. Allows for faster transitions "
"between fullscreen and windowed mode, but slightly increases input latency, "
"makes movement less smooth and slightly decreases performance."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Implementa el modo pantalla completa con una ventana sin bordes que abarca "
"toda la pantalla en lugar de usar el modo exclusivo. Permite transiciones "
"más rápidas entre el modo pantalla completa y el de ventana, pero aumenta "
"ligeramente la latencia de entrada, hace que el movimiento sea menos suave y "
"disminuye ligeramente el rendimiento.<br><br><dolphin_emphasis>Si tienes "
"dudas, deja esta opción desactivada."

#: Source/Core/DolphinQt/MenuBar.cpp:323
msgid "Import BootMii NAND Backup..."
msgstr "Importar copia de respaldo de la NAND en formato BootMii..."

#: Source/Core/DolphinQt/GCMemcardManager.cpp:551
#: Source/Core/DolphinQt/GCMemcardManager.cpp:565
#: Source/Core/DolphinQt/GCMemcardManager.cpp:573
#: Source/Core/DolphinQt/GCMemcardManager.cpp:615
msgid "Import Failed"
msgstr "Fallo al importar"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:587
msgid "Import Save File(s)"
msgstr "Importar archivo(s) de guardado"

#: Source/Core/DolphinQt/MenuBar.cpp:350
msgid "Import Wii Save..."
msgstr "Importar partidas guardadas de Wii..."

#: Source/Core/DolphinQt/MenuBar.cpp:352
msgid "Import Wii Saves..."
msgstr "Importar partidas guardadas de Wii..."

#: Source/Core/DolphinQt/MainWindow.cpp:1836
msgid "Importing NAND backup"
msgstr "Importando copia de respaldo de la NAND."

#: Source/Core/DolphinQt/MainWindow.cpp:1846
#, c-format
msgid ""
"Importing NAND backup\n"
" Time elapsed: %1s"
msgstr ""
"Importando copia de respaldo de la NAND.\n"
"Tiempo transcurrido: %1s"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:367
msgid ""
"In the event of an error, Dolphin will halt to inform you of the error and "
"present choices on how to proceed. With this option disabled, Dolphin will "
"\"ignore\" all errors. Emulation will not be halted and you will not be "
"notified.<br><br><dolphin_emphasis>If unsure, leave this checked.</"
"dolphin_emphasis>"
msgstr ""
"Si se llega a producir un error, Dolphin se detendrá para informarte del "
"mismo y presentarte una serie de opciones. Al desactivar esta opción, "
"Dolphin «ignorará» todos los errores. La emulación no se detendrá y no verás "
"notificación alguna.<br><br><dolphin_emphasis>Si tienes dudas, deja esta "
"opción activada.</dolphin_emphasis>"

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:224
msgid "In-Game?"
msgstr "¿Dentro del juego?"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:225
msgid ""
"Includes the contents of the embedded frame buffer (EFB) and upscaled EFB "
"copies in save states. Fixes missing and/or non-upscaled textures/objects "
"when loading states at the cost of additional save/load time."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"Incluye el contenido del búfer de imagen integrado (EFB) y las copias "
"mejoradas del EFB en los estados de guardado. Corregirá texturas/objetos "
"faltantes o no escalados al cargar estados a costa de tardar más tiempo en "
"guardar/cargar.<br><br><dolphin_emphasis>Si tienes dudas, deja esta opción "
"activada.</dolphin_emphasis>"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:225
msgid "Incorrect hero level value!"
msgstr "¡El valor del nivel de héroe no es correcto!"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:248
msgid "Incorrect last placed time!"
msgstr "¡La fecha de último uso no es correcta!"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:242
msgid "Incorrect last reset time!"
msgstr "¡La fecha de último reinicio no es correcta!"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:219
msgid "Incorrect money value!"
msgstr "¡El valor del dinero no es correcto!"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:231
msgid "Incorrect nickname!"
msgstr "¡El apodo no es correcto!"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:237
msgid "Incorrect playtime value!"
msgstr "¡El valor del tiempo de juego no es correcto!"

#: Source/Core/Core/FreeLookManager.cpp:101
msgid "Increase"
msgstr "Aumentar"

#: Source/Core/Core/HotkeyManager.cpp:133
msgid "Increase Convergence"
msgstr "Aumentar convergencia"

#: Source/Core/Core/HotkeyManager.cpp:131
msgid "Increase Depth"
msgstr "Aumentar profundidad"

#: Source/Core/Core/HotkeyManager.cpp:50
msgid "Increase Emulation Speed"
msgstr "Aumentar velocidad de emulación"

#. i18n: IR stands for internal resolution
#: Source/Core/Core/HotkeyManager.cpp:121
msgid "Increase IR"
msgstr "Aumentar resolución interna"

#: Source/Core/Core/HotkeyManager.cpp:186
msgid "Increase Selected State Slot"
msgstr "Aumentar valor del estado seleccionado"

#: Source/Core/Core/FreeLookManager.cpp:110
msgid "Increase X"
msgstr "Aumentar X"

#: Source/Core/Core/FreeLookManager.cpp:112
msgid "Increase Y"
msgstr "Aumentar Y"

#: Source/Core/Core/FreeLookManager.cpp:116
msgid "Incremental Rotation"
msgstr "Rotación incremental (IR)"

#: Source/Core/DolphinQt/Config/Mapping/FreeLookRotation.cpp:43
msgid "Incremental Rotation (rad/sec)"
msgstr "Rotación incremental (rad/seg) (IR)"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:200
msgid "Infinity Figure Creator"
msgstr "Creador de figuras de Infinity"

#. i18n: Window for managing Disney Infinity figures
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:42
msgid "Infinity Manager"
msgstr "Administrador de Infinity"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:297
msgid "Infinity Object (*.bin);;"
msgstr "Objeto de Infinity (*.bin);;"

#. i18n: Refers to a setting controling the influence of accelerometer data.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:48
msgid ""
"Influence of accelerometer data on pitch and roll. Higher values will reduce "
"drift at the cost of noise. Consider values between 1% and 3%."
msgstr ""
"Indica la influencia de los datos del acelerómetro en el cabeceo y el "
"balanceo. Unos valores altos reducirán las derivas («drift» o «drifting») a "
"costa de generar ruido en la señal. Se recomienda usar un valor entre el 1 % "
"y el 3 %."

#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:48
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:68
#: Source/Core/DolphinQt/ConvertDialog.cpp:102
msgid "Info"
msgstr "Información"

#: Source/Core/Common/MsgHandler.cpp:59
#: Source/Core/DolphinQt/GameList/GameList.cpp:738
#: Source/Core/DolphinQt/GameList/GameList.cpp:800
#: Source/Core/DolphinQt/MenuBar.cpp:1504
#: Source/Core/DolphinQt/MenuBar.cpp:1747
msgid "Information"
msgstr "Información"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:176
msgid "Inhibit Screensaver During Emulation"
msgstr "Desactivar salvapantallas durante la emulación"

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:370
msgid "Inject"
msgstr "Inyectar"

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:438
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:276
#: Source/Core/DolphinQt/MenuBar.cpp:1527
#: Source/Core/DolphinQt/MenuBar.cpp:1587
#: Source/Core/DolphinQt/MenuBar.cpp:1854
#: Source/Core/DolphinQt/MenuBar.cpp:1879
msgid "Input"
msgstr "Entrada"

#. i18n: Refers to the "threshold" setting for pressure sensitive gamepad inputs.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:30
msgid "Input strength required for activation."
msgstr "Fuerza de entrada requerida para activación"

#. i18n: Refers to the dead-zone setting of gamepad inputs.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:45
msgid "Input strength to ignore and remap."
msgstr "Fuerza de entrada a ignorar y reasignar."

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:439
msgid "Insert &BLR"
msgstr "Insertar &BLR"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:436
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:603
msgid "Insert &NOP"
msgstr "Insertar &NOP"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:291
msgid "Insert Input"
msgstr "Introducir entrada"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:291
msgid "Insert Output"
msgstr "Introducir salida"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:217
msgid "Insert SD Card"
msgstr "Insertar tarjeta SD"

#: Source/Core/DolphinQt/ResourcePackManager.cpp:40
#: Source/Core/DolphinQt/ResourcePackManager.cpp:321
msgid "Install"
msgstr "Instalar"

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:154
msgid "Install Partition (%1)"
msgstr "Partición de instalación (%1)"

#: Source/Core/DolphinQt/Updater.cpp:87
msgid "Install Update"
msgstr "Instalar actualización"

#: Source/Core/DolphinQt/MenuBar.cpp:321
msgid "Install WAD..."
msgstr "Instalar WAD..."

#: Source/Core/DolphinQt/GameList/GameList.cpp:465
msgid "Install to the NAND"
msgstr "Instalar en la NAND"

#. i18n: Short for "Instruction"
#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:47
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:161
msgid "Instr."
msgstr "Instr."

#: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:46
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:478
#: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:19
msgid "Instruction"
msgstr "Instrucción"

#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:101
msgid "Instruction Breakpoint"
msgstr "Punto de interrupción de instrucción"

#: Source/Core/DolphinQt/MenuBar.cpp:1976
msgid "Instruction:"
msgstr "Instrucción:"

#: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:123
#: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:59
msgid "Instruction: %1"
msgstr "Instrucción: %1"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:740
msgid ""
"Instructions executed:   %1\n"
"Value contained in:\n"
"Registers:   %2\n"
"Memory:   %3"
msgstr ""
"Instrucciones ejecutadas:  %1\n"
"Valor incluido en:\n"
"Registros:  %2\n"
"Memoria:  %3"

#. i18n: Refers to the intensity of shaking an emulated wiimote.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:141
msgid "Intensity"
msgstr "Intensidad"

#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:38
msgid "Interface"
msgstr "Interfaz"

#: Source/Core/Core/State.cpp:671
msgid "Internal LZ4 Error - Tried decompressing {0} bytes"
msgstr "Error interno de LZ4 - se ha intentado descomprimir {0} bytes"

#: Source/Core/Core/State.cpp:329
msgid "Internal LZ4 Error - compression failed"
msgstr "Error interno de LZ4 - fallo al comprimir"

#: Source/Core/Core/State.cpp:691
msgid "Internal LZ4 Error - decompression failed ({0}, {1}, {2})"
msgstr "Error interno de LZ4 - fallo al descomprimir ({0}, {1}, {2})"

#: Source/Core/Core/State.cpp:704
msgid "Internal LZ4 Error - payload size mismatch ({0} / {1}))"
msgstr ""
"Error interno de LZ4 - error de coincidencia del tamaño de la carga ({0} / "
"{1}))"

#: Source/Core/Core/NetPlayCommon.cpp:67 Source/Core/Core/NetPlayCommon.cpp:151
msgid "Internal LZO Error - compression failed"
msgstr "Error interno de LZO - fallo al comprimir"

#: Source/Core/Core/NetPlayCommon.cpp:208
#: Source/Core/Core/NetPlayCommon.cpp:291
msgid "Internal LZO Error - decompression failed"
msgstr "Error interno de LZO - fallo al descomprimir"

#: Source/Core/Core/State.cpp:538
msgid ""
"Internal LZO Error - decompression failed ({0}) ({1}) \n"
"Unable to retrieve outdated savestate version info."
msgstr ""
"Error interno de LZO - fallo al descomprimir ({0}) ({1})\n"
"No se ha podido recuperar la información de versión obsoleta del estado de "
"guardado."

#: Source/Core/Core/State.cpp:551
msgid ""
"Internal LZO Error - failed to parse decompressed version cookie and version "
"string length ({0})"
msgstr ""
"Error interno de LZO - error al analizar la cookie descomprimida de la "
"versión y la longitud de cadena de la versión ({0})"

#: Source/Core/Core/State.cpp:566
msgid ""
"Internal LZO Error - failed to parse decompressed version string ({0} / {1})"
msgstr ""
"Error interno de LZO - error al analizar la cadena descomprimida de la "
"versión ({0} / {1})"

#: Source/Core/Core/HotkeyManager.cpp:355
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:581
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:27
msgid "Internal Resolution"
msgstr "Resolución interna"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:179
msgid "Internal Resolution:"
msgstr "Resolución interna:"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:578
msgid "Internal error while generating AR code."
msgstr "Error interno al generar el código AR."

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:33
msgid "Interpreter (slowest)"
msgstr "Intérprete (muy lento)"

#: Source/Core/DolphinQt/MenuBar.cpp:898
msgid "Interpreter Core"
msgstr "Intérprete de núcleo"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:799
msgid "Invalid Expression."
msgstr "Expresión incorrecta."

#: Source/Core/UICommon/AutoUpdate.cpp:218
msgid "Invalid JSON received from auto-update service : {0}"
msgstr ""
"Se ha recibido un JSON no válido del servicio de actualizaciones "
"automáticas: {0}"

#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:168
msgid "Invalid Mixed Code"
msgstr "Código mixto incorrecto"

#: Source/Core/DolphinQt/MainWindow.cpp:333
msgid "Invalid Pack %1 provided: %2"
msgstr "Paquete %1 no válido proporcionado: %2"

#: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:27
#: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:23
msgid "Invalid Player ID"
msgstr "ID de jugador incorrecto"

#: Source/Core/DolphinQt/MenuBar.cpp:1534
msgid "Invalid RSO module address: %1"
msgstr "Dirección de módulo RSO incorrecta: %1"

#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:376
msgid "Invalid callstack"
msgstr "La pila de llamadas («callstack») no es válida"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:841
msgid "Invalid checksums."
msgstr "Sumas de verificación incorrectas."

#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:158
msgid "Invalid game."
msgstr "El juego no es válido."

#: Source/Core/Core/NetPlayClient.cpp:1988
msgid "Invalid host"
msgstr "Anfitrión no válido"

#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:256
msgid "Invalid input for the field \"%1\""
msgstr "Los datos introducidos en «%1» no son válidos"

#: Source/Core/DolphinQt/Debugger/RegisterColumn.cpp:86
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:433
msgid "Invalid input provided"
msgstr "Los datos introducidos no son válidos"

#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:527
msgid "Invalid literal."
msgstr "Literal no válido."

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:375
msgid "Invalid parameters given to search."
msgstr "No se han introducido unos parámetros de búsqueda válidos."

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:316
msgid "Invalid password provided."
msgstr "Contraseña proporcionada incorrecta."

#: Source/Core/Core/Movie.cpp:916
msgid "Invalid recording file"
msgstr "Archivo de grabación erróneo"

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:395
msgid "Invalid search parameters (no object selected)"
msgstr "Los parámetros de búsqueda no valen (no has seleccionado nada)"

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:422
msgid "Invalid search string (couldn't convert to number)"
msgstr "La cadena de búsqueda no vale (no se pudo convertir en un número)"

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:405
msgid "Invalid search string (only even string lengths supported)"
msgstr ""
"La cadena de búsqueda no es válida (solo se permiten tamaños de texto pares)"

#: Source/Core/Core/Movie.cpp:1274
msgid "Invalid serialized length:{0} in PlayWiimote. byte:{1}"
msgstr "Longitud serializada no válida: {0} en PlayWiimote. byte:{1}"

#: Source/Core/DolphinQt/Main.cpp:220
msgid "Invalid title ID."
msgstr "ID de título incorrecto."

#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:283
msgid "Invalid watch address: %1"
msgstr "Dirección inválida: 1%"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:421
msgid "Invert &Condition"
msgstr "Invertir &condición"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:425
msgid "Invert &Decrement Check"
msgstr "Invertir comprobación de &decremento"

#: Source/Core/DiscIO/Enums.cpp:92
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:83
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:174
msgid "Italian"
msgstr "Italiano"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:258
msgid ""
"Italics mark default game settings, bold marks user settings.\n"
"Right-click to remove user settings.\n"
"Graphics tabs don't display the value of a default game setting.\n"
"Anti-Aliasing settings are disabled when the global graphics backend doesn't "
"match the game setting."
msgstr ""
"El texto en cursiva indica la configuración predeterminada del juego y el "
"texto en negrita, la configuración de usuario.\n"
"Clic derecho para eliminar la configuración de usuario.\n"
"Las pestañas de Gráficos no mostrarán el valor de una configuración "
"predeterminada del juego.\n"
"La configuración de suavizado de bordes se desactivará cuando el motor "
"global de gráficos no sea el mismo que el indicado en la configuración del "
"juego."

#: Source/Core/DiscIO/Enums.cpp:42
msgid "Italy"
msgstr "Italia"

#. i18n: One of the figure types in the Skylanders games.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:413
msgid "Item"
msgstr "Objeto"

#: Source/Core/DolphinQt/MenuBar.cpp:896
msgid "JIT"
msgstr "JIT"

#: Source/Core/DolphinQt/MenuBar.cpp:910
msgid "JIT Block Linking Off"
msgstr "Sin enlazado de bloques JIT"

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:515
msgid "JIT Blocks"
msgstr "Bloques JIT"

#: Source/Core/DolphinQt/MenuBar.cpp:1047
msgid "JIT Branch Off"
msgstr "Sin rama JIT"

#: Source/Core/DolphinQt/MenuBar.cpp:1019
msgid "JIT FloatingPoint Off"
msgstr "Sin coma flotante JIT"

#: Source/Core/DolphinQt/MenuBar.cpp:1026
msgid "JIT Integer Off"
msgstr "Sin números enteros JIT"

#: Source/Core/DolphinQt/MenuBar.cpp:1004
msgid "JIT LoadStore Floating Off"
msgstr "Sin LoadStore de coma flotante JIT"

#: Source/Core/DolphinQt/MenuBar.cpp:976
msgid "JIT LoadStore Off"
msgstr "Sin LoadStore JIT"

#: Source/Core/DolphinQt/MenuBar.cpp:1012
msgid "JIT LoadStore Paired Off"
msgstr "Sin LoadStore con parejas JIT"

#: Source/Core/DolphinQt/MenuBar.cpp:990
msgid "JIT LoadStore lXz Off"
msgstr "Sin LoadStore lXz JIT"

#: Source/Core/DolphinQt/MenuBar.cpp:983
msgid "JIT LoadStore lbzx Off"
msgstr "Sin LoadStore lbzx JIT"

#: Source/Core/DolphinQt/MenuBar.cpp:997
msgid "JIT LoadStore lwz Off"
msgstr "Sin LoadStore lwz JIT"

#: Source/Core/DolphinQt/MenuBar.cpp:970
msgid "JIT Off (JIT Core)"
msgstr "Sin JIT (núcleo JIT)"

#: Source/Core/DolphinQt/MenuBar.cpp:1033
msgid "JIT Paired Off"
msgstr "Sin emparejamiento JIT"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:36
msgid "JIT Recompiler for ARM64 (recommended)"
msgstr "Recompilador JIT para ARM64 (recomendado)"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:35
msgid "JIT Recompiler for x86-64 (recommended)"
msgstr "Recompilador JIT para x86-64 (recomendado)"

#: Source/Core/DolphinQt/MenuBar.cpp:1054
msgid "JIT Register Cache Off"
msgstr "Sin registro de caché de JIT"

#: Source/Core/DolphinQt/MenuBar.cpp:1040
msgid "JIT SystemRegisters Off"
msgstr "Sin SystemRegisters JIT"

#: Source/Core/Core/PowerPC/CachedInterpreter/CachedInterpreter.cpp:323
#: Source/Core/Core/PowerPC/Jit64/Jit.cpp:854
#: Source/Core/Core/PowerPC/JitArm64/Jit.cpp:1045
msgid ""
"JIT failed to find code space after a cache clear. This should never happen. "
"Please report this incident on the bug tracker. Dolphin will now exit."
msgstr ""
"El JIT no ha podido encontrar el espacio de código después de borrar la "
"memoria caché. Esto no debería haber pasado. Te rogamos que informes del "
"fallo en el gestor de incidencias. Dolphin se cerrará."

#: Source/Android/jni/MainAndroid.cpp:441
#: Source/Android/jni/MainAndroid.cpp:457
msgid "JIT is not active"
msgstr "El modo JIT no está activo"

#: Source/Core/DiscIO/Enums.cpp:27 Source/Core/DolphinQt/MenuBar.cpp:340
msgid "Japan"
msgstr "Japón"

#: Source/Core/DiscIO/Enums.cpp:77
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:169
msgid "Japanese"
msgstr "Japonés"

#. i18n: The translation of this string should be consistent with the translation of the
#. string "Western (Windows-1252)". Because of this, you may want to parse "Japanese" as
#. "a character encoding which is from Japan / used in Japan" rather than "the Japanese language".
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:38
msgid "Japanese (Shift-JIS)"
msgstr "Japonés (Shift-JIS)"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:299
msgid ""
"Kaos is the only villain for this trophy and is always unlocked. No need to "
"edit anything!"
msgstr ""
"Kaos es el único villano de este trofeo y siempre está desbloqueado. ¡No "
"hace falta editar nada!"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:681
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:297
msgid "Keep Running"
msgstr "Seguir ejecutando"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:195
msgid "Keep Window on Top"
msgstr "Mantener siempre en primer plano"

#. i18n: This label is followed by a dropdown where the user can select things like "is equal to"
#. or "is less than or equal to", followed by another dropdown where the user can select "any
#. value", "last value", or "this value:". These three UI elements are intended to form a sentence
#. together. Because the UI elements can't be reordered by a translation, you may have to give
#. up on the idea of having them form a sentence depending on the grammar of your target language.
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:186
msgid "Keep addresses where value in memory"
msgstr "Conservar direcciones cuyo valor en memoria"

#: Source/Core/Core/HW/GCKeyboard.cpp:20
msgid "Keyboard"
msgstr "Teclado"

#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:46
msgid "Keyboard Controller"
msgstr "Keyboard Controller (mando con teclado)"

#: Source/Core/Core/HW/GCKeyboardEmu.cpp:60
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:64
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:68
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:72
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:76
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:80
msgid "Keys"
msgstr "Teclas"

#: Source/Core/UICommon/UICommon.cpp:529
msgid "KiB"
msgstr "KiB"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:297
msgid "Kick Player"
msgstr "Echar al jugador"

#: Source/Core/DiscIO/Enums.cpp:45 Source/Core/DolphinQt/MenuBar.cpp:342
msgid "Korea"
msgstr "Corea"

#: Source/Core/DiscIO/Enums.cpp:104
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:178
msgid "Korean"
msgstr "Coreano"

#. i18n: The left trigger button (labeled L on real controllers)
#: Source/Core/Core/HW/GCPadEmu.h:73
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:238
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:48
msgid "L"
msgstr "L"

#: Source/Core/DolphinQt/GBAWidget.cpp:398
msgid "L&oad ROM..."
msgstr "Carg&ar ROM"

#. i18n: The left trigger button (labeled L on real controllers) used as an analog input
#: Source/Core/Core/HW/GCPadEmu.h:77
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:242
msgid "L-Analog"
msgstr "L analógico"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:61
msgid "LLE Interpreter (very slow)"
msgstr "Intérprete LLE (muy lento)"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:60
msgid "LLE Recompiler (slow)"
msgstr "Recompilador LLE (lento)"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:237
msgid "LR Save"
msgstr "Guardar LR"

#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:91
msgid "Label"
msgstr "Etiqueta"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:407
msgid "Language"
msgstr "Idioma"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:621
msgid "Last Value"
msgstr "Último valor"

#. i18n: A timestamp for when the Skylander was most recently used
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:159
msgid "Last placed:"
msgstr "Último uso:"

#. i18n: A timestamp for when the Skylander was most recently reset
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:149
msgid "Last reset:"
msgstr "Último reinicio:"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:341
msgid "Latency"
msgstr "Latencia"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:135
msgid "Latency:  000 ms"
msgstr "Latencia:  000 ms"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:133
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:214
msgid "Latency: %1 ms"
msgstr "Latencia: %1 ms"

#: Source/Core/DolphinQt/NANDRepairDialog.cpp:81
msgid "Launching these titles may also fix the issues."
msgstr "Ejecutar estos títulos también podría ayudar a arreglarlos."

#: Source/Core/DolphinQt/Achievements/AchievementsWindow.cpp:62
msgid "Leaderboards"
msgstr "Tablas de clasificación"

#: Source/Core/Core/FreeLookManager.cpp:93
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:36
#: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:33
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:41
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:215
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:22
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:19
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:21
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:22
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:26
msgid "Left"
msgstr "Izquierda"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:222
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:55
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:95
msgid "Left Stick"
msgstr "Palanca izquierda"

#. i18n: "Table" refers to a turntable
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:65
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:166
msgid "Left Table"
msgstr "Plato izquierdo"

#: Source/Core/DolphinQt/TAS/IRWidget.cpp:19
msgid ""
"Left click to set the IR value.\n"
"Right click to re-center it."
msgstr ""
"Clic izquierdo para establecer el valor IR.\n"
"Clic derecho para volver a centrarlo."

#: Source/Core/DolphinQt/TAS/StickWidget.cpp:20
msgid ""
"Left click to set the stick value.\n"
"Right click to re-center it."
msgstr ""
"Clic izquierdo para establecer el valor de la palanca.\n"
"Clic derecho para volver a centrarlo."

#: Source/Core/DolphinQt/Config/Mapping/MappingButton.cpp:75
msgid ""
"Left-click to detect input.\n"
"Middle-click to clear.\n"
"Right-click for more options."
msgstr ""
"Clic izquierdo para detectar la entrada.\n"
"Clic medio para borrar la asignación.\n"
"Clic derecho para ver más opciones."

#: Source/Core/DolphinQt/Config/Mapping/MappingButton.cpp:79
msgid ""
"Left/Right-click to configure output.\n"
"Middle-click to clear."
msgstr ""
"Clic izquierdo/derecho para configurar la salida.\n"
"Clic medio para borrar."

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:383
msgid ""
"Lets you use languages and other region-related settings that the game may "
"not be designed for. May cause various crashes and bugs.<br><br>This setting "
"cannot be changed while emulation is active.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Permite utilizar idiomas y otros ajustes regionales para los que los juegos "
"podrían no estar preparados. Podría provocar cuelgues y fallos.<br><br>Este "
"ajuste no se podrá cambiar si hay una emulación activa."
"<br><br><dolphin_emphasis>Si tienes dudas, deja esta opción desactivada.</"
"dolphin_emphasis>"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:47
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:235
msgid "Levers"
msgstr "Palancas"

#: Source/Core/DolphinQt/AboutDialog.cpp:77
msgid "License"
msgstr "Licencia"

#. i18n: One of the elements in the Skylanders games. Japanese: ライフ. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:342
msgid "Life"
msgstr "Vida"

#: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:33
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:53
msgid "Lift"
msgstr "Levantar"

#. i18n: Noun. This is used as a label for a control group that represents lights on controllers.
#. i18n: One of the elements in the Skylanders games. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:52
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:239
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:355
msgid "Light"
msgstr "Luces"

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:141
msgid "Limit Chunked Upload Speed:"
msgstr "Limite la velocidad de subida de datos:"

#: Source/Core/DolphinQt/MenuBar.cpp:725
msgid "List Columns"
msgstr "Columnas en la lista"

#: Source/Core/DolphinQt/MenuBar.cpp:687
msgid "List View"
msgstr "Vista en lista"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:96
msgid "Listening"
msgstr "Escuchando"

#: Source/Core/DolphinQt/Config/Mapping/HotkeyStates.cpp:23
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:143
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:179
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:104
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:118
msgid "Load"
msgstr "Cargar"

#: Source/Core/DolphinQt/MenuBar.cpp:1079
msgid "Load &Bad Map File..."
msgstr "Cargar archiv&o de mapa incorrecto..."

#: Source/Core/DolphinQt/MenuBar.cpp:1078
msgid "Load &Other Map File..."
msgstr "Cargar archiv&o de mapa adicional..."

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:516
msgid "Load Branch Watch &From..."
msgstr "Cargar instantánea del inspector de ramas &desde..."

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:647
msgid "Load Branch Watch Snapshot"
msgstr "Cargar instantánea del inspector de ramas"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:122
msgid "Load Custom Textures"
msgstr "Cargar texturas personalizadas"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:113
msgid "Load File"
msgstr "Cargar archivo"

#: Source/Core/DolphinQt/MenuBar.cpp:306
msgid "Load GameCube Main Menu"
msgstr "Cargar menú principal de GameCube"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:149
msgid "Load Host's Save Data Only"
msgstr "Solo cargar los datos guardados del anfitrión"

#: Source/Core/Core/HotkeyManager.cpp:364
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:22
msgid "Load Last State"
msgstr "Cargar el último estado"

#: Source/Core/DolphinQt/MenuBar.cpp:1766
#: Source/Core/DolphinQt/MenuBar.cpp:1783
msgid "Load Map File"
msgstr "Cargar archivo de mapa"

#: Source/Core/DolphinQt/Settings/PathPane.cpp:211
msgid "Load Path:"
msgstr "Ruta de carga:"

#: Source/Core/Core/HotkeyManager.cpp:189
msgid "Load ROM"
msgstr "Cargar ROM"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:115
msgid "Load Slot"
msgstr "Cargar espacio"

#: Source/Core/Core/HotkeyManager.cpp:185
#: Source/Core/Core/HotkeyManager.cpp:361
msgid "Load State"
msgstr "Cargar estado"

#: Source/Core/Core/HotkeyManager.cpp:170
msgid "Load State Last 1"
msgstr "Cargar último estado 1"

#: Source/Core/Core/HotkeyManager.cpp:179
msgid "Load State Last 10"
msgstr "Cargar último estado 10"

#: Source/Core/Core/HotkeyManager.cpp:171
msgid "Load State Last 2"
msgstr "Cargar último estado 2"

#: Source/Core/Core/HotkeyManager.cpp:172
msgid "Load State Last 3"
msgstr "Cargar último estado 3"

#: Source/Core/Core/HotkeyManager.cpp:173
msgid "Load State Last 4"
msgstr "Cargar último estado 4"

#: Source/Core/Core/HotkeyManager.cpp:174
msgid "Load State Last 5"
msgstr "Cargar último estado 5"

#: Source/Core/Core/HotkeyManager.cpp:175
msgid "Load State Last 6"
msgstr "Cargar último estado 6"

#: Source/Core/Core/HotkeyManager.cpp:176
msgid "Load State Last 7"
msgstr "Cargar último estado 7"

#: Source/Core/Core/HotkeyManager.cpp:177
msgid "Load State Last 8"
msgstr "Cargar último estado 8"

#: Source/Core/Core/HotkeyManager.cpp:178
msgid "Load State Last 9"
msgstr "Cargar último estado 9"

#: Source/Core/Core/HotkeyManager.cpp:135
msgid "Load State Slot 1"
msgstr "Cargar estado 1"

#: Source/Core/Core/HotkeyManager.cpp:144
msgid "Load State Slot 10"
msgstr "Cargar estado 10"

#: Source/Core/Core/HotkeyManager.cpp:136
msgid "Load State Slot 2"
msgstr "Cargar estado 2"

#: Source/Core/Core/HotkeyManager.cpp:137
msgid "Load State Slot 3"
msgstr "Cargar estado 3"

#: Source/Core/Core/HotkeyManager.cpp:138
msgid "Load State Slot 4"
msgstr "Cargar estado 4"

#: Source/Core/Core/HotkeyManager.cpp:139
msgid "Load State Slot 5"
msgstr "Cargar estado 5"

#: Source/Core/Core/HotkeyManager.cpp:140
msgid "Load State Slot 6"
msgstr "Cargar estado 6"

#: Source/Core/Core/HotkeyManager.cpp:141
msgid "Load State Slot 7"
msgstr "Cargar estado 7"

#: Source/Core/Core/HotkeyManager.cpp:142
msgid "Load State Slot 8"
msgstr "Cargar estado 8"

#: Source/Core/Core/HotkeyManager.cpp:143
msgid "Load State Slot 9"
msgstr "Cargar estado 9"

#: Source/Core/DolphinQt/MenuBar.cpp:401
msgid "Load State from File"
msgstr "Cargar estado desde un archivo"

#: Source/Core/DolphinQt/MenuBar.cpp:402
msgid "Load State from Selected Slot"
msgstr "Cargar estado desde la ranura seleccionada"

#: Source/Core/DolphinQt/MenuBar.cpp:403
msgid "Load State from Slot"
msgstr "Cargar estado desde una ranura"

#: Source/Core/DolphinQt/MenuBar.cpp:1125
msgid "Load Wii System Menu %1"
msgstr "Cargar menú del sistema Wii %1"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:154
msgid "Load and Write Host's Save Data"
msgstr "Cargar y escribir los datos guardados del anfitrión"

#: Source/Core/Core/HotkeyManager.cpp:145
msgid "Load from Selected Slot"
msgstr "Cargar la ranura seleccionada"

#: Source/Core/DolphinQt/MenuBar.cpp:461
msgid "Load from Slot %1 - %2"
msgstr "Cargar desde la ranura %1 - %2"

#: Source/Core/DolphinQt/MenuBar.cpp:1124
msgid "Load vWii System Menu %1"
msgstr "Cargar menú del sistema vWii %1"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:155
msgid "Load..."
msgstr "Cargar..."

