Merge pull request #4739 from AdmiralCurtiss/auto-adjust-window-size-16-9

Make the "Auto Adjust Window Size" option respect the current game's aspect ratio.
This commit is contained in:
Markus Wick 2017-01-28 13:02:54 +01:00 committed by GitHub
commit 3405f0ba01
2 changed files with 56 additions and 16 deletions

View File

@ -476,6 +476,21 @@ float Renderer::CalculateDrawAspectRatio(int target_width, int target_height)
}
}
std::tuple<float, float> Renderer::ScaleToDisplayAspectRatio(const int width, const int height)
{
// Scale either the width or height depending the content aspect ratio.
// This way we preserve as much resolution as possible when scaling.
float ratio = CalculateDrawAspectRatio(width, height);
if (ratio >= 1.0f)
{
// Preserve horizontal resolution, scale vertically.
return std::make_tuple(static_cast<float>(width), static_cast<float>(height) * ratio);
}
// Preserve vertical resolution, scale horizontally.
return std::make_tuple(static_cast<float>(width) / ratio, static_cast<float>(height));
}
TargetRectangle Renderer::CalculateFrameDumpDrawRectangle()
{
// No point including any borders in the frame dump image, since they'd have to be cropped anyway.
@ -498,22 +513,8 @@ TargetRectangle Renderer::CalculateFrameDumpDrawRectangle()
unsigned int efb_width, efb_height;
g_framebuffer_manager->GetTargetSize(&efb_width, &efb_height);
// Scale either the width or height depending the content aspect ratio.
// This way we preserve as much resolution as possible when scaling.
float ratio = CalculateDrawAspectRatio(efb_width, efb_height);
float draw_width, draw_height;
if (ratio >= 1.0f)
{
// Preserve horizontal resolution, scale vertically.
draw_width = static_cast<float>(efb_width);
draw_height = static_cast<float>(efb_height) * ratio;
}
else
{
// Preserve vertical resolution, scale horizontally.
draw_width = static_cast<float>(efb_width) / ratio;
draw_height = static_cast<float>(efb_height);
}
std::tie(draw_width, draw_height) = ScaleToDisplayAspectRatio(efb_width, efb_height);
rc.right = static_cast<int>(std::ceil(draw_width));
rc.bottom = static_cast<int>(std::ceil(draw_height));
@ -585,7 +586,12 @@ void Renderer::UpdateDrawRectangle()
float Ratio = CalculateDrawAspectRatio(s_backbuffer_width, s_backbuffer_height);
if (g_ActiveConfig.iAspectRatio != ASPECT_STRETCH)
{
if (Ratio > 1.0f)
if (Ratio >= 0.995f && Ratio <= 1.005f)
{
// If we're very close already, don't scale.
Ratio = 1.0f;
}
else if (Ratio > 1.0f)
{
// Scale down and center in the X direction.
FloatGLWidth /= Ratio;
@ -647,6 +653,38 @@ void Renderer::SetWindowSize(int width, int height)
// Scale the window size by the EFB scale.
CalculateTargetScale(width, height, &width, &height);
float scaled_width, scaled_height;
std::tie(scaled_width, scaled_height) = ScaleToDisplayAspectRatio(width, height);
if (g_ActiveConfig.bCrop)
{
// Force 4:3 or 16:9 by cropping the image.
float current_aspect = scaled_width / scaled_height;
float expected_aspect =
(g_ActiveConfig.iAspectRatio == ASPECT_ANALOG_WIDE ||
(g_ActiveConfig.iAspectRatio != ASPECT_ANALOG && Core::g_aspect_wide)) ?
(16.0f / 9.0f) :
(4.0f / 3.0f);
if (current_aspect > expected_aspect)
{
// keep height, crop width
scaled_width = scaled_height * expected_aspect;
}
else
{
// keep width, crop height
scaled_height = scaled_width / expected_aspect;
}
}
width = static_cast<int>(std::ceil(scaled_width));
height = static_cast<int>(std::ceil(scaled_height));
// UpdateDrawRectangle() makes sure that the rendered image is divisible by four for video
// encoders, so do that here too to match it
width -= width % 4;
height -= height % 4;
Host_RequestRenderWindowSize(width, height);
}

View File

@ -19,6 +19,7 @@
#include <mutex>
#include <string>
#include <thread>
#include <tuple>
#include <vector>
#include "Common/CommonTypes.h"
@ -94,6 +95,7 @@ public:
static const TargetRectangle& GetTargetRectangle() { return target_rc; }
static float CalculateDrawAspectRatio(int target_width, int target_height);
static std::tuple<float, float> ScaleToDisplayAspectRatio(int width, int height);
static TargetRectangle CalculateFrameDumpDrawRectangle();
static void UpdateDrawRectangle();