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Phire suggested this. Z pokes don't work properly for some reason, but we can write arbitrary values to the Z buffer by writing to the color buffer, then performing an EFB copy, then using that EFB copy as a texture with the Z-texture functionality enabled.
566 lines
19 KiB
C++
566 lines
19 KiB
C++
// Copyright 2022 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <algorithm>
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#include <array>
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#include <cmath>
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#include <fmt/format.h>
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#include <ogcsys.h>
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#include <wiiuse/wpad.h>
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#include "common/hwtests.h"
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#include "gxtest/cgx.h"
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#include "gxtest/cgx_defaults.h"
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#include "gxtest/util.h"
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// Use all copy filter values (0-63*3), instead of only 64
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#define FULL_COPY_FILTER_COEFS true
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// Use all gamma values, instead of just 1.0 (0)
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#define FULL_GAMMA true
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// Use all pixel formats, instead of just the ones that work
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#define FULL_PIXEL_FORMATS false
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// Also set the copy filter values for prev and next rows
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#define CHECK_PREV_AND_NEXT true
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struct CopyFilterTestContext
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{
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PixelFormat pixel_fmt;
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GammaCorrection gamma;
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u8 prev_copy_filter_sum;
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u8 copy_filter_sum;
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u8 next_copy_filter_sum;
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bool intensity_fmt;
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};
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template <>
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struct fmt::formatter<CopyFilterTestContext>
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{
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constexpr auto parse(format_parse_context& ctx) { return ctx.begin(); }
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template <typename FormatContext>
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auto format(const CopyFilterTestContext& test, FormatContext& ctx) const
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{
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return fmt::format_to(ctx.out(),
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"pixel_fmt: {}, gamma: {}, copy filter: {}/{}/{}, intensity: {}",
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test.pixel_fmt, test.gamma, test.prev_copy_filter_sum,
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test.copy_filter_sum, test.next_copy_filter_sum, test.intensity_fmt);
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}
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};
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void SetCopyFilter(u8 prev_copy_filter_sum, u8 copy_filter_sum, u8 next_copy_filter_sum);
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GXTest::Vec4<u8> GenerateEFBColor(u16 x, u16 y)
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{
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const u8 r = static_cast<u8>(x);
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const u8 g = static_cast<u8>(y == 4 ? x : (y == 3 ? 255 : 0));
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const u8 b = static_cast<u8>(x);
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const u8 a = static_cast<u8>(x);
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return {r, g, b, a};
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}
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static u32 GenerateEFBDepth(u16 x, u16 y)
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{
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auto color = GenerateEFBColor(x, y);
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return (u32(color.r) << 16) | (u32(color.g) << 8) | color.b;
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}
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static void SetPixelFormat(PixelFormat pixel_fmt)
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{
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PEControl ctrl{.hex = BPMEM_ZCOMPARE << 24};
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ctrl.pixel_format = pixel_fmt;
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ctrl.zformat = DepthFormat::ZLINEAR;
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ctrl.early_ztest = false;
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CGX_LOAD_BP_REG(ctrl.hex);
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}
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static void FillEFB(PixelFormat pixel_fmt)
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{
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// Don't set the format to Z24 here since we need RGB8 for our EFB copy+z-texture hack below
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SetPixelFormat(pixel_fmt == PixelFormat::Z24 ? PixelFormat::RGB8_Z24 : pixel_fmt);
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ZMode zmode{.hex = BPMEM_ZMODE << 24};
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zmode.testenable = true;
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zmode.func = CompareMode::Always;
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zmode.updateenable = true;
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CGX_LOAD_BP_REG(zmode.hex);
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CGX_WaitForGpuToFinish();
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CGX_PEPokeDither(false);
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CGX_PEPokeAlphaUpdate(true);
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CGX_PEPokeColorUpdate(true);
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CGX_PEPokeBlendMode(GX_BM_NONE, SrcBlendFactor::Zero, DstBlendFactor::Zero, LogicOp::Set);
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CGX_PEPokeAlphaRead(GX_READ_NONE);
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CGX_PEPokeZMode(true, CompareMode::Always, true);
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// For some reason GX_PokeARGB hangs when using this format
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if (pixel_fmt == PixelFormat::RGB565_Z16)
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return;
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for (u16 x = 0; x < 256; x++)
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{
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for (u16 y = 0; y < 8; y++)
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{
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CGX_PokeARGB(x, y, GenerateEFBColor(x, y), pixel_fmt);
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// GX_PokeZ doesn't seem to work at all
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// CGX_PokeZ(x, y, GenerateEFBDepth(x, y), pixel_fmt);
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}
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}
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if (pixel_fmt == PixelFormat::Z24)
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{
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// HACK: Since GX_PokeZ doesn't seem to work, we instead use an EFB copy and then
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// draw over it using the z-texture feature to set the depth buffer.