#: Source/Core/DolphinQt/MenuBar.cpp:1748
msgid "Loaded symbols from '%1'"
msgstr "Símbolos cargados desde «%1»"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:358
msgid ""
"Loads custom textures from User/Load/Textures/&lt;game_id&gt;/ and User/Load/"
"DynamicInputTextures/&lt;game_id&gt;/.<br><br><dolphin_emphasis>If unsure, "
"leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Carga texturas personalizadas desde Usuario/Load/Textures/&lt;game_id&gt;/ y "
"de Usuario/Load/DynamicInputTextures/&lt;game_id&gt;/"
"<br><br><dolphin_emphasis>Si tienes dudas, deja esta opción desactivada.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:376
msgid ""
"Loads graphics mods from User/Load/GraphicsMods/."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Carga modificaciones de gráficos desde User/Load/GraphicsMods/."
"<br><br><dolphin_emphasis>Si tienes dudas, deja esta opción desactivada.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:530
msgid "Local"
msgstr "Local"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:222
msgid "Lock Mouse Cursor"
msgstr "Bloquear cursor del ratón"

#: Source/Core/DolphinQt/Achievements/AchievementBox.cpp:111
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:97
msgid "Locked"
msgstr "Bloqueada"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:382
msgid ""
"Locks the mouse cursor to the Render Widget as long as it has focus. You can "
"set a hotkey to unlock it.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
"Contiene el cursor del ratón dentro de los límites del widget de renderizado "
"siempre y cuando se encuentre en primer plano. Puedes asignar un atajo de "
"teclado para desbloquearlo.<br><br><dolphin_emphasis>Si tienes dudas, deja "
"esta opción desactivada.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/LogWidget.cpp:34
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:275
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:242
msgid "Log"
msgstr "Registro"

#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:22
msgid "Log Configuration"
msgstr "Configuración de registro"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:74
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:196
msgid "Log In"
msgstr "Iniciar sesión"

#: Source/Core/DolphinQt/MenuBar.cpp:951
msgid "Log JIT Instruction Coverage"
msgstr "Registros de cobertura de instrucciones JIT"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:75
msgid "Log Out"
msgstr "Cerrar sesión"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:80
msgid "Log Render Time to File"
msgstr "Guardar tiempos de dibujado en archivo"

#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:59
msgid "Log Types"
msgstr "Tipos de registro"

#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:52
msgid "Logger Outputs"
msgstr "Salida de registro"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:76
msgid "Login Failed"
msgstr "Fallo al iniciar sesión"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:46
msgid "Login Failed - Invalid Username/Password"
msgstr "Fallo al iniciar sesión: usuario/contraseña no válidos"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:49
msgid "Login Failed - No Internet Connection"
msgstr "Fallo al iniciar sesión: no hay conexión a Internet"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:52
msgid "Login Failed - Server Error"
msgstr "Fallo al iniciar sesión: error del servidor"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:322
msgid ""
"Logs the render time of every frame to User/Logs/render_time.txt.<br><br>Use "
"this feature to measure Dolphin's performance.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Registra el tiempo de renderizado de cada fotograma en «User/Logs/"
"render_time.txt».<br><br>Utiliza esta característica si quieres medir el "
"rendimiento de Dolphin.<br><br><dolphin_emphasis>Si tienes dudas, deja esta "
"opción desactivada.</dolphin_emphasis>"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:130
msgid "Loop"
msgstr "Bucle"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:982
msgid "Lost connection to NetPlay server..."
msgstr "Se ha perdido la conexión con el servidor de juego en red..."

#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:201
msgid "Low"
msgstr "Bajo"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:104
msgid "Low (Latency ~20 ms)"
msgstr "Baja (latencia de ~20 ms)"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:104
msgid "Lowest (Latency ~10 ms)"
msgstr "La más baja (latencia de ~10 ms)"

#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:76
msgid "MD5:"
msgstr "MD5:"

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:212
msgid "MMU"
msgstr "MMU"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:294
msgid "MORIBUND"
msgstr "TERMINANDO"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:401
msgid "MadCatz Gameshark files"
msgstr "Archivos Gameshark de MadCatz"

#. i18n: One of the elements in the Skylanders games. Japanese: まほう. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:327
msgid "Magic"
msgstr "Magia"

#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:29
msgid "Main Stick"
msgstr "Palanca principal"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:429
msgid "Make &Unconditional"
msgstr "Convertir en &incondicional"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:226
msgid "Make sure that the hero level value is between 0 and 100!"
msgstr "¡Asegúrate de que el valor del nivel de héroe sea de entre 0 y 100!"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:249
msgid "Make sure that the last placed datetime value is valid!"
msgstr "¡Asegúrate de que el valor de la fecha de último uso sea válido!"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:243
msgid "Make sure that the last reset datetime value is valid!"
msgstr "¡Asegúrate de que el valor de la fecha de último reinicio sea válido!"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:220
msgid "Make sure that the money value is between 0 and 65000!"
msgstr "¡Asegúrate de que el valor del dinero sea de entre 0 y 65000!"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:232
msgid "Make sure that the nickname is between 0 and 15 characters long!"
msgstr "¡Asegúrate de que el apodo tenga entre 0 y 15 caracteres!"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:238
msgid "Make sure that the playtime value is valid!"
msgstr "¡Asegúrate de que el valor del tiempo de juego sea válido!"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:652
msgid "Make sure there is a Skylander in slot %1!"
msgstr "¡Asegúrate de que haya un Skylander en el espacio %1!"

#: Source/Core/DolphinQt/GameList/GameList.cpp:1019
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:245
#: Source/Core/DolphinQt/MenuBar.cpp:712
msgid "Maker"
msgstr "Creador"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:132
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:165
msgid "Maker:"
msgstr "Creador:"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:529
msgid ""
"Makes distant objects more visible by removing fog, thus increasing the "
"overall detail.<br><br>Disabling fog will break some games which rely on "
"proper fog emulation.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
"Visibiliza los objetos más distantes que estén ocultos por la niebla, "
"aumentando el detalle en general.<br><br>Desactivar la niebla provocará "
"defectos gráficos en aquellos juegos que dependan de una correcta emulación "
"del efecto.<br><br><dolphin_emphasis>Si tienes dudas, deja esta opción "
"desactivada.</dolphin_emphasis>"

#: Source/Core/DolphinQt/MenuBar.cpp:322
msgid "Manage NAND"
msgstr "Administrar NAND"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:239
msgid "Manual Texture Sampling"
msgstr "Muestreo manual de texturas"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:638
msgid "Mapping"
msgstr "Asignación"

#: Source/Core/Core/HW/EXI/EXI_Device.h:94
msgid "Mask ROM"
msgstr "Enmascarar ROM"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:902
msgid "Match Found"
msgstr "Se han encontrado coincidencias"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:964
msgid "Max Buffer:"
msgstr "Búfer máximo:"

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:574
msgid "Max Effective Address"
msgstr "Dirección efectiva máxima"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:932
msgid "Max buffer size changed to %1"
msgstr "El tamaño máximo del búfer ha cambiado a %1"

#. i18n: Refers to tilting an emulated Wii Remote.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:32
msgid "Maximum tilt angle."
msgstr "Ángulo de inclinación máximo."

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:195
msgid "May cause slow down in Wii Menu and some games."
msgstr "Puede empeorar el rendimiento del menú de Wii y de algunos juegos."

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:228
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:204
msgid "Medium"
msgstr "Medio"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:46
msgid "Memory"
msgstr "Memoria"

#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:119
msgid "Memory Breakpoint"
msgstr "Punto de interrupción en memoria"

#: Source/Core/Core/HW/EXI/EXI_Device.h:93
msgid "Memory Card"
msgstr "Tarjeta de memoria"

#: Source/Core/DolphinQt/MenuBar.cpp:315
msgid "Memory Card Manager"
msgstr "Administrador de tarjetas de memoria"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:104
msgid "Memory Card Path:"
msgstr "Ruta de la tarjeta de memoria:"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:156
msgid "Memory Override"
msgstr "Control manual de la memoria"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:226
msgid "Memory breakpoint options"
msgstr "Opciones de punto de interrupción en memoria"

#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:203
msgid "MemoryCard: ClearBlock called on invalid address ({0:#x})"
msgstr "MemoryCard: Borrado de bloque en dirección incorrecta  ({0:#x})"

#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:174
msgid "MemoryCard: Read called with invalid source address ({0:#x})"
msgstr "MemoryCard: Lectura en dirección de destino incorrecta ({0:#x})"

#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:186
msgid "MemoryCard: Write called with invalid destination address ({0:#x})"
msgstr "MemoryCard: Escritura en dirección de destino incorrecta ({0:#x})"

#: Source/Core/DolphinQt/MainWindow.cpp:1817
msgid ""
"Merging a new NAND over your currently selected NAND will overwrite any "
"channels and savegames that already exist. This process is not reversible, "
"so it is recommended that you keep backups of both NANDs. Are you sure you "
"want to continue?"
msgstr ""
"Copiar una nueva NAND sobre la actual borrará cualquier canal y partida "
"guardada que ya tengas. Es un proceso irreversible, por lo que te "
"recomendamos que hagas copias de ambas NANDs. ¿Seguro que quieres continuar?"

#: Source/Core/UICommon/UICommon.cpp:529
msgid "MiB"
msgstr "MiB"

#: Source/Core/Core/HW/EXI/EXI_Device.h:97 Source/Core/Core/HW/GCPadEmu.h:62
#: Source/Core/DolphinQt/Config/Mapping/GCMicrophone.cpp:26
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:449
msgid "Microphone"
msgstr "Micrófono"

#: Source/Core/DolphinQt/EmulatedUSB/WiiSpeakWindow.cpp:60
msgid "Microphone Configuration"
msgstr "Configuración del micrófono"

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:571
msgid "Min Effective Address"
msgstr "Dirección efectiva mínima"

#. i18n: One of the figure types in the Skylanders games.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:411
msgid "Mini"
msgstr "Mini"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:204
msgid "Misc"
msgstr "Varios"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:153
msgid "Misc Settings"
msgstr "Otros ajustes"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:410
msgid "Misc. Controls"
msgstr "Varios"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:844
msgid "Mismatch between free block count in header and actually unused blocks."
msgstr ""
"Discrepancia entre el conteo de bloques libres en encabezado y los bloques "
"actualmente no usados."

#: Source/Core/DolphinQt/GCMemcardManager.cpp:847
msgid "Mismatch between internal data structures."
msgstr "No coinciden las estructuras de datos internas."

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1113
msgid ""
"Mismatched ROMs\n"
"Selected: {0}\n"
"- Title: {1}\n"
"- Hash: {2:02X}\n"
"Expected:\n"
"- Title: {3}\n"
"- Hash: {4:02X}"
msgstr ""
"Las ROM no coinciden\n"
"Seleccionada: {0}\n"
"- Título: {1}\n"
"- Hash: {2:02X}\n"
"Prevista:\n"
"- Título: {3}\n"
"- Hash: {4:02X}"

#: Source/Core/Core/HW/EXI/EXI_Device.h:106
msgid "Modem Adapter (tapserver)"
msgstr "Adaptador de módem (tapserver)"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:32
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:25
msgid "Modifier"
msgstr "Modificador"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:335
msgid ""
"Modifies textures to show the format they're encoded in.<br><br>May require "
"an emulation reset to apply.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
"Modifica las texturas para mostrar el formato en el que están codificadas. "
"<br><br>Puede requerir que se aplique un reinicio de emulación."
"<br><br><dolphin_emphasis>Si tienes dudas, deja esta opción desactivada.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:116
msgid "Modify Slot"
msgstr "Modificar espacio"

#. i18n: %1 is a name
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:63
msgid "Modifying Skylander: %1"
msgstr "Modificando Skylander: %1"

#: Source/Core/DolphinQt/MenuBar.cpp:1555
#: Source/Core/DolphinQt/MenuBar.cpp:1706
msgid "Modules found: %1"
msgstr "Módulos encontrados: %1"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:127
msgid "Money:"
msgstr "Dinero:"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:182
msgid "Mono"
msgstr "Mono"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:147
msgid "Monoscopic Shadows"
msgstr "Sombras monoscópicas"

#: Source/Core/DolphinQt/Config/LogWidget.cpp:139
msgid "Monospaced Font"
msgstr "Tipografía monoespaciada"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:460
msgid "Motion Input"
msgstr "Entrada de movimientos"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:459
msgid "Motion Simulation"
msgstr "Simulación de movimientos"

#: Source/Core/Core/HW/GCPadEmu.cpp:77
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:283
msgid "Motor"
msgstr "Motor"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:206
msgid "Mouse Cursor Visibility"
msgstr "Visibilidad del cursor del ratón"

#: Source/Core/Core/FreeLookManager.cpp:89
#: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:22
msgid "Move"
msgstr "Movimiento"

#: Source/Core/Core/HotkeyManager.cpp:345
#: Source/Core/DolphinQt/Config/Mapping/HotkeyTAS.cpp:23
msgid "Movie"
msgstr "Grabación"

#: Source/Core/Core/Movie.cpp:955
msgid ""
"Movie {0} indicates that it starts from a savestate, but {1} doesn't exist. "
"The movie will likely not sync!"
msgstr ""
"La grabación {0} indica que debe empezar a partir de un estado de guardado, "
"pero {1} no existe. ¡Es muy probable que la grabación se desincronice!"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:584
msgid "Multiple errors while generating AR codes."
msgstr "Se han producido varios errores al generar los códigos AR."

#. i18n: Controller input values are multiplied by this percentage value.
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:382
msgid "Multiplier"
msgstr "Multiplicador"

#: Source/Core/DolphinQt/EmulatedUSB/WiiSpeakWindow.cpp:63
msgid "Mute"
msgstr "Silenciar"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:172
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:345
msgid "Mute When Disabling Speed Limit"
msgstr "Silenciar audio al desactivar el límite de velocidad"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:311
msgid ""
"Mutes the audio when overriding the emulation speed limit (default hotkey: "
"Tab). <br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
"Silencia el audio cuando se cancele el límite de velocidad de la emulación "
"(atajo predeterminado: Tab). <br><br><dolphin_emphasis>Si tienes dudas, deja "
"esta opción desactivada.</dolphin_emphasis>"

#: qtbase/src/gui/kernel/qplatformtheme.cpp:722
msgid "N&o to All"
msgstr "N&o a todo"

#: Source/Core/DolphinQt/MenuBar.cpp:1376
#: Source/Core/DolphinQt/MenuBar.cpp:1385
#: Source/Core/DolphinQt/MenuBar.cpp:1403
#: Source/Core/DolphinQt/MenuBar.cpp:1407
#: Source/Core/DolphinQt/NANDRepairDialog.cpp:29
msgid "NAND Check"
msgstr "Comprobación de NAND"

#: Source/Core/DolphinQt/NKitWarningDialog.cpp:32
msgid "NKit Warning"
msgstr "Advertencia NKit"

#: Source/Core/DiscIO/Enums.cpp:121 Source/Core/DolphinQt/MenuBar.cpp:308
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:222
msgid "NTSC-J"
msgstr "NTSC-J"

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:69
msgid "NTSC-J (ARIB TR-B9)"
msgstr "NTSC-J (ARIB TR-B9)"

#: Source/Core/DiscIO/Enums.cpp:130
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:222
msgid "NTSC-K"
msgstr "NTSC-K"

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:69
msgid "NTSC-M (SMPTE 170M)"
msgstr "NTSC-M (SMPTE 170M)"

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:42
msgid ""
"NTSC-M and NTSC-J target gamma ~2.2. PAL targets gamma ~2.8.<br>None of the "
"two were necessarily followed by games or TVs.<br>2.35 is a good generic "
"value for all regions.<br><br>If a game allows you to chose a gamma value, "
"match it here.<br><br><dolphin_emphasis>If unsure, leave this at 2.35.</"
"dolphin_emphasis>"
msgstr ""
"NTSC-M y NTSC-J están diseñados para un gamma aproximado de 2,2. PAL está "
"diseñado para un gamma aproximado de 2,8.<br>Ninguno de estos valores eran "
"respetados necesariamente por los juegos o los televisores.<br>2,35 es un "
"buen valor genérico para todas las regiones.<br><br>Si un juego te permite "
"elegir un valor de gamma, debes igualarlo aquí.<br><br><dolphin_emphasis>Si "
"tienes dudas, deja esta opción en 2,35.</dolphin_emphasis>"

#: Source/Core/DiscIO/Enums.cpp:124 Source/Core/DolphinQt/MenuBar.cpp:310
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:222
msgid "NTSC-U"
msgstr "NTSC-U"

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:61
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:331
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:353
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:223
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:164
#: Source/Core/DolphinQt/ResourcePackManager.cpp:92
msgid "Name"
msgstr "Nombre"

#: Source/Core/DolphinQt/GameList/GameList.cpp:1138
msgid "Name for a new tag:"
msgstr "Nombre de la etiqueta a crear:"

#: Source/Core/DolphinQt/GameList/GameList.cpp:1150
msgid "Name of the tag to remove:"
msgstr "Nombre de la etiqueta a eliminar:"

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:163
msgid "Name of your session shown in the server browser"
msgstr "El nombre de su sesión se muestra en el navegador del servidor"

#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:89
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:118
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:123
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:164
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:171
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:109
msgid "Name:"
msgstr "Nombre:"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:83
msgid "Native (640x528)"
msgstr "Nativa (640x528)"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:399
#: Source/Core/DolphinQt/GCMemcardManager.cpp:406
msgid "Native GCI File"
msgstr "Archivo GCI nativo"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:102
msgid "NetPlay"
msgstr "Juego en red"

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:34
msgid "NetPlay Session Browser"
msgstr "Buscador de sesiones de juego en red"

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:34
msgid "NetPlay Setup"
msgstr "Configuración de juego en red"

#: Source/Core/DiscIO/Enums.cpp:48
msgid "Netherlands"
msgstr "Países Bajos"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:156
msgid ""
"Netplay will start using the Host's save data, and any save data created or "
"modified during the Netplay session will remain in the Host's local saves."
msgstr ""
"La sesión de juego en red utilizará los datos guardados del anfitrión. "
"Cualquier dato guardado que se cree o modifique durante la sesión "
"permanecerá en los datos de guardado del anfitrión."

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:151
msgid ""
"Netplay will start using the Host's save data, but any save data created or "
"modified during the Netplay session will be discarded at the end of the "
"session."
msgstr ""
"La sesión de juego en red utilizará los datos guardados del anfitrión, pero "
"cualquier dato guardado que se cree o modifique durante la sesión se "
"eliminará al terminar la misma."

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:146
msgid ""
"Netplay will start without any save data, and any created save data will be "
"discarded at the end of the Netplay session."
msgstr ""
"La sesión de juego en red comenzará sin usar ningún dato guardado y todo "
"dato guardado que se cree se descartará al terminar la sesión."

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:147
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:185
msgid "Network"
msgstr "Red"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:385
msgid "Network dump format:"
msgstr "Formato del volcado de red:"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:213
msgid "Never"
msgstr "Nunca"

#: Source/Core/DolphinQt/Updater.cpp:85
msgid "Never Auto-Update"
msgstr "Desactivar actualizaciones automáticas"

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:365
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:176
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:101
msgid "New"
msgstr "Nuevo"

#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:28
msgid "New Breakpoint"
msgstr "Añadir punto de interrupción"

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:706
msgid "New File"
msgstr "Nuevo archivo"

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:708
msgid "New File (%1)"
msgstr "Nuevo archivo (%1)"

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:123
msgid "New Search"
msgstr "Nueva búsqueda"

#: Source/Core/DolphinQt/GameList/GameList.cpp:543
msgid "New Tag..."
msgstr "Nueva etiqueta..."

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:363
msgid "New identity generated."
msgstr "Se ha generado un identificador nuevo."

#: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:35
msgid "New instruction:"
msgstr "Nueva instrucción:"

#: Source/Core/DolphinQt/GameList/GameList.cpp:1138
msgid "New tag"
msgstr "Nueva etiqueta"

#: Source/Core/Core/HotkeyManager.cpp:95 Source/Core/Core/HotkeyManager.cpp:99
#: Source/Core/Core/HotkeyManager.cpp:103
#: Source/Core/Core/HotkeyManager.cpp:107
msgid "Next Game Profile"
msgstr "Siguiente perfil de juego"

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:86
msgid "Next Match"
msgstr "Siguiente coincidencia"

#: Source/Core/Core/HotkeyManager.cpp:93 Source/Core/Core/HotkeyManager.cpp:97
#: Source/Core/Core/HotkeyManager.cpp:101
#: Source/Core/Core/HotkeyManager.cpp:105
msgid "Next Profile"
msgstr "Siguiente perfil"

#: Source/Core/Core/NetPlayClient.cpp:296
msgid "Nickname is too long."
msgstr "El apodo es demasiado largo."

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:199
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:137
msgid "Nickname:"
msgstr "Apodo:"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:105
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:244
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:245
msgid "No"
msgstr "No"

#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:79
msgid "No Adapter Detected"
msgstr "No se ha detectado ningún adaptador"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:210
msgid "No Alignment"
msgstr "Sin alineación"

#: Source/Core/Core/Config/MainSettings.h:17
msgid "No Audio Output"
msgstr "Sin salida de audio"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:70
#: Source/Core/DolphinQt/ConvertDialog.cpp:217
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:191
msgid "No Compression"
msgstr "Sin compresión"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:914
msgid "No Match"
msgstr "Sin coincidencias"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:144
msgid "No Save Data"
msgstr "No usar datos guardados"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:85
msgid "No data to modify!"
msgstr "¡No hay datos que modificar!"

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:540
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:557
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:572
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:724
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:727
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:730
msgid "No description available"
msgstr "Sin descripción"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:853
msgid "No errors."
msgstr "Sin errores"

#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:93
msgid "No extension selected."
msgstr "No has elegido ninguna extensión."

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:330
msgid "No file loaded / recorded."
msgstr "No se ha cargado o grabado ningún archivo."

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:372
msgid "No game is running."
msgstr "No hay ningún juego en ejecución."

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:165
msgid "No game running."
msgstr "No hay ningún juego en ejecución."

#: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:196
msgid "No graphics mod selected"
msgstr "No has elegido un mod de gráficos."

#: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:59
#: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:107
msgid "No input"
msgstr "No hay entrada"

#: Source/Core/DolphinQt/MenuBar.cpp:1387
msgid "No issues have been detected."
msgstr "No se ha detectado ningún problema."

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:655
msgid "No matching game was found"
msgstr "No se ha encontrado el juego correspondiente"

#: Source/Core/Core/Boot/Boot.cpp:100
msgid "No paths found in the M3U file \"{0}\""
msgstr "No se encontraron rutas en el archivo M3U «{0}»"

#: Source/Core/DiscIO/VolumeVerifier.cpp:1419
msgid "No problems were found."
msgstr "No se encontraron problemas."

#: Source/Core/DiscIO/VolumeVerifier.cpp:1413
msgid ""
"No problems were found. This does not guarantee that this is a good dump, "
"but since Wii titles contain a lot of verification data, it does mean that "
"there most likely are no problems that will affect emulation."
msgstr ""
"No se encontraron problemas. Esto no garantiza que el volcado sea correcto, "
"pero como los paquetes («títulos») de Wii contienen muchos datos de "
"verificación, lo más probable es que no haya problemas que afecten la "
"emulación."

#: Source/Core/InputCommon/InputConfig.cpp:59
msgid "No profiles found for game setting '{0}'"
msgstr "No se han encontrado perfiles para la configuración del juego «{0}»"

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:142
msgid "No recording loaded."
msgstr "No se ha cargado una grabación."

#: Source/Core/DolphinQt/GameList/GameList.cpp:738
#: Source/Core/DolphinQt/GameList/GameList.cpp:800
msgid "No save data found."
msgstr "No se encontraron datos guardados."

#: Source/Core/Core/State.cpp:1020
msgid "No undo.dtm found, aborting undo load state to prevent movie desyncs"
msgstr ""
"No se ha encontrado el archivo undo.dtm, abortando deshacer estado cargado "
"para evitar desincronizaciones en la grabación"

#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:35
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:125
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:423
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:235
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:424
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:121
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:139
#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:80
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:862
msgid "None"
msgstr "Ninguno"

#: Source/Core/UICommon/NetPlayIndex.cpp:250
msgid "North America"
msgstr "Norteamérica"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:475
msgid "Not all players have the game. Do you really want to start?"
msgstr "Algunos jugadores no tienen el juego. ¿Seguro que quieres continuar?"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:529
#, c-format
msgctxt ""
msgid ""
"Not enough free blocks on the target memory card. At least %n free block(s) "
"required."
msgstr ""
"No hay suficientes bloques libres en la tarjeta de memoria elegida. Se "
"requiere(n) al menos %n bloque(s) libre(s)."

#: Source/Core/DolphinQt/GCMemcardManager.cpp:522
#, c-format
msgctxt ""
msgid ""
"Not enough free files on the target memory card. At least %n free file(s) "
"required."
msgstr ""
"No hay suficientes archivos libres en la tarjeta de memoria elegida. Se "
"requiere(n) al menos %n archivo(s) libre(s)."

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:655
msgid "Not found"
msgstr "No se ha encontrado"

#: Source/Core/DolphinQt/Config/Mapping/FreeLookRotation.cpp:28
msgid ""
"Note: motion input may require configuring alternate input sources before "
"use."
msgstr ""
"Nota: la entrada por movimiento puede requerir la configuración de fuentes "
"de entrada alternativas antes de su uso."

#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:85
msgid "Notes:"
msgstr "Notas:"

#: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:41
msgid "Nothing to configure"
msgstr "Nada que configurar"

#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:45
msgid "Notice"
msgstr "Aviso"

#. i18n: Null is referring to the null video backend, which renders nothing
#: Source/Core/VideoBackends/Null/NullBackend.cpp:83
msgid "Null"
msgstr "Nulo"

#. i18n: Refering to emulated wii remote movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:155
msgid "Number of shakes per second."
msgstr "Número de sacudidas por segundo."

#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:33
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:104
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:32
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:27
msgid "Nunchuk"
msgstr "Nunchuk"

#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:186
msgid "Nunchuk Accelerometer"
msgstr "Acelerómetro del Nunchuk"

#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:279
msgid "Nunchuk Buttons"
msgstr "Botones del Nunchuk"

#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:91
msgid "Nunchuk Stick"
msgstr "Palanca del Nunchuk"

#: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:121
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:643
#: Source/Core/DolphinQt/NKitWarningDialog.cpp:60
#: qtbase/src/gui/kernel/qplatformtheme.cpp:708
msgid "OK"
msgstr "Aceptar"

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:175
msgid "Object %1"
msgstr "Objeto %1"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:24
msgid "Object 1 Size"
msgstr "Tamaño de objeto 1"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:22
msgid "Object 1 X"
msgstr "X de objeto 1"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:23
msgid "Object 1 Y"
msgstr "Y de objeto 1"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:27
msgid "Object 2 Size"
msgstr "Tamaño de objeto 2"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:25
msgid "Object 2 X"
msgstr "X de objeto 2"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:26
msgid "Object 2 Y"
msgstr "Y de objeto 2"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:30
msgid "Object 3 Size"
msgstr "Tamaño de objeto 3"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:28
msgid "Object 3 X"
msgstr "X de objeto 3"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:29
msgid "Object 3 Y"
msgstr "Y de objeto 3"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:33
msgid "Object 4 Size"
msgstr "Tamaño de objeto 4"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:31
msgid "Object 4 X"
msgstr "X de objeto 4"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:32
msgid "Object 4 Y"
msgstr "Y de objeto 4"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:97
msgid "Object Range"
msgstr "Rango de objeto"

#: Source/Core/UICommon/NetPlayIndex.cpp:250
msgid "Oceania"
msgstr "Oceanía"

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:157
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:225
msgid "Off"
msgstr "No"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:115
msgid "Offset"
msgstr "Ajuste"

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:155
msgid "On"
msgstr "Encendido"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:211
msgid "On Movement"
msgstr "Al moverlo"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:423
msgid ""
"On backends that support both using the geometry shader and the vertex "
"shader for expanding points and lines, selects the vertex shader for the "
"job.  May affect performance.<br><br>%1"
msgstr ""
"En aquellos motores compatibles con tanto el uso de sombreadores de "
"geometría como de vértices para expandir puntos y líneas se seleccionará un "
"sombreador de vértices. Esta opción podría afectar al rendimiento.<br><br>%1"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:755
msgid ""
"Once in the reduction phase, it is time to start narrowing down the "
"candidates shown in the table. Further reduce the candidates by checking "
"whether a code path was or was not taken since the last time it was checked. "
"It is also possible to reduce the candidates by determining whether a branch "
"instruction has or has not been overwritten since it was first hit. Filter "
"the candidates by branch kind, branch condition, origin or destination "
"address, and origin or destination symbol name.\n"
"\n"
"After enough passes and experimentation, you may be able to find function "
"calls and conditional code paths that are only taken when an action is "
"performed in the emulated software."
msgstr ""
"Una vez llegues a la fase de reducción, tendrás que reducir el número de "
"candidatos que aparezcan en la tabla. Podrás reducirlo también comprobando "
"si una ruta de código ha sido tomada o no desde la última comprobación. "
"También es posible reducir el número de candidatos determinando si la "
"instrucción de una rama ha sido sobrescrita o no desde la primera vez que "
"fue identificada. Puedes filtrar las candidatas por tipo de rama, condición "
"de rama, direcciones de origen o destino y nombres de símbolos de origen o "
"destino.\n"
"\n"
"Cuando hayas experimentado lo suficiente y hecho las suficientes pasadas, "
"tal vez encuentres llamadas a funciones y rutas de código condicional que "
"solo se ejecuten cuando ocurra una acción concreta en el software emulado."

#: Source/Core/DolphinQt/MenuBar.cpp:657
msgid "Online &Documentation"
msgstr "&Documentación en línea"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:50
msgid "Only Show Collection"
msgstr "Mostrar solo tu colección"

#: Source/Core/DolphinQt/MenuBar.cpp:1879
msgid ""
"Only append symbols with prefix:\n"
"(Blank for all symbols)"
msgstr ""
"Solo añadir símbolos con prefijo:\n"
"(Dejar en blanco para añadir todos los símbolos)"

#: Source/Core/DolphinQt/Config/HardcoreWarningWidget.cpp:38
msgid "Only approved codes will be applied in hardcore mode."
msgstr "Solo se aplicarán códigos preaprobados en el modo «hardcore»"

#: Source/Core/DolphinQt/MenuBar.cpp:1854
msgid ""
"Only export symbols with prefix:\n"
"(Blank for all symbols)"
msgstr ""
"Solo exportar símbolos con el prefijo:\n"
"(Dejar en blanco para exportarlo todo)"

#: Source/Core/Core/HotkeyManager.cpp:27
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:364
#: Source/Core/DolphinQt/ToolBar.cpp:116
#: qtbase/src/gui/kernel/qplatformtheme.cpp:714
msgid "Open"
msgstr "Abrir"

#: Source/Core/DolphinQt/GameList/GameList.cpp:509
msgid "Open &Containing Folder"
msgstr "Abrir &carpeta contenedora"

#: Source/Core/DolphinQt/MenuBar.cpp:262
msgid "Open &User Folder"
msgstr "Abrir carpeta de &usuario"

#: Source/Core/Core/HotkeyManager.cpp:42
msgid "Open Achievements"
msgstr "Abrir logros"

#: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:67
#: Source/Core/DolphinQt/ResourcePackManager.cpp:39
msgid "Open Directory..."
msgstr "Abrir directorio..."

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:221
msgid "Open FIFO Log"
msgstr "Abrir registro FIFO"

#: Source/Core/DolphinQt/GameList/GameList.cpp:505
msgid "Open GameCube &Save Folder"
msgstr "Abrir carpeta de datos &guardados de GameCube"

#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:65
msgid "Open Riivolution XML..."
msgstr "Abrir XML de Riivolution..."

#: Source/Core/DolphinQt/GameList/GameList.cpp:493
msgid "Open Wii &Save Folder"
msgstr "Abrir carpeta de datos &guardados de Wii"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:382
msgid "Open dump folder"
msgstr "Abrir carpeta del volcado"

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:203
msgid "Open in External Editor"
msgstr "Abrir en editor externo"

#: Source/Core/AudioCommon/OpenALStream.cpp:117
msgid "OpenAL: can't create context for device {0}"
msgstr "OpenAL: no puede crear un contexto para el dispositivo {0}"

#: Source/Core/AudioCommon/OpenALStream.cpp:99
msgid "OpenAL: can't find sound devices"
msgstr "OpenAL: no se encuentran dispositivos de sonido"

#: Source/Core/AudioCommon/OpenALStream.cpp:109
msgid "OpenAL: can't open device {0}"
msgstr "OpenAL: no se puede abrir el dispositivo {0}"

#: Source/Core/VideoBackends/OGL/OGLMain.cpp:74
msgid "OpenGL"
msgstr "OpenGL"

#: Source/Core/VideoBackends/OGL/OGLMain.cpp:72
msgid "OpenGL ES"
msgstr "OpenGL ES"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:318
msgid "Operators"
msgstr "Operadores"

#: Source/Core/Core/HW/GCPadEmu.h:63
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:286
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:37
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:76
#: Source/Core/DolphinQt/ConvertDialog.cpp:84
#: Source/Core/DolphinQt/GBAWidget.cpp:435
msgid "Options"
msgstr "Opciones"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:34
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:51
msgid "Orange"
msgstr "Naranja"

#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:47
msgid "Orbital"
msgstr "Orbitar"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:478
#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:48
msgid "Origin"
msgstr "Origen"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:346
msgid "Origin Max"
msgstr "Origen máx."

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:345
msgid "Origin Min"
msgstr "Origen mín."

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:344
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:480
#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:50
msgid "Origin Symbol"
msgstr "Símbolo de origen"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:352
msgid "Origin and Destination"
msgstr "Origen y destino"

#: Source/Core/Core/FreeLookManager.cpp:104
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:116
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:101
#: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:29
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:231
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:356
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:431
msgid "Other"
msgstr "Otros"

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:158
msgid "Other Partition (%1)"
msgstr "Otra partición (%1)"

#: Source/Core/Core/HotkeyManager.cpp:365
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:25
msgid "Other State Hotkeys"
msgstr "Otros atajos de guardado"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:487
msgid "Other State Management"
msgstr "Otros elementos de guardado"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:217
msgid "Other game..."
msgstr "Otro juego..."

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:446
msgid "Output"
msgstr "Salida"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:332
msgid "Output Device"
msgstr "Dispositivo de salida"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:124
msgid "Output Device:"
msgstr "Dispositivo de salida:"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:590
msgid "Output Resampling"
msgstr "Remuestreo de salida"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:191
msgid "Output Resampling:"
msgstr "Remuestreo de salida:"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:700
msgid "Overwritten"
msgstr "Sobrescrito"

#: Source/Core/DolphinQt/MenuBar.cpp:821
msgid "P&lay Input Recording..."
msgstr "Reproducir pu&lsaciones grabadas..."

#: Source/Core/DiscIO/Enums.cpp:127 Source/Core/DolphinQt/MenuBar.cpp:313
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:222
msgid "PAL"
msgstr "PAL"

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:70
msgid "PAL (EBU)"
msgstr "PAL (EBU)"

#. i18n: PCAP is a file format
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:426
msgid "PCAP"
msgstr "PCAP"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:200
msgid "PNG Compression Level"
msgstr "Nivel de compresión de PNG"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:199
msgid "PNG Compression Level:"
msgstr "Nivel de compresión de PNG:"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:205
msgid "PNG image file (*.png);; All Files (*)"
msgstr "Archivo de imagen PNG (*.png);; Todos los archivos (*)"

#. i18n: PPC Feature Flags
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:386
msgid "PPC Feat. Flags"
msgstr "Marc. carác. PPC"

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:633
msgid "PPC Feature Flags"
msgstr "Marcadores de características de PPC"

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:611
msgid "PPC Instruction Coverage"
msgstr "Registros de instrucciones PPC"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:601
msgid "PPC vs Host"
msgstr "PPC contra anfitrión"

#: Source/Core/Common/FatFsUtil.h:13
msgid "Pack SD Card Now"
msgstr "Comprimir tarjeta SD"

#: Source/Core/Core/HW/GBAPad.cpp:13 Source/Core/Core/HW/GCPad.cpp:17
msgid "Pad"
msgstr "Pad"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:58
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:80
msgid "Pads"
msgstr "Pads"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:162
msgid "Parameters"
msgstr "Parámetros"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:217
msgid "Parse as Hex"
msgstr "Analizar como hexadecimal"

#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:151
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:238
msgid "Parsing Error"
msgstr "No se entiende el formato"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:226
msgid "Passive"
msgstr "Pasivo"

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:190
msgid "Passthrough a Bluetooth adapter"
msgstr "Acceder directamente a un adaptador de Bluetooth"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:71
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:166
msgid "Password"
msgstr "Contraseña"

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:165
msgid "Password for joining your game (leave empty for none)"
msgstr "Contraseña para unirse a tu juego (dejar vacío para ninguno)"

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:223
msgid "Password?"
msgstr "¿Contraseña?"

