VideoConfigDiag: Move event implementations into the cpp file

Also removes the unused Event_Adapter event stub which did nothing. It
wasn't even hooked up to wx's event system.

Allows removing several includes from the header file and moving them to
the cpp file. Prevents includes being dumped into other source files
that include the header.

This uncovered an indirect include in Main for MsgHandler utilities.
This commit is contained in:
Lioncash 2017-04-06 21:55:43 -04:00
parent f94cd57a70
commit 0540950e7a
3 changed files with 190 additions and 177 deletions

View File

@ -29,6 +29,7 @@
#include "Common/FileUtil.h"
#include "Common/IniFile.h"
#include "Common/Logging/LogManager.h"
#include "Common/MsgHandler.h"
#include "Common/Thread.h"
#include "Core/Analytics.h"
@ -531,14 +532,16 @@ void Host_ConnectWiimote(int wm_idx, bool connect)
void Host_ShowVideoConfig(void* parent, const std::string& backend_name)
{
wxWindow* const parent_window = static_cast<wxWindow*>(parent);
if (backend_name == "Software Renderer")
{
SoftwareVideoConfigDialog diag((wxWindow*)parent, backend_name);
SoftwareVideoConfigDialog diag(parent_window, backend_name);
diag.ShowModal();
}
else
{
VideoConfigDiag diag((wxWindow*)parent, backend_name);
VideoConfigDiag diag(parent_window, backend_name);
diag.ShowModal();
}
}

