change parameter names to match our coding style while we're at it

This commit is contained in:
BhaaL 2017-03-13 17:51:08 +01:00
parent d0d91f2530
commit 1470c346b6
3 changed files with 19 additions and 19 deletions

View File

@ -48,7 +48,7 @@ bool CBoot::DVDRead(u64 dvd_offset, u32 output_address, u32 length, bool decrypt
return true; return true;
} }
void CBoot::Load_FST(bool _bIsWii) void CBoot::Load_FST(bool is_wii)
{ {
if (!DVDInterface::IsDiscInside()) if (!DVDInterface::IsDiscInside())
return; return;
@ -62,22 +62,22 @@ void CBoot::Load_FST(bool _bIsWii)
Memory::Write_U32(Memory::Read_U32(0x0000), 0x3180); Memory::Write_U32(Memory::Read_U32(0x0000), 0x3180);
u32 shift = 0; u32 shift = 0;
if (_bIsWii) if (is_wii)
shift = 2; shift = 2;
u32 fst_offset = 0; u32 fst_offset = 0;
u32 fst_size = 0; u32 fst_size = 0;
u32 max_fst_size = 0; u32 max_fst_size = 0;
volume.ReadSwapped(0x0424, &fst_offset, _bIsWii); volume.ReadSwapped(0x0424, &fst_offset, is_wii);
volume.ReadSwapped(0x0428, &fst_size, _bIsWii); volume.ReadSwapped(0x0428, &fst_size, is_wii);
volume.ReadSwapped(0x042c, &max_fst_size, _bIsWii); volume.ReadSwapped(0x042c, &max_fst_size, is_wii);
u32 arena_high = Common::AlignDown(0x817FFFFF - (max_fst_size << shift), 0x20); u32 arena_high = Common::AlignDown(0x817FFFFF - (max_fst_size << shift), 0x20);
Memory::Write_U32(arena_high, 0x00000034); Memory::Write_U32(arena_high, 0x00000034);
// load FST // load FST
DVDRead(fst_offset << shift, arena_high, fst_size << shift, _bIsWii); DVDRead(fst_offset << shift, arena_high, fst_size << shift, is_wii);
Memory::Write_U32(arena_high, 0x00000038); Memory::Write_U32(arena_high, 0x00000038);
Memory::Write_U32(max_fst_size << shift, 0x0000003c); Memory::Write_U32(max_fst_size << shift, 0x0000003c);
} }
@ -165,7 +165,7 @@ bool CBoot::LoadMapFromFilename()
// If ipl.bin is not found, this function does *some* of what BS1 does: // If ipl.bin is not found, this function does *some* of what BS1 does:
// loading IPL(BS2) and jumping to it. // loading IPL(BS2) and jumping to it.
// It does not initialize the hardware or anything else like BS1 does. // It does not initialize the hardware or anything else like BS1 does.
bool CBoot::Load_BS2(const std::string& _rBootROMFilename) bool CBoot::Load_BS2(const std::string& boot_rom_filename)
{ {
// CRC32 hashes of the IPL file; including source where known // CRC32 hashes of the IPL file; including source where known
// https://forums.dolphin-emu.org/Thread-unknown-hash-on-ipl-bin?pid=385344#pid385344 // https://forums.dolphin-emu.org/Thread-unknown-hash-on-ipl-bin?pid=385344#pid385344
@ -189,7 +189,7 @@ bool CBoot::Load_BS2(const std::string& _rBootROMFilename)
// Load the whole ROM dump // Load the whole ROM dump
std::string data; std::string data;
if (!File::ReadFileToString(_rBootROMFilename, data)) if (!File::ReadFileToString(boot_rom_filename, data))
return false; return false;
// Use zlibs crc32 implementation to compute the hash // Use zlibs crc32 implementation to compute the hash

