diff --git a/Readme.txt b/Readme.txt index 4132765d75..5ec71aae73 100644 --- a/Readme.txt +++ b/Readme.txt @@ -38,9 +38,7 @@ Plugin_DSP_HLE.dll: High Level DSP Emulation (only emulates AX UCodes) Plugin_VideoDX9.dll: Render with Direct3D 9 (outdated video plugin) Plugin_VideoOGL.dll: Render with OpenGL + Cg Shader Language [Gamecube Controller Plugins] -Plugin_PadSimple.dll: Use keyboard or XBOX 360 Controller -Plugin_nJoy_SDL_Test.dll: Test nJoy DLL -Plugin_nJoy_SDL.dll: Use Joypads +Plugin_GCPad.dll: Use keyboard or joypads [Wiimote plugins] Plugin_Wiimote.dll: Use native wiimote or keyboard @@ -68,4 +66,4 @@ Logs: logs go here Maps: symbol tables go here (dev only) ScreenShots: screenshots are saved here SaveStates: save states are stored here -Wii: Wii saves and config is stored here \ No newline at end of file +Wii: Wii saves and config is stored here diff --git a/SConstruct b/SConstruct index 549085d046..927cb14c29 100644 --- a/SConstruct +++ b/SConstruct @@ -81,7 +81,7 @@ dirs = [ 'Source/Plugins/Plugin_DSP_HLE/Src', 'Source/Plugins/Plugin_DSP_LLE/Src', 'Source/Plugins/Plugin_PadSimple/Src', - 'Source/Plugins/Plugin_GCpad', + 'Source/Plugins/Plugin_GCPad/Src', 'Source/Plugins/Plugin_Wiimote/Src', 'Source/Core/DolphinWX/Src', 'Source/Core/DebuggerWX/Src', diff --git a/Source/Core/Common/Src/CommonPaths.h b/Source/Core/Common/Src/CommonPaths.h index 45f729ea1d..3d26c0b4c9 100644 --- a/Source/Core/Common/Src/CommonPaths.h +++ b/Source/Core/Common/Src/CommonPaths.h @@ -91,7 +91,7 @@ #define DEFAULT_GFX_PLUGIN PLUGIN_PREFIX "Plugin_VideoOGL" PLUGIN_SUFFIX #define DEFAULT_DSP_PLUGIN PLUGIN_PREFIX "Plugin_DSP_HLE" PLUGIN_SUFFIX -#define DEFAULT_PAD_PLUGIN PLUGIN_PREFIX "Plugin_PadSimple" PLUGIN_SUFFIX +#define DEFAULT_PAD_PLUGIN PLUGIN_PREFIX "Plugin_GCPad" PLUGIN_SUFFIX #define DEFAULT_WIIMOTE_PLUGIN PLUGIN_PREFIX "Plugin_Wiimote" PLUGIN_SUFFIX #define FONT_ANSI "font_ansi.bin" diff --git a/Source/Dolphin.sln b/Source/Dolphin.sln index cec1e9f536..ef8a0f49b2 100644 --- a/Source/Dolphin.sln +++ b/Source/Dolphin.sln @@ -193,7 +193,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Plugin_VideoSoftware", "Plu {C573CAF7-EE6A-458E-8049-16C0BF34C2E9} = {C573CAF7-EE6A-458E-8049-16C0BF34C2E9} EndProjectSection EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Plugin_GCPad", "Plugins\Plugin_GCpad\Plugin_GCpad.vcproj", "{9FF603F8-B3BB-4144-9688-B2B802FA0F16}" +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Plugin_GCPad", "Plugins\Plugin_GCPad\Plugin_GCPad.vcproj", "{9FF603F8-B3BB-4144-9688-B2B802FA0F16}" ProjectSection(ProjectDependencies) = postProject {C7E5D50A-2916-464B-86A7-E10B3CC88ADA} = {C7E5D50A-2916-464B-86A7-E10B3CC88ADA} {05C75041-D67D-4903-A362-8395A7B35C75} = {05C75041-D67D-4903-A362-8395A7B35C75} diff --git a/Source/Plugins/Plugin_GCPad/Plugin_GCPad.vcproj b/Source/Plugins/Plugin_GCPad/Plugin_GCPad.vcproj new file mode 100644 index 0000000000..cadceb8c8e --- /dev/null +++ b/Source/Plugins/Plugin_GCPad/Plugin_GCPad.vcproj @@ -0,0 +1,559 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/Source/Plugins/Plugin_GCPad/Src/Config.cpp b/Source/Plugins/Plugin_GCPad/Src/Config.cpp new file mode 100644 index 0000000000..10863a1fc1 --- /dev/null +++ b/Source/Plugins/Plugin_GCPad/Src/Config.cpp @@ -0,0 +1,233 @@ +// Copyright (C) 2003 Dolphin Project. + +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, version 2.0. + +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License 2.0 for more details. + +// A copy of the GPL 2.0 should have been included with the program. +// If not, see http://www.gnu.org/licenses/ + +// Official SVN repository and contact information can be found at +// http://code.google.com/p/dolphin-emu/ + + +#include + +#include "Common.h" +#include "IniFile.h" +#include "Config.h" +#include "GCPad.h" + +static const char* gcControlNames[] = +{ + "Button_A", + "Button_B", + "Button_X", + "Button_Y", + "Button_Z", + "Button_Start", + + "DPad_Up", + "DPad_Down", + "DPad_Left", + "DPad_Right", + + "Stick_Up", + "Stick_Down", + "Stick_Left", + "Stick_Right", + + "CStick_Up", + "CStick_Down", + "CStick_Left", + "CStick_Right", + + "Shoulder_L", + "Shoulder_R", + "Shoulder_Semi_L", + "Shoulder_Semi_R", +}; + +static const int gcDefaultControls[] = +#ifdef _WIN32 + { + 'X', + 'Z', + 'C', + 'S', + 'D', + VK_RETURN, + 'T', + 'G', + 'F', + 'H', + VK_UP, + VK_DOWN, + VK_LEFT, + VK_RIGHT, + 'I', + 'K', + 'J', + 'L', + 'Q', + 'W', + 0x00, + 0x00, + }; +#elif defined(HAVE_X11) && HAVE_X11 + { + XK_x, // A + XK_z, // B + XK_c, // X + XK_s, // Y + XK_d, // Z + XK_Return, // Start + XK_t, // D-pad up + XK_g, // D-pad down + XK_f, // D-pad left + XK_h, // D-pad right + XK_Up, // Main stick up + XK_Down, // Main stick down + XK_Left, // Main stick left + XK_Right, // Main stick right + XK_i, // C-stick up + XK_k, // C-stick down + XK_j, // C-stick left + XK_l, // C-stick right + XK_q, // L + XK_w, // R + 0x00, // L semi-press + 0x00, // R semi-press + }; +#elif defined(HAVE_COCOA) && HAVE_COCOA + // Reference for Cocoa key codes: + // http://boredzo.org/blog/archives/2007-05-22/virtual-key-codes + { + 7, // A (x) + 6, // B (z) + 8, // X (c) + 1, // Y (s) + 2, // Z (d) + 36, // Start (return) + 17, // D-pad up (t) + 5, // D-pad down (g) + 3, // D-pad left (f) + 4, // D-pad right (h) + 126, // Main stick up (up) + 125, // Main stick down (down) + 123, // Main stick left (left) + 124, // Main stick right (right) + 34, // C-stick up (i) + 40, // C-stick down (k) + 38, // C-stick left (j) + 37, // C-stick right (l) + 12, // L (q) + 13, // R (w) + -1, // L semi-press (none) + -1, // R semi-press (none) + }; +#endif + + +Config g_Config; + +// Run when created +// ----------------- +Config::Config() +{ +} + +// Save settings to file +// --------------------- +void Config::Save() +{ + // Load ini file + IniFile file; + file.Load(FULL_CONFIG_DIR "GCPad.ini"); + + // ================================================================== + // Global settings + file.Set("General", "NoTriggerFilter", g_Config.bNoTriggerFilter); +#ifdef RERECORDING + file.Set("General", "Recording", g_Config.bRecording); + file.Set("General", "Playback", g_Config.bPlayback); +#endif + + for (int i = 0; i < 4; i++) + { + // ================================================================== + // Slot specific settings only + std::string SectionName = StringFromFormat("GCPad%i", i+1); + file.Set(SectionName.c_str(), "DeviceID", GCMapping[i].ID); + file.Set(SectionName.c_str(), "Axis_Lx", GCMapping[i].AxisMapping.Lx); + file.Set(SectionName.c_str(), "Axis_Ly", GCMapping[i].AxisMapping.Ly); + file.Set(SectionName.c_str(), "Axis_Rx", GCMapping[i].AxisMapping.Rx); + file.Set(SectionName.c_str(), "Axis_Ry", GCMapping[i].AxisMapping.Ry); + file.Set(SectionName.c_str(), "Trigger_L", GCMapping[i].AxisMapping.Tl); + file.Set(SectionName.c_str(), "Trigger_R", GCMapping[i].AxisMapping.Tr); + file.Set(SectionName.c_str(), "DeadZoneL", GCMapping[i].DeadZoneL); + file.Set(SectionName.c_str(), "DeadZoneR", GCMapping[i].DeadZoneR); + file.Set(SectionName.c_str(), "Diagonal", GCMapping[i].Diagonal); + file.Set(SectionName.c_str(), "Square2Circle", GCMapping[i].bSquare2Circle); + file.Set(SectionName.c_str(), "Rumble", GCMapping[i].Rumble); + file.Set(SectionName.c_str(), "RumbleStrength", GCMapping[i].RumbleStrength); + file.Set(SectionName.c_str(), "TriggerType", GCMapping[i].TriggerType); + + file.Set(SectionName.c_str(), "Source_Stick", GCMapping[i].Stick.Main); + file.Set(SectionName.c_str(), "Source_CStick", GCMapping[i].Stick.Sub); + file.Set(SectionName.c_str(), "Source_Shoulder", GCMapping[i].Stick.Shoulder); + + // ButtonMapping + for (int x = 0; x < LAST_CONSTANT; x++) + file.Set(SectionName.c_str(), gcControlNames[x], GCMapping[i].Button[x]); + } + + file.Save(FULL_CONFIG_DIR "GCPad.ini"); +} + +// Load settings from file +// ----------------------- +void Config::Load() +{ + // Load file + IniFile file; + file.Load(FULL_CONFIG_DIR "GCPad.ini"); + + // ================================================================== + // Global settings + file.Get("General", "NoTriggerFilter", &g_Config.bNoTriggerFilter, false); + + for (int i = 0; i < 4; i++) + { + std::string SectionName = StringFromFormat("GCPad%i", i+1); + + file.Get(SectionName.c_str(), "DeviceID", &GCMapping[i].ID, 0); + file.Get(SectionName.c_str(), "Axis_Lx", &GCMapping[i].AxisMapping.Lx, 0); + file.Get(SectionName.c_str(), "Axis_Ly", &GCMapping[i].AxisMapping.Ly, 1); + file.Get(SectionName.c_str(), "Axis_Rx", &GCMapping[i].AxisMapping.Rx, 2); + file.Get(SectionName.c_str(), "Axis_Ry", &GCMapping[i].AxisMapping.Ry, 3); + file.Get(SectionName.c_str(), "Trigger_L", &GCMapping[i].AxisMapping.Tl, 1004); + file.Get(SectionName.c_str(), "Trigger_R", &GCMapping[i].AxisMapping.Tr, 1005); + file.Get(SectionName.c_str(), "DeadZoneL", &GCMapping[i].DeadZoneL, 0); + file.Get(SectionName.c_str(), "DeadZoneR", &GCMapping[i].DeadZoneR, 0); + file.Get(SectionName.c_str(), "Diagonal", &GCMapping[i].Diagonal, 100); + file.Get(SectionName.c_str(), "Square2Circle", &GCMapping[i].bSquare2Circle, false); + file.Get(SectionName.c_str(), "Rumble", &GCMapping[i].Rumble, false); + file.Get(SectionName.c_str(), "RumbleStrength", &GCMapping[i].RumbleStrength, 80); + file.Get(SectionName.c_str(), "TriggerType", &GCMapping[i].TriggerType, 0); + + file.Get(SectionName.c_str(), "Source_Stick", &GCMapping[i].Stick.Main, 0); + file.Get(SectionName.c_str(), "Source_CStick", &GCMapping[i].Stick.Sub, 0); + file.Get(SectionName.c_str(), "Source_Shoulder", &GCMapping[i].Stick.Shoulder, 0); + + // ButtonMapping + for (int x = 0; x < LAST_CONSTANT; x++) + file.Get(SectionName.c_str(), gcControlNames[x], &GCMapping[i].Button[x], gcDefaultControls[x]); + } +} + diff --git a/Source/Plugins/Plugin_GCPad/Src/Config.h b/Source/Plugins/Plugin_GCPad/Src/Config.h new file mode 100644 index 0000000000..dc61ed2cea --- /dev/null +++ b/Source/Plugins/Plugin_GCPad/Src/Config.h @@ -0,0 +1,38 @@ +// Copyright (C) 2003 Dolphin Project. + +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, version 2.0. + +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License 2.0 for more details. + +// A copy of the GPL 2.0 should have been included with the program. +// If not, see http://www.gnu.org/licenses/ + +// Official SVN repository and contact information can be found at +// http://code.google.com/p/dolphin-emu/ + + +#ifndef _PLUGIN_GCPAD_CONFIG_H +#define _PLUGIN_GCPAD_CONFIG_H + +struct Config +{ + Config(); + void Load(); + void Save(); + + // General + bool bNoTriggerFilter; +#ifdef RERECORDING + bool bRecording; + bool bPlayback; +#endif +}; + +extern Config g_Config; + +#endif // _PLUGIN_GCPAD_CONFIG_H diff --git a/Source/Plugins/Plugin_GCPad/Src/ConfigBox.cpp b/Source/Plugins/Plugin_GCPad/Src/ConfigBox.cpp new file mode 100644 index 0000000000..52e19a7201 --- /dev/null +++ b/Source/Plugins/Plugin_GCPad/Src/ConfigBox.cpp @@ -0,0 +1,789 @@ +// Copyright (C) 2003 Dolphin Project. + +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, version 2.0. + +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License 2.0 for more details. + +// A copy of the GPL 2.0 should have been included with the program. +// If not, see http://www.gnu.org/licenses/ + +// Official SVN repository and contact information can be found at +// http://code.google.com/p/dolphin-emu/ + + +#include "math.h" // System +#include "ConfigBox.h" +#include "Config.h" +#include "GCPad.h" +#if defined(HAVE_X11) && HAVE_X11 + #include + #include + #include + #include + #include "X11InputBase.h" +#endif + +// The wxWidgets class +BEGIN_EVENT_TABLE(GCPadConfigDialog,wxDialog) + EVT_CLOSE(GCPadConfigDialog::OnClose) + EVT_BUTTON(ID_OK, GCPadConfigDialog::OnCloseClick) + EVT_BUTTON(ID_CANCEL, GCPadConfigDialog::OnCloseClick) + EVT_NOTEBOOK_PAGE_CHANGED(ID_NOTEBOOK, GCPadConfigDialog::NotebookPageChanged) + + EVT_COMBOBOX(IDC_JOYNAME, GCPadConfigDialog::ChangeSettings) + EVT_CHECKBOX(IDC_RUMBLE, GCPadConfigDialog::ChangeSettings) + EVT_COMBOBOX(IDC_RUMBLE_STRENGTH, GCPadConfigDialog::ChangeSettings) + EVT_COMBOBOX(IDC_DEAD_ZONE_LEFT, GCPadConfigDialog::ChangeSettings) + EVT_COMBOBOX(IDC_DEAD_ZONE_RIGHT, GCPadConfigDialog::ChangeSettings) + EVT_COMBOBOX(IDC_STICK_DIAGONAL, GCPadConfigDialog::ChangeSettings) + EVT_CHECKBOX(IDC_STICK_S2C, GCPadConfigDialog::ChangeSettings) + EVT_COMBOBOX(IDC_TRIGGER_TYPE, GCPadConfigDialog::ChangeSettings) + EVT_COMBOBOX(IDC_STICK_SOURCE, GCPadConfigDialog::ChangeSettings) + EVT_COMBOBOX(IDC_CSTICK_SOURCE, GCPadConfigDialog::ChangeSettings) + EVT_COMBOBOX(IDC_TRIGGER_SOURCE, GCPadConfigDialog::ChangeSettings) + + EVT_BUTTON(IDB_ANALOG_LEFT_X, GCPadConfigDialog::OnAxisClick) + EVT_BUTTON(IDB_ANALOG_LEFT_Y, GCPadConfigDialog::OnAxisClick) + EVT_BUTTON(IDB_ANALOG_RIGHT_X, GCPadConfigDialog::OnAxisClick) + EVT_BUTTON(IDB_ANALOG_RIGHT_Y, GCPadConfigDialog::OnAxisClick) + EVT_BUTTON(IDB_TRIGGER_L, GCPadConfigDialog::OnAxisClick) + EVT_BUTTON(IDB_TRIGGER_R, GCPadConfigDialog::OnAxisClick) + + EVT_BUTTON(IDB_BTN_A, GCPadConfigDialog::OnButtonClick) + EVT_BUTTON(IDB_BTN_B, GCPadConfigDialog::OnButtonClick) + EVT_BUTTON(IDB_BTN_X, GCPadConfigDialog::OnButtonClick) + EVT_BUTTON(IDB_BTN_Y, GCPadConfigDialog::OnButtonClick) + EVT_BUTTON(IDB_BTN_Z, GCPadConfigDialog::OnButtonClick) + EVT_BUTTON(IDB_BTN_START, GCPadConfigDialog::OnButtonClick) + EVT_BUTTON(IDB_DPAD_UP, GCPadConfigDialog::OnButtonClick) + EVT_BUTTON(IDB_DPAD_DOWN, GCPadConfigDialog::OnButtonClick) + EVT_BUTTON(IDB_DPAD_LEFT, GCPadConfigDialog::OnButtonClick) + EVT_BUTTON(IDB_DPAD_RIGHT, GCPadConfigDialog::OnButtonClick) + EVT_BUTTON(IDB_MAIN_UP, GCPadConfigDialog::OnButtonClick) + EVT_BUTTON(IDB_MAIN_DOWN, GCPadConfigDialog::OnButtonClick) + EVT_BUTTON(IDB_MAIN_LEFT, GCPadConfigDialog::OnButtonClick) + EVT_BUTTON(IDB_MAIN_RIGHT, GCPadConfigDialog::OnButtonClick) + EVT_BUTTON(IDB_SUB_UP, GCPadConfigDialog::OnButtonClick) + EVT_BUTTON(IDB_SUB_DOWN, GCPadConfigDialog::OnButtonClick) + EVT_BUTTON(IDB_SUB_LEFT, GCPadConfigDialog::OnButtonClick) + EVT_BUTTON(IDB_SUB_RIGHT, GCPadConfigDialog::OnButtonClick) + EVT_BUTTON(IDB_SHDR_L, GCPadConfigDialog::OnButtonClick) + EVT_BUTTON(IDB_SHDR_R, GCPadConfigDialog::OnButtonClick) + EVT_BUTTON(IDB_SHDR_SEMI_L, GCPadConfigDialog::OnButtonClick) + EVT_BUTTON(IDB_SHDR_SEMI_R, GCPadConfigDialog::OnButtonClick) + +#if wxUSE_TIMER + EVT_TIMER(IDTM_UPDATE_PAD, GCPadConfigDialog::UpdatePadInfo) + EVT_TIMER(IDTM_BUTTON, GCPadConfigDialog::OnButtonTimer) +#endif +END_EVENT_TABLE() + +GCPadConfigDialog::GCPadConfigDialog(wxWindow *parent, wxWindowID id, const wxString &title, + const wxPoint &position, const wxSize& size, long style) + : wxDialog(parent, id, title, position, size, style) +{ + // Define values + m_ControlsCreated = false; + m_Page = 0; + + // Create controls + CreateGUIControls(); + +#if wxUSE_TIMER + m_UpdatePadTimer = new wxTimer(this, IDTM_UPDATE_PAD); + m_ButtonMappingTimer = new wxTimer(this, IDTM_BUTTON); + + // Reset values + g_Pressed = 0; + GetButtonWaitingID = 0; + GetButtonWaitingTimer = 0; + + if (NumGoodPads) + { + // Start the constant timer + int TimesPerSecond = 10; + m_UpdatePadTimer->Start(1000 / TimesPerSecond); + } +#endif + + UpdateGUI(); + + wxTheApp->Connect(wxID_ANY, wxEVT_KEY_DOWN, // Keyboard + wxKeyEventHandler(GCPadConfigDialog::OnKeyDown), + (wxObject*)0, this); +} + +GCPadConfigDialog::~GCPadConfigDialog() +{ + if (m_ButtonMappingTimer) + { + delete m_ButtonMappingTimer; + m_ButtonMappingTimer = NULL; + } + if (m_UpdatePadTimer) + { + delete m_UpdatePadTimer; + m_UpdatePadTimer = NULL; + } +} + +// Notebook page changed +void GCPadConfigDialog::NotebookPageChanged(wxNotebookEvent& event) +{ + // Update the global variable + m_Page = event.GetSelection(); + // Update GUI + UpdateGUI(); +} + +// Close window +void GCPadConfigDialog::OnClose(wxCloseEvent& event) +{ + // Allow wxWidgets to close the window + //event.Skip(); + + // Stop the timer + if (m_UpdatePadTimer) + m_UpdatePadTimer->Stop(); + if (m_ButtonMappingTimer) + m_ButtonMappingTimer->Stop(); + + EndModal(wxID_CLOSE); +} + +// Button Click +void GCPadConfigDialog::OnCloseClick(wxCommandEvent& event) +{ + switch (event.GetId()) + { + case ID_OK: + g_Config.Save(); + Close(); // Call OnClose() + break; + case ID_CANCEL: + g_Config.Load(); + Close(); // Call OnClose() + break; + } +} + +void GCPadConfigDialog::SaveButtonMapping(int Id, int Key) +{ + if (IDB_ANALOG_LEFT_X <= Id && Id <= IDB_TRIGGER_R) + { + GCMapping[m_Page].AxisMapping.Code[Id - IDB_ANALOG_LEFT_X] = Key; + } + else if (IDB_BTN_A <= Id && Id <= IDB_SHDR_SEMI_R) + { + GCMapping[m_Page].Button[Id - IDB_BTN_A] = Key; + } +} + +void GCPadConfigDialog::OnKeyDown(wxKeyEvent& event) +{ + event.Skip(); + + if(ClickedButton != NULL) + { + // Save the key + g_Pressed = event.GetKeyCode(); + // Handle the keyboard key mapping + char keyStr[128] = {0}; + + // Allow the escape key to set a blank key + if (g_Pressed == WXK_ESCAPE) + { + SaveButtonMapping(ClickedButton->GetId(), -1); + SetButtonText(ClickedButton->GetId(), wxString()); + } + else + { + #ifdef _WIN32 + BYTE keyState[256]; + GetKeyboardState(keyState); + for (int i = 1; i < 256; ++i) + { + if ((keyState[i] & 0x80) != 0) + { + // Use the left and right specific keys instead of the common ones + if (i == VK_SHIFT || i == VK_CONTROL || i == VK_MENU) continue; + // Update the button label + SetButtonText(ClickedButton->GetId(), + wxString::FromAscii(InputCommon::VKToString(i).c_str())); + // Save the setting + SaveButtonMapping(ClickedButton->GetId(), i); + break; + } + } + #elif defined(HAVE_X11) && HAVE_X11 + int XKey = InputCommon::wxCharCodeWXToX(g_Pressed); + InputCommon::XKeyToString(XKey, keyStr); + SetButtonText(ClickedButton->GetId(), + wxString::FromAscii(keyStr)); + SaveButtonMapping(ClickedButton->GetId(), XKey); + #endif + } + m_ButtonMappingTimer->Stop(); + GetButtonWaitingTimer = 0; + GetButtonWaitingID = 0; + ClickedButton = NULL; + } +} + +// Configure button mapping +void GCPadConfigDialog::OnButtonClick(wxCommandEvent& event) +{ + event.Skip(); + + // Don't allow space to start a new Press Key option, that will interfer with setting a key to space + if (g_Pressed == WXK_SPACE) { g_Pressed = 0; return; } + + if (m_ButtonMappingTimer->IsRunning()) return; + + // Create the button object + ClickedButton = (wxButton *)event.GetEventObject(); + // Save old label so we can revert back + OldLabel = ClickedButton->GetLabel(); + ClickedButton->SetWindowStyle(wxWANTS_CHARS); + ClickedButton->SetLabel(wxT("")); + DoGetButtons(ClickedButton->GetId()); +} + +// Configure axis mapping +void GCPadConfigDialog::OnAxisClick(wxCommandEvent& event) +{ + event.Skip(); + + if (m_ButtonMappingTimer->IsRunning()) return; + + ClickedButton = NULL; + wxButton* pButton = (wxButton *)event.GetEventObject(); + OldLabel = pButton->GetLabel(); + pButton->SetWindowStyle(wxWANTS_CHARS); + pButton->SetLabel(wxT("")); + DoGetButtons(pButton->GetId()); +} + +void GCPadConfigDialog::ChangeSettings(wxCommandEvent& event) +{ + int id = event.GetId(); + + switch (id) + { + case IDC_JOYNAME: + GCMapping[m_Page].ID = m_Joyname[m_Page]->GetSelection(); + GCMapping[m_Page].joy = joyinfo.at(GCMapping[m_Page].ID).joy; + break; + case IDC_DEAD_ZONE_LEFT: + GCMapping[m_Page].DeadZoneL = m_ComboDeadZoneLeft[m_Page]->GetSelection(); + break; + case IDC_DEAD_ZONE_RIGHT: + GCMapping[m_Page].DeadZoneR = m_ComboDeadZoneRight[m_Page]->GetSelection(); + break; + case IDC_STICK_DIAGONAL: + GCMapping[m_Page].Diagonal = 100 - m_ComboDiagonal[m_Page]->GetSelection() * 5; + break; + case IDC_STICK_S2C: + GCMapping[m_Page].bSquare2Circle = m_CheckS2C[m_Page]->IsChecked(); + break; + case IDC_RUMBLE: + GCMapping[m_Page].Rumble = m_CheckRumble[m_Page]->IsChecked(); + break; + case IDC_RUMBLE_STRENGTH: + GCMapping[m_Page].RumbleStrength = m_RumbleStrength[m_Page]->GetSelection() * 10; + break; + case IDC_TRIGGER_TYPE: + GCMapping[m_Page].TriggerType = m_TriggerType[m_Page]->GetSelection(); + break; + case IDC_STICK_SOURCE: + GCMapping[m_Page].Stick.Main = m_Combo_StickSrc[m_Page]->GetSelection(); + break; + case IDC_CSTICK_SOURCE: + GCMapping[m_Page].Stick.Sub = m_Combo_CStickSrc[m_Page]->GetSelection(); + break; + case IDC_TRIGGER_SOURCE: + GCMapping[m_Page].Stick.Shoulder = m_Combo_TriggerSrc[m_Page]->GetSelection(); + break; + } + + UpdateGUI(); +} + +void GCPadConfigDialog::UpdateGUI() +{ + if(!m_ControlsCreated) + return; + + // Disable all pad items if no pads are detected + bool PadEnabled = NumGoodPads != 0; + + m_Joyname[m_Page]->Enable(PadEnabled); + m_ComboDeadZoneLeft[m_Page]->Enable(PadEnabled); + m_ComboDeadZoneRight[m_Page]->Enable(PadEnabled); + m_CheckS2C[m_Page]->Enable(PadEnabled); + m_ComboDiagonal[m_Page]->Enable(PadEnabled); + m_CheckRumble[m_Page]->Enable(PadEnabled); + m_RumbleStrength[m_Page]->Enable(PadEnabled); + m_TriggerType[m_Page]->Enable(PadEnabled); + for(int i = 0; i <= IDB_TRIGGER_R - IDB_ANALOG_LEFT_X; i++) + m_Button_Analog[i][m_Page]->Enable(PadEnabled); + + wxString tmp; + + m_Joyname[m_Page]->SetSelection(GCMapping[m_Page].ID); + m_ComboDeadZoneLeft[m_Page]->SetSelection(GCMapping[m_Page].DeadZoneL); + m_ComboDeadZoneRight[m_Page]->SetSelection(GCMapping[m_Page].DeadZoneR); + m_ComboDiagonal[m_Page]->SetSelection((100 - GCMapping[m_Page].Diagonal) / 5); + m_CheckS2C[m_Page]->SetValue(GCMapping[m_Page].bSquare2Circle); + m_CheckRumble[m_Page]->SetValue(GCMapping[m_Page].Rumble); + m_RumbleStrength[m_Page]->SetSelection(GCMapping[m_Page].RumbleStrength / 10); + m_TriggerType[m_Page]->SetSelection(GCMapping[m_Page].TriggerType); + + m_Combo_StickSrc[m_Page]->SetSelection(GCMapping[m_Page].Stick.Main); + m_Combo_CStickSrc[m_Page]->SetSelection(GCMapping[m_Page].Stick.Sub); + m_Combo_TriggerSrc[m_Page]->SetSelection(GCMapping[m_Page].Stick.Shoulder); + + for (int i = 0; i <= IDB_TRIGGER_R - IDB_ANALOG_LEFT_X; i++) + { + tmp << GCMapping[m_Page].AxisMapping.Code[i]; + m_Button_Analog[i][m_Page]->SetLabel(tmp); + tmp.clear(); + } + +#ifdef _WIN32 + for (int x = 0; x <= IDB_SHDR_SEMI_R - IDB_BTN_A; x++) + { + m_Button_GC[x][m_Page]->SetLabel(wxString::FromAscii( + InputCommon::VKToString(GCMapping[m_Page].Button[x + EGC_A]).c_str())); + } +#elif defined(HAVE_X11) && HAVE_X11 + char keyStr[10] = {0}; + for (int x = 0; x <= IDB_SHDR_SEMI_R - IDB_BTN_A; x++) + { + InputCommon::XKeyToString(GCMapping[m_Page].Button[x + EGC_A], keyStr); + m_Button_GC[x][m_Page]->SetLabel(wxString::FromAscii(keyStr)); + } +#endif + + DoChangeDeadZone(); +} + +void GCPadConfigDialog::CreateGUIControls() +{ + // Search for devices and add them to the device list + wxArrayString StrJoyname; // The string array + if (NumGoodPads > 0) + { + for (int i = 0; i < NumPads; i++) + StrJoyname.Add(wxString::FromAscii(joyinfo[i].Name.c_str())); + } + else + { + StrJoyname.Add(wxT("")); + } + + wxArrayString TextDeadZone; + for (int i = 0; i <= 50; i++) + TextDeadZone.Add(wxString::Format(wxT("%i%%"), i)); + + wxArrayString StrDiagonal; + for (int i = 0; i <= 10; i++) + StrDiagonal.Add(wxString::Format(wxT("%i%%"), 100 - i * 5)); + + wxArrayString StrRumble; + for (int i = 0; i <= 10; i++) + StrRumble.Add(wxString::Format(wxT("%i%%"), i * 10)); + + wxArrayString StrSource; + StrSource.Add(wxT("Keyboard")); + StrSource.Add(wxT("Analog 1")); + StrSource.Add(wxT("Analog 2")); + StrSource.Add(wxT("Triggers")); + + // The Trigger type list + wxArrayString StrTriggerType; + StrTriggerType.Add(wxT("SDL")); // -0x8000 to 0x7fff + StrTriggerType.Add(wxT("XInput")); // 0x00 to 0xff + + static const wxChar* anText[] = + { + wxT("Left X-Axis"), + wxT("Left Y-Axis"), + wxT("Right X-Axis"), + wxT("Right Y-Axis"), + wxT("Left