diff --git a/Externals/XAudio2_7/XAudio2.h b/Externals/XAudio2_7/XAudio2.h deleted file mode 100644 index 885b92f919..0000000000 --- a/Externals/XAudio2_7/XAudio2.h +++ /dev/null @@ -1,1282 +0,0 @@ -/************************************************************************** - * - * Copyright (c) Microsoft Corporation. All rights reserved. - * - * File: xaudio2.h - * Content: Declarations for the XAudio2 game audio API. - * - **************************************************************************/ - -#ifndef __XAUDIO2_INCLUDED__ -#define __XAUDIO2_INCLUDED__ - - -/************************************************************************** - * - * XAudio2 COM object class and interface IDs. - * - **************************************************************************/ - -#include // For DEFINE_CLSID and DEFINE_IID - -// XAudio 2.0 (March 2008 SDK) -//DEFINE_CLSID(XAudio2, fac23f48, 31f5, 45a8, b4, 9b, 52, 25, d6, 14, 01, aa); -//DEFINE_CLSID(XAudio2_Debug, fac23f48, 31f5, 45a8, b4, 9b, 52, 25, d6, 14, 01, db); - -// XAudio 2.1 (June 2008 SDK) -//DEFINE_CLSID(XAudio2, e21a7345, eb21, 468e, be, 50, 80, 4d, b9, 7c, f7, 08); -//DEFINE_CLSID(XAudio2_Debug, f7a76c21, 53d4, 46bb, ac, 53, 8b, 45, 9c, ae, 46, bd); - -// XAudio 2.2 (August 2008 SDK) -//DEFINE_CLSID(XAudio2, b802058a, 464a, 42db, bc, 10, b6, 50, d6, f2, 58, 6a); -//DEFINE_CLSID(XAudio2_Debug, 97dfb7e7, 5161, 4015, 87, a9, c7, 9e, 6a, 19, 52, cc); - -// XAudio 2.3 (November 2008 SDK) -//DEFINE_CLSID(XAudio2, 4c5e637a, 16c7, 4de3, 9c, 46, 5e, d2, 21, 81, 96, 2d); -//DEFINE_CLSID(XAudio2_Debug, ef0aa05d, 8075, 4e5d, be, ad, 45, be, 0c, 3c, cb, b3); - -// XAudio 2.4 (March 2009 SDK) -//DEFINE_CLSID(XAudio2, 03219e78, 5bc3, 44d1, b9, 2e, f6, 3d, 89, cc, 65, 26); -//DEFINE_CLSID(XAudio2_Debug, 4256535c, 1ea4, 4d4b, 8a, d5, f9, db, 76, 2e, ca, 9e); - -// XAudio 2.5 (August 2009 SDK) -//DEFINE_CLSID(XAudio2, 4c9b6dde, 6809, 46e6, a2, 78, 9b, 6a, 97, 58, 86, 70); -//DEFINE_CLSID(XAudio2_Debug, 715bdd1a, aa82, 436b, b0, fa, 6a, ce, a3, 9b, d0, a1); - -// XAudio 2.6 (February 2010 SDK) -//DEFINE_CLSID(XAudio2, 3eda9b49, 2085, 498b, 9b, b2, 39, a6, 77, 84, 93, de); -//DEFINE_CLSID(XAudio2_Debug, 47199894, 7cc2, 444d, 98, 73, ce, d2, 56, 2c, c6, 0e); - -// XAudio 2.7 (June 2010 SDK) -DEFINE_CLSID(XAudio2, 5a508685, a254, 4fba, 9b, 82, 9a, 24, b0, 03, 06, af); -DEFINE_CLSID(XAudio2_Debug, db05ea35, 0329, 4d4b, a5, 3a, 6d, ea, d0, 3d, 38, 52); -DEFINE_IID(IXAudio2, 8bcf1f58, 9fe7, 4583, 8a, c6, e2, ad, c4, 65, c8, bb); - - -// Ignore the rest of this header if only the GUID definitions were requested -#ifndef GUID_DEFS_ONLY - -#ifdef _XBOX - #include // Xbox COM declarations (IUnknown, etc) -#else - #include // Windows COM declarations -#endif - -#include // Markers for documenting API semantics -#include // Basic audio data types and constants -#include // Data types and constants for XMA2 audio - -// All structures defined in this file use tight field packing -#pragma pack(push, 1) - - -/************************************************************************** - * - * XAudio2 constants, flags and error codes. - * - **************************************************************************/ - -// Numeric boundary values -#define XAUDIO2_MAX_BUFFER_BYTES 0x80000000 // Maximum bytes allowed in a source buffer -#define XAUDIO2_MAX_QUEUED_BUFFERS 64 // Maximum buffers allowed in a voice queue -#define XAUDIO2_MAX_BUFFERS_SYSTEM 2 // Maximum buffers allowed for system threads (Xbox 360 only) -#define XAUDIO2_MAX_AUDIO_CHANNELS 64 // Maximum channels in an audio stream -#define XAUDIO2_MIN_SAMPLE_RATE 1000 // Minimum audio sample rate supported -#define XAUDIO2_MAX_SAMPLE_RATE 200000 // Maximum audio sample rate supported -#define XAUDIO2_MAX_VOLUME_LEVEL 16777216.0f // Maximum acceptable volume level (2^24) -#define XAUDIO2_MIN_FREQ_RATIO (1/1024.0f) // Minimum SetFrequencyRatio argument -#define XAUDIO2_MAX_FREQ_RATIO 1024.0f // Maximum MaxFrequencyRatio argument -#define XAUDIO2_DEFAULT_FREQ_RATIO 2.0f // Default MaxFrequencyRatio argument -#define XAUDIO2_MAX_FILTER_ONEOVERQ 1.5f // Maximum XAUDIO2_FILTER_PARAMETERS.OneOverQ -#define XAUDIO2_MAX_FILTER_FREQUENCY 1.0f // Maximum XAUDIO2_FILTER_PARAMETERS.Frequency -#define XAUDIO2_MAX_LOOP_COUNT 254 // Maximum non-infinite XAUDIO2_BUFFER.LoopCount -#define XAUDIO2_MAX_INSTANCES 8 // Maximum simultaneous XAudio2 objects on Xbox 360 - -// For XMA voices on Xbox 360 there is an additional restriction on the MaxFrequencyRatio -// argument and the voice's sample rate: the product of these numbers cannot exceed 600000 -// for one-channel voices or 300000 for voices with more than one channel. -#define XAUDIO2_MAX_RATIO_TIMES_RATE_XMA_MONO 600000 -#define XAUDIO2_MAX_RATIO_TIMES_RATE_XMA_MULTICHANNEL 300000 - -// Numeric values with special meanings -#define XAUDIO2_COMMIT_NOW 0 // Used as an OperationSet argument -#define XAUDIO2_COMMIT_ALL 0 // Used in IXAudio2::CommitChanges -#define XAUDIO2_INVALID_OPSET (UINT32)(-1) // Not allowed for OperationSet arguments -#define XAUDIO2_NO_LOOP_REGION 0 // Used in XAUDIO2_BUFFER.LoopCount -#define XAUDIO2_LOOP_INFINITE 255 // Used in XAUDIO2_BUFFER.LoopCount -#define XAUDIO2_DEFAULT_CHANNELS 0 // Used in CreateMasteringVoice -#define XAUDIO2_DEFAULT_SAMPLERATE 0 // Used in CreateMasteringVoice - -// Flags -#define XAUDIO2_DEBUG_ENGINE 0x0001 // Used in XAudio2Create on Windows only -#define XAUDIO2_VOICE_NOPITCH 0x0002 // Used in IXAudio2::CreateSourceVoice -#define XAUDIO2_VOICE_NOSRC 0x0004 // Used in IXAudio2::CreateSourceVoice -#define XAUDIO2_VOICE_USEFILTER 0x0008 // Used in IXAudio2::CreateSource/SubmixVoice -#define XAUDIO2_VOICE_MUSIC 0x0010 // Used in IXAudio2::CreateSourceVoice -#define XAUDIO2_PLAY_TAILS 0x0020 // Used in IXAudio2SourceVoice::Stop -#define XAUDIO2_END_OF_STREAM 0x0040 // Used in XAUDIO2_BUFFER.Flags -#define XAUDIO2_SEND_USEFILTER 0x0080 // Used in XAUDIO2_SEND_DESCRIPTOR.Flags - -// Default parameters for the built-in filter -#define XAUDIO2_DEFAULT_FILTER_TYPE LowPassFilter -#define XAUDIO2_DEFAULT_FILTER_FREQUENCY XAUDIO2_MAX_FILTER_FREQUENCY -#define XAUDIO2_DEFAULT_FILTER_ONEOVERQ 1.0f - -// Internal XAudio2 constants -#ifdef _XBOX - #define XAUDIO2_QUANTUM_NUMERATOR 2 // On Xbox 360, XAudio2 processes audio - #define XAUDIO2_QUANTUM_DENOMINATOR 375 // in 5.333ms chunks (= 2/375 seconds) -#else - #define XAUDIO2_QUANTUM_NUMERATOR 1 // On Windows, XAudio2 processes audio - #define XAUDIO2_QUANTUM_DENOMINATOR 100 // in 10ms chunks (= 1/100 seconds) -#endif -#define XAUDIO2_QUANTUM_MS (1000.0f * XAUDIO2_QUANTUM_NUMERATOR / XAUDIO2_QUANTUM_DENOMINATOR) - -// XAudio2 error codes -#define FACILITY_XAUDIO2 0x896 -#define XAUDIO2_E_INVALID_CALL 0x88960001 // An API call or one of its arguments was illegal -#define XAUDIO2_E_XMA_DECODER_ERROR 0x88960002 // The XMA hardware suffered an unrecoverable error -#define XAUDIO2_E_XAPO_CREATION_FAILED 0x88960003 // XAudio2 failed to initialize an XAPO effect -#define XAUDIO2_E_DEVICE_INVALIDATED 0x88960004 // An audio device became unusable (unplugged, etc) - - -/************************************************************************** - * - * Forward declarations for the XAudio2 interfaces. - * - **************************************************************************/ - -#ifdef __cplusplus - #define FWD_DECLARE(x) interface x -#else - #define FWD_DECLARE(x) typedef interface x x -#endif - -FWD_DECLARE(IXAudio2); -FWD_DECLARE(IXAudio2Voice); -FWD_DECLARE(IXAudio2SourceVoice); -FWD_DECLARE(IXAudio2SubmixVoice); -FWD_DECLARE(IXAudio2MasteringVoice); -FWD_DECLARE(IXAudio2EngineCallback); -FWD_DECLARE(IXAudio2VoiceCallback); - - -/************************************************************************** - * - * XAudio2 structures and enumerations. - * - **************************************************************************/ - -// Used in IXAudio2::Initialize -#ifdef _XBOX - typedef enum XAUDIO2_XBOX_HWTHREAD_SPECIFIER - { - XboxThread0 = 0x01, - XboxThread1 = 0x02, - XboxThread2 = 0x04, - XboxThread3 = 0x08, - XboxThread4 = 0x10, - XboxThread5 = 0x20, - XAUDIO2_ANY_PROCESSOR = XboxThread4, - XAUDIO2_DEFAULT_PROCESSOR = XAUDIO2_ANY_PROCESSOR - } XAUDIO2_XBOX_HWTHREAD_SPECIFIER, XAUDIO2_PROCESSOR; -#else - typedef enum XAUDIO2_WINDOWS_PROCESSOR_SPECIFIER - { - Processor1 = 0x00000001, - Processor2 = 0x00000002, - Processor3 = 0x00000004, - Processor4 = 0x00000008, - Processor5 = 0x00000010, - Processor6 = 0x00000020, - Processor7 = 0x00000040, - Processor8 = 0x00000080, - Processor9 = 0x00000100, - Processor10 = 0x00000200, - Processor11 = 0x00000400, - Processor12 = 0x00000800, - Processor13 = 0x00001000, - Processor14 = 0x00002000, - Processor15 = 0x00004000, - Processor16 = 0x00008000, - Processor17 = 0x00010000, - Processor18 = 0x00020000, - Processor19 = 0x00040000, - Processor20 = 0x00080000, - Processor21 = 0x00100000, - Processor22 = 0x00200000, - Processor23 = 0x00400000, - Processor24 = 0x00800000, - Processor25 = 0x01000000, - Processor26 = 0x02000000, - Processor27 = 0x04000000, - Processor28 = 0x08000000, - Processor29 = 0x10000000, - Processor30 = 0x20000000, - Processor31 = 0x40000000, - Processor32 = 0x80000000, - XAUDIO2_ANY_PROCESSOR = 0xffffffff, - XAUDIO2_DEFAULT_PROCESSOR = XAUDIO2_ANY_PROCESSOR - } XAUDIO2_WINDOWS_PROCESSOR_SPECIFIER, XAUDIO2_PROCESSOR; -#endif - -// Used in XAUDIO2_DEVICE_DETAILS below to describe the types of applications -// that the user has specified each device as a default for. 0 means that the -// device isn't the default for any role. -typedef enum XAUDIO2_DEVICE_ROLE -{ - NotDefaultDevice = 0x0, - DefaultConsoleDevice = 0x1, - DefaultMultimediaDevice = 0x2, - DefaultCommunicationsDevice = 0x4, - DefaultGameDevice = 0x8, - GlobalDefaultDevice = 0xf, - InvalidDeviceRole = ~GlobalDefaultDevice -} XAUDIO2_DEVICE_ROLE; - -// Returned by IXAudio2::GetDeviceDetails -typedef struct XAUDIO2_DEVICE_DETAILS -{ - WCHAR DeviceID[256]; // String identifier for the audio device. - WCHAR DisplayName[256]; // Friendly name suitable for display to a human. - XAUDIO2_DEVICE_ROLE Role; // Roles that the device should be used for. - WAVEFORMATEXTENSIBLE OutputFormat; // The device's native PCM audio output format. -} XAUDIO2_DEVICE_DETAILS; - -// Returned by IXAudio2Voice::GetVoiceDetails -typedef struct XAUDIO2_VOICE_DETAILS -{ - UINT32 CreationFlags; // Flags the voice was created with. - UINT32 InputChannels; // Channels in the voice's input audio. - UINT32 InputSampleRate; // Sample rate of the voice's input audio. -} XAUDIO2_VOICE_DETAILS; - -// Used in XAUDIO2_VOICE_SENDS below -typedef struct XAUDIO2_SEND_DESCRIPTOR -{ - UINT32 Flags; // Either 0 or XAUDIO2_SEND_USEFILTER. - IXAudio2Voice* pOutputVoice; // This send's destination voice. -} XAUDIO2_SEND_DESCRIPTOR; - -// Used in the voice creation functions and in IXAudio2Voice::SetOutputVoices -typedef struct XAUDIO2_VOICE_SENDS -{ - UINT32 SendCount; // Number of sends from this voice. - XAUDIO2_SEND_DESCRIPTOR* pSends; // Array of SendCount send descriptors. -} XAUDIO2_VOICE_SENDS; - -// Used in XAUDIO2_EFFECT_CHAIN below -typedef struct XAUDIO2_EFFECT_DESCRIPTOR -{ - IUnknown* pEffect; // Pointer to the effect object's IUnknown interface. - BOOL InitialState; // TRUE if the effect should begin in the enabled state. - UINT32 OutputChannels; // How many output channels the effect should produce. -} XAUDIO2_EFFECT_DESCRIPTOR; - -// Used in the voice creation functions and in IXAudio2Voice::SetEffectChain -typedef struct XAUDIO2_EFFECT_CHAIN -{ - UINT32 EffectCount; // Number of effects in this voice's effect chain. - XAUDIO2_EFFECT_DESCRIPTOR* pEffectDescriptors; // Array of effect descriptors. -} XAUDIO2_EFFECT_CHAIN; - -// Used in XAUDIO2_FILTER_PARAMETERS below -typedef enum XAUDIO2_FILTER_TYPE -{ - LowPassFilter, // Attenuates frequencies above the cutoff frequency. - BandPassFilter, // Attenuates frequencies outside a given range. - HighPassFilter, // Attenuates frequencies below the cutoff frequency. - NotchFilter // Attenuates frequencies inside a given range. -} XAUDIO2_FILTER_TYPE; - -// Used in IXAudio2Voice::Set/GetFilterParameters and Set/GetOutputFilterParameters -typedef struct XAUDIO2_FILTER_PARAMETERS -{ - XAUDIO2_FILTER_TYPE Type; // Low-pass, band-pass or high-pass. - float Frequency; // Radian frequency (2 * sin(pi*CutoffFrequency/SampleRate)); - // must be >= 0 and <= XAUDIO2_MAX_FILTER_FREQUENCY - // (giving a maximum CutoffFrequency of SampleRate/6). - float OneOverQ; // Reciprocal of the filter's quality factor Q; - // must be > 0 and <= XAUDIO2_MAX_FILTER_ONEOVERQ. -} XAUDIO2_FILTER_PARAMETERS; - -// Used in IXAudio2SourceVoice::SubmitSourceBuffer -typedef struct XAUDIO2_BUFFER -{ - UINT32 Flags; // Either 0 or XAUDIO2_END_OF_STREAM. - UINT32 AudioBytes; // Size of the audio data buffer in bytes. - const BYTE* pAudioData; // Pointer to the audio data buffer. - UINT32 PlayBegin; // First sample in this buffer to be played. - UINT32 PlayLength; // Length of the region to be played in samples, - // or 0 to play the whole buffer. - UINT32 LoopBegin; // First sample of the region to be looped. - UINT32 LoopLength; // Length of the desired loop region in samples, - // or 0 to loop the entire buffer. - UINT32 LoopCount; // Number of times to repeat the loop region, - // or XAUDIO2_LOOP_INFINITE to loop forever. - void* pContext; // Context value to be passed back in callbacks. -} XAUDIO2_BUFFER; - -// Used in IXAudio2SourceVoice::SubmitSourceBuffer when submitting XWMA data. -// NOTE: If an XWMA sound is submitted in more than one buffer, each buffer's -// pDecodedPacketCumulativeBytes[PacketCount-1] value must be subtracted from -// all the entries in the next buffer's pDecodedPacketCumulativeBytes array. -// And whether a sound is submitted in more than one buffer or not, the final -// buffer of the sound should use the XAUDIO2_END_OF_STREAM flag, or else the -// client must call IXAudio2SourceVoice::Discontinuity after submitting it. -typedef struct XAUDIO2_BUFFER_WMA -{ - const UINT32* pDecodedPacketCumulativeBytes; // Decoded packet's cumulative size array. - // Each element is the number of bytes accumulated - // when the corresponding XWMA packet is decoded in - // order. The array must have PacketCount elements. - UINT32 PacketCount; // Number of XWMA packets submitted. Must be >= 1 and - // divide evenly into XAUDIO2_BUFFER.AudioBytes. -} XAUDIO2_BUFFER_WMA; - -// Returned by IXAudio2SourceVoice::GetState -typedef struct XAUDIO2_VOICE_STATE -{ - void* pCurrentBufferContext; // The pContext value provided in the XAUDIO2_BUFFER - // that is currently being processed, or NULL if - // there are no buffers in the queue. - UINT32 BuffersQueued; // Number of buffers currently queued on the voice - // (including the one that is being processed). - UINT64 SamplesPlayed; // Total number of samples produced by the voice since - // it began processing the current audio stream. -} XAUDIO2_VOICE_STATE; - -// Returned by IXAudio2::GetPerformanceData -typedef struct XAUDIO2_PERFORMANCE_DATA -{ - // CPU usage information - UINT64 AudioCyclesSinceLastQuery; // CPU cycles spent on audio processing since the - // last call to StartEngine or GetPerformanceData. - UINT64 TotalCyclesSinceLastQuery; // Total CPU cycles elapsed since the last call - // (only counts the CPU XAudio2 is running on). - UINT32 MinimumCyclesPerQuantum; // Fewest CPU cycles spent processing any one - // audio quantum since the last call. - UINT32 MaximumCyclesPerQuantum; // Most CPU cycles spent processing any one - // audio quantum since the last call. - - // Memory usage information - UINT32 MemoryUsageInBytes; // Total