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Note that there are some small differences: - TextureFormat, TLUTFormat, and EFBCopyFormat are normally in a different header, but I've put them here instead - I've added a function to set the copy format to UPE_Copy - I've removed the use of Common/Inline.h - I've removed non-implemented functions and the actual BP memory struct - I've made the enum of various registers have a base type of u32 (which allows bitshifting with it without warnings)