View File

@ -2,6 +2,8 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "DolphinWX/VideoConfigDiag.h"
#include <algorithm>
#include <array>
#include <map>
@ -24,9 +26,11 @@
#include "Common/FileUtil.h"
#include "Common/SysConf.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "DolphinWX/DolphinSlider.h"
#include "DolphinWX/Frame.h"
#include "DolphinWX/Main.h"
#include "DolphinWX/VideoConfigDiag.h"
#include "DolphinWX/PostProcessingConfigDiag.h"
#include "DolphinWX/WxUtils.h"
#include "VideoCommon/PostProcessing.h"
#include "VideoCommon/VideoBackendBase.h"
@ -77,12 +81,6 @@ void SettingChoice::UpdateValue(wxCommandEvent& ev)
ev.Skip();
}
void VideoConfigDiag::Event_Close(wxCommandEvent& ev)
{
g_Config.Save(File::GetUserPath(D_CONFIG_IDX) + "GFX.ini");
ev.Skip();
}
static wxString default_desc =
wxTRANSLATE("Move the mouse pointer over an option to display a detailed description.");
#if defined(_WIN32)
@ -750,7 +748,7 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string& title)
DolphinSlider* const stc_slider =
new DolphinSlider(page_hacks, wxID_ANY, std::max(slider_pos, 0), 0, 2, wxDefaultPosition,
wxDefaultSize, wxSL_HORIZONTAL | wxSL_BOTTOM);
stc_slider->Bind(wxEVT_SLIDER, &VideoConfigDiag::Event_Stc, this);
stc_slider->Bind(wxEVT_SLIDER, &VideoConfigDiag::Event_SafeTextureCache, this);
RegisterControl(stc_slider, wxGetTranslation(stc_desc));
wxBoxSizer* const slide_szr = new wxBoxSizer(wxHORIZONTAL);
@ -974,6 +972,45 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string& title)
UpdateWindowUI();
}
void VideoConfigDiag::Event_Backend(wxCommandEvent& ev)
{
auto& new_backend = g_available_video_backends[ev.GetInt()];
if (g_video_backend != new_backend.get())
{
bool do_switch = !Core::IsRunning();
if (new_backend->GetName() == "Software Renderer")
{
do_switch =
(wxYES ==
wxMessageBox(_("Software rendering is an order of magnitude slower than using the "
"other backends.\nIt's only useful for debugging purposes.\nDo you "
"really want to enable software rendering? If unsure, select 'No'."),
_("Warning"), wxYES_NO | wxNO_DEFAULT | wxICON_EXCLAMATION, this));
}
if (do_switch)
{
// TODO: Only reopen the dialog if the software backend is
// selected (make sure to reinitialize backend info)
// reopen the dialog
Close();
g_video_backend = new_backend.get();
SConfig::GetInstance().m_strVideoBackend = g_video_backend->GetName();
g_video_backend->ShowConfig(GetParent());
}
else
{
// Select current backend again
choice_backend->SetStringSelection(StrToWxStr(g_video_backend->GetName()));
}
}
ev.Skip();
}
void VideoConfigDiag::Event_DisplayResolution(wxCommandEvent& ev)
{
// "Auto" has been translated, it needs to be the English string "Auto" to work
@ -994,6 +1031,134 @@ void VideoConfigDiag::Event_DisplayResolution(wxCommandEvent& ev)
ev.Skip();
}
void VideoConfigDiag::Event_ProgressiveScan(wxCommandEvent& ev)
{
SConfig::GetInstance().bProgressive = ev.IsChecked();
ev.Skip();
}
void VideoConfigDiag::Event_SafeTextureCache(wxCommandEvent& ev)
{
int samples[] = {0, 512, 128};
vconfig.iSafeTextureCache_ColorSamples = samples[ev.GetInt()];
ev.Skip();
}
void VideoConfigDiag::Event_PPShader(wxCommandEvent& ev)
{
const int sel = ev.GetInt();
if (sel)
vconfig.sPostProcessingShader = WxStrToStr(ev.GetString());
else
vconfig.sPostProcessingShader.clear();
// Should we enable the configuration button?
PostProcessingShaderConfiguration postprocessing_shader;
postprocessing_shader.LoadShader(vconfig.sPostProcessingShader);
button_config_pp->Enable(postprocessing_shader.HasOptions());
ev.Skip();
}
void VideoConfigDiag::Event_ConfigurePPShader(wxCommandEvent& ev)
{
PostProcessingConfigDiag dialog(this, vconfig.sPostProcessingShader);
dialog.ShowModal();
ev.Skip();
}
void VideoConfigDiag::Event_StereoDepth(wxCommandEvent& ev)
{
vconfig.iStereoDepth = ev.GetInt();
ev.Skip();
}
void VideoConfigDiag::Event_StereoConvergence(wxCommandEvent& ev)
{
// Snap the slider
int value = ev.GetInt();
if (90 < value && value < 110)
conv_slider->SetValue(100);
vconfig.iStereoConvergencePercentage = conv_slider->GetValue();
ev.Skip();
}
void VideoConfigDiag::Event_StereoMode(wxCommandEvent& ev)
{
if (vconfig.backend_info.bSupportsPostProcessing)
{
// Anaglyph overrides post-processing shaders
choice_ppshader->Clear();
}
ev.Skip();
}
void VideoConfigDiag::Event_Close(wxCommandEvent& ev)
{
g_Config.Save(File::GetUserPath(D_CONFIG_IDX) + "GFX.ini");
ev.Skip();
}
void VideoConfigDiag::OnUpdateUI(wxUpdateUIEvent& ev)
{
// Anti-aliasing
choice_aamode->Enable(vconfig.backend_info.AAModes.size() > 1);
text_aamode->Enable(vconfig.backend_info.AAModes.size() > 1);
// XFB
virtual_xfb->Enable(vconfig.bUseXFB);
real_xfb->Enable(vconfig.bUseXFB);
// custom textures
cache_hires_textures->Enable(vconfig.bHiresTextures);
// Repopulating the post-processing shaders can't be done from an event
if (choice_ppshader && choice_ppshader->IsEmpty())
PopulatePostProcessingShaders();
// Things which shouldn't be changed during emulation
if (Core::IsRunning())
{
choice_backend->Disable();
label_backend->Disable();
// D3D only
if (vconfig.backend_info.Adapters.size())
{
choice_adapter->Disable();
label_adapter->Disable();
}
#ifndef __APPLE__
// This isn't supported on OS X.
choice_display_resolution->Disable();
label_display_resolution->Disable();
#endif
progressive_scan_checkbox->Disable();
render_to_main_checkbox->Disable();
}
// Don't enable 'vertex rounding' at native
if (vconfig.iEFBScale == SCALE_1X)
{
vertex_rounding_checkbox->Enable(false);
}
else
{
vertex_rounding_checkbox->Enable(true);
}
ev.Skip();
}
SettingCheckBox* VideoConfigDiag::CreateCheckBox(wxWindow* parent, const wxString& label,
const wxString& description, bool& setting,
bool reverse, long style)