heap space currently in use. - - // Audio latency and glitching information - UINT32 CurrentLatencyInSamples; // Minimum delay from when a sample is read from a - // source buffer to when it reaches the speakers. - UINT32 GlitchesSinceEngineStarted; // Audio dropouts since the engine was started. - - // Data about XAudio2's current workload - UINT32 ActiveSourceVoiceCount; // Source voices currently playing. - UINT32 TotalSourceVoiceCount; // Source voices currently existing. - UINT32 ActiveSubmixVoiceCount; // Submix voices currently playing/existing. - - UINT32 ActiveResamplerCount; // Resample xAPOs currently active. - UINT32 ActiveMatrixMixCount; // MatrixMix xAPOs currently active. - - // Usage of the hardware XMA decoder (Xbox 360 only) - UINT32 ActiveXmaSourceVoices; // Number of source voices decoding XMA data. - UINT32 ActiveXmaStreams; // A voice can use more than one XMA stream. -} XAUDIO2_PERFORMANCE_DATA; - -// Used in IXAudio2::SetDebugConfiguration -typedef struct XAUDIO2_DEBUG_CONFIGURATION -{ - UINT32 TraceMask; // Bitmap of enabled debug message types. - UINT32 BreakMask; // Message types that will break into the debugger. - BOOL LogThreadID; // Whether to log the thread ID with each message. - BOOL LogFileline; // Whether to log the source file and line number. - BOOL LogFunctionName; // Whether to log the function name. - BOOL LogTiming; // Whether to log message timestamps. -} XAUDIO2_DEBUG_CONFIGURATION; - -// Values for the TraceMask and BreakMask bitmaps. Only ERRORS and WARNINGS -// are valid in BreakMask. WARNINGS implies ERRORS, DETAIL implies INFO, and -// FUNC_CALLS implies API_CALLS. By default, TraceMask is ERRORS and WARNINGS -// and all the other settings are zero. -#define XAUDIO2_LOG_ERRORS 0x0001 // For handled errors with serious effects. -#define XAUDIO2_LOG_WARNINGS 0x0002 // For handled errors that may be recoverable. -#define XAUDIO2_LOG_INFO 0x0004 // Informational chit-chat (e.g. state changes). -#define XAUDIO2_LOG_DETAIL 0x0008 // More detailed chit-chat. -#define XAUDIO2_LOG_API_CALLS 0x0010 // Public API function entries and exits. -#define XAUDIO2_LOG_FUNC_CALLS 0x0020 // Internal function entries and exits. -#define XAUDIO2_LOG_TIMING 0x0040 // Delays detected and other timing data. -#define XAUDIO2_LOG_LOCKS 0x0080 // Usage of critical sections and mutexes. -#define XAUDIO2_LOG_MEMORY 0x0100 // Memory heap usage information. -#define XAUDIO2_LOG_STREAMING 0x1000 // Audio streaming information. - - -/************************************************************************** - * - * IXAudio2: Top-level XAudio2 COM interface. - * - **************************************************************************/ - -// Use default arguments if compiling as C++ -#ifdef __cplusplus - #define X2DEFAULT(x) =x -#else - #define X2DEFAULT(x) -#endif - -#undef INTERFACE -#define INTERFACE IXAudio2 -DECLARE_INTERFACE_(IXAudio2, IUnknown) -{ - // NAME: IXAudio2::QueryInterface - // DESCRIPTION: Queries for a given COM interface on the XAudio2 object. - // Only IID_IUnknown and IID_IXAudio2 are supported. - // - // ARGUMENTS: - // riid - IID of the interface to be obtained. - // ppvInterface - Returns a pointer to the requested interface. - // - STDMETHOD(QueryInterface) (THIS_ REFIID riid, __deref_out void** ppvInterface) PURE; - - // NAME: IXAudio2::AddRef - // DESCRIPTION: Adds a reference to the XAudio2 object. - // - STDMETHOD_(ULONG, AddRef) (THIS) PURE; - - // NAME: IXAudio2::Release - // DESCRIPTION: Releases a reference to the XAudio2 object. - // - STDMETHOD_(ULONG, Release) (THIS) PURE; - - // NAME: IXAudio2::GetDeviceCount - // DESCRIPTION: Returns the number of audio output devices available. - // - // ARGUMENTS: - // pCount - Returns the device count. - // - STDMETHOD(GetDeviceCount) (THIS_ __out UINT32* pCount) PURE; - - // NAME: IXAudio2::GetDeviceDetails - // DESCRIPTION: Returns information about the device with the given index. - // - // ARGUMENTS: - // Index - Index of the device to be queried. - // pDeviceDetails - Returns the device details. - // - STDMETHOD(GetDeviceDetails) (THIS_ UINT32 Index, __out XAUDIO2_DEVICE_DETAILS* pDeviceDetails) PURE; - - // NAME: IXAudio2::Initialize - // DESCRIPTION: Sets global XAudio2 parameters and prepares it for use. - // - // ARGUMENTS: - // Flags - Flags specifying the XAudio2 object's behavior. Currently unused. - // XAudio2Processor - An XAUDIO2_PROCESSOR enumeration value that specifies - // the hardware thread (Xbox) or processor (Windows) that XAudio2 will use. - // The enumeration values are platform-specific; platform-independent code - // can use XAUDIO2_DEFAULT_PROCESSOR to use the default on each platform. - // - STDMETHOD(Initialize) (THIS_ UINT32 Flags X2DEFAULT(0), - XAUDIO2_PROCESSOR XAudio2Processor X2DEFAULT(XAUDIO2_DEFAULT_PROCESSOR)) PURE; - - // NAME: IXAudio2::RegisterForCallbacks - // DESCRIPTION: Adds a new client to receive XAudio2's engine callbacks. - // - // ARGUMENTS: - // pCallback - Callback interface to be called during each processing pass. - // - STDMETHOD(RegisterForCallbacks) (__in IXAudio2EngineCallback* pCallback) PURE; - - // NAME: IXAudio2::UnregisterForCallbacks - // DESCRIPTION: Removes an existing receiver of XAudio2 engine callbacks. - // - // ARGUMENTS: - // pCallback - Previously registered callback interface to be removed. - // - STDMETHOD_(void, UnregisterForCallbacks) (__in IXAudio2EngineCallback* pCallback) PURE; - - // NAME: IXAudio2::CreateSourceVoice - // DESCRIPTION: Creates and configures a source voice. - // - // ARGUMENTS: - // ppSourceVoice - Returns the new object's IXAudio2SourceVoice interface. - // pSourceFormat - Format of the audio that will be fed to the voice. - // Flags - XAUDIO2_VOICE flags specifying the source voice's behavior. - // MaxFrequencyRatio - Maximum SetFrequencyRatio argument to be allowed. - // pCallback - Optional pointer to a client-provided callback interface. - // pSendList - Optional list of voices this voice should send audio to. - // pEffectChain - Optional list of effects to apply to the audio data. - // - STDMETHOD(CreateSourceVoice) (THIS_ __deref_out IXAudio2SourceVoice** ppSourceVoice, - __in const WAVEFORMATEX* pSourceFormat, - UINT32 Flags X2DEFAULT(0), - float MaxFrequencyRatio X2DEFAULT(XAUDIO2_DEFAULT_FREQ_RATIO), - __in_opt IXAudio2VoiceCallback* pCallback X2DEFAULT(NULL), - __in_opt const XAUDIO2_VOICE_SENDS* pSendList X2DEFAULT(NULL), - __in_opt const XAUDIO2_EFFECT_CHAIN* pEffectChain X2DEFAULT(NULL)) PURE; - - // NAME: IXAudio2::CreateSubmixVoice - // DESCRIPTION: Creates and configures a submix voice. - // - // ARGUMENTS: - // ppSubmixVoice - Returns the new object's IXAudio2SubmixVoice interface. - // InputChannels - Number of channels in this voice's input audio data. - // InputSampleRate - Sample rate of this voice's input audio data. - // Flags - XAUDIO2_VOICE flags specifying the submix voice's behavior. - // ProcessingStage - Arbitrary number that determines the processing order. - // pSendList - Optional list of voices this voice should send audio to. - // pEffectChain - Optional list of effects to apply to the audio data. - // - STDMETHOD(CreateSubmixVoice) (THIS_ __deref_out IXAudio2SubmixVoice** ppSubmixVoice, - UINT32 InputChannels, UINT32 InputSampleRate, - UINT32 Flags X2DEFAULT(0), UINT32 ProcessingStage X2DEFAULT(0), - __in_opt const XAUDIO2_VOICE_SENDS* pSendList X2DEFAULT(NULL), - __in_opt const XAUDIO2_EFFECT_CHAIN* pEffectChain X2DEFAULT(NULL)) PURE; - - - // NAME: IXAudio2::CreateMasteringVoice - // DESCRIPTION: Creates and configures a mastering voice. - // - // ARGUMENTS: - // ppMasteringVoice - Returns the new object's IXAudio2MasteringVoice interface. - // InputChannels - Number of channels in this voice's input audio data. - // InputSampleRate - Sample rate of this voice's input audio data. - // Flags - XAUDIO2_VOICE flags specifying the mastering voice's behavior. - // DeviceIndex - Identifier of the device to receive the output audio. - // pEffectChain - Optional list of effects to apply to the audio data. - // - STDMETHOD(CreateMasteringVoice) (THIS_ __deref_out IXAudio2MasteringVoice** ppMasteringVoice, - UINT32 InputChannels X2DEFAULT(XAUDIO2_DEFAULT_CHANNELS), - UINT32 InputSampleRate X2DEFAULT(XAUDIO2_DEFAULT_SAMPLERATE), - UINT32 Flags X2DEFAULT(0), UINT32 DeviceIndex X2DEFAULT(0), - __in_opt const XAUDIO2_EFFECT_CHAIN* pEffectChain X2DEFAULT(NULL)) PURE; - - // NAME: IXAudio2::StartEngine - // DESCRIPTION: Creates and starts the audio processing thread. - // - STDMETHOD(StartEngine) (THIS) PURE; - - // NAME: IXAudio2::StopEngine - // DESCRIPTION: Stops and destroys the audio processing thread. - // - STDMETHOD_(void, StopEngine) (THIS) PURE; - - // NAME: IXAudio2::CommitChanges - // DESCRIPTION: Atomically applies a set of operations previously tagged - // with a given identifier. - // - // ARGUMENTS: - // OperationSet - Identifier of the set of operations to be applied. - // - STDMETHOD(CommitChanges) (THIS_ UINT32 OperationSet) PURE; - - // NAME: IXAudio2::GetPerformanceData - // DESCRIPTION: Returns current resource usage details: memory, CPU, etc. - // - // ARGUMENTS: - // pPerfData - Returns the performance data structure. - // - STDMETHOD_(void, GetPerformanceData) (THIS_ __out XAUDIO2_PERFORMANCE_DATA* pPerfData) PURE; - - // NAME: IXAudio2::SetDebugConfiguration - // DESCRIPTION: Configures XAudio2's debug output (in debug builds only). - // - // ARGUMENTS: - // pDebugConfiguration - Structure describing the debug output behavior. - // pReserved - Optional parameter; must be NULL. - // - STDMETHOD_(void, SetDebugConfiguration) (THIS_ __in_opt const XAUDIO2_DEBUG_CONFIGURATION* pDebugConfiguration, - __in_opt __reserved void* pReserved X2DEFAULT(NULL)) PURE; -}; - - -/************************************************************************** - * - * IXAudio2Voice: Base voice management interface. - * - **************************************************************************/ - -#undef INTERFACE -#define INTERFACE IXAudio2Voice -DECLARE_INTERFACE(IXAudio2Voice) -{ - // These methods are declared in a macro so that the same declarations - // can be used in the derived voice types (IXAudio2SourceVoice, etc). - - #define Declare_IXAudio2Voice_Methods() \ - \ - /* NAME: IXAudio2Voice::GetVoiceDetails - // DESCRIPTION: Returns the basic characteristics of this voice. - // - // ARGUMENTS: - // pVoiceDetails - Returns the voice's details. - */\ - STDMETHOD_(void, GetVoiceDetails) (THIS_ __out XAUDIO2_VOICE_DETAILS* pVoiceDetails) PURE; \ - \ - /* NAME: IXAudio2Voice::SetOutputVoices - // DESCRIPTION: Replaces the set of submix/mastering voices that receive - // this voice's output. - // - // ARGUMENTS: - // pSendList - Optional list of voices this voice should send audio to. - */\ - STDMETHOD(SetOutputVoices) (THIS_ __in_opt const XAUDIO2_VOICE_SENDS* pSendList) PURE; \ - \ - /* NAME: IXAudio2Voice::SetEffectChain - // DESCRIPTION: Replaces this voice's current effect chain with a new one. - // - // ARGUMENTS: - // pEffectChain - Structure describing the new effect chain to be used. - */\ - STDMETHOD(SetEffectChain) (THIS_ __in_opt const XAUDIO2_EFFECT_CHAIN* pEffectChain) PURE; \ - \ - /* NAME: IXAudio2Voice::EnableEffect - // DESCRIPTION: Enables an effect in this voice's effect chain. - // - // ARGUMENTS: - // EffectIndex - Index of an effect within this voice's effect chain. - // OperationSet - Used to identify this call as part of a deferred batch. - */\ - STDMETHOD(EnableEffect) (THIS_ UINT32 EffectIndex, \ - UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; \ - \ - /* NAME: IXAudio2Voice::DisableEffect - // DESCRIPTION: Disables an effect in this voice's effect chain. - // - // ARGUMENTS: - // EffectIndex - Index of an effect within this voice's effect chain. - // OperationSet - Used to identify this call as part of a deferred batch. - */\ - STDMETHOD(DisableEffect) (THIS_ UINT32 EffectIndex, \ - UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; \ - \ - /* NAME: IXAudio2Voice::GetEffectState - // DESCRIPTION: Returns the running state of an effect. - // - // ARGUMENTS: - // EffectIndex - Index of an effect within this voice's effect chain. - // pEnabled - Returns the enabled/disabled state of the given effect. - */\ - STDMETHOD_(void, GetEffectState) (THIS_ UINT32 EffectIndex, __out BOOL* pEnabled) PURE; \ - \ - /* NAME: IXAudio2Voice::SetEffectParameters - // DESCRIPTION: Sets effect-specific parameters. - // - // REMARKS: Unlike IXAPOParameters::SetParameters, this method may - // be called from any thread. XAudio2 implements - // appropriate synchronization to copy the parameters to the - // realtime audio processing thread. - // - // ARGUMENTS: - // EffectIndex - Index of an effect within this voice's effect chain. - // pParameters - Pointer to an effect-specific parameters block. - // ParametersByteSize - Size of the pParameters array in bytes. - // OperationSet - Used to identify this call as part of a deferred batch. - */\ - STDMETHOD(SetEffectParameters) (THIS_ UINT32 EffectIndex, \ - __in_bcount(ParametersByteSize) const void* pParameters, \ - UINT32 ParametersByteSize, \ - UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; \ - \ - /* NAME: IXAudio2Voice::GetEffectParameters - // DESCRIPTION: Obtains the current effect-specific parameters. - // - // ARGUMENTS: - // EffectIndex - Index of an effect within this voice's effect chain. - // pParameters - Returns the current values of the effect-specific parameters. - // ParametersByteSize - Size of the pParameters array in bytes. - */\ - STDMETHOD(GetEffectParameters) (THIS_ UINT32 EffectIndex, \ - __out_bcount(ParametersByteSize) void* pParameters, \ - UINT32 ParametersByteSize) PURE; \ - \ - /* NAME: IXAudio2Voice::SetFilterParameters - // DESCRIPTION: Sets this voice's filter parameters. - // - // ARGUMENTS: - // pParameters - Pointer to the filter's parameter structure. - // OperationSet - Used to identify this call as part of a deferred batch. - */\ - STDMETHOD(SetFilterParameters) (THIS_ __in const XAUDIO2_FILTER_PARAMETERS* pParameters, \ - UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; \ - \ - /* NAME: IXAudio2Voice::GetFilterParameters - // DESCRIPTION: Returns this voice's current filter parameters. - // - // ARGUMENTS: - // pParameters - Returns the filter parameters. - */\ - STDMETHOD_(void, GetFilterParameters) (THIS_ __out XAUDIO2_FILTER_PARAMETERS* pParameters) PURE; \ - \ - /* NAME: IXAudio2Voice::SetOutputFilterParameters - // DESCRIPTION: Sets the filter parameters on one of this voice's sends. - // - // ARGUMENTS: - // pDestinationVoice - Destination voice of the send whose filter parameters will be set. - // pParameters - Pointer to the filter's parameter structure. - // OperationSet - Used to identify this call as part of a deferred batch. - */\ - STDMETHOD(SetOutputFilterParameters) (THIS_ __in_opt IXAudio2Voice* pDestinationVoice, \ - __in const XAUDIO2_FILTER_PARAMETERS* pParameters, \ - UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; \ - \ - /* NAME: IXAudio2Voice::GetOutputFilterParameters - // DESCRIPTION: Returns the filter parameters from one of this voice's sends. - // - // ARGUMENTS: - // pDestinationVoice - Destination voice of the send whose filter parameters will be read. - // pParameters - Returns the filter parameters. - */\ - STDMETHOD_(void, GetOutputFilterParameters) (THIS_ __in_opt IXAudio2Voice* pDestinationVoice, \ - __out XAUDIO2_FILTER_PARAMETERS* pParameters) PURE; \ - \ - /* NAME: IXAudio2Voice::SetVolume - // DESCRIPTION: Sets this voice's overall volume level. - // - // ARGUMENTS: - // Volume - New overall volume level to be used, as an amplitude factor. - // OperationSet - Used to identify this call as part of a deferred batch. - */\ - STDMETHOD(SetVolume) (THIS_ float Volume, \ - UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; \ - \ - /* NAME: IXAudio2Voice::GetVolume - // DESCRIPTION: Obtains this voice's current overall volume level. - // - // ARGUMENTS: - // pVolume: Returns the voice's current overall volume level. - */\ - STDMETHOD_(void, GetVolume) (THIS_ __out float* pVolume) PURE; \ - \ - /* NAME: IXAudio2Voice::SetChannelVolumes - // DESCRIPTION: Sets this voice's per-channel volume levels. - // - // ARGUMENTS: - // Channels - Used to confirm the voice's channel count. - // pVolumes - Array of per-channel volume levels to be used. - // OperationSet - Used to identify this call as part of a deferred batch. - */\ - STDMETHOD(SetChannelVolumes) (THIS_ UINT32 Channels, __in_ecount(Channels) const float* pVolumes, \ - UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; \ - \ - /* NAME: IXAudio2Voice::GetChannelVolumes - // DESCRIPTION: Returns this voice's current per-channel volume levels. - // - // ARGUMENTS: - // Channels - Used to confirm the voice's channel count. - // pVolumes - Returns an array of the current per-channel volume levels. - */\ - STDMETHOD_(void, GetChannelVolumes) (THIS_ UINT32 Channels, __out_ecount(Channels) float* pVolumes) PURE; \ - \ - /* NAME: IXAudio2Voice::SetOutputMatrix - // DESCRIPTION: Sets the volume levels used to mix from each channel of this - // voice's output audio to each channel of a given destination - // voice's input audio. - // - // ARGUMENTS: - // pDestinationVoice - The destination voice whose mix matrix to change. - // SourceChannels - Used to confirm this voice's output channel count - // (the number of channels produced by the last effect in the chain). - // DestinationChannels - Confirms the destination voice's input channels. - // pLevelMatrix - Array of [SourceChannels * DestinationChannels] send - // levels. The level used to send from source channel S to destination - // channel D should be in pLevelMatrix[S + SourceChannels * D]. - // OperationSet - Used to identify this call as part of a deferred batch. - */\ - STDMETHOD(SetOutputMatrix) (THIS_ __in_opt IXAudio2Voice* pDestinationVoice, \ - UINT32 SourceChannels, UINT32 DestinationChannels, \ - __in_ecount(SourceChannels * DestinationChannels) const float* pLevelMatrix, \ - UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; \ - \ - /* NAME: IXAudio2Voice::GetOutputMatrix - // DESCRIPTION: Obtains the volume levels used to send each channel of this - // voice's output audio to each channel of a given destination - // voice's input audio. - // - // ARGUMENTS: - // pDestinationVoice - The destination voice whose mix matrix to obtain. - // SourceChannels - Used to confirm this voice's output channel count - // (the number of channels produced by the last effect in the chain). - // DestinationChannels - Confirms the destination voice's input channels. - // pLevelMatrix - Array of send levels, as above. - */\ - STDMETHOD_(void, GetOutputMatrix) (THIS_ __in_opt IXAudio2Voice* pDestinationVoice, \ - UINT32 SourceChannels, UINT32 DestinationChannels, \ - __out_ecount(SourceChannels * DestinationChannels) float* pLevelMatrix) PURE; \ - \ - /* NAME: IXAudio2Voice::DestroyVoice - // DESCRIPTION: Destroys this voice, stopping it if necessary and removing - // it from the XAudio2 graph. - */\ - STDMETHOD_(void, DestroyVoice) (THIS) PURE - - Declare_IXAudio2Voice_Methods(); -}; - - -/************************************************************************** - * - * IXAudio2SourceVoice: Source voice management interface. - * - **************************************************************************/ - -#undef INTERFACE -#define INTERFACE IXAudio2SourceVoice -DECLARE_INTERFACE_(IXAudio2SourceVoice, IXAudio2Voice) -{ - // Methods from IXAudio2Voice base interface - Declare_IXAudio2Voice_Methods(); - - // NAME: IXAudio2SourceVoice::Start - // DESCRIPTION: Makes this voice start consuming and processing audio. - // - // ARGUMENTS: - // Flags - Flags controlling how the voice should be started. - // OperationSet - Used to identify this call as part of a deferred batch. - // - STDMETHOD(Start) (THIS_ UINT32 Flags X2DEFAULT(0), UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; - - // NAME: IXAudio2SourceVoice::Stop - // DESCRIPTION: Makes this voice stop consuming audio. - // - // ARGUMENTS: - // Flags - Flags controlling how the voice should be stopped. - // OperationSet - Used to identify this call as part of a deferred batch. - // - STDMETHOD(Stop) (THIS_ UINT32 Flags X2DEFAULT(0), UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; - - // NAME: IXAudio2SourceVoice::SubmitSourceBuffer - // DESCRIPTION: Adds a new audio buffer to this voice's input queue. - // - // ARGUMENTS: - // pBuffer - Pointer to the buffer structure to be queued. - // pBufferWMA - Additional structure used only when submitting XWMA data. - // - STDMETHOD(SubmitSourceBuffer) (THIS_ __in const XAUDIO2_BUFFER* pBuffer, __in_opt const XAUDIO2_BUFFER_WMA* pBufferWMA X2DEFAULT(NULL)) PURE; - - // NAME: IXAudio2SourceVoice::FlushSourceBuffers - // DESCRIPTION: Removes all pending audio buffers from this voice's queue. - // - STDMETHOD(FlushSourceBuffers) (THIS) PURE; - - // NAME: IXAudio2SourceVoice::Discontinuity - // DESCRIPTION: Notifies the voice of an intentional break in the stream of - // audio buffers (e.g. the end of a sound), to prevent XAudio2 - // from interpreting an empty buffer queue as a glitch. - // - STDMETHOD(Discontinuity) (THIS) PURE; - - // NAME: IXAudio2SourceVoice::ExitLoop - // DESCRIPTION: Breaks out of the current loop when its end is reached. - // - // ARGUMENTS: - // OperationSet - Used to identify this call as part of a deferred batch. - // - STDMETHOD(ExitLoop) (THIS_ UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; - - // NAME: IXAudio2SourceVoice::GetState - // DESCRIPTION: Returns the number of buffers currently queued on this voice, - // the pContext value associated with the currently processing - // buffer (if any), and other voice state information. - // - // ARGUMENTS: - // pVoiceState - Returns the state information. - // - STDMETHOD_(void, GetState) (THIS_ __out XAUDIO2_VOICE_STATE* pVoiceState) PURE; - - // NAME: IXAudio2SourceVoice::SetFrequencyRatio - // DESCRIPTION: Sets this voice's frequency adjustment, i.e. its pitch. - // - // ARGUMENTS: - // Ratio - Frequency change, expressed as source frequency / target frequency. - // OperationSet - Used to identify this call as part of a deferred batch. - // - STDMETHOD(SetFrequencyRatio) (THIS_ float Ratio, - UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; - - // NAME: IXAudio2SourceVoice::GetFrequencyRatio - // DESCRIPTION: Returns this voice's current frequency adjustment ratio. - // - // ARGUMENTS: - // pRatio - Returns the frequency adjustment. - // - STDMETHOD_(void, GetFrequencyRatio) (THIS_ __out float* pRatio) PURE; - - // NAME: IXAudio2SourceVoice::SetSourceSampleRate - // DESCRIPTION: Reconfigures this voice to treat its source data as being - // at a different sample rate than the original one specified - // in CreateSourceVoice's pSourceFormat argument. - // - // ARGUMENTS: - // UINT32 - The intended sample rate of further submitted source data. - // - STDMETHOD(SetSourceSampleRate) (THIS_ UINT32 NewSourceSampleRate) PURE; -}; - - -/************************************************************************** - * - * IXAudio2SubmixVoice: Submixing voice management interface. - * - **************************************************************************/ - -#undef INTERFACE -#define INTERFACE IXAudio2SubmixVoice -DECLARE_INTERFACE_(IXAudio2SubmixVoice, IXAudio2Voice) -{ - // Methods from IXAudio2Voice base interface - Declare_IXAudio2Voice_Methods(); - - // There are currently no methods specific to submix voices. -}; - - -/************************************************************************** - * - * IXAudio2MasteringVoice: Mastering voice management interface. - * - **************************************************************************/ - -#undef INTERFACE -#define INTERFACE IXAudio2MasteringVoice -DECLARE_INTERFACE_(IXAudio2MasteringVoice, IXAudio2Voice) -{ - // Methods from IXAudio2Voice base interface - Declare_IXAudio2Voice_Methods(); - - // There are currently no methods specific to mastering voices. -}; - - -/************************************************************************** - * - * IXAudio2EngineCallback: Client notification interface for engine events. - * - * REMARKS: Contains methods to notify the client when certain events happen - * in the XAudio2 engine. This interface should be implemented by - * the client. XAudio2 will call these methods via the interface - * pointer provided by the client when it calls XAudio2Create or - * IXAudio2::Initialize. - * - **************************************************************************/ - -#undef INTERFACE -#define INTERFACE IXAudio2EngineCallback -DECLARE_INTERFACE(IXAudio2EngineCallback) -{ - // Called by XAudio2 just before an audio processing pass begins. - STDMETHOD_(void, OnProcessingPassStart) (THIS) PURE; - - // Called just after an audio processing pass ends. - STDMETHOD_(void, OnProcessingPassEnd) (THIS) PURE; - - // Called in the event of a critical system error which requires XAudio2 - // to be closed down and restarted. The error code is given in Error. - STDMETHOD_(void, OnCriticalError) (THIS_ HRESULT Error) PURE; -}; - - -/************************************************************************** - * - * IXAudio2VoiceCallback: Client notification interface for voice events. - * - * REMARKS: Contains methods to notify the client when certain events happen - * in an XAudio2 voice. This interface should be implemented by the - * client. XAudio2 will call these methods via an interface pointer - * provided by the client in the IXAudio2::CreateSourceVoice call. - * - **************************************************************************/ - -#undef INTERFACE -#define INTERFACE IXAudio2VoiceCallback -DECLARE_INTERFACE(IXAudio2VoiceCallback) -{ - // Called just before this voice's processing pass begins. - STDMETHOD_(void, OnVoiceProcessingPassStart) (THIS_ UINT32 BytesRequired) PURE; - - // Called just after this voice's processing pass ends. - STDMETHOD_(void, OnVoiceProcessingPassEnd) (THIS) PURE; - - // Called when this voice has just finished playing a buffer stream - // (as marked with the XAUDIO2_END_OF_STREAM flag on the last buffer). - STDMETHOD_(void, OnStreamEnd) (THIS) PURE; - - // Called when this voice is about to start processing a new buffer. - STDMETHOD_(void, OnBufferStart) (THIS_ void* pBufferContext) PURE; - - // Called when this voice has just finished processing a buffer. - // The buffer can now be reused or destroyed. - STDMETHOD_(void, OnBufferEnd) (THIS_ void* pBufferContext) PURE; - - // Called when this voice has just reached the end position of a loop. - STDMETHOD_(void, OnLoopEnd) (THIS_ void* pBufferContext) PURE; - - // Called in the event of a critical error during voice processing, - // such as a failing xAPO or an error from the hardware XMA decoder. - // The voice may have to be destroyed and re-created to recover from - // the error. The callback arguments report which buffer was being - // processed when the error occurred, and its HRESULT code. - STDMETHOD_(void, OnVoiceError) (THIS_ void* pBufferContext, HRESULT Error) PURE; -}; - - -/************************************************************************** - * - * Macros to make it easier to use the XAudio2 COM interfaces in C code. - * - **************************************************************************/ - -#ifndef __cplusplus - -// IXAudio2 -#define IXAudio2_QueryInterface(This,riid,ppvInterface) ((This)->lpVtbl->QueryInterface(This,riid,ppvInterface)) -#define IXAudio2_AddRef(This) ((This)->lpVtbl->AddRef(This)) -#define IXAudio2_Release(This) ((This)->lpVtbl->Release(This)) -#define IXAudio2_GetDeviceCount(This,puCount) ((This)->lpVtbl->GetDeviceCount(This,puCount)) -#define IXAudio2_GetDeviceDetails(This,Index,pDeviceDetails) ((This)->lpVtbl->GetDeviceDetails(This,Index,pDeviceDetails)) -#define IXAudio2_Initialize(This,Flags,XAudio2Processor) ((This)->lpVtbl->Initialize(This,Flags,XAudio2Processor)) -#define IXAudio2_CreateSourceVoice(This,ppSourceVoice,pSourceFormat,Flags,MaxFrequencyRatio,pCallback,pSendList,pEffectChain) ((This)->lpVtbl->CreateSourceVoice(This,ppSourceVoice,pSourceFormat,Flags,MaxFrequencyRatio,pCallback,pSendList,pEffectChain)) -#define IXAudio2_CreateSubmixVoice(This,ppSubmixVoice,InputChannels,InputSampleRate,Flags,ProcessingStage,pSendList,pEffectChain) ((This)->lpVtbl->CreateSubmixVoice(This,ppSubmixVoice,InputChannels,InputSampleRate,Flags,ProcessingStage,pSendList,pEffectChain)) -#define IXAudio2_CreateMasteringVoice(This,ppMasteringVoice,InputChannels,InputSampleRate,Flags,DeviceIndex,pEffectChain) ((This)->lpVtbl->CreateMasteringVoice(This,ppMasteringVoice,InputChannels,InputSampleRate,Flags,DeviceIndex,pEffectChain)) -#define IXAudio2_StartEngine(This) ((This)->lpVtbl->StartEngine(This)) -#define IXAudio2_StopEngine(This) ((This)->lpVtbl->StopEngine(This)) -#define IXAudio2_CommitChanges(This,OperationSet) ((This)->lpVtbl->CommitChanges(This,OperationSet)) -#define IXAudio2_GetPerformanceData(This,pPerfData) ((This)->lpVtbl->GetPerformanceData(This,pPerfData)) -#define IXAudio2_SetDebugConfiguration(This,pDebugConfiguration,pReserved) ((This)->lpVtbl->SetDebugConfiguration(This,pDebugConfiguration,pReserved)) - -// IXAudio2Voice -#define IXAudio2Voice_GetVoiceDetails(This,pVoiceDetails) ((This)->lpVtbl->GetVoiceDetails(This,pVoiceDetails)) -#define IXAudio2Voice_SetOutputVoices(This,pSendList) ((This)->lpVtbl->SetOutputVoices(This,pSendList)) -#define IXAudio2Voice_SetEffectChain(This,pEffectChain) ((This)->lpVtbl->SetEffectChain(This,pEffectChain)) -#define IXAudio2Voice_EnableEffect(This,EffectIndex,OperationSet) ((This)->lpVtbl->EnableEffect(This,EffectIndex,OperationSet)) -#define IXAudio2Voice_DisableEffect(This,EffectIndex,OperationSet) ((This)->lpVtbl->DisableEffect(This,EffectIndex,OperationSet)) -#define IXAudio2Voice_GetEffectState(This,EffectIndex,pEnabled) ((This)->lpVtbl->GetEffectState(This,EffectIndex,pEnabled)) -#define IXAudio2Voice_SetEffectParameters(This,EffectIndex,pParameters,ParametersByteSize, OperationSet) ((This)->lpVtbl->SetEffectParameters(This,EffectIndex,pParameters,ParametersByteSize,OperationSet)) -#define IXAudio2Voice_GetEffectParameters(This,EffectIndex,pParameters,ParametersByteSize) ((This)->lpVtbl->GetEffectParameters(This,EffectIndex,pParameters,ParametersByteSize)) -#define IXAudio2Voice_SetFilterParameters(This,pParameters,OperationSet) ((This)->lpVtbl->SetFilterParameters(This,pParameters,OperationSet)) -#define IXAudio2Voice_GetFilterParameters(This,pParameters) ((This)->lpVtbl->GetFilterParameters(This,pParameters)) -#define IXAudio2Voice_SetOutputFilterParameters(This,pDestinationVoice,pParameters,OperationSet) ((This)->lpVtbl->SetOutputFilterParameters(This,pDestinationVoice,pParameters,OperationSet)) -#define IXAudio2Voice_GetOutputFilterParameters(This,pDestinationVoice,pParameters) ((This)->lpVtbl->GetOutputFilterParameters(This,pDestinationVoice,pParameters)) -#define IXAudio2Voice_SetVolume(This,Volume,OperationSet) ((This)->lpVtbl->SetVolume(This,Volume,OperationSet)) -#define IXAudio2Voice_GetVolume(This,pVolume) ((This)->lpVtbl->GetVolume(This,pVolume)) -#define