#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:40
msgid "Patch Editor"
msgstr "Editor de parches"

#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:63
msgid "Patch name"
msgstr "Nombre del parche"

#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:71
msgid "Patches"
msgstr "Parches"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:53
msgid "Path:"
msgstr "Ruta:"

#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:40
#: Source/Core/DolphinQt/Settings/PathPane.cpp:27
msgid "Paths"
msgstr "Rutas"

#: Source/Core/DolphinQt/ToolBar.cpp:159
msgid "Pause"
msgstr "Pausa"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:580
msgid "Pause Branch Watch"
msgstr "Pausar inspección de ramas"

#: Source/Core/DolphinQt/MenuBar.cpp:842
msgid "Pause at End of Movie"
msgstr "Pausar al terminar la grabación"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:204
msgid "Pause on Focus Loss"
msgstr "Pausar al pasar a segundo plano"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:77
msgid "Pause on Panic"
msgstr "Pausar en caso de error"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:79
msgid ""
"Pauses the emulation if a Read/Write or Unknown Instruction panic occurs."
"<br>Enabling will affect performance.<br>The performance impact is the same "
"as having Enable MMU on.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
"Pausa la emulación si ocurre un error o advertencia de lectura/escritura o "
"de instrucción desconocida.<br>Esta opción afectará al rendimiento de la "
"misma manera que al activar el MMU.<br><br><dolphin_emphasis>Si tienes "
"dudas, deja esta opción desactivada.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:379
msgid ""
"Pauses the game whenever the render window isn't focused."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Pausa el juego cuando la ventana de renderizado no se encuentre en primer "
"plano.<br><br><dolphin_emphasis>Si tienes dudas, deja esta opción "
"desactivada.</dolphin_emphasis>"

#. i18n: Refers to tilting an emulated Wii Remote.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:40
msgid "Peak angular velocity (measured in turns per second)."
msgstr "Velocidad angular máxima (medida en vueltas por segundo)."

#. i18n: Refering to emulated wii remote swing movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:55
msgid "Peak velocity of movements to neutral position."
msgstr "Velocidad máxima de movimientos a la posición neutral."

#. i18n: Refering to emulated wii remote swing movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:46
msgid "Peak velocity of outward swing movements."
msgstr "Velocidad máxima de los movimientos de balanceo hacia afuera."

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:163
msgid "Per-Pixel Lighting"
msgstr "Iluminación por píxel"

#: Source/Core/DolphinQt/MenuBar.cpp:334
msgid "Perform Online System Update"
msgstr "Actualizar la consola a través de Internet"

#: Source/Core/DolphinQt/GameList/GameList.cpp:453
msgid "Perform System Update"
msgstr "Actualizar la consola"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:79
msgid "Performance Sample Window (ms)"
msgstr "Período de muestreo de rendimiento (ms)"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:89
msgid "Performance Sample Window (ms):"
msgstr "Período de muestreo de rendimiento (ms):"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:65
msgid "Performance Statistics"
msgstr "Estadísticas de rendimiento"

#. i18n: One of the options shown below "Address Space". "Physical" is the address space that
#. reflects how devices (e.g. RAM) is physically wired up.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:179
msgid "Physical"
msgstr "Físico"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:129
msgid "Physical address space"
msgstr "Espacio de la dirección física"

#: Source/Core/UICommon/UICommon.cpp:530
msgid "PiB"
msgstr "PiB"

#: Source/Core/DolphinQt/MenuBar.cpp:1457
msgid "Pick a debug font"
msgstr "Elige una tipografía de depuración"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:638
msgid "Ping"
msgstr "Latencia"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:29
msgid "Pitch Down"
msgstr "Cabeceo hacia arriba"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:28
msgid "Pitch Up"
msgstr "Cabeceo hacia abajo"

#: Source/Core/DolphinQt/GameList/GameList.cpp:1015
#: Source/Core/DolphinQt/MenuBar.cpp:708
msgid "Platform"
msgstr "Plataforma"

#: Source/Core/DolphinQt/ToolBar.cpp:122 Source/Core/DolphinQt/ToolBar.cpp:166
msgid "Play"
msgstr "Jugar"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:172
msgid "Play / Record"
msgstr "Reproducir/grabar"

#: Source/Core/Core/HotkeyManager.cpp:59
msgid "Play Recording"
msgstr "Reproducir grabación"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:84
msgid "Play Set/Power Disc"
msgstr "Set de juego/Disco de poder"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:127
msgid "Playback Options"
msgstr "Opciones de reproducción"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:638
msgid "Player"
msgstr "Jugador"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:90
msgid "Player One"
msgstr "Jugador uno"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:92
msgid "Player One Ability One"
msgstr "Habilidad uno del jugador uno"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:94
msgid "Player One Ability Two"
msgstr "Habilidad dos del jugador uno"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:96
msgid "Player Two"
msgstr "Jugador dos"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:98
msgid "Player Two Ability One"
msgstr "Habilidad uno del jugador dos"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:100
msgid "Player Two Ability Two"
msgstr "Habilidad dos del jugador dos"

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:224
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:292
msgid "Players"
msgstr "Jugadores"

#: Source/Core/UICommon/DBusUtils.cpp:56 Source/Core/UICommon/DBusUtils.cpp:77
#: Source/Core/UICommon/DBusUtils.cpp:97 Source/Core/UICommon/DBusUtils.cpp:120
msgid "Playing a game"
msgstr "Jugando"

#. i18n: The total amount of time the Skylander has been used for
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:143
msgid "Playtime:"
msgstr "Tiempo de juego:"

#. i18n: Please leave SyncOnSkipIdle and True untranslated.
#. The user needs to enter these terms as-is in an INI file.
#: Source/Core/VideoCommon/CommandProcessor.cpp:689
msgid ""
"Please change the \"SyncOnSkipIdle\" setting to \"True\"! It's currently "
"disabled, which makes this problem very likely to happen."
msgstr ""
"¡Por favor, cambia el valor de «SyncOnSkipIdle» a «True»! El valor está "
"desactivado, lo que hace que este problema pase fácilmente."

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:166
msgid ""
"Please start a game before starting a search with standard memory regions."
msgstr ""
"Ejecuta un juego antes de empezar a buscar en las regiones de memoria "
"estándar."

#. i18n: "Point" refers to the action of pointing a Wii Remote.
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:224
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:229
msgid "Point"
msgstr "Puntero"

#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:250
msgid "Point (Passthrough)"
msgstr "Puntero (acceso directo)"

#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:85
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:66
msgid "Port %1"
msgstr "Puerto %1"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:213
msgid "Port %1 ROM:"
msgstr "ROM del puerto %1:"

#: Source/Core/Core/HW/EXI/BBA/BuiltIn.cpp:518
msgid ""
"Port {0} is already in use. This might stop the game's LAN mode from working "
"properly."
msgstr ""
"El puerto {0} ya está siendo usado. El modo LAN del juego podría dejar de "
"funcionar correctamente."

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:103
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:137
msgid "Port:"
msgstr "Puerto:"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:161
msgid "Portal Slots"
msgstr "Espacios del portal"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:975
msgid "Possible desync detected: %1 might have desynced at frame %2"
msgstr ""
"Posible desincronización: podemos haber perdido a %1 en el fotograma %2"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:596
msgid "Post-Processing Effect"
msgstr "Efecto de posprocesado:"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:199
msgid "Post-Processing Effect:"
msgstr "Efecto de posprocesado:"

#: Source/Core/DolphinQt/Config/Graphics/PostProcessingConfigWindow.cpp:44
msgid "Post-Processing Shader Configuration"
msgstr "Configuración del sombreador de posprocesado"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:88
msgid "Power Disc Three"
msgstr "Disco de poder tres"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:86
msgid "Power Disc Two"
msgstr "Disco de poder dos"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:108
msgid "Precision Frame Timing"
msgstr "Ritmo de fotogramas más preciso"

#. i18n: VS is short for vertex shaders.
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:215
msgid "Prefer VS for Point/Line Expansion"
msgstr "Preferir VS para expandir puntos y líneas"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:123
msgid "Prefetch Custom Textures"
msgstr "Precargar texturas personalizadas"

#: Source/Core/Core/Movie.cpp:1173
msgid "Premature movie end in PlayController. {0} + {1} > {2}"
msgstr "Final prematuro de la grabación en PlayController. {0} + {1} > {2}"

#: Source/Core/Core/Movie.cpp:1263
msgid "Premature movie end in PlayWiimote. {0} + 1 > {1}"
msgstr "Final de grabación prematuro en PlayWiimote. {0} + 1 > {1}"

#: Source/Core/Core/Movie.cpp:1283
msgid "Premature movie end in PlayWiimote. {0} + {1} > {2}"
msgstr "Final prematuro de la grabación en PlayWiimote. {0} + {1} > {2}"

#: Source/Core/DolphinQt/WiiUpdate.cpp:97
msgid ""
"Preparing to update...\n"
"This can take a while."
msgstr ""
"Se está preparando la actualización...\n"
"Esta operación puede llevar un tiempo."

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:89
msgid "Presets"
msgstr "Preajustes"

#: Source/Core/Core/HotkeyManager.cpp:83
msgid "Press Sync Button"
msgstr "Pulsar el botón de sincronización"

#: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:32
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:52
msgid "Pressure"
msgstr "Presión"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:303
msgid ""
"Prevents shader compilation stuttering by not rendering waiting objects. Can "
"work in scenarios where Ubershaders doesn't, at the cost of introducing "
"visual glitches and broken effects.<br><br><dolphin_emphasis>Not "
"recommended, only use if the other options give poor results.</"
"dolphin_emphasis>"
msgstr ""
"Previene los parones producidos por la compilación de sombreadores al no "
"renderizar los elementos que estén en espera. Puede funcionar en casos donde "
"los ubershaders no lo hagan a costa de introducir errores visuales y efectos "
"rotos.<br><br><dolphin_emphasis>No se recomienda, usar solo si el resto de "
"opciones dan malos resultados.</dolphin_emphasis>"

#: Source/Core/Core/HotkeyManager.cpp:96 Source/Core/Core/HotkeyManager.cpp:100
#: Source/Core/Core/HotkeyManager.cpp:104
#: Source/Core/Core/HotkeyManager.cpp:108
msgid "Previous Game Profile"
msgstr "Perfil anterior de juego"

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:87
msgid "Previous Match"
msgstr "Coincidencia anterior"

#: Source/Core/Core/HotkeyManager.cpp:94 Source/Core/Core/HotkeyManager.cpp:98
#: Source/Core/Core/HotkeyManager.cpp:102
#: Source/Core/Core/HotkeyManager.cpp:106
msgid "Previous Profile"
msgstr "Perfil anterior"

#. i18n: In this context, a primitive means a point, line, triangle or rectangle.
#. Do not translate the word primitive as if it was an adjective.
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:615
msgid "Primitive %1"
msgstr "Primitiva %1:"

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:98
msgid "Private"
msgstr "Privado"

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:97
msgid "Private and Public"
msgstr "Privado y público"

#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:64
msgid "Problem"
msgstr "Problema"

#: Source/Core/DiscIO/VolumeVerifier.cpp:1444
msgid ""
"Problems with high severity were found. The game will most likely not work "
"at all."
msgstr ""
"Se encontraron problemas de gravedad alta. Lo más probable es que el juego "
"no funcione en absoluto."

#: Source/Core/DiscIO/VolumeVerifier.cpp:1433
msgid ""
"Problems with low severity were found. They will most likely not prevent the "
"game from running."
msgstr ""
"Se encontraron problemas de gravedad baja. Lo más probable es que no impidan "
"que el juego se ejecute."

#: Source/Core/DiscIO/VolumeVerifier.cpp:1439
msgid ""
"Problems with medium severity were found. The whole game or certain parts of "
"the game might not work correctly."
msgstr ""
"Se encontraron problemas de gravedad media. Es posible que todo el juego o "
"ciertas partes del mismo no funcionen correctamente."

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:141
msgid "Profile"
msgstr "Perfil"

#: Source/Core/Core/HotkeyManager.cpp:347
#: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:24
msgid "Program Counter"
msgstr "Contador del programa (PC)"

#: Source/Core/DolphinQt/Achievements/AchievementsWindow.cpp:60
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:345
#: Source/Core/DolphinQt/ConvertDialog.cpp:435
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:282
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:307
msgid "Progress"
msgstr "Progreso"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:364
msgid ""
"Prompts you to confirm that you want to end emulation when you press Stop."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"Muestra una ventana para confirmar que deseas detener la emulación cuando "
"pulses el botón de Detener.<br><br><dolphin_emphasis>Si tienes dudas, deja "
"esta opción activada.</dolphin_emphasis>"

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:99
msgid "Public"
msgstr "Público"

#: Source/Core/DolphinQt/MenuBar.cpp:589
msgid "Purge Game List Cache"
msgstr "Vaciar la caché de la lista de juegos"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:737
msgid "Put IPL ROMs in User/GC/<region>."
msgstr "Debes guardar tus ROMs del IPL en User/GC/<region>."

#: qtbase/src/gui/kernel/qguiapplication.cpp:234
msgctxt ""
"Translate this string to the string 'LTR' in left-to-right languages or to "
"'RTL' in right-to-left languages (such as Hebrew and Arabic) to get proper "
"widget layout."
msgid "QT_LAYOUT_DIRECTION"
msgstr "QT_LAYOUT_DIRECTION"

#: Source/Core/Core/NetPlayClient.cpp:1604
msgid "Quality of Service (QoS) couldn't be enabled."
msgstr "No se pudo activar el sistema de calidad de servicio (QoS)."

#: Source/Core/Core/NetPlayClient.cpp:1600
msgid "Quality of Service (QoS) was successfully enabled."
msgstr "El sistema de calidad de servicio (QoS) se ha activado correctamente."

#: Source/Core/Common/MsgHandler.cpp:60
#: Source/Core/DolphinQt/ConvertDialog.cpp:453
#: Source/Core/DolphinQt/GCMemcardManager.cpp:661
#: Source/Core/DolphinQt/MainWindow.cpp:1816
msgid "Question"
msgstr "Pregunta"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:137
msgid "Quit"
msgstr "Salir"

#. i18n: The right trigger button (labeled R on real controllers)
#: Source/Core/Core/HW/GCPadEmu.h:75
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:240
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:49
msgid "R"
msgstr "R"

#. i18n: The right trigger button (labeled R on real controllers) used as an analog input
#: Source/Core/Core/HW/GCPadEmu.h:79
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:244
msgid "R-Analog"
msgstr "R analógico"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:285
msgid "READY"
msgstr "Listo"

#: Source/Core/DolphinQt/MenuBar.cpp:1071
msgid "RSO Modules"
msgstr "Módulos RSO"

#: Source/Core/DolphinQt/MenuBar.cpp:1522
msgid "RSO auto-detection"
msgstr "Autodetección RSO"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:288
msgid "RUNNING"
msgstr "Funcionando"

#: Source/Core/DolphinQt/ConvertDialog.cpp:356
msgid "RVZ GC/Wii images (*.rvz)"
msgstr "Archivos RVZ de GC/Wii (*.rvz)"

#. i18n: A range of memory addresses
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:127
msgid "Range"
msgstr "Rango"

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:75
msgid "Range End: "
msgstr "Fin del rango:"

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:73
msgid "Range Start: "
msgstr "Inicio del rango:"

#: Source/Core/DolphinQt/Achievements/AchievementLeaderboardWidget.cpp:149
msgid "Rank %1"
msgstr "Rango %1"

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:409
msgid "Raw"
msgstr "Datos en bruto"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:180
msgid "Raw Internal Resolution"
msgstr "Resolución interna en bruto"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:605
msgid "Re&place Instruction"
msgstr "Reem&plazar instrucción"

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:600
msgid "Re-initialize software JIT block profiling data."
msgstr "Reinicia los datos de los perfiles de bloques del JIT por software."

#. i18n: This is a selectable condition when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:134
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:275
msgid "Read"
msgstr "Leer"

#. i18n: This string is used for a radio button that represents the type of
#. memory breakpoint that gets triggered when a read operation or write operation occurs.
#. The string is not a command to read and write something or to allow reading and writing.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:233
msgid "Read and write"
msgstr "Leer y escribir"

#. i18n: This string is used for a radio button that represents the type of
#. memory breakpoint that gets triggered when a read operation occurs.
#. The string does not mean "read-only" in the sense that something cannot be written to.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:237
msgid "Read only"
msgstr "Solo lectura"

#. i18n: This is a selectable condition when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:138
msgid "Read or Write"
msgstr "Leer o escribir"

#: Source/Core/Core/HotkeyManager.cpp:61
msgid "Read-Only Mode"
msgstr "Modo de solo lectura"

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:201
msgid "Real Balance Board"
msgstr "Balance Board real"

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:235
msgid "Real Wii Remote"
msgstr "Mando Wii real"

#: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:390
msgid "Received invalid Wii Remote data from Netplay."
msgstr ""
"Se han recibido datos no válidos de un mando de Wii a través de la sesión de "
"juego en red."

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:479
#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:49
msgid "Recent Hits"
msgstr "Coincidencias recientes"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:31
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:29
msgid "Recenter"
msgstr "Centrar"

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:577
msgid "Recompiles Physical Address"
msgstr "Recompilar dirección física"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:157
msgid "Record"
msgstr "Grabar"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:232
msgid "Record Inputs"
msgstr "Grabar entradas"

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:146
msgid "Recording"
msgstr "Grabando"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:139
msgid "Recording Options"
msgstr "Opciones de grabación"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:326
msgid "Recording..."
msgstr "Grabando..."

#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:31
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:48
msgid "Red"
msgstr "Rojo"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:39
msgid "Red Left"
msgstr "Rojo izquierdo"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:42
msgid "Red Right"
msgstr "Rojo derecho"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:461
msgid ""
"Reduces the amount of aliasing caused by rasterizing 3D graphics, resulting "
"in smoother edges on objects. Increases GPU load and sometimes causes "
"graphical issues.<br><br>SSAA is significantly more demanding than MSAA, but "
"provides top quality geometry anti-aliasing and also applies anti-aliasing "
"to lighting, shader effects, and textures.<br><br><dolphin_emphasis>If "
"unsure, select None.</dolphin_emphasis>"
msgstr ""
"Reduce los bordes con dientes de sierra provocados por la rasterización de "
"gráficos 3D, produciendo unos bordes más suaves en los objetos. Aumentará la "
"carga de GPU y provocará en ocasiones problemas gráficos.<br><br>Los métodos "
"SSAA necesitan de bastantes más recursos que los métodos MSAA, pero su "
"suavizado es de mayor calidad y también suaviza la iluminación, los efectos "
"de los sombreadores y las texturas.<br><br><dolphin_emphasis>Si tienes "
"dudas, selecciona Ninguno.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:88
msgid "Redump.org Status:"
msgstr "Estado de redump.org:"

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:202
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:111
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:193
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:196
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:89
#: Source/Core/DolphinQt/ResourcePackManager.cpp:42
#: Source/Core/DolphinQt/ToolBar.cpp:117
msgid "Refresh"
msgstr "Actualizar"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:228
msgid "Refresh Current Values"
msgstr "Actualizar valores actuales"

#: Source/Core/Core/HotkeyManager.cpp:30
msgid "Refresh Game List"
msgstr "Actualizar lista de juegos"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:401
msgid "Refresh failed. Please run the game for a bit and try again."
msgstr ""
"La actualización ha fallado. Ejecuta el juego durante unos minutos y vuelve "
"a intentarlo."

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:415
msgid "Refreshed current values."
msgstr "Se han actualizado los valores actuales."

#: Source/Core/DolphinQt/GameList/GameList.cpp:301
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:198
msgid "Refreshing..."
msgstr "Actualizando..."

#: Source/Core/DolphinQt/GameList/GameList.cpp:1023
#: Source/Core/DolphinQt/MenuBar.cpp:716
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:223
msgid "Region"
msgstr "Región"

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:107
msgid "Region:"
msgstr "Región:"

#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:27
msgid "Registers"
msgstr "Registros"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:62
msgid "Relative Input"
msgstr "Entrada relativa"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:33
msgid "Relative Input Hold"
msgstr "Parar entrada relativa"

#. i18n: Releases is a noun.
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:201
msgid "Releases (every few months)"
msgstr "Versiones oficiales (cada varios meses)"

#: Source/Core/DolphinQt/Updater.cpp:86
msgid "Remind Me Later"
msgstr "Recordar más tarde"

#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:40
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:129
#: Source/Core/DolphinQt/ResourcePackManager.cpp:41
#: Source/Core/DolphinQt/Settings/PathPane.cpp:142
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:329
msgid "Remove"
msgstr "Eliminar"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:669
#: Source/Core/DolphinQt/GCMemcardManager.cpp:676
msgid "Remove Failed"
msgstr "Fallo en la eliminación"

#: Source/Core/DolphinQt/ConvertDialog.cpp:76
msgid "Remove Junk Data (Irreversible):"
msgstr "Eliminar datos basura (irreversible):"

#: Source/Core/DolphinQt/GameList/GameList.cpp:544
msgid "Remove Tag..."
msgstr "Eliminar etiqueta..."

#: Source/Core/DolphinQt/GameList/GameList.cpp:1150
msgid "Remove tag"
msgstr "Eliminar etiqueta"

#: Source/Core/DolphinQt/ConvertDialog.cpp:302
msgid ""
"Removing junk data does not save any space when converting to ISO (unless "
"you package the ISO file in a compressed file format such as ZIP "
"afterwards). Do you want to continue anyway?"
msgstr ""
"La eliminación de datos basura no ahorra espacio al convertir a ISO (a menos "
"que meta después el archivo ISO en un formato de archivo comprimido, como "
"ZIP). ¿Quieres continuar de todos modos?"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:933
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:967
msgid "Rename Symbol"
msgstr "Renombrar símbolo"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:190
msgid "Render Window"
msgstr "Ventana de renderización"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:126
msgid "Render to Main Window"
msgstr "Mostrar en la ventana principal"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:326
msgid ""
"Renders the scene as a wireframe.<br><br><dolphin_emphasis>If unsure, leave "
"this unchecked.</dolphin_emphasis>"
msgstr ""
"Representa la escena como una estructura de alambres."
"<br><br><dolphin_emphasis>Si tienes dudas, deja esta opción desactivada.</"
"dolphin_emphasis>"

#. i18n: Repeat Instructions
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:392
msgid "Repeat Instr."
msgstr "Repetir instr."

#. i18n: This means to say it is a count of PPC instructions recompiled more than once.
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:638
msgid "Repeat Instructions"
msgstr "Repetir instrucciones"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:308
msgid ""
"Repeat existing audio during lag spikes to prevent stuttering."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"Repite el audio existente cuando haya picos de latencia para evitar cortes "
"de audio. <br><br><dolphin_emphasis>Si tienes dudas, deja esta opción "
"activada.</dolphin_emphasis>"

#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:408
msgid "Report: GCIFolder Writing to unallocated block {0:#x}"
msgstr ""
"Advertencia: GCIFolder está escribiendo en el bloque no asignado {0:#x}"

#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:23
msgid "Request to Join Your Party"
msgstr "Solicitud para unirse a tu partida."

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:347
msgid ""
"Requires the render window to be focused for hotkeys to take effect."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"Ignora los atajos de teclado si la ventana de renderización no está en "
"primer plano.<br><br><dolphin_emphasis>Si tienes dudas, deja esta opción "
"activada.</dolphin_emphasis>"

#: Source/Core/Core/FreeLookManager.cpp:102
#: Source/Core/Core/HotkeyManager.cpp:33 Source/Core/Core/HotkeyManager.cpp:191
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:990
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:165
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:195
#: qtbase/src/gui/kernel/qplatformtheme.cpp:740
msgid "Reset"
msgstr "Reiniciar"

#: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:249
msgid "Reset All"
msgstr "Reiniciar todo"

#: Source/Core/DolphinQt/MenuBar.cpp:631
msgid "Reset Ignore Panic Handler"
msgstr "Reiniciar el ignorado de errores y advertencias"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:230
msgid "Reset Results"
msgstr "Reiniciar resultados"

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:391
msgid "Reset Traversal Server"
msgstr "Restablecer servidor transversal"

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:392
msgid "Reset Traversal Server to %1:%2"
msgstr "Restablecer servidor transversal a %1:%2"

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:91
msgid "Reset Traversal Settings"
msgstr "Restablecer ajustes de paso"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:373
msgid "Reset Values"
msgstr "Reiniciar valores"

#: Source/Core/Core/FreeLookManager.cpp:106
msgid "Reset View"
msgstr "Restablecer vista"

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:198
msgid "Reset all saved Wii Remote pairings"
msgstr "Revierte todas las vinculaciones de mandos de Wii existentes."

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:184
msgid "Resolution Type:"
msgstr "Tipo de resolución:"

#: Source/Core/DolphinQt/ResourcePackManager.cpp:26
msgid "Resource Pack Manager"
msgstr "Administrador de paquetes de recursos"

#: Source/Core/DolphinQt/Settings/PathPane.cpp:222
msgid "Resource Pack Path:"
msgstr "Ruta de paquetes de recursos:"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:321
msgid "Restart Required"
msgstr "Es necesario reiniciar."

#: qtbase/src/gui/kernel/qplatformtheme.cpp:742
msgid "Restore Defaults"
msgstr "Restaurar valores predeterminados"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:609
msgid "Restore Instruction"
msgstr "Restaurar instrucción"

#: Source/Core/DolphinQt/MenuBar.cpp:298
msgid "RetroAchievements Development"
msgstr "Desarrollo de RetroAchievements"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:744
#: qtbase/src/gui/kernel/qplatformtheme.cpp:726
msgid "Retry"
msgstr "Reintentar"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:51
msgid "Return Speed"
msgstr "Velocidad de retorno"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:638
msgid "Revision"
msgstr "Revisión"

#: Source/Core/DolphinQt/AboutDialog.cpp:65
msgid "Revision: %1"
msgstr "Revisión: %1"

#: Source/Core/Core/FreeLookManager.cpp:94
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:37
#: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:34
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:45
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:218
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:23
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:20
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:22
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:23
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:27
msgid "Right"
msgstr "Derecha"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:223
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:59
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:99
msgid "Right Stick"
msgstr "Palanca derecha"

#. i18n: "Table" refers to a turntable
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:68
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:171
msgid "Right Table"
msgstr "Plato derecho"

#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:139
msgid "Riivolution XML files"
msgstr "Archivos XML de Riivolution"

#. i18n: Refers to the "rim" of a TaTaCon drum.
#: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:48
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:224
msgid "Rim"
msgstr "Borde"

#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:32
msgid "Rocker Down"
msgstr "Inclinar hacia abajo"

#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:31
msgid "Rocker Up"
msgstr "Inclinar hacia arriba"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:30
msgid "Roll Left"
msgstr "Balanceo a la izquierda"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:31
msgid "Roll Right"
msgstr "Balanceo a la derecha"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:524
msgid "Room ID"
msgstr "ID de sala"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:496
msgid "Rotation"
msgstr "Rotación"

#. i18n: Refering to emulated wii remote swing movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:63
msgid "Rotation applied at extremities of swing."
msgstr "Rotación aplicada a las extremidades del balanceo"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:230
msgid ""
"Rounds 2D vertices to whole pixels and rounds the viewport size to a whole "
"number.<br><br>Fixes graphical problems in some games at higher internal "
"resolutions. This setting has no effect when native internal resolution is "
"used.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
"Redondea los vértices 2D a píxeles enteros y redondea el tamaño del área de "
"visualización a un múltiplo entero.<br><br>Arregla problemas gráficos en "
"algunos juegos al utilizar resoluciones internas muy grandes. No sirve de "
"nada cuando se emplea la resolución original de la consola."
"<br><br><dolphin_emphasis>Si tienes dudas, deja esta opción desactivada.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:767
msgid ""
"Rows in the table can be left-clicked on the origin, destination, and symbol "
"columns to view the associated address in Code View. Right-clicking the "
"selected row(s) will bring up a context menu.\n"
"\n"
"If the origin, destination, or symbol columns are right-clicked, an action "
"copy the relevant address(es) to the clipboard will be available, and an "
"action to set a breakpoint at the relevant address(es) will be available. "
"Note that, for the origin / destination symbol columns, these actions will "
"only be enabled if every row in the selection has a symbol.\n"
"\n"
"If the instruction column of a row selection is right-clicked, an action to "
"invert the branch instruction's condition and an action to invert the branch "
"instruction's decrement check will be available, but only if the branch "
"instruction is a conditional one.\n"
"\n"
"If the condition column of a row selection is right-clicked, an action to "
"make the branch instruction unconditional will be available, but only if the "
"branch instruction is a conditional one.\n"
"\n"
"If the origin column of a row selection is right-clicked, an action to "
"replace the branch instruction at the origin(s) with a NOP instruction (No "
"Operation) will be available.\n"
"\n"
"If the destination column of a row selection is right-clicked, an action to "
"replace the instruction at the destination(s) with a BLR instruction (Branch "
"to Link Register) will be available, but will only be enabled if the branch "
"instruction at every origin updates the link register.\n"
"\n"
"If the origin / destination symbol column of a row selection is right-"
"clicked, an action to replace the instruction at the start of the symbol(s) "
"with a BLR instruction will be available, but will only be enabled if every "
"row in the selection has a symbol.\n"
"\n"
"All context menus have the action to delete the selected row(s) from the "
"candidates."
msgstr ""
"Dentro de las filas de la tabla, puedes hacer clic con el botón izquierdo en "
"las columnas de origen, destino y símbolos para ver las direcciones "
"relacionadas en el visualizador de código. Si haces clic con el botón "
"derecho en las filas seleccionadas, aparecerá un menú contextual.\n"
"\n"
"Si haces clic con el botón derecho en las columnas de origen, destino o "
"símbolo, aparecerá una acción para copiar las direcciones relevantes al "
"portapapeles y otra para marcar puntos de interrupción en dichas "
"direcciones. Ten en cuenta que, en el caso de las columnas de símbolos de "
"origen y destino, estas acciones solo se activarán si todas las filas de la "
"selección tienen un símbolo.\n"
"\n"
"Si haces clic con el botón derecho en la columna de instrucciones de una "
"selección de filas, aparecerán acciones para invertir la condición de las "
"instrucciones de la rama, así como para invertir la comprobación de "
"decremento, pero solo si la instrucción de la rama es condicional.\n"
"\n"
"Si haces clic con el botón derecho en la columna de condición de una "
"selección de filas, aparecerá una acción para hacer que la instrucción de la "
"rama sea incondicional, pero solo si la instrucción de la rama es "
"condicional.\n"
"\n"
"Si haces clic con el botón derecho en la columna de destino de una selección "
"de filas, aparecerá una acción para reemplazar la instrucción de los "
"destinos por una instrucción BLR (Branch to Link Register, «bifurcar a "
"registro de vínculos»), pero solo si la instrucción de rama de todos los "
"orígenes almacena el registro de vínculos.\n"
"\n"
"Si haces clic con el botón derecho en la columna de símbolos de origen/"
"destino de una selección de filas, aparecerá una acción para reemplazar las "
"instrucciones al principio del símbolo por una instrucción BLR, pero solo se "
"activará si todas las filas de la selección tienen un símbolo.\n"
"\n"
"Todos los menús contextuales mostrarán la acción de eliminar las filas "
"seleccionadas de entre la lista de candidatas."

#: Source/Core/Core/HW/GCPadEmu.h:61
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:282
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:35
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:71
msgid "Rumble"
msgstr "Vibración"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:598
msgid "Run &to Here"
msgstr "Ejecutar has&ta aquí"

#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:397
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:643
msgid "Run Count"
msgstr "Recuento de ejecuciones"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:198
msgid "Run GBA Cores in Dedicated Threads"
msgstr "Ejecutar los núcleos de GBA en hilos dedicados"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:680
msgid "Run Until"
msgstr "Ejecutar hasta"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:634
msgid "Run Until (Ignoring Breakpoints)"
msgstr "Ejecutar (ignorando puntos de interrupción) hasta"

#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:179
msgid "Run until hit (ignoring breakpoints)"
msgstr "Ejecutar hasta aparición (ignorando puntos de interrupción)"

#: Source/Core/DiscIO/Enums.cpp:51
msgid "Russia"
msgstr "Rusia"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:226
msgid "SD Card"
msgstr "Tarjeta SD"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:264
msgid "SD Card File Size:"
msgstr "Tamaño del archivo de tarjeta SD:"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:507
msgid "SD Card Image (*.raw);;All Files (*)"
msgstr "Imagen de tarjeta SD (*.raw);;Todos los archivos (*)"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:231
msgid "SD Card Path:"
msgstr "Ruta de la tarjeta SD:"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:211
msgid "SD Card Settings"
msgstr "Ajustes de la tarjeta SD"

#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:186
msgid "SD Root:"
msgstr "Raíz de la SD:"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:253
msgid "SD Sync Folder:"
msgstr "Carpeta de sincronización de la SD:"

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:97
msgid "SDR Display Gamma Target"
msgstr "Gamma para monitores SDR"

#: Source/Core/Core/HW/GBAPadEmu.h:45
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:42
msgid "SELECT"
msgstr "SELECT"

#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:77
msgid "SHA-1:"
msgstr "SHA-1:"

#: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:43
msgid "SHA1 Digest"
msgstr "Suma de verificación SHA1"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:186
msgid "SP1:"
msgstr "SP1:"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:348
msgid "SSL context"
msgstr "Entorno SSL"

#. i18n: The START/PAUSE button on GameCube controllers
#: Source/Core/Core/HW/GBAPadEmu.h:46 Source/Core/Core/HW/GCPadEmu.cpp:49
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:43
msgid "START"
msgstr "START"

#: Source/Core/DolphinQt/MenuBar.cpp:1083
msgid "Sa&ve Code"
msgstr "Gua&rdar código"

#: Source/Core/DolphinQt/MenuBar.cpp:416
msgid "Sa&ve State"
msgstr "Gua&rdar estado"

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:224
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:73
msgid "Safe"
msgstr "Segura"

#: Source/Core/DolphinQt/Config/Mapping/HotkeyStates.cpp:21
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:144
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:371
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:180
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:105
#: qtbase/src/gui/kernel/qplatformtheme.cpp:710
msgid "Save"
msgstr "Guardar"

#: qtbase/src/gui/kernel/qplatformtheme.cpp:712
msgid "Save All"
msgstr "Guardar todo"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:514
msgid "Save Branch Watch &As..."
msgstr "Guardar inspección de ramas &como..."