View File

@ -18,15 +18,9 @@
#include <wx/stattext.h>
#include "Common/CommonTypes.h"
#include "Common/SysConf.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "DolphinWX/DolphinSlider.h"
#include "DolphinWX/PostProcessingConfigDiag.h"
#include "DolphinWX/WxUtils.h"
#include "VideoCommon/PostProcessing.h"
#include "VideoCommon/VideoBackendBase.h"
#include "VideoCommon/VideoConfig.h"
class DolphinSlider;
struct VideoConfig;
class wxBoxSizer;
class wxControl;
@ -87,171 +81,22 @@ public:
VideoConfigDiag(wxWindow* parent, const std::string& title);
protected:
void Event_Backend(wxCommandEvent& ev)
{
auto& new_backend = g_available_video_backends[ev.GetInt()];
if (g_video_backend != new_backend.get())
{
bool do_switch = !Core::IsRunning();
if (new_backend->GetName() == "Software Renderer")
{
do_switch =
(wxYES ==
wxMessageBox(_("Software rendering is an order of magnitude slower than using the "
"other backends.\nIt's only useful for debugging purposes.\nDo you "
"really want to enable software rendering? If unsure, select 'No'."),
_("Warning"), wxYES_NO | wxNO_DEFAULT | wxICON_EXCLAMATION, this));
}
if (do_switch)
{
// TODO: Only reopen the dialog if the software backend is
// selected (make sure to reinitialize backend info)
// reopen the dialog
Close();
g_video_backend = new_backend.get();
SConfig::GetInstance().m_strVideoBackend = g_video_backend->GetName();
g_video_backend->ShowConfig(GetParent());
}
else
{
// Select current backend again
choice_backend->SetStringSelection(StrToWxStr(g_video_backend->GetName()));
}
}
ev.Skip();
}
void Event_Adapter(wxCommandEvent& ev) { ev.Skip(); } // TODO
void Event_Backend(wxCommandEvent& ev);
void Event_DisplayResolution(wxCommandEvent& ev);
void Event_ProgressiveScan(wxCommandEvent& ev);
void Event_SafeTextureCache(wxCommandEvent& ev);
void Event_ProgressiveScan(wxCommandEvent& ev)
{
SConfig::GetInstance().bProgressive = ev.IsChecked();
ev.Skip();
}
void Event_PPShader(wxCommandEvent& ev);
void Event_ConfigurePPShader(wxCommandEvent& ev);
void Event_Stc(wxCommandEvent& ev)
{
int samples[] = {0, 512, 128};
vconfig.iSafeTextureCache_ColorSamples = samples[ev.GetInt()];
ev.Skip();
}
void Event_PPShader(wxCommandEvent& ev)
{
const int sel = ev.GetInt();
if (sel)
vconfig.sPostProcessingShader = WxStrToStr(ev.GetString());
else
vconfig.sPostProcessingShader.clear();
// Should we enable the configuration button?
PostProcessingShaderConfiguration postprocessing_shader;
postprocessing_shader.LoadShader(vconfig.sPostProcessingShader);
button_config_pp->Enable(postprocessing_shader.HasOptions());
ev.Skip();
}
void Event_ConfigurePPShader(wxCommandEvent& ev)
{
PostProcessingConfigDiag dialog(this, vconfig.sPostProcessingShader);
dialog.ShowModal();
ev.Skip();
}
void Event_StereoDepth(wxCommandEvent& ev)
{
vconfig.iStereoDepth = ev.GetInt();
ev.Skip();
}
void Event_StereoConvergence(wxCommandEvent& ev)
{
// Snap the slider
int value = ev.GetInt();
if (90 < value && value < 110)
conv_slider->SetValue(100);
vconfig.iStereoConvergencePercentage = conv_slider->GetValue();
ev.Skip();
}
void Event_StereoMode(wxCommandEvent& ev)
{
if (vconfig.backend_info.bSupportsPostProcessing)
{
// Anaglyph overrides post-processing shaders
choice_ppshader->Clear();
}
ev.Skip();
}
void Event_StereoDepth(wxCommandEvent& ev);
void Event_StereoConvergence(wxCommandEvent& ev);
void Event_StereoMode(wxCommandEvent& ev);
void Event_Close(wxCommandEvent&);
// Enables/disables UI elements depending on current config
void OnUpdateUI(wxUpdateUIEvent& ev)
{
// Anti-aliasing
choice_aamode->Enable(vconfig.backend_info.AAModes.size() > 1);
text_aamode->Enable(vconfig.backend_info.AAModes.size() > 1);
// XFB
virtual_xfb->Enable(vconfig.bUseXFB);
real_xfb->Enable(vconfig.bUseXFB);
// custom textures
cache_hires_textures->Enable(vconfig.bHiresTextures);
// Repopulating the post-processing shaders can't be done from an event
if (choice_ppshader && choice_ppshader->IsEmpty())
PopulatePostProcessingShaders();
// Things which shouldn't be changed during emulation
if (Core::IsRunning())
{
choice_backend->Disable();
label_backend->Disable();
// D3D only
if (vconfig.backend_info.Adapters.size())
{
choice_adapter->Disable();
label_adapter->Disable();
}
#ifndef __APPLE__
// This isn't supported on OS X.
choice_display_resolution->Disable();
label_display_resolution->Disable();
#endif
progressive_scan_checkbox->Disable();
render_to_main_checkbox->Disable();
}
// Don't enable 'vertex rounding' at native
if (vconfig.iEFBScale == SCALE_1X)
{
vertex_rounding_checkbox->Enable(false);
}
else
{
vertex_rounding_checkbox->Enable(true);
}
ev.Skip();
}
void OnUpdateUI(wxUpdateUIEvent& ev);
// Creates controls and connects their enter/leave window events to Evt_Enter/LeaveControl
SettingCheckBox* CreateCheckBox(wxWindow* parent, const wxString& label,