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SetCopyFilter(0, 64, 0);
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// This value should be overridden, but it's recognizable if it shows up
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CGX_LOAD_BP_REG(BPMEM_CLEAR_Z << 24 | 123456);
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GXTest::CopyToTestBuffer(0, 0, 255, 7, {.clear = true});
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GX_InvalidateTexAll();
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AlphaTest alpha{.hex = BPMEM_ALPHACOMPARE << 24};
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alpha.comp0 = CompareMode::Always;
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alpha.comp1 = CompareMode::Always;
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alpha.logic = AlphaTestOp::Or;
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CGX_LOAD_BP_REG(alpha.hex);
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GenMode genmode{.hex = BPMEM_GENMODE << 24};
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genmode.numtexgens = 1;
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genmode.numtevstages = 1 - 1;
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CGX_LOAD_BP_REG(genmode.hex);
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BlendMode blend{.hex = BPMEM_BLENDMODE << 24};
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blend.colorupdate = true;
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blend.alphaupdate = false;
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CGX_LOAD_BP_REG(blend.hex);
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CGX_BEGIN_LOAD_XF_REGS(0x1008, 1); // XFMEM_VTXSPECS
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wgPipe->U32 = 1<<4; // 1 texture coordinate
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CGX_BEGIN_LOAD_XF_REGS(0x1009, 1); // XFMEM_SETNUMCHAN
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wgPipe->U32 = 0;
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CGX_BEGIN_LOAD_XF_REGS(0x103f, 1); // XFMEM_SETNUMTEXGENS
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wgPipe->U32 = 1;
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CGX_BEGIN_LOAD_XF_REGS(0x1040, 1); // XFMEM_SETTEXMTXINFO
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wgPipe->U32 = 0x280; // regular texgen for tex0
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CGX_LOAD_BP_REG(BPMEM_TX_SETMODE0 << 24);
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CGX_LOAD_BP_REG(BPMEM_TX_SETMODE1 << 24);
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TexImage0 ti0{.hex = BPMEM_TX_SETIMAGE0 << 24};
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ti0.width = 256 - 1;
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ti0.height = 8 - 1;
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ti0.format = TextureFormat::RGBA8;
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CGX_LOAD_BP_REG(ti0.hex);
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// Assume that TexImage1 and TexImage2 (tmem-related)
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// are set properly by libogc's init
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TexImage3 ti3{.hex = BPMEM_TX_SETIMAGE3 << 24};
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ti3.image_base = MEM_VIRTUAL_TO_PHYSICAL(GXTest::test_buffer) >> 5;
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CGX_LOAD_BP_REG(ti3.hex);
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CGX_LOAD_BP_REG(BPMEM_BIAS << 24); // ztex bias is 0
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ZTex2 ztex2{.hex = BPMEM_ZTEX2 << 24};
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ztex2.type = ZTexFormat::U24;
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ztex2.op = ZTexOp::Replace;
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CGX_LOAD_BP_REG(ztex2.hex);
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TwoTevStageOrders tref{.hex = BPMEM_TREF << 24};
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tref.texmap0 = 0;
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tref.texcoord0 = 0;
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tref.enable0 = true;
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CGX_LOAD_BP_REG(tref.hex);
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TCInfo tc_s{.hex = BPMEM_SU_SSIZE << 24};
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tc_s.scale_minus_1 = 256 - 1;
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CGX_LOAD_BP_REG(tc_s.hex);
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TCInfo tc_t{.hex = BPMEM_SU_TSIZE << 24};
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tc_t.scale_minus_1 = 8 - 1;
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CGX_LOAD_BP_REG(tc_t.hex);
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// We don't care about the actual result here
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auto tev = CGXDefault<TevStageCombiner::ColorCombiner>(0);
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tev.d = TevColorArg::Half;
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CGX_LOAD_BP_REG(tev.hex);
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CGX_SetViewport(0.0f, 0.0f, 256.0f, 8.0f, 0.0f, 1.0f);
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// Set the vertex format...