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:630
msgid "Save Branch Watch Snapshot"
msgstr "Guardar instantánea del inspector de ramas"

#: Source/Core/DolphinQt/MenuBar.cpp:1935
msgid "Save Combined Output File As"
msgstr "Guardar archivo de salida combinado como"

#: Source/Core/DolphinQt/ConvertDialog.cpp:378
msgid "Save Converted Image"
msgstr "Guardar imagen convertida"

#: Source/Core/DolphinQt/ConvertDialog.cpp:369
msgid "Save Converted Images"
msgstr "Guardar imágenes convertidas"

#: Source/Core/DolphinQt/GameList/GameList.cpp:609
#: Source/Core/DolphinQt/GameList/GameList.cpp:614
#: Source/Core/DolphinQt/MenuBar.cpp:1345
msgid "Save Export"
msgstr "Exportar guardado"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:232
msgid "Save FIFO Log"
msgstr "Guardar registro FIFO"

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:302
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:773
msgid "Save File To"
msgstr "Guardar archivo en"

#. i18n: Noun (i.e. the data saved by the game)
#: Source/Core/DolphinQt/GBAWidget.cpp:415
msgid "Save Game"
msgstr "Guardado de juego"

#: Source/Core/DolphinQt/GBAWidget.cpp:250
msgid "Save Game Files (*.sav);;All Files (*)"
msgstr "Archivos de guardado de juegos (*.sav);; Todos los archivos (*)"

#: Source/Core/DolphinQt/MenuBar.cpp:1213
#: Source/Core/DolphinQt/MenuBar.cpp:1223
#: Source/Core/DolphinQt/MenuBar.cpp:1226
#: Source/Core/DolphinQt/MenuBar.cpp:1232
#: Source/Core/DolphinQt/MenuBar.cpp:1239
#: Source/Core/DolphinQt/MenuBar.cpp:1274
#: Source/Core/DolphinQt/MenuBar.cpp:1328
msgid "Save Import"
msgstr "Importar guardado"

#: Source/Core/DolphinQt/MenuBar.cpp:1801
msgid "Save Map File"
msgstr "Guardar archivo de mapa"

#: Source/Core/Core/HotkeyManager.cpp:181
msgid "Save Oldest State"
msgstr "Guardar el estado más antiguo"

#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:342
msgid "Save Preset"
msgstr "Guardar preajuste"

#: Source/Core/DolphinQt/MainWindow.cpp:1953
msgid "Save Recording File As"
msgstr "Guardar archivo de grabación como"

#: Source/Core/DolphinQt/MenuBar.cpp:1857
msgid "Save Signature File"
msgstr "Guardar archivo de firmas"

#: Source/Core/Core/HotkeyManager.cpp:184
#: Source/Core/Core/HotkeyManager.cpp:362
#: Source/Core/DolphinQt/GBAWidget.cpp:423
msgid "Save State"
msgstr "Guardar estado"

#: Source/Core/Core/HotkeyManager.cpp:147
msgid "Save State Slot 1"
msgstr "Ranura de guardado 1"

#: Source/Core/Core/HotkeyManager.cpp:156
msgid "Save State Slot 10"
msgstr "Ranura de guardado 10"

#: Source/Core/Core/HotkeyManager.cpp:148
msgid "Save State Slot 2"
msgstr "Ranura de guardado 2"

#: Source/Core/Core/HotkeyManager.cpp:149
msgid "Save State Slot 3"
msgstr "Ranura de guardado 3"

#: Source/Core/Core/HotkeyManager.cpp:150
msgid "Save State Slot 4"
msgstr "Ranura de guardado 4"

#: Source/Core/Core/HotkeyManager.cpp:151
msgid "Save State Slot 5"
msgstr "Ranura de guardado 5"

#: Source/Core/Core/HotkeyManager.cpp:152
msgid "Save State Slot 6"
msgstr "Ranura de guardado 6"

#: Source/Core/Core/HotkeyManager.cpp:153
msgid "Save State Slot 7"
msgstr "Ranura de guardado 7"

#: Source/Core/Core/HotkeyManager.cpp:154
msgid "Save State Slot 8"
msgstr "Ranura de guardado 8"

#: Source/Core/Core/HotkeyManager.cpp:155
msgid "Save State Slot 9"
msgstr "Ranura de guardado 9"

#: Source/Core/DolphinQt/MenuBar.cpp:417
msgid "Save State to File"
msgstr "Guardar estado en archivo"

#: Source/Core/DolphinQt/MenuBar.cpp:419
msgid "Save State to Oldest Slot"
msgstr "Guardar estado en la ranura más antigua"

#: Source/Core/DolphinQt/MenuBar.cpp:418
msgid "Save State to Selected Slot"
msgstr "Guardar estado en la ranura seleccionada"

#: Source/Core/DolphinQt/MenuBar.cpp:420
msgid "Save State to Slot"
msgstr "Guardar estado en ranura"

#: Source/Core/DolphinQt/MenuBar.cpp:1080
msgid "Save Symbol Map &As..."
msgstr "Guardar map&a de símbolos como..."

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:112
msgid "Save Texture Cache to State"
msgstr "Guardar caché de texturas en estado"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:486
msgid "Save and Load State"
msgstr "Guardar/Cargar estados"

#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:68
msgid "Save as Preset..."
msgstr "Guardar como preajuste..."

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:193
msgid "Save as..."
msgstr "Guardar como..."

#: Source/Core/DolphinQt/MenuBar.cpp:1214
msgid ""
"Save data for this title already exists in the NAND. Consider backing up the "
"current data before overwriting.\n"
"\n"
"Overwrite existing save data?"
msgstr ""
"Ya existen datos guardados para este título en la NAND. Recomendamos guardar "
"una copia de seguridad de los datos actuales antes de sobrescribirlos.\n"
"\n"
"¿Deseas sobrescribir los datos guardados?"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:219
msgid "Save in Same Directory as the ROM"
msgstr "Guardar en el mismo directorio que la ROM"

#: Source/Core/Core/HotkeyManager.cpp:157
msgid "Save to Selected Slot"
msgstr "Guardar en la ranura seleccionada"

#: Source/Core/DolphinQt/MenuBar.cpp:462
msgid "Save to Slot %1 - %2"
msgstr "Guardar en la ranura %1 - %2"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:156
msgid "Save..."
msgstr "Guardar..."

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:333
msgid "Saved Wii Remote pairings can only be reset when a Wii game is running."
msgstr ""
"Solo se pueden reemparejar los mandos de Wii en mitad de una partida con un "
"juego para Wii."

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:225
msgid "Saves:"
msgstr "Guardados:"

#: Source/Core/Core/Movie.cpp:1001
msgid "Savestate movie {0} is corrupted, movie recording stopping..."
msgstr "El estado de la grabación {0} está dañado, deteniendo la grabación..."

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:161
msgid "Scaled EFB Copy"
msgstr "Copia del EFB a escala"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:315
msgid "Scan succeeded."
msgstr "El escaneo ha finalizado."

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:78
msgid "Scanning for adapters..."
msgstr "Buscando adaptadores..."

#: Source/Core/DolphinQt/ToolBar.cpp:126
msgid "ScrShot"
msgstr "Pantallazo"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:153
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:85
#: Source/Core/DolphinQt/MenuBar.cpp:597 Source/Core/DolphinQt/MenuBar.cpp:599
msgid "Search"
msgstr "Buscar"

#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:110
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:114
msgid "Search Address"
msgstr "Buscar dirección"

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:83
msgid "Search Current Object"
msgstr "Buscar objeto actual"

#: Source/Core/DolphinQt/Settings/PathPane.cpp:146
msgid "Search Subfolders"
msgstr "Buscar en subcarpetas"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:226
msgid "Search and Filter"
msgstr "Buscar y filtrar"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:379
msgid ""
"Search currently not possible in virtual address space. Please run the game "
"for a bit and try again."
msgstr ""
"Actualmente no se puede buscar en el espacio de la memoria virtual. Ejecuta "
"el juego durante unos minutos y vuelve a intentarlo."

#: Source/Core/DolphinQt/MenuBar.cpp:953
msgid "Search for an Instruction"
msgstr "Buscar una instrucción"

#: Source/Core/DolphinQt/SearchBar.cpp:29
msgid "Search games..."
msgstr "Buscar juegos..."

#: Source/Core/DolphinQt/MenuBar.cpp:1976
msgid "Search instruction"
msgstr "Búsqueda de instrucciones"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:234
msgid "Search:"
msgstr "Buscar:"

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:59
msgid "Section that contains all Action Replay cheat codes."
msgstr "Sección que contiene todos los códigos de trucos de Action Replay."

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:56
msgid "Section that contains all Gecko cheat codes."
msgstr "Sección que contiene todos los códigos de trucos de Gecko."

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:62
msgid "Section that contains all graphics related settings."
msgstr "Sección que contiene todos los ajustes relacionados con gráficos."

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:34
msgid "Section that contains most CPU and Hardware related settings."
msgstr ""
"Sección que contiene la mayoría de los ajustes relacionados con la CPU y el "
"hardware."

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:409
msgid "Security options"
msgstr "Opciones de seguridad"

#. i18n: If the user selects a file, Branch Watch will save to that file.
#. If the user presses Cancel, Branch Watch will save to a file in the user folder.
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:810
msgid ""
"Select Branch Watch Snapshot Auto-Save File (for user folder location, "
"cancel)"
msgstr ""
"Seleccionar archivo de instantánea autoguardada del inspector de ramas (si "
"deseas utilizar la carpeta de usuario, cancela)"

#: Source/Core/DolphinQt/Settings/PathPane.cpp:71
msgid "Select Dump Path"
msgstr "Seleccionar ruta de volcado"

#: Source/Core/DolphinQt/GameList/GameList.cpp:589
#: Source/Core/DolphinQt/MenuBar.cpp:1339
msgid "Select Export Directory"
msgstr "Seleccionar directorio de exportación"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:147
msgid "Select Figure File"
msgstr "Seleccionar archivo de figura"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:678
msgid "Select GBA BIOS"
msgstr "Seleccionar BIOS de GBA"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:827
msgid "Select GBA ROM"
msgstr "Seleccionar ROM de GBA"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:707
msgid "Select GBA Saves Path"
msgstr "Seleccionar ruta de archivos de guardado de GBA"

#: Source/Core/DolphinQt/MainWindow.cpp:1852
msgid "Select Keys File (OTP/SEEPROM Dump)"
msgstr "Seleccionar archivo de claves (volcado OTP/SEEPROM)"

#: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:21
msgid "Select Last State"
msgstr "Seleccionar el último estado"

#: Source/Core/DolphinQt/Settings/PathPane.cpp:82
msgid "Select Load Path"
msgstr "Seleccionar ruta de carga"

#: Source/Core/DolphinQt/MainWindow.cpp:1826
msgid "Select NAND Backup"
msgstr "Seleccionar copia de respaldo de la NAND"

#: Source/Core/DolphinQt/Settings/PathPane.cpp:93
msgid "Select Resource Pack Path"
msgstr "Seleccionar ruta de paquetes de recursos"

#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:138
msgid "Select Riivolution XML file"
msgstr "Seleccionar archivo XML de Riivolution"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:505
msgid "Select SD Card Image"
msgstr "Seleccionar imagen de tarjeta SD"

#: Source/Core/DolphinQt/MenuBar.cpp:1204
msgid "Select Save File"
msgstr "Seleccionar archivo guardado"

#: Source/Core/DolphinQt/MenuBar.cpp:1250
msgid "Select Save Folder"
msgstr "Seleccionar carpeta de archivos guardados"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:484
msgid "Select Skylander Collection"
msgstr "Seleccionar colección de Skylanders"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:556
msgid "Select Skylander File"
msgstr "Seleccionar archivo de Skylander"

#: Source/Core/DolphinQt/MenuBar.cpp:463
msgid "Select Slot %1 - %2"
msgstr "Ranura de guardado %1 - %2"

#: Source/Core/Core/HotkeyManager.cpp:363
msgid "Select State"
msgstr "Cargar ranura de guardado"

#: Source/Core/DolphinQt/MenuBar.cpp:433
msgid "Select State Slot"
msgstr "Seleccionar ranura de guardado"

#: Source/Core/Core/HotkeyManager.cpp:159
msgid "Select State Slot 1"
msgstr "Seleccionar ranura de guardado 1"

#: Source/Core/Core/HotkeyManager.cpp:168
msgid "Select State Slot 10"
msgstr "Seleccionar ranura de guardado 10"

#: Source/Core/Core/HotkeyManager.cpp:160
msgid "Select State Slot 2"
msgstr "Seleccionar ranura de guardado 2"

#: Source/Core/Core/HotkeyManager.cpp:161
msgid "Select State Slot 3"
msgstr "Seleccionar ranura de guardado 3"

#: Source/Core/Core/HotkeyManager.cpp:162
msgid "Select State Slot 4"
msgstr "Seleccionar ranura de guardado 4"

#: Source/Core/Core/HotkeyManager.cpp:163
msgid "Select State Slot 5"
msgstr "Seleccionar ranura de guardado 5"

#: Source/Core/Core/HotkeyManager.cpp:164
msgid "Select State Slot 6"
msgstr "Seleccionar ranura de guardado 6"

#: Source/Core/Core/HotkeyManager.cpp:165
msgid "Select State Slot 7"
msgstr "Seleccionar ranura de guardado 7"

#: Source/Core/Core/HotkeyManager.cpp:166
msgid "Select State Slot 8"
msgstr "Seleccionar ranura de guardado 8"

#: Source/Core/Core/HotkeyManager.cpp:167
msgid "Select State Slot 9"
msgstr "Seleccionar ranura de guardado 9"

#: Source/Core/DolphinQt/MenuBar.cpp:1183
msgid "Select Title to Install to NAND"
msgstr "Seleccionar título a instalar en la NAND"

#: Source/Core/DolphinQt/Settings/PathPane.cpp:105
msgid "Select WFS Path"
msgstr "Seleccionar ruta del WFS"

#: Source/Core/DolphinQt/Settings/PathPane.cpp:60
msgid "Select Wii NAND Root"
msgstr "Seleccionar carpeta raíz de la NAND de Wii"

#: Source/Core/DolphinQt/GameList/GameList.cpp:314
#: Source/Core/DolphinQt/Settings/PathPane.cpp:39
msgid "Select a Directory"
msgstr "Seleccionar directorio"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:204
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:583
#: Source/Core/DolphinQt/GBAWidget.cpp:217
#: Source/Core/DolphinQt/GBAWidget.cpp:249
#: Source/Core/DolphinQt/MainWindow.cpp:799
#: Source/Core/DolphinQt/MainWindow.cpp:1463
#: Source/Core/DolphinQt/MainWindow.cpp:1475
msgid "Select a File"
msgstr "Seleccionar archivo"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:522
msgid "Select a Folder to Sync with the SD Card Image"
msgstr "Seleccionar carpeta a sincronizar con la imagen de la tarjeta SD"

#: Source/Core/DolphinQt/Settings/PathPane.cpp:47
msgid "Select a Game"
msgstr "Seleccionar juego"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:751
msgid "Select a file"
msgstr "Seleccionar archivo"

#: Source/Core/DolphinQt/NetPlay/GameListDialog.cpp:18
msgid "Select a game"
msgstr "Seleccionar juego"

#: Source/Core/DolphinQt/GBAWidget.cpp:195
msgid "Select e-Reader Cards"
msgstr "Seleccionar tarjetas e-Reader"

#: Source/Core/DolphinQt/MenuBar.cpp:1587
msgid "Select the RSO module address:"
msgstr "Elige la dirección del módulo RSO:"

#: Source/Core/DolphinQt/MainWindow.cpp:1875
msgid "Select the Recording File to Play"
msgstr "Seleccionar archivo de grabación a reproducir"

#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:192
msgid "Select the Virtual SD Card Root"
msgstr "Seleccionar carpeta raíz de la tarjeta SD virtual"

#: Source/Core/DolphinQt/Config/LogWidget.cpp:139
msgid "Selected Font"
msgstr "Tipografía seleccionada"

#: Source/Core/Core/ConfigLoaders/GameConfigLoader.cpp:245
msgid "Selected controller profile does not exist"
msgstr "El perfil del mando seleccionado no existe"

#: Source/Core/Core/NetPlayServer.cpp:1348
#: Source/Core/Core/NetPlayServer.cpp:1726
#: Source/Core/Core/NetPlayServer.cpp:2054
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:491
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:896
msgid "Selected game doesn't exist in game list!"
msgstr "¡El juego seleccionado no existe en la lista de juegos!"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:232
msgid "Selected thread callstack"
msgstr "Pila de llamadas del hilo seleccionado"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:210
msgid "Selected thread context"
msgstr "Contexto del hilo seleccionado"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:375
msgid ""
"Selects a hardware adapter to use.<br><br><dolphin_emphasis>%1 doesn't "
"support this feature.</dolphin_emphasis>"
msgstr ""
"Selecciona el adaptador de hardware que quieras usar."
"<br><br><dolphin_emphasis>%1 no soporta esta característica.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:372
msgid ""
"Selects a hardware adapter to use.<br><br><dolphin_emphasis>If unsure, "
"select the first one.</dolphin_emphasis>"
msgstr ""
"Selecciona el adaptador de hardware que quieras usar."
"<br><br><dolphin_emphasis>Si tienes dudas, selecciona la primera opción.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:330
msgid ""
"Selects an output device to use.<br><br><dolphin_emphasis>If unsure, select "
"Default Device.</dolphin_emphasis>"
msgstr ""
"Selecciona el dispositivo de salida que quieras usar. "
"<br><br><dolphin_emphasis>Si tienes dudas, selecciona Dispositivo "
"predeterminado.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:379
msgid ""
"Selects how frame dumps (videos) and screenshots are going to be captured."
"<br>If the game or window resolution change during a recording, multiple "
"video files might be created.<br>Note that color correction and cropping are "
"always ignored by the captures.<br><br><b>Window Resolution</b>: Uses the "
"output window resolution (without black bars).<br>This is a simple dumping "
"option that will capture the image more or less as you see it.<br><b>Aspect "
"Ratio Corrected Internal Resolution</b>: Uses the Internal Resolution (XFB "
"size), and corrects it by the target aspect ratio.<br>This option will "
"consistently dump at the specified Internal Resolution regardless of how the "
"image is displayed during recording.<br><b>Raw Internal Resolution</b>: Uses "
"the Internal Resolution (XFB size) without correcting it with the target "
"aspect ratio.<br>This will provide a clean dump without any aspect ratio "
"correction so users have as raw as possible input for external editing "
"software.<br><br><dolphin_emphasis>If unsure, leave this at \"Aspect Ratio "
"Corrected Internal Resolution\".</dolphin_emphasis>"
msgstr ""
"Selecciona la forma de capturar volcados de fotogramas (vídeos) y capturas "
"de pantalla.<br>Si cambia la resolución del juego o de la ventana durante "
"una grabación, es posible que se generen varios archivos de vídeo.<br>Ten en "
"cuenta que las capturas ignorarán siempre la corrección de color y el "
"recorte de imagen.<br><br><b>Resolución de ventana</b>: utiliza la "
"resolución de la ventana de salida (sin contar las bandas negras).<br>Una "
"opción de volcado sencillo que capturará la imagen más o menos tal y como la "
"estés viendo.<br><b>Resolución interna con corrección de relación de "
"aspecto</b>: utiliza la resolución interna (tamaño del XFB) y la corrige "
"utilizando la relación de aspecto objetivo.<br>Esta opción hará los volcados "
"manteniendo la resolución interna especificada, sin importar cómo se muestre "
"la imagen durante la grabación.<br><b>Resolución interna en bruto</b>: "
"utiliza la resolución interna (tamaño del XFB) sin corregirla con la "
"relación de aspecto objetivo.<br>Esto ofrecerá un volcado limpio sin "
"corregir la relación de aspecto, para que los usuarios tengan una imagen lo "
"más pura posible para su uso en aplicaciones externas de edición."
"<br><br><dolphin_emphasis>Si tienes dudas, selecciona Resolución interna con "
"corrección de relación de aspecto.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:283
msgid ""
"Selects how the Digital Signal Processor (DSP) is emulated. Determines how "
"the audio is processed and what system features are available."
"<br><br><b>HLE</b> - High Level Emulation of the DSP. Fast, but not always "
"accurate. Lacks Dolby Pro Logic II decoding.<br><br><b>LLE Recompiler</b> - "
"Low Level Emulation of the DSP, via a recompiler. Slower, but more accurate. "
"Enables Dolby Pro Logic II decoding on certain audio backends.<br><br><b>LLE "
"Interpreter</b> - Low Level Emulation of the DSP, via an interpreter. "
"Slowest, for debugging purposes only. Not recommended."
"<br><br><dolphin_emphasis>If unsure, select HLE.</dolphin_emphasis>"
msgstr ""
"Selecciona la forma de emular el Digital Signal Processor (procesador de "
"señales digitales, o DSP). Esto determinará la forma de procesar el audio y "
"las características disponibles.<br><br><b>HLE</b>: emulación a alto nivel "
"del DSP. Rápida, pero no es siempre precisa. No tiene la decodificación de "
"Dolby Pro Logic II.<br><br><b>Recompilador LLE</b>: emulación a bajo nivel "
"del DSP mediante un recompilador. Más lenta, pero más precisa. Permitirá la "
"decodificación de Dolby Pro Logic II en ciertos motores de audio."
"<br><br><b>Intérprete LLE</b>: emulación a bajo nivel del DSP mediante un "
"intérprete. Lo más lento, solo útil para depuración. No se recomienda su "
"uso. <br><br><dolphin_emphasis>Si tienes dudas, selecciona HLE.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:534
msgid ""
"Selects the stereoscopic 3D mode. Stereoscopy allows a better feeling of "
"depth if the necessary hardware is present. Heavily decreases emulation "
"speed and sometimes causes issues.<br><br>Side-by-Side and Top-and-Bottom "
"are used by most 3D TVs.<br>Anaglyph is used for Red-Cyan colored glasses."
"<br>HDMI 3D is used when the monitor supports 3D display resolutions."
"<br>Passive is another type of 3D used by some TVs."
"<br><br><dolphin_emphasis>If unsure, select Off.</dolphin_emphasis>"
msgstr ""
"Selecciona el modo 3D estereoscópico. La estereoscopia mejora la sensación "
"de profundidad si el hardware necesario está presente. Reducirá la velocidad "
"de emulación en gran medida y algunas veces causará problemas.<br><br>Los "
"modos en paralelo («Side-by-Side») y por encima/por debajo («Top-and-"
"Bottom») se utilizan en la mayoría de televisiones 3D.<br>Anaglifo sirve "
"para su uso con gafas 3D rojo-azul.<br>HDMI 3D sirve para aquellos monitores "
"compatibles con resoluciones de pantalla en 3D.<br>Pasivo es otro tipo de 3D "
"usado por ciertos televisores.<br><br><dolphin_emphasis>Si tienes dudas, "
"selecciona «No».</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:257
msgid ""
"Selects which aspect ratio to use for displaying the game.<br><br>The aspect "
"ratio of the image sent out by the original consoles varied depending on the "
"game and rarely exactly matched 4:3 or 16:9. Some of the image would be cut "
"off by the edges of the TV, or the image wouldn't fill the TV entirely. By "
"default, Dolphin shows the whole image without distorting its proportions, "
"which means it's normal for the image to not entirely fill your display."
"<br><br><b>Auto</b>: Mimics a TV with either a 4:3 or 16:9 aspect ratio, "
"depending on which type of TV the game seems to be targeting."
"<br><br><b>Force 16:9</b>: Mimics a TV with a 16:9 (widescreen) aspect ratio."
"<br><br><b>Force 4:3</b>: Mimics a TV with a 4:3 aspect ratio."
"<br><br><b>Stretch to Window</b>: Stretches the image to the window size. "
"This will usually distort the image's proportions.<br><br><b>Custom</b>: "
"Mimics a TV with the specified aspect ratio. This is mostly intended to be "
"used with aspect ratio cheats/mods.<br><br><b>Custom (Stretch)</b>: Similar "
"to `Custom`, but stretches the image to the specified aspect ratio. This "
"will usually distort the image's proportions, and should not be used under "
"normal circumstances.<br><br><dolphin_emphasis>If unsure, select Auto.</"
"dolphin_emphasis>"
msgstr ""
"Selecciona la relación de aspecto con la que se mostrará el juego.<br><br>La "
"relación de aspecto de la imagen que transmiten las consolas originales "
"cambiaba según el juego, y pocas veces solía coincidir con las relaciones de "
"4:3 o 16:9. La imagen se mostraría cortada por los bordes de los televisores "
"o no cubriría toda la extensión de las pantallas. Dolphin muestra por "
"defecto la imagen completa sin distorsionar sus proporciones, lo que "
"significa que es normal que la imagen no se extienda por completo por toda "
"la pantalla.<br><br><b>Automático</b>: imita un televisor con una relación "
"de aspecto de 4:3 o 16:9, según el tipo de imagen que parezca que quiere "
"producir el juego.<br><br><b>Forzar 16:9</b>: imita un televisor con una "
"relación de aspecto de 16:9 (panorámica).<br><br><b>Forzar 4:3</b>: imita un "
"televisor con una relación de aspecto de 4:3.<br><br><b>Estirar a ventana</"
"b>: estira la imagen al tamaño de la ventana. Por norma general, "
"distorsionará las proporciones de la imagen.<br><br><b>Personalizada</b>: "
"imita un televisor con la relación de aspecto indicada. Esta opción está "
"pensada para acompañar modificaciones o trucos de relación de aspecto."
"<br><br><b>Personalizada (estirada)</b>: similar a «Personalizada», pero "
"estirará la imagen hasta alcanzar la relación de aspecto especificada. Por "
"norma general, distorsionará las proporciones de la imagen y no debería "
"utilizarse en circunstancias normales.<br><br><dolphin_emphasis>Si tienes "
"dudas, selecciona Automática.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:293
msgid ""
"Selects which audio API to use internally.<br><br><dolphin_emphasis>If "
"unsure, select %1.</dolphin_emphasis>"
msgstr ""
"Selecciona la API de audio que se utilizará de forma interna. "
"<br><br><dolphin_emphasis>Si tienes dudas, selecciona %1.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:239
msgid ""
"Selects which graphics API to use internally.<br><br>The software renderer "
"is extremely slow and only useful for debugging, so any of the other "
"backends are recommended. Different games and different GPUs will behave "
"differently on each backend, so for the best emulation experience it is "
"recommended to try each and select the backend that is least problematic."
"<br><br><dolphin_emphasis>If unsure, select %1.</dolphin_emphasis>"
msgstr ""
"Selecciona la API de gráficos que se usará internamente.<br><br>El "
"renderizado por software es muy lento y solo se utiliza para tareas de "
"depuración, así que recomendamos cualquier otro renderizador. Cada juego y "
"cada tarjeta gráfica se comportarán de una manera distinta con cada motor, "
"por lo que si buscas la mejor experiencia de emulación, se recomienda que "
"pruebes todos los renderizadores y selecciones el que mejor se adapte a tus "
"necesidades.<br><br><dolphin_emphasis>Si tienes dudas, selecciona %1. </"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:409
msgid ""
"Selects which update track Dolphin uses when checking for updates at "
"startup. If a new update is available, Dolphin will show a list of changes "
"made since your current version and ask you if you want to update."
"<br><br>The Dev track has the latest version of Dolphin which often updates "
"multiple times per day. Select this track if you want the newest features "
"and fixes.<br><br>The Releases track has an update every few months. Some "
"reasons you might prefer to use this track:<br>- You prefer using versions "
"that have had additional testing.<br>- NetPlay requires players to have the "
"same Dolphin version, and the latest Release version will have the most "
"players to match with.<br>- You frequently use Dolphin's savestate system, "
"which doesn't guarantee backward compatibility of savestates between Dolphin "
"versions. If this applies to you, make sure you make an in-game save before "
"updating (i.e. save your game in the same way you would on a physical "
"GameCube or Wii), then load the in-game save after updating Dolphin and "
"before making any new savestates.<br><br>Selecting \"Don't Update\" will "
"prevent Dolphin from automatically checking for updates."
"<br><br><dolphin_emphasis>If unsure, select Releases.</dolphin_emphasis>"
msgstr ""
"Selecciona el canal de actualizaciones que utilizará Dolphin al buscar "
"actualizaciones nada más ejecutarse. Si hay una actualización nueva, Dolphin "
"mostrará una lista de cambios respecto a la última versión y te preguntará "
"si deseas actualizar.<br><br>El canal Dev tiene la última versión de "
"Dolphin, a menudo actualizada varias veces al día. Selecciona este canal si "
"quieres las últimas novedades y correcciones.<br><br>El canal Versiones "
"oficiales se actualiza cada pocos meses. Estos son algunos motivos por los "
"que podrías preferirlo:<br>- Prefieres utilizar versiones que hayan sido "
"probadas a fondo.<br>- El juego en red obliga a los jugadores a utilizar la "
"misma versión de Dolphin y la última versión oficial tendrá la mayor "
"cantidad de jugadores disponibles.<br>- Utilizas a menudo el sistema de "
"estados de guardado de Dolphin, que no garantiza la retrocompatibilidad de "
"los estados entre versiones de Dolphin. Si este es tu caso, guarda tu "
"partida dentro del propio juego antes de actualizar (es decir: igual que "
"como lo harías en un sistema GameCube o Wii original) y luego carga esa "
"partida una vez hayas actualizado Dolphin, pero antes de crear estados de "
"guardado nuevos.<br><br>Si seleccionas «No quiero actualizar», evitarás que "
"Dolphin busque actualizaciones de forma automática."
"<br><br><dolphin_emphasis>Si tienes dudas, selecciona Versiones oficiales.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:272
msgid "Send"
msgstr "Enviar"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:355
msgid "Sensor Bar Position:"
msgstr "Posición de la barra sensora:"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:372
msgid ""
"Separates CPU and GPU emulation work to separate threads. Reduces single-"
"thread burden by spreading Dolphin's heaviest load across two cores, which "
"usually improves performance. However, it can result in glitches and crashes."
"<br><br>This setting cannot be changed while emulation is active."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"Separa las tareas de emulación de la CPU y la GPU en subprocesos "
"independientes. Reducirá la carga de un solo hilo de trabajo repartiendo las "
"tareas más cargantes de Dolphin entre dos núcleos, lo que suele mejorar el "
"rendimiento. No obstante, puede provocar problemas o cuelgues.<br><br>Este "
"ajuste no se podrá cambiar si hay una emulación activa."
"<br><br><dolphin_emphasis>Si tienes dudas, deja esta opción activada.</"
"dolphin_emphasis>"

#: Source/Core/DiscIO/VolumeVerifier.cpp:313
msgid ""
"Serial and/or version data is missing from {0}\n"
"Please append \"{1}\" (without the quotes) to the datfile URL when "
"downloading\n"
"Example: {2}"
msgstr ""
"Falta el número de serie o el dato de versión de {0}\n"
"Añade «{1}» (sin las comillas) a la dirección URL del archivo de datos "
"cuando lo descargues.\n"
"Ejemplo: {2}"

#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:50
msgid "Server IP Address"
msgstr "Dirección IP del servidor"

#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:52
msgid "Server Port"
msgstr "Puerto del servidor"

#: Source/Core/Core/NetPlayClient.cpp:1985
msgid "Server rejected traversal attempt"
msgstr "El servidor de paso rechazó el intento de conexión"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:126
msgid "Set &Value"
msgstr "Establecer &valor"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:442
msgid "Set Brea&kpoint"
msgstr "Establecer &punto de interrupción"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:359
msgid "Set Memory Card File for Slot A"
msgstr "Elige el archivo de la tarjeta de memoria de la ranura A"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:360
msgid "Set Memory Card File for Slot B"
msgstr "Elige el archivo de la tarjeta de memoria de la ranura B"

#. i18n: Here, PC is an acronym for program counter, not personal computer.
#: Source/Core/Core/HotkeyManager.cpp:77 Source/Core/DolphinQt/ToolBar.cpp:114
msgid "Set PC"
msgstr "Establecer PC"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:595
msgid "Set Symbol &End Address"
msgstr "Especificar dirección final del &símbolo"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:593
msgid "Set Symbol &Size"
msgstr "Especificar tamaño del &símbolo "

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:990
msgid "Set Symbol End Address"
msgstr "Especificar dirección final del símbolo"

#: Source/Core/DolphinQt/GameList/GameList.cpp:437
msgid "Set as &Default ISO"
msgstr "Establecer como ISO pred&eterminada"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:187
msgid ""
"Sets the Wii display mode to 60Hz (480i) instead of 50Hz (576i) for PAL "
"games.\n"
"May not work for all games."
msgstr ""
"Establece el modo de vídeo de Wii a 60Hz (480i) en vez de 50Hz (576i) para "
"los juegos PAL.\n"
"Podría no funcionar con todos los juegos."

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:194
msgid "Sets the Wii system language."
msgstr "Establece el idioma del sistema de Wii."

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:296
msgid ""
"Sets the audio latency in milliseconds. Higher values may reduce audio "
"crackling. Certain backends only.<br><br><dolphin_emphasis>If unsure, leave "
"this at 20 ms.</dolphin_emphasis>"
msgstr ""
"Establece la latencia de audio en milisegundos. Un valor más alto podría "
"reducir los chasquidos en el audio. Solo para ciertos motores de audio."
"<br><br><dolphin_emphasis>Si tienes dudas, deja esta opción en 20 ms.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:343
msgid ""
"Sets the language displayed by Dolphin's user interface.<br><br>Changes to "
"this setting only take effect once Dolphin is restarted."
"<br><br><dolphin_emphasis>If unsure, select &lt;System Language&gt;.</"
"dolphin_emphasis>"
msgstr ""
"Establece el idioma con el que se mostrará la interfaz de usuario de Dolphin."
"<br><br>Los cambios solo se aplicarán cuando se reinicie Dolphin."
"<br><br><dolphin_emphasis>Si tienes dudas, selecciona &lt;Idioma del "
"sistema&gt;.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:428
msgid ""
"Sets the region used for titles whose region cannot be determined "
"automatically.<br><br>This setting cannot be changed while emulation is "
"active."
msgstr ""
"Establece la región que se utilizará para aquellos títulos en los que no se "
"pueda determinar automáticamente su región.<br><br>Este ajuste no se podrá "
"cambiar si hay una emulación activa."

