Merge pull request #8152 from lioncash/array-size

Common/CommonFuncs: Remove now-unneccessary ArraySize function
This commit is contained in:
Léo Lam 2019-06-06 13:35:57 +02:00 committed by GitHub
commit 3f4952d57c
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GPG Key ID: 4AEE18F83AFDEB23
26 changed files with 280 additions and 229 deletions

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@ -4,17 +4,9 @@
#pragma once
#include <cstddef>
#include <string>
#include "Common/CommonTypes.h"
// Will fail to compile on a non-array:
template <typename T, size_t N>
constexpr size_t ArraySize(T (&arr)[N])
{
return N;
}
#ifndef _WIN32
// go to debugger mode

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@ -254,21 +254,23 @@ bool CBoot::FindMapFile(std::string* existing_map_file, std::string* writable_ma
if (writable_map_file)
*writable_map_file = File::GetUserPath(D_MAPS_IDX) + game_id + ".map";
bool found = false;
static const std::string maps_directories[] = {File::GetUserPath(D_MAPS_IDX),
File::GetSysDirectory() + MAPS_DIR DIR_SEP};
for (size_t i = 0; !found && i < ArraySize(maps_directories); ++i)
static const std::array<std::string, 2> maps_directories{
File::GetUserPath(D_MAPS_IDX),
File::GetSysDirectory() + MAPS_DIR DIR_SEP,
};
for (const auto& directory : maps_directories)
{
std::string path = maps_directories[i] + game_id + ".map";
std::string path = directory + game_id + ".map";
if (File::Exists(path))
{
found = true;
if (existing_map_file)
*existing_map_file = path;
*existing_map_file = std::move(path);
return true;
}
}
return found;
return false;
}
bool CBoot::LoadMapFromFilename()

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@ -147,8 +147,8 @@ bool DSPCore_Init(const DSPInitOptions& opts)
std::fill(std::begin(g_dsp.reg_stack_ptr), std::end(g_dsp.reg_stack_ptr), 0);
for (size_t i = 0; i < ArraySize(g_dsp.reg_stack); i++)
std::fill(std::begin(g_dsp.reg_stack[i]), std::end(g_dsp.reg_stack[i]), 0);
for (auto& stack : g_dsp.reg_stack)
std::fill(std::begin(stack), std::end(stack), 0);
// Fill IRAM with HALT opcodes.
std::fill(g_dsp.iram, g_dsp.iram + DSP_IRAM_SIZE, 0x0021);

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@ -5,6 +5,7 @@
#include "Core/HLE/HLE.h"
#include <algorithm>
#include <array>
#include <map>
#include "Common/CommonTypes.h"
@ -41