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CGX_LOAD_CP_REG(0x50, VTXATTR_DIRECT << 9); // VCD_LO: direct position only
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CGX_LOAD_CP_REG(0x60, VTXATTR_DIRECT << 0); // VCD_HI: direct texcoord0 only
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UVAT_group0 vat0{.Hex = 0};
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// NOTE: Using XY results in things not working for some reason.
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// We need to supply a Z-value, even if it's not relevant for the final result.
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vat0.PosElements = VA_TYPE_POS_XYZ;
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vat0.PosFormat = VA_FMT_S8;
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vat0.Tex0CoordElements = VA_TYPE_TEX_ST;
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vat0.Tex0CoordFormat = VA_FMT_U8;
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CGX_LOAD_CP_REG(0x70, vat0.Hex);
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CGX_LOAD_CP_REG(0x80, 0x80000000); // CP_VAT_REG_B: vcache enhance only
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CGX_LOAD_CP_REG(0x90, 0); // CP_VAT_REG_C
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// Actually draw the vertices
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GX_Begin(GX_QUADS, GX_VTXFMT0, 4);
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wgPipe->S8 = -1;
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wgPipe->S8 = -1;
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wgPipe->S8 = 1;
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wgPipe->U8 = 0;
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wgPipe->U8 = 1;
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wgPipe->S8 = -1;
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wgPipe->S8 = +1;
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wgPipe->S8 = 1;
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wgPipe->U8 = 0;
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wgPipe->U8 = 0;
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wgPipe->S8 = +1;
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wgPipe->S8 = +1;
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wgPipe->S8 = 1;
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wgPipe->U8 = 1;
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wgPipe->U8 = 0;
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wgPipe->S8 = +1;
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wgPipe->S8 = -1;
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wgPipe->S8 = 1;
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wgPipe->U8 = 1;
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wgPipe->U8 = 1;
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GX_End();
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CGX_WaitForGpuToFinish();
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SetPixelFormat(pixel_fmt);
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}
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}
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#if FULL_GAMMA
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static const std::array<GammaCorrection, 4> GAMMA_VALUES = { GammaCorrection::Gamma1_0, GammaCorrection::Gamma1_7, GammaCorrection::Gamma2_2, GammaCorrection::Invalid2_2 };
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#else
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static const std::array<GammaCorrection, 1> GAMMA_VALUES = { GammaCorrection::Gamma1_0 };
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#endif
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#if FULL_PIXEL_FORMATS
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static const std::array<PixelFormat, 8> PIXEL_FORMATS = { PixelFormat::RGB8_Z24, PixelFormat::RGBA6_Z24, PixelFormat::RGB565_Z16, PixelFormat::Z24, PixelFormat::Y8, PixelFormat::U8, PixelFormat::V8, PixelFormat::YUV420 };
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#else
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// These formats work on Dolphin and on real hardware
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static const std::array<PixelFormat, 3> PIXEL_FORMATS = { PixelFormat::RGB8_Z24, PixelFormat::RGBA6_Z24, PixelFormat::Z24 };
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#endif
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// Applies to current row
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#define MAX_COPY_FILTER_CUR 63*3
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#define MAX_COPY_FILTER_PREV 63*2
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#define MAX_COPY_FILTER_NEXT 63*2
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void SetCopyFilter(const CopyFilterTestContext& ctx)
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{
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SetCopyFilter(ctx.prev_copy_filter_sum, ctx.copy_filter_sum, ctx.next_copy_filter_sum);
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}
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void SetCopyFilter(u8 prev_copy_filter_sum, u8 copy_filter_sum, u8 next_copy_filter_sum)
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{
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// Each field in the copy filter ranges from 0-63, and the middle 3 values
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// all apply to the current row of pixels. This means that up to 63*3
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// can be used for the current row (while 63*2 is the max for the others).