IXAudio2Voice_SetChannelVolumes(This,Channels,pVolumes,OperationSet) ((This)->lpVtbl->SetChannelVolumes(This,Channels,pVolumes,OperationSet)) -#define IXAudio2Voice_GetChannelVolumes(This,Channels,pVolumes) ((This)->lpVtbl->GetChannelVolumes(This,Channels,pVolumes)) -#define IXAudio2Voice_SetOutputMatrix(This,pDestinationVoice,SourceChannels,DestinationChannels,pLevelMatrix,OperationSet) ((This)->lpVtbl->SetOutputMatrix(This,pDestinationVoice,SourceChannels,DestinationChannels,pLevelMatrix,OperationSet)) -#define IXAudio2Voice_GetOutputMatrix(This,pDestinationVoice,SourceChannels,DestinationChannels,pLevelMatrix) ((This)->lpVtbl->GetOutputMatrix(This,pDestinationVoice,SourceChannels,DestinationChannels,pLevelMatrix)) -#define IXAudio2Voice_DestroyVoice(This) ((This)->lpVtbl->DestroyVoice(This)) - -// IXAudio2SourceVoice -#define IXAudio2SourceVoice_GetVoiceDetails IXAudio2Voice_GetVoiceDetails -#define IXAudio2SourceVoice_SetOutputVoices IXAudio2Voice_SetOutputVoices -#define IXAudio2SourceVoice_SetEffectChain IXAudio2Voice_SetEffectChain -#define IXAudio2SourceVoice_EnableEffect IXAudio2Voice_EnableEffect -#define IXAudio2SourceVoice_DisableEffect IXAudio2Voice_DisableEffect -#define IXAudio2SourceVoice_GetEffectState IXAudio2Voice_GetEffectState -#define IXAudio2SourceVoice_SetEffectParameters IXAudio2Voice_SetEffectParameters -#define IXAudio2SourceVoice_GetEffectParameters IXAudio2Voice_GetEffectParameters -#define IXAudio2SourceVoice_SetFilterParameters IXAudio2Voice_SetFilterParameters -#define IXAudio2SourceVoice_GetFilterParameters IXAudio2Voice_GetFilterParameters -#define IXAudio2SourceVoice_SetOutputFilterParameters IXAudio2Voice_SetOutputFilterParameters -#define IXAudio2SourceVoice_GetOutputFilterParameters IXAudio2Voice_GetOutputFilterParameters -#define IXAudio2SourceVoice_SetVolume IXAudio2Voice_SetVolume -#define IXAudio2SourceVoice_GetVolume IXAudio2Voice_GetVolume -#define IXAudio2SourceVoice_SetChannelVolumes IXAudio2Voice_SetChannelVolumes -#define IXAudio2SourceVoice_GetChannelVolumes IXAudio2Voice_GetChannelVolumes -#define IXAudio2SourceVoice_SetOutputMatrix IXAudio2Voice_SetOutputMatrix -#define IXAudio2SourceVoice_GetOutputMatrix IXAudio2Voice_GetOutputMatrix -#define IXAudio2SourceVoice_DestroyVoice IXAudio2Voice_DestroyVoice -#define IXAudio2SourceVoice_Start(This,Flags,OperationSet) ((This)->lpVtbl->Start(This,Flags,OperationSet)) -#define IXAudio2SourceVoice_Stop(This,Flags,OperationSet) ((This)->lpVtbl->Stop(This,Flags,OperationSet)) -#define IXAudio2SourceVoice_SubmitSourceBuffer(This,pBuffer,pBufferWMA) ((This)->lpVtbl->SubmitSourceBuffer(This,pBuffer,pBufferWMA)) -#define IXAudio2SourceVoice_FlushSourceBuffers(This) ((This)->lpVtbl->FlushSourceBuffers(This)) -#define IXAudio2SourceVoice_Discontinuity(This) ((This)->lpVtbl->Discontinuity(This)) -#define IXAudio2SourceVoice_ExitLoop(This,OperationSet) ((This)->lpVtbl->ExitLoop(This,OperationSet)) -#define IXAudio2SourceVoice_GetState(This,pVoiceState) ((This)->lpVtbl->GetState(This,pVoiceState)) -#define IXAudio2SourceVoice_SetFrequencyRatio(This,Ratio,OperationSet) ((This)->lpVtbl->SetFrequencyRatio(This,Ratio,OperationSet)) -#define IXAudio2SourceVoice_GetFrequencyRatio(This,pRatio) ((This)->lpVtbl->GetFrequencyRatio(This,pRatio)) -#define IXAudio2SourceVoice_SetSourceSampleRate(This,NewSourceSampleRate) ((This)->lpVtbl->SetSourceSampleRate(This,NewSourceSampleRate)) - -// IXAudio2SubmixVoice -#define IXAudio2SubmixVoice_GetVoiceDetails IXAudio2Voice_GetVoiceDetails -#define IXAudio2SubmixVoice_SetOutputVoices IXAudio2Voice_SetOutputVoices -#define IXAudio2SubmixVoice_SetEffectChain IXAudio2Voice_SetEffectChain -#define IXAudio2SubmixVoice_EnableEffect IXAudio2Voice_EnableEffect -#define IXAudio2SubmixVoice_DisableEffect IXAudio2Voice_DisableEffect -#define IXAudio2SubmixVoice_GetEffectState IXAudio2Voice_GetEffectState -#define IXAudio2SubmixVoice_SetEffectParameters IXAudio2Voice_SetEffectParameters -#define IXAudio2SubmixVoice_GetEffectParameters IXAudio2Voice_GetEffectParameters -#define IXAudio2SubmixVoice_SetFilterParameters IXAudio2Voice_SetFilterParameters -#define IXAudio2SubmixVoice_GetFilterParameters IXAudio2Voice_GetFilterParameters -#define IXAudio2SubmixVoice_SetOutputFilterParameters IXAudio2Voice_SetOutputFilterParameters -#define IXAudio2SubmixVoice_GetOutputFilterParameters IXAudio2Voice_GetOutputFilterParameters -#define IXAudio2SubmixVoice_SetVolume IXAudio2Voice_SetVolume -#define IXAudio2SubmixVoice_GetVolume IXAudio2Voice_GetVolume -#define IXAudio2SubmixVoice_SetChannelVolumes IXAudio2Voice_SetChannelVolumes -#define IXAudio2SubmixVoice_GetChannelVolumes IXAudio2Voice_GetChannelVolumes -#define IXAudio2SubmixVoice_SetOutputMatrix IXAudio2Voice_SetOutputMatrix -#define IXAudio2SubmixVoice_GetOutputMatrix IXAudio2Voice_GetOutputMatrix -#define IXAudio2SubmixVoice_DestroyVoice IXAudio2Voice_DestroyVoice - -// IXAudio2MasteringVoice -#define IXAudio2MasteringVoice_GetVoiceDetails IXAudio2Voice_GetVoiceDetails -#define IXAudio2MasteringVoice_SetOutputVoices IXAudio2Voice_SetOutputVoices -#define IXAudio2MasteringVoice_SetEffectChain IXAudio2Voice_SetEffectChain -#define IXAudio2MasteringVoice_EnableEffect IXAudio2Voice_EnableEffect -#define IXAudio2MasteringVoice_DisableEffect IXAudio2Voice_DisableEffect -#define IXAudio2MasteringVoice_GetEffectState IXAudio2Voice_GetEffectState -#define IXAudio2MasteringVoice_SetEffectParameters IXAudio2Voice_SetEffectParameters -#define IXAudio2MasteringVoice_GetEffectParameters IXAudio2Voice_GetEffectParameters -#define IXAudio2MasteringVoice_SetFilterParameters IXAudio2Voice_SetFilterParameters -#define IXAudio2MasteringVoice_GetFilterParameters IXAudio2Voice_GetFilterParameters -#define IXAudio2MasteringVoice_SetOutputFilterParameters IXAudio2Voice_SetOutputFilterParameters -#define IXAudio2MasteringVoice_GetOutputFilterParameters IXAudio2Voice_GetOutputFilterParameters -#define IXAudio2MasteringVoice_SetVolume IXAudio2Voice_SetVolume -#define IXAudio2MasteringVoice_GetVolume IXAudio2Voice_GetVolume -#define IXAudio2MasteringVoice_SetChannelVolumes IXAudio2Voice_SetChannelVolumes -#define IXAudio2MasteringVoice_GetChannelVolumes IXAudio2Voice_GetChannelVolumes -#define IXAudio2MasteringVoice_SetOutputMatrix IXAudio2Voice_SetOutputMatrix -#define IXAudio2MasteringVoice_GetOutputMatrix IXAudio2Voice_GetOutputMatrix -#define IXAudio2MasteringVoice_DestroyVoice IXAudio2Voice_DestroyVoice - -#endif // #ifndef __cplusplus - - -/************************************************************************** - * - * Utility functions used to convert from pitch in semitones and volume - * in decibels to the frequency and amplitude ratio units used by XAudio2. - * These are only defined if the client #defines XAUDIO2_HELPER_FUNCTIONS - * prior to #including xaudio2.h. - * - **************************************************************************/ - -#ifdef XAUDIO2_HELPER_FUNCTIONS - -#define _USE_MATH_DEFINES // Make math.h define M_PI -#include // For powf, log10f, sinf and asinf - -// Calculate the argument to SetVolume from a decibel value -__inline float XAudio2DecibelsToAmplitudeRatio(float Decibels) -{ - return powf(10.0f, Decibels / 20.0f); -} - -// Recover a volume in decibels from an amplitude factor -__inline float XAudio2AmplitudeRatioToDecibels(float Volume) -{ - if (Volume == 0) - { - return -3.402823466e+38f; // Smallest float value (-FLT_MAX) - } - return 20.0f * log10f(Volume); -} - -// Calculate the argument to SetFrequencyRatio from a semitone value -__inline float XAudio2SemitonesToFrequencyRatio(float Semitones) -{ - // FrequencyRatio = 2 ^ Octaves - // = 2 ^ (Semitones / 12) - return powf(2.0f, Semitones / 12.0f); -} - -// Recover a pitch in semitones from a frequency ratio -__inline float XAudio2FrequencyRatioToSemitones(float FrequencyRatio) -{ - // Semitones = 12 * log2(FrequencyRatio) - // = 12 * log2(10) * log10(FrequencyRatio) - return 39.86313713864835f * log10f(FrequencyRatio); -} - -// Convert from filter cutoff frequencies expressed in Hertz to the radian -// frequency values used in XAUDIO2_FILTER_PARAMETERS.Frequency. Note that -// the highest CutoffFrequency supported is SampleRate/6. Higher values of -// CutoffFrequency will return XAUDIO2_MAX_FILTER_FREQUENCY. -__inline float XAudio2CutoffFrequencyToRadians(float CutoffFrequency, UINT32 SampleRate) -{ - if ((UINT32)(CutoffFrequency * 6.0f) >= SampleRate) - { - return XAUDIO2_MAX_FILTER_FREQUENCY; - } - return 2.0f * sinf((float)M_PI * CutoffFrequency / SampleRate); -} - -// Convert from radian frequencies back to absolute frequencies in Hertz -__inline float XAudio2RadiansToCutoffFrequency(float Radians, float SampleRate) -{ - return SampleRate * asinf(Radians / 2.0f) / (float)M_PI; -} -#endif // #ifdef XAUDIO2_HELPER_FUNCTIONS - - -/************************************************************************** - * - * XAudio2Create: Top-level function that creates an XAudio2 instance. - * - * On Windows this is just an inline function that calls CoCreateInstance - * and Initialize. The arguments are described above, under Initialize, - * except that the XAUDIO2_DEBUG_ENGINE flag can be used here to select - * the debug version of XAudio2. - * - * On Xbox, this function is implemented in the XAudio2 library, and the - * XAUDIO2_DEBUG_ENGINE flag has no effect; the client must explicitly - * link with the debug version of the library to obtain debug behavior. - * - **************************************************************************/ - -#ifdef _XBOX - -STDAPI XAudio2Create(__deref_out IXAudio2** ppXAudio2, UINT32 Flags X2DEFAULT(0), - XAUDIO2_PROCESSOR XAudio2Processor X2DEFAULT(XAUDIO2_DEFAULT_PROCESSOR)); - -#else // Windows - -__inline HRESULT XAudio2Create(__deref_out IXAudio2** ppXAudio2, UINT32 Flags X2DEFAULT(0), - XAUDIO2_PROCESSOR XAudio2Processor X2DEFAULT(XAUDIO2_DEFAULT_PROCESSOR)) -{ - // Instantiate the appropriate XAudio2 engine - IXAudio2* pXAudio2; - - #ifdef __cplusplus - - HRESULT hr = CoCreateInstance((Flags & XAUDIO2_DEBUG_ENGINE) ? __uuidof(XAudio2_Debug) : __uuidof(XAudio2), - NULL, CLSCTX_INPROC_SERVER, __uuidof(IXAudio2), (void**)&pXAudio2); - if (SUCCEEDED(hr)) - { - hr = pXAudio2->Initialize(Flags, XAudio2Processor); - - if (SUCCEEDED(hr)) - { - *ppXAudio2 = pXAudio2; - } - else - { - pXAudio2->Release(); - } - } - - #else - - HRESULT hr = CoCreateInstance((Flags & XAUDIO2_DEBUG_ENGINE) ? &CLSID_XAudio2_Debug : &CLSID_XAudio2, - NULL, CLSCTX_INPROC_SERVER, &IID_IXAudio2, (void**)&pXAudio2); - if (SUCCEEDED(hr)) - { - hr = pXAudio2->lpVtbl->Initialize(pXAudio2, Flags, XAudio2Processor); - - if (SUCCEEDED(hr)) - { - *ppXAudio2 = pXAudio2; - } - else - { - pXAudio2->lpVtbl->Release(pXAudio2); - } - } - - #endif // #ifdef __cplusplus - - return hr; -} - -#endif // #ifdef _XBOX - - -// Undo the #pragma pack(push, 1) directive at the top of this file -#pragma pack(pop) - -#endif // #ifndef GUID_DEFS_ONLY -#endif // #ifndef __XAUDIO2_INCLUDED__ diff --git a/Externals/XAudio2_7/audiodefs.h b/Externals/XAudio2_7/audiodefs.h deleted file mode 100644 index ff995ecc7d..0000000000 --- a/Externals/XAudio2_7/audiodefs.h +++ /dev/null @@ -1,263 +0,0 @@ -/*************************************************************************** - * - * Copyright (c) Microsoft Corporation. All rights reserved. - * - * File: audiodefs.h - * Content: Basic constants and data types for audio work. - * - * Remarks: This header file defines all of the audio format constants and - * structures required for XAudio2 and XACT work. Providing these - * in a single location avoids certain dependency problems in the - * legacy audio headers (mmreg.h, mmsystem.h, ksmedia.h). - * - * NOTE: Including the legacy headers after this one may cause a - * compilation error, because they define some of the same types - * defined here without preprocessor guards to avoid multiple - * definitions. If a source file needs one of the old headers, - * it must include it before including audiodefs.h. - * - ***************************************************************************/ - -#ifndef __AUDIODEFS_INCLUDED__ -#define __AUDIODEFS_INCLUDED__ - -#include // For WORD, DWORD, etc. - -#pragma pack(push, 1) // Pack structures to 1-byte boundaries - - -/************************************************************************** - * - * WAVEFORMATEX: Base structure for many audio formats. Format-specific - * extensions can be defined for particular formats by using a non-zero - * cbSize value and adding extra fields to the end of this structure. - * - ***************************************************************************/ - -#ifndef _WAVEFORMATEX_ - - #define _WAVEFORMATEX_ - typedef struct tWAVEFORMATEX - { - WORD wFormatTag; // Integer identifier of the format - WORD nChannels; // Number of audio channels - DWORD nSamplesPerSec; // Audio sample rate - DWORD nAvgBytesPerSec; // Bytes per second (possibly approximate) - WORD nBlockAlign; // Size in bytes of a sample block (all channels) - WORD wBitsPerSample; // Size in bits of a single per-channel sample - WORD cbSize; // Bytes of extra data appended to this struct - } WAVEFORMATEX; - -#endif - -// Defining pointer types outside of the #if block to make sure they are -// defined even if mmreg.h or mmsystem.h is #included before this file - -typedef WAVEFORMATEX *PWAVEFORMATEX, *NPWAVEFORMATEX, *LPWAVEFORMATEX; -typedef const WAVEFORMATEX *PCWAVEFORMATEX, *LPCWAVEFORMATEX; - - -/************************************************************************** - * - * WAVEFORMATEXTENSIBLE: Extended version of WAVEFORMATEX that should be - * used as a basis for all new audio formats. The format tag is replaced - * with a GUID, allowing new formats to be defined without registering a - * format tag with Microsoft. There are also new fields that can be used - * to specify the spatial positions for each channel and the bit packing - * used for wide samples (e.g. 24-bit PCM samples in 32-bit containers). - * - ***************************************************************************/ - -#ifndef _WAVEFORMATEXTENSIBLE_ - - #define _WAVEFORMATEXTENSIBLE_ - typedef struct - { - WAVEFORMATEX Format; // Base WAVEFORMATEX data - union - { - WORD wValidBitsPerSample; // Valid bits in each sample container - WORD wSamplesPerBlock; // Samples per block of audio data; valid - // if wBitsPerSample=0 (but rarely used). - WORD wReserved; // Zero if neither case above applies. - } Samples; - DWORD dwChannelMask; // Positions of the audio channels - GUID SubFormat; // Format identifier GUID - } WAVEFORMATEXTENSIBLE; - -#endif - -typedef WAVEFORMATEXTENSIBLE *PWAVEFORMATEXTENSIBLE, *LPWAVEFORMATEXTENSIBLE; -typedef const WAVEFORMATEXTENSIBLE *PCWAVEFORMATEXTENSIBLE, *LPCWAVEFORMATEXTENSIBLE; - - - -/************************************************************************** - * - * Define the most common wave format tags used in WAVEFORMATEX formats. - * - ***************************************************************************/ - -#ifndef WAVE_FORMAT_PCM // Pulse Code Modulation - - // If WAVE_FORMAT_PCM is not defined, we need to define some legacy types - // for compatibility with the Windows mmreg.h / mmsystem.h header files. - - // Old general format structure (information common to all formats) - typedef struct waveformat_tag - { - WORD wFormatTag; - WORD nChannels; - DWORD nSamplesPerSec; - DWORD nAvgBytesPerSec; - WORD nBlockAlign; - } WAVEFORMAT, *PWAVEFORMAT, NEAR *NPWAVEFORMAT, FAR *LPWAVEFORMAT; - - // Specific format structure for PCM data - typedef struct pcmwaveformat_tag - { - WAVEFORMAT wf; - WORD wBitsPerSample; - } PCMWAVEFORMAT, *PPCMWAVEFORMAT, NEAR *NPPCMWAVEFORMAT, FAR *LPPCMWAVEFORMAT; - - #define WAVE_FORMAT_PCM 0x0001 - -#endif - -#ifndef WAVE_FORMAT_ADPCM // Microsoft Adaptive Differental PCM - - // Replicate the Microsoft ADPCM type definitions from mmreg.h. - - typedef struct adpcmcoef_tag - { - short iCoef1; - short iCoef2; - } ADPCMCOEFSET; - - #pragma warning(push) - #pragma warning(disable:4200) // Disable zero-sized array warnings - - typedef struct adpcmwaveformat_tag { - WAVEFORMATEX wfx; - WORD wSamplesPerBlock; - WORD wNumCoef; - ADPCMCOEFSET aCoef[]; // Always 7 coefficient pairs for MS ADPCM - } ADPCMWAVEFORMAT; - - #pragma warning(pop) - - #define WAVE_FORMAT_ADPCM 0x0002 - -#endif - -// Other frequently used format tags - -#ifndef WAVE_FORMAT_UNKNOWN - #define WAVE_FORMAT_UNKNOWN 0x0000 // Unknown or invalid format tag -#endif - -#ifndef WAVE_FORMAT_IEEE_FLOAT - #define WAVE_FORMAT_IEEE_FLOAT 0x0003 // 32-bit floating-point -#endif - -#ifndef WAVE_FORMAT_MPEGLAYER3 - #define WAVE_FORMAT_MPEGLAYER3 0x0055 // ISO/MPEG Layer3 -#endif - -#ifndef WAVE_FORMAT_DOLBY_AC3_SPDIF - #define WAVE_FORMAT_DOLBY_AC3_SPDIF 0x0092 // Dolby Audio Codec 3 over S/PDIF -#endif - -#ifndef WAVE_FORMAT_WMAUDIO2 - #define WAVE_FORMAT_WMAUDIO2 0x0161 // Windows Media Audio -#endif - -#ifndef WAVE_FORMAT_WMAUDIO3 - #define WAVE_FORMAT_WMAUDIO3 0x0162 // Windows Media Audio Pro -#endif - -#ifndef WAVE_FORMAT_WMASPDIF - #define WAVE_FORMAT_WMASPDIF 0x0164 // Windows Media Audio over S/PDIF -#endif - -#ifndef WAVE_FORMAT_EXTENSIBLE - #define WAVE_FORMAT_EXTENSIBLE 0xFFFE // All WAVEFORMATEXTENSIBLE formats -#endif - - -/************************************************************************** - * - * Define the most common wave format GUIDs used in WAVEFORMATEXTENSIBLE - * formats. Note that including the Windows ksmedia.h header after this - * one will cause build problems; this cannot be avoided, since ksmedia.h - * defines these macros without preprocessor guards. - * - ***************************************************************************/ - -#ifdef __cplusplus // uuid() and __uuidof() are only available in C++ - - #ifndef KSDATAFORMAT_SUBTYPE_PCM - struct __declspec(uuid("00000001-0000-0010-8000-00aa00389b71")) KSDATAFORMAT_SUBTYPE_PCM_STRUCT; - #define KSDATAFORMAT_SUBTYPE_PCM __uuidof(KSDATAFORMAT_SUBTYPE_PCM_STRUCT) - #endif - - #ifndef KSDATAFORMAT_SUBTYPE_ADPCM - struct __declspec(uuid("00000002-0000-0010-8000-00aa00389b71")) KSDATAFORMAT_SUBTYPE_ADPCM_STRUCT; - #define KSDATAFORMAT_SUBTYPE_ADPCM __uuidof(KSDATAFORMAT_SUBTYPE_ADPCM_STRUCT) - #endif - - #ifndef KSDATAFORMAT_SUBTYPE_IEEE_FLOAT - struct __declspec(uuid("00000003-0000-0010-8000-00aa00389b71")) KSDATAFORMAT_SUBTYPE_IEEE_FLOAT_STRUCT; - #define KSDATAFORMAT_SUBTYPE_IEEE_FLOAT __uuidof(KSDATAFORMAT_SUBTYPE_IEEE_FLOAT_STRUCT) - #endif - -#endif - - -/************************************************************************** - * - * Speaker positions used in the WAVEFORMATEXTENSIBLE dwChannelMask field. - * - ***************************************************************************/ - -#ifndef SPEAKER_FRONT_LEFT - #define SPEAKER_FRONT_LEFT 0x00000001 - #define SPEAKER_FRONT_RIGHT 0x00000002 - #define SPEAKER_FRONT_CENTER 0x00000004 - #define SPEAKER_LOW_FREQUENCY 0x00000008 - #define SPEAKER_BACK_LEFT 0x00000010 - #define SPEAKER_BACK_RIGHT 0x00000020 - #define SPEAKER_FRONT_LEFT_OF_CENTER 0x00000040 - #define SPEAKER_FRONT_RIGHT_OF_CENTER 0x00000080 - #define SPEAKER_BACK_CENTER 0x00000100 - #define SPEAKER_SIDE_LEFT 0x00000200 - #define SPEAKER_SIDE_RIGHT 0x00000400 - #define SPEAKER_TOP_CENTER 0x00000800 - #define SPEAKER_TOP_FRONT_LEFT 0x00001000 - #define SPEAKER_TOP_FRONT_CENTER 0x00002000 - #define SPEAKER_TOP_FRONT_RIGHT 0x00004000 - #define SPEAKER_TOP_BACK_LEFT 0x00008000 - #define SPEAKER_TOP_BACK_CENTER 0x00010000 - #define SPEAKER_TOP_BACK_RIGHT 0x00020000 - #define SPEAKER_RESERVED 0x7FFC0000 - #define SPEAKER_ALL 0x80000000 - #define _SPEAKER_POSITIONS_ -#endif - -#ifndef SPEAKER_STEREO - #define SPEAKER_MONO (SPEAKER_FRONT_CENTER) - #define SPEAKER_STEREO (SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT) - #define SPEAKER_2POINT1 (SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_LOW_FREQUENCY) - #define SPEAKER_SURROUND (SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_CENTER | SPEAKER_BACK_CENTER) - #define SPEAKER_QUAD (SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT) - #define SPEAKER_4POINT1 (SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_LOW_FREQUENCY | SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT) - #define SPEAKER_5POINT1 (SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_CENTER | SPEAKER_LOW_FREQUENCY | SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT) - #define SPEAKER_7POINT1 (SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_CENTER | SPEAKER_LOW_FREQUENCY | SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT | SPEAKER_FRONT_LEFT_OF_CENTER | SPEAKER_FRONT_RIGHT_OF_CENTER) - #define SPEAKER_5POINT1_SURROUND (SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_CENTER | SPEAKER_LOW_FREQUENCY | SPEAKER_SIDE_LEFT | SPEAKER_SIDE_RIGHT) - #define SPEAKER_7POINT1_SURROUND (SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_CENTER | SPEAKER_LOW_FREQUENCY | SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT | SPEAKER_SIDE_LEFT | SPEAKER_SIDE_RIGHT) -#endif - - -#pragma pack(pop) - -#endif // #ifndef __AUDIODEFS_INCLUDED__ diff --git a/Externals/XAudio2_7/comdecl.h b/Externals/XAudio2_7/comdecl.h deleted file mode 100644 index 2ae9a961e9..0000000000 --- a/Externals/XAudio2_7/comdecl.h +++ /dev/null @@ -1,59 +0,0 @@ -// comdecl.h: Macros to facilitate COM interface and GUID declarations. -// Copyright (c) Microsoft Corporation. All rights reserved. - -#ifndef _COMDECL_H_ -#define _COMDECL_H_ - -#ifndef _XBOX - #include // For standard COM interface macros -#else - #pragma warning(push) - #pragma warning(disable:4061) - #include // Required by xobjbase.h - #include // Special definitions for Xbox build - #pragma warning(pop) -#endif - -// The DEFINE_CLSID() and DEFINE_IID() macros defined below allow COM GUIDs to -// be declared and defined in such a way that clients can obtain the GUIDs using -// either the __uuidof() extension or the old-style CLSID_Foo / IID_IFoo names. -// If using the latter approach, the client can also choose whether to get the -// GUID definitions by defining the INITGUID preprocessor constant or by linking -// to a GUID library. This works in either C or C++. - -#ifdef __cplusplus - - #define DECLSPEC_UUID_WRAPPER(x) __declspec(uuid(#x)) - #ifdef INITGUID - - #define DEFINE_CLSID(className, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \ - class DECLSPEC_UUID_WRAPPER(l##-##w1##-##w2##-##b1##b2##-##b3##b4##b5##b6##b7##b8) className; \ - EXTERN_C const GUID DECLSPEC_SELECTANY CLSID_##className = __uuidof(className) - - #define DEFINE_IID(interfaceName, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \ - interface DECLSPEC_UUID_WRAPPER(l##-##w1##-##w2##-##b1##b2##-##b3##b4##b5##b6##b7##b8) interfaceName; \ - EXTERN_C const GUID DECLSPEC_SELECTANY IID_##interfaceName = __uuidof(interfaceName) - - #else // INITGUID - - #define DEFINE_CLSID(className, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \ - class DECLSPEC_UUID_WRAPPER(l##-##w1##-##w2##-##b1##b2##-##b3##b4##b5##b6##b7##b8) className; \ - EXTERN_C const GUID CLSID_##className - - #define DEFINE_IID(interfaceName, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \ - interface DECLSPEC_UUID_WRAPPER(l##-##w1##-##w2##-##b1##b2##-##b3##b4##b5##b6##b7##b8) interfaceName; \ - EXTERN_C const GUID IID_##interfaceName - - #endif // INITGUID - -#else // __cplusplus - - #define DEFINE_CLSID(className, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \ - DEFINE_GUID(CLSID_##className, 0x##l, 0x##w1, 0x##w2, 0x##b1, 0x##b2, 0x##b3, 0x##b4, 0x##b5, 0x##b6, 0x##b7, 0x##b8) - - #define DEFINE_IID(interfaceName, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \ - DEFINE_GUID(IID_##interfaceName, 0x##l, 0x##w1, 0x##w2, 0x##b1, 0x##b2, 0x##b3, 0x##b4, 0x##b5, 0x##b6, 0x##b7, 0x##b8) - -#endif // __cplusplus - -#endif // #ifndef _COMDECL_H_ diff --git a/Externals/XAudio2_7/dxsdkver.h b/Externals/XAudio2_7/dxsdkver.h deleted file mode 100644 index 7d88bbbb03..0000000000 --- a/Externals/XAudio2_7/dxsdkver.h +++ /dev/null @@ -1,18 +0,0 @@ -/*==========================================================================; - * - * - * File: dxsdkver.h - * Content: DirectX SDK Version Include File - * - ****************************************************************************/ - -#ifndef _DXSDKVER_H_ -#define _DXSDKVER_H_ - -#define _DXSDK_PRODUCT_MAJOR 9 -#define _DXSDK_PRODUCT_MINOR 29 -#define _DXSDK_BUILD_MAJOR 1962 -#define _DXSDK_BUILD_MINOR 0 - -#endif // _DXSDKVER_H_ - diff --git a/Externals/XAudio2_7/xma2defs.h b/Externals/XAudio2_7/xma2defs.h deleted file mode 100644 index 13a4306cb8..0000000000 --- a/Externals/XAudio2_7/xma2defs.h +++ /dev/null @@ -1,718 +0,0 @@ -/*************************************************************************** - * - * Copyright (c) Microsoft Corporation. All rights reserved. - * - * File: xma2defs.h - * Content: Constants, data types and functions for XMA2 compressed audio. - * - ***************************************************************************/ - -#ifndef __XMA2DEFS_INCLUDED__ -#define __XMA2DEFS_INCLUDED__ - -#include // Markers for documenting API semantics -#include // For S_OK, E_FAIL -#include // Basic data types and constants for audio work - - -/*************************************************************************** - * Overview - ***************************************************************************/ - -// A typical XMA2 file contains these RIFF chunks: -// -// 'fmt' or 'XMA2' chunk (or both): A description of the XMA data's structure -// and characteristics (length, channels, sample rate, loops, block size, etc). -// -// 'seek' chunk: A seek table to help navigate the XMA data. -// -// 'data' chunk: The encoded XMA2 data. -// -// The encoded XMA2 data is structured as a set of BLOCKS, which contain PACKETS, -// which contain FRAMES, which contain SUBFRAMES (roughly speaking). The frames -// in a file may also be divided into several subsets, called STREAMS. -// -// FRAME: A variable-sized segment of XMA data that decodes to exactly 512 mono -// or stereo PCM samples. This is the smallest unit of XMA data that can -// be decoded in isolation. Frames are an arbitrary number of bits in -// length, and need not be byte-aligned. See "XMA frame structure" below. -// -// SUBFRAME: A region of bits in an XMA frame that decodes to 128 mono or stereo -// samples. The XMA decoder cannot decode a subframe in isolation; it needs -// a whole frame to work with. However, it can begin emitting the frame's -// decoded samples at any one of the four subframe boundaries. Subframes -// can be addressed for seeking and looping purposes. -// -// PACKET: A 2Kb region containing a 32-bit header and some XMA frames. Frames -// can (and usually do) span packets. A packet's header includes the offset -// in bits of the first frame that begins within that packet. All of the -// frames that begin in a given packet belong to the same "stream" (see the -// Multichannel Audio section below). -// -// STREAM: A set of packets within an XMA file that all contain data for the -// same mono or stereo component of a PCM file with more than two channels. -// The packets comprising a given stream may be interleaved with each other -// more or less arbitrarily; see Multichannel Audio. -// -// BLOCK: An array of XMA packets; or, to break it down differently, a series of -// consecutive XMA frames, padded at the end with reserved data. A block -// must contain at least one 2Kb packet per stream, and it can hold up to -// 4095 packets (8190Kb), but its size is typically in the 32Kb-128Kb range. -// (The size chosen involves a trade-off between memory use and efficiency -// of reading from permanent storage.) -// -// XMA frames do not span blocks, so a block is guaranteed to begin with a -// set of complete frames, one per stream. Also, a block in a multi-stream -// XMA2 file always contains the same number of samples for each stream; -// see Multichannel Audio. -// -// The 'data' chunk in an XMA2 file is an array of XMA2WAVEFORMAT.BlockCount XMA -// blocks, all the same size (as specified in XMA2WAVEFORMAT.BlockSizeInBytes) -// except for the last one, which may be shorter. - - -// MULTICHANNEL AUDIO: the XMA decoder can only decode raw XMA data into either -// mono or stereo PCM data. In order to encode a 6-channel file (say), the file -// must be deinterleaved into 3 stereo streams that are encoded independently, -// producing 3 encoded XMA data streams. Then the packets in these 3 streams -// are interleaved to produce a single XMA2 file, and some information is added -// to the file so that the original 6-channel audio can be reconstructed at -// decode time. This works using the concept of an XMA stream (see above). -// -// The frames for all the streams in an XMA file are interleaved in an arbitrary -// order. To locate a frame that belongs to a given stream in a given XMA block, -// you must examine the first few packets in the block. Here (and only here) the -// packets are guaranteed to be presented in stream order, so that all frames -// beginning in packet 0 belong to stream 0 (the first stereo pair), etc. -// -// (This means that when decoding multi-stream XMA files, only entire XMA blocks -// should be submitted to the decoder; otherwise it cannot know which frames -// belong to which stream.) -// -// Once you have one frame that belongs to a given stream, you can find the next -// one by looking at the frame's 'NextFrameOffsetBits' value (which is stored in -// its first 15 bits; see XMAFRAME below). The GetXmaFrameBitPosition function -// uses this technique. - - -// SEEKING IN XMA2 FILES: Here is some pseudocode to find the byte position and -// subframe in an XMA2 file which will contain sample S when decoded. -// -// 1. Traverse the seek table to find the XMA2 block containing sample S. The -// seek table is an array of big-endian DWORDs, one per block in the file. -// The Nth DWORD is the total number of PCM samples that would be obtained -// by decoding the entire XMA file up to the end of block N. Hence, the -// block we want is the first one whose seek table entry is greater than S. -// (See the GetXmaBlockContainingSample helper function.) -// -// 2. Calculate which frame F within the block found above contains sample S. -// Since each frame decodes to 512 samples, this is straightforward. The -// first frame in the block produces samples X to X + 512, where X is the -// seek table entry for the prior block. So F is (S - X) / 512. -// -// 3. Find the bit offset within the block where frame F starts. Since frames -// are variable-sized, this can only be done by traversing all the frames in -// the block until we reach frame F. (See GetXmaFrameBitPosition.) -// -// 4. Frame F has four 128-sample subframes. To find the subframe containing S, -// we can use the formula (S % 512) / 128. -// -// In the case of multi-stream XMA files, sample S is a multichannel sample with -// parts coming from several frames, one per stream. To find all these frames, -// steps 2-4 need to be repeated for each stream N, using the knowledge that the -// first packets in a block are presented in stream order. The frame traversal -// in step 3 must be started at the first frame in the Nth packet of the block, -// which will be the first frame for stream N. (And the packet header