DiscIO: Add GameCube disc scrubbing support

The code was actually already rather well adapted for this.
We more or less just have to skip ParseDisc and run
ParsePartitionData directly. This required the PartitionHeader
struct to be removed (which wasn't that useful anyway).
This commit is contained in:
JosJuice 2020-04-10 15:53:14 +02:00
parent cefc2a7baa
commit 04c7892b93
2 changed files with 60 additions and 64 deletions

View File

@ -71,6 +71,12 @@ void DiscScrubber::MarkAsUsed(u64 offset, u64 size)
}
void DiscScrubber::MarkAsUsedE(u64 partition_data_offset, u64 offset, u64 size)
{
if (partition_data_offset == 0)
{
MarkAsUsed(offset, size);
}
else
{
u64 first_cluster_start = ToClusterOffset(offset) + partition_data_offset;
@ -87,6 +93,7 @@ void DiscScrubber::MarkAsUsedE(u64 partition_data_offset, u64 offset, u64 size)
MarkAsUsed(first_cluster_start, last_cluster_end - first_cluster_start);
}
}
// Compensate for 0x400 (SHA-1) per 0x8000 (cluster), and round to whole clusters
u64 DiscScrubber::ToClusterOffset(u64 offset) const
@ -116,35 +123,38 @@ bool DiscScrubber::ReadFromVolume(u64 offset, u64& buffer, const Partition& part
bool DiscScrubber::ParseDisc()
{
if (m_disc->GetPartitions().empty())
return ParsePartitionData(PARTITION_NONE);
// Mark the header as used - it's mostly 0s anyways
MarkAsUsed(0, 0x50000);
for (const DiscIO::Partition& partition : m_disc->GetPartitions())
{
PartitionHeader header;
u32 tmd_size;
u64 tmd_offset;
u32 cert_chain_size;
u64 cert_chain_offset;
u64 h3_offset;
// The H3 size is always 0x18000
if (!ReadFromVolume(partition.offset + 0x2a4, header.tmd_size, PARTITION_NONE) ||
!ReadFromVolume(partition.offset + 0x2a8, header.tmd_offset, PARTITION_NONE) ||
!ReadFromVolume(partition.offset + 0x2ac, header.cert_chain_size, PARTITION_NONE) ||
!ReadFromVolume(partition.offset + 0x2b0, header.cert_chain_offset, PARTITION_NONE) ||
!ReadFromVolume(partition.offset + 0x2b4, header.h3_offset, PARTITION_NONE) ||
!ReadFromVolume(partition.offset + 0x2b8, header.data_offset, PARTITION_NONE) ||
!ReadFromVolume(partition.offset + 0x2bc, header.data_size, PARTITION_NONE))
if (!ReadFromVolume(partition.offset + 0x2a4, tmd_size, PARTITION_NONE) ||
!ReadFromVolume(partition.offset + 0x2a8, tmd_offset, PARTITION_NONE) ||
!ReadFromVolume(partition.offset + 0x2ac, cert_chain_size, PARTITION_NONE) ||
!ReadFromVolume(partition.offset + 0x2b0, cert_chain_offset, PARTITION_NONE) ||
!ReadFromVolume(partition.offset + 0x2b4, h3_offset, PARTITION_NONE))
{
return false;
}
MarkAsUsed(partition.offset, 0x2c0);
MarkAsUsed(partition.offset + header.tmd_offset, header.tmd_size);
MarkAsUsed(partition.offset + header.cert_chain_offset, header.cert_chain_size);
MarkAsUsed(partition.offset + header.h3_offset, 0x18000);
// This would mark the whole (encrypted) data area
// we need to parse FST and other crap to find what's free within it!
// MarkAsUsed(partition.offset + header.data_offset, header.data_size);
MarkAsUsed(partition.offset + tmd_offset, tmd_size);
MarkAsUsed(partition.offset + cert_chain_offset, cert_chain_size);
MarkAsUsed(partition.offset + h3_offset, 0x18000);
// Parse Data! This is where the big gain is
if (!ParsePartitionData(partition, &header))
if (!ParsePartitionData(partition))
return false;
}
@ -152,7 +162,7 @@ bool DiscScrubber::ParseDisc()
}
// Operations dealing with encrypted space are done here
bool DiscScrubber::ParsePartitionData(const Partition& partition, PartitionHeader* header)
bool DiscScrubber::ParsePartitionData(const Partition& partition)
{
const FileSystem* filesystem = m_disc->GetFileSystem(partition);
if (!filesystem)
@ -162,17 +172,30 @@ bool DiscScrubber::ParsePartitionData(const Partition& partition, PartitionHeade
return false;
}
const u64 partition_data_offset = partition.offset + header->data_offset;
u64 partition_data_offset;
if (partition == PARTITION_NONE)
{
partition_data_offset = 0;
}
else
{
u64 data_offset;
if (!ReadFromVolume(partition.offset + 0x2b8, data_offset, PARTITION_NONE))
return false;
partition_data_offset = partition.offset + data_offset;
}
// Mark things as used which are not in the filesystem
// Header, Header Information, Apploader
if (!ReadFromVolume(0x2440 + 0x14, header->apploader_size, partition) ||
!ReadFromVolume(0x2440 + 0x18, header->apploader_size, partition))
u32 apploader_size;
u32 apploader_trailer_size;
if (!ReadFromVolume(0x2440 + 0x14, apploader_size, partition) ||
!ReadFromVolume(0x2440 + 0x18, apploader_trailer_size, partition))
{
return false;
}
MarkAsUsedE(partition_data_offset, 0,
0x2440 + header->apploader_size + header->apploader_trailer_size);
MarkAsUsedE(partition_data_offset, 0, 0x2440 + apploader_size + apploader_trailer_size);
// DOL
const std::optional<u64> dol_offset = GetBootDOLOffset(*m_disc, partition);
@ -181,17 +204,14 @@ bool DiscScrubber::ParsePartitionData(const Partition& partition, PartitionHeade
const std::optional<u64> dol_size = GetBootDOLSize(*m_disc, partition, *dol_offset);
if (!dol_size)
return false;
header->dol_offset = *dol_offset;
header->dol_size = *dol_size;
MarkAsUsedE(partition_data_offset, header->dol_offset, header->dol_size);
MarkAsUsedE(partition_data_offset, *dol_offset, *dol_size);
// FST
if (!ReadFromVolume(0x424, header->fst_offset, partition) ||
!ReadFromVolume(0x428, header->fst_size, partition))
{
const std::optional<u64> fst_offset = GetFSTOffset(*m_disc, partition);
const std::optional<u64> fst_size = GetFSTSize(*m_disc, partition);
if (!fst_offset || !fst_size)
return false;
}
MarkAsUsedE(partition_data_offset, header->fst_offset, header->fst_size);
MarkAsUsedE(partition_data_offset, *fst_offset, *fst_size);
// Go through the filesystem and mark entries as used
ParseFileSystemData(partition_data_offset, filesystem->GetRoot());