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// If the value is outside of that range, we just treat it as the maximum.
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CopyFilterCoefficients coef;
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coef.Low = BPMEM_COPYFILTER0 << 24;
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coef.High = BPMEM_COPYFILTER1 << 24;
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// Previous row (w0, w1)
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coef.w0 = std::min<u8>(prev_copy_filter_sum, 63);
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if (prev_copy_filter_sum > 63)
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coef.w1 = std::min<u8>(prev_copy_filter_sum - 63, 63);
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// Current row (w2, w3, w4)
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coef.w3 = std::min<u8>(copy_filter_sum, 63);
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if (copy_filter_sum > 63)
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coef.w2 = std::min<u8>(copy_filter_sum - 63, 63);
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if (copy_filter_sum > 63 * 2)
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coef.w4 = std::min<u8>(copy_filter_sum - 63 * 2, 63);
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// Next row (w5, w6)
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coef.w5 = std::min<u8>(next_copy_filter_sum, 63);
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if (next_copy_filter_sum > 63)
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coef.w6 = std::min<u8>(next_copy_filter_sum - 63, 63);
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CGX_LOAD_BP_REG(coef.Low);
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CGX_LOAD_BP_REG(coef.High);
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}
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u8 SixBit(u8 value)
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{
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return (value & 0xfc) | ((value & 0xc0) >> 6);
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}
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u8 FiveBit(u8 value)
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{
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return (value & 0xf8) | ((value & 0xe0) >> 5);
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}
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u8 Y8Transform(u8 value)
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{
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if (value <= 1)
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return 0;
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else
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return 255;
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}
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u8 U8Transform(u8 value)
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{
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if (value <= 1)
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{
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return 0;
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}
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else if (value & 1)
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{
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return 255;
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}
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else
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{
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/*
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switch (value & 0xc0)
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{
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case 0x00: return (value & 2) ? 44 : 12;
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case 0x40: return (value & 2) ? 109 : 77;
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case 0x80: return (value & 2) ? 174 : 142;
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case 0xc0: return (value & 2) ? 239 : 207;
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}
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*/
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return 12 + 65 * ((value & 0xc0) >> 6) + 32 * ((value & 2) >> 1);
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}
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}
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u8 V8Transform(u8 value)
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{
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if (value & 1)
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return value;
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else
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return FiveBit(value);
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}
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GXTest::Vec4<u8> PredictEfbColor(u16 x, u16 y, PixelFormat pixel_fmt, bool efb_peek = false)
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{
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GXTest::Vec4<u8> color = GenerateEFBColor(x, y);
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switch (pixel_fmt)
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{
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case PixelFormat::RGB8_Z24:
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case PixelFormat::YUV420:
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default:
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return {color.r, color.g, color.b, 255};
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case PixelFormat::RGBA6_Z24:
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return {SixBit(color.r), SixBit(color.g), SixBit(color.b), SixBit(color.a)};
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case PixelFormat::RGB565_Z16:
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// Not fully tested due to the EFB poke issue
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return {FiveBit(color.r), SixBit(color.g), FiveBit(color.b), 255};
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case PixelFormat::Z24:
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{
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const u32 depth = GenerateEFBDepth(x, y);
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const u8 r = (depth >> 16) & 255;
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const u8 g = (depth >> 8) & 255;
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const u8 b = depth & 255;
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return {r, g, b, 255};
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}
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// These worked when setting r, g, and b to the same value, but don't work anymore
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case PixelFormat::Y8:
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if (!efb_peek)
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{
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// This gives correct results for texture copies...
