From 32caf7af1996a8eb27f52884a8c727e910940227 Mon Sep 17 00:00:00 2001 From: myownfriend Date: Tue, 20 May 2014 23:44:49 -0400 Subject: [PATCH] Update bad_bloom.glsl --- Data/Sys/Shaders/bad_bloom.glsl | 56 ++++++++++++++++----------------- 1 file changed, 28 insertions(+), 28 deletions(-) diff --git a/Data/Sys/Shaders/bad_bloom.glsl b/Data/Sys/Shaders/bad_bloom.glsl index 5ccfee4da6..4e0c96afa6 100644 --- a/Data/Sys/Shaders/bad_bloom.glsl +++ b/Data/Sys/Shaders/bad_bloom.glsl @@ -7,37 +7,37 @@ uniform vec4 resolution; void main() { - float4 c_center = texture(samp9, uv0); + float4 c_center = texture(samp9, uv0); - float4 bloom_sum = float4(0.0, 0.0, 0.0, 0.0); - vec2 pos = uv0 + float2(0.3, 0.3) * resolution.zw; - float2 radius1 = 1.3 * resolution.zw; - bloom_sum += texture(samp9, pos + float2(-1.5, -1.5) * radius1); - bloom_sum += texture(samp9, pos + float2(-2.5, 0.0) * radius1); - bloom_sum += texture(samp9, pos + float2(-1.5, 1.5) * radius1); - bloom_sum += texture(samp9, pos + float2(0.0, 2.5) * radius1); - bloom_sum += texture(samp9, pos + float2(1.5, 1.5) * radius1); - bloom_sum += texture(samp9, pos + float2(2.5, 0.0) * radius1); - bloom_sum += texture(samp9, pos + float2(1.5, -1.5) * radius1); - bloom_sum += texture(samp9, pos + float2(0.0, -2.5) * radius1); + float4 bloom_sum = float4(0.0, 0.0, 0.0, 0.0); + vec2 pos = uv0 + float2(0.3, 0.3) * resolution.zw; + float2 radius1 = 1.3 * resolution.zw; + bloom_sum += texture(samp9, pos + float2(-1.5, -1.5) * radius1); + bloom_sum += texture(samp9, pos + float2(-2.5, 0.0) * radius1); + bloom_sum += texture(samp9, pos + float2(-1.5, 1.5) * radius1); + bloom_sum += texture(samp9, pos + float2(0.0, 2.5) * radius1); + bloom_sum += texture(samp9, pos + float2(1.5, 1.5) * radius1); + bloom_sum += texture(samp9, pos + float2(2.5, 0.0) * radius1); + bloom_sum += texture(samp9, pos + float2(1.5, -1.5) * radius1); + bloom_sum += texture(samp9, pos + float2(0.0, -2.5) * radius1); - float2 radius2 = 4.6 * resolution.zw; - bloom_sum += texture(samp9, pos + float2(-1.5, -1.5) * radius2); - bloom_sum += texture(samp9, pos + float2(-2.5, 0.0) * radius2); - bloom_sum += texture(samp9, pos + float2(-1.5, 1.5) * radius2); - bloom_sum += texture(samp9, pos + float2(0.0, 2.5) * radius2); - bloom_sum += texture(samp9, pos + float2(1.5, 1.5) * radius2); - bloom_sum += texture(samp9, pos + float2(2.5, 0.0) * radius2); - bloom_sum += texture(samp9, pos + float2(1.5, -1.5) * radius2); - bloom_sum += texture(samp9, pos + float2(0.0, -2.5) * radius2); + float2 radius2 = 4.6 * resolution.zw; + bloom_sum += texture(samp9, pos + float2(-1.5, -1.5) * radius2); + bloom_sum += texture(samp9, pos + float2(-2.5, 0.0) * radius2); + bloom_sum += texture(samp9, pos + float2(-1.5, 1.5) * radius2); + bloom_sum += texture(samp9, pos + float2(0.0, 2.5) * radius2); + bloom_sum += texture(samp9, pos + float2(1.5, 1.5) * radius2); + bloom_sum += texture(samp9, pos + float2(2.5, 0.0) * radius2); + bloom_sum += texture(samp9, pos + float2(1.5, -1.5) * radius2); + bloom_sum += texture(samp9, pos + float2(0.0, -2.5) * radius2); - bloom_sum *= 0.07; - bloom_sum -= float4(0.3, 0.3, 0.3, 0.3); - bloom_sum = max(bloom_sum, float4(0.0, 0.0, 0.0, 0.0)); + bloom_sum *= 0.07; + bloom_sum -= float4(0.3, 0.3, 0.3, 0.3); + bloom_sum = max(bloom_sum, float4(0.0, 0.0, 0.0, 0.0)); - float2 vpos = (uv0 - float2(0.5, 0.5)) * 2.0; - float dist = (dot(vpos, vpos)); - dist = 1.0 - 0.4*dist; + float2 vpos = (uv0 - float2(0.5, 0.5)) * 2.0; + float dist = (dot(vpos, vpos)); + dist = 1.0 - 0.4*dist; - ocol0 = (c_center * 0.7 + bloom_sum) * dist; + ocol0 = (c_center * 0.7 + bloom_sum) * dist; }