Small fix for loading wii dol/elfs with no disc present. Now EmulatedBS2() returns true only if apploader has run (since if it hasn't, we need to load the code ourselves)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4695 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Shawn Hoffman 2009-12-14 19:24:55 +00:00
parent 66b1eb1f08
commit 19f3ed11c7

View File

@ -308,6 +308,7 @@ bool CBoot::EmulatedBS2_Wii()
VolumeHandler::ReadToPtr(Memory::GetPointer(0x3180), 0, 4);
// Execute the apploader
bool apploaderRan = false;
if (VolumeHandler::IsValid() && VolumeHandler::IsWii())
{
UReg_MSR& m_MSR = ((UReg_MSR&)PowerPC::ppcState.msr);
@ -376,6 +377,8 @@ bool CBoot::EmulatedBS2_Wii()
DEBUG_LOG(BOOT, "Run iAppLoaderClose");
RunFunction(iAppLoaderClose);
apploaderRan = true;
// Pass the "#002 check"
// Apploader writes the IOS version and revision here, we copy it
// Fake IOSv9 r2.4 if no version is found (elf loading)
@ -392,10 +395,11 @@ bool CBoot::EmulatedBS2_Wii()
PowerPC::ppcState.DebugCount = 0;
return true;
return apploaderRan;
}
// Returns true if apploader has run successfully
bool CBoot::EmulatedBS2(bool _bIsWii)
{
return _bIsWii ? EmulatedBS2_Wii() : EmulatedBS2_GC();
}
}