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return {color.r, color.g, color.b, 255};
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}
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else
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{
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// But this is the logic behind peeks?
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return {Y8Transform(color.r), Y8Transform(color.g), Y8Transform(color.b), 255};
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}
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case PixelFormat::U8:
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if (efb_peek)
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{
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// This only works for EFB peeks
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return {U8Transform(color.r), U8Transform(color.g), U8Transform(color.b), 255};
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}
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else
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{
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// Dunno
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return {0, 0, 0, 255};
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}
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case PixelFormat::V8:
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// This works but makes no sense
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return {V8Transform(color.r), V8Transform(color.g), V8Transform(color.b), 255};
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}
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}
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u8 Predict(u8 prev, u8 current, u8 next, const CopyFilterTestContext& ctx)
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{
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// Apply copy filter
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u32 prediction_i = static_cast<u32>(prev) * static_cast<u32>(ctx.prev_copy_filter_sum);
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prediction_i += static_cast<u32>(current) * static_cast<u32>(ctx.copy_filter_sum);
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prediction_i += static_cast<u32>(next) * static_cast<u32>(ctx.next_copy_filter_sum);
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prediction_i >>= 6; // Divide by 64
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// The clamping seems to happen in the range[0, 511]; if the value is outside
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// an overflow will still occur. This happens if copy_filter_sum >= 128.
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prediction_i &= 0x1ffu;
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prediction_i = std::min(prediction_i, 0xffu);
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// Apply gamma
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if (ctx.gamma != GammaCorrection::Gamma1_0)
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{
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// Convert from [0-255] to [0-1]
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float prediction_f = static_cast<float>(prediction_i) / 255.f;
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switch (ctx.gamma)
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{
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case GammaCorrection::Gamma1_7:
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prediction_f = std::pow(prediction_f, 1 / 1.7f);
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break;
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case GammaCorrection::Gamma2_2:
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case GammaCorrection::Invalid2_2:
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default:
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prediction_f = std::pow(prediction_f, 1 / 2.2f);
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break;
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}
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// Due to how exponentials work, std::pow will always map from [0, 1] to [0, 1],
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// so no overflow can occur here. (pow is continuous, 0^x is 0 for x > 0,
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// and 1^x is 1, so y in [0, 1] has y^x in [0, 1])
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// Convert back from [0, 1] to [0, 255]
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prediction_i = static_cast<u32>(std::round(prediction_f * 255.f));
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}
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return static_cast<u8>(prediction_i);
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}
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GXTest::Vec4<u8> Predict(GXTest::Vec4<u8> prev_efb_color, GXTest::Vec4<u8> efb_color, GXTest::Vec4<u8> next_efb_color, const CopyFilterTestContext& ctx)
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{
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const u8 r = Predict(prev_efb_color.r, efb_color.r, next_efb_color.r, ctx);
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const u8 g = Predict(prev_efb_color.g, efb_color.g, next_efb_color.g, ctx);
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const u8 b = Predict(prev_efb_color.b, efb_color.b, next_efb_color.b, ctx);
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const u8 a = efb_color.a; // Copy filter doesn't apply to alpha
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if (ctx.intensity_fmt)
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{
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// BT.601 conversion
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const u16 y = +66 * r + 129 * g + +25 * b;
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const s16 u = -38 * r + -74 * g + 112 * b;
|
|
const s16 v = 112 * r + -94 * g + -18 * b;
|
|
const u8 y_round = static_cast<u8>((y >> 8) + ((y >> 7) & 1) + 16);
|
|
const u8 u_round = static_cast<u8>((u >> 8) + ((u >> 7) & 1) + 128);
|
|
const u8 v_round = static_cast<u8>((v >> 8) + ((v >> 7) & 1) + 128);
|
|
return { y_round, u_round, v_round, a };
|
|
}
|
|
else
|
|
{
|
|
return { r, g, b, a };
|
|
}
|
|
}
|
|
|
|
void CopyFilterTest(const CopyFilterTestContext& ctx)
|
|
{
|
|
START_TEST();
|
|
|
|
SetCopyFilter(ctx);
|
|
GXTest::CopyToTestBuffer(0, 0, 255, 7, {.gamma = ctx.gamma, .intensity_fmt = ctx.intensity_fmt, .auto_conv = ctx.intensity_fmt});
|
|
CGX_WaitForGpuToFinish();
|
|
|
|
for (u16 x = 0; x < 256; x++)
|
|
{
|
|
// Reduce bit depth based on the format
|
|
GXTest::Vec4<u8> prev_efb_color = PredictEfbColor(x, 3, ctx.pixel_fmt);
|
|
GXTest::Vec4<u8> efb_color = PredictEfbColor(x, 4, ctx.pixel_fmt);
|
|
GXTest::Vec4<u8> next_efb_color = PredictEfbColor(x, 5, ctx.pixel_fmt);
|
|
// Make predictions based on the copy filter and gamma
|
|
GXTest::Vec4<u8> expected = Predict(prev_efb_color, efb_color, next_efb_color, ctx);
|
|
GXTest::Vec4<u8> actual = GXTest::ReadTestBuffer(x, 4, 256);
|
|
DO_TEST(actual.r == expected.r, "Predicted wrong red value for x {} with {}: expected {} from {}/{}/{}, was {}", x, ctx, expected.r, prev_efb_color.r, efb_color.r, next_efb_color.r, actual.r);
|
|
DO_TEST(actual.g == expected.g, "Predicted wrong green value for x {} with {}: expected {} from {}/{}/{}, was {}", x, ctx, expected.g, prev_efb_color.g, efb_color.g, next_efb_color.g, actual.g);