Trigger"), + wxT("Right Trigger"), + }; + + static const wxChar* padText[] = + { + wxT("A"), + wxT("B"), + wxT("X"), + wxT("Y"), + wxT("Z"), + wxT("Start"), + + wxT("Up"), // D-Pad + wxT("Down"), + wxT("Left"), + wxT("Right"), + + wxT("Up"), // Main Stick + wxT("Down"), + wxT("Left"), + wxT("Right"), + + wxT("Up"), // C-Stick + wxT("Down"), + wxT("Left"), + wxT("Right"), + + wxT("L"), // Triggers + wxT("R"), + wxT("Semi-L"), + wxT("Semi-R"), + }; + + // Configuration controls sizes + static const int TxtW = 50, TxtH = 20, BtW = 70, BtH = 20; + // A small type font + wxFont m_SmallFont(7, wxFONTFAMILY_DEFAULT, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_NORMAL); + + m_Notebook = new wxNotebook(this, ID_NOTEBOOK, wxDefaultPosition, wxDefaultSize); + + for (int i = 0; i < 4; i++) + { + m_Controller[i] = new wxPanel(m_Notebook, ID_CONTROLLERPAGE1 + i, wxDefaultPosition, wxDefaultSize); + m_Notebook->AddPage(m_Controller[i], wxString::Format(wxT("Gamecube Pad %d"), i+1)); + + // Controller + m_Joyname[i] = new wxComboBox(m_Controller[i], IDC_JOYNAME, StrJoyname[0], wxDefaultPosition, wxSize(400, -1), StrJoyname, wxCB_READONLY); + + // Dead zone + m_ComboDeadZoneLabel[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Dead Zone")); + m_ComboDeadZoneLeft[i] = new wxComboBox(m_Controller[i], IDC_DEAD_ZONE_LEFT, TextDeadZone[0], wxDefaultPosition, wxSize(50, -1), TextDeadZone, wxCB_READONLY); + m_ComboDeadZoneRight[i] = new wxComboBox(m_Controller[i], IDC_DEAD_ZONE_RIGHT, TextDeadZone[0], wxDefaultPosition, wxSize(50, -1), TextDeadZone, wxCB_READONLY); + + // Circle to square + m_CheckS2C[i] = new wxCheckBox(m_Controller[i], IDC_STICK_S2C, wxT("Square To Circle")); + m_CheckS2C[i]->SetToolTip(wxT("This will convert a square stick radius to a circle stick radius, which is\n") + wxT("similar to the octagonal area that the original GameCube pad produces.")); + + // The drop down menu for the circle to square adjustment + m_DiagonalLabel[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Diagonal")); + m_DiagonalLabel[i]->SetToolTip(wxT("To produce a perfect circle in the 'Out' window you have to manually set\n") + wxT("your diagonal values here from what is shown in the 'In' window.")); + m_ComboDiagonal[i] = new wxComboBox(m_Controller[i], IDC_STICK_DIAGONAL, StrDiagonal[0], wxDefaultPosition, wxSize(50, -1), StrDiagonal, wxCB_READONLY); + + // Rumble + m_CheckRumble[i] = new wxCheckBox(m_Controller[i], IDC_RUMBLE, wxT("Rumble")); + m_RumbleStrengthLabel[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Strength")); + m_RumbleStrength[i] = new wxComboBox(m_Controller[i], IDC_RUMBLE_STRENGTH, StrRumble[0], wxDefaultPosition, wxSize(50, -1), StrRumble, wxCB_READONLY); + + // Sizers + m_sDeadZoneHoriz[i] = new wxBoxSizer(wxHORIZONTAL); + m_sDeadZoneHoriz[i]->Add(m_ComboDeadZoneLeft[i], 0, (wxUP), 0); + m_sDeadZoneHoriz[i]->Add(m_ComboDeadZoneRight[i], 0, (wxUP), 0); + + m_sDeadZone[i] = new wxBoxSizer(wxVERTICAL); + m_sDeadZone[i]->Add(m_ComboDeadZoneLabel[i], 0, wxALIGN_CENTER | (wxUP), 0); + m_sDeadZone[i]->Add(m_sDeadZoneHoriz[i], 0, wxALIGN_CENTER | (wxUP), 2); + + m_sDiagonal[i] = new wxBoxSizer(wxHORIZONTAL); + m_sDiagonal[i]->Add(m_DiagonalLabel[i], 0, (wxUP), 4); + m_sDiagonal[i]->Add(m_ComboDiagonal[i], 0, (wxLEFT), 2); + + m_sSquare2Circle[i] = new wxBoxSizer(wxVERTICAL); + m_sSquare2Circle[i]->Add(m_CheckS2C[i], 0, wxALIGN_CENTER | (wxUP), 0); + m_sSquare2Circle[i]->Add(m_sDiagonal[i], 0, wxALIGN_CENTER | (wxUP), 2); + + m_sRumbleStrength[i] = new wxBoxSizer(wxHORIZONTAL); + m_sRumbleStrength[i]->Add(m_RumbleStrengthLabel[i], 0, (wxUP), 4); + m_sRumbleStrength[i]->Add(m_RumbleStrength[i], 0, (wxLEFT), 2); + + m_sRumble[i] = new wxBoxSizer(wxVERTICAL); + m_sRumble[i]->Add(m_CheckRumble[i], 0, wxALIGN_CENTER | (wxUP), 0); + m_sRumble[i]->Add(m_sRumbleStrength[i], 0, wxALIGN_CENTER | (wxUP), 2); + + m_sS2CDeadZone[i] = new wxBoxSizer(wxHORIZONTAL); + m_sS2CDeadZone[i]->Add(m_sDeadZone[i], 0, (wxUP), 0); + m_sS2CDeadZone[i]->Add(m_sSquare2Circle[i], 0, (wxLEFT), 40); + m_sS2CDeadZone[i]->Add(m_sRumble[i], 0, (wxLEFT), 40); + + m_gJoyPad[i] = new wxStaticBoxSizer (wxVERTICAL, m_Controller[i], wxT("Gamepad")); + m_gJoyPad[i]->AddStretchSpacer(); + m_gJoyPad[i]->Add(m_Joyname[i], 0, wxEXPAND | (wxLEFT | wxRIGHT | wxDOWN), 5); + m_gJoyPad[i]->Add(m_sS2CDeadZone[i], 0, wxALIGN_CENTER | (wxUP | wxDOWN), 4); + m_gJoyPad[i]->AddStretchSpacer(); + + // Row 1 Sizers: Connected pads, tilt + m_sHorizJoypad[i] = new wxBoxSizer(wxHORIZONTAL); + m_sHorizJoypad[i]->Add(m_gJoyPad[i], 0, wxEXPAND | (wxLEFT), 5); + + + // Stick Status Panels + m_tStatusLeftIn[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Not connected")); + m_tStatusLeftOut[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Not connected")); + m_tStatusRightIn[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Not connected")); + m_tStatusRightOut[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Not connected")); + + m_pLeftInStatus[i] = new wxPanel(m_Controller[i], wxID_ANY, wxDefaultPosition, wxDefaultSize); + m_bmpSquareLeftIn[i] = new wxStaticBitmap(m_pLeftInStatus[i], wxID_ANY, CreateBitmap(), wxDefaultPosition, wxDefaultSize); + m_bmpDeadZoneLeftIn[i] = new wxStaticBitmap(m_pLeftInStatus[i], wxID_ANY, CreateBitmapDeadZone(0), wxDefaultPosition, wxDefaultSize); + m_bmpDotLeftIn[i] = new wxStaticBitmap(m_pLeftInStatus[i], wxID_ANY, CreateBitmapDot(), wxPoint(BoxW / 2, BoxH / 2), wxDefaultSize); + + m_pLeftOutStatus[i] = new wxPanel(m_Controller[i], wxID_ANY, wxDefaultPosition, wxDefaultSize); + m_bmpSquareLeftOut[i] = new wxStaticBitmap(m_pLeftOutStatus[i], wxID_ANY, CreateBitmap(), wxDefaultPosition, wxDefaultSize); + m_bmpDotLeftOut[i] = new wxStaticBitmap(m_pLeftOutStatus[i], wxID_ANY, CreateBitmapDot(), wxPoint(BoxW / 2, BoxH / 2), wxDefaultSize); + + m_pRightInStatus[i] = new wxPanel(m_Controller[i], wxID_ANY, wxDefaultPosition, wxDefaultSize); + m_bmpSquareRightIn[i] = new wxStaticBitmap(m_pRightInStatus[i], wxID_ANY, CreateBitmap(), wxDefaultPosition, wxDefaultSize); + m_bmpDeadZoneRightIn[i] = new wxStaticBitmap(m_pRightInStatus[i], wxID_ANY, CreateBitmapDeadZone(0), wxDefaultPosition, wxDefaultSize); + m_bmpDotRightIn[i] = new wxStaticBitmap(m_pRightInStatus[i], wxID_ANY, CreateBitmapDot(), wxPoint(BoxW / 2, BoxH / 2), wxDefaultSize); + + m_pRightOutStatus[i] = new wxPanel(m_Controller[i], wxID_ANY, wxDefaultPosition, wxDefaultSize); + m_bmpSquareRightOut[i] = new wxStaticBitmap(m_pRightOutStatus[i], wxID_ANY, CreateBitmap(), wxDefaultPosition, wxDefaultSize); + m_bmpDotRightOut[i] = new wxStaticBitmap(m_pRightOutStatus[i], wxID_ANY, CreateBitmapDot(), wxPoint(BoxW / 2, BoxH / 2), wxDefaultSize); + + // Sizers + m_sGridStickLeft[i] = new wxGridBagSizer(0, 0); + m_sGridStickLeft[i]->Add(m_pLeftInStatus[i], wxGBPosition(0, 0), wxGBSpan(1, 1), wxALL, 0); + m_sGridStickLeft[i]->Add(m_pLeftOutStatus[i], wxGBPosition(0, 1), wxGBSpan(1, 1), wxLEFT, 10); + m_sGridStickLeft[i]->Add(m_tStatusLeftIn[i], wxGBPosition(1, 0), wxGBSpan(1, 1), wxALL, 0); + m_sGridStickLeft[i]->Add(m_tStatusLeftOut[i], wxGBPosition(1, 1), wxGBSpan(1, 1), wxLEFT, 10); + + m_sGridStickRight[i] = new wxGridBagSizer(0, 0); + m_sGridStickRight[i]->Add(m_pRightInStatus[i], wxGBPosition(0, 0), wxGBSpan(1, 1), wxALL, 0); + m_sGridStickRight[i]->Add(m_pRightOutStatus[i], wxGBPosition(0, 1), wxGBSpan(1, 1), wxLEFT, 10); + m_sGridStickRight[i]->Add(m_tStatusRightIn[i], wxGBPosition(1, 0), wxGBSpan(1, 1), wxALL, 0); + m_sGridStickRight[i]->Add(m_tStatusRightOut[i], wxGBPosition(1, 1), wxGBSpan(1, 1), wxLEFT, 10); + + m_gStickLeft[i] = new wxStaticBoxSizer (wxHORIZONTAL, m_Controller[i], wxT("Analog 1 Status (In) (Out)")); + m_gStickLeft[i]->Add(m_sGridStickLeft[i], 0, (wxLEFT | wxRIGHT), 5); + + m_gStickRight[i] = new wxStaticBoxSizer (wxHORIZONTAL, m_Controller[i], wxT("Analog 2 Status (In) (Out)")); + m_gStickRight[i]->Add(m_sGridStickRight[i], 0, (wxLEFT | wxRIGHT), 5); + + // Trigger Status Panels + m_TriggerL[i]= new wxStaticText(m_Controller[i], wxID_ANY, wxT("Left: ")); + m_TriggerR[i]= new wxStaticText(m_Controller[i], wxID_ANY, wxT("Right: ")); + m_TriggerStatusL[i]= new wxStaticText(m_Controller[i], wxID_ANY, wxT("000"), wxDefaultPosition, wxDefaultSize, wxALIGN_RIGHT); + m_TriggerStatusR[i]= new wxStaticText(m_Controller[i], wxID_ANY, wxT("000"), wxDefaultPosition, wxDefaultSize, wxALIGN_RIGHT); + m_tTriggerSource[i]= new wxStaticText(m_Controller[i], wxID_ANY, wxT("Trigger Source")); + m_TriggerType[i] = new wxComboBox(m_Controller[i], IDC_TRIGGER_TYPE, StrTriggerType[0], wxDefaultPosition, wxSize(70, -1), StrTriggerType, wxCB_READONLY); + + // Sizers + m_sGridTrigger[i] = new wxGridBagSizer(0, 0); + m_sGridTrigger[i]->Add(m_TriggerL[i], wxGBPosition(0, 0), wxGBSpan(1, 1), (wxTOP), 4); + m_sGridTrigger[i]->Add(m_TriggerStatusL[i], wxGBPosition(0, 1), wxGBSpan(1, 1), (wxLEFT | wxTOP), 4); + m_sGridTrigger[i]->Add(m_TriggerR[i], wxGBPosition(1, 0), wxGBSpan(1, 1), (wxTOP), 4); + m_sGridTrigger[i]->Add(m_TriggerStatusR[i], wxGBPosition(1, 1), wxGBSpan(1, 1), (wxLEFT | wxTOP), 4); + + m_gTriggers[i] = new wxStaticBoxSizer (wxVERTICAL, m_Controller[i], wxT("Triggers Status")); + m_gTriggers[i]->AddStretchSpacer(); + m_gTriggers[i]->Add(m_sGridTrigger[i], 0, wxEXPAND | (wxLEFT | wxRIGHT), 5); + m_gTriggers[i]->Add(m_tTriggerSource[i], 0, wxEXPAND | (wxUP | wxLEFT | wxRIGHT), 5); + m_gTriggers[i]->Add(m_TriggerType[i], 0, wxEXPAND | (wxUP | wxLEFT | wxRIGHT), 5); + m_gTriggers[i]->AddStretchSpacer(); + + // Row 2 Sizers: Analog status + m_sHorizStatus[i] = new wxBoxSizer(wxHORIZONTAL); + m_sHorizStatus[i]->Add(m_gStickLeft[i], 0, wxEXPAND | (wxLEFT), 5); + m_sHorizStatus[i]->Add(m_gStickRight[i], 0, wxEXPAND | (wxLEFT), 5); + m_sHorizStatus[i]->Add(m_gTriggers[i], 0, wxEXPAND | (wxLEFT), 5); + + + // Analog Axes and Triggers Mapping + m_sAnalogLeft[i] = new wxBoxSizer(wxVERTICAL); + m_sAnalogMiddle[i] = new wxBoxSizer(wxVERTICAL); + m_sAnalogRight[i] = new wxBoxSizer(wxVERTICAL); + + for (int x = 0; x < 6; x++) + { + m_Text_Analog[x][i] = new wxStaticText(m_Controller[i], wxID_ANY, anText[x]); + m_Button_Analog[x][i] = new wxButton(m_Controller[i], x + IDB_ANALOG_LEFT_X, wxEmptyString, wxDefaultPosition, wxSize(BtW, BtH)); + m_Button_Analog[x][i]->SetFont(m_SmallFont); + m_Sizer_Analog[x][i] = new wxBoxSizer(wxHORIZONTAL); + m_Sizer_Analog[x][i]->Add(m_Text_Analog[x][i], 0, (wxUP), 4); + m_Sizer_Analog[x][i]->Add(m_Button_Analog[x][i], 0, (wxLEFT), 2); + if (x < 2) // Make some balance + m_sAnalogLeft[i]->Add(m_Sizer_Analog[x][i], 0, wxALIGN_RIGHT | (wxLEFT | wxRIGHT | wxDOWN), 1); + else if (x < 4) + m_sAnalogMiddle[i]->Add(m_Sizer_Analog[x][i], 0, wxALIGN_RIGHT | (wxLEFT | wxRIGHT | wxDOWN), 1); + else + m_sAnalogRight[i]->Add(m_Sizer_Analog[x][i], 0, wxALIGN_RIGHT | (wxLEFT | wxRIGHT | wxDOWN), 1); + } + + m_gAnalog[i] = new wxStaticBoxSizer (wxHORIZONTAL, m_Controller[i], wxT("Analog Axes and Triggers")); + m_gAnalog[i]->Add(m_sAnalogLeft[i], 0, wxALIGN_RIGHT | (wxALL), 0); + m_gAnalog[i]->Add(m_sAnalogMiddle[i], 0, wxALIGN_RIGHT | (wxLEFT), 5); + m_gAnalog[i]->Add(m_sAnalogRight[i], 0, wxALIGN_RIGHT | (wxLEFT), 5); + + // Row 3 Sizes: Analog Mapping + m_sHorizAnalog[i] = new wxBoxSizer(wxHORIZONTAL); + m_sHorizAnalog[i]->Add(m_gAnalog[i], 0, (wxLEFT), 5); + + + // Pad Mapping + m_gButton[i] = new wxStaticBoxSizer(wxVERTICAL, m_Controller[i], wxT("Buttons")); + m_gDPad[i] = new wxStaticBoxSizer(wxVERTICAL, m_Controller[i], wxT("D-Pad")); + m_gStick[i] = new wxStaticBoxSizer(wxVERTICAL, m_Controller[i], wxT("Main Stick")); + m_Text_StickSrc[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Source")); + m_Combo_StickSrc[i] = new wxComboBox(m_Controller[i], IDC_STICK_SOURCE, StrSource[0], wxDefaultPosition, wxSize(70, -1), StrSource, wxCB_READONLY); + m_sStickSrc[i] = new