will tell -// you the first frame's start position within the packet.) -// -// Step 1 can be performed using the GetXmaBlockContainingSample function below, -// and steps 2-4 by calling GetXmaDecodePositionForSample once for each stream. - - - -/*************************************************************************** - * XMA constants - ***************************************************************************/ - -// Size of the PCM samples produced by the XMA decoder -#define XMA_OUTPUT_SAMPLE_BYTES 2u -#define XMA_OUTPUT_SAMPLE_BITS (XMA_OUTPUT_SAMPLE_BYTES * 8u) - -// Size of an XMA packet -#define XMA_BYTES_PER_PACKET 2048u -#define XMA_BITS_PER_PACKET (XMA_BYTES_PER_PACKET * 8u) - -// Size of an XMA packet header -#define XMA_PACKET_HEADER_BYTES 4u -#define XMA_PACKET_HEADER_BITS (XMA_PACKET_HEADER_BYTES * 8u) - -// Sample blocks in a decoded XMA frame -#define XMA_SAMPLES_PER_FRAME 512u - -// Sample blocks in a decoded XMA subframe -#define XMA_SAMPLES_PER_SUBFRAME 128u - -// Maximum encoded data that can be submitted to the XMA decoder at a time -#define XMA_READBUFFER_MAX_PACKETS 4095u -#define XMA_READBUFFER_MAX_BYTES (XMA_READBUFFER_MAX_PACKETS * XMA_BYTES_PER_PACKET) - -// Maximum size allowed for the XMA decoder's output buffers -#define XMA_WRITEBUFFER_MAX_BYTES (31u * 256u) - -// Required byte alignment of the XMA decoder's output buffers -#define XMA_WRITEBUFFER_BYTE_ALIGNMENT 256u - -// Decode chunk sizes for the XMA_PLAYBACK_INIT.subframesToDecode field -#define XMA_MIN_SUBFRAMES_TO_DECODE 1u -#define XMA_MAX_SUBFRAMES_TO_DECODE 8u -#define XMA_OPTIMAL_SUBFRAMES_TO_DECODE 4u - -// LoopCount<255 means finite repetitions; LoopCount=255 means infinite looping -#define XMA_MAX_LOOPCOUNT 254u -#define XMA_INFINITE_LOOP 255u - - - -/*************************************************************************** - * XMA format structures - ***************************************************************************/ - -// The currently recommended way to express format information for XMA2 files -// is the XMA2WAVEFORMATEX structure. This structure is fully compliant with -// the WAVEFORMATEX standard and contains all the information needed to parse -// and manage XMA2 files in a compact way. - -#define WAVE_FORMAT_XMA2 0x166 - -typedef struct XMA2WAVEFORMATEX -{ - WAVEFORMATEX wfx; - // Meaning of the WAVEFORMATEX fields here: - // wFormatTag; // Audio format type; always WAVE_FORMAT_XMA2 - // nChannels; // Channel count of the decoded audio - // nSamplesPerSec; // Sample rate of the decoded audio - // nAvgBytesPerSec; // Used internally by the XMA encoder - // nBlockAlign; // Decoded sample size; channels * wBitsPerSample / 8 - // wBitsPerSample; // Bits per decoded mono sample; always 16 for XMA - // cbSize; // Size in bytes of the rest of this structure (34) - - WORD NumStreams; // Number of audio streams (1 or 2 channels each) - DWORD ChannelMask; // Spatial positions of the channels in this file, - // stored as SPEAKER_xxx values (see audiodefs.h) - DWORD SamplesEncoded; // Total number of PCM samples the file decodes to - DWORD BytesPerBlock; // XMA block size (but the last one may be shorter) - DWORD PlayBegin; // First valid sample in the decoded audio - DWORD PlayLength; // Length of the valid part of the decoded audio - DWORD LoopBegin; // Beginning of the loop region in decoded sample terms - DWORD LoopLength; // Length of the loop region in decoded sample terms - BYTE LoopCount; // Number of loop repetitions; 255 = infinite - BYTE EncoderVersion; // Version of XMA encoder that generated the file - WORD BlockCount; // XMA blocks in file (and entries in its seek table) -} XMA2WAVEFORMATEX, *PXMA2WAVEFORMATEX; - - -// The legacy XMA format structures are described here for reference, but they -// should not be used in new content. XMAWAVEFORMAT was the structure used in -// XMA version 1 files. XMA2WAVEFORMAT was used in early XMA2 files; it is not -// placed in the usual 'fmt' RIFF chunk but in its own 'XMA2' chunk. - -#ifndef WAVE_FORMAT_XMA -#define WAVE_FORMAT_XMA 0x0165 - -// Values used in the ChannelMask fields below. Similar to the SPEAKER_xxx -// values defined in audiodefs.h, but modified to fit in a single byte. -#ifndef XMA_SPEAKER_LEFT - #define XMA_SPEAKER_LEFT 0x01 - #define XMA_SPEAKER_RIGHT 0x02 - #define XMA_SPEAKER_CENTER 0x04 - #define XMA_SPEAKER_LFE 0x08 - #define XMA_SPEAKER_LEFT_SURROUND 0x10 - #define XMA_SPEAKER_RIGHT_SURROUND 0x20 - #define XMA_SPEAKER_LEFT_BACK 0x40 - #define XMA_SPEAKER_RIGHT_BACK 0x80 -#endif - - -// Used in XMAWAVEFORMAT for per-stream data -typedef struct XMASTREAMFORMAT -{ - DWORD PsuedoBytesPerSec; // Used by the XMA encoder (typo preserved for legacy reasons) - DWORD SampleRate; // The stream's decoded sample rate (in XMA2 files, - // this is the same for all streams in the file). - DWORD LoopStart; // Bit offset of the frame containing the loop start - // point, relative to the beginning of the stream. - DWORD LoopEnd; // Bit offset of the frame containing the loop end. - BYTE SubframeData; // Two 4-bit numbers specifying the exact location of - // the loop points within the frames that contain them. - // SubframeEnd: Subframe of the loop end frame where - // the loop ends. Ranges from 0 to 3. - // SubframeSkip: Subframes to skip in the start frame to - // reach the loop. Ranges from 0 to 4. - BYTE Channels; // Number of channels in the stream (1 or 2) - WORD ChannelMask; // Spatial positions of the channels in the stream -} XMASTREAMFORMAT; - -// Legacy XMA1 format structure -typedef struct XMAWAVEFORMAT -{ - WORD FormatTag; // Audio format type (always WAVE_FORMAT_XMA) - WORD BitsPerSample; // Bit depth (currently required to be 16) - WORD EncodeOptions; // Options for XMA encoder/decoder - WORD LargestSkip; // Largest skip used in interleaving streams - WORD NumStreams; // Number of interleaved audio streams - BYTE LoopCount; // Number of loop repetitions; 255 = infinite - BYTE Version; // XMA encoder version that generated the file. - // Always 3 or higher for XMA2 files. - XMASTREAMFORMAT XmaStreams[1]; // Per-stream format information; the actual - // array length is in the NumStreams field. -} XMAWAVEFORMAT; - - -// Used in XMA2WAVEFORMAT for per-stream data -typedef struct XMA2STREAMFORMAT -{ - BYTE Channels; // Number of channels in the stream (1 or 2) - BYTE RESERVED; // Reserved for future use - WORD ChannelMask; // Spatial positions of the channels in the stream -} XMA2STREAMFORMAT; - -// Legacy XMA2 format structure (big-endian byte ordering) -typedef struct XMA2WAVEFORMAT -{ - BYTE Version; // XMA encoder version that generated the file. - // Always 3 or higher for XMA2 files. - BYTE NumStreams; // Number of interleaved audio streams - BYTE RESERVED; // Reserved for future use - BYTE LoopCount; // Number of loop repetitions; 255 = infinite - DWORD LoopBegin; // Loop begin point, in samples - DWORD LoopEnd; // Loop end point, in samples - DWORD SampleRate; // The file's decoded sample rate - DWORD EncodeOptions; // Options for the XMA encoder/decoder - DWORD PsuedoBytesPerSec; // Used internally by the XMA encoder - DWORD BlockSizeInBytes; // Size in bytes of this file's XMA blocks (except - // possibly the last one). Always a multiple of - // 2Kb, since XMA blocks are arrays of 2Kb packets. - DWORD SamplesEncoded; // Total number of PCM samples encoded in this file - DWORD SamplesInSource; // Actual number of PCM samples in the source - // material used to generate this file - DWORD BlockCount; // Number of XMA blocks in this file (and hence - // also the number of entries in its seek table) - XMA2STREAMFORMAT Streams[1]; // Per-stream format information; the actual - // array length is in the NumStreams field. -} XMA2WAVEFORMAT; - -#endif // #ifndef WAVE_FORMAT_XMA - - - -/*************************************************************************** - * XMA packet structure (in big-endian form) - ***************************************************************************/ - -typedef struct XMA2PACKET -{ - int FrameCount : 6; // Number of XMA frames that begin in this packet - int FrameOffsetInBits : 15; // Bit of XmaData where the first complete frame begins - int PacketMetaData : 3; // Metadata stored in the packet (always 1 for XMA2) - int PacketSkipCount : 8; // How many packets belonging to other streams must be - // skipped to find the next packet belonging to this one - BYTE XmaData[XMA_BYTES_PER_PACKET - sizeof(DWORD)]; // XMA encoded data -} XMA2PACKET; - -// E.g. if the first DWORD of a packet is 0x30107902: -// -// 001100 000001000001111 001 00000010 -// | | | |____ Skip 2 packets to find the next one for this stream -// | | |___________ XMA2 signature (always 001) -// | |_____________________ First frame starts 527 bits into packet -// |________________________________ Packet contains 12 frames - - -// Helper functions to extract the fields above from an XMA packet. (Note that -// the bitfields cannot be read directly on little-endian architectures such as -// the Intel x86, as they are laid out in big-endian form.) - -__inline DWORD GetXmaPacketFrameCount(__in_bcount(1) const BYTE* pPacket) -{ - return (DWORD)(pPacket[0] >> 2); -} - -__inline DWORD GetXmaPacketFirstFrameOffsetInBits(__in_bcount(3) const BYTE* pPacket) -{ - return ((DWORD)(pPacket[0] & 0x3) << 13) | - ((DWORD)(pPacket[1]) << 5) | - ((DWORD)(pPacket[2]) >> 3); -} - -__inline DWORD GetXmaPacketMetadata(__in_bcount(3) const BYTE* pPacket) -{ - return (DWORD)(pPacket[2] & 0x7); -} - -__inline DWORD GetXmaPacketSkipCount(__in_bcount(4) const BYTE* pPacket) -{ - return (DWORD)(pPacket[3]); -} - - - -/*************************************************************************** - * XMA frame structure - ***************************************************************************/ - -// There is no way to represent the XMA frame as a C struct, since it is a -// variable-sized string of bits that need not be stored at a byte-aligned -// position in memory. This is the layout: -// -// XMAFRAME -// { -// LengthInBits: A 15-bit number representing the length of this frame. -// XmaData: Encoded XMA data; its size in bits is (LengthInBits - 15). -// } - -// Size in bits of the frame's initial LengthInBits field -#define XMA_BITS_IN_FRAME_LENGTH_FIELD 15 - -// Special LengthInBits value that marks an invalid final frame -#define XMA_FINAL_FRAME_MARKER 0x7FFF - - - -/*************************************************************************** - * XMA helper functions - ***************************************************************************/ - -// We define a local ASSERT macro to equal the global one if it exists. -// You can define XMA2DEFS_ASSERT in advance to override this default. -#ifndef XMA2DEFS_ASSERT - #ifdef ASSERT - #define XMA2DEFS_ASSERT ASSERT - #else - #define XMA2DEFS_ASSERT(a) /* No-op by default */ - #endif -#endif - - -// GetXmaBlockContainingSample: Use a given seek table to find the XMA block -// containing a given decoded sample. Note that the seek table entries in an -// XMA file are stored in big-endian form and may need to be converted prior -// to calling this function. - -__inline HRESULT GetXmaBlockContainingSample -( - DWORD nBlockCount, // Blocks in the file (= seek table entries) - __in_ecount(nBlockCount) const DWORD* pSeekTable, // Pointer to the seek table data - DWORD nDesiredSample, // Decoded sample to locate - __out DWORD* pnBlockContainingSample, // Index of the block containing the sample - __out DWORD* pnSampleOffsetWithinBlock // Position of the sample in this block -) -{ - DWORD nPreviousTotalSamples = 0; - DWORD nBlock; - DWORD nTotalSamplesSoFar; - - XMA2DEFS_ASSERT(pSeekTable); - XMA2DEFS_ASSERT(pnBlockContainingSample); - XMA2DEFS_ASSERT(pnSampleOffsetWithinBlock); - - for (nBlock = 0; nBlock < nBlockCount; ++nBlock) - { - nTotalSamplesSoFar = pSeekTable[nBlock]; - if (nTotalSamplesSoFar > nDesiredSample) - { - *pnBlockContainingSample = nBlock; - *pnSampleOffsetWithinBlock = nDesiredSample - nPreviousTotalSamples; - return S_OK; - } - nPreviousTotalSamples = nTotalSamplesSoFar; - } - - return E_FAIL; -} - - -// GetXmaFrameLengthInBits: Reads a given frame's LengthInBits field. - -__inline DWORD GetXmaFrameLengthInBits -( - __in_bcount(nBitPosition / 8 + 3) - __in const BYTE* pPacket, // Pointer to XMA packet[s] containing the frame - DWORD nBitPosition // Bit offset of the frame within this packet -) -{ - DWORD nRegion; - DWORD nBytePosition = nBitPosition / 8; - DWORD nBitOffset = nBitPosition % 8; - - if (nBitOffset < 2) // Only need to read 2 bytes (and might not be safe to read more) - { - nRegion = (DWORD)(pPacket[nBytePosition+0]) << 8 | - (DWORD)(pPacket[nBytePosition+1]); - return (nRegion >> (1 - nBitOffset)) & 0x7FFF; // Last 15 bits - } - else // Need to read 3 bytes - { - nRegion = (DWORD)(pPacket[nBytePosition+0]) << 16 | - (DWORD)(pPacket[nBytePosition+1]) << 8 | - (DWORD)(pPacket[nBytePosition+2]); - return (nRegion >> (9 - nBitOffset)) & 0x7FFF; // Last 15 bits - } -} - - -// GetXmaFrameBitPosition: Calculates the bit offset of a given frame within -// an XMA block or set of blocks. Returns 0 on failure. - -__inline DWORD GetXmaFrameBitPosition -( - __in_bcount(nXmaDataBytes) const BYTE* pXmaData, // Pointer to XMA block[s] - DWORD nXmaDataBytes, // Size of pXmaData in bytes - DWORD nStreamIndex, // Stream within which to seek - DWORD nDesiredFrame // Frame sought -) -{ - const BYTE* pCurrentPacket; - DWORD nPacketsExamined = 0; - DWORD nFrameCountSoFar = 0; - DWORD nFramesToSkip; - DWORD nFrameBitOffset; - - XMA2DEFS_ASSERT(pXmaData); - XMA2DEFS_ASSERT(nXmaDataBytes % XMA_BYTES_PER_PACKET == 0); - - // Get the first XMA packet belonging to the desired stream, relying on the - // fact that the first packets for each stream are in consecutive order at - // the beginning of an XMA block. - - pCurrentPacket = pXmaData + nStreamIndex * XMA_BYTES_PER_PACKET; - for (;;) - { - // If we have exceeded the size of the XMA data, return failure - if (pCurrentPacket + XMA_BYTES_PER_PACKET > pXmaData + nXmaDataBytes) - { - return 0; - } - - // If the current packet contains the frame we are looking for... - if (nFrameCountSoFar + GetXmaPacketFrameCount(pCurrentPacket) > nDesiredFrame) - { - // See how many frames in this packet we need to skip to get to it - XMA2DEFS_ASSERT(nDesiredFrame >= nFrameCountSoFar); - nFramesToSkip = nDesiredFrame - nFrameCountSoFar; - - // Get the bit offset of the first frame in this packet - nFrameBitOffset = XMA_PACKET_HEADER_BITS + GetXmaPacketFirstFrameOffsetInBits(pCurrentPacket); - - // Advance nFrameBitOffset to the frame of interest - while (nFramesToSkip--) - { - nFrameBitOffset += GetXmaFrameLengthInBits(pCurrentPacket, nFrameBitOffset); - } - - // The bit offset to return is the number of bits from pXmaData to - // pCurrentPacket plus the bit offset of the frame of interest - return (DWORD)(pCurrentPacket - pXmaData) * 8 + nFrameBitOffset; - } - - // If we haven't found the right packet yet, advance our counters - ++nPacketsExamined; - nFrameCountSoFar += GetXmaPacketFrameCount(pCurrentPacket); - - // And skip to the next packet belonging to the same stream - pCurrentPacket += XMA_BYTES_PER_PACKET * (GetXmaPacketSkipCount(pCurrentPacket) + 1); - } -} - - -// GetLastXmaFrameBitPosition: Calculates the bit offset of the last complete -// frame in an XMA block or set of blocks. - -__inline DWORD GetLastXmaFrameBitPosition -( - __in_bcount(nXmaDataBytes) const BYTE* pXmaData, // Pointer to XMA block[s] - DWORD nXmaDataBytes, // Size of pXmaData in bytes - DWORD nStreamIndex // Stream within which to seek -) -{ - const BYTE* pLastPacket; - DWORD