Fix the argument to the samples reading callback in voice processing - should fix issues with wiimote audio, untested

This commit is contained in:
Pierre Bourdon 2013-03-30 14:39:59 +01:00
parent a813f9e13c
commit 04f9c6793b

View File

@ -291,6 +291,8 @@ u32 ResampleAudio(function<s16(u32)> input_callback, s16* output, u32 count,
s16* last_samples, u32 curr_pos, u32 ratio, int srctype,
const s16* coeffs)
{
int read_samples_count = 0;
// If DSP DROM coefficients are available, support polyphase resampling.
if (coeffs && srctype == SRCTYPE_POLYPHASE)
{
@ -307,7 +309,7 @@ u32 ResampleAudio(function<s16(u32)> input_callback, s16* output, u32 count,
curr_pos += ratio;
while (curr_pos >= 0x10000)
{
temp[idx++ & 3] = input_callback(curr_pos >> 16);
temp[idx++ & 3] = input_callback(read_samples_count++);
curr_pos -= 0x10000;
}
@ -350,7 +352,7 @@ u32 ResampleAudio(function<s16(u32)> input_callback, s16* output, u32 count,
// circular buffer.
while (curr_pos >= 0x10000)
{
temp[idx++ & 3] = input_callback(curr_pos >> 16);
temp[idx++ & 3] = input_callback(read_samples_count++);
curr_pos -= 0x10000;
}