wxBoxSizer(wxHORIZONTAL); + m_sStickSrc[i]->Add(m_Text_StickSrc[i], 0, (wxUP), 4); + m_sStickSrc[i]->Add(m_Combo_StickSrc[i], 0, (wxLEFT), 2); + m_gStick[i]->Add(m_sStickSrc[i], 0, wxALIGN_RIGHT | (wxALL), 2); + m_gStick[i]->AddSpacer(2); + m_gCStick[i] = new wxStaticBoxSizer(wxVERTICAL, m_Controller[i], wxT("C-Stick")); + m_Text_CStickSrc[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Source")); + m_Combo_CStickSrc[i] = new wxComboBox(m_Controller[i], IDC_CSTICK_SOURCE, StrSource[0], wxDefaultPosition, wxSize(70, -1), StrSource, wxCB_READONLY); + m_sCStickSrc[i] = new wxBoxSizer(wxHORIZONTAL); + m_sCStickSrc[i]->Add(m_Text_CStickSrc[i], 0, (wxUP), 4); + m_sCStickSrc[i]->Add(m_Combo_CStickSrc[i], 0, (wxLEFT), 2); + m_gCStick[i]->Add(m_sCStickSrc[i], 0, wxALIGN_RIGHT | (wxALL), 2); + m_gCStick[i]->AddSpacer(2); + m_gTrigger[i] = new wxStaticBoxSizer(wxVERTICAL, m_Controller[i], wxT("Triggers")); + m_Text_TriggerSrc[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Source")); + m_Combo_TriggerSrc[i] = new wxComboBox(m_Controller[i], IDC_TRIGGER_SOURCE, StrSource[0], wxDefaultPosition, wxSize(70, -1), StrSource, wxCB_READONLY); + m_sTriggerSrc[i] = new wxBoxSizer(wxHORIZONTAL); + m_sTriggerSrc[i]->Add(m_Text_TriggerSrc[i], 0, (wxUP), 4); + m_sTriggerSrc[i]->Add(m_Combo_TriggerSrc[i], 0, (wxLEFT), 2); + m_gTrigger[i]->Add(m_sTriggerSrc[i], 0, wxALIGN_RIGHT | (wxALL), 2); + m_gTrigger[i]->AddSpacer(2); + + for (int x = 0; x <= IDB_SHDR_SEMI_R - IDB_BTN_A; x++) + { + m_Text_Pad[x][i] = new wxStaticText(m_Controller[i], wxID_ANY, padText[x]); + m_Button_GC[x][i] = new wxButton(m_Controller[i], x + IDB_BTN_A, wxEmptyString, wxDefaultPosition, wxSize(BtW, BtH)); + m_Button_GC[x][i]->SetFont(m_SmallFont); + m_Sizer_Pad[x][i] = new wxBoxSizer(wxHORIZONTAL); + m_Sizer_Pad[x][i]->Add(m_Text_Pad[x][i], 0, (wxUP), 4); + m_Sizer_Pad[x][i]->Add(m_Button_GC[x][i], 0, (wxLEFT), 2); + if (x <= IDB_BTN_START) + m_gButton[i]->Add(m_Sizer_Pad[x - IDB_BTN_A][i], 0, wxALIGN_RIGHT | (wxLEFT | wxRIGHT | wxDOWN), 1); + else if (x <= IDB_DPAD_RIGHT) + m_gDPad[i]->Add(m_Sizer_Pad[x - IDB_BTN_A][i], 0, wxALIGN_RIGHT | (wxLEFT | wxRIGHT | wxDOWN), 1); + else if (x <= IDB_MAIN_RIGHT) + m_gStick[i]->Add(m_Sizer_Pad[x - IDB_BTN_A][i], 0, wxALIGN_RIGHT | (wxLEFT | wxRIGHT | wxDOWN), 1); + else if (x <= IDB_SUB_RIGHT) + m_gCStick[i]->Add(m_Sizer_Pad[x - IDB_BTN_A][i], 0, wxALIGN_RIGHT | (wxLEFT | wxRIGHT | wxDOWN), 1); + else + m_gTrigger[i]->Add(m_Sizer_Pad[x - IDB_BTN_A][i], 0, wxALIGN_RIGHT | (wxLEFT | wxRIGHT | wxDOWN), 1); + } + + // Row 4 Sizers: Button Mapping + m_sHorizMapping[i] = new wxBoxSizer(wxHORIZONTAL); + m_sHorizMapping[i]->Add(m_gButton[i], 0, (wxLEFT), 5); + m_sHorizMapping[i]->Add(m_gDPad[i], 0, (wxLEFT), 5); + m_sHorizMapping[i]->Add(m_gStick[i], 0, (wxLEFT), 5); + m_sHorizMapping[i]->Add(m_gCStick[i], 0, (wxLEFT), 5); + m_sHorizMapping[i]->Add(m_gTrigger[i], 0, (wxLEFT), 5); + + + // Set up sizers and layout + // The sizer m_sMain will be expanded inside m_Controller + m_sMain[i] = new wxBoxSizer(wxVERTICAL); + m_sMain[i]->Add(m_sHorizJoypad[i], 0, wxEXPAND | (wxLEFT | wxRIGHT | wxDOWN), 5); + m_sMain[i]->Add(m_sHorizStatus[i], 0, wxEXPAND | (wxLEFT | wxRIGHT | wxDOWN), 5); + m_sMain[i]->Add(m_sHorizAnalog[i], 0, wxEXPAND | (wxLEFT | wxRIGHT | wxDOWN), 5); + m_sMain[i]->Add(m_sHorizMapping[i], 0, wxEXPAND | (wxLEFT | wxRIGHT | wxDOWN), 5); + + // Set the main sizer + m_Controller[i]->SetSizer(m_sMain[i]); + } + + m_OK = new wxButton(this, ID_OK, wxT("OK")); + m_OK->SetToolTip(wxT("Save changes and close")); + m_Cancel = new wxButton(this, ID_CANCEL, wxT("Cancel")); + m_Cancel->SetToolTip(wxT("Discard changes and close")); + wxBoxSizer* m_DlgButton = new wxBoxSizer(wxHORIZONTAL); + m_DlgButton->AddStretchSpacer(); + m_DlgButton->Add(m_OK, 0, (wxLEFT), 5); + m_DlgButton->Add(m_Cancel, 0, (wxLEFT), 5); + + m_MainSizer = new wxBoxSizer(wxVERTICAL); + m_MainSizer->Add(m_Notebook, 1, wxEXPAND | wxALL, 5); + m_MainSizer->Add(m_DlgButton, 0, wxEXPAND | (wxLEFT | wxRIGHT | wxDOWN), 5); + + SetSizer(m_MainSizer); + Layout(); + Fit(); + // Center the window if there is room for it + #ifdef _WIN32 + if (GetSystemMetrics(SM_CYFULLSCREEN) > 600) + Center(); + #endif + + m_ControlsCreated = true; +} + +// Bitmap box and dot +wxBitmap GCPadConfigDialog::CreateBitmap() +{ + BoxW = 70, BoxH = 70; + wxBitmap bitmap(BoxW, BoxH); + wxMemoryDC dc; + dc.SelectObject(bitmap); + + // Set outline and fill colors + wxPen LightBluePen(_T("#7f9db9")); // Windows XP color + dc.SetPen(LightBluePen); + dc.SetBrush(*wxWHITE_BRUSH); + + dc.Clear(); + dc.DrawRectangle(0, 0, BoxW, BoxH); + dc.SelectObject(wxNullBitmap); + return bitmap; +} + +wxBitmap GCPadConfigDialog::CreateBitmapDot() +{ + int w = 2, h = 2; + wxBitmap bitmap(w, h); + wxMemoryDC dc; + dc.SelectObject(bitmap); + + // Set outline and fill colors + dc.SetPen(*wxRED_PEN); + dc.SetBrush(*wxRED_BRUSH); + + dc.Clear(); + dc.DrawRectangle(0, 0, w, h); + dc.SelectObject(wxNullBitmap); + return bitmap; +} + +wxBitmap GCPadConfigDialog::CreateBitmapDeadZone(int Radius) +{ + wxBitmap bitmap(Radius*2, Radius*2); + wxMemoryDC dc; + dc.SelectObject(bitmap); + + // Set outline and fill colors + dc.SetPen(*wxLIGHT_GREY_PEN); + dc.SetBrush(*wxLIGHT_GREY_BRUSH); + + //dc.SetBackground(*wxGREEN_BRUSH); + dc.Clear(); + dc.DrawCircle(Radius, Radius, Radius); + dc.SelectObject(wxNullBitmap); + return bitmap; +} + +wxBitmap GCPadConfigDialog::CreateBitmapClear() +{ + wxBitmap bitmap(BoxW, BoxH); + wxMemoryDC dc; + dc.SelectObject(bitmap); + + dc.Clear(); + dc.SelectObject(wxNullBitmap); + return bitmap; +} diff --git a/Source/Plugins/Plugin_GCPad/Src/ConfigBox.h b/Source/Plugins/Plugin_GCPad/Src/ConfigBox.h new file mode 100644 index 0000000000..587203879b --- /dev/null +++ b/Source/Plugins/Plugin_GCPad/Src/ConfigBox.h @@ -0,0 +1,226 @@ +// Copyright (C) 2003 Dolphin Project. + +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, version 2.0. + +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License 2.0 for more details. + +// A copy of the GPL 2.0 should have been included with the program. +// If not, see http://www.gnu.org/licenses/ + +// Official SVN repository and contact information can be found at +// http://code.google.com/p/dolphin-emu/ + + +#ifndef __GCPAD_CONFIGBOX_h__ +#define __GCPAD_CONFIGBOX_h__ + +#include +#include +#include +#include +#include +#include +#include +#include +#include + +#include "GCPad.h" + +class GCPadConfigDialog : public wxDialog +{ + public: + GCPadConfigDialog(wxWindow *parent, wxWindowID id = 1, + const wxString &title = wxT("Gamecube Pad Plugin Configuration"), + const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, + long style = wxDEFAULT_DIALOG_STYLE); + virtual ~GCPadConfigDialog(); + + private: + DECLARE_EVENT_TABLE(); + + enum + { + // it's important that they are kept in this order + IDB_BTN_A = 0, + IDB_BTN_B, + IDB_BTN_X, + IDB_BTN_Y, + IDB_BTN_Z, + IDB_BTN_START, + + IDB_DPAD_UP, + IDB_DPAD_DOWN, + IDB_DPAD_LEFT, + IDB_DPAD_RIGHT, + + IDB_MAIN_UP, + IDB_MAIN_DOWN, + IDB_MAIN_LEFT, + IDB_MAIN_RIGHT, + + IDB_SUB_UP, + IDB_SUB_DOWN, + IDB_SUB_LEFT, + IDB_SUB_RIGHT, + + IDB_SHDR_L, + IDB_SHDR_R, + IDB_SHDR_SEMI_L, + IDB_SHDR_SEMI_R, + + // Joypad + IDB_ANALOG_LEFT_X, IDB_ANALOG_LEFT_Y, + IDB_ANALOG_RIGHT_X, IDB_ANALOG_RIGHT_Y, + IDB_TRIGGER_L, IDB_TRIGGER_R, + + // Dialog controls + ID_OK = 1000, + ID_CANCEL, + ID_NOTEBOOK, + ID_CONTROLLERPAGE1, + ID_CONTROLLERPAGE2, + ID_CONTROLLERPAGE3, + ID_CONTROLLERPAGE4, + + // Timers + IDTM_BUTTON, IDTM_UPDATE_PAD, + + // Gamepad settings + IDC_JOYNAME, + IDC_DEAD_ZONE_LEFT, IDC_DEAD_ZONE_RIGHT, + IDC_STICK_DIAGONAL, IDC_STICK_S2C, + IDC_RUMBLE, IDC_RUMBLE_STRENGTH, + IDC_TRIGGER_TYPE, + IDC_STICK_SOURCE, IDC_CSTICK_SOURCE, IDC_TRIGGER_SOURCE, + }; + + wxNotebook *m_Notebook; + + wxPanel *m_Controller[4], + *m_pLeftInStatus[4], + *m_pLeftOutStatus[4], + *m_pRightInStatus[4], + *m_pRightOutStatus[4]; + + wxStaticBitmap *m_bmpSquareLeftIn[4], + *m_bmpSquareLeftOut[4], + *m_bmpSquareRightIn[4], + *m_bmpSquareRightOut[4]; + + wxCheckBox *m_CheckS2C[4], + *m_CheckRumble[4]; + + wxButton *m_OK, *m_Cancel, *ClickedButton, + *m_Button_Analog[IDB_TRIGGER_R - IDB_ANALOG_LEFT_X + 1][4], + *m_Button_GC[IDB_SHDR_SEMI_R - IDB_BTN_A + 1][4]; + + wxComboBox *m_Joyname[4], + *m_ComboDeadZoneLeft[4], + *m_ComboDeadZoneRight[4], + *m_ComboDiagonal[4], + *m_RumbleStrength[4], + *m_TriggerType[4], + *m_Combo_StickSrc[4], + *m_Combo_CStickSrc[4], + *m_Combo_TriggerSrc[4]; + + wxGridBagSizer *m_sGridStickLeft[4], + *m_sGridStickRight[4], + *m_sGridTrigger[4]; + + wxBoxSizer *m_MainSizer, + *m_sMain[4], + *m_sDeadZoneHoriz[4], + *m_sDeadZone[4], + *m_sDiagonal[4], + *m_sSquare2Circle[4], + *m_sS2CDeadZone[4], + *m_sRumbleStrength[4], + *m_sRumble[4], + *m_sHorizJoypad[4], + *m_sHorizStatus[4], + *m_Sizer_Analog[IDB_TRIGGER_R - IDB_ANALOG_LEFT_X + 1][4], + *m_sAnalogLeft[4], + *m_sAnalogMiddle[4], + *m_sAnalogRight[4], + *m_sHorizAnalog[4], + *m_sStickSrc[4], + *m_sCStickSrc[4], + *m_sTriggerSrc[4], + *m_Sizer_Pad[IDB_SHDR_SEMI_R - IDB_BTN_A + 1][4], + *m_sHorizMapping[4]; + + wxStaticBoxSizer *m_gJoyPad[4], + *m_gStickLeft[4], + *m_gStickRight[4], + *m_gTriggers[4], + *m_gAnalog[4], + *m_gButton[4], + *m_gDPad[4], + *m_gStick[4], + *m_gCStick[4], + *m_gTrigger[4]; + + wxStaticText *m_ComboDeadZoneLabel[4], + *m_DiagonalLabel[4], + *m_RumbleStrengthLabel[4], + *m_tStatusLeftIn[4], *m_tStatusLeftOut[4], + *m_tStatusRightIn[4], *m_tStatusRightOut[4], + *m_TriggerL[4], *m_TriggerR[4], + *m_TriggerStatusL[4], *m_TriggerStatusR[4], + *m_tTriggerSource[4], + *m_Text_Analog[IDB_TRIGGER_R - IDB_ANALOG_LEFT_X + 1][4], + *m_Text_Pad[IDB_SHDR_SEMI_R - IDB_BTN_A + 1][4], + *m_Text_StickSrc[5], + *m_Text_CStickSrc[5], + *m_Text_TriggerSrc[5]; + + wxStaticBitmap *m_bmpDotLeftIn[4], + *m_bmpDotLeftOut[4], + *m_bmpDotRightIn[4], + *m_bmpDotRightOut[4], + *m_bmpDeadZoneLeftIn[4], + *m_bmpDeadZoneRightIn[4]; + + bool m_ControlsCreated; + int m_Page, BoxW, BoxH; + int GetButtonWaitingID, GetButtonWaitingTimer, g_Pressed; + wxString OldLabel; + + #if wxUSE_TIMER + wxTimer *m_UpdatePadTimer, *m_ButtonMappingTimer; + void UpdatePadInfo(wxTimerEvent& WXUNUSED(event)); + void OnButtonTimer(wxTimerEvent& WXUNUSED(event)) { DoGetButtons(GetButtonWaitingID); } + #endif + + wxBitmap CreateBitmap(); + wxBitmap CreateBitmapDot(); + wxBitmap CreateBitmapDeadZone(int Radius); + wxBitmap CreateBitmapClear(); + + void NotebookPageChanged(wxNotebookEvent& event); + void OnClose(wxCloseEvent& event); + void OnCloseClick(wxCommandEvent& event); + void OnKeyDown(wxKeyEvent& event); + void OnButtonClick(wxCommandEvent& event); + void OnAxisClick(wxCommandEvent& event); + void ChangeSettings(wxCommandEvent& event); + void SaveButtonMapping(int Id, int Key); + void UpdateGUI(); + void CreateGUIControls(); + + void Convert2Box(int &x); + void DoChangeDeadZone(); + void ToBlank(bool ToBlank, int Id); + + void DoGetButtons(int _GetId); + void SetButtonText(int id, const wxString &str); + wxString GetButtonText(int id); +}; + +#endif // __GCPAD_CONFIGBOX_h__ diff --git a/Source/Plugins/Plugin_GCPad/Src/ConfigJoypad.cpp b/Source/Plugins/Plugin_GCPad/Src/ConfigJoypad.cpp new file mode 100644 index 0000000000..d77352f857 --- /dev/null +++ b/Source/Plugins/Plugin_GCPad/Src/ConfigJoypad.cpp @@ -0,0 +1,310 @@ +// Copyright (C) 2003 Dolphin Project. + +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, version 2.0. + +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License 2.0 for more details. + +// A copy of the GPL 2.0 should have been included with the program. +// If not, see http://www.gnu.org/licenses/ + +// Official SVN repository and contact information can be found at +// http://code.google.com/p/dolphin-emu/ + +#include "Config.h" +#include "ConfigBox.h" +#include "GCPad.h" + + +// Replace the harder to understand -1 with "" for the sake of user friendliness +void GCPadConfigDialog::ToBlank(bool ToBlank, int Id) +{ + if (!m_ControlsCreated) + return; + + if(ToBlank) + { + if (GetButtonText(Id) == wxString(wxT("-1"))) + SetButtonText(Id, wxString()); + } + else + { + if (GetButtonText(Id).IsEmpty()) + SetButtonText(Id, wxString(wxT("-1"))); + } +} + +void GCPadConfigDialog::DoChangeDeadZone() +{ + float Rad; + + Rad = (float)GCMapping[m_Page].DeadZoneL * ((float)BoxW / 100.0) * 0.5; + m_bmpDeadZoneLeftIn[m_Page]->SetBitmap(CreateBitmapClear()); + m_bmpDeadZoneLeftIn[m_Page]->SetSize(0, 0); + m_bmpDeadZoneLeftIn[m_Page]->SetBitmap(CreateBitmapDeadZone((int)Rad)); + m_bmpDeadZoneLeftIn[m_Page]->SetPosition(wxPoint(BoxW / 2 - (int)Rad, BoxH / 2 - (int)Rad)); + m_bmpDeadZoneLeftIn[m_Page]->Refresh(); + + Rad = (float)GCMapping[m_Page].DeadZoneR * ((float)BoxW / 100.0) * 0.5; + m_bmpDeadZoneRightIn[m_Page]->SetBitmap(CreateBitmapClear()); + m_bmpDeadZoneRightIn[m_Page]->SetSize(0, 0); + m_bmpDeadZoneRightIn[m_Page]->SetBitmap(CreateBitmapDeadZone((int)Rad)); + m_bmpDeadZoneRightIn[m_Page]->SetPosition(wxPoint(BoxW / 2 - (int)Rad, BoxH / 2 - (int)Rad)); + m_bmpDeadZoneRightIn[m_Page]->Refresh(); +} + +// Update the textbox for the buttons +void GCPadConfigDialog::SetButtonText(int id, const wxString &str) +{ + if (IDB_ANALOG_LEFT_X <= id && id <= IDB_TRIGGER_R) + m_Button_Analog[id - IDB_ANALOG_LEFT_X][m_Page]->SetLabel(str); + else if (IDB_BTN_A <= id && id <= IDB_SHDR_SEMI_R) + m_Button_GC[id - IDB_BTN_A][m_Page]->SetLabel(str); +} + +// Get the text in the textbox for the buttons +wxString GCPadConfigDialog::GetButtonText(int id) +{ + if (IDB_ANALOG_LEFT_X <= id && id <= IDB_TRIGGER_R) + return m_Button_Analog[id - IDB_ANALOG_LEFT_X][m_Page]->GetLabel(); + else if (IDB_BTN_A <= id && id <= IDB_SHDR_SEMI_R) + return m_Button_GC[id - IDB_BTN_A][m_Page]->GetLabel(); + + return wxString(); +} + +void GCPadConfigDialog::DoGetButtons(int _GetId) +{ + // Collect the starting values + // Get the current controller + int PadID = GCMapping[m_Page].ID; + + // Get the controller and trigger type + int TriggerType = GCMapping[m_Page].TriggerType; + + // Collect the accepted buttons for this slot + bool LeftRight = (_GetId == IDB_TRIGGER_L || _GetId == IDB_TRIGGER_R); + + bool Axis = (_GetId >= IDB_ANALOG_LEFT_X && _GetId <= IDB_TRIGGER_R) + // Don't allow SDL axis input for the shoulder buttons if XInput is selected + && !(TriggerType == InputCommon::CTL_TRIGGER_XINPUT && (_GetId == IDB_TRIGGER_L || _GetId == IDB_TRIGGER_R) ); + + bool XInput = (TriggerType == InputCommon::CTL_TRIGGER_XINPUT); + + bool Button = (_GetId >= IDB_BTN_A && _GetId <= IDB_SHDR_SEMI_R); + + bool Hat = (_GetId >= IDB_BTN_A && _GetId <= IDB_SHDR_SEMI_R); + + bool NoTriggerFilter = g_Config.bNoTriggerFilter; + + // Values used in this function + int Seconds = 4; // Seconds to wait for + int TimesPerSecond = 40; // How often to run the check + + // Values returned from InputCommon::GetButton() + int value; // Axis value or Hat value + int type; // Button type + + int KeyPressed = 0; + int pressed = 0; + bool Succeed = false; + bool Stop = false; // Stop the timer + + // If the Id has changed or the timer is not running we should start one + if( GetButtonWaitingID != _GetId || !m_ButtonMappingTimer->IsRunning() ) + { + if(m_ButtonMappingTimer->IsRunning()) + m_ButtonMappingTimer->Stop(); + + // Save the button Id + GetButtonWaitingID = _GetId; + GetButtonWaitingTimer = 0; + + // Start the timer + #if wxUSE_TIMER + m_ButtonMappingTimer->Start(1000 / TimesPerSecond); + #endif + DEBUG_LOG(PAD, "Timer Started: Pad:%i _GetId:%i " + "Allowed input is Axis:%i LeftRight:%i XInput:%i Button:%i Hat:%i", + GCMapping[m_Page].ID, _GetId, + Axis, LeftRight, XInput, Button, Hat); + } + + // Check for buttons + // If there is a timer we should not create a new one + else if (NumGoodPads > 0) + { + InputCommon::GetButton( + GCMapping[m_Page].joy, PadID, joyinfo[PadID].NumButtons, joyinfo[PadID].NumAxes, joyinfo[PadID].NumHats, + KeyPressed, value, type, pressed, Succeed, Stop, + LeftRight, Axis, XInput, Button, Hat, NoTriggerFilter); + } + + // Process results + // Count each time + GetButtonWaitingTimer++; + + // This is run every second + if (GetButtonWaitingTimer % TimesPerSecond == 0) + { + // Current time + int TmpTime = Seconds - (GetButtonWaitingTimer / TimesPerSecond); + // Update text + SetButtonText(_GetId, wxString::Format(wxT("[ %d ]"), TmpTime)); + } + + // Time's up + if (GetButtonWaitingTimer / TimesPerSecond >= Seconds) + { + Stop = true; + // Revert back to old label + SetButtonText(_GetId, OldLabel); + } + + // If we got a button + if(Succeed) + { + Stop = true; + // We need to assign hat special code + if (type == InputCommon::CTL_HAT) + { + // Index of pressed starts from 0 + if (value & SDL_HAT_UP) pressed = 0x0100 + 0x0010 * pressed + SDL_HAT_UP; + else if (value & SDL_HAT_DOWN) pressed = 0x0100 + 0x0010 * pressed + SDL_HAT_DOWN; + else if (value & SDL_HAT_LEFT) pressed = 0x0100 + 0x0010 * pressed + SDL_HAT_LEFT; + else if (value & SDL_HAT_RIGHT) pressed = 0x0100 + 0x0010 * pressed + SDL_HAT_RIGHT; + else pressed = -1; + } + if (IDB_BTN_A <= _GetId && _GetId <= IDB_SHDR_SEMI_R) + { + // Better make the pad button code far from virtual key code + SaveButtonMapping(_GetId, 0x1000 + pressed); + SetButtonText(_GetId, wxString::Format(wxT("PAD: %d"), pressed)); + } + else if (IDB_ANALOG_LEFT_X <= _GetId && _GetId <= IDB_TRIGGER_R) + { + SaveButtonMapping(_GetId, pressed); + SetButtonText(_GetId, wxString::Format(wxT("%d"), pressed)); + } + } + + // Stop the timer + if(Stop) + { + DEBUG_LOG(PAD, "Timer Stopped for Pad:%i _GetId:%i", GCMapping[m_Page].ID, _GetId); + + m_ButtonMappingTimer->Stop(); + GetButtonWaitingTimer = 0; + GetButtonWaitingID = 0; + ClickedButton = NULL; + } + + // If we got a bad button + if(KeyPressed == -1) + { + // Update text + SetButtonText(_GetId, wxString(wxT("PAD: -1"))); + // Notify the user + wxMessageBox(wxString::Format( + wxT("You selected a key with a to low key code (%i), please") + wxT(" select another key with a higher key code."), pressed) + , wxT("Notice"), wxICON_INFORMATION); + } +} + +// Convert the 0x8000 range values to BoxW and BoxH for the plot +void GCPadConfigDialog::Convert2Box(int &x) +{ + // Border adjustment + int BoxW_ = BoxW - 2; int BoxH_ = BoxH - 2; + // Convert values + x = (BoxW_ / 2) + (x * BoxW_ / (32767 * 2)); +} + +// Update the input status boxes +void GCPadConfigDialog::UpdatePadInfo(wxTimerEvent& WXUNUSED(event)) +{ + if (GCMapping[m_Page].ID < 0 || GCMapping[m_Page].ID >= NumPads) + { + m_tStatusLeftIn[m_Page]->SetLabel(wxT("Not connected")); + m_tStatusLeftOut[m_Page]->SetLabel(wxT("Not connected")); + m_tStatusRightIn[m_Page]->SetLabel(wxT("Not connected")); + m_tStatusRightOut[m_Page]->SetLabel(wxT("Not connected")); + m_TriggerStatusL[m_Page]->SetLabel(wxT("000")); + m_TriggerStatusR[m_Page]->SetLabel(wxT("000")); + return; + } + + // Check that Dolphin is in focus, otherwise don't update the pad status + //if (IsFocus()) + GetAxisState(GCMapping[m_Page]); + + // Analog stick + // Get original values + int main_x = GCMapping[m_Page].AxisState.Lx; + int main_y = GCMapping[m_Page].AxisState.Ly; + int right_x = GCMapping[m_Page].AxisState.Rx; + int right_y = GCMapping[m_Page].AxisState.Ry; + + // Get adjusted values + int main_x_after = main_x, main_y_after = main_y; + int right_x_after = right_x, right_y_after = right_y; + + // Produce square + if(GCMapping[m_Page].bSquare2Circle) + InputCommon::Square2Circle(main_x_after, main_y_after, GCMapping[m_Page].Diagonal, false); + + // Check dead zone + float DeadZoneLeft = (float)GCMapping[m_Page].DeadZoneL / 100.0; + float DeadZoneRight = (float)GCMapping[m_Page].DeadZoneR / 100.0; + if (InputCommon::IsDeadZone(DeadZoneLeft, main_x_after, main_y_after)) + { + main_x_after = 0; + main_y_after = 0; + } + if (InputCommon::IsDeadZone(DeadZoneRight, right_x_after, right_y_after)) + { + right_x_after = 0; + right_y_after = 0; + } + + int Lx = InputCommon::Pad_Convert(main_x); int Ly = InputCommon::Pad_Convert(main_y); + int Rx = InputCommon::Pad_Convert(right_x); int Ry = InputCommon::Pad_Convert(right_y); + int Lx_after = InputCommon::Pad_Convert(main_x_after); int Ly_after = InputCommon::Pad_Convert(main_y_after); + int Rx_after = InputCommon::Pad_Convert(right_x_after); int Ry_after = InputCommon::Pad_Convert(right_y_after); + + m_tStatusLeftIn[m_Page]->SetLabel(wxString::Format(wxT("X:%03i Y:%03i"), Lx, Ly)); + m_tStatusLeftOut[m_Page]->SetLabel(wxString::Format(wxT("X:%03i Y:%03i"), Lx_after, Ly_after)); + m_tStatusRightIn[m_Page]->SetLabel(wxString::Format(wxT("X:%03i Y:%03i"), Rx, Ry)); + m_tStatusRightOut[m_Page]->SetLabel(wxString::Format(wxT("X:%03i Y:%03i"), Rx_after, Ry_after)); + + // Adjust the values for the plot + Convert2Box(main_x); Convert2Box(main_y); + Convert2Box(right_x); Convert2Box(right_y); + Convert2Box(main_x_after); Convert2Box(main_y_after); + Convert2Box(right_x_after); Convert2Box(right_y_after); + + // Adjust the dot + m_bmpDotLeftIn[m_Page]->SetPosition(wxPoint(main_x, main_y)); + m_bmpDotLeftOut[m_Page]->SetPosition(wxPoint(main_x_after, main_y_after)); + m_bmpDotRightIn[m_Page]->SetPosition(wxPoint(right_x, right_y)); + m_bmpDotRightOut[m_Page]->SetPosition(wxPoint(right_x_after, right_y_after)); + + // Get the trigger values + int TriggerLeft = GCMapping[m_Page].AxisState.Tl; + int TriggerRight = GCMapping[m_Page].AxisState.Tr; + + // Convert the triggers values + if (GCMapping[m_Page].TriggerType == InputCommon::CTL_TRIGGER_SDL) + { + TriggerLeft = InputCommon::Pad_Convert(TriggerLeft); + TriggerRight = InputCommon::Pad_Convert(TriggerRight); + } + + m_TriggerStatusL[m_Page]->SetLabel(wxString::Format(wxT("%03i"), TriggerLeft)); + m_TriggerStatusR[m_Page]->SetLabel(wxString::Format(wxT("%03i"), TriggerRight)); +} diff --git a/Source/Plugins/Plugin_GCPad/Src/GCPad.cpp b/Source/Plugins/Plugin_GCPad/Src/GCPad.cpp new file mode 100644 index 0000000000..7c2d66c74e --- /dev/null +++ b/Source/Plugins/Plugin_GCPad/Src/GCPad.cpp @@ -0,0 +1,670 @@ +// Copyright (C) 2003 Dolphin Project. + +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, version 2.0. + +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License 2.0 for more details. + +// A copy of the GPL 2.0 should have been included with the program. +// If not, see http://www.gnu.org/licenses/ + +// Official SVN repository and contact information can be found at +// http://code.google.com/p/dolphin-emu/ + + +#include "GCPad.h" +#include "Config.h" +#include "LogManager.h" +#if defined(HAVE_WX) && HAVE_WX + #include "ConfigBox.h" +#endif + +#ifdef _WIN32 +#include "XInput.h" +#endif + +// Declare config window so that we can write debugging info to it from functions in this file +#if defined(HAVE_WX) && HAVE_WX + GCPadConfigDialog* m_ConfigFrame = NULL; +#endif + + +// Variables +// --------- +bool KeyStatus[LAST_CONSTANT]; +bool g_SearchDeviceDone = false; +CONTROLLER_MAPPING_GC GCMapping[4]; +std::vector joyinfo; +int NumPads = 0, NumGoodPads = 0, g_ID = 0; +#ifdef _WIN32 + HWND m_hWnd = NULL; // Handle to window +#endif +#if defined(HAVE_X11) && HAVE_X11 + Display* WMdisplay; +#endif +SPADInitialize *g_PADInitialize = NULL; +PLUGIN_GLOBALS* globals = NULL; + + +// Standard crap to make wxWidgets happy +#ifdef _WIN32 +HINSTANCE g_hInstance; + +#if defined(HAVE_WX) && HAVE_WX +class wxDLLApp : public wxApp +{ + bool OnInit() + { + return true; + } +}; +IMPLEMENT_APP_NO_MAIN(wxDLLApp) + WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst); +#endif + +BOOL APIENTRY DllMain(HINSTANCE hinstDLL, // DLL module handle + DWORD dwReason, // reason called + LPVOID lpvReserved) // reserved +{ + switch (dwReason) + { + case DLL_PROCESS_ATTACH: + { +#if defined(HAVE_WX) && HAVE_WX + wxSetInstance((HINSTANCE)hinstDLL); + int argc = 0; + char **argv = NULL; + wxEntryStart(argc, argv); + if (!wxTheApp || !wxTheApp->CallOnInit()) + return FALSE; +#endif + } + break; + + case DLL_PROCESS_DETACH: +#if defined(HAVE_WX) && HAVE_WX + wxEntryCleanup(); +#endif + break; + default: + break; + } + + g_hInstance = hinstDLL; + return TRUE; +} +#endif + +#if defined(HAVE_WX) && HAVE_WX +wxWindow* GetParentedWxWindow(HWND Parent) +{ +#ifdef _WIN32 + wxSetInstance((HINSTANCE)g_hInstance); +#endif + wxWindow *win = new wxWindow(); +#ifdef _WIN32 + win->SetHWND((WXHWND)Parent); + win->AdoptAttributesFromHWND(); +#endif + return win; +} +#endif + + +// Input Plugin Functions (from spec's) +// ------------------------------------ + +// Get properties of plugin +// ------------------------ +void GetDllInfo(PLUGIN_INFO* _PluginInfo) +{ + _PluginInfo->Version = 0x0100; + _PluginInfo->Type = PLUGIN_TYPE_PAD; + +#ifdef DEBUGFAST + sprintf(_PluginInfo->Name, "Dolphin GCPad Plugin (DebugFast)"); +#else +#ifdef _DEBUG + sprintf(_PluginInfo->Name, "Dolphin GCPad Plugin (Debug)"); +#else + sprintf(_PluginInfo->Name, "Dolphin GCPad Plugin"); +#endif +#endif +} + +void SetDllGlobals(PLUGIN_GLOBALS* _pPluginGlobals) +{ + globals = _pPluginGlobals; + LogManager::SetInstance((LogManager *)globals->logManager); +} + + +// Call config dialog +// ------------------ +void DllConfig(HWND _hParent) +{ + if (!g_SearchDeviceDone) + { + g_Config.Load(); // load settings + // Init Joystick + Haptic (force feedback) subsystem on SDL 1.3 + // Populate joyinfo for all attached devices + Search_Devices(joyinfo, NumPads, NumGoodPads); + g_SearchDeviceDone = true; + } + +#if defined(HAVE_WX) && HAVE_WX + if (!m_ConfigFrame) + { + m_ConfigFrame = new GCPadConfigDialog(GetParentedWxWindow(_hParent)); + m_ConfigFrame->ShowModal(); + delete m_ConfigFrame; + m_ConfigFrame = 0; + } +#endif +} + +void DllDebugger(HWND _hParent, bool Show) +{ +} + + +// Init PAD (start emulation) +// -------------------------- +void Initialize(void *init) +{ + INFO_LOG(PAD, "Initialize: %i", SDL_WasInit(0)); + g_PADInitialize = (SPADInitialize*)init; + +#ifdef _WIN32 + m_hWnd = (HWND)g_PADInitialize->hWnd; +#endif +#if defined(HAVE_X11) && HAVE_X11 + WMdisplay = (Display*)g_PADInitialize->hWnd; +#endif + + if (!g_SearchDeviceDone) + { + g_Config.Load(); // load settings + // Populate joyinfo for all attached devices + Search_Devices(joyinfo, NumPads, NumGoodPads); + g_SearchDeviceDone = true; + } +} + +// Shutdown PAD (stop emulation) +// ----------------------------- +void Shutdown() +{ + INFO_LOG(PAD, "Shutdown: %i", SDL_WasInit(0)); + + Close_Devices(); + + // Finally close SDL + if (SDL_WasInit(0)) + SDL_Quit(); + + // Remove the pointer to the initialize data + g_PADInitialize = NULL; + g_SearchDeviceDone = false; +} + +// Save state +// -------------- +void DoState(unsigned char **ptr, int mode) +{ +#ifdef RERECORDING + Recording::DoState(ptr, mode); +#endif +} + +void EmuStateChange(PLUGIN_EMUSTATE newState) +{ +} + +// Set buttons status from keyboard input. Currently this is done from wxWidgets in the main application. +// -------------- +void PAD_Input(u16 _Key, u8 _UpDown) +{ +} + +// Set PAD status +// -------------- +// Called from: SI_DeviceGCController.cpp +// Function: Gives the current pad status to the Core +void PAD_GetStatus(u8 _numPAD, SPADStatus* _pPADStatus) +{ + // Check if all is okay + if (_pPADStatus == NULL) return; + + // Clear pad + memset(_pPADStatus, 0, sizeof(SPADStatus)); + const int base = 0x80; + _pPADStatus->stickX = base; + _pPADStatus->stickY = base; + _pPADStatus->substickX = base; + _pPADStatus->substickY = base; + _pPADStatus->button |= PAD_USE_ORIGIN; + _pPADStatus->err = PAD_ERR_NONE; + + // Check that Dolphin is in focus, otherwise don't update the pad status + if (!IsFocus()) return; + + g_ID = _numPAD; + + ReadLinuxKeyboard(); + if (NumGoodPads && NumPads > GCMapping[_numPAD].ID) + UpdatePadState(GCMapping[_numPAD]); + + if (IsKey(EGC_A)) + { + _pPADStatus->button |= PAD_BUTTON_A; + _pPADStatus->analogA = DEF_BUTTON_FULL; + } + if (IsKey(EGC_B)) + { + _pPADStatus->button |= PAD_BUTTON_B; + _pPADStatus->analogB = DEF_BUTTON_FULL; + } + if (IsKey(EGC_X)) _pPADStatus->button |= PAD_BUTTON_X; + if (IsKey(EGC_Y)) _pPADStatus->button |= PAD_BUTTON_Y; + if (IsKey(EGC_Z)) _pPADStatus->button |= PAD_TRIGGER_Z; + if (IsKey(EGC_START)) _pPADStatus->button |= PAD_BUTTON_START; + if (IsKey(EGC_DPAD_UP)) _pPADStatus->button |= PAD_BUTTON_UP; + if (IsKey(EGC_DPAD_DOWN)) _pPADStatus->button |= PAD_BUTTON_DOWN; + if (IsKey(EGC_DPAD_LEFT)) _pPADStatus->button |= PAD_BUTTON_LEFT; + if (IsKey(EGC_DPAD_RIGHT)) _pPADStatus->button |= PAD_BUTTON_RIGHT; + + if (GCMapping[_numPAD].Stick.Main == FROM_KEYBOARD) + { + bool bUp = false; + bool bDown = false; + bool bLeft = false; + bool bRight = false; + if (IsKey(EGC_STICK_UP)) bUp = true; + else if (IsKey(EGC_STICK_DOWN)) bDown = true; + if (IsKey(EGC_STICK_LEFT)) bLeft = true; + else if (IsKey(EGC_STICK_RIGHT)) bRight = true; + EmulateAnalogStick(_pPADStatus->stickX, _pPADStatus->stickY, bUp, bDown, bLeft, bRight, DEF_STICK_FULL); + } + else if (GCMapping[_numPAD].Stick.Main == FROM_ANALOG1) + { + _pPADStatus->stickX = GCMapping[_numPAD].AxisState.Lx; + // Y-axis is inverted + _pPADStatus->stickY = 0xFF - (u8)GCMapping[_numPAD].AxisState.Ly; + } + else if (GCMapping[_numPAD].Stick.Main == FROM_ANALOG2) + { + _pPADStatus->stickX = GCMapping[_numPAD].AxisState.Rx; + // Y-axis is inverted + _pPADStatus->stickY = 0xFF - (u8)GCMapping[_numPAD].AxisState.Ry; + } + else + { + _pPADStatus->stickX = GCMapping[_numPAD].AxisState.Tl; + _pPADStatus->stickY = GCMapping[_numPAD].AxisState.Tr; + } + + if (GCMapping[_numPAD].Stick.Sub == FROM_KEYBOARD) + { + bool bUp = false; + bool bDown = false; + bool bLeft = false; + bool bRight = false; + if (IsKey(EGC_CSTICK_UP)) bUp = true; + else if (IsKey(EGC_CSTICK_DOWN)) bDown = true; + if (IsKey(EGC_CSTICK_LEFT)) bLeft = true; + else if (IsKey(EGC_CSTICK_RIGHT)) bRight = true; + EmulateAnalogStick(_pPADStatus->substickX, _pPADStatus->substickY, bUp, bDown, bLeft, bRight, DEF_STICK_FULL); + } + else if (GCMapping[_numPAD].Stick.Sub == FROM_ANALOG1) + { + _pPADStatus->substickX = GCMapping[_numPAD].AxisState.Lx; + // Y-axis is inverted + _pPADStatus->substickY = 0xFF - (u8)GCMapping[_numPAD].AxisState.Ly; + } + else if (GCMapping[_numPAD].Stick.Sub == FROM_ANALOG2) + { + _pPADStatus->substickX = GCMapping[_numPAD].AxisState.Rx; + // Y-axis is inverted + _pPADStatus->substickY = 0xFF - (u8)GCMapping[_numPAD].AxisState.Ry; + } + else + { + _pPADStatus->substickX = GCMapping[_numPAD].AxisState.Tl; + _pPADStatus->substickY = GCMapping[_numPAD].AxisState.Tr; + } + + if (GCMapping[_numPAD].Stick.Shoulder == FROM_KEYBOARD) + { + if (IsKey(EGC_TGR_L)) + { + _pPADStatus->button |= PAD_TRIGGER_L; + _pPADStatus->triggerLeft = DEF_TRIGGER_FULL; + } + else if (IsKey(EGC_TGR_SEMI_L)) + { + _pPADStatus->triggerLeft = DEF_TRIGGER_FULL / 2; + } + + if (IsKey(EGC_TGR_R)) + { + _pPADStatus->button |= PAD_TRIGGER_R; + _pPADStatus->triggerRight = DEF_TRIGGER_FULL; + } + else if (IsKey(EGC_TGR_SEMI_R)) + { + _pPADStatus->triggerRight = DEF_TRIGGER_FULL / 2; + } + } + else if (GCMapping[_numPAD].Stick.Shoulder == FROM_ANALOG1) + { + _pPADStatus->triggerLeft = GCMapping[_numPAD].AxisState.Lx; + _pPADStatus->triggerRight = GCMapping[_numPAD].AxisState.Ly; + if (_pPADStatus->triggerLeft > DEF_TRIGGER_THRESHOLD) + _pPADStatus->button |= PAD_TRIGGER_L; + if (_pPADStatus->triggerRight > DEF_TRIGGER_THRESHOLD) + _pPADStatus->button |= PAD_TRIGGER_R; + } + else if (GCMapping[_numPAD].Stick.Shoulder == FROM_ANALOG2) + { + _pPADStatus->triggerLeft = GCMapping[_numPAD].AxisState.Rx; + _pPADStatus->triggerRight = GCMapping[_numPAD].AxisState.Ry; + if (_pPADStatus->triggerLeft > DEF_TRIGGER_THRESHOLD) + _pPADStatus->button |= PAD_TRIGGER_L; + if (_pPADStatus->triggerRight > DEF_TRIGGER_THRESHOLD) + _pPADStatus->button |= PAD_TRIGGER_R; + } + else + { + _pPADStatus->triggerLeft = GCMapping[_numPAD].AxisState.Tl; + _pPADStatus->triggerRight = GCMapping[_numPAD].AxisState.Tr; + if (_pPADStatus->triggerLeft > DEF_TRIGGER_THRESHOLD) + _pPADStatus->button |= PAD_TRIGGER_L; + if (_pPADStatus->triggerRight > DEF_TRIGGER_THRESHOLD) + _pPADStatus->button |= PAD_TRIGGER_R; + } + +} + + +//****************************************************************************** +// Supporting functions +//****************************************************************************** + +// for same displacement should be sqrt(2)/2 (in theory) +// 3/4 = 0.75 is a little faster than sqrt(2)/2 = 0.7071... +// In SMS, 17/20 = 0.85 is perfect; in WW, 7/10 = 0.70 is closer. +#define DIAGONAL_SCALE 0.70710678 +void EmulateAnalogStick(unsigned char &stickX, unsigned char &stickY, bool buttonUp, bool buttonDown, bool buttonLeft, bool buttonRight, int magnitude) +{ + int mainX = 0; + int mainY = 0; + if (buttonUp) + mainY = magnitude; + else if (buttonDown) + mainY = -magnitude; + if (buttonLeft) + mainX = -magnitude; + else if (buttonRight) + mainX = magnitude; + + if ((mainX == 0) || (mainY == 0)) + { + stickX += mainX; + stickY += mainY; + } + else + { + stickX += mainX * DIAGONAL_SCALE; + stickY += mainY * DIAGONAL_SCALE; + } +} + +void Close_Devices() +{ + PAD_RumbleClose(); + + if (SDL_WasInit(0)) + { + for (int i = 0; i < NumPads; i++) + { + if (joyinfo.at(i).joy) + { + if(SDL_JoystickOpened(i)) + { + INFO_LOG(WIIMOTE, "Shut down Joypad: %i", i); + SDL_JoystickClose(joyinfo.at(i).joy); + } + } + } + } + + for (int i = 0; i < 4; i++) + GCMapping[i].joy = NULL; + + // Clear the physical device info + joyinfo.clear(); + NumPads = 0; + NumGoodPads = 0; +} + +// Search for SDL devices +// ---------------- +bool Search_Devices(std::vector &_joyinfo, int &_NumPads, int &_NumGoodPads) +{ + // Close opened devices first + Close_Devices(); + + bool success = InputCommon::SearchDevices(_joyinfo, _NumPads, _NumGoodPads); + + if (_NumGoodPads == 0) + return false; + + for (int i = 0; i < 4; i++) + { + if (_NumPads > GCMapping[i].ID) + if(joyinfo.at(GCMapping[i].ID).Good) + { + GCMapping[i].joy = joyinfo.at(GCMapping[i].ID).joy; +#ifdef _WIN32 + XINPUT_STATE xstate; + DWORD xresult = XInputGetState(GCMapping[i].ID, &xstate); + if (xresult == ERROR_SUCCESS) + GCMapping[i].TriggerType = InputCommon::CTL_TRIGGER_XINPUT; +#endif + } + } + + return success; +} + +void GetAxisState(CONTROLLER_MAPPING_GC &_GCMapping) +{ + // Update the gamepad status + SDL_JoystickUpdate(); + + // Update axis states. It doesn't hurt much if we happen to ask for nonexisting axises here. + _GCMapping.AxisState.Lx = SDL_JoystickGetAxis(_GCMapping.joy, _GCMapping.AxisMapping.Lx); + _GCMapping.AxisState.Ly = SDL_JoystickGetAxis(_GCMapping.joy, _GCMapping.AxisMapping.Ly); + _GCMapping.AxisState.Rx = SDL_JoystickGetAxis(_GCMapping.joy, _GCMapping.AxisMapping.Rx); + _GCMapping.AxisState.Ry = SDL_JoystickGetAxis(_GCMapping.joy, _GCMapping.AxisMapping.Ry); + + // Update the analog trigger axis values +#ifdef _WIN32 + if (_GCMapping.TriggerType == InputCommon::CTL_TRIGGER_SDL) + { +#endif + // If we are using SDL analog triggers the buttons have to be mapped as 1000 or up, otherwise they are not used + // We must also check that we are not asking for a negative axis number because SDL_JoystickGetAxis() has + // no good way of handling that + if ((_GCMapping.AxisMapping.Tl - 1000) >= 0) + _GCMapping.AxisState.Tl = SDL_JoystickGetAxis(_GCMapping.joy, _GCMapping.AxisMapping.Tl - 1000); + if ((_GCMapping.AxisMapping.Tr - 1000) >= 0) + _GCMapping.AxisState.Tr = SDL_JoystickGetAxis(_GCMapping.joy, _GCMapping.AxisMapping.Tr - 1000); +#ifdef _WIN32 + } + else + { + _GCMapping.AxisState.Tl = XInput::GetXI(_GCMapping.ID, _GCMapping.AxisMapping.Tl - 