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@ -41,18 +41,18 @@ public:
private: private:
static bool DVDRead(u64 dvd_offset, u32 output_address, u32 length, bool decrypt); static bool DVDRead(u64 dvd_offset, u32 output_address, u32 length, bool decrypt);
static void RunFunction(u32 _iAddr); static void RunFunction(u32 address);
static void UpdateDebugger_MapLoaded(); static void UpdateDebugger_MapLoaded();
static bool Boot_ELF(const std::string& filename); static bool Boot_ELF(const std::string& filename);
static bool Boot_WiiWAD(const std::string& filename); static bool Boot_WiiWAD(const std::string& filename);
static bool EmulatedBS2_GC(bool skipAppLoader = false); static bool EmulatedBS2_GC(bool skip_app_loader = false);
static bool EmulatedBS2_Wii(); static bool EmulatedBS2_Wii();
static bool EmulatedBS2(bool _bIsWii); static bool EmulatedBS2(bool is_wii);
static bool Load_BS2(const std::string& _rBootROMFilename); static bool Load_BS2(const std::string& boot_rom_filename);
static void Load_FST(bool _bIsWii); static void Load_FST(bool is_wii);
static bool SetupWiiMemory(u64 ios_title_id); static bool SetupWiiMemory(u64 ios_title_id);
}; };

View File

@ -30,9 +30,9 @@
#include "DiscIO/Enums.h" #include "DiscIO/Enums.h"
#include "DiscIO/Volume.h" #include "DiscIO/Volume.h"
void CBoot::RunFunction(u32 _iAddr) void CBoot::RunFunction(u32 address)
{ {
PC = _iAddr; PC = address;
LR = 0x00; LR = 0x00;
while (PC != 0x00) while (PC != 0x00)
@ -43,7 +43,7 @@ void CBoot::RunFunction(u32 _iAddr)
// GameCube Bootstrap 2 HLE: // GameCube Bootstrap 2 HLE:
// copy the apploader to 0x81200000 // copy the apploader to 0x81200000
// execute the apploader, function by function, using the above utility. // execute the apploader, function by function, using the above utility.
bool CBoot::EmulatedBS2_GC(bool skipAppLoader) bool CBoot::EmulatedBS2_GC(bool skip_app_loader)
{ {
INFO_LOG(BOOT, "Faking GC BS2..."); INFO_LOG(BOOT, "Faking GC BS2...");
@ -108,7 +108,7 @@ bool CBoot::EmulatedBS2_GC(bool skipAppLoader)
const DiscIO::IVolume& volume = DVDInterface::GetVolume(); const DiscIO::IVolume& volume = DVDInterface::GetVolume();
const u32 apploader_offset = 0x2440; const u32 apploader_offset = 0x2440;
u32 apploader_entry, apploader_size, apploader_trailer; u32 apploader_entry, apploader_size, apploader_trailer;
if (skipAppLoader || !volume.ReadSwapped(apploader_offset + 0x10, &apploader_entry, false) || if (skip_app_loader || !volume.ReadSwapped(apploader_offset + 0x10, &apploader_entry, false) ||
!volume.ReadSwapped(apploader_offset + 0x14, &apploader_size, false) || !volume.ReadSwapped(apploader_offset + 0x14, &apploader_size, false) ||
!volume.ReadSwapped(apploader_offset + 0x18, &apploader_trailer, false) || !volume.ReadSwapped(apploader_offset + 0x18, &apploader_trailer, false) ||
apploader_entry == (u32)-1 || apploader_size + apploader_trailer == (u32)-1) apploader_entry == (u32)-1 || apploader_size + apploader_trailer == (u32)-1)
@ -412,7 +412,7 @@ bool CBoot::EmulatedBS2_Wii()
} }
// Returns true if apploader has run successfully // Returns true if apploader has run successfully
bool CBoot::EmulatedBS2(bool _bIsWii) bool CBoot::EmulatedBS2(bool is_wii)
{ {
return _bIsWii ? EmulatedBS2_Wii() : EmulatedBS2_GC(); return is_wii ? EmulatedBS2_Wii() : EmulatedBS2_GC();
} }