VideoBackends/D3D: Cache bounding box values between reads

This commit is contained in:
Connor McLaughlin 2021-04-18 03:14:43 +10:00 committed by Stenzek
parent ee4c0ba168
commit 0c11dca121
4 changed files with 112 additions and 43 deletions

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@ -2,18 +2,25 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "VideoBackends/D3D/D3DBoundingBox.h"
#include <algorithm>
#include <array>
#include "Common/CommonTypes.h"
#include "Common/MsgHandler.h"
#include "VideoBackends/D3D/D3DBoundingBox.h"
#include "VideoBackends/D3D/D3DState.h"
#include "VideoBackends/D3DCommon/D3DCommon.h"
#include "VideoCommon/VideoConfig.h"
namespace DX11
{
static constexpr u32 NUM_BBOX_VALUES = 4;
static ComPtr<ID3D11Buffer> s_bbox_buffer;
static ComPtr<ID3D11Buffer> s_bbox_staging_buffer;
static ComPtr<ID3D11UnorderedAccessView> s_bbox_uav;
static std::array<s32, NUM_BBOX_VALUES> s_bbox_values;
static std::array<bool, NUM_BBOX_VALUES> s_bbox_dirty;
static bool s_bbox_valid = false;
ID3D11UnorderedAccessView* BBox::GetUAV()
{
@ -22,42 +29,45 @@ ID3D11UnorderedAccessView* BBox::GetUAV()
void BBox::Init()
{
if (g_ActiveConfig.backend_info.bSupportsBBox)
{
// Create 2 buffers here.
// First for unordered access on default pool.
auto desc = CD3D11_BUFFER_DESC(4 * sizeof(s32), D3D11_BIND_UNORDERED_ACCESS,
D3D11_USAGE_DEFAULT, 0, 0, 4);
int initial_values[4] = {0, 0, 0, 0};
D3D11_SUBRESOURCE_DATA data;
data.pSysMem = initial_values;
data.SysMemPitch = 4 * sizeof(s32);
data.SysMemSlicePitch = 0;
HRESULT hr;
hr = D3D::device->CreateBuffer(&desc, &data, &s_bbox_buffer);
CHECK(SUCCEEDED(hr), "Create BoundingBox Buffer.");
D3DCommon::SetDebugObjectName(s_bbox_buffer.Get(), "BoundingBox Buffer");
if (!g_ActiveConfig.backend_info.bSupportsBBox)
return;
// Second to use as a staging buffer.
desc.Usage = D3D11_USAGE_STAGING;
desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
desc.BindFlags = 0;
hr = D3D::device->CreateBuffer(&desc, nullptr, &s_bbox_staging_buffer);
CHECK(SUCCEEDED(hr), "Create BoundingBox Staging Buffer.");
D3DCommon::SetDebugObjectName(s_bbox_staging_buffer.Get(), "BoundingBox Staging Buffer");
// Create 2 buffers here.
// First for unordered access on default pool.
auto desc = CD3D11_BUFFER_DESC(NUM_BBOX_VALUES * sizeof(s32), D3D11_BIND_UNORDERED_ACCESS,
D3D11_USAGE_DEFAULT, 0, 0, sizeof(s32));
const s32 initial_values[NUM_BBOX_VALUES] = {0, 0, 0, 0};
D3D11_SUBRESOURCE_DATA data;
data.pSysMem = initial_values;
data.SysMemPitch = NUM_BBOX_VALUES * sizeof(s32);
data.SysMemSlicePitch = 0;
HRESULT hr;
hr = D3D::device->CreateBuffer(&desc, &data, &s_bbox_buffer);
CHECK(SUCCEEDED(hr), "Create BoundingBox Buffer.");
D3DCommon::SetDebugObjectName(s_bbox_buffer.Get(), "BoundingBox Buffer");
// UAV is required to allow concurrent access.
D3D11_UNORDERED_ACCESS_VIEW_DESC UAVdesc = {};
UAVdesc.Format = DXGI_FORMAT_R32_SINT;
UAVdesc.ViewDimension = D3D11_UAV_DIMENSION_BUFFER;
UAVdesc.Buffer.FirstElement = 0;
UAVdesc.Buffer.Flags = 0;
UAVdesc.Buffer.NumElements = 4;
hr = D3D::device->CreateUnorderedAccessView(s_bbox_buffer.Get(), &UAVdesc, &s_bbox_uav);
CHECK(SUCCEEDED(hr), "Create BoundingBox UAV.");
D3DCommon::SetDebugObjectName(s_bbox_uav.Get(), "BoundingBox UAV");
D3D::stateman->SetOMUAV(s_bbox_uav.Get());
}
// Second to use as a staging buffer.
desc.Usage = D3D11_USAGE_STAGING;
desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
desc.BindFlags = 0;
hr = D3D::device->CreateBuffer(&desc, nullptr, &s_bbox_staging_buffer);
CHECK(SUCCEEDED(hr), "Create BoundingBox Staging Buffer.");
D3DCommon::SetDebugObjectName(s_bbox_staging_buffer.Get(), "BoundingBox Staging Buffer");
// UAV is required to allow concurrent access.
D3D11_UNORDERED_ACCESS_VIEW_DESC UAVdesc = {};
UAVdesc.Format = DXGI_FORMAT_R32_SINT;
UAVdesc.ViewDimension = D3D11_UAV_DIMENSION_BUFFER;
UAVdesc.Buffer.FirstElement = 0;
UAVdesc.Buffer.Flags = 0;
UAVdesc.Buffer.NumElements = NUM_BBOX_VALUES;
hr = D3D::device->CreateUnorderedAccessView(s_bbox_buffer.Get(), &UAVdesc, &s_bbox_uav);
CHECK(SUCCEEDED(hr), "Create BoundingBox UAV.");
D3DCommon::SetDebugObjectName(s_bbox_uav.Get(), "BoundingBox UAV");
D3D::stateman->SetOMUAV(s_bbox_uav.Get());
s_bbox_dirty = {};
s_bbox_valid = true;
}
void BBox::Shutdown()
@ -67,23 +77,73 @@ void BBox::Shutdown()
s_bbox_buffer.Reset();
}
void BBox::Set(int index, int value)
void BBox::Flush()
{
D3D11_BOX box{index * sizeof(s32), 0, 0, (index + 1) * sizeof(s32), 1, 1};
D3D::context->UpdateSubresource(s_bbox_buffer.Get(), 0, &box, &value, 0, 0);
s_bbox_valid = false;
if (std::none_of(s_bbox_dirty.begin(), s_bbox_dirty.end(), [](bool dirty) { return dirty; }))
return;
for (u32 start = 0; start < NUM_BBOX_VALUES;)
{
if (!s_bbox_dirty[start])
{
start++;
continue;
}
u32 end = start + 1;
s_bbox_dirty[start] = false;
for (; end < NUM_BBOX_VALUES; end++)
{
if (!s_bbox_dirty[end])
break;
s_bbox_dirty[end] = false;
}
D3D11_BOX box{start * sizeof(s32), 0, 0, end * sizeof(s32), 1, 1};
D3D::context->UpdateSubresource(s_bbox_buffer.Get(), 0, &box, &s_bbox_values[start], 0, 0);
}
}
int BBox::Get(int index)
void BBox::Readback()
{
int data = 0;
D3D::context->CopyResource(s_bbox_staging_buffer.Get(), s_bbox_buffer.Get());
D3D11_MAPPED_SUBRESOURCE map;
HRESULT hr = D3D::context->Map(s_bbox_staging_buffer.Get(), 0, D3D11_MAP_READ, 0, &map);
if (SUCCEEDED(hr))
{
data = ((s32*)map.pData)[index];
for (u32 i = 0; i < NUM_BBOX_VALUES; i++)
{
if (!s_bbox_dirty[i])
{
std::memcpy(&s_bbox_values[i], reinterpret_cast<const u8*>(map.pData) + sizeof(s32) * i,
sizeof(s32));
}
}
D3D::context->Unmap(s_bbox_staging_buffer.Get(), 0);
}
D3D::context->Unmap(s_bbox_staging_buffer.Get(), 0);
return data;
s_bbox_valid = true;
}
void BBox::Set(int index, int value)
{
if (s_bbox_valid && s_bbox_values[index] == value)
return;
s_bbox_values[index] = value;
s_bbox_dirty[index] = true;
}
int BBox::Get(int index)
{
if (!s_bbox_valid)
Readback();
return s_bbox_values[index];
}
}; // namespace DX11

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@ -14,6 +14,9 @@ public:
static void Init();
static void Shutdown();
static void Flush();
static void Readback();
static void Set(int index, int value);
static int Get(int index);
};

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@ -274,6 +274,11 @@ void Renderer::BBoxWriteImpl(int index, u16 value)
BBox::Set(index, value);
}
void Renderer::BBoxFlushImpl()
{
BBox::Flush();
}
void Renderer::Flush()
{
D3D::context->Flush();

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@ -63,6 +63,7 @@ public:
u16 BBoxReadImpl(int index) override;
void BBoxWriteImpl(int index, u16 value) override;
void BBoxFlushImpl() override;
void Flush() override;
void WaitForGPUIdle() override;