nBytesToNextPacket; - DWORD nFrameBitOffset; - DWORD nFramesInLastPacket; - - XMA2DEFS_ASSERT(pXmaData); - XMA2DEFS_ASSERT(nXmaDataBytes % XMA_BYTES_PER_PACKET == 0); - XMA2DEFS_ASSERT(nXmaDataBytes >= XMA_BYTES_PER_PACKET * (nStreamIndex + 1)); - - // Get the first XMA packet belonging to the desired stream, relying on the - // fact that the first packets for each stream are in consecutive order at - // the beginning of an XMA block. - pLastPacket = pXmaData + nStreamIndex * XMA_BYTES_PER_PACKET; - - // Search for the last packet belonging to the desired stream - for (;;) - { - nBytesToNextPacket = XMA_BYTES_PER_PACKET * (GetXmaPacketSkipCount(pLastPacket) + 1); - XMA2DEFS_ASSERT(nBytesToNextPacket); - if (pLastPacket + nBytesToNextPacket + XMA_BYTES_PER_PACKET > pXmaData + nXmaDataBytes) - { - break; // The next packet would extend beyond the end of pXmaData - } - pLastPacket += nBytesToNextPacket; - } - - // The last packet can sometimes have no seekable frames, in which case we - // have to use the previous one - if (GetXmaPacketFrameCount(pLastPacket) == 0) - { - pLastPacket -= nBytesToNextPacket; - } - - // Found the last packet. Get the bit offset of its first frame. - nFrameBitOffset = XMA_PACKET_HEADER_BITS + GetXmaPacketFirstFrameOffsetInBits(pLastPacket); - - // Traverse frames until we reach the last one - nFramesInLastPacket = GetXmaPacketFrameCount(pLastPacket); - while (--nFramesInLastPacket) - { - nFrameBitOffset += GetXmaFrameLengthInBits(pLastPacket, nFrameBitOffset); - } - - // The bit offset to return is the number of bits from pXmaData to - // pLastPacket plus the offset of the last frame in this packet. - return (DWORD)(pLastPacket - pXmaData) * 8 + nFrameBitOffset; -} - - -// GetXmaDecodePositionForSample: Obtains the information needed to make the -// decoder generate audio starting at a given sample position relative to the -// beginning of the given XMA block: the bit offset of the appropriate frame, -// and the right subframe within that frame. This data can be passed directly -// to the XMAPlaybackSetDecodePosition function. - -__inline HRESULT GetXmaDecodePositionForSample -( - __in_bcount(nXmaDataBytes) const BYTE* pXmaData, // Pointer to XMA block[s] - DWORD nXmaDataBytes, // Size of pXmaData in bytes - DWORD nStreamIndex, // Stream within which to seek - DWORD nDesiredSample, // Sample sought - __out DWORD* pnBitOffset, // Returns the bit offset within pXmaData of - // the frame containing the sample sought - __out DWORD* pnSubFrame // Returns the subframe containing the sample -) -{ - DWORD nDesiredFrame = nDesiredSample / XMA_SAMPLES_PER_FRAME; - DWORD nSubFrame = (nDesiredSample % XMA_SAMPLES_PER_FRAME) / XMA_SAMPLES_PER_SUBFRAME; - DWORD nBitOffset = GetXmaFrameBitPosition(pXmaData, nXmaDataBytes, nStreamIndex, nDesiredFrame); - - XMA2DEFS_ASSERT(pnBitOffset); - XMA2DEFS_ASSERT(pnSubFrame); - - if (nBitOffset) - { - *pnBitOffset = nBitOffset; - *pnSubFrame = nSubFrame; - return S_OK; - } - else - { - return E_FAIL; - } -} - - -// GetXmaSampleRate: Obtains the legal XMA sample rate (24, 32, 44.1 or 48Khz) -// corresponding to a generic sample rate. - -__inline DWORD GetXmaSampleRate(DWORD dwGeneralRate) -{ - DWORD dwXmaRate = 48000; // Default XMA rate for all rates above 44100Hz - - if (dwGeneralRate <= 24000) dwXmaRate = 24000; - else if (dwGeneralRate <= 32000) dwXmaRate = 32000; - else if (dwGeneralRate <= 44100) dwXmaRate = 44100; - - return dwXmaRate; -} - - -// Functions to convert between WAVEFORMATEXTENSIBLE channel masks (combinations -// of the SPEAKER_xxx flags defined in audiodefs.h) and XMA channel masks (which -// are limited to eight possible speaker positions: left, right, center, low -// frequency, side left, side right, back left and back right). - -__inline DWORD GetStandardChannelMaskFromXmaMask(BYTE bXmaMask) -{ - DWORD dwStandardMask = 0; - - if (bXmaMask & XMA_SPEAKER_LEFT) dwStandardMask |= SPEAKER_FRONT_LEFT; - if (bXmaMask & XMA_SPEAKER_RIGHT) dwStandardMask |= SPEAKER_FRONT_RIGHT; - if (bXmaMask & XMA_SPEAKER_CENTER) dwStandardMask |= SPEAKER_FRONT_CENTER; - if (bXmaMask & XMA_SPEAKER_LFE) dwStandardMask |= SPEAKER_LOW_FREQUENCY; - if (bXmaMask & XMA_SPEAKER_LEFT_SURROUND) dwStandardMask |= SPEAKER_SIDE_LEFT; - if (bXmaMask & XMA_SPEAKER_RIGHT_SURROUND) dwStandardMask |= SPEAKER_SIDE_RIGHT; - if (bXmaMask & XMA_SPEAKER_LEFT_BACK) dwStandardMask |= SPEAKER_BACK_LEFT; - if (bXmaMask & XMA_SPEAKER_RIGHT_BACK) dwStandardMask |= SPEAKER_BACK_RIGHT; - - return dwStandardMask; -} - -__inline BYTE GetXmaChannelMaskFromStandardMask(DWORD dwStandardMask) -{ - BYTE bXmaMask = 0; - - if (dwStandardMask & SPEAKER_FRONT_LEFT) bXmaMask |= XMA_SPEAKER_LEFT; - if (dwStandardMask & SPEAKER_FRONT_RIGHT) bXmaMask |= XMA_SPEAKER_RIGHT; - if (dwStandardMask & SPEAKER_FRONT_CENTER) bXmaMask |= XMA_SPEAKER_CENTER; - if (dwStandardMask & SPEAKER_LOW_FREQUENCY) bXmaMask |= XMA_SPEAKER_LFE; - if (dwStandardMask & SPEAKER_SIDE_LEFT) bXmaMask |= XMA_SPEAKER_LEFT_SURROUND; - if (dwStandardMask & SPEAKER_SIDE_RIGHT) bXmaMask |= XMA_SPEAKER_RIGHT_SURROUND; - if (dwStandardMask & SPEAKER_BACK_LEFT) bXmaMask |= XMA_SPEAKER_LEFT_BACK; - if (dwStandardMask & SPEAKER_BACK_RIGHT) bXmaMask |= XMA_SPEAKER_RIGHT_BACK; - - return bXmaMask; -} - - -// LocalizeXma2Format: Modifies a XMA2WAVEFORMATEX structure in place to comply -// with the current platform's byte-ordering rules (little- or big-endian). - -__inline HRESULT LocalizeXma2Format(__inout XMA2WAVEFORMATEX* pXma2Format) -{ - #define XMASWAP2BYTES(n) ((WORD)(((n) >> 8) | (((n) & 0xff) << 8))) - #define XMASWAP4BYTES(n) ((DWORD)((n) >> 24 | (n) << 24 | ((n) & 0xff00) << 8 | ((n) & 0xff0000) >> 8)) - - if (pXma2Format->wfx.wFormatTag == WAVE_FORMAT_XMA2) - { - return S_OK; - } - else if (XMASWAP2BYTES(pXma2Format->wfx.wFormatTag) == WAVE_FORMAT_XMA2) - { - pXma2Format->wfx.wFormatTag = XMASWAP2BYTES(pXma2Format->wfx.wFormatTag); - pXma2Format->wfx.nChannels = XMASWAP2BYTES(pXma2Format->wfx.nChannels); - pXma2Format->wfx.nSamplesPerSec = XMASWAP4BYTES(pXma2Format->wfx.nSamplesPerSec); - pXma2Format->wfx.nAvgBytesPerSec = XMASWAP4BYTES(pXma2Format->wfx.nAvgBytesPerSec); - pXma2Format->wfx.nBlockAlign = XMASWAP2BYTES(pXma2Format->wfx.nBlockAlign); - pXma2Format->wfx.wBitsPerSample = XMASWAP2BYTES(pXma2Format->wfx.wBitsPerSample); - pXma2Format->wfx.cbSize = XMASWAP2BYTES(pXma2Format->wfx.cbSize); - pXma2Format->NumStreams = XMASWAP2BYTES(pXma2Format->NumStreams); - pXma2Format->ChannelMask = XMASWAP4BYTES(pXma2Format->ChannelMask); - pXma2Format->SamplesEncoded = XMASWAP4BYTES(pXma2Format->SamplesEncoded); - pXma2Format->BytesPerBlock = XMASWAP4BYTES(pXma2Format->BytesPerBlock); - pXma2Format->PlayBegin = XMASWAP4BYTES(pXma2Format->PlayBegin); - pXma2Format->PlayLength = XMASWAP4BYTES(pXma2Format->PlayLength); - pXma2Format->LoopBegin = XMASWAP4BYTES(pXma2Format->LoopBegin); - pXma2Format->LoopLength = XMASWAP4BYTES(pXma2Format->LoopLength); - pXma2Format->BlockCount = XMASWAP2BYTES(pXma2Format->BlockCount); - return S_OK; - } - else - { - return E_FAIL; // Not a recognizable XMA2 format - } - - #undef XMASWAP2BYTES - #undef XMASWAP4BYTES -} - - -#endif // #ifndef __XMA2DEFS_INCLUDED__ diff --git a/Externals/licenses.md b/Externals/licenses.md index c899532b26..094e5e06dd 100644 --- a/Externals/licenses.md +++ b/Externals/licenses.md @@ -60,8 +60,6 @@ Dolphin includes or links code of the following third-party software projects: [LGPLv2+](http://www.surina.net/soundtouch/license.html) - [TAP-Windows](https://openvpn.net/): header only -- [XAudio2](http://msdn.microsoft.com/en-us/library/windows/desktop/hh405049.aspx): - headers only - [xxHash](https://github.com/Cyan4973/xxHash): [2-clause BSD](https://github.com/Cyan4973/xxHash/blob/master/LICENSE) - [zlib](http://www.zlib.net/): diff --git a/Source/Core/AudioCommon/AudioCommon.cpp b/Source/Core/AudioCommon/AudioCommon.cpp index 11d50d9d01..3019d00505 100644 --- a/Source/Core/AudioCommon/AudioCommon.cpp +++ b/Source/Core/AudioCommon/AudioCommon.cpp @@ -11,8 +11,6 @@ #include "AudioCommon/OpenSLESStream.h" #include "AudioCommon/PulseAudioStream.h" #include "AudioCommon/WASAPIStream.h" -#include "AudioCommon/XAudio2Stream.h" -#include "AudioCommon/XAudio2_7Stream.h" #include "Common/Common.h" #include "Common/FileUtil.h" #include "Common/Logging/Log.h" @@ -38,13 +36,6 @@ void InitSoundStream() g_sound_stream = std::make_unique(); else if (backend == BACKEND_NULLSOUND) g_sound_stream = std::make_unique(); - else if (backend == BACKEND_XAUDIO2) - { - if (XAudio2::isValid()) - g_sound_stream = std::make_unique(); - else if (XAudio2_7::isValid()) - g_sound_stream = std::make_unique(); - } else if (backend == BACKEND_ALSA && AlsaSound::isValid()) g_sound_stream = std::make_unique(); else if (backend == BACKEND_PULSEAUDIO && PulseAudio::isValid()) @@ -101,8 +92,6 @@ std::vector GetSoundBackends() backends.emplace_back(BACKEND_NULLSOUND); backends.emplace_back(BACKEND_CUBEB); - if (XAudio2_7::isValid() || XAudio2::isValid()) - backends.emplace_back(BACKEND_XAUDIO2); if (AlsaSound::isValid()) backends.emplace_back(BACKEND_ALSA); if (PulseAudio::isValid()) @@ -127,8 +116,6 @@ bool SupportsDPL2Decoder(std::string_view backend) return true; if (backend == BACKEND_PULSEAUDIO) return true; - if (backend == BACKEND_XAUDIO2) - return true; return false; } @@ -142,8 +129,7 @@ bool SupportsVolumeChanges(std::string_view backend) // FIXME: this one should ask the backend whether it supports it. // but getting the backend from string etc. is probably // too much just to enable/disable a stupid slider... - return backend == BACKEND_CUBEB || backend == BACKEND_OPENAL || backend == BACKEND_XAUDIO2 || - backend == BACKEND_WASAPI; + return backend == BACKEND_CUBEB || backend == BACKEND_OPENAL || backend == BACKEND_WASAPI; } void UpdateSoundStream() diff --git a/Source/Core/AudioCommon/AudioCommon.vcxproj b/Source/Core/AudioCommon/AudioCommon.vcxproj index d1dc1bde89..419cfa4ea6 100644 --- a/Source/Core/AudioCommon/AudioCommon.vcxproj +++ b/Source/Core/AudioCommon/AudioCommon.vcxproj @@ -46,10 +46,6 @@ - - - $(ExternalsDir)XAudio2_7;%(AdditionalIncludeDirectories) - @@ -66,8 +62,6 @@ - - diff --git a/Source/Core/AudioCommon/AudioCommon.vcxproj.filters b/Source/Core/AudioCommon/AudioCommon.vcxproj.filters index 44ba796b38..7f4c74fed6 100644 --- a/Source/Core/AudioCommon/AudioCommon.vcxproj.filters +++ b/Source/Core/AudioCommon/AudioCommon.vcxproj.filters @@ -17,12 +17,6 @@ SoundStreams - - SoundStreams - - - SoundStreams - SoundStreams @@ -43,12 +37,6 @@ SoundStreams - - SoundStreams - - - SoundStreams - SoundStreams diff --git a/Source/Core/AudioCommon/CMakeLists.txt b/Source/Core/AudioCommon/CMakeLists.txt index aa8d78a10a..cac46b6b33 100644 --- a/Source/Core/AudioCommon/CMakeLists.txt +++ b/Source/Core/AudioCommon/CMakeLists.txt @@ -71,19 +71,7 @@ if(WIN32) WASAPIStream.cpp WASAPIStream.h - XAudio2Stream.cpp - XAudio2Stream.h ) - - add_library(audiocommon_xaudio27 - XAudio2_7Stream.cpp - XAudio2_7Stream.h - ) - target_include_directories(audiocommon_xaudio27 PRIVATE - ${PROJECT_SOURCE_DIR}/Externals - ${PROJECT_SOURCE_DIR}/Externals/XAudio2_7 - ) - target_link_libraries(audiocommon PRIVATE audiocommon_xaudio27) endif() target_link_libraries(audiocommon PRIVATE cubeb SoundTouch FreeSurround) diff --git a/Source/Core/AudioCommon/XAudio2Stream.cpp b/Source/Core/AudioCommon/XAudio2Stream.cpp deleted file mode 100644 index 6ed4ee3ab5..0000000000 --- a/Source/Core/AudioCommon/XAudio2Stream.cpp +++ /dev/null @@ -1,309 +0,0 @@ -// Copyright 2010 Dolphin Emulator Project -// Licensed under GPLv2+ -// Refer to the license.txt file included. - -#include - -#include -#include "AudioCommon/AudioCommon.h" -#include "AudioCommon/XAudio2Stream.h" -#include "Common/Event.h" -#include "Common/Logging/Log.h" -#include "Common/MsgHandler.h" -#include "Core/ConfigManager.h" - -#ifndef XAUDIO2_DLL -#error You are building this module against the wrong version of DirectX. You probably need to remove DXSDK_DIR from your include path. -#endif - -struct StreamingVoiceContext : public IXAudio2VoiceCallback -{ -private: - Mixer* const m_mixer; - Common::Event& m_sound_sync_event; - IXAudio2SourceVoice* m_source_voice; - std::variant, std::unique_ptr> xaudio_buffer; - - void SubmitBuffer(PBYTE buf_data); - - bool m_use_surround = SConfig::GetInstance().bDPL2Decoder; - -public: - StreamingVoiceContext(IXAudio2* pXAudio2, Mixer* pMixer, Common::Event& pSyncEvent); - virtual ~StreamingVoiceContext(); - - void Stop(); - void Play(); - - STDMETHOD_(void, OnVoiceError)(THIS_ void* pBufferContext, HRESULT Error) {} - STDMETHOD_(void, OnVoiceProcessingPassStart)(UINT32) {} - STDMETHOD_(void, OnVoiceProcessingPassEnd)() {} - STDMETHOD_(void, OnBufferStart)(void*) {} - STDMETHOD_(void, OnLoopEnd)(void*) {} - STDMETHOD_(void, OnStreamEnd)() {} - STDMETHOD_(void, OnBufferEnd)(void* context); -}; - -const int NUM_BUFFERS = 3; -const int SAMPLES_PER_BUFFER = 96; -const int SAMPLES_PER_BUFFER_SURROUND = 256; - -const int NUM_CHANNELS = 2; -const int BUFFER_SIZE = SAMPLES_PER_BUFFER * NUM_CHANNELS; -const int BUFFER_SIZE_BYTES = BUFFER_SIZE * sizeof(s16); - -const int NUM_CHANNELS_SURROUND = 6; -const int BUFFER_SIZE_SURROUND = SAMPLES_PER_BUFFER_SURROUND * NUM_CHANNELS_SURROUND; -const int BUFFER_SIZE_BYTES_SURROUND = BUFFER_SIZE_SURROUND * sizeof(float); -void StreamingVoiceContext::SubmitBuffer(PBYTE buf_data) -{ - XAUDIO2_BUFFER buf = {}; - if (m_use_surround) - { - buf.AudioBytes = BUFFER_SIZE_BYTES_SURROUND; - } - else - { - buf.AudioBytes = BUFFER_SIZE_BYTES; - } - buf.pContext = buf_data; - buf.pAudioData = buf_data; - - m_source_voice->SubmitSourceBuffer(&buf); -} - -StreamingVoiceContext::StreamingVoiceContext(IXAudio2* pXAudio2, Mixer* pMixer, - Common::Event& pSyncEvent) - : m_mixer(pMixer), m_sound_sync_event(pSyncEvent) -{ - WAVEFORMATEXTENSIBLE wfx = {}; - wfx.Format.wFormatTag = WAVE_FORMAT_EXTENSIBLE; - wfx.Format.nSamplesPerSec = m_mixer->GetSampleRate(); - - // More information about these values: - // https://msdn.microsoft.com/en-us/library/windows/desktop/dd390971(v=vs.85).aspx - if (m_use_surround) - { - xaudio_buffer = std::make_unique(NUM_BUFFERS * BUFFER_SIZE_SURROUND); - - wfx.Format.nChannels = 6; - wfx.Format.wBitsPerSample = 32; - wfx.Samples.wValidBitsPerSample = 32; - wfx.dwChannelMask = SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_CENTER | - SPEAKER_LOW_FREQUENCY | SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT; - wfx.SubFormat = KSDATAFORMAT_SUBTYPE_IEEE_FLOAT; - wfx.Format.cbSize = sizeof(wfx.Samples) + sizeof(wfx.dwChannelMask) + sizeof(wfx.SubFormat); - } - else - { - xaudio_buffer = std::make_unique(NUM_BUFFERS * BUFFER_SIZE); - - wfx.Format.nChannels = 2; - wfx.Format.wBitsPerSample = 16; - wfx.Samples.wValidBitsPerSample = 16; - wfx.dwChannelMask = SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT; - wfx.SubFormat = KSDATAFORMAT_SUBTYPE_PCM; - wfx.Format.cbSize = sizeof(WAVEFORMATEXTENSIBLE) - sizeof(WAVEFORMATEX); - } - - wfx.Format.nBlockAlign = wfx.Format.nChannels * wfx.Format.wBitsPerSample / 8; - wfx.Format.nAvgBytesPerSec = wfx.Format.nSamplesPerSec * wfx.Format.nBlockAlign; - - // create source voice - HRESULT hr; - if (FAILED(hr = pXAudio2->CreateSourceVoice(&m_source_voice, &wfx.Format, XAUDIO2_VOICE_NOSRC, - 1.0f, this))) - { - PanicAlert("XAudio2 CreateSourceVoice failed: %#X", hr); - return; - } - - m_source_voice->Start(); - - // start buffers with silence - if (m_use_surround) - { - for (int i = 0; i != NUM_BUFFERS; ++i) - { - SubmitBuffer( - reinterpret_cast(std::get>(xaudio_buffer).get()) + - (i * BUFFER_SIZE_BYTES_SURROUND)); - } - } - else - { - for (int i = 0; i != NUM_BUFFERS; ++i) - { - SubmitBuffer( - reinterpret_cast(std::get>(xaudio_buffer).get()) + - (i * BUFFER_SIZE_BYTES)); - } - } -} - -StreamingVoiceContext::~StreamingVoiceContext() -{ - if (m_source_voice) - { - m_source_voice->Stop(); - m_source_voice->DestroyVoice(); - } -} - -void StreamingVoiceContext::Stop() -{ - if (m_source_voice) - m_source_voice->Stop(); -} - -void StreamingVoiceContext::Play() -{ - if (m_source_voice) - m_source_voice->Start(); -} - -void StreamingVoiceContext::OnBufferEnd(void* context) -{ - // buffer end callback; gets SAMPLES_PER_BUFFER samples for a new buffer - - if (!m_source_voice || !context) - return; - - // m_sound_sync_event->Wait(); // sync - // m_sound_sync_event->Spin(); // or tight sync - - if (m_use_surround) - { - m_mixer->MixSurround(static_cast(context), SAMPLES_PER_BUFFER_SURROUND); - } - else - { - m_mixer->Mix(static_cast(context), SAMPLES_PER_BUFFER); - } - SubmitBuffer(reinterpret_cast(context)); -} - -HMODULE XAudio2::m_xaudio2_dll = nullptr; -typedef decltype(&XAudio2Create) XAudio2Create_t; -void* XAudio2::PXAudio2Create = nullptr; - -bool XAudio2::InitLibrary() -{ - if (m_xaudio2_dll) - { - return true; - } - - m_xaudio2_dll = ::LoadLibrary(XAUDIO2_DLL); - if (!m_xaudio2_dll) - { - return false; - } - - if (!PXAudio2Create) - { - PXAudio2Create = (XAudio2Create_t)::GetProcAddress(m_xaudio2_dll, "XAudio2Create"); - if (!PXAudio2Create) - { - ::FreeLibrary(m_xaudio2_dll); - m_xaudio2_dll = nullptr; - return false; - } - } - - return true; -} - -XAudio2::XAudio2() - : m_mastering_voice(nullptr), m_volume(1.0f), - m_cleanup_com(SUCCEEDED(CoInitializeEx(nullptr, COINIT_MULTITHREADED))) -{ -} - -XAudio2::~XAudio2() -{ - Stop(); - if (m_cleanup_com) - CoUninitialize(); -} - -bool XAudio2::Init() -{ - HRESULT hr; - - // callback doesn't seem to run on a specific CPU anyways - IXAudio2* xaudptr; - if (FAILED(hr = ((XAudio2Create_t)PXAudio2Create)(&xaudptr, 0, XAUDIO2_DEFAULT_PROCESSOR))) - { - PanicAlert("XAudio2 init failed: %#X", hr); - Stop(); - return false; - } - m_xaudio2 = std::unique_ptr(xaudptr); - - // XAudio2 master voice - // XAUDIO2_DEFAULT_CHANNELS instead of 2 for expansion? - uint channels = NUM_CHANNELS; - if (SConfig::GetInstance().bDPL2Decoder) - channels = NUM_CHANNELS_SURROUND; - - if (FAILED(hr = m_xaudio2->CreateMasteringVoice(&m_mastering_voice, channels, - m_mixer->GetSampleRate()))) - { - PanicAlert("XAudio2 master voice creation failed: %#X", hr); - Stop(); - return false; - } - - // Volume - m_mastering_voice->SetVolume(m_volume); - - m_voice_context = std::unique_ptr( - new StreamingVoiceContext(m_xaudio2.get(), m_mixer.get(), m_sound_sync_event)); - - return true; -} - -void XAudio2::SetVolume(int volume) -{ - // linear 1- .01 - m_volume = (float)volume / 100.f; - - if (m_mastering_voice) - m_mastering_voice->SetVolume(m_volume); -} - -bool XAudio2::SetRunning(bool running) -{ - if (!m_voice_context) - return false; - - if (running) - m_voice_context->Play(); - else - m_voice_context->Stop(); - - return true; -} - -void XAudio2::Stop() -{ - // m_sound_sync_event.Set(); - - m_voice_context.reset(); - - if (m_mastering_voice) - { - m_mastering_voice->DestroyVoice(); - m_mastering_voice = nullptr; - } - - m_xaudio2.reset(); // release interface - - if (m_xaudio2_dll) - { - ::FreeLibrary(m_xaudio2_dll); - m_xaudio2_dll = nullptr; - PXAudio2Create = nullptr; - } -} diff --git a/Source/Core/AudioCommon/XAudio2Stream.h b/Source/Core/AudioCommon/XAudio2Stream.h deleted file mode 100644 index b3cf623797..0000000000 --- a/Source/Core/AudioCommon/XAudio2Stream.h +++ /dev/null @@ -1,67 +0,0 @@ -// Copyright 2008 Dolphin Emulator Project -// Licensed under GPLv2+ -// Refer to the license.txt file included. - -// This audio backend uses XAudio2 via XAUDIO2_DLL -// It works on Windows 8+, where it is included as an OS component. -// This backend is always compiled, but only available if running on Win8+ - -#pragma once - -#include - -#include "AudioCommon/SoundStream.h" -#include "Common/Event.h" - -#ifdef _WIN32 - -#include - -struct StreamingVoiceContext; -struct IXAudio2; -struct IXAudio2MasteringVoice; - -#endif - -class XAudio2 final : public SoundStream -{ -#ifdef _WIN32 - -private: - class Releaser - { - public: - template - void operator()(R* ptr) - { - ptr->Release(); - } - }; - - std::unique_ptr m_xaudio2; - std::unique_ptr m_voice_context; - IXAudio2MasteringVoice* m_mastering_voice; - - Common::Event m_sound_sync_event; - float m_volume; - - const bool m_cleanup_com; - - static HMODULE m_xaudio2_dll; - static void* PXAudio2Create; - - static bool InitLibrary(); - void Stop(); - -public: - XAudio2(); - ~XAudio2() override; - - bool Init() override; - - bool SetRunning(bool running) override; - void SetVolume(int volume) override; - - static bool isValid() { return InitLibrary(); } -#endif -}; diff --git a/Source/Core/AudioCommon/XAudio2_7Stream.cpp b/Source/Core/AudioCommon/XAudio2_7Stream.cpp deleted file mode 100644 index 94b92d5862..0000000000 --- a/Source/Core/AudioCommon/XAudio2_7Stream.cpp +++ /dev/null @@ -1,295 +0,0 @@ -// Copyright 2013 Dolphin Emulator Project -// Licensed under GPLv2+ -// Refer to the license.txt file included. - -// Note that this file *and this file only* must include XAudio2.h from the old -// DXSDK instead of other possible places. - -#include -#include - -#include "AudioCommon/AudioCommon.h" -#include "AudioCommon/XAudio2_7Stream.h" -#include "Common/Event.h" -#include "Common/Logging/Log.h" -#include "Common/MsgHandler.h" -#include "Core/ConfigManager.h" - -struct StreamingVoiceContext2_7 : public IXAudio2VoiceCallback -{ -private: - Mixer* const m_mixer; - Common::Event& m_sound_sync_event; - IXAudio2SourceVoice* m_source_voice; - std::variant, std::unique_ptr> xaudio_buffer; - - void SubmitBuffer(PBYTE buf_data); - - bool m_use_surround = SConfig::GetInstance().bDPL2Decoder; - -public: - StreamingVoiceContext2_7(IXAudio2* pXAudio2, Mixer* pMixer, Common::Event& pSyncEvent); - virtual ~StreamingVoiceContext2_7(); - - void Stop(); - void Play(); - - STDMETHOD_(void, OnVoiceError)(THIS_ void* pBufferContext, HRESULT Error) {} - STDMETHOD_(void, OnVoiceProcessingPassStart)(UINT32) {} - STDMETHOD_(void, OnVoiceProcessingPassEnd)() {} - STDMETHOD_(void, OnBufferStart)(void*) {} - STDMETHOD_(void, OnLoopEnd)(void*) {} - STDMETHOD_(void, OnStreamEnd)() {} - STDMETHOD_(void, OnBufferEnd)(void* context); -}; - -const int NUM_BUFFERS = 3; -const int SAMPLES_PER_BUFFER = 96; -const int SAMPLES_PER_BUFFER_SURROUND = 256; - -const int NUM_CHANNELS = 2; -const int BUFFER_SIZE = SAMPLES_PER_BUFFER * NUM_CHANNELS; -const int BUFFER_SIZE_BYTES = BUFFER_SIZE * sizeof(s16); - -const int NUM_CHANNELS_SURROUND = 6; -const int BUFFER_SIZE_SURROUND = SAMPLES_PER_BUFFER_SURROUND * NUM_CHANNELS_SURROUND; -const int BUFFER_SIZE_BYTES_SURROUND = BUFFER_SIZE_SURROUND * sizeof(float); -void StreamingVoiceContext2_7::SubmitBuffer(PBYTE buf_data) -{ - XAUDIO2_BUFFER buf = {}; - if (m_use_surround) - { - buf.AudioBytes = BUFFER_SIZE_BYTES_SURROUND; - } - else - { - buf.AudioBytes = BUFFER_SIZE_BYTES; - } - buf.pContext = buf_data; - buf.pAudioData = buf_data; - - m_source_voice->SubmitSourceBuffer(&buf); -} - -StreamingVoiceContext2_7::StreamingVoiceContext2_7(IXAudio2* pXAudio2, Mixer* pMixer, - Common::Event& pSyncEvent) - : m_mixer(pMixer), m_sound_sync_event(pSyncEvent) -{ - WAVEFORMATEXTENSIBLE wfx = {}; - wfx.Format.wFormatTag = WAVE_FORMAT_EXTENSIBLE; - wfx.Format.nSamplesPerSec = m_mixer->GetSampleRate(); - - // More information about these values: - // https://msdn.microsoft.com/en-us/library/windows/desktop/dd390971(v=vs.85).aspx - if (m_use_surround) - { - xaudio_buffer = std::make_unique(NUM_BUFFERS * BUFFER_SIZE_SURROUND); - - wfx.Format.nChannels = 6; - wfx.Format.wBitsPerSample = 32; - wfx.Samples.wValidBitsPerSample = 32; - wfx.dwChannelMask = SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_CENTER | - SPEAKER_LOW_FREQUENCY | SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT; - wfx.SubFormat = KSDATAFORMAT_SUBTYPE_IEEE_FLOAT; - wfx.Format.cbSize = sizeof(wfx.Samples) + sizeof(wfx.dwChannelMask) + sizeof(wfx.SubFormat); - } - else - { - xaudio_buffer = std::make_unique(NUM_BUFFERS * BUFFER_SIZE); - - wfx.Format.nChannels = 2; - wfx.Format.wBitsPerSample = 16; - wfx.Samples.wValidBitsPerSample = 16; - wfx.dwChannelMask = SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT; - wfx.SubFormat = KSDATAFORMAT_SUBTYPE_PCM; - wfx.Format.cbSize = sizeof(WAVEFORMATEXTENSIBLE) - sizeof(WAVEFORMATEX); - } - - wfx.Format.nBlockAlign = wfx.Format.nChannels * wfx.Format.wBitsPerSample / 8; - wfx.Format.nAvgBytesPerSec = wfx.Format.nSamplesPerSec * wfx.Format.nBlockAlign; - - // create source voice - HRESULT hr; - if (FAILED(hr = pXAudio2->CreateSourceVoice(&m_source_voice, &wfx.Format, XAUDIO2_VOICE_NOSRC, - 1.0f, this))) - { - PanicAlert("XAudio2_7 CreateSourceVoice failed: %#X", hr); - return; - } - - m_source_voice->Start(); - - // start buffers with silence - if (m_use_surround) - { - for (int i = 0; i != NUM_BUFFERS; ++i) - { - SubmitBuffer( - reinterpret_cast(std::get>(xaudio_buffer).get()) + - (i * BUFFER_SIZE_BYTES_SURROUND)); - } - } - else - { - for (int i = 0; i != NUM_BUFFERS; ++i) - { - SubmitBuffer( - reinterpret_cast(std::get>(xaudio_buffer).get()) + - (i * BUFFER_SIZE_BYTES)); - } - } -} - -StreamingVoiceContext2_7::~StreamingVoiceContext2_7() -{ - if (m_source_voice) - { - m_source_voice->Stop(); - m_source_voice->DestroyVoice(); - } -} - -void StreamingVoiceContext2_7::Stop() -{ - if (m_source_voice) - m_source_voice->Stop(); -} - -void StreamingVoiceContext2_7::Play() -{ - if (m_source_voice) - m_source_voice->Start(); -} - -void StreamingVoiceContext2_7::OnBufferEnd(void* context) -{ - // buffer end callback; gets SAMPLES_PER_BUFFER samples for a new buffer - - if (!m_source_voice || !context) - return; - - // m_sound_sync_event->Wait(); // sync - // m_sound_sync_event->Spin(); // or tight sync - - if (m_use_surround) - { - m_mixer->MixSurround(static_cast(context), SAMPLES_PER_BUFFER_SURROUND); - } - else - { - m_mixer->Mix(static_cast(context), SAMPLES_PER_BUFFER); - } - SubmitBuffer(reinterpret_cast(context)); -} - -HMODULE XAudio2_7::m_xaudio2_dll = nullptr; - -void XAudio2_7::ReleaseIXAudio2(IXAudio2* ptr) -{ - ptr->Release(); -} - -bool XAudio2_7::InitLibrary() -{ - if (m_xaudio2_dll) - { - return true; - } - - m_xaudio2_dll = ::LoadLibrary(TEXT("xaudio2_7.dll")); - - return m_xaudio2_dll != nullptr; -} - -XAudio2_7::XAudio2_7() - : m_mastering_voice(nullptr), m_volume(1.0f), - m_cleanup_com(SUCCEEDED(CoInitializeEx(nullptr, COINIT_MULTITHREADED))) -{ -} - -XAudio2_7::~XAudio2_7() -{ - Stop(); - if (m_cleanup_com) - CoUninitialize(); -} - -bool XAudio2_7::Init() -{ - HRESULT hr; - - // callback doesn't seem to run on a specific CPU anyways - IXAudio2* xaudptr; - if (FAILED(hr = XAudio2Create(&xaudptr, 0, XAUDIO2_DEFAULT_PROCESSOR))) - { - PanicAlert("XAudio2_7 init failed: %#X", hr); - Stop(); - return false; - } - m_xaudio2 = std::unique_ptr(xaudptr); - - // XAudio2 master voice - // XAUDIO2_DEFAULT_CHANNELS instead of 2 for expansion? - uint channels = NUM_CHANNELS; - if (SConfig::GetInstance().bDPL2Decoder) - channels = NUM_CHANNELS_SURROUND; - - if (FAILED(hr = m_xaudio2->CreateMasteringVoice(&m_mastering_voice, channels, - m_mixer->GetSampleRate()))) - { - PanicAlert("XAudio2_7 master voice creation failed: %#X", hr); - Stop(); - return false; - } - - // Volume - m_mastering_voice->SetVolume(m_volume); - - m_voice_context = std::unique_ptr( - new StreamingVoiceContext2_7(m_xaudio2.get(), m_mixer.get(), m_sound_sync_event)); - - return true; -} - -void XAudio2_7::SetVolume(int volume) -{ - // linear 1- .01 - m_volume = (float)volume / 100.f; - - if (m_mastering_voice) - m_mastering_voice->SetVolume(m_volume); -} - -bool XAudio2_7::SetRunning(bool running) -{ - if (!m_voice_context) - return false; - - if (running) - m_voice_context->Play(); - else - m_voice_context->Stop(); - - return true; -} - -void XAudio2_7::Stop() -{ - // m_sound_sync_event.Set(); - - m_voice_context.reset(); - - if (m_mastering_voice) - { - m_mastering_voice->DestroyVoice(); - m_mastering_voice = nullptr; - } - - m_xaudio2.reset(); // release interface - - if (m_xaudio2_dll) - { - ::FreeLibrary(m_xaudio2_dll); - m_xaudio2_dll = nullptr; - } -} diff --git a/Source/Core/AudioCommon/XAudio2_7Stream.h b/Source/Core/AudioCommon/XAudio2_7Stream.h deleted file mode 100644 index e931f22708..0000000000 --- a/Source/Core/AudioCommon/XAudio2_7Stream.h +++ /dev/null @@ -1,72 +0,0 @@ -// Copyright 2013 Dolphin Emulator Project -// Licensed under GPLv2+ -// Refer to the license.txt file included. - -// This audio backend uses XAudio2 via XAudio2_7.dll -// This version of the library is included in the June 2010 DirectX SDK and -// works on all versions of Windows, however the SDK and/or redist must be -// separately installed. -// Therefore this backend is available iff: -// * SDK is available at compile-time -// * runtime dll is available at runtime -// Dolphin ships the relevant SDK headers in Externals, so it's always available. - -#pragma once - -#include -#include "AudioCommon/SoundStream.h" -#include "Common/Event.h" - -#ifdef _WIN32 - -#include - -struct StreamingVoiceContext2_7; -struct IXAudio2; -struct IXAudio2MasteringVoice; - -#endif - -class XAudio2_7 final : public SoundStream -{ -#ifdef _WIN32 - -private: - static void ReleaseIXAudio2(IXAudio2* ptr); - - class Releaser - { - public: - template - void operator()(R* ptr) - { - ReleaseIXAudio2(ptr); - } - }; - - std::unique_ptr m_xaudio2; - std::unique_ptr m_voice_context; - IXAudio2MasteringVoice* m_mastering_voice; - - Common::Event m_sound_sync_event; - float m_volume; - - const bool m_cleanup_com; - - static HMODULE m_xaudio2_dll; - - static bool InitLibrary(); - void Stop(); - -public: - XAudio2_7(); - ~XAudio2_7() override; - - bool Init() override; - - bool SetRunning(bool running) override; - void SetVolume(int volume) override; - - static bool isValid() { return InitLibrary(); } -#endif -}; diff --git a/Source/Core/Core/ConfigManager.h b/Source/Core/Core/ConfigManager.h index 1364001af9..36f7ac353a 100644 --- a/Source/Core/Core/ConfigManager.h +++ b/Source/Core/Core/ConfigManager.h @@ -53,7 +53,6 @@ struct BootParameters; #define BACKEND_CUBEB "Cubeb" #define BACKEND_OPENAL "OpenAL" #define BACKEND_PULSEAUDIO "Pulse" -#define BACKEND_XAUDIO2 "XAudio2" #define BACKEND_OPENSLES "OpenSLES" #define BACKEND_WASAPI _trans("WASAPI (Exclusive Mode)") diff --git a/Source/VSProps/Base.props b/Source/VSProps/Base.props index 9fdc6aff9c..204c93a23f 100644 --- a/Source/VSProps/Base.props +++ b/Source/VSProps/Base.props @@ -73,10 +73,10 @@ This numeral indicates the "minimum system required" to run the resulting program. Dolphin targets Vista+, so it should be 0x0600. However in practice, _WIN32_WINNT just removes up-level API declarations from headers. This is a - problem for XAudio2 and XInput, where Dolphin expects to compile against the - Win8+ versions of their headers. So while we really need Vista+ level of - support, we declare Win8+ here globally. If this becomes a problem, the - higher declaration can be contained to just the XAudio2/XInput related code. + problem for XInput, where Dolphin expects to compile against the Win8+ + versions of the headers. So while we really need Vista+ level of support, + we declare Win8+ here globally. If this becomes a problem, the higher + declaration can be contained to just the XInput related code. --> _WIN32_WINNT=0x0602;%(PreprocessorDefinitions) Level4