1000); + _GCMapping.AxisState.Tr = XInput::GetXI(_GCMapping.ID, _GCMapping.AxisMapping.Tr - 1000); + } +#endif +} + +void UpdatePadState(CONTROLLER_MAPPING_GC &_GCiMapping) +{ + // Return if we have no pads + if (NumGoodPads == 0) return; + + GetAxisState(_GCiMapping); + + int &Lx = _GCiMapping.AxisState.Lx; + int &Ly = _GCiMapping.AxisState.Ly; + int &Rx = _GCiMapping.AxisState.Rx; + int &Ry = _GCiMapping.AxisState.Ry; + int &Tl = _GCiMapping.AxisState.Tl; + int &Tr = _GCiMapping.AxisState.Tr; + + // Check the circle to square option + if(_GCiMapping.bSquare2Circle) + { + InputCommon::Square2Circle(Lx, Ly, _GCiMapping.Diagonal, false); + InputCommon::Square2Circle(Rx, Ry, _GCiMapping.Diagonal, false); + } + + // Dead zone adjustment + float DeadZoneLeft = (float)_GCiMapping.DeadZoneL / 100.0f; + float DeadZoneRight = (float)_GCiMapping.DeadZoneR / 100.0f; + if (InputCommon::IsDeadZone(DeadZoneLeft, Lx, Ly)) + { + Lx = 0; + Ly = 0; + } + if (InputCommon::IsDeadZone(DeadZoneRight, Rx, Ry)) + { + Rx = 0; + Ry = 0; + } + + // Downsize the values from 0x8000 to 0x80 + Lx = InputCommon::Pad_Convert(Lx); + Ly = InputCommon::Pad_Convert(Ly); + Rx = InputCommon::Pad_Convert(Rx); + Ry = InputCommon::Pad_Convert(Ry); + // The XInput range is already 0 to 0x80 + if (_GCiMapping.TriggerType == InputCommon::CTL_TRIGGER_SDL) + { + Tl = InputCommon::Pad_Convert(Tl); + Tr = InputCommon::Pad_Convert(Tr); + } +} + +// Multi System Input Status Check +bool IsKey(int Key) +{ + int Ret = NULL; + int MapKey = GCMapping[g_ID].Button[Key]; + + if (MapKey < 256) + { +#ifdef _WIN32 + Ret = GetAsyncKeyState(MapKey); // Keyboard (Windows) +#else + Ret = KeyStatus[MapKey]; // Keyboard (Linux) +#endif + } + else if (MapKey < 0x1100) + { + Ret = SDL_JoystickGetButton(GCMapping[g_ID].joy, MapKey - 0x1000); // Pad button + } + else // Pad hat + { + u8 HatCode, HatKey; + HatCode = SDL_JoystickGetHat(GCMapping[g_ID].joy, (MapKey - 0x1100) / 0x0010); + HatKey = (MapKey - 0x1100) % 0x0010; + + if (HatCode & HatKey) + Ret = HatKey; + } + + return (Ret) ? true : false; +} + +void ReadLinuxKeyboard() +{ +#if defined(HAVE_X11) && HAVE_X11 + XEvent E; + KeySym key; + + // keyboard input + int num_events; + for (num_events = XPending(WMdisplay); num_events > 0; num_events--) + { + XNextEvent(WMdisplay, &E); + switch (E.type) + { + case KeyPress: + { + key = XLookupKeysym((XKeyEvent*)&E, 0); + + if ((key >= XK_F1 && key <= XK_F9) || + key == XK_Shift_L || key == XK_Shift_R || + key == XK_Control_L || key == XK_Control_R) + { + XPutBackEvent(WMdisplay, &E); + break; + } + + for (int i = 0; i < LAST_CONSTANT; i++) + { + if (key == GCMapping[g_ID].Button[i]) + KeyStatus[i] = true; + } + break; + } + case KeyRelease: + { + key = XLookupKeysym((XKeyEvent*)&E, 0); + + if ((key >= XK_F1 && key <= XK_F9) || + key == XK_Shift_L || key == XK_Shift_R || + key == XK_Control_L || key == XK_Control_R) { + XPutBackEvent(WMdisplay, &E); + break; + } + + for (int i = 0; i < LAST_CONSTANT; i++) + { + if (key == GCMapping[g_ID].Button[i]) + KeyStatus[i] = false; + } + break; + } + default: + break; + } + } +#endif +} + +// Check if Dolphin is in focus +// ---------------- +bool IsFocus() +{ +#ifdef _WIN32 + HWND RenderingWindow = (g_PADInitialize) ? g_PADInitialize->hWnd : NULL; + HWND Parent = GetParent(RenderingWindow); + HWND TopLevel = GetParent(Parent); + + if (GetForegroundWindow() == TopLevel || GetForegroundWindow() == RenderingWindow) + return true; + else + return false; +#else + return true; +#endif +} diff --git a/Source/Plugins/Plugin_GCPad/Src/GCPad.h b/Source/Plugins/Plugin_GCPad/Src/GCPad.h new file mode 100644 index 0000000000..f50b93e34c --- /dev/null +++ b/Source/Plugins/Plugin_GCPad/Src/GCPad.h @@ -0,0 +1,168 @@ +// Copyright (C) 2003 Dolphin Project. + +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, version 2.0. + +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License 2.0 for more details. + +// A copy of the GPL 2.0 should have been included with the program. +// If not, see http://www.gnu.org/licenses/ + +// Official SVN repository and contact information can be found at +// http://code.google.com/p/dolphin-emu/ + + +#ifndef _PLUGIN_GCPAD_H +#define _PLUGIN_GCPAD_H + + +#include // System +#include +#include "../../../Core/InputCommon/Src/SDL.h" // Core +#ifdef _WIN32 + #include "../../../Core/InputCommon/Src/XInput.h" +#elif defined(HAVE_X11) && HAVE_X11 + #include + #include + #include + #include +//no need for Cocoa yet, but I guess ayuanx isn't done yet. +//#elif defined(HAVE_COCOA) && HAVE_COCOA +// #include +#endif +#include "pluginspecs_pad.h" + + +// SDL Haptic fails on windows, it just doesn't work (even the sample doesn't work) +// So until i can make it work, this is all disabled >:( +#if SDL_VERSION_ATLEAST(1, 3, 0) && !defined(_WIN32) + #define SDL_RUMBLE +#else + #ifdef _WIN32 + #define RUMBLE_HACK + #define DIRECTINPUT_VERSION 0x0800 + #define WIN32_LEAN_AND_MEAN + + #pragma comment(lib, "dxguid.lib") + #pragma comment(lib, "dinput8.lib") + #pragma comment(lib, "winmm.lib") + #include + #endif +#endif + +#define DEF_BUTTON_FULL 255 +#define DEF_STICK_FULL 100 +#define DEF_TRIGGER_FULL 255 +#define DEF_TRIGGER_THRESHOLD 230 + +// GC Pad Buttons +enum EGCPad +{ + EGC_A = 0, + EGC_B, + EGC_X, + EGC_Y, + EGC_Z, + EGC_START, + + EGC_DPAD_UP, + EGC_DPAD_DOWN, + EGC_DPAD_LEFT, + EGC_DPAD_RIGHT, + + EGC_STICK_UP, + EGC_STICK_DOWN, + EGC_STICK_LEFT, + EGC_STICK_RIGHT, + + EGC_CSTICK_UP, + EGC_CSTICK_DOWN, + EGC_CSTICK_LEFT, + EGC_CSTICK_RIGHT, + + EGC_TGR_L, + EGC_TGR_R, + EGC_TGR_SEMI_L, + EGC_TGR_SEMI_R, + + LAST_CONSTANT, +}; + +enum EInputType +{ + FROM_KEYBOARD, + FROM_ANALOG1, + FROM_ANALOG2, + FROM_TRIGGER, +}; + +union UAxis +{ + int Code[6]; + struct + { + int Lx; + int Ly; + int Rx; + int Ry; + int Tl; // Trigger + int Tr; // Trigger + }; +}; + +struct SStickMapping +{ + int Main; + int Sub; + int Shoulder; //Trigger +}; + +struct CONTROLLER_MAPPING_GC // PAD MAPPING GC +{ + int ID; // SDL joystick device ID + SDL_Joystick *joy; // SDL joystick device + UAxis AxisState; + UAxis AxisMapping; // 6 Axes (Main, Sub, Triggers) + int TriggerType; // SDL or XInput trigger + bool Rumble; + int RumbleStrength; + int DeadZoneL; // Analog 1 Deadzone + int DeadZoneR; // Analog 2 Deadzone + bool bSquare2Circle; + int Diagonal; + + SStickMapping Stick; + int Button[LAST_CONSTANT]; +}; + +extern CONTROLLER_MAPPING_GC GCMapping[4]; +extern int NumPads, NumGoodPads, g_ID; + +extern SPADInitialize *g_PADInitialize; +extern std::vector joyinfo; +#ifdef _WIN32 +extern HWND m_hWnd; // Handle to window +#endif +#if defined(HAVE_X11) && HAVE_X11 +extern Display* WMdisplay; +#endif + + +// Custom Functions +// ---------------- +void EmulateAnalogStick(unsigned char &stickX, unsigned char &stickY, bool buttonUp, bool buttonDown, bool buttonLeft, bool buttonRight, int magnitude); +void Close_Devices(); +bool Search_Devices(std::vector &_joyinfo, int &_NumPads, int &_NumGoodPads); +void GetAxisState(CONTROLLER_MAPPING_GC &_GCMapping); +void UpdatePadState(CONTROLLER_MAPPING_GC &_GCMapping); +bool IsKey(int Key); +void ReadLinuxKeyboard(); +bool IsFocus(); +bool ReloadDLL(); +void PAD_RumbleClose(); + +#endif // _PLUGIN_GCPAD_H diff --git a/Source/Plugins/Plugin_GCPad/Src/ReRecording.cpp b/Source/Plugins/Plugin_GCPad/Src/ReRecording.cpp new file mode 100644 index 0000000000..d18a2349be --- /dev/null +++ b/Source/Plugins/Plugin_GCPad/Src/ReRecording.cpp @@ -0,0 +1,170 @@ +// Copyright (C) 2003 Dolphin Project. + +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, version 2.0. + +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License 2.0 for more details. + +// A copy of the GPL 2.0 should have been included with the program. +// If not, see http://www.gnu.org/licenses/ + +// Official SVN repository and contact information can be found at +// http://code.google.com/p/dolphin-emu/ + + +#include "GCPad.h" +#include "FileUtil.h" +#include "ChunkFile.h" + +// TODO : +// This is pretty much useless now with the TAS features right ? + +#ifdef RERECORDING + + +namespace Recording +{ + + + +// Definitions +// ------------- +// Pre defined maxium storage limit +#define RECORD_SIZE (1024 * 128) +SPADStatus RecordBuffer[RECORD_SIZE]; +int count = 0; + + + + + +// Recording functions +// ------------- +void RecordInput(const SPADStatus& _rPADStatus) +{ + if (count >= RECORD_SIZE) return; + RecordBuffer[count++] = _rPADStatus; + + // Logging + //u8 TmpData[sizeof(SPADStatus)]; + //memcpy(TmpData, &RecordBuffer[count - 1], sizeof(SPADStatus)); + //Console::Print("RecordInput(%i): %s\n", count, ArrayToString(TmpData, sizeof(SPADStatus), 0, 30).c_str()); + + // Auto save every ten seconds + if (count % (60 * 10) == 0) Save(); +} + +const SPADStatus& Play() +{ + // Logging + //Console::Print("PlayRecord(%i)\n", count); + if (count >= RECORD_SIZE) + { + // Todo: Make the recording size unlimited? + //PanicAlert("The recording reached its end"); + return(RecordBuffer[0]); + } + return(RecordBuffer[count++]); +} + +void Load() +{ + FILE* pStream = fopen("pad-record.bin", "rb"); + + if (pStream != NULL) + { + fread(RecordBuffer, 1, RECORD_SIZE * sizeof(SPADStatus), pStream); + fclose(pStream); + } + else + { + PanicAlert("SimplePad: Could not open pad-record.bin"); + } + + //Console::Print("LoadRecord()"); +} + +void Save() +{ + // Open the file in a way that clears all old data + FILE* pStream = fopen("pad-record.bin", "wb"); + + if (pStream != NULL) + { + fwrite(RecordBuffer, 1, RECORD_SIZE * sizeof(SPADStatus), pStream); + fclose(pStream); + } + else + { + PanicAlert("NJoy: Could not save pad-record.bin"); + } + //PanicAlert("SaveRecord()"); + //Console::Print("SaveRecord()"); +} + + + + +void Initialize() +{ + // ------------------------------------------- + // Rerecording + // ---------------------- + #ifdef RERECORDING + /* Check if we are starting the pad to record the input, and an old file exists. In that case ask + if we really want to start the recording and eventually overwrite the file */ + if (g_Config.bRecording && File::Exists("pad-record.bin")) + { + if (!AskYesNo("An old version of '%s' aleady exists in your Dolphin directory. You can" + " now make a copy of it before you start a new recording and overwrite the file." + " Select Yes to continue and overwrite the file. Select No to turn off the input" + " recording and continue without recording anything.", + "pad-record.bin")) + { + // Turn off recording and continue + g_Config.bRecording = false; + } + } + + // Load recorded input if we are to play it back, otherwise begin with a blank recording + if (g_Config.bPlayback) Recording::Load(); + #endif + // ---------------------- +} + + +void ShutDown() +{ + // Save recording + if (g_Config.bRecording) Recording::Save(); + // Reset the counter + count = 0; +} + +void DoState(unsigned char **ptr, int mode) +{ + // Load or save the counter + PointerWrap p(ptr, mode); + p.Do(count); + + //Console::Print("count: %i\n", count); + + // Update the frame counter for the sake of the status bar + if (mode == PointerWrap::MODE_READ) + { + #ifdef _WIN32 + // This only works when rendering to the main window, I think + PostMessage(GetParent(g_PADInitialize->hWnd), WM_USER, INPUT_FRAME_COUNTER, count); + #endif + } +} + + +} // Recording + + +#endif // RERECORDING \ No newline at end of file diff --git a/Source/Plugins/Plugin_GCPad/Src/Rumble.cpp b/Source/Plugins/Plugin_GCPad/Src/Rumble.cpp new file mode 100644 index 0000000000..28d596405f --- /dev/null +++ b/Source/Plugins/Plugin_GCPad/Src/Rumble.cpp @@ -0,0 +1,383 @@ +// Copyright (C) 2003 Dolphin Project. + +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, version 2.0. + +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License 2.0 for more details. + +// A copy of the GPL 2.0 should have been included with the program. +// If not, see http://www.gnu.org/licenses/ + +// Official SVN repository and contact information can be found at +// http://code.google.com/p/dolphin-emu/ + + +#include "GCPad.h" + +#ifdef _WIN32 +#include "XInput.h" +#endif + + +#ifdef RUMBLE_HACK + +struct RUMBLE // GC Pad rumble DIDevice +{ + LPDIRECTINPUTDEVICE8 g_pDevice; // 4 pads objects + LPDIRECTINPUTEFFECT g_pEffect; + DWORD g_dwNumForceFeedbackAxis; + DIEFFECT eff; +}; + +#define SAFE_RELEASE(p) { if (p) { (p)->Release(); (p)=NULL; } } + +BOOL CALLBACK EnumFFDevicesCallback(const DIDEVICEINSTANCE* pInst, VOID* pContext); +BOOL CALLBACK EnumAxesCallback(const DIDEVICEOBJECTINSTANCE* pdidoi, VOID* pContext); +void SetDeviceForcesXY(int pad, int nXYForce); +HRESULT InitRumble(HWND hWnd); +void Rumble_DInput(int _ID, unsigned int _Strength); +void Rumble_XInput(int _ID, unsigned int _Strength); + + +LPDIRECTINPUT8 g_Rumble; // DInput Rumble object +RUMBLE pRumble[4]; // 4 GC Rumble Pads + + +void PAD_Rumble(u8 _numPAD, unsigned int _uType, unsigned int _uStrength) +{ + if (GCMapping[_numPAD].ID >= NumPads || !GCMapping[_numPAD].Rumble) + return; + + unsigned int Strength = 0; + if (_uType == 1 && _uStrength > 2) + { + Strength = GCMapping[_numPAD].RumbleStrength; + Strength = Strength > 100 ? 