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:396
msgid ""
"Sets the style of Dolphin's user interface. Any custom styles that you have "
"added will be presented here, allowing you to switch to them."
"<br><br><dolphin_emphasis>If unsure, select (System).</dolphin_emphasis>"
msgstr ""
"Establece el estilo de la interfaz de usuario de Dolphin. Aquí podrás elegir "
"los estilos de usuario personalizados que hayas añadido."
"<br><br><dolphin_emphasis>Si tienes dudas, selecciona (Del sistema).</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:54
msgid ""
"Sets up the search using standard MEM1 and (on Wii) MEM2 mappings in virtual "
"address space. This will work for the vast majority of games."
msgstr ""
"Ejecuta la búsqueda a través de las asignaciones estándar del espacio de "
"dirección virtual de la MEM1 y (en el caso de la Wii) la MEM2. Compatible "
"con la gran mayoría de los juegos."

#: Source/Core/DolphinQt/Achievements/AchievementsWindow.cpp:59
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:27
#: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:70
msgid "Settings"
msgstr "Ajustes"

#: Source/Core/Core/Boot/Boot_BS2Emu.cpp:447
msgid "SetupWiiMemory: Can't create setting.txt file"
msgstr "SetupWiiMemory: No puedo crear archivo setting.txt"

#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:64
msgid "Severity"
msgstr "Gravedad"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:137
msgid "Shader Compilation"
msgstr "Compilación de sombreadores"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:48
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:225
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:29
msgid "Shake"
msgstr "Sacudidas"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:150
msgid "Sharp Bilinear"
msgstr "Bilineal nítido"

#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:232
msgid "Shinkansen"
msgstr "Shinkansen"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:23
msgid "Shinkansen Controller"
msgstr "Mando Shinkansen"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:75
#, c-format
msgid "Show % Speed"
msgstr "Mostrar velocidad porcentual"

#: Source/Core/DolphinQt/MenuBar.cpp:471
msgid "Show &Log"
msgstr "Mostrar &registro"

#: Source/Core/DolphinQt/MenuBar.cpp:484
msgid "Show &Toolbar"
msgstr "Mostrar barra de herramien&tas"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:202
msgid "Show Active Title in Window Title"
msgstr "Mostrar nombre del juego actual en el título de la ventana"

#: Source/Core/DolphinQt/MenuBar.cpp:789
msgid "Show All"
msgstr "Mostrar todo"

#: Source/Core/DolphinQt/MenuBar.cpp:775
msgid "Show Australia"
msgstr "Australia"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:158
msgid "Show Current Game on Discord"
msgstr "Mostrar el juego actual en Discord"

#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:130
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:304
msgid "Show Disabled Codes First"
msgstr "Mostrar primero los códigos desactivados"

#: Source/Core/DolphinQt/MenuBar.cpp:749
msgid "Show ELF/DOL"
msgstr "Mostrar ELF/DOL"

#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:129
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:303
msgid "Show Enabled Codes First"
msgstr "Mostrar primero los códigos activados"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:69
msgid "Show FPS"
msgstr "Mostrar FPS"

#: Source/Core/DolphinQt/MenuBar.cpp:860
msgid "Show Frame Counter"
msgstr "Mostrar fotogramas por segundo (FPS)"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:70
msgid "Show Frame Times"
msgstr "Mostrar duraciones de fotogramas"

#: Source/Core/DolphinQt/MenuBar.cpp:776
msgid "Show France"
msgstr "Francia"

#: Source/Core/DolphinQt/MenuBar.cpp:746
msgid "Show GameCube"
msgstr "Mostrar GameCube"

#: Source/Core/DolphinQt/MenuBar.cpp:777
msgid "Show Germany"
msgstr "Alemania"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:234
msgid "Show Golf Mode Overlay"
msgstr "Mostrar superposición de modo de golf"

#: Source/Core/Core/HotkeyManager.cpp:203
msgid "Show Infinity Base"
msgstr "Mostrar base de Infinity"

#: Source/Core/DolphinQt/MenuBar.cpp:866
msgid "Show Input Display"
msgstr "Mostrar registro de teclas"

#: Source/Core/DolphinQt/MenuBar.cpp:778
msgid "Show Italy"
msgstr "Italia"

#: Source/Core/DolphinQt/MenuBar.cpp:772
msgid "Show JPN"
msgstr "Japón"

#: Source/Core/DolphinQt/MenuBar.cpp:779
msgid "Show Korea"
msgstr "Corea"

#: Source/Core/DolphinQt/MenuBar.cpp:854
msgid "Show Lag Counter"
msgstr "Mostrar indicador de retardo"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:160
msgid "Show Language:"
msgstr "Mostrar idioma:"

#: Source/Core/DolphinQt/MenuBar.cpp:477
msgid "Show Log &Configuration"
msgstr "Mostrar configuración de &registro"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:124
msgid "Show NetPlay Messages"
msgstr "Mostrar mensajes de juego en red"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:120
msgid "Show NetPlay Ping"
msgstr "Mostrar latencia de juego en red"

#: Source/Core/DolphinQt/MenuBar.cpp:780
msgid "Show Netherlands"
msgstr "Holanda"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:200
msgid "Show On-Screen Display Messages"
msgstr "Mostrar mensajes en pantalla"

#: Source/Core/DolphinQt/MenuBar.cpp:773
msgid "Show PAL"
msgstr "Región PAL"

#. i18n: Here, PC is an acronym for program counter, not personal computer.
#: Source/Core/Core/HotkeyManager.cpp:75 Source/Core/DolphinQt/ToolBar.cpp:112
msgid "Show PC"
msgstr "Mostrar PC"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:74
msgid "Show Performance Graphs"
msgstr "Mostrar gráficas de rendimiento"

#: Source/Core/DolphinQt/MenuBar.cpp:752
msgid "Show Platforms"
msgstr "Mostrar plataformas"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:103
msgid "Show Projection Statistics"
msgstr "Mostrar estadísticas de proyección"

#: Source/Core/DolphinQt/MenuBar.cpp:787
msgid "Show Regions"
msgstr "Mostrar regiones"

#: Source/Core/DolphinQt/MenuBar.cpp:848
msgid "Show Rerecord Counter"
msgstr "Mostrar contador de regrabaciones"

#: Source/Core/DolphinQt/MenuBar.cpp:781
msgid "Show Russia"
msgstr "Rusia"

#: Source/Core/Core/HotkeyManager.cpp:202
msgid "Show Skylanders Portal"
msgstr "Mostrar portal de Skylanders"

#: Source/Core/DolphinQt/MenuBar.cpp:782
msgid "Show Spain"
msgstr "España"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:77
msgid "Show Speed Colors"
msgstr "Mostrar colores según velocidad"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:102
msgid "Show Statistics"
msgstr "Mostrar estadísticas"

#: Source/Core/DolphinQt/MenuBar.cpp:873
msgid "Show System Clock"
msgstr "Mostrar reloj del sistema"

#: Source/Core/DolphinQt/MenuBar.cpp:783
msgid "Show Taiwan"
msgstr "Taiwán"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:585
msgid "Show Target in Memor&y"
msgstr "Mostrar objetivo en &memoria"

#: Source/Core/DolphinQt/MenuBar.cpp:747
msgid "Show Triforce"
msgstr "Mostrar Triforce"

#: Source/Core/DolphinQt/MenuBar.cpp:774
msgid "Show USA"
msgstr "Estados Unidos"

#: Source/Core/DolphinQt/MenuBar.cpp:785
msgid "Show Unknown"
msgstr "Otros"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:72
msgid "Show VBlank Times"
msgstr "Mostrar duraciones de VBlanks"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:71
msgid "Show VPS"
msgstr "Mostrar VPS"

#: Source/Core/DolphinQt/MenuBar.cpp:748
msgid "Show WAD"
msgstr "Mostrar WAD"

#: Source/Core/DolphinQt/MenuBar.cpp:745
msgid "Show Wii"
msgstr "Mostrar Wii"

#: Source/Core/DolphinQt/MenuBar.cpp:784
msgid "Show World"
msgstr "Mostrar juegos internacionales"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:583
msgid "Show in &Memory"
msgstr "Mostrar en memoria"

#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:529
msgid "Show in Code"
msgstr "Mostrar en código"

#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:542
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:358
msgid "Show in Memory"
msgstr "Mostrar en memoria"

#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:1088
msgid "Show in code"
msgstr "Mostrar en código"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:502
msgid "Show in memory"
msgstr "Mostrar en memoria"

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:143
msgid "Show in server browser"
msgstr "Mostrar en el navegador del servidor"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:273
msgid ""
"Shows Dolphin's debugging user interface. This lets you view and modify a "
"game's code and memory contents, set debugging breakpoints, examine network "
"requests, and more.<br><br><dolphin_emphasis>If unsure, leave this unchecked."
"</dolphin_emphasis>"
msgstr ""
"Muestra la interfaz de usuario de depuración de Dolphin. Te permitirá ver y "
"modificar el código y los contenidos en memoria de un juego, establecer "
"puntos de interrupción, examinar peticiones de red y mucho más."
"<br><br><dolphin_emphasis>Si tienes dudas, deja esta opción desactivada.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:284
msgid ""
"Shows chat messages, buffer changes, and desync alerts while playing NetPlay."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Muestra mensajes de chat, cambios de búfer y alertas de desincronización "
"durante una partida de juego en red.<br><br><dolphin_emphasis>Si tienes "
"dudas, deja esta opción desactivada.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:304
msgid ""
"Shows frametime graph along with statistics as a representation of emulation "
"performance.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
"Muestra una gráfica indicando la duración de cada fotograma en pantalla y "
"varias estadísticas que representan el rendimiento de la emulación."
"<br><br><dolphin_emphasis>Si tienes dudas, deja esta opción desactivada.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:372
msgid ""
"Shows on-screen display messages over the render window. These messages "
"disappear after several seconds.<br><br><dolphin_emphasis>If unsure, leave "
"this checked.</dolphin_emphasis>"
msgstr ""
"Muestra mensajes en pantalla sobre la ventana de renderización. Estos "
"mensajes desaparecerán al cabo de unos segundos.<br><br><dolphin_emphasis>Si "
"tienes dudas, deja esta opción activada.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:308
#, c-format
msgid ""
"Shows the % speed of emulation compared to full speed."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Muestra la velocidad porcentual de la emulación, en comparación con la "
"velocidad completa.<br><br><dolphin_emphasis>Si tienes dudas, deja esta "
"opción desactivada.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:376
msgid ""
"Shows the active game title in the render window's title bar."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"Muestra el título del juego activo en la barra de título de la ventana de "
"renderización.<br><br><dolphin_emphasis>Si tienes dudas, deja esta opción "
"activada.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:292
msgid ""
"Shows the average time in ms between each distinct rendered frame alongside "
"the standard deviation.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
"Muestra el tiempo medio (en milisegundos) que transcurre entre cada "
"fotograma único renderizado y la variación estándar."
"<br><br><dolphin_emphasis>Si tienes dudas, deja esta opción desactivada.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:300
msgid ""
"Shows the average time in ms between each rendered frame alongside the "
"standard deviation.<br><br><dolphin_emphasis>If unsure, leave this unchecked."
"</dolphin_emphasis>"
msgstr ""
"Muestra el tiempo medio (en milisegundos) que transcurre entre cada "
"fotograma renderizado y la variación estándar.<br><br><dolphin_emphasis>Si "
"tienes dudas, deja esta opción desactivada.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:393
msgid ""
"Shows the mouse cursor at all times.<br><br><dolphin_emphasis>If unsure, "
"select &quot;On Movement&quot;.</dolphin_emphasis>"
msgstr ""
"Muestra el cursor del ratón en todo momento.<br><br><dolphin_emphasis>Si "
"tienes dudas, selecciona Al moverlo.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:386
msgid ""
"Shows the mouse cursor briefly whenever it has recently moved, then hides it."
"<br><br><dolphin_emphasis>If unsure, select this mode.</dolphin_emphasis>"
msgstr ""
"Muestra el cursor del ratón durante un breve tiempo cuando se haya movido "
"para luego ocultarlo.<br><br><dolphin_emphasis>Si tienes dudas, selecciona "
"este modo.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:288
msgid ""
"Shows the number of distinct frames rendered per second as a measure of "
"visual smoothness.<br><br><dolphin_emphasis>If unsure, leave this unchecked."
"</dolphin_emphasis>"
msgstr ""
"Muestra el número de fotogramas únicos renderizados por segundo como medida "
"de fluidez visual.<br><br><dolphin_emphasis>Si tienes dudas, deja esta "
"opción desactivada.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:296
msgid ""
"Shows the number of frames rendered per second as a measure of emulation "
"speed.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
"Muestra el número de fotogramas renderizados por segundo como medida de la "
"velocidad de emulación.<br><br><dolphin_emphasis>Si tienes dudas, deja esta "
"opción desactivada.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:281
msgid ""
"Shows the player's maximum ping while playing on NetPlay."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Muestra la latencia (o «ping») máxima del jugador durante una partida de "
"juego en red.<br><br><dolphin_emphasis>Si tienes dudas, deja esta opción "
"desactivada.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:332
msgid ""
"Shows various projection statistics.<br><br><dolphin_emphasis>If unsure, "
"leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Muestra varias estadísticas sobre la proyección.<br><br><dolphin_emphasis>Si "
"tienes dudas, deja esta opción desactivada.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:329
msgid ""
"Shows various rendering statistics.<br><br><dolphin_emphasis>If unsure, "
"leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Muestra varias estadísticas sobre el proceso de dibujado 3D."
"<br><br><dolphin_emphasis>Si tienes dudas, deja esta opción desactivada.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:397
msgid ""
"Shows which game is active and the duration of your current play session in "
"your Discord status.<br><br>This setting cannot be changed while emulation "
"is active.<br><br><dolphin_emphasis>If unsure, leave this checked.</"
"dolphin_emphasis>"
msgstr ""
"Muestra el juego que tengas activo y la duración de tu sesión de juego en tu "
"estado de Discord.<br><br>Este ajuste no se podrá cambiar si hay una "
"emulación activa.<br><br><dolphin_emphasis>Si tienes dudas, deja esta opción "
"activada.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:225
msgid "Side-by-Side"
msgstr "En paralelo"

#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:263
msgid "Sideways Hold"
msgstr "Mantener en horizontal"

#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:260
msgid "Sideways Toggle"
msgstr "Cambiar de/a horizontal"

#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:306
msgid "Sideways Wii Remote"
msgstr "Mando de Wii en horizontal"

#: Source/Core/DolphinQt/MenuBar.cpp:1070
msgid "Signature Database"
msgstr "Base de datos de firmas"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:149
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:200
msgid "Signed 16"
msgstr "Con signo de 16 bits"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:150
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:201
msgid "Signed 32"
msgstr "Con signo de 32 bits"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:148
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:199
msgid "Signed 8"
msgstr "Con signo de 8 bits"

#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:151
msgid "Signed Integer"
msgstr "Entero con signo"

#: Source/Core/DiscIO/Enums.cpp:98
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:176
msgid "Simplified Chinese"
msgstr "Chino simplificado"

#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:40
msgid "Simulate DK Bongos"
msgstr "Simular DK Bongós"

#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:47
msgid "Six Axis"
msgstr "Seis ejes"

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:61
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:251
msgid "Size"
msgstr "Tamaño"

#: Source/Core/Core/HotkeyManager.cpp:72 Source/Core/DolphinQt/ToolBar.cpp:110
msgid "Skip"
msgstr "Omitir"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:144
msgid "Skip Drawing"
msgstr "Omitir dibujado"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:49
msgid "Skip EFB Access from CPU"
msgstr "Omitir el acceso al EFB desde la CPU"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:68
msgid "Skip Main Menu"
msgstr "Omitir menú principal"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:93
msgid "Skip Presenting Duplicate Frames"
msgstr "Omitir la presentación de fotogramas duplicados"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:235
msgid ""
"Skips Vertical Blank Interrupts when lag is detected, allowing for smooth "
"audio playback when emulation speed is not 100%. <br><br>Enabling this also "
"forces the effect of the Skip Presenting Duplicate Frames setting."
"<br><br><dolphin_emphasis>WARNING: Can cause freezes and compatibility "
"issues.</dolphin_emphasis> <br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
"Omite las interrupciones del intervalo vertical (VBI) al detectar retraso en "
"la señal, lo que producirá una reproducción de audio más uniforme cuando la "
"velocidad de reproducción no sea del 100 %.<br><br>También se forzará un "
"efecto similar al del ajuste Omitir la presentación de fotogramas duplicados."
"<br><br><dolphin_emphasis>ADVERTENCIA: puede provocar que el juego se "
"congele y otros problemas de compatibilidad.</"
"dolphin_emphasis><br><br><dolphin_emphasis>Si tienes dudas, deja esta opción "
"desactivada.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:204
msgid ""
"Skips presentation of duplicate frames (XFB copies) in 25fps/30fps games. "
"This may improve performance on low-end devices, while making frame pacing "
"less consistent.<br><br>Disable this option for optimal frame pacing."
"<br><br>This setting is unavailable when Immediately Present XFB or VBI Skip "
"is enabled. In those cases, duplicate frames are never presented."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"Omite la presentación de fotogramas duplicados (copias del XFB) en juegos a "
"25 fps/30 fps. Puede mejorar el rendimiento en equipos de gama baja, pero la "
"duración de cada fotograma en pantalla será menos consistente."
"<br><br>Desactiva esta opción y activa también la sincronización vertical "
"para que la duración de cada fotograma sea la óptima.<br><br>Esta opción no "
"estará disponible si se han activado las opciones Mostrar directamente el "
"contenido del XFB o la omisión de VBI. En este caso no se mostrarán los "
"fotogramas duplicados.<br><br><dolphin_emphasis>Si tienes dudas, deja esta "
"opción activada.</dolphin_emphasis>"

#. i18n: One of the figure types in the Skylanders games.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:403
msgid "Skylander"
msgstr "Skylander"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:175
msgid "Skylander %1"
msgstr "Skylander %1"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:557
msgid "Skylander (*.sky *.bin *.dmp *.dump);;All Files (*)"
msgstr "Skylander (*.sky *.bin *.dmp *.dump);;Todos los archivos (*)"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:626
msgid "Skylander (*.sky);;All Files (*)"
msgstr "Skylander (*.sky);;Todos los archivos (*)"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:215
msgid "Skylander Collection Path:"
msgstr "Ruta de la colección de Skylanders:"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:522
msgid "Skylander not found in this collection. Create new file?"
msgstr ""
"No se han encontrado Skylanders en esta colección. ¿Crear un archivo nuevo?"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:45
msgid "Skylanders Manager"
msgstr "Administrador de Skylanders"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:95
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:140
msgid "Slider Bar"
msgstr "Barra de deslizamiento"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:134
msgid "Slot A"
msgstr "Ranura A"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:158
msgid "Slot A:"
msgstr "Ranura A:"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:134
msgid "Slot B"
msgstr "Ranura B"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:172
msgid "Slot B:"
msgstr "Ranura B:"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:33
msgid "Snap the thumbstick position to the nearest octagonal axis."
msgstr "Limita la posición del joystick a la más cercana al eje octogonal."

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:325
msgid "Socket table"
msgstr "Panel de conexiones"

#: Source/Core/VideoBackends/Software/SWmain.cpp:48
msgid "Software Renderer"
msgstr "Dibujado por software"

#: Source/Core/DiscIO/VolumeVerifier.cpp:1312
msgid "Some of the data could not be read."
msgstr "No se han podido leer algunos datos."

#: Source/Core/DiscIO/VolumeVerifier.cpp:1040
msgid ""
"Some padding data that should be zero is not zero. This can make the game "
"freeze at certain points."
msgstr ""
"Algunos datos rellenados que deberían ser cero no son cero. Esto puede hacer "
"que el juego se congele en ciertos puntos. "

#: Source/Core/DolphinQt/EmulatedUSB/WiiSpeakWindow.cpp:47
msgid "Some settings cannot be changed when emulation is running."
msgstr "No se pueden cambiar algunas opciones en mitad de una emulación."

#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:257
msgid ""
"Some values you provided are invalid.\n"
"Please check the highlighted values."
msgstr ""
"Algunos de los números proporcionados no son correctos.\n"
"Comprueba todos los campos resaltados."

#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:128
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:302
msgid "Sort Alphabetically"
msgstr "Ordenar alfabéticamente"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:180
msgid "Sound:"
msgstr "Sonido:"

#: Source/Core/UICommon/NetPlayIndex.cpp:250
msgid "South America"
msgstr "Sudamérica"

#: Source/Core/DiscIO/Enums.cpp:54
msgid "Spain"
msgstr "España"

#: Source/Core/DiscIO/Enums.cpp:89
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:82
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:173
msgid "Spanish"
msgstr "Español"

#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:289
msgid "Speaker Pan"
msgstr "Altavoz estéreo"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:369
msgid "Speaker Volume:"
msgstr "Volumen del altavoz:"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:141
msgid "Specialized (Default)"
msgstr "Especializados (predeterminado)"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:192
msgid "Specific"
msgstr "Específico"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:400
msgid ""
"Specifies the zlib compression level to use when saving PNG images (both for "
"screenshots and framedumping).<br><br>Since PNG uses lossless compression, "
"this does not affect the image quality; instead, it is a trade-off between "
"file size and compression time.<br><br>A value of 0 uses no compression at "
"all.  A value of 1 uses very little compression, while the maximum value of "
"9 applies a lot of compression.  However, for PNG files, levels between 3 "
"and 6 are generally about as good as level 9 but finish in significantly "
"less time.<br><br><dolphin_emphasis>If unsure, leave this at 6.</"
"dolphin_emphasis>"
msgstr ""
"Especifica el nivel de compresión zlib que se utilizará al guardar imágenes "
"en formato PNG (tanto al capturar la pantalla como para volcar fotogramas)."
"<br><br>Como la compresión PNG no tiene pérdida, este ajuste no afectará a "
"la calidad de la imagen; es más bien una compensación entre el tamaño del "
"archivo y el tiempo que llevará la compresión.<br><br>El valor 0 no "
"comprimirá el archivo. El valor 1 utilizará una compresión muy leve, "
"mientras que el valor máximo, 9, aplicará una gran cantidad de compresión. "
"No obstante, en el caso de los archivos PNG, los niveles del 3 al 6 suelen "
"ser tan buenos como el nivel 9, pero tardan mucho menos tiempo en comprimir."
"<br><br><dolphin_emphasis>Si tienes dudas, deja esta opción configurada con "
"el valor 6.</dolphin_emphasis>"

#: Source/Core/Core/FreeLookManager.cpp:98
#: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:24
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:42
msgid "Speed"
msgstr "Velocidad"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:454
msgid "Speed Limit"
msgstr "Límite de velocidad"

#. i18n: Figures for the game Skylanders: Spyro's Adventure. The game has the same title in all
#. countries it was released in, except Japan, where it's named スカイランダーズ スパイロの大冒険.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:262
msgid "Spyro's Adventure"
msgstr "Spyro's Adventure"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:190
msgid "Stack end"
msgstr "Final de la pila"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:190
msgid "Stack start"
msgstr "Inicio de la pila"

#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:36
msgid "Standard Controller"
msgstr "Mando de juego estándar"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:134
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:66
msgid "Start"
msgstr "Comenzar"

#: Source/Core/DolphinQt/MenuBar.cpp:289
msgid "Start &NetPlay..."
msgstr "Comenzar &juego en red..."

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:252
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:586
msgid "Start Branch Watch"
msgstr "Iniciar inspección de ramas"

#: Source/Core/DolphinQt/CheatsManager.cpp:138
msgid "Start New Cheat Search"
msgstr "Iniciar una nueva búsqueda de trucos"

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:153
msgid "Start Profiling"
msgstr "Iniciar perfil"

#: Source/Core/DolphinQt/MenuBar.cpp:819
msgid "Start Re&cording Input"
msgstr "&Grabar pulsaciones"

#: Source/Core/Core/HotkeyManager.cpp:58
msgid "Start Recording"
msgstr "Comenzar grabación"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:87
msgid "Start in Fullscreen"
msgstr "Empezar en pantalla completa"

#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:48
msgid "Start with Riivolution Patches"
msgstr "Comenzar con parches de Riivolution"

#: Source/Core/DolphinQt/GameList/GameList.cpp:432
msgid "Start with Riivolution Patches..."
msgstr "Comenzar con parches de Riivolution..."

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:878
msgid "Started game"
msgstr "Juego en ejecución"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:331
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:353
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:74
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:186
msgid "State"
msgstr "Estado"

#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:39
msgid "Steering Wheel"
msgstr "Volante"

#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/DolphinQt/ToolBar.cpp:103
msgid "Step"
msgstr "Avanzar"

#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/Core/HotkeyManager.cpp:65
msgid "Step Into"
msgstr "Avanzar una"

#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/Core/HotkeyManager.cpp:71 Source/Core/DolphinQt/ToolBar.cpp:109
msgid "Step Out"
msgstr "Saltar una"

#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/Core/HotkeyManager.cpp:68 Source/Core/DolphinQt/ToolBar.cpp:106
msgid "Step Over"
msgstr "Salir de"

#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:616
msgid "Step out successful!"
msgstr "Se ha saltado la instrucción."

#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:614
msgid "Step out timed out!"
msgstr "Se ha cancelado el salto de instrucciones por tardar demasiado tiempo."

#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:537
msgid "Step over in progress..."
msgstr "Saltando instrucciones..."

#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:512
msgid "Step successful!"
msgstr "Se han saltado las instrucciones."

#: Source/Core/Core/HotkeyManager.cpp:346
#: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:21
msgid "Stepping"
msgstr "Avanzar"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:183
msgid "Stereo"
msgstr "Estéreo"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:615
msgid "Stereoscopic 3D Mode"
msgstr "Modo 3D estereoscópico"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:238
msgid "Stereoscopic 3D Mode:"
msgstr "Modo 3D estereoscópico:"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:140
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:221
msgid "Stereoscopy"
msgstr "Estereoscopia"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:78
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:88
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.h:178
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:73
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:76
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:106
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:124
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:151
msgid "Stick"
msgstr "Palanca"

#: Source/Core/Core/HotkeyManager.cpp:32
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:158
#: Source/Core/DolphinQt/ToolBar.cpp:124
msgid "Stop"
msgstr "Detener"

#: Source/Core/DolphinQt/MenuBar.cpp:822
msgid "Stop Playing/Recording Input"
msgstr "Detener la reproducción o grabación de pulsaciones"

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:153
msgid "Stop Profiling"
msgstr "Detener perfil"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:412
msgid "Stopped game"
msgstr "Juego detenido"

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:216
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:53
msgid "Store EFB Copies to Texture Only"
msgstr "Almacenar copias del EFB como de solo lectura"

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:219
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:89
msgid "Store XFB Copies to Texture Only"
msgstr "Almacenar copias de XFB como de solo lectura"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:173
msgid ""
"Stores EFB copies exclusively on the GPU, bypassing system memory. Causes "
"graphical defects in a small number of games.<br><br>Enabled = EFB Copies to "
"Texture<br>Disabled = EFB Copies to RAM (and "
"Texture)<br><br><dolphin_emphasis>If unsure, leave this checked.</"
"dolphin_emphasis>"
msgstr ""
"Almacena las copias del EFB exclusivamente en la GPU, sin pasar por la "
"memoria del sistema. Causará defectos gráficos en un pequeño número de "
"juegos.<br><br>Habilitado = El EFB pasará sus copias a la textura."
"<br>Deshabilitado = El EFB pasará sus copias a la RAM (y a las texturas)."
"<br><br><dolphin_emphasis>Si tienes dudas, deja esta opción activada.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:192
msgid ""
"Stores XFB copies exclusively on the GPU, bypassing system memory. Causes "
"graphical defects in a small number of games.<br><br>Enabled = XFB Copies to "
"Texture<br>Disabled = XFB Copies to RAM (and "
"Texture)<br><br><dolphin_emphasis>If unsure, leave this checked.</"
"dolphin_emphasis>"
msgstr ""
"Almacena copias del XFB exclusivamente en la GPU, sin pasar por la memoria "
"del sistema. Causa defectos gráficos en un pequeño número de juegos."
"<br><br>Habilitado = Copias de XFB a la textura<br>Deshabilitado = Copias de "
"XFB a la RAM (y textura)<br><br><dolphin_emphasis>Si tienes dudas, deja esta "
"opción activada.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:74
msgid "Stretch to Window"
msgstr "Estirar a la ventana"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:178
msgid "Strict Settings Sync"
msgstr "Sincronizar ajustes de forma estricta"

#. i18n: Data type used in computing
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:95
msgid "String"
msgstr "Cadena"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:76
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:129
msgid "Strum"
msgstr "Barra de toque"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:436
msgid "Style"
msgstr "Estilo"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:147
msgid "Style:"
msgstr "Estilo:"

#: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:27
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:48
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:192
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:206
msgid "Stylus"
msgstr "Stylus"

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:259
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:384
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:299
#: Source/Core/DolphinQt/ConvertDialog.cpp:536
#: Source/Core/DolphinQt/GameList/GameList.cpp:652
#: Source/Core/DolphinQt/GameList/GameList.cpp:682
#: Source/Core/DolphinQt/MenuBar.cpp:238 Source/Core/DolphinQt/MenuBar.cpp:1192
#: Source/Core/DolphinQt/MenuBar.cpp:1416
msgid "Success"
msgstr "Todo correcto"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:458
msgid "Successfully added to the NetPlay index"
msgstr "Añadido correctamente al índice de juego en red"

#: Source/Core/DolphinQt/ConvertDialog.cpp:537
#, c-format
msgctxt ""
msgid "Successfully converted %n image(s)."
msgstr "Convertidas %n imágene(s)."

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:300
msgid "Successfully deleted '%1'."
msgstr "«%1» se ha borrado correctamente."

#: Source/Core/DolphinQt/GCMemcardManager.cpp:497
msgctxt ""
msgid "Successfully exported %n out of %1 save file(s)."
msgstr "Exportados satisfactoriamente %n de %1 archivo(s) de guardado."

#: Source/Core/DolphinQt/GameList/GameList.cpp:614
msgid "Successfully exported save files"
msgstr "Las partidas guardadas se han exportado correctamente."

#: Source/Core/DolphinQt/MenuBar.cpp:1417
msgid "Successfully extracted certificates from NAND"
msgstr "Se han extraído correctamente los certificados de la NAND."

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:384
msgid "Successfully extracted file."
msgstr "El archivo se ha extraído correctamente."

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:260
msgid "Successfully extracted system data."
msgstr "Los datos del sistema se han extraído correctamente."

#: Source/Core/DolphinQt/MenuBar.cpp:1329
msgid "Successfully imported %1 save file(s) with %2 failure(s)"
msgstr "%1 partidas guardadas importadas correctamente, %2 fallos."

#: Source/Core/DolphinQt/MenuBar.cpp:1223
msgid "Successfully imported save file."
msgstr "Archivo de guardado importado correctamente."

#: Source/Core/DolphinQt/GameList/GameList.cpp:653
#: Source/Core/DolphinQt/MenuBar.cpp:1193
msgid "Successfully installed this title to the NAND."
msgstr "El título ha sido instalado correctamente en la NAND."

#: Source/Core/DolphinQt/GameList/GameList.cpp:683
msgid "Successfully removed this title from the NAND."
msgstr "El título ha sido desinstalado correctamente de la NAND. "

#. i18n: Figures for the games Skylanders: SuperChargers (not available for the Wii) and
#. Skylanders: SuperChargers Racing (available for the Wii). The games have the same titles in
#. all countries they were released in. They were not released in Japan.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:275
msgid "SuperChargers"
msgstr "SuperChargers"

#: Source/Core/DolphinQt/AboutDialog.cpp:79
msgid "Support"
msgstr "Ayuda"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:589
msgid "Supported file formats"
msgstr "Formatos de archivo soportados"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:218
msgid "Supports SD and SDHC. Default size is 128 MB."
msgstr "Compatible con tarjetas SD y SDHC. El tamaño por defecto es de 128 MB."

#. i18n: Surround audio (Dolby Pro Logic II)
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:185
msgid "Surround"
msgstr "Envolvente"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:188
msgid "Suspended"
msgstr "Suspendido"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:233
msgid "Swap Eyes"
msgstr "Invertir ojos"

#. i18n: Figures for the game Skylanders: Swap Force. The game has the same title in all countries
#. it was released in. It was not released in Japan.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:268
msgid "Swap Force"
msgstr "Swap Force"

#. i18n: One of the figure types in the Skylanders games.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:407
msgid "Swapper"
msgstr "Swapper"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:548
msgid ""
"Swaps the left and right eye. Most useful in side-by-side stereoscopy mode."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Intercambia las imágenes para los ojos izquierdo y derecho. Más útil con el "
"modo de estereoscopia en paralelo.<br><br><dolphin_emphasis>Si tienes dudas, "
"deja esta opción desactivada.</dolphin_emphasis>"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:54
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:227
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:35
msgid "Swing"
msgstr "Oscilación"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:243
msgid "Switch to A"
msgstr "Cambiar a A"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:243
msgid "Switch to B"
msgstr "Cambiar a B"

#. i18n: "Symbol" means debugging symbol (its name in particular).
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:408
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:656
msgid "Symbol"
msgstr "Símbolo"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:991
msgid "Symbol End Address (%1):"
msgstr "Dirección final del símbolo (%1):"

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:581
msgid "Symbol Name"
msgstr "Nombre de símbolo"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:933
msgid "Symbol Name:"
msgstr "Nombre de símbolo:"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:967
msgid "Symbol Size (%1):"
msgstr "Tamaño del símbolo (%1):"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:163
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:143
#: Source/Core/DolphinQt/MenuBar.cpp:1064
msgid "Symbols"
msgstr "Símbolos"

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:194
msgid "Sync"
msgstr "Sincronizar"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:176
msgid "Sync AR/Gecko Codes"
msgstr "Sincronizar códigos AR/Gecko"

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:197
msgid "Sync real Wii Remotes and pair them"
msgstr "Sincroniza y empareja mandos de Wii reales."

