OGL: Clean up parameters for some functions.

This commit is contained in:
Lioncash 2014-08-15 14:15:23 -04:00
parent 960b54670c
commit 32953fd968

View File

@ -159,7 +159,7 @@ GLuint ProgramShaderCache::GetCurrentProgram()
return CurrentProgram;
}
SHADER* ProgramShaderCache::SetShader ( DSTALPHA_MODE dstAlphaMode, u32 components )
SHADER* ProgramShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 components)
{
SHADERUID uid;
GetShaderId(&uid, dstAlphaMode, components);
@ -231,7 +231,7 @@ SHADER* ProgramShaderCache::SetShader ( DSTALPHA_MODE dstAlphaMode, u32 componen
return &last_entry->shader;
}
bool ProgramShaderCache::CompileShader ( SHADER& shader, const char* vcode, const char* pcode )
bool ProgramShaderCache::CompileShader(SHADER& shader, const char* vcode, const char* pcode)
{
GLuint vsid = CompileSingleShader(GL_VERTEX_SHADER, vcode);
GLuint psid = CompileSingleShader(GL_FRAGMENT_SHADER, pcode);
@ -526,7 +526,7 @@ void ProgramShaderCache::CreateHeader()
}
void ProgramShaderCache::ProgramShaderCacheInserter::Read ( const SHADERUID& key, const u8* value, u32 value_size )
void ProgramShaderCache::ProgramShaderCacheInserter::Read(const SHADERUID& key, const u8* value, u32 value_size)
{
const u8 *binary = value+sizeof(GLenum);
GLenum *prog_format = (GLenum*)value;