View File

@ -2,11 +2,7 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
// DiscScrubber removes the garbage data from discs (currently Wii only) which
// is on the disc due to encryption
// It could be adapted to GameCube discs, but the gain is most likely negligible,
// and having 1:1 backups of discs is always nice when they are reasonably sized
// DiscScrubber removes the pseudorandom padding data from discs
// Note: the technique is inspired by Wiiscrubber, but much simpler - intentionally :)
@ -40,33 +36,13 @@ public:
bool CanBlockBeScrubbed(u64 offset) const;
private:
struct PartitionHeader final
{
u8* ticket[0x2a4];
u32 tmd_size;
u64 tmd_offset;
u32 cert_chain_size;
u64 cert_chain_offset;
// H3Size is always 0x18000
u64 h3_offset;
u64 data_offset;
u64 data_size;
// TMD would be here
u64 dol_offset;
u64 dol_size;
u64 fst_offset;
u64 fst_size;
u32 apploader_size;
u32 apploader_trailer_size;
};
void MarkAsUsed(u64 offset, u64 size);
void MarkAsUsedE(u64 partition_data_offset, u64 offset, u64 size);
u64 ToClusterOffset(u64 offset) const;
bool ReadFromVolume(u64 offset, u32& buffer, const Partition& partition);
bool ReadFromVolume(u64 offset, u64& buffer, const Partition& partition);
bool ParseDisc();
bool ParsePartitionData(const Partition& partition, PartitionHeader* header);
bool ParsePartitionData(const Partition& partition);
void ParseFileSystemData(u64 partition_data_offset, const FileInfo& directory);
const Volume* m_disc;