100 : Strength; + } + + if (GCMapping[_numPAD].TriggerType == InputCommon::CTL_TRIGGER_XINPUT) + Rumble_XInput(GCMapping[_numPAD].ID, Strength); + else + Rumble_DInput(GCMapping[_numPAD].ID, Strength); +} + +//////////////////////////////////////////////////// +// Set rumble with XInput. +void Rumble_XInput(int _ID, unsigned int _Strength) +{ +#ifdef _WIN32 + XINPUT_VIBRATION vib; + vib.wLeftMotorSpeed = 0xFFFF / 100 * _Strength; + vib.wRightMotorSpeed = 0xFFFF / 100 * _Strength; + XInputSetState(_ID, &vib); +#endif +} + +//////////////////////////////////////////////////// +// Set rumble with DInput.ŻŻŻŻŻŻŻŻŻŻŻŻ +void Rumble_DInput(int _ID, unsigned int _Strength) +{ + if (!g_Rumble) + { + // GetForegroundWindow() always sends the good HWND + if (FAILED(InitRumble(GetForegroundWindow()))) + PanicAlert("Could not initialize Rumble!"); + } + else + { + // Acquire gamepad + if (pRumble[_ID].g_pDevice != NULL) + pRumble[_ID].g_pDevice->Acquire(); + } + + SetDeviceForcesXY(_ID, _Strength * 100); +} + +HRESULT InitRumble(HWND hWnd) +{ + DIPROPDWORD dipdw; + HRESULT hr; + + // Register with the DirectInput subsystem and get a pointer to a IDirectInput interface we can use. + if (FAILED(hr = DirectInput8Create(GetModuleHandle(NULL), DIRECTINPUT_VERSION, IID_IDirectInput8, (VOID**)&g_Rumble, NULL))) + return hr; + + // Look for a device we can use + if (FAILED(hr = g_Rumble->EnumDevices( DI8DEVCLASS_GAMECTRL, EnumFFDevicesCallback, NULL, DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK))) + return hr; + + for (int i=0; i<4; i++) + { + if (NULL == pRumble[i].g_pDevice) + GCMapping[i].Rumble = false; // Disable Rumble for this pad only. + else + { + pRumble[i].g_pDevice->SetDataFormat(&c_dfDIJoystick); + pRumble[i].g_pDevice->SetCooperativeLevel(hWnd, DISCL_EXCLUSIVE | DISCL_BACKGROUND); + // Request exclusive acces for both background and foreground. + + dipdw.diph.dwSize = sizeof(DIPROPDWORD); + dipdw.diph.dwHeaderSize = sizeof(DIPROPHEADER); + dipdw.diph.dwObj = 0; + dipdw.diph.dwHow = DIPH_DEVICE; + dipdw.dwData = FALSE; + + // if Force Feedback doesn't seem to work... + if (FAILED(pRumble[i].g_pDevice->EnumObjects(EnumAxesCallback, + (void*)&pRumble[i].g_dwNumForceFeedbackAxis, DIDFT_AXIS)) + || FAILED(pRumble[i].g_pDevice->SetProperty(DIPROP_AUTOCENTER, &dipdw.diph))) + { + PanicAlert("Device %d doesn't seem to work ! \nRumble for device %d is now Disabled !", i+1); + + GCMapping[i].Rumble = false; // Disable Rumble for this pad + + continue; // Next pad + } + + if (pRumble[i].g_dwNumForceFeedbackAxis > 2) + pRumble[i].g_dwNumForceFeedbackAxis = 2; + + DWORD _rgdwAxes[2] = {DIJOFS_X, DIJOFS_Y}; + long rglDirection[2] = {0, 0}; + DICONSTANTFORCE cf = {0}; + + ZeroMemory(&pRumble[i].eff, sizeof(pRumble[i].eff)); + pRumble[i].eff.dwSize = sizeof(DIEFFECT); + pRumble[i].eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS; + pRumble[i].eff.dwDuration = INFINITE; // fixed time may be safer (X * DI_SECONDS) + pRumble[i].eff.dwSamplePeriod = 0; + pRumble[i].eff.dwGain = DI_FFNOMINALMAX; + pRumble[i].eff.dwTriggerButton = DIEB_NOTRIGGER; + pRumble[i].eff.dwTriggerRepeatInterval = 0; + pRumble[i].eff.cAxes = pRumble[i].g_dwNumForceFeedbackAxis; + pRumble[i].eff.rgdwAxes = _rgdwAxes; + pRumble[i].eff.rglDirection = rglDirection; + pRumble[i].eff.lpEnvelope = 0; + pRumble[i].eff.cbTypeSpecificParams = sizeof( DICONSTANTFORCE ); + pRumble[i].eff.lpvTypeSpecificParams = &cf; + pRumble[i].eff.dwStartDelay = 0; + + // Create the prepared effect + if (FAILED(hr = pRumble[i].g_pDevice->CreateEffect(GUID_ConstantForce, &pRumble[i].eff, &pRumble[i].g_pEffect, NULL))) + continue; + + if (pRumble[i].g_pEffect == NULL) + continue; + } + } + + return S_OK; +} + +void SetDeviceForcesXY(int npad, int nXYForce) +{ + // Security check + if (pRumble[npad].g_pDevice == NULL) + return; + + // If nXYForce is null, there's no point to create the effect + // Just stop the force feedback + if (nXYForce == 0) { + pRumble[npad].g_pEffect->Stop(); + return; + } + + long rglDirection[2] = {0}; + DICONSTANTFORCE cf; + + // If only one force feedback axis, then apply only one direction and keep the direction at zero + if (pRumble[npad].g_dwNumForceFeedbackAxis == 1) + { + rglDirection[0] = 0; + cf.lMagnitude = nXYForce; // max should be 10000 + } + // If two force feedback axis, then apply magnitude from both directions + else + { + rglDirection[0] = nXYForce; + rglDirection[1] = nXYForce; + cf.lMagnitude = (long)(1.4142f*nXYForce); + } + + ZeroMemory(&pRumble[npad].eff, sizeof(pRumble[npad].eff)); + pRumble[npad].eff.dwSize = sizeof(DIEFFECT); + pRumble[npad].eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS; + pRumble[npad].eff.cAxes = pRumble[npad].g_dwNumForceFeedbackAxis; + pRumble[npad].eff.rglDirection = rglDirection; + pRumble[npad].eff.lpEnvelope = 0; + pRumble[npad].eff.cbTypeSpecificParams = sizeof(DICONSTANTFORCE); + pRumble[npad].eff.lpvTypeSpecificParams = &cf; + pRumble[npad].eff.dwStartDelay = 0; + + // Now set the new parameters.. + pRumble[npad].g_pEffect->SetParameters(&pRumble[npad].eff, DIEP_DIRECTION | DIEP_TYPESPECIFICPARAMS | DIEP_START); + // ..And start the effect immediately. + if (pRumble[npad].g_pEffect != NULL) + pRumble[npad].g_pEffect->Start(1, 0); +} + +BOOL CALLBACK EnumFFDevicesCallback(const DIDEVICEINSTANCE* pInst, VOID* pContext) +{ + LPDIRECTINPUTDEVICE8 pDevice; + DIPROPDWORD dipdw; + HRESULT hr; + + int JoystickID; + + dipdw.diph.dwSize = sizeof(DIPROPDWORD); + dipdw.diph.dwHeaderSize = sizeof(DIPROPHEADER); + dipdw.diph.dwObj = 0; + dipdw.diph.dwHow = DIPH_DEVICE; + + g_Rumble->CreateDevice(pInst->guidInstance, &pDevice, NULL); // Create a DInput pad device + + if (SUCCEEDED(hr = pDevice->GetProperty(DIPROP_JOYSTICKID, &dipdw.diph))) // Get DInput Device ID + JoystickID = dipdw.dwData; + else + return DIENUM_CONTINUE; + + //PanicAlert("DInput ID : %d \nSDL ID (1-4) : %d / %d / %d / %d\n", JoystickID, GCMapping[0].ID, GCMapping[1].ID, GCMapping[2].ID, GCMapping[3].ID); + + for (int i=0; i<4; i++) + { + if (GCMapping[i].ID == JoystickID) // if SDL ID = DInput ID -> we're dealing with the same device + { + // a DInput device is created even if rumble is disabled on startup + // this way, you can toggle the rumble setting while in game + pRumble[i].g_pDevice = pDevice; // everything looks good, save the DInput device + } + } + + return DIENUM_CONTINUE; +} + +BOOL CALLBACK EnumAxesCallback(const DIDEVICEOBJECTINSTANCE* pdidoi, VOID* pContext) +{ + DWORD* pdwNumForceFeedbackAxis = (DWORD*)pContext; // Enum Rumble Axis + if ((pdidoi->dwFlags & DIDOI_FFACTUATOR) != 0) + (*pdwNumForceFeedbackAxis)++; + + return DIENUM_CONTINUE; +} + +void PAD_RumbleClose() +{ + for (int i = 0; i < 4; i++) + { + if (GCMapping[i].ID < NumPads) + if (GCMapping[i].TriggerType == InputCommon::CTL_TRIGGER_XINPUT) + { +#ifdef _WIN32 + // Kill Xpad rumble + XINPUT_VIBRATION vib; + vib.wLeftMotorSpeed = 0; + vib.wRightMotorSpeed = 0; + XInputSetState(GCMapping[i].ID, &vib); +#endif + } + else + { + // It may look weird, but we don't free anything here, it was the cause of crashes + // on stop, and the DLL isn't unloaded anyway, so the pointers stay + // We just stop the rumble in case it's still playing an effect. + if (pRumble[GCMapping[i].ID].g_pDevice && pRumble[GCMapping[i].ID].g_pEffect) + pRumble[GCMapping[i].ID].g_pEffect->Stop(); + } + } +} + +#else // Multiplatform SDL Rumble code + +#ifdef SDL_RUMBLE + +struct RUMBLE // GC Pad rumble DIDevice +{ + SDL_Haptic* g_pDevice; + SDL_HapticEffect g_pEffect; + int effect_id; +}; + +RUMBLE pRumble[4] = {0}; // 4 GC Rumble Pads +#endif + + +// Use PAD rumble +// -------------- +bool PAD_Init_Rumble(u8 _numPAD, SDL_Joystick *SDL_Device) +{ +#ifdef SDL_RUMBLE + if (SDL_Device == NULL) + return false; + + pRumble[_numPAD].g_pDevice = SDL_HapticOpenFromJoystick(SDL_Device); + + if (pRumble[_numPAD].g_pDevice == NULL) + return false; // Most likely joystick isn't haptic + + if (!(SDL_HapticQuery(pRumble[_numPAD].g_pDevice) & SDL_HAPTIC_CONSTANT)) + { + SDL_HapticClose(pRumble[_numPAD].g_pDevice); // No effect + pRumble[_numPAD].g_pDevice = 0; + GCMapping[_numPAD].rumble = false; + return false; + } + + // Set the strength of the rumble effect + int Strenght = 3276 * (g_Config.RumbleStrength + 1); + Strenght = Strenght > 32767 ? 32767 : Strenght; + + // Create the effect + memset(&pRumble[_numPAD].g_pEffect, 0, sizeof(SDL_HapticEffect)); // 0 is safe default + pRumble[_numPAD].g_pEffect.type = SDL_HAPTIC_CONSTANT; + pRumble[_numPAD].g_pEffect.constant.direction.type = SDL_HAPTIC_POLAR; // Polar coordinates + pRumble[_numPAD].g_pEffect.constant.direction.dir[0] = 18000; // Force comes from south + pRumble[_numPAD].g_pEffect.constant.level = Strenght; + pRumble[_numPAD].g_pEffect.constant.length = 10000; // 10s long (should be INFINITE, but 10s is safer) + pRumble[_numPAD].g_pEffect.constant.attack_length = 0; // disable Fade in... + pRumble[_numPAD].g_pEffect.constant.fade_length = 0; // ...and out + + // Upload the effect + pRumble[_numPAD].effect_id = SDL_HapticNewEffect( pRumble[_numPAD].g_pDevice, &pRumble[_numPAD].g_pEffect ); +#endif + return true; +} + + +// Set PAD rumble. Explanation: Stop = 0, Rumble = 1 +// -------------- +void PAD_Rumble(u8 _numPAD, unsigned int _uType, unsigned int _uStrength) +{ + int Strenght = 0; + +#ifdef SDL_RUMBLE + if (GCMapping[_numPAD].rumble) // rumble activated + { + if (!pRumble[_numPAD].g_pDevice) + return; + + if (_uType == 1 && _uStrength > 2) + SDL_HapticRunEffect( pRumble[_numPAD].g_pDevice, pRumble[_numPAD].effect_id, 1 ); + else + SDL_HapticStopAll(pRumble[_numPAD].g_pDevice); + } +#endif +} + +void PAD_RumbleClose() +{ +#ifdef SDL_RUMBLE + for (int i=0; i<4; i++) // Free all pads + { + if (pRumble[i].g_pDevice) { + SDL_HapticClose( pRumble[i].g_pDevice ); + pRumble[i].g_pDevice = NULL; + } + } +#endif +} + +#endif // RUMBLE_HACK diff --git a/Source/Plugins/Plugin_GCPad/Src/SConscript b/Source/Plugins/Plugin_GCPad/Src/SConscript new file mode 100644 index 0000000000..10c39e0153 --- /dev/null +++ b/Source/Plugins/Plugin_GCPad/Src/SConscript @@ -0,0 +1,28 @@ +# -*- python -*- + +Import('env') +import sys + +name = "Plugin_GCPad" +padenv = env.Clone() + +if not env['HAVE_SDL']: + print name + " must have SDL to be build" + Return() + +files = [ + 'Config.cpp', + 'GCPad.cpp', + 'Rumble.cpp', + ] +if padenv['HAVE_WX']: + files += [ + 'ConfigJoypad.cpp', + 'ConfigBox.cpp', + ] + +padenv.Append( + LIBS = [ 'common', 'inputcommon' ], + ) + +padenv.SharedLibrary(env['plugin_dir']+name, files)