PostProcessingConfigDialog: Remove an unnecessary format call

This commit is contained in:
Lioncash 2015-07-23 14:39:05 -04:00
parent ed50d61287
commit 0babb80652

View File

@ -21,8 +21,7 @@
#include "VideoCommon/RenderBase.h"
PostProcessingConfigDiag::PostProcessingConfigDiag(wxWindow* parent, const std::string& shader)
: wxDialog(parent, wxID_ANY,
wxString::Format(_("Post Processing Shader Configuration"))),
: wxDialog(parent, wxID_ANY, _("Post Processing Shader Configuration")),
m_shader(shader)
{
// Depending on if we are running already, either use the one from the videobackend