Packed the emu wiimote structs, removed swap16 and removed the speaker amp as the amp was distorting the audio.

This commit is contained in:
skidau 2014-11-08 11:33:20 +11:00
parent 021cdac24c
commit 0f615c754a
2 changed files with 5 additions and 7 deletions

View File

@ -107,14 +107,13 @@ void Wiimote::SpeakerData(wm_speaker_data* sd)
// Speaker Pan
unsigned int vol = (unsigned int)(m_options->settings[4]->GetValue() * 100);
float amp = 10.0f; // Boost the speaker volume relative to the rest of the game audio
if (m_reg_speaker.sample_rate)
{
unsigned int sample_rate = sample_rate_dividend / Common::swap16(m_reg_speaker.sample_rate);
unsigned int sample_rate = sample_rate_dividend / m_reg_speaker.sample_rate;
float speaker_volume_ratio = (float)m_reg_speaker.volume / volume_divisor;
unsigned int left_volume = (unsigned int)((128 + vol) * speaker_volume_ratio * amp);
unsigned int right_volume = (unsigned int)((128 - vol) * speaker_volume_ratio * amp);
unsigned int left_volume = (unsigned int)((128 + vol) * speaker_volume_ratio);
unsigned int right_volume = (unsigned int)((128 - vol) * speaker_volume_ratio);
if (left_volume > 255)
left_volume = 255;

View File

@ -24,10 +24,9 @@ namespace WiimoteReal
{
class Wiimote;
}
namespace WiimoteEmu
{
#pragma pack(push,1)
struct ReportFeatures
{
u8 core, accel, ir, ext, size;
@ -197,7 +196,6 @@ private:
wiimote_key m_ext_key;
u8 m_eeprom[WIIMOTE_EEPROM_SIZE];
struct MotionPlusReg
{
u8 unknown[0xF0];
@ -233,6 +231,7 @@ private:
u8 play;
u8 unk_9;
} m_reg_speaker;
#pragma pack(pop)
};
void Spy(Wiimote* wm_, const void* data_, size_t size_);