|
|
DO_TEST(actual.b == expected.b, "Predicted wrong blue value for x {} with {}: expected {} from {}/{}/{}, was {}", x, ctx, expected.b, prev_efb_color.b, efb_color.b, next_efb_color.b, actual.b);
|
|
DO_TEST(actual.a == expected.a, "Predicted wrong alpha value for x {} with {}: expected {} from {}/{}/{}, was {}", x, ctx, expected.a, prev_efb_color.a, efb_color.a, next_efb_color.a, actual.a);
|
|
}
|
|
|
|
END_TEST();
|
|
}
|
|
|
|
void CheckEFB(PixelFormat pixel_fmt)
|
|
{
|
|
// For some reason GX_PokeARGB hangs when using this format
|
|
if (pixel_fmt == PixelFormat::RGB565_Z16)
|
|
return;
|
|
|
|
START_TEST();
|
|
|
|
if (pixel_fmt != PixelFormat::Z24)
|
|
{
|
|
for (u16 x = 0; x < 256; x++)
|
|
{
|
|
for (u16 y = 0; y < 8; y++)
|
|
{
|
|
GXTest::Vec4<u8> actual = CGX_PeekARGB(x, y, pixel_fmt);
|
|
GXTest::Vec4<u8> expected = PredictEfbColor(x, y, pixel_fmt, true);
|
|
|
|
DO_TEST(actual.r == expected.r, "Predicted wrong red value for x {} y {} pixel format {} using peeks: expected {}, was {}", x, y, pixel_fmt, expected.r, actual.r);
|
|
DO_TEST(actual.g == expected.g, "Predicted wrong green value for x {} y {} pixel format {} using peeks: expected {}, was {}", x, y, pixel_fmt, expected.g, actual.g);
|
|
DO_TEST(actual.b == expected.b, "Predicted wrong blue value for x {} y {} pixel format {} using peeks: expected {}, was {}", x, y, pixel_fmt, expected.b, actual.b);
|
|
DO_TEST(actual.a == expected.a, "Predicted wrong alpha value for x {} y {} pixel format {} using peeks: expected {}, was {}", x, y, pixel_fmt, expected.a, actual.a);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (u16 x = 0; x < 256; x++)
|
|
{
|
|
for (u16 y = 0; y < 8; y++)
|
|
{
|
|
u32 actual = CGX_PeekZ(x, y, pixel_fmt);
|
|
u32 expected = GenerateEFBDepth(x, y);
|
|
|
|
DO_TEST(actual == expected, "Predicted wrong z value for x {} y {} pixel format {} using peeks: expected {}, was {}", x, y, pixel_fmt, expected, actual);
|
|
}
|
|
}
|
|
}
|
|
|
|
END_TEST();
|
|
}
|
|
|
|
int main()
|
|
{
|
|
network_init();
|
|
WPAD_Init();
|
|
|
|
GXTest::Init();
|
|
network_printf("FULL_COPY_FILTER_COEFS: %s\n", FULL_COPY_FILTER_COEFS ? "true" : "false");
|
|
network_printf("FULL_GAMMA: %s\n", FULL_GAMMA ? "true" : "false");
|
|
network_printf("FULL_PIXEL_FORMATS: %s\n", FULL_PIXEL_FORMATS ? "true" : "false");
|
|
|
|
for (PixelFormat pixel_fmt : PIXEL_FORMATS)
|
|
{
|
|
FillEFB(pixel_fmt);
|
|
CheckEFB(pixel_fmt);
|
|
|
|
#if FULL_COPY_FILTER_COEFS
|
|
for (u8 copy_filter_sum = 0; copy_filter_sum <= MAX_COPY_FILTER_CUR; copy_filter_sum++)
|
|
#else
|
|
const u8 copy_filter_sum = 64;
|
|
#endif
|
|
{
|
|
for (GammaCorrection gamma : GAMMA_VALUES)
|
|
{
|
|
#if CHECK_PREV_AND_NEXT
|
|
// Start at 2 to avoid boring case of cur_row = prev_row = next_row = false
|
|
// which would encode all copy filter parameters as 0
|
|
// That case is already covered by copy_filter_sum = 0 anyways
|
|
for (u32 flags = 2; flags < 16; flags++)
|
|
#else
|
|
for (u32 flags = 2; flags < 4; flags++)
|
|
#endif
|
|
{
|
|
const bool intensity_fmt = (flags & 1) != 0;
|
|
const bool cur_row = (flags & 2) != 0;
|
|
const bool prev_row = (flags & 4) != 0;
|
|
const bool next_row = (flags & 8) != 0;
|
|
|
|
const u8 prev_sum = std::min(prev_row ? copy_filter_sum : 0, MAX_COPY_FILTER_PREV);
|
|
const u8 cur_sum = std::min(cur_row ? copy_filter_sum : 0, MAX_COPY_FILTER_CUR);
|
|
const u8 next_sum = std::min(next_row ? copy_filter_sum : 0, MAX_COPY_FILTER_NEXT);
|
|
|
|
CopyFilterTest({pixel_fmt, gamma, prev_sum, cur_sum, next_sum, intensity_fmt});
|
|
|
|
WPAD_ScanPads();
|
|
if (WPAD_ButtonsDown(0) & WPAD_BUTTON_HOME)
|
|
goto done;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
done:
|
|
|
|
report_test_results();
|
|
network_printf("Shutting down...\n");
|
|
network_shutdown();
|
|
|
|
return 0;
|
|
}
|