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:108
msgid "Synchronize GPU thread"
msgstr "Sincronizar con el hilo de GPU"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:123
msgid ""
"Synchronizes the GPU and CPU threads to help prevent random freezes in Dual "
"core mode. (ON = Compatible, OFF = Fast)"
msgstr ""
"Sincroniza los procesos de la GPU y la CPU para ayudar a prevenir parones "
"puntuales al utilizar dos o más núcleos (Activado: el ajuste más compatible; "
"Desactivado: el ajuste más rápido)."

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:241
msgid ""
"Synchronizes the SD Card with the SD Sync Folder when starting and ending "
"emulation."
msgstr ""
"Sincroniza la tarjeta SD con la carpeta de sincronización al comenzar y "
"finalizar la emulación."

#: Source/Core/Core/NetPlayClient.cpp:1440
msgid "Synchronizing AR codes..."
msgstr "Sincronizando códigos AR..."

#: Source/Core/Core/NetPlayClient.cpp:1373
msgid "Synchronizing Gecko codes..."
msgstr "Sincronizando códigos Gecko..."

#: Source/Core/Core/NetPlayClient.cpp:1056
msgid "Synchronizing save data..."
msgstr "Sincronizando datos guardados..."

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:78
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:167
msgid "System Language:"
msgstr "Idioma del sistema:"

#: Source/Core/DolphinQt/MenuBar.cpp:838
msgid "TAS Input"
msgstr "Entrada TAS"

#. i18n: TAS is short for tool-assisted speedrun. Read http://tasvideos.org/ for details.
#. Frame advance is an example of a typical TAS tool.
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:476
msgid "TAS Tools"
msgstr "Herramientas TAS"

#: Source/Core/DolphinQt/GameList/GameList.cpp:523
#: Source/Core/DolphinQt/GameList/GameList.cpp:1029
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:261
#: Source/Core/DolphinQt/MenuBar.cpp:722
msgid "Tags"
msgstr "Etiquetas"

#. i18n: The drum controller used in "Taiko no Tatsujin" games. Also known as a "TaTaCon".
#: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:38
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:219
msgid "Taiko Drum"
msgstr "Tambor Taiko"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:171
msgid "Tail"
msgstr "Cola"

#: Source/Core/DiscIO/Enums.cpp:57
msgid "Taiwan"
msgstr "Taiwán"

#: Source/Core/Core/HotkeyManager.cpp:35 Source/Core/DolphinQt/MenuBar.cpp:385
msgid "Take Screenshot"
msgstr "Capturar pantalla"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:722
msgid "Target address range is invalid."
msgstr "El rango de direcciones indicado no es válido."

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:701
msgid ""
"Target value was overwritten by current instruction.\n"
"Instructions executed:   %1"
msgstr ""
"El valor objetivo ha sido sobrescrito por la instrucción actual.\n"
"Instrucciones ejecutadas:  %1"

#. i18n: One of the elements in the Skylanders games. Japanese: マシン. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:333
msgid "Tech"
msgstr "Tecnología"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:293
msgid "Test Output"
msgstr "Probar salida"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:632
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:649
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:812
msgid "Text file (*.txt);;All Files (*)"
msgstr "Archivos de texto (*.txt);;Todos los archivos (*)"

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:223
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:64
msgid "Texture Cache"
msgstr "Caché de texturas"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:247
msgid "Texture Cache Accuracy"
msgstr "Precisión de la caché de texturas"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:151
msgid "Texture Dumping"
msgstr "Volcado de texturas"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:587
msgid "Texture Filtering"
msgstr "Filtrado de texturas"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:187
msgid "Texture Filtering:"
msgstr "Filtrado de texturas:"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:106
msgid "Texture Format Overlay"
msgstr "Superponer formato de textura"

#: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:237
msgid ""
"The DFF's minimum loader version ({0}) exceeds the version of this FIFO "
"Player ({1})"
msgstr ""
"La versión mínima del cargador DFF ({0}) excede la versión de este "
"reproductor FIFO ({1})"

#: Source/Core/VideoBackends/D3D/D3DMain.cpp:57
msgid ""
"The Direct3D 11 renderer requires support for features not supported by your "
"system configuration. You may still use this backend, but you will encounter "
"graphical artifacts in certain games.\n"
"\n"
"Do you really want to switch to Direct3D 11? If unsure, select 'No'."
msgstr ""
"El renderizador de Direct3D 11 requiere soporte para características no "
"soportadas por la configuración de tu sistema. Puedes seguir usando este "
"motor, pero puedes encontrar artefactos gráficos en algunos juegos.\n"
"\n"
"¿Realmente quieres cambiar a Direct3D 11? Si tienes dudas, selecciona «No»."

#: Source/Core/DiscIO/VolumeVerifier.cpp:596
msgid "The H3 hash table for the {0} partition is not correct."
msgstr "La tabla hash H3 para la partición {0} no es correcta."

#: Source/Core/Core/Boot/Boot.cpp:445
msgid "The IPL file is not a known good dump. (CRC32: {0:x})"
msgstr "El archivo IPL no es un volcado correcto conocido. (CRC32: {0:x})"

#. i18n: This string is referring to a game mode in Super Smash Bros. Brawl called Masterpieces
#. where you play demos of NES/SNES/N64 games. Official translations:
#. 名作トライアル (Japanese), Masterpieces (English), Meisterstücke (German), Chefs-d'œuvre
#. (French), Clásicos (Spanish), Capolavori (Italian), 클래식 게임 체험판 (Korean).
#. If your language is not one of the languages above, consider leaving the string untranslated
#. so that people will recognize it as the name of the game mode.
#: Source/Core/DiscIO/VolumeVerifier.cpp:479
msgid "The Masterpiece partitions are missing."
msgstr "Faltan las particiones de los Clásicos"

#: Source/Core/DolphinQt/MenuBar.cpp:1408
msgid ""
"The NAND could not be repaired. It is recommended to back up your current "
"data and start over with a fresh NAND."
msgstr ""
"No se pudo reparar la NAND. Recomendamos que vuelvas a volcar los datos de "
"la consola original y pruebes otra vez desde cero."

#: Source/Core/DolphinQt/MenuBar.cpp:1403
msgid "The NAND has been repaired."
msgstr "La NAND ha sido reparada."

#: Source/Core/DiscIO/VolumeVerifier.cpp:995
msgid ""
"The TMD is not correctly signed. If you move or copy this title to the SD "
"Card, the Wii System Menu will not launch it anymore and will also refuse to "
"copy or move it back to the NAND."
msgstr ""
"El TMD no está firmado correctamente. Si mueves o copias este título a la "
"tarjeta SD, el menú del sistema de Wii no volverá a ejecutarse, impidiendo "
"su copia o traslado de vuelta a la NAND."

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:177
msgid "The amount of money this Skylander has. Between 0 and 65000"
msgstr ""
"La cantidad de dinero que tiene este Skylander. Debe ser un valor de entre 0 "
"y 65000."

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:316
msgid ""
"The amount of time the FPS and VPS counters will sample over.<br><br>The "
"higher the value, the more stable the FPS/VPS counter will be, but the "
"slower it will be to update.<br><br><dolphin_emphasis>If unsure, leave this "
"at 1000ms.</dolphin_emphasis>"
msgstr ""
"Indica el tiempo que tomarán las mediciones de los contadores de FPS y VPS."
"<br><br>A mayor valor, mayor estabilidad del contador de FPS/VPS, pero se "
"actualizarán más lentamente.<br><br><dolphin_emphasis>Si tienes dudas, deja "
"esta opción configurada a 1000 ms.</dolphin_emphasis>"

#: Source/Core/DiscIO/VolumeVerifier.cpp:464
msgid "The channel partition is missing."
msgstr "Falta la partición del canal."

#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControlIMU.cpp:33
msgid ""
"The controls under Accelerometer and Gyroscope are designed to interface "
"directly with motion sensor hardware. They are not intended for mapping "
"traditional buttons, triggers or axes. You might need to configure alternate "
"input sources before using these controls."
msgstr ""
"Los controles de los apartados Acelerómetro y Giroscopio están diseñados "
"para interactuar directamente con un hardware que incluya sensores de "
"movimientos. No están diseñados para asignarles botones, gatillos o ejes "
"tradicionales. Tal vez deberías configurar una fuente de entrada alternativa "
"antes de recurrir a estos controles."

#: Source/Core/DiscIO/VolumeVerifier.cpp:460
msgid "The data partition is missing."
msgstr "Falta la partición de datos."

#: Source/Core/DiscIO/VolumeVerifier.cpp:496
msgid ""
"The data partition is not at its normal position. This will affect the "
"emulated loading times. You will be unable to share input recordings and use "
"NetPlay with anyone who is using a good dump."
msgstr ""
"La partición de datos no está en su posición normal. Esto afectará a los "
"tiempos de carga emulados. No podrás compartir las grabaciones de entrada ni "
"jugar en red con nadie que utilice un volcado correcto."

#: Source/Core/DiscIO/VolumeVerifier.cpp:609
msgid ""
"The data size for the {0} partition is not evenly divisible by the block "
"size."
msgstr ""
"El tamaño de los datos de la partición {0} no se puede dividir uniformemente "
"por el tamaño del bloque."

#: Source/Android/jni/WiiUtils.cpp:114
msgid "The decryption keys need to be appended to the NAND backup file."
msgstr ""
"Es necesario añadir las claves de descifrado al archivo de respaldo de la "
"NAND."

#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:68
msgid ""
"The default value \"%1\" will work with a local tapserver and newserv. You "
"can also enter a network location (address:port) to connect to a remote "
"tapserver."
msgstr ""
"El valor predeterminado de «%1» funcionará con un tapserver local y con un "
"newserv. También puedes introducir una dirección de red (dirección:puerto) "
"para conectarte a un tapserver remoto. "

#: Source/Core/DolphinQt/ConvertDialog.cpp:426
msgid ""
"The destination file cannot be the same as the source file\n"
"\n"
"Please select another destination path for \"%1\""
msgstr ""
"El archivo de destino no puede ser el mismo que el de origen.\n"
"\n"
"Selecciona otra ruta de destino para «%1»."

#: Source/Core/Core/Movie.cpp:352
msgid ""
"The disc change to \"{0}\" could not be saved in the .dtm file.\n"
"The filename of the disc image must not be longer than 40 characters."
msgstr ""
"El cambio de disco a «{0}» no se pudo guardar en el archivo .dtm.\n"
"El nombre de archivo de la imagen de disco no debe sobrepasar los 40 "
"caracteres."

#: Source/Core/Core/HW/DVD/DVDThread.cpp:275
msgid "The disc could not be read (at {0:#x} - {1:#x})."
msgstr "No se pudo leer el disco (en {0:#x} - {1:#x})."

#: Source/Core/Core/HW/DVD/DVDInterface.cpp:436
msgid "The disc that was about to be inserted couldn't be found."
msgstr "No se encontró el disco que se iba a insertar."

#: Source/Core/DolphinQt/NANDRepairDialog.cpp:36
msgid ""
"The emulated NAND is damaged. System titles such as the Wii Menu and the Wii "
"Shop Channel may not work correctly."
msgstr ""
"La NAND emulada está dañada. Los títulos del sistema como el menú de Wii y "
"el Canal Tienda Wii pueden no funcionar de forma correcta."

#: Source/Core/DolphinQt/WiiUpdate.cpp:34
msgid "The emulated Wii console has been updated."
msgstr "Se ha actualizado la Wii emulada."

#: Source/Core/DolphinQt/WiiUpdate.cpp:39
msgid "The emulated Wii console is already up-to-date."
msgstr "La consola virtual ya está actualizada."

#. i18n: MAC stands for Media Access Control. A MAC address uniquely identifies a network
#. interface (physical) like a serial number. "MAC" should be kept in translations.
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:137
msgid "The entered MAC address is invalid."
msgstr "La dirección MAC que has escrito no es correcta."

#. i18n: Here, PID means Product ID (for a USB device).
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:140
msgid "The entered PID is invalid."
msgstr "El PID que has escrito no es correcto."

#. i18n: Here, VID means Vendor ID (for a USB device).
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:133
msgid "The entered VID is invalid."
msgstr "El VID que has escrito no es correcto."

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:652
msgid "The expression contains a syntax error."
msgstr "La expresión contiene un error de sintaxis"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:485
msgid ""
"The file\n"
"%1\n"
"is either corrupted or not a GameCube memory card file.\n"
"%2"
msgstr ""
"El archivo\n"
"%1\n"
"está dañado o no es un archivo de tarjeta de memoria de GameCube.\n"
"%2"

#: Source/Core/DolphinQt/ConvertDialog.cpp:407
msgid ""
"The file %1 already exists.\n"
"Do you wish to replace it?"
msgstr ""
"El archivo %1 ya existe.\n"
"¿Desea reemplazarlo?"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:281
msgid ""
"The file associated to this file was closed! Did you clear the slot before "
"saving?"
msgstr ""
"¡Se ha cerrado el archivo relacionado con este archivo! ¿Has vaciado el "
"espacio antes de guardar?"

#: Source/Core/AudioCommon/WaveFile.cpp:60
msgid ""
"The file {0} could not be opened for writing. Please check if it's already "
"opened by another program."
msgstr ""
"El archivo {0} no se pudo abrir para su escritura. Comprueba que no esté "
"abierto por otro programa."

#: Source/Core/AudioCommon/WaveFile.cpp:52
msgid "The file {0} was already open, the file header will not be written."
msgstr ""
"El archivo {0} ya estaba abierto, la cabecera de archivo no será escrita."

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:464
msgid ""
"The filename %1 does not conform to Dolphin's region code format for memory "
"cards. Please rename this file to either %2, %3, or %4, matching the region "
"of the save files that are on it."
msgstr ""
"El nombre de archivo %1 no sigue el formato que utiliza Dolphin para los "
"códigos de región de las tarjetas de memoria. Es necesario cambiar el nombre "
"de este archivo a %2, %3 o %4 según la región de los archivos que contenga."

#: Source/Core/DiscIO/VolumeVerifier.cpp:430
msgid "The filesystem is invalid or could not be read."
msgstr "El sistema de archivos es incorrecto o no pudo ser leído."

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:587
msgid ""
"The folder %1 does not conform to Dolphin's region code format for GCI "
"folders. Please rename this folder to either %2, %3, or %4, matching the "
"region of the save files that are in it."
msgstr ""
"La carpeta %1 no sigue el formato que utiliza Dolphin para las carpetas GCI. "
"Es necesario cambiar el nombre de esta carpeta a %2, %3 o %4 según la región "
"de los archivos que contenga."

#: Source/Core/DiscIO/VolumeVerifier.cpp:773
msgid ""
"The format that the disc image is saved in does not store the size of the "
"disc image."
msgstr ""
"El formato en el que se guarda la imagen del disco no almacena el tamaño de "
"la imagen del disco."

#: Source/Core/DiscIO/VolumeVerifier.cpp:879
msgid "The game ID is inconsistent."
msgstr "El ID del juego es inconsistente."

#: Source/Core/DiscIO/VolumeVerifier.cpp:890
msgid "The game ID is unusually short."
msgstr "El ID del juego es inusualmente corto."

#: Source/Core/DiscIO/VolumeVerifier.cpp:871
msgid "The game ID is {0} but should be {1}."
msgstr "El ID del juego es {0}, pero debería ser {1}."

#: Source/Core/DolphinQt/WiiUpdate.cpp:73
msgid "The game disc does not contain any usable update information."
msgstr "El disco del juego no contiene ninguna actualización relevante."

#: Source/Core/Core/NetPlayClient.cpp:293
msgid "The game is currently running."
msgstr "El juego se está ejecutando."

#: Source/Core/DolphinQt/WiiUpdate.cpp:66
msgid ""
"The game's region does not match your console's. To avoid issues with the "
"system menu, it is not possible to update the emulated console using this "
"disc."
msgstr ""
"La región del juego no coincide con la de tu consola. Para evitar problemas "
"con el menú del sistema no podrás actualizar la consola emulada con este "
"disco."

#: Source/Core/VideoBackends/OGL/OGLConfig.cpp:714
msgid ""
"The graphics driver is forcibly enabling anti-aliasing for Dolphin. You need "
"to turn this off in the graphics driver's settings in order for Dolphin to "
"work.\n"
"\n"
"(MSAA with {0} samples found on default framebuffer)"
msgstr ""
"El controlador de gráficos está forzando a Dolphin a usar el suavizado de "
"bordes. Debes desactivar este forzado en los ajustes del controlador de "
"gráficos para que Dolphin funcione correctamente.\n"
"\n"
"(Se ha identificado MSAA con {0} muestras en el búfer de marco "
"predeterminado)"

#: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:154
msgid "The hashes do not match!"
msgstr "Las sumas de verificación no coinciden."

#: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:150
msgid "The hashes match!"
msgstr "¡Sumas de verificación correctas!"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:178
msgid ""
"The hero level of this Skylander. Only seen in Skylanders: Spyro's "
"Adventures. Between 0 and 100"
msgstr ""
"El nivel de héroe de este Skylander. Solo aparece en Skylanders: Spyro's "
"Adventures. Valor de entre 0 y 100."

#: Source/Core/Core/NetPlayClient.cpp:187
msgid ""
"The host code is too long.\n"
"Please recheck that you have the correct code."
msgstr ""
"El código del anfitrión es demasiado largo.\n"
"Vuelve a comprobar que tienes el código correcto."

#: Source/Core/DiscIO/VolumeVerifier.cpp:468
msgid "The install partition is missing."
msgstr "Falta la partición de instalación."

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:185
msgid "The last time the figure has been placed on a portal"
msgstr "La última vez en la que se ha utilizado la figura en un portal."

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:183
msgid ""
"The last time the figure has been reset. If the figure has never been reset, "
"the first time the figure was placed on a portal"
msgstr ""
"La última vez en la que se ha reiniciado la figura. Si la figura no se ha "
"reiniciado nunca, indicará la primera vez en la que la figura se ha "
"utilizado en un portal."

#: Source/Core/Core/HW/EXI/EXI.cpp:50
msgid ""
"The movie indicates that a memory card should be inserted into {0:n}, but "
"one is not currently inserted (instead, {1} is inserted).  For the movie to "
"sync properly, please change the selected device to Memory Card or GCI "
"Folder."
msgstr ""
"La grabación tiene indicada que debería haber una tarjeta de memoria "
"introducida en {0:n}, pero actualmente no hay ninguna (en su lugar se ha "
"conectado: {1}). Si quieres que la grabación se sincronice correctamente, "
"debes cambiar el dispositivo seleccionado a una tarjeta de memoria o una "
"carpeta GCI."

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:180
msgid "The nickname for this Skylander. Limited to 15 characters"
msgstr "El alias para este Skylander. Limitado a 15 caracteres"

#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:159
msgid "The patches in %1 are not for the selected game or game revision."
msgstr ""
"Los parches de %1 no sirven para el juego seleccionado o para esta revisión "
"del mismo."

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:271
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:312
msgid "The profile '%1' does not exist"
msgstr "El perfil elegido «%1» no existe"

#: Source/Core/Core/Movie.cpp:209
msgid "The recorded game ({0}) is not the same as the selected game ({1})"
msgstr "El juego grabado ({0}) no es el mismo que el juego elegido ({1})"

#: Source/Core/DiscIO/VolumeVerifier.cpp:908
msgid ""
"The region code does not match the game ID. If this is because the region "
"code has been modified, the game might run at the wrong speed, graphical "
"elements might be offset, or the game might not run at all."
msgstr ""
"El código de región no coincide con el ID del juego. Si esto se debe a que "
"el código de región ha sido modificado, es posible que el juego se ejecute a "
"una velocidad incorrecta, que los elementos gráficos se desplacen o que el "
"juego no se ejecute en absoluto."

#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:197
msgid "The resulting decrypted AR code doesn't contain any lines."
msgstr "El código AR descifrado que se ha obtenido no contiene ninguna línea."

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:506
msgid ""
"The same file can't be used in multiple slots; it is already used by %1."
msgstr ""
"No puede utilizarse el mismo archivo en múltiples ranuras. Este archivo ya "
"está siendo usado por %1."

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:610
msgid ""
"The same folder can't be used in multiple slots; it is already used by %1."
msgstr ""
"No puede utilizarse la misma carpeta en múltiples ranuras. Esta carpeta ya "
"está siendo usada por %1."

#: Source/Core/Core/NetPlayClient.cpp:290
msgid "The server and client's NetPlay versions are incompatible."
msgstr ""
"Las versiones de juego en red del servidor y del cliente son incompatibles."

#: Source/Core/Core/NetPlayClient.cpp:286
msgid "The server is full."
msgstr "El servidor está lleno."

#: Source/Core/Core/NetPlayClient.cpp:299
msgid "The server sent an unknown error message."
msgstr "El servidor envió un mensaje de error desconocido."

#: Source/Core/VideoBackends/Software/SWmain.cpp:53
msgid ""
"The software renderer is significantly slower than other backends and is "
"only recommended for debugging purposes.\n"
"\n"
"Do you really want to enable software rendering? If unsure, select 'No'."
msgstr ""
"El renderizado por software es significativamente más lento que otros "
"motores y solo se recomienda para propósitos de depuración.\n"
"\n"
"¿Seguro que quieres habilitar el renderizado de software? Si tienes dudas, "
"selecciona «No»."

#. i18n: This is "common" as in "shared", not the opposite of "uncommon"
#: Source/Core/DiscIO/VolumeVerifier.cpp:968
msgid "The specified common key index is {0} but should be {1}."
msgstr ""
"El índice de la llave compartida especificada es {0} pero debería ser {1}."

#: Source/Core/Core/Boot/Boot.cpp:203
msgid "The specified file \"{0}\" does not exist"
msgstr "El archivo especificado «{0}» no existe"

#: Source/Core/DolphinQt/MenuBar.cpp:1366
msgid ""
"The system-reserved part of your NAND contains %1 blocks (%2 KiB) of data, "
"out of an allowed maximum of %3 blocks (%4 KiB)."
msgstr ""
"La parte reservada por el sistema de tu NAND contiene %1 bloques (%2 KiB) de "
"datos de un máximo permitido de %3 bloques (%4 KiB)."

#: Source/Core/DolphinQt/GCMemcardManager.cpp:544
msgid "The target memory card already contains a file \"%1\"."
msgstr "La tarjeta de memoria elegida ya contiene un archivo «%1»."

#. i18n: "Ticket" here is a kind of digital authorization to use a certain title (e.g. a game)
#: Source/Core/DiscIO/VolumeVerifier.cpp:986
msgid "The ticket is not correctly signed."
msgstr "El ticket no está correctamente firmado"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:182
msgid "The total time this figure has been used inside a game in seconds"
msgstr ""
"El tiempo total que se ha utilizado esta figura dentro de un juego en "
"segundos."

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:176
msgid "The toy code for this figure. Only available for real figures."
msgstr ""
"El código de juguete de esta figura. Solo disponible para figuras reales."

#: Source/Core/DiscIO/VolumeVerifier.cpp:518
msgid "The type of a partition could not be read."
msgstr "No se pudo leer el tipo de partición."

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:86
msgid "The type of this Skylander does not have any data that can be modified!"
msgstr "¡El tipo de este Skylander no contiene datos que puedan modificarse!"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:93
msgid "The type of this Skylander is unknown!"
msgstr "¡Este Skylander es de un tipo desconocido!"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:100
msgid ""
"The type of this Skylander is unknown, or can't be modified at this time!"
msgstr ""
"¡El tipo de este Skylander es desconocido o no se puede modificar en este "
"momento!"

#: Source/Core/DolphinQt/WiiUpdate.cpp:60
msgid ""
"The update has been cancelled. It is strongly recommended to finish it in "
"order to avoid inconsistent system software versions."
msgstr ""
"Has cancelado la actualización, te recomendamos que la termines para evitar "
"conflictos con versiones distintas del software del sistema."

#: Source/Core/DiscIO/VolumeVerifier.cpp:679
msgid "The update partition does not contain the IOS used by this title."
msgstr ""
"La partición de actualización no contiene el IOS utilizado por este título."

#: Source/Core/DiscIO/VolumeVerifier.cpp:456
msgid "The update partition is missing."
msgstr "Falta la partición de actualización."

#: Source/Core/DiscIO/VolumeVerifier.cpp:487
msgid "The update partition is not at its normal position."
msgstr "La partición de actualización no está en su posición normal."

#: Source/Core/DolphinQt/MenuBar.cpp:1358
msgid ""
"The user-accessible part of your NAND contains %1 blocks (%2 KiB) of data, "
"out of an allowed maximum of %3 blocks (%4 KiB)."
msgstr ""
"La parte accesible al usuario de tu NAND contiene %1 bloques (%2 KiB) de "
"datos de un máximo permitido de %3 bloques (%4 KiB)."

#: Source/Core/DiscIO/VolumeVerifier.cpp:638
msgid "The {0} partition does not have a valid file system."
msgstr "La partición {0} no tiene un sistema de archivos válido."

#: Source/Core/DiscIO/VolumeVerifier.cpp:567
msgid "The {0} partition does not seem to contain valid data."
msgstr "La partición {0} no parece contener datos válidos."

#: Source/Core/DiscIO/VolumeVerifier.cpp:589
msgid "The {0} partition is not correctly signed."
msgstr "La partición {0} no está firmada correctamente."

#: Source/Core/DiscIO/VolumeVerifier.cpp:534
msgid "The {0} partition is not properly aligned."
msgstr "La partición {0} no está alineada correctamente."

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:402
msgid "Theme"
msgstr "Tema"

#: Source/Core/DiscIO/VolumeVerifier.cpp:444
msgid "There are too many partitions in the first partition table."
msgstr "Hay demasiadas particiones en la primera tabla de particiones."

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:806
msgid ""
"There are unsaved changes in \"%1\".\n"
"\n"
"Do you want to save before closing?"
msgstr ""
"Hay cambios sin guardar en «%1»\n"
"\n"
"¿Quieres guardarlos antes de cerrar?"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:614
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:625
msgid "There is nothing to save!"
msgstr "No hay nada que guardar"

#: Source/Core/Core/State.cpp:1030
msgid "There is nothing to undo!"
msgstr "¡No hay nada que deshacer!"

#: Source/Core/DolphinQt/GameList/GameList.cpp:516
msgid "There was an issue adding a shortcut to the desktop"
msgstr "Ha habido un problema al añadir el acceso directo al escritorio"

#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:36
msgid ""
"These controls are designed to interface directly with motion sensor "
"hardware. They are not intended for mapping traditional buttons, triggers or "
"axes. You might need to configure alternate input sources before using these "
"controls."
msgstr ""
"Estos controles están diseñados para interactuar directamente con un "
"hardware que incluya sensores de movimientos. No están diseñados para "
"asignarles botones, gatillos o ejes tradicionales. Tal vez deberías "
"configurar una fuente de entrada alternativa antes de recurrir a estos "
"controles."

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:263
msgid "These settings override core Dolphin settings."
msgstr "Estos ajustes alterarán la configuración general de Dolphin."

#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:169
msgid ""
"This Action Replay code contains both encrypted and unencrypted lines; you "
"should check that you have entered it correctly.\n"
"\n"
"Do you want to discard all unencrypted lines?"
msgstr ""
"Este código Action Replay contiene líneas cifradas y sin cifrar; asegúrate "
"de haberlo escrito bien.\n"
"\n"
"¿Quieres borrar las líneas sin cifrar?"

#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:252
msgid "This Gecko code doesn't contain any lines."
msgstr "Este código Gecko está vacío."

#. i18n: You may want to leave the term "ERROR #002" untranslated,
#. since the emulated software always displays it in English.
#: Source/Core/DiscIO/VolumeVerifier.cpp:933
msgid ""
"This Korean title is set to use an IOS that typically isn't used on Korean "
"consoles. This is likely to lead to ERROR #002."
msgstr ""
"Este título coreano está configurado para utilizar un IOS que no se suele "
"utilizar en las consolas coreanas. Esto podría provocar un ERROR #002."

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:103
msgid "This Skylander type can't be modified yet!"
msgstr "¡Este tipo de Skylander no puede modificarse todavía!"

#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:152
msgid "This USB device is already whitelisted."
msgstr "Este dispositivo USB ya está en la lista."

#: Source/Core/Core/ConfigManager.cpp:372
msgid "This WAD is not bootable."
msgstr "No se puede arrancar desde este WAD."

#: Source/Core/Core/ConfigManager.cpp:367
msgid "This WAD is not valid."
msgstr "Este WAD no es correcto."

#: Source/Core/Core/ActionReplay.cpp:913
msgid ""
"This action replay simulator does not support codes that modify Action "
"Replay itself."
msgstr ""
"El simulador de Action Replay no soporta códigos que modifiquen al Action "
"Replay."

#: Source/Core/Common/x64CPUDetect.cpp:84
msgid ""
"This build of Dolphin is not natively compiled for your CPU.\n"
"Please run the ARM64 build of Dolphin for a better experience."
msgstr ""
"Esta compilación de Dolphin no está creada específicamente para tu CPU.\n"
"Te rogamos que utilices la compilación ARM64 de Dolphin para una mejor "
"experiencia."

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:282
#: Source/Core/DolphinQt/GameList/GameList.cpp:851
msgid "This cannot be undone!"
msgstr "Esta acción no puede deshacerse."

#: Source/Core/DiscIO/VolumeVerifier.cpp:820
msgid "This debug disc image has the size of a retail disc image."
msgstr ""
"Esta imagen de disco de depuración tiene el tamaño de una imagen de disco "
"retail."

#: Source/Core/DiscIO/VolumeVerifier.cpp:843
msgid "This disc image has an unusual size."
msgstr "Esta imagen de disco tiene un tamaño inusual."

#: Source/Core/DiscIO/VolumeVerifier.cpp:837
msgid ""
"This disc image has an unusual size. This will likely make the emulated "
"loading times longer. You will likely be unable to share input recordings "
"and use NetPlay with anyone who is using a good dump."
msgstr ""
"Esta imagen de disco tiene un tamaño inusual. Esto probablemente hará que "
"los tiempos de carga emulados sean más largos. Es probable que no puedas "
"compartir las grabaciones de entrada ni jugar en red con nadie que utilice "
"un volcado correcto."

#: Source/Core/DiscIO/VolumeVerifier.cpp:1005
msgid ""
"This disc image is in the NKit format. It is not a good dump in its current "
"form, but it might become a good dump if converted back. The CRC32 of this "
"file might match the CRC32 of a good dump even though the files are not "
"identical."
msgstr ""
"Esta imagen de disco está en formato NKit. No es un buen volcado en su forma "
"actual, pero podría convertirse en un buen volcado si se convierte de nuevo. "
"El CRC32 de este archivo puede coincidir con el CRC32 de un buen volcado "
"aunque los archivos no sean idénticos."

#: Source/Core/DiscIO/VolumeVerifier.cpp:793
msgid ""
"This disc image is too small and lacks some data. If your dumping program "
"saved the disc image as several parts, you need to merge them into one file."
msgstr ""
"Esta imagen de disco es demasiado pequeña y carece de algunos datos. Si su "
"programa de volcado ha guardado la imagen del disco como varias partes, "
"deberá fusionarlas en un solo archivo."

#: Source/Core/DiscIO/VolumeVerifier.cpp:790
msgid ""
"This disc image is too small and lacks some data. The problem is most likely "
"that this is a dual-layer disc that has been dumped as a single-layer disc."
msgstr ""
"Esta imagen de disco es demasiado pequeña y carece de algunos datos. El "
"problema es más probable es que se trate de un disco de doble capa que ha "
"sido descargado como un disco de una sola capa."

#: Source/Core/VideoCommon/CommandProcessor.cpp:703
msgid ""
"This error is usually caused by the emulated GPU desyncing with the emulated "
"CPU, but your current settings make this unlikely to happen. If this error "
"is stopping the game from working, please report it to the developers."
msgstr ""
"Este error suele ocurrir cuando la GPU emulada se desincroniza con la CPU "
"emulada, pero tu configuración actual debería evitar que eso ocurra. Si este "
"error impide que se ejecute el juego, informa a los desarrolladores de lo "
"ocurrido."

#: Source/Core/VideoCommon/CommandProcessor.cpp:696
msgid ""
"This error is usually caused by the emulated GPU desyncing with the emulated "
"CPU. Turn off the \"Dual Core\" setting to avoid this."
msgstr ""
"Este error suele ocurrir cuando la GPU emulada se desincroniza con la CPU "
"emulada. Desactiva la opción «Activar doble núcleo» para evitar que esto "
"pase."

#: Source/Core/DiscIO/NANDImporter.cpp:116
msgid "This file does not contain a valid Wii filesystem."
msgstr "Este archivo no contiene ningún sistema de archivos de Wii válido."

#: Source/Core/DiscIO/NANDImporter.cpp:55
msgid "This file does not look like a BootMii NAND backup."
msgstr ""
"Este archivo no tiene el formato de una copia de respaldo de una NAND de "
"BootMii."

#: Source/Core/DiscIO/VolumeVerifier.cpp:765
msgid ""
"This game has been hacked to fit on a single-layer DVD. Some content such as "
"pre-rendered videos, extra languages or entire game modes will be broken. "
"This problem generally only exists in illegal copies of games."
msgstr ""
"Este juego ha sido manipulado para que quepa en un DVD de una sola capa. "
"Algunos contenidos, como los vídeos prerenderizados, los idiomas ajenos al "
"inglés o japonés o incluso modos de juego completos darán problemas. Este "
"problema únicamente suele ocurrir en las copias ilegales de juegos."

#: Source/Core/VideoCommon/VideoBackendBase.cpp:146
msgid ""
"This game requires bounding box emulation to run properly but your graphics "
"card or its drivers do not support it. As a result you will experience bugs "
"or freezes while running this game."
msgstr ""
"Este juego necesita que actives la emulación de delimitado rectangular "
"(«bounding box»), pero tu tarjeta gráfica o controladores no la soportan, "
"por lo que tendrás problemas y cuelgues durante la partida."

#: Source/Core/DiscIO/VolumeVerifier.cpp:1404
msgid "This is a bad dump."
msgstr "Este es un mal volcado."

#: Source/Core/DiscIO/VolumeVerifier.cpp:1397
msgid ""
"This is a bad dump. This doesn't necessarily mean that the game won't run "
"correctly."
msgstr ""
"Este es un mal volcado, pero eso no quiere decir que el juego no vaya a "
"funcionar correctamente."

#: Source/Core/DiscIO/VolumeVerifier.cpp:1357
msgid ""
"This is a good dump according to Redump.org, but Dolphin has found problems. "
"This might be a bug in Dolphin."
msgstr ""
"Este es un buen volcado de acuerdo con Redump.org, pero Dolphin ha "
"encontrado problemas. Puede ser un bug en Dolphin."

#: Source/Core/DiscIO/VolumeVerifier.cpp:1352
msgid "This is a good dump."
msgstr "Este es un buen volcado."

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:528
msgid "This only applies to the initial boot of the emulated software."
msgstr "Solo surtirá efecto en el primer arranque del software emulado"

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:302
msgid "This session requires a password:"
msgstr "Esta sesión requiere una contraseña:"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:215
msgid ""
"This setting allows you to set a custom real time clock (RTC) separate from "
"your current system time.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
"Este ajuste permite establecer un reloj en tiempo real (RTC) personalizado "
"independiente a la hora de tu sistema.<br><br><dolphin_emphasis>Si tienes "
"dudas, deja esta opción desactivada.</dolphin_emphasis>"

#: Source/Core/DolphinQt/AboutDialog.cpp:76
msgid "This software should not be used to play games you do not legally own."
msgstr "No debes utilizarlo con juegos que no poseas legalmente."

#: Source/Core/Core/ConfigManager.cpp:390
msgid "This title cannot be booted."
msgstr "Este título no se puede arrancar."

#: Source/Core/DiscIO/VolumeVerifier.cpp:941
msgid "This title is set to use an invalid IOS."
msgstr "Este título está configurado para utilizar un IOS no válido."

#. i18n: This is "common" as in "shared", not the opposite of "uncommon"
#: Source/Core/DiscIO/VolumeVerifier.cpp:955
msgid "This title is set to use an invalid common key."
msgstr "Este título está configurado para utilizar una clave común no válida."

#: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:325
msgid ""
"This title might be incompatible with DSP HLE emulation. Try using LLE if "
"this is homebrew.\n"
"\n"
"DSPHLE: Unknown ucode (CRC = {0:08x}) - forcing AX."
msgstr ""
"Este título parece incompatible con la emulación HLE del DSP. Si es una "
"aplicación «homebrew», prueba a usar la emulación LLE.\n"
"\n"
"DSPHLE: ucode desconcocido (CRC = {0:08x}) - forzando AX."

#: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:316
msgid ""
"This title might be incompatible with DSP HLE emulation. Try using LLE if "
"this is homebrew.\n"
"\n"
"Unknown ucode (CRC = {0:08x}) - forcing AXWii."
msgstr ""
"Este título parece incompatible con la emulación HLE del DSP. Si es una "
"aplicación «homebrew», prueba a usar la emulación LLE.\n"
"\n"
"Ucode desconocido (CRC = {0:08x}) - forzando AXWii."

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:152
msgid ""
"This value is added to the convergence value set in the graphics "
"configuration."
msgstr ""
"Este valor se añade al valor de convergencia establecido en la configuración "
"de gráficos."

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:150
msgid ""
"This value is multiplied with the depth set in the graphics configuration."
msgstr ""
"Este valor se multiplica con la profundidad establecida en la configuración "
"de gráficos."

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:376
msgid ""
"This will also filter unconditional branches.\n"
"To filter for or against unconditional branches,\n"
"use the Branch Type filter options."
msgstr ""
"También se filtrarán las ramas incondicionales.\n"
"Si quieres filtrar o no ramas incondicionales,\n"
"utiliza las opciones de filtro por tipo de rama."

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:161
msgid ""
"This will limit the speed of chunked uploading per client, which is used for "
"save sync."
msgstr ""
"Esto limitará la velocidad de carga por cliente, que se utiliza para guardar "
"la sincronización."

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:180
msgid ""
"This will sync additional graphics settings, and force everyone to the same "
"internal resolution.\n"
"May prevent desync in some games that use EFB reads. Please ensure everyone "
"uses the same video backend."
msgstr ""
"Sincronizará la configuración adicional de gráficos y forzará a todos a la "
"misma resolución interna.\n"
"Puede impedir la desincronización en algunos juegos que utilizan lecturas al "
"EFB. Asegúrate de que todos los jugadores utilizan el mismo motor de vídeo."

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:147
msgid "Thread context"
msgstr "Contexto del hilo"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:26
msgid "Threads"
msgstr "Hilos"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:26
msgid "Threshold"
msgstr "Límite"

#: Source/Core/UICommon/UICommon.cpp:530
msgid "TiB"
msgstr "TiB"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:51
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:226
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:32
msgid "Tilt"
msgstr "Inclinación"

#. i18n: Time Percent
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:407
msgid "Time %"
msgstr "% de tiempo"

#. i18n: "ns" is an abbreviation of nanoseconds.
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:653
msgid "Time Average (ns)"
msgstr "Media de tiempo (ns)"

#. i18n: Time Average (ns)
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:405
msgid "Time Avg. (ns)"
msgstr "Media tmp. (ns)"

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:654
msgid "Time Percent"
msgstr "Porcentaje de tiempo"

#: Source/Core/DolphinQt/GameList/GameList.cpp:1028
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:259
#: Source/Core/DolphinQt/MenuBar.cpp:721
msgid "Time Played"
msgstr "Tiempo de juego"

#. i18n: "ns" is an abbreviation of nanoseconds.
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:403
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:651
msgid "Time Spent (ns)"
msgstr "Tiempo usado (ns)"

#. i18n: Refers to the "Calibration" setting of gyroscope input.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:48
msgid "Time period of stable input to trigger calibration. (zero to disable)"
msgstr ""
"Período de tiempo de entrada estable para activar la calibración. (cero para "
"desactivar)"

#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:294
msgid "Timed Out"
msgstr "Tiempo de espera agotado"

#: Source/Core/DolphinQt/GameList/GameList.cpp:1017
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:237
#: Source/Core/DolphinQt/GCMemcardManager.cpp:154
#: Source/Core/DolphinQt/MenuBar.cpp:710
msgid "Title"
msgstr "Título"

#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:309
msgid "To"
msgstr "A"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:198
msgid "To log in, stop the current emulation."
msgstr "Debes detener la emulación actual para iniciar sesión."

#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:132
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:103
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:118
msgid "To:"
msgstr "A:"

#: Source/Core/DolphinQt/MenuBar.cpp:382
msgid "Toggle &Fullscreen"
msgstr "Alternar &pantalla completa"

#: Source/Core/Core/HotkeyManager.cpp:129
msgid "Toggle 3D Anaglyph"
msgstr "Alternar 3D mediante anaglifos"

#: Source/Core/Core/HotkeyManager.cpp:127
msgid "Toggle 3D Side-by-Side"
msgstr "Alternar 3D de imágenes en paralelo (SBS)"

#: Source/Core/Core/HotkeyManager.cpp:128
msgid "Toggle 3D Top-Bottom"
msgstr "Alternar 3D de imágenes en vertical (T/B)"

#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:62
msgid "Toggle All Log Types"
msgstr "Alternar todos los tipos de registro"

#: Source/Core/Core/HotkeyManager.cpp:111
msgid "Toggle Aspect Ratio"
msgstr "Alternar relación de aspecto"

#: Source/Core/Core/HotkeyManager.cpp:79
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:1097
msgid "Toggle Breakpoint"
msgstr "Alternar punto de interrupción"

#: Source/Core/Core/HotkeyManager.cpp:110
msgid "Toggle Crop"
msgstr "Alternar recorte de imagen"

#: Source/Core/Core/HotkeyManager.cpp:118
msgid "Toggle Custom Textures"
msgstr "Alternar texturas personalizadas"

#: Source/Core/Core/HotkeyManager.cpp:113
msgid "Toggle EFB Copies"
msgstr "Alternar copias del EFB"

#: Source/Core/Core/HotkeyManager.cpp:116
msgid "Toggle Fog"
msgstr "Alternar niebla"

#: Source/Core/Core/HotkeyManager.cpp:34
msgid "Toggle Fullscreen"
msgstr "Alternar modo a pantalla completa"

#: Source/Core/Core/HotkeyManager.cpp:31
msgid "Toggle Pause"
msgstr "Alternar pausa"

#: Source/Core/Core/HotkeyManager.cpp:89
msgid "Toggle SD Card"
msgstr "Alternar tarjeta de memoria SD"

#: Source/Core/Core/HotkeyManager.cpp:112
msgid "Toggle Skip EFB Access"
msgstr "Alternar omitir acceso al EFB"

#: Source/Core/Core/HotkeyManager.cpp:117
msgid "Toggle Texture Dumping"
msgstr "Alternar volcado de texturas"

#: Source/Core/Core/HotkeyManager.cpp:90
msgid "Toggle USB Keyboard"
msgstr "Alternar teclado USB"

#: Source/Core/Core/HotkeyManager.cpp:91
msgid "Toggle Wii Speak Mute"
msgstr "Alternar silenciado de Wii Speak"

#: Source/Core/Core/HotkeyManager.cpp:114
msgid "Toggle XFB Copies"
msgstr "Alternar las copias del XFB"

#: Source/Core/Core/HotkeyManager.cpp:115
msgid "Toggle XFB Immediate Mode"
msgstr "Alternar el modo inmediato del XFB"

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:590
msgid "Toggle software JIT block profiling (will clear the JIT cache)."
msgstr ""
"Alterna la creación de perfiles de bloques del JIT por software (se borrará "
"la caché JIT)."

#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:1096
msgid "Tokenizing failed."
msgstr "Fallo en la tokenización."

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:277
msgid "Tool Controls"
msgstr "Controles de herramienta"

#: Source/Core/DolphinQt/ToolBar.cpp:29
msgid "Toolbar"
msgstr "Barra de herramientas"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:357
msgid "Top"
msgstr "Superior"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:225
msgid "Top-and-Bottom"
msgstr "Por encima/Por debajo"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:479
#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:49
msgid "Total Hits"
msgstr "Aciertos totales"

#. i18n: Refers to an amount of rotational movement about the "pitch" axis.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:55
msgid "Total Pitch"
msgstr "Cabeceo total"

#. i18n: Refers to an amount of rotational movement about the "yaw" axis.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:46
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:35
msgid "Total Yaw"
msgstr "Guiñada total"

#. i18n: Refers to emulated wii remote movements.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:59
msgid "Total rotation about the pitch axis."
msgstr "La rotación total alrededor del eje de cabeceo."

#. i18n: Refers to emulated wii remote movements.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:50
msgid "Total rotation about the yaw axis."
msgstr "La rotación total alrededor del eje de guiñada."

#. i18n: Refering to emulated wii remote movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:145
msgid "Total travel distance."
msgstr "Distancia total del recorrido."

#: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:30
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:51
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:195
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:210
msgid "Touch"
msgstr "Tacto"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:122
msgid "Toy code:"
msgstr "Código de juguete:"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:360
msgid ""
"Tracks the time you spend playing games and shows it in the List View (as "
"hours/minutes).<br><br>This setting cannot be changed while emulation is "
"active.<br><br><dolphin_emphasis>If unsure, leave this checked.</"
"dolphin_emphasis>"
msgstr ""
"Hace un seguimiento del tiempo que pasas jugando y lo muestra en la vista en "
"lista (en formato de horas y minutos).<br><br>Este ajuste no se podrá "
"cambiar si hay una emulación activa.<br><br><dolphin_emphasis>Si tienes "
"dudas, deja esta opción activada.</dolphin_emphasis>"

#: Source/Core/DiscIO/Enums.cpp:101
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:177
msgid "Traditional Chinese"
msgstr "Chino tradicional"

#. i18n: One of the figure types in the Skylanders games.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:420
msgid "Trap"
msgstr "Trampa"

#. i18n: One of the figure types in the Skylanders games.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:409
msgid "Trap Master"
msgstr "Trap Master"

#. i18n: Figures for the game Skylanders: Trap Team. The game has the same title in all countries
#. it was released in. It was not released in Japan.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:271
msgid "Trap Team"
msgstr "Trap Team"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:999
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1003
msgid "Traversal Error"
msgstr "Error del servidor de paso"

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:194
msgid "Traversal Server"
msgstr "Servidor de paso"

#: Source/Core/Core/NetPlayClient.cpp:1982
msgid "Traversal server timed out connecting to the host"
msgstr ""
"Se agotó el tiempo para que el servidor transversal se conecte con el "
"anfitrión de la partida."

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:53
msgid ""
"Tries to translate branches ahead of time, improving performance in most "
"cases. Defaults to <b>True</b>"
msgstr ""
"Intenta traducir las ramas antes de tiempo, mejorando el rendimiento en la "
"mayoría de los casos. Predeterminado en <b>True</b>"

#: Source/Core/Core/HW/EXI/EXI_Device.h:99
msgid "Triforce Baseboard"
msgstr "Placa base de Triforce"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:128
msgid "Triforce ID:"
msgstr "ID de Triforce:"

#: Source/Core/Core/HW/GCPadEmu.h:60
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:224
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:33
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:63
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:38
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:213
msgid "Triggers"
msgstr "Gatillos"

#. i18n: One of the figure types in the Skylanders games.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:415
msgid "Trophy"
msgstr "Trofeo"

#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:127
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:274
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:331
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:353
msgid "Type"
msgstr "Tipo"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:209
msgid "Type-based Alignment"
msgstr "Alineación según tipo"

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:49
msgid "Typical GameCube/Wii Address Space"
msgstr "Espacio de dirección habitual de GameCube/Wii"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:297
msgid "UNKNOWN"
msgstr "Desconocido"

#: Source/Core/DiscIO/Enums.cpp:30
msgid "USA"
msgstr "EE. UU."

#: Source/Core/DolphinQt/Config/Mapping/HotkeyUSBEmu.cpp:21
msgid "USB Device Emulation"
msgstr "Emulación de dispositivos USB"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:483
msgid "USB Emulation"
msgstr "Emulación de USB"

#: Source/Core/Core/HotkeyManager.cpp:369
msgid "USB Emulation Devices"
msgstr "Dispositivos de emulación USB"

#: Source/Core/Core/HW/EXI/EXI_Device.h:100
msgid "USB Gecko"
msgstr "USB de Gecko"

#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:131
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:138
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:151
msgid "USB Whitelist Error"
msgstr "Error en la lista de dispositivos USB permitidos"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:288
msgid ""
"Ubershaders are never used. Stuttering will occur during shader compilation, "
"but GPU demands are low.<br><br>Recommended for low-end hardware. "
"<br><br><dolphin_emphasis>If unsure, select this mode.</dolphin_emphasis>"
msgstr ""
"No se utilizarán los ubershaders. Habrá parones mientras los sombreadores se "
"compilan, pero los requisitos gráficos serán bajos.<br><br>Recomendado para "
"equipos de gama baja.<br><br><dolphin_emphasis>Si tienes dudas, selecciona "
"este modo.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:293
msgid ""
"Ubershaders will always be used. Provides a near stutter-free experience at "
"the cost of very high GPU performance requirements."
"<br><br><dolphin_emphasis>Don't use this unless you encountered stuttering "
"with Hybrid Ubershaders and have a very powerful GPU.</dolphin_emphasis>"
msgstr ""
"Los ubershaders se utilizarán siempre. Proporciona una experiencia de juego "
"sin apenas parones, pero, a cambio, necesita una tarjeta gráfica potente."
"<br><br><dolphin_emphasis>No utilizar a menos que hayas tenido parones en la "
"imagen con los ubershaders híbridos y tengas una tarjeta gráfica muy potente."
"</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:298
msgid ""
"Ubershaders will be used to prevent stuttering during shader compilation, "
"but specialized shaders will be used when they will not cause stuttering."
"<br><br>In the best case it eliminates shader compilation stuttering while "
"having minimal performance impact, but results depend on video driver "
"behavior."
msgstr ""
"Los ubershaders se usarán para evitar parones mientras se compilan los "
"sombreadores, pero se usarán sombreradores especializados cuando no "
"provoquen parones.<br><br>En el mejor de los casos acabará con los parones "
"afectando mínimamente al rendimiento, pero los resultados dependerán del "
"controlador de vídeo."

#: Source/Core/DolphinQt/MenuBar.cpp:1581
msgid "Unable to auto-detect RSO module"
msgstr "No se puede detectar el módulo RSO"

#: Source/Core/UICommon/AutoUpdate.cpp:208
msgid "Unable to contact update server."
msgstr "No se ha podido contactar con el servidor de actualizaciones."

#: Source/Core/UICommon/AutoUpdate.cpp:280
msgid "Unable to create updater copy."
msgstr "No se ha podido crear una copia del actualizador."

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:99
msgid "Unable to modify Skylander!"
msgstr "¡No se ha podido modificar el Skylander!"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:762
msgid "Unable to open file."
msgstr "No se ha podido abrir el archivo."

#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:152
msgid ""
"Unable to parse line %1 of the entered AR code as a valid encrypted or "
"decrypted code. Make sure you typed it correctly.\n"
"\n"
"Would you like to ignore this line and continue parsing?"
msgstr ""
"La línea %1 del código AR no tiene el formato de un código cifrado o "
"descifrado válido. Asegúrate de haberlo escrito bien.\n"
"\n"
"¿Te gustaría hacer caso omiso de esta línea y continuar el análisis?"

#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:239
msgid ""
"Unable to parse line %1 of the entered Gecko code as a valid code. Make sure "
"you typed it correctly.\n"
"\n"
"Would you like to ignore this line and continue parsing?"
msgstr ""
"La línea %1 del código AR no tiene el formato de un código válido. Asegúrate "
"de haberlo escrito bien.\n"
"\n"
"¿Te gustaría hacer caso omiso de esta línea y continuar el análisis?"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:770
msgid "Unable to read file."
msgstr "No se ha podido leer el archivo."

#: Source/Core/UICommon/AutoUpdate.cpp:285
msgid "Unable to set permissions on updater copy."
msgstr "No se han podido configurar los permisos de la copia del actualizador."

#: Source/Core/DiscIO/NANDImporter.cpp:296
msgid "Unable to write to file {0}"
msgstr "Hubo un fallo al escribir los datos en el archivo {0}"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:97
msgid "Unbound"
msgstr "Sin consolidar"

#: Source/Core/DolphinQt/ConvertDialog.cpp:344
msgid "Uncompressed GC/Wii images (*.iso *.gcm)"
msgstr "Archivos ISO de GC/Wii sin comprimir (*.iso *.gcm)"

#. i18n: One of the elements in the Skylanders games. Japanese: アンデッド. For official
#. translations in other languages, check the SuperChargers manual at
#. https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:349
msgid "Undead"
msgstr "Muertos"

#: Source/Core/Core/HotkeyManager.cpp:182 Source/Core/DolphinQt/MenuBar.cpp:404
msgid "Undo Load State"
msgstr "Deshacer carga del estado"

#: Source/Core/Core/HotkeyManager.cpp:183 Source/Core/DolphinQt/MenuBar.cpp:421
msgid "Undo Save State"
msgstr "Deshacer guardado del estado"

#: Source/Core/DolphinQt/ResourcePackManager.cpp:320
msgid "Uninstall"
msgstr "Desinstalar"

#: Source/Core/DolphinQt/GameList/GameList.cpp:466
msgid "Uninstall from the NAND"
msgstr "Desinstalar de la NAND"

#: Source/Core/DolphinQt/GameList/GameList.cpp:669
msgid ""
"Uninstalling the WAD will remove the currently installed version of this "
"title from the NAND without deleting its save data. Continue?"
msgstr ""
"Si desinstalas el archivo WAD, eliminarás la versión actual del título que "
"se encuentra en la NAND sin borrar sus datos guardados. ¿Quieres continuar?"

#: Source/Core/DolphinQt/MenuBar.cpp:344
msgid "United States"
msgstr "Estados Unidos"

#: Source/Core/Core/State.cpp:639 Source/Core/DiscIO/Enums.cpp:63
#: Source/Core/DiscIO/Enums.cpp:107 Source/Core/DiscIO/Enums.cpp:133
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:86
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:45
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:68
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:126
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:130
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:762
msgid "Unknown"
msgstr "Desconocido"

#. i18n: "Var" is short for "variant"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:58
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:857
msgid "Unknown (Id:%1 Var:%2)"
msgstr "Desconocido (Id:%1 Var:%2)"

#: Source/Core/Core/HW/DVD/DVDInterface.cpp:1183
msgid "Unknown DVD command {0:08x} - fatal error"
msgstr "Comando desconocido de DVD {0:08x} - error fatal"

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:112
msgid "Unknown Device"
msgstr "Dispositivo desconocido"

#: Source/Core/Core/NetPlayClient.cpp:1340
msgid "Unknown SYNC_CODES message received with id: {0}"
msgstr "Mensaje SYNC_CODES desconocido recibido con id: {0}"

#: Source/Core/Core/NetPlayServer.cpp:1246
msgid ""
"Unknown SYNC_GECKO_CODES message with id:{0} received from player:{1} "
"Kicking player!"
msgstr ""
"Mensaje desconocido SYNC_GECKO_CODES con id:{0} recibido del jugador:{1} "
"¡Expulsando jugador!"

#: Source/Core/Core/NetPlayClient.cpp:1041
msgid "Unknown SYNC_SAVE_DATA message received with id: {0}"
msgstr "Mensaje SYNC_SAVE_DATA desconocido recibido con id: {0}"

#: Source/Core/Core/NetPlayServer.cpp:1189
msgid ""
"Unknown SYNC_SAVE_DATA message with id:{0} received from player:{1} Kicking "
"player!"
msgstr ""
"Mensaje desconocido SYNC_SAVE_DATA con id: {0} recibido del jugador: {1} "
"¡Echando al jugador!"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:92
msgid "Unknown Skylander type!"
msgstr "¡Tipo de Skylander desconocido!"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:135
msgid "Unknown address space"
msgstr "Espacio de dirección desconocido"

#: Source/Core/DolphinQt/ResourcePackManager.cpp:120
msgid "Unknown author"
msgstr "Autor desconocido"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:173
msgid "Unknown data type"
msgstr "Tipo de datos desconocido"

#: Source/Core/DiscIO/VolumeVerifier.cpp:355
msgid "Unknown disc"
msgstr "Disco desconocido"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:383
msgid "Unknown error occurred."
msgstr "Se ha producido un error desconocido."

#: Source/Core/Core/NetPlayClient.cpp:1991
msgid "Unknown error {0:x}"
msgstr "Error desconocido {0:x}"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:869
msgid "Unknown error."
msgstr "Error desconocido."

#: Source/Core/Core/NetPlayClient.cpp:483
msgid "Unknown message received with id : {0}"
msgstr "Se recibió un mensaje desconocido con identificador: {0}"

#: Source/Core/Core/NetPlayServer.cpp:1254
msgid "Unknown message with id:{0} received from player:{1} Kicking player!"
msgstr ""
"Mensaje desconocido con id:{0} recibido del jugador:{1} ¡Expulsando jugador!"

#. i18n: This is used to create a file name. The string must end in ".sky".
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:537
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:621
msgid "Unknown(%1 %2).sky"
msgstr "Desconocido(%1 %2).sky"

#. i18n: This is used to create a file name. The string must end in ".bin".
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:292
msgid "Unknown(%1).bin"
msgstr "Desconocido(%1).bin"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:169
msgid "Unlimited"
msgstr "Ilimitado"

#: Source/Core/Core/HotkeyManager.cpp:190
msgid "Unload ROM"
msgstr "Extraer ROM"

#: Source/Core/Core/HotkeyManager.cpp:37
msgid "Unlock Cursor"
msgstr "Desbloquear cursor"

#: Source/Core/DolphinQt/Achievements/AchievementBox.cpp:106
msgid "Unlocked"
msgstr "Desbloqueado"

#. i18n: %1 is a date/time.
#: Source/Core/DolphinQt/Achievements/AchievementBox.cpp:101
msgid "Unlocked at %1"
msgstr "Desbloqueado: %1"

#: Source/Core/Common/FatFsUtil.h:14
msgid "Unpack SD Card Now"
msgstr "Descomprimir tarjeta SD"

#: Source/Core/DiscIO/FileBlob.cpp:87
msgid "Unpacking"
msgstr "Descomprimiendo"

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:309
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:805
msgid "Unsaved Changes"
msgstr "Hay cambios sin guardar"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:146
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:197
msgid "Unsigned 16"
msgstr "Sin signo de 16 bits"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:147
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:198
msgid "Unsigned 32"
msgstr "Sin signo de 32 bits"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:145
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:196
msgid "Unsigned 8"
msgstr "Sin signo de 8 bits"

#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:152
msgid "Unsigned Integer"
msgstr "Entero sin signo"

#: Source/Core/Core/FreeLookManager.cpp:91
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:77
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:34
#: Source/Core/DolphinQt/ResourcePackManager.cpp:43
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:20
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:17
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:24
msgid "Up"
msgstr "Arriba"

#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:283
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:371
msgid "Update"
msgstr "Actualizar"

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:148
msgid "Update Partition (%1)"
msgstr "Partición de actualización (%1)"

#: Source/Core/DolphinQt/Updater.cpp:78
msgid "Update after closing Dolphin"
msgstr "Actualizar al cerrar Dolphin"

#: Source/Core/DolphinQt/Updater.cpp:61
msgid "Update available"
msgstr "Hay una actualización disponible"

#: Source/Core/DolphinQt/WiiUpdate.cpp:59
msgid "Update cancelled"
msgstr "Has cancelado la actualización"

#: Source/Core/DolphinQt/WiiUpdate.cpp:33
#: Source/Core/DolphinQt/WiiUpdate.cpp:38
msgid "Update completed"
msgstr "Se ha completado la actualización"

#: Source/Core/DolphinQt/WiiUpdate.cpp:43
#: Source/Core/DolphinQt/WiiUpdate.cpp:48
#: Source/Core/DolphinQt/WiiUpdate.cpp:53
#: Source/Core/DolphinQt/WiiUpdate.cpp:65
#: Source/Core/DolphinQt/WiiUpdate.cpp:72
msgid "Update failed"
msgstr "Fallo en la actualización"

#: Source/Core/DolphinQt/WiiUpdate.cpp:98
msgid "Updating"
msgstr "Actualizando"

#: Source/Core/DolphinQt/WiiUpdate.cpp:124
msgid ""
"Updating title %1...\n"
"This can take a while."
msgstr ""
"Actualizando el título %1...\n"
"Esta operación puede llevar un tiempo."

#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:264
msgid "Upright Hold"
msgstr "Mantener en vertical"

#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:261
msgid "Upright Toggle"
msgstr "Cambiar de/a vertical"

#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:303
msgid "Upright Wii Remote"
msgstr "Mando de Wii en vertical"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:229
msgid "Usage Statistics Reporting Settings"
msgstr "Ajustes de envío de estadísticas de uso"

#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:81
msgid "Use 8.8.8.8 for normal DNS, else enter your custom one"
msgstr ""
"Introduce 8.8.8.8 para usar una DNS normal, de lo contrario, introduce tu "
"dirección personalizada"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:168
msgid "Use All Wii Save Data"
msgstr "Utilizar todos los datos guardados de Wii"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:167
msgid "Use Built-In Database of Game Names"
msgstr "Utilizar base de datos interna de nombres de juegos"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:236
msgid "Use Full Resolution Per Eye"
msgstr "Usar resolución completa para cada ojo"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:189
msgid "Use Lossless Codec (Ut Video)"
msgstr "Usar códec sin pérdida (Ut Video)"

#: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:171
msgid "Use Mouse Controlled Pointing"
msgstr "Utilizar apuntado con ratón"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:157
msgid "Use PAL60 Mode (EuRGB60)"
msgstr "Usar modo PAL60 (EuRGB60)"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:198
msgid "Use Panic Handlers"
msgstr "Notificar de errores y advertencias"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:114
msgid ""
"Use RetroAchievements rich presence in your Discord status.<br><br>Show "
"Current Game on Discord must be enabled."
msgstr ""
"Incluye la presencia enriquecida de RetroAchievements en la información "
"mostrada en Discord.<br><br>Es necesario activar la opción Mostrar el juego "
"actual en Discord."

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:438
msgid ""
"Use a manual implementation of texture sampling instead of the graphics "
"backend's built-in functionality.<br><br>This setting can fix graphical "
"issues in some games on certain GPUs, most commonly vertical lines on FMVs. "
"In addition to this, enabling Manual Texture Sampling will allow for correct "
"emulation of texture wrapping special cases (at 1x IR or when scaled EFB is "
"disabled, and with custom textures disabled) and better emulates Level of "
"Detail calculation.<br><br>This comes at the cost of potentially worse "
"performance, especially at higher internal resolutions.<br><br>If this "
"setting is enabled, the Texture Filtering setting will be disabled."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Utiliza una implementación manual del muestreo de texturas en vez de la "
"característica integrada en el motor gráfico.<br><br>Este ajuste puede "
"corregir problemas gráficos al ejecutar algunos juegos en tarjetas gráficas "
"concretas, principalmente, la aparición de líneas verticales en los vídeos "
"FMV. Además, al activar el muestreo manual de texturas, se podrán emular "
"correctamente ciertos casos especiales de aplicación de texturas (con una "
"resolución interna de 1x o cuando la opción Copia del EFB a escala esté "
"desactivada y sin utilizar texturas personalizadas) y se emularán mejor los "
"cálculos del nivel de detalle.<br><br>Esto puede empeorar el rendimiento, "
"sobre todo con resoluciones internas elevadas.<br><br>Si activas esta "
"opción, se desactivará el muestreo manual de texturas."
"<br><br><dolphin_emphasis>Si tienes dudas, deja esta opción desactivada.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:154
msgid "Use a single depth buffer for both eyes. Needed for a few games."
msgstr ""
"Utilizar un único búfer de profundidad para ambos ojos. Necesario para "
"algunos juegos."

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:65
msgid "Use memory mapper configuration at time of scan"
msgstr "Utilizar la configuración del asignador de memoria en la búsqueda"

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:63
msgid "Use physical addresses"
msgstr "Usar direcciones físicas"

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:61
msgid "Use virtual addresses when possible"
msgstr "Usar direcciones virtuales cuando sea posible"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:182
msgid "User Config"
msgstr "Configuración del usuario"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:120
msgid "User Interface"
msgstr "Interfaz de usuario"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:368
msgid "User Variables"
msgstr "Variables del usuario"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:370
msgid ""
"User defined variables usable in the control expression.\n"
"You can use them to save or retrieve values between\n"
"inputs and outputs of the same parent controller."
msgstr ""
"Las variables definidas por el usuario que se pueden utilizar en la "
"expresión de control.\n"
"Puedes utilizarlas para guardar o acceder a valores que se encuentren entre "
"las entradas y salidas del mismo mando maestro."

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:69
msgid "Username"
msgstr "Usuario"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:334
msgid ""
"Uses Dolphin's database of properly formatted names in the game list's Title "
"column.<br><br><dolphin_emphasis>If unsure, leave this checked.</"
"dolphin_emphasis>"
msgstr ""
"Utiliza la base de datos de nombres con formato correcto de Dolphin en la "
"columna de títulos de la lista de juegos.<br><br><dolphin_emphasis>Si tienes "
"dudas, deja esta opción activada.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:217
msgid ""
"Uses a less accurate algorithm to calculate depth values.<br><br>Causes "
"issues in a few games, but can result in a decent speed increase depending "
"on the game and/or GPU.<br><br><dolphin_emphasis>If unsure, leave this "
"checked.</dolphin_emphasis>"
msgstr ""
"Usa un algoritmo menos preciso para calcular los valores de profundidad."
"<br><br> Causa problemas visuales en unos pocos juegos pero aumenta la "
"velocidad de forma notable dependiendo del juego y tu GPU."
"<br><br><dolphin_emphasis>Si tienes dudas, deja esta opción desactivada.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:110
msgid ""
"Uses high resolution timers and \"busy waiting\" for improved frame pacing."
"<br><br>This will marginally increase power usage."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"Utiliza temporizadores con una mayor resolución y esperas activas para "
"mejorar el ritmo de fotogramas.<br><br>Aumentará el consumo de energía de "
"forma marginal. <br><br><dolphin_emphasis>Si tienes dudas, deja esta opción "
"activada.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:246
msgid ""
"Uses the entire screen for rendering.<br><br>If disabled, a render window "
"will be created instead.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
"Usa la pantalla completa para renderizar.<br><br>Si desactivas esta opción, "
"se utilizará en su lugar una ventana de renderizado."
"<br><br><dolphin_emphasis>Si tienes dudas, deja esta opción desactivada.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:253
msgid ""
"Uses the main Dolphin window for rendering rather than a separate render "
"window.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
"Usa la ventana principal de Dolphin para renderizar en vez de hacerlo en una "
"ventana independiente.<br><br><dolphin_emphasis>Si tienes dudas, deja esta "
"opción desactivada.</dolphin_emphasis>"

#: Source/Core/DolphinQt/AboutDialog.cpp:67
msgid "Using Qt %1"
msgstr "Usando Qt %1"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1050
msgid "Using TTL %1 for probe packet"
msgstr "Utilizando TTL %1 para paquete de sondeo"

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:599
msgid "Usually used for light objects"
msgstr "Habitualmente usado para las luces de los objetos"

#. i18n: A normal matrix is a matrix used for transforming normal vectors. The word "normal"
#. does not have its usual meaning here, but rather the meaning of "perpendicular to a
#. surface".
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:592
msgid "Usually used for normal matrices"
msgstr "Habitualmente usado para matrices normales"

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:586
msgid "Usually used for position matrices"
msgstr "habitualmente usado para las matrices de posición"

#. i18n: Tex coord is short for texture coordinate
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:596
msgid "Usually used for tex coord matrices"
msgstr "Habitualmente usado para las matrices de coordenadas de texturas"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:117
msgid "Utility"
msgstr "Opciones útiles para el desarrollo"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:85
msgid "V-Sync"
msgstr "Sincronización vertical"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:124
msgid "VBI Frequency Override"
msgstr "Forzar frecuencia de VBI"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:113
msgid "VBI Skip"
msgstr "Omitir VBI"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:130
msgid "Value"
msgstr "Valor"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:714
msgid "Value tracked to current instruction."
msgstr "El valor ha sido localizado en la instrucción actual."

#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:157
msgid "Value:"
msgstr "Valor:"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:607
msgid "Variant entered is invalid!"
msgstr "¡La variante que has escrito no es correcta!"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:577
msgid "Variant:"
msgstr "Variante:"

#. i18n: One of the figure types in the Skylanders games. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:418
msgid "Vehicle"
msgstr "Vehículo"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:36
msgid "Velocity"
msgstr "Velocidad"

#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:42
msgid "Verbosity"
msgstr "Nivel de detalle"

#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:85
msgid "Verify"
msgstr "Verificar"

#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:102
msgid "Verify Integrity"
msgstr "Verificar integridad"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:413
msgid "Verify certificates"
msgstr "Verificar certificados"

#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:159
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:161
msgid "Verifying"
msgstr "Verificando"

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:225
#: Source/Core/DolphinQt/ResourcePackManager.cpp:92
msgid "Version"
msgstr "Versión"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:110
msgid "Vertex Rounding"
msgstr "Redondeo de vértices"

#. i18n: FOV stands for "Field of view".
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:242
msgid "Vertical FOV"
msgstr "FOV vertical"

#. i18n: Refers to a positional offset applied to an emulated wiimote.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:39
msgid "Vertical Offset"
msgstr "Desplazamiento vertical"

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:214
msgid "Video"
msgstr "Vídeo"

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:625
msgid "View &Code"
msgstr "Ver &código"

#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:142
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:132
msgid "View &code"
msgstr "Ver &código"

#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:140
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:131
msgid "View &memory"
msgstr "Ver &memoria"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:31
msgid "Virtual Notches"
msgstr "Muescas virtuales"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:132
msgid "Virtual address space"
msgstr "Espacio de la dirección virtual"

#: Source/Core/Core/HotkeyManager.cpp:342
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGBA.cpp:23
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:24
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:69
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:336
msgid "Volume"
msgstr "Volumen"

#: Source/Core/Core/HotkeyManager.cpp:45 Source/Core/Core/HotkeyManager.cpp:193
msgid "Volume Down"
msgstr "Bajar volumen"

#: Source/Core/Core/HotkeyManager.cpp:47 Source/Core/Core/HotkeyManager.cpp:195
msgid "Volume Toggle Mute"
msgstr "Silenciar sonido"

#: Source/Core/Core/HotkeyManager.cpp:46 Source/Core/Core/HotkeyManager.cpp:194
msgid "Volume Up"
msgstr "Subir volumen"

#: Source/Core/DolphinQt/EmulatedUSB/WiiSpeakWindow.cpp:78
#: Source/Core/DolphinQt/EmulatedUSB/WiiSpeakWindow.cpp:81
#, c-format
msgid "Volume modifier (value: %1dB)"
msgstr "Modificador de volumen (valor: %1dB)"

#: Source/Core/VideoBackends/Vulkan/VideoBackend.h:18
msgid "Vulkan"
msgstr "Vulkan"

#: Source/Core/DolphinQt/MenuBar.cpp:1184
msgid "WAD files (*.wad)"
msgstr "Archivos WAD (*.wad)"

#: Source/Core/Core/WiiUtils.cpp:140
msgid "WAD installation failed: Could not create Wii Shop log files."
msgstr ""
"Error en la instalación del WAD: no se pudieron crear los registros del "
"Canal Tienda."

#: Source/Core/Core/WiiUtils.cpp:108
msgid "WAD installation failed: Could not finalise title import."
msgstr ""
"Error en la instalación del WAD: no se pudo terminar la importación del "
"título."

#: Source/Core/Core/WiiUtils.cpp:98
msgid "WAD installation failed: Could not import content {0:08x}."
msgstr ""
"Error en la instalación del WAD: no se pudo importar el contenido {0:08x}."

#: Source/Core/Core/WiiUtils.cpp:82
msgid "WAD installation failed: Could not initialise title import (error {0})."
msgstr ""
"Error en la instalación del WAD: no se pudo comenzar la importación del "
"título (error {0})."

#: Source/Core/Core/WiiUtils.cpp:60
msgid "WAD installation failed: The selected file is not a valid WAD."
msgstr ""
"Error en la instalación del WAD: el archivo seleccionado no está en formato "
"WAD."

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:291
msgid "WAITING"
msgstr "ESPERANDO"

#: Source/Core/DolphinQt/NANDRepairDialog.cpp:44
msgid ""
"WARNING: Fixing this NAND requires the deletion of titles that have "
"incomplete data on the NAND, including all associated save data. By "
"continuing, the following title(s) will be removed:"
msgstr ""
"ADVERTENCIA: arreglar la NAND supondrá borrar aquellos títulos con datos "
"incompletos, lo que incluye todos sus datos guardados. Los títulos que se "
"borrarán son los siguientes:"

#: Source/Core/Core/Config/MainSettings.h:23
msgid "WASAPI (Exclusive Mode)"
msgstr "WASAPI (modo exclusivo)"

#: Source/Core/DolphinQt/Settings/PathPane.cpp:231
msgid "WFS Path:"
msgstr "Ruta del WFS:"

#: Source/Core/DolphinQt/ConvertDialog.cpp:352
msgid "WIA GC/Wii images (*.wia)"
msgstr "Archivos WIA de GC/Wii (*.wia)"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:117
msgid "Wait for Alternate Input Mappings"
msgstr "Esperar a asignaciones de entrada alternativas"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:236
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:458
msgid "Waiting for first scan..."
msgstr "Esperando a un primer escaneo..."

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:308
msgid ""
"Waits for all shaders to finish compiling before starting a game. Enabling "
"this option may reduce stuttering or hitching for a short time after the "
"game is started, at the cost of a longer delay before the game starts. For "
"systems with two or fewer cores, it is recommended to enable this option, as "
"a large shader queue may reduce frame rates."
"<br><br><dolphin_emphasis>Otherwise, if unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
"Espera a que se compilen todos los sombreadores antes de empezar el juego. "
"Esta opción puede reducir el número de tirones/microcortes en los primeros "
"minutos de juego, aunque te hará esperar un poco más antes de que puedas "
"empezar a jugar. Se recomienda activar esta opción en aquellos sistemas con "
"una CPU con dos o menos núcleos, ya que la recompilación de muchos "
"sombreadores a la vez puede reducir la tasa de fotogramas por segundo. "
"<br><br><dolphin_emphasis>Si no es así y tienes dudas, deja esta opción "
"desactivada.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:276
msgid ""
"Waits for vertical blanks in order to prevent tearing.<br><br>Decreases "
"performance if emulation speed is below 100%.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"La sincronización vertical espera a los intervalos verticales de tu pantalla "
"para reducir los cortes en la imagen.<br><br>Si la velocidad de emulación es "
"inferior al 100 %, provocará una pérdida en el rendimiento."
"<br><br><dolphin_emphasis>Si tienes dudas, deja esta opción desactivada.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:179
msgid ""
"Waits until the game synchronizes with the emulated GPU before writing the "
"contents of EFB copies to RAM.<br><br>Reduces the overhead of EFB RAM "
"copies, providing a performance boost in many games, at the risk of breaking "
"those which do not safely synchronize with the emulated GPU."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"Espera hasta que el juego se sincronice con la GPU emulada antes de escribir "
"el contenido de las copias del EFB en la RAM.<br><br> Reduce la sobrecarga "
"de las copias del EFB a la RAM, lo que aumentará el rendimiento en muchos "
"juegos, pero con el riesgo de romper aquellos que no se sincronicen de forma "
"segura con la GPU emulada.<br><br><dolphin_emphasis>Si tienes dudas, deja "
"esta opción activada.</dolphin_emphasis>"

#: Source/Core/Common/MsgHandler.cpp:61
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:124
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:131
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:47
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:332
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:348
#: Source/Core/DolphinQt/MenuBar.cpp:1736
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:474
msgid "Warning"
msgstr "Advertencia"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:118
msgid ""
"Warning: A GCI folder override path is currently configured for this slot. "
"Adjusting the GCI path here will have no effect."
msgstr ""
"Advertencia: ya hay configurada una ruta manual de carpetas GCI para esta "
"ranura. Cualquier cambio que hagas aquí a la ruta GCI no surtirá efecto."

#: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:54
msgid ""
"Warning: Analog inputs may reset to controller values at random. In some "
"cases this can be fixed by adding a deadzone."
msgstr ""
"Advertencia: Las entradas analógicas pueden reajustarse a valores de "
"controlador al azar. En algunos casos esto se puede arreglar añadiendo una "
"zona muerta."

#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:612
msgid ""
"Warning: Number of blocks indicated by the BAT ({0}) does not match that of "
"the loaded file header ({1})"
msgstr ""
"Advertencia: el número de bloques indicados por el BAT ({0}) no coincide con "
"el del encabezado de archivo cargado ({1})"

#: Source/Core/Core/Movie.cpp:1050
msgid ""
"Warning: You loaded a save that's after the end of the current movie. (byte "
"{0} > {1}) (input {2} > {3}). You should load another save before "
"continuing, or load this state with read-only mode off."
msgstr ""
"Advertencia: Has cargado una partida guardada que tiene lugar después del "
"final de la grabación actual (Byte {0} > {1}) (Entrada {2} > {3}). Deberías "
"cargar otra partida antes de continuar o cargar esta sin el modo de solo "
"lectura activo."

#: Source/Core/Core/Movie.cpp:1025
msgid ""
"Warning: You loaded a save whose movie ends before the current frame in the "
"save (byte {0} < {1}) (frame {2} < {3}). You should load another save before "
"continuing."
msgstr ""
"Advertencia: Has cargado una partida guardada cuya grabación termina antes "
"del fotograma actual de la partida. (byte {0} < {1}) (fotograma {2} > {3}). "
"Deberías cargar otra partida guardada antes de continuar."

#: Source/Core/Core/Movie.cpp:1076
msgid ""
"Warning: You loaded a save whose movie mismatches on byte {0} ({1:#x}). You "
"should load another save before continuing, or load this state with read-"
"only mode off. Otherwise you'll probably get a desync."
msgstr ""
"Advertencia: Has cargado una partida guardada cuya grabación discrepa en el "
"byte {0} ({1:#x}). Deberías cargar otra partida guardada antes de continuar "
"o cargar esta partida en el modo de solo lectura. De lo contrario, es muy "
"probable que se desincronice."

#: Source/Core/Core/Movie.cpp:1092
msgid ""
"Warning: You loaded a save whose movie mismatches on frame {0}. You should "
"load another save before continuing, or load this state with read-only mode "
"off. Otherwise you'll probably get a desync.\n"
"\n"
"More information: The current movie is {1} frames long and the savestate's "
"movie is {2} frames long.\n"
"\n"
"On frame {3}, the current movie presses:\n"
"Start={4}, A={5}, B={6}, X={7}, Y={8}, Z={9}, DUp={10}, DDown={11}, "
"DLeft={12}, DRight={13}, L={14}, R={15}, LT={16}, RT={17}, AnalogX={18}, "
"AnalogY={19}, CX={20}, CY={21}, Connected={22}\n"
"\n"
"On frame {23}, the savestate's movie presses:\n"
"Start={24}, A={25}, B={26}, X={27}, Y={28}, Z={29}, DUp={30}, DDown={31}, "
"DLeft={32}, DRight={33}, L={34}, R={35}, LT={36}, RT={37}, AnalogX={38}, "
"AnalogY={39}, CX={40}, CY={41}, Connected={42}"
msgstr ""
"Advertencia: Has cargado una partida guardada cuya grabación discrepa en el "
"fotograma {0}. Deberías cargar otra partida guardada antes de continuar o "
"cargar este estado con el modo de solo lectura desactivado, de lo contrario, "
"es posible que la partida se desincronice.\n"
"\n"
"Información adicional: La grabación actual dura {1} fotogramas, mientras que "
"la grabación del estado dura {2} fotogramas.\n"
"\n"
"En el fotograma {3} la grabación presiona los siguientes botones:\n"
"Start={4}, A={5}, B={6}, X={7}, Y={8}, Z={9}, DUp={10}, DDown={11}, "
"DLeft={12}, DRight={13}, L={14}, R={15}, LT={16}, RT={17}, AnalogX={18}, "
"AnalogY={19}, CX={20}, CY={21}, Connected={22}\n"
"\n"
"En el fotograma {23} la grabación del estado presiona los siguientes "
"botones:\n"
"Start={24}, A={25}, B={26}, X={27}, Y={28}, Z={29}, DUp={30}, DDown={31}, "
"DLeft={32}, DRight={33}, L={34}, R={35}, LT={36}, RT={37}, AnalogX={38}, "
"AnalogY={39}, CX={40}, CY={41}, Connected={42}"

#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:31
msgid "Watch"
msgstr "Vigilar"

#. i18n: One of the elements in the Skylanders games. Japanese: 水. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:330
msgid "Water"
msgstr "Agua"

#: Source/Core/DolphinQt/ResourcePackManager.cpp:92
msgid "Website"
msgstr "Página web"

#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:34
msgid "Western (Windows-1252)"
msgstr "Occidental (Windows-1252)"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:91
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:138
msgid "Whammy"
msgstr "Barra de trémolo"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:551
msgid ""
"Whether each eye gets full or half image resolution when using side-by-side "
"or above-and-below 3D.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
"Determina si la imagen de cada ojo se mostrará a resolución completa o a la "
"mitad de la misma al usar los modos 3D en paralelo o por encima/por debajo."
"<br><br><dolphin_emphasis>Si tienes dudas, deja esta opción desactivada.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:353
msgid ""
"Whether to dump base game textures to User/Dump/Textures/&lt;game_id&gt;/.  "
"This includes arbitrary base textures if 'Arbitrary Mipmap Detection' is "
"enabled in Enhancements.<br><br><dolphin_emphasis>If unsure, leave this "
"checked.</dolphin_emphasis>"
msgstr ""
"Vuelca las texturas base del juego en User/Dump/Textures/&lt;game_id&gt;/.  "
"Si la opción «Detección arbitraria de mipmap» del apartado de mejoras está "
"activada, también se incluirán las texturas con mipmaps arbitrarios."
"<br><dolphin_emphasis>Si tienes dudas, deja esta opción activada.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:348
msgid ""
"Whether to dump mipmapped game textures to User/Dump/Textures/&lt;"
"game_id&gt;/.  This includes arbitrary mipmapped textures if 'Arbitrary "
"Mipmap Detection' is enabled in Enhancements.<br><br><dolphin_emphasis>If "
"unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"Vuelca las texturas mipmap del juego en User/Dump/Textures/&lt;"
"game_id&gt;/.  Si la opción «Detección arbitraria de mipmap» del apartado de "
"mejoras está activada, también se incluirán las texturas con mipmaps "
"arbitrarios.<br><dolphin_emphasis>Si tienes dudas, deja esta opción activada."
"</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:341
msgid "Whitelisted USB Passthrough Devices"
msgstr "Dispositivos USB permitidos para acceso directo a Bluetooth"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:166
msgid "Widescreen Hack"
msgstr "Arreglo para pantallas panorámicas"

#: Source/Core/Core/HotkeyManager.cpp:349
#: Source/Core/DolphinQt/Config/Mapping/HotkeyWii.cpp:20
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:42
msgid "Wii"
msgstr "Wii"

#. i18n: "Wii Menu" (or System Menu) refers to the Wii's main menu,
#. which is (usually) the first thing users see when a Wii console starts.
#: Source/Core/Core/TitleDatabase.cpp:89
msgid "Wii Menu"
msgstr "Menú de Wii"

#: Source/Core/DolphinQt/Settings/PathPane.cpp:193
msgid "Wii NAND Root:"
msgstr "Raíz de la NAND de Wii:"

#: Source/Core/Core/HW/Wiimote.cpp:101
msgid "Wii Remote"
msgstr "Mando de Wii"

#: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:21
#: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:26
#: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:31
#: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:36
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:457
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:231
#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:43
msgid "Wii Remote %1"
msgstr "Mando de Wii %1"

#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:113
msgid "Wii Remote Accelerometer"
msgstr "Acelerómetro del mando de Wii"

#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:271
msgid "Wii Remote Buttons"
msgstr "Botones del mando de Wii"

#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:146
msgid "Wii Remote Gyroscope"
msgstr "Giroscopio del mando de Wii"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:349
msgid "Wii Remote Settings"
msgstr "Ajustes del mando de Wii"

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:187
msgid "Wii Remotes"
msgstr "Mandos de Wii"

#. i18n: Window for managing the Wii Speak microphone
#: Source/Core/DolphinQt/EmulatedUSB/WiiSpeakWindow.cpp:28
msgid "Wii Speak Manager"
msgstr "Administrador de Wii Speak"

#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:458
msgid "Wii TAS Input %1 - Classic Controller"
msgstr "Entrada TAS de Wii %1 - Mando clásico"

#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:477
msgid "Wii TAS Input %1 - Wii Remote"
msgstr "Entrada TAS de Wii %1 - Mando de Wii"

#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:437
msgid "Wii TAS Input %1 - Wii Remote + Nunchuk"
msgstr "Entrada TAS de Wii %1 - Mando de Wii y Nunchuk"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:480
msgid "Wii and Wii Remote"
msgstr "Wii y su mando"

#: Source/Core/DiscIO/VolumeVerifier.cpp:104
msgid "Wii data is not public yet"
msgstr "Los datos de Wii todavía no son públicos"

#: Source/Core/DolphinQt/MenuBar.cpp:1205
msgid "Wii save files (*.bin);;All Files (*)"
msgstr "Archivos de guardado de Wii (*.bin);;Todos los archivos (*)"

#: Source/Core/DolphinQt/MenuBar.cpp:87
msgid "WiiTools Signature MEGA File"
msgstr "Archivo de firmas MEGA de WiiTools"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:179
msgid "Window Resolution"
msgstr "Resolución de ventana"

#: Source/Core/DolphinQt/Config/Mapping/HotkeyGBA.cpp:25
#: Source/Core/DolphinQt/GBAWidget.cpp:437
msgid "Window Size"
msgstr "Tamaño de la ventana"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:535
msgid "Wipe &Inspection Data"
msgstr "Purgar datos de &inspección"

#: Source/Core/DolphinQt/MenuBar.cpp:963
msgid "Wipe JIT Block Profiling Data"
msgstr "Borrar datos de perfiles de bloques JIT"

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:599
msgid "Wipe Profiling"
msgstr "Borrar perfil"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:399
msgid "Wipe Recent Hits"
msgstr "Purgar coincidencias recientes"

#: Source/Core/DolphinQt/Config/LogWidget.cpp:135
msgid "Word Wrap"
msgstr "Ajuste de línea"

#: Source/Core/DiscIO/Enums.cpp:60
msgid "World"
msgstr "Mundo"

#. i18n: This is a selectable condition when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:136
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:276
msgid "Write"
msgstr "Escribir"

#: Source/Core/DolphinQt/MenuBar.cpp:966
msgid "Write JIT Block Log Dump"
msgstr "Escribir volcado del registro de bloque JIT"

#. i18n: This string is used for a radio button that represents the type of
#. memory breakpoint that gets triggered when a write operation occurs.
#. The string does not mean "write-only" in the sense that something cannot be read from.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:241
msgid "Write only"
msgstr "Solo escritura"

#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:56
msgid "Write to Console"
msgstr "Escribir en la consola"

#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:55
msgid "Write to File"
msgstr "Escribir en el archivo"

#. i18n: This is a selectable action when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:141
msgid "Write to Log"
msgstr "Escribir en registro"

#. i18n: This is a selectable action when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:145
msgid "Write to Log and Break"
msgstr "Escribir en registro y pausar"

#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:57
msgid "Write to Window"
msgstr "Escribir en la ventana"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:649
msgid "Wrong disc number"
msgstr "Número de disco incorrecto"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:645
msgid "Wrong hash"
msgstr "«Hash» incorrecto"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:653
msgid "Wrong region"
msgstr "Región incorrecta"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:651
msgid "Wrong revision"
msgstr "Revisión incorrecta"

#: Source/Core/DolphinQt/MenuBar.cpp:238
msgid "Wrote to \"%1\"."
msgstr "Escrito a «%1»."

#: Source/Android/jni/MainAndroid.cpp:473
msgid "Wrote to \"{0}\"."
msgstr "Escrito a «{0}»."

#. i18n: Refers to a 3D axis (used when mapping motion controls)
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:123
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:163
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:190
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:129
msgid "X"
msgstr "X"

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:567
msgid "XF register "
msgstr "Registro XF"

#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:93
msgid "XLink Kai BBA Destination Address"
msgstr "Dirección de destino del BBA de XLink Kai"

#. i18n: Refers to a 3D axis (used when mapping motion controls)
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:129
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:169
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:196
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:131
msgid "Y"
msgstr "Y"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:32
msgid "Yaw Left"
msgstr "Guiñada a la izquierda"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:33
msgid "Yaw Right"
msgstr "Guiñada a la derecha"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:32
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:49
msgid "Yellow"
msgstr "Amarillo"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:105
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:244
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:245
msgid "Yes"
msgstr "Sí"

#: qtbase/src/gui/kernel/qplatformtheme.cpp:718
msgid "Yes to &All"
msgstr "Sí a &todo"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:273
msgid ""
"You are about to pack the content of the folder at %1 into the file at %2. "
"All current content of the file will be deleted. Are you sure you want to "
"continue?"
msgstr ""
"Vas a comprimir los contenidos de la carpeta %1 en el archivo %2. Se "
"eliminarán todos los contenidos del archivo. ¿Seguro que quieres continuar?"

#: Source/Core/DolphinQt/NKitWarningDialog.cpp:39
msgid ""
"You are about to run an NKit disc image. NKit disc images cause problems "
"that don't happen with normal disc images. These problems include:\n"
"\n"
"• The emulated loading times are longer\n"
"• You can't use NetPlay with people who have normal disc images\n"
"• Input recordings are not compatible between NKit disc images and normal "
"disc images\n"
"• Savestates are not compatible between NKit disc images and normal disc "
"images\n"
"• Some games can crash, such as Super Paper Mario and Metal Gear Solid: The "
"Twin Snakes\n"
"• Wii games don't work at all in older versions of Dolphin and in many other "
"programs\n"
"\n"
"Are you sure you want to continue anyway?"
msgstr ""
"Estás a punto de ejecutar una imagen de disco NKit. Las imágenes NKit "
"producen una serie de problemas que no suceden con las imágenes normales, "
"como, por ejemplo:\n"
"\n"
"• Los tiempos de carga son mayores\n"
"• No podrás jugar en red con quienes tengan una imagen normal del juego\n"
"• Las grabaciones de entradas no son compatibles entre las imágenes NKIt y "
"las normales\n"
"• Los estados de guardado no son compatibles entre las imágenes NKIt y las "
"normales\n"
"• Algunos juegos se colgarán, como Super Paper Mario y Metal Gear Solid: The "
"Twin Snakes\n"
"• Los juegos de Wii no funcionarán en versiones antiguas de Dolphin ni en "
"otros muchos programas.\n"
"\n"
"¿Seguro que quieres continuar?"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:298
msgid ""
"You are about to unpack the content of the file at %2 into the folder at %1. "
"All current content of the folder will be deleted. Are you sure you want to "
"continue?"
msgstr ""
"Vas a descomprimir los contenidos del archivo %1 en la carpeta %2. Se "
"eliminarán todos los contenidos de la carpeta. ¿Seguro que quieres continuar?"

#: Source/Core/DolphinQt/Config/Mapping/GCKeyboardEmu.cpp:30
msgid ""
"You are configuring a \"Keyboard Controller\". This device is exclusively "
"for \"Phantasy Star Online Episode I & II\". If you are unsure, turn back "
"now and configure a \"Standard Controller\"."
msgstr ""
"Vas a configurar un «Keyboard Controller (mando con teclado)». Este "
"dispositivo se utiliza exclusivamente con el juego Phantasy Star Online "
"Episode I & II. Si tienes dudas, cancela inmediatamente y configura un "
"«mando de juego estándar»."

#: Source/Core/UICommon/AutoUpdate.cpp:226
msgid "You are running the latest version available on this update track."
msgstr "No hay actualizaciones disponibles en el canal elegido"

#: Source/Core/Core/DSP/DSPCore.cpp:89
msgid ""
"You are using an old free DSP ROM made by the Dolphin Team.\n"
"Due to emulation accuracy improvements, this ROM no longer works correctly.\n"
"\n"
"Delete the dsp_rom.bin and dsp_coef.bin files in the GC folder in the User "
"folder to use the most recent free DSP ROM, or replace them with good dumps "
"from a real GameCube/Wii.\n"
"\n"
"Would you like to stop now to fix the problem?\n"
"If you select \"No\", audio might be garbled."
msgstr ""
"Estás utilizando una ROM del DSP antigua creada por el equipo de Dolphin.\n"
"Debido a las mejoras en la exactitud de la emulación, esta ROM ya no "
"funciona correctamente.\n"
"\n"
"Elimina los archivos dsp_rom.bin y dsp_coef.bin de la carpeta GC, en la "
"carpeta global del usuario, para utilizar la ROM del DSP gratuita o "
"sustitúyelos por volcados correctos extraídos de una GameCube o Wii real.\n"
"\n"
"¿Quieres parar para resolver el problema?\n"
"Si seleccionas «No», el audio se oirá con ruidos."

#: Source/Core/Core/IOS/ES/ES.cpp:338
msgid ""
"You cannot use the Wii Shop Channel without using your own device "
"credentials.\n"
"Please refer to the NAND usage guide for setup instructions: https://dolphin-"
"emu.org/docs/guides/nand-usage-guide/"
msgstr ""
"No puedes utilizar el Canal Tienda Wii sin tus propias credenciales de "
"dispositivo.\n"
"Échale un vistazo a la guía de instalación de la NAND si necesitas ayuda: "
"https://dolphin-emu.org/docs/guides/nand-usage-guide/"

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:310
msgid ""
"You have %1 unsaved assembly tabs open\n"
"\n"
"Do you want to save all and exit?"
msgstr ""
"Tienes %1 pestaña(s) abierta(s) de ensamblado sin guardar.\n"
"\n"
"¿Quieres guardarlas todas y salir?"

#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:229
msgid "You have to enter a name."
msgstr "Tienes que escribir un nombre."

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:342
msgid "You must provide a name for your session!"
msgstr "¡Debe proporcionar un nombre para su sesión!"

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:350
msgid "You must provide a region for your session!"
msgstr "¡Debes proporcionar una región para tu sesión!"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:322
msgid "You must restart Dolphin in order for the change to take effect."
msgstr "Debes reiniciar Dolphin para que el cambio tenga efecto."

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:336
msgid "You must select a game to host!"
msgstr "¡Tienes que elegir un juego para alojar una partida!"

#: Source/Core/Core/DSP/DSPCore.cpp:75
msgid ""
"Your DSP ROMs have incorrect hashes.\n"
"\n"
"Delete the dsp_rom.bin and dsp_coef.bin files in the GC folder in the User "
"folder to use the free DSP ROM, or replace them with good dumps from a real "
"GameCube/Wii.\n"
"\n"
"Would you like to stop now to fix the problem?\n"
"If you select \"No\", audio might be garbled."
msgstr ""
"Tus ROM del DSP tienen hashes incorrectos.\n"
"\n"
"Borra los archivos dsp_rom.bin y dsp_coef.bin de la carpeta GC en el carpeta "
"global del usuario para utilizar la ROM del DSP gratuita o sustitúyelos por "
"volcados correctos extraídos de una GameCube o Wii real.\n"
"\n"
"¿Quieres parar para resolver el problema?\n"
"Si seleccionas «No», el audio se oirá con ruidos."

#: Source/Core/DolphinQt/MenuBar.cpp:1378
msgid ""
"Your NAND contains more data than allowed. Wii software may behave "
"incorrectly or not allow saving."
msgstr ""
"Tu NAND contiene más datos de los permitidos. Las aplicaciones de Wii "
"podrían mostrar comportamientos incorrectos o no permitirán el guardado de "
"datos."

#. i18n: Refers to a 3D axis (used when mapping motion controls)
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:135
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:175
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:202
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:133
msgid "Z"
msgstr "Z"

#: Source/Core/Core/ActionReplay.cpp:946
msgid "Zero 3 code not supported"
msgstr "Todavía no hemos implementado el código «Zero 3»"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1067
msgid "Zero candidates remaining."
msgstr "Quedan cero candidatas."

#: Source/Core/Core/ActionReplay.cpp:966
msgid "Zero code unknown to Dolphin: {0:08x}"
msgstr "Código «Zero» desconocido para Dolphin: {0:08x}"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:532
msgid "[ ... ]"
msgstr "[ ... ]"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:536
#: Source/Core/DolphinQt/Config/Mapping/MappingCommon.cpp:61
msgid "[ Press Now ]"
msgstr "[ Pulsa ahora ]"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:100
msgid "[%1, %2]"
msgstr "[%1, %2]"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:110
msgid "[%1, %2] and [%3, %4]"
msgstr "[%1, %2] y [%3, %4]"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:331
msgid "^ Xor"
msgstr "^ Xor"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:176
msgid "aligned"
msgstr "alineado"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:209
msgid "any value"
msgstr "cualquier valor"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:113
msgid "auto"
msgstr "Automático"

#. i18n: The symbol/abbreviation for centimeters.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:41
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:30
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:143
msgid "cm"
msgstr "cm"

#: Source/Core/VideoBackends/D3D12/DX12Context.cpp:108
msgid "d3d12.dll could not be loaded."
msgstr "No se pudo cargar el archivo d3d12.dll"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:725
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:745
msgid "default"
msgstr "defecto"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:747
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:414
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:127
msgid "disconnected"
msgstr "desconectado"

#: Source/Core/DolphinQt/GBAWidget.cpp:195
msgid "e-Reader Cards (*.raw);;All Files (*)"
msgstr "Tarjetas e-Reader (*.raw);;Todos los archivos (*)"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:191
msgid "errno"
msgstr "errno"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:114
msgid "fake-completion"
msgstr "Finalización falsa"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:379
#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:321
msgid "false"
msgstr "falso"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:190
msgid "is equal to"
msgstr "es igual que"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:198
msgid "is greater than"
msgstr "es superior que"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:200
msgid "is greater than or equal to"
msgstr "es superior o igual que"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:194
msgid "is less than"
msgstr "es inferior que"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:196
msgid "is less than or equal to"
msgstr "es inferior o igual que"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:192
msgid "is not equal to"
msgstr "no es igual que"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:208
msgid "last value"
msgstr "último valor"

#. i18n: The symbol/abbreviation for meters per second.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:44
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:53
msgid "m/s"
msgstr "m/s"

#: Source/Core/DolphinQt/GBAWidget.cpp:218
msgid ""
"mGBA Save States (*.ss0 *.ss1 *.ss2 *.ss3 *.ss4 *.ss5 *.ss6 *.ss7 *.ss8 *."
"ss9);;All Files (*)"
msgstr ""
"Guardados de mGBA (*.ss0 *.ss1 *.ss2 *.ss3 *.ss4 *.ss5 *.ss6 *.ss7 *.ss8 *."
"ss9);;Todos los archivos (*)"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:113
msgid "none"
msgstr "Desactivar"

#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:80
msgid "or select a device"
msgstr "o elige un dispositivo"

#. i18n: "s" is the symbol for seconds.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:46
msgid "s"
msgstr "s"

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:101
msgid "sRGB"
msgstr "sRGB"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:206
msgid "this value:"
msgstr "este valor:"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:375
#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:323
msgid "true"
msgstr "verdadero"

#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:35
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:185
msgid "uDraw GameTablet"
msgstr "uDraw GameTablet"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:176
msgid "unaligned"
msgstr "sin alinear"

#. i18n: This string is referring to a game mode in Super Smash Bros. Brawl called Masterpieces
#. where you play demos of NES/SNES/N64 games. This string is referring to a specific such demo
#. rather than the game mode as a whole, so please use the singular form. Official translations:
#. 名作トライアル (Japanese), Masterpieces (English), Meisterstücke (German), Chefs-d'œuvre
#. (French), Clásicos (Spanish), Capolavori (Italian), 클래식 게임 체험판 (Korean).
#. If your language is not one of the languages above, consider leaving the string untranslated
#. so that people will recognize it as the name of the game mode.
#: Source/Core/DiscIO/VolumeVerifier.cpp:701
msgid "{0} (Masterpiece)"
msgstr "{0} (Clásico)"

#: Source/Core/UICommon/GameFile.cpp:843
msgid "{0} (NKit)"
msgstr "{0} (NKit)"

#: Source/Core/Core/Boot/Boot.cpp:452
msgid "{0} IPL found in {1} directory. The disc might not be recognized"
msgstr ""
"Se ha encontrado un IPL {0} en el directorio {1}. Es posible que no "
"reconozca el disco"

#: Source/Core/Core/NetPlayServer.cpp:1238
msgid "{0} failed to synchronize codes."
msgstr "{0} no ha podido sincronizar los códigos."

#: Source/Core/Core/NetPlayServer.cpp:1180
msgid "{0} failed to synchronize."
msgstr "{0} no ha podido sincronizar."

#: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:209
msgid ""
"{0} is not a directory, failed to move to *.original.\n"
" Verify your write permissions or move the file outside of Dolphin"
msgstr ""
"{0} no es un directorio, ha habido un error al moverlo a *.original.\n"
"Comprueba tus permisos de escritura o lleva el archivo fuera de Dolphin."

#: Source/Core/DiscIO/CompressedBlob.cpp:263
#: Source/Core/DiscIO/WIABlob.cpp:1709
msgid "{0} of {1} blocks. Compression ratio {2}%"
msgstr "{0}bloques de {1}. Ratio de compresión {2}%"

#: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:200
msgid "{0} was not a directory, moved to *.original"
msgstr "{0} no era un directorio, movido a *.original"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:334
msgid "| Or"
msgstr "| O..."

#. i18n: This message uses curly quotes in English. If you want to use curly quotes
#. in your translation, please use the type of curly quotes that's appropriate for
#. your language. If you aren't sure which type is appropriate, see
#. https://en.wikipedia.org/wiki/Quotation_mark#Specific_language_features
#: Source/Core/DolphinQt/AboutDialog.cpp:92
msgid ""
"© 2003-2024+ Dolphin Team. “GameCube” and “Wii” are trademarks of Nintendo. "
"Dolphin is not affiliated with Nintendo in any way."
msgstr ""
"© 2003-2024+ El equipo de Dolphin. «GameCube» y «Wii» son marcas comerciales "
"de Nintendo. Dolphin no está afiliado a Nintendo y es completamente "
"independiente."

#. i18n: The symbol/abbreviation for degrees (unit of angular measure).
#. i18n: The degrees symbol.
#. i18n: The symbol/abbreviation for degrees (unit of angular measure).
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:236
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:244
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:33
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:48
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:57
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:61
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:37
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:30
msgid "°"
msgstr "°"

#. i18n: "°/s" is the symbol for degrees (angular measurement) divided by seconds.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:38
msgid "°/s"
msgstr "°/s"

#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:53
msgid "✔ Invite"
msgstr "✔ Invitar"

#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:54
msgid "✖ Decline"
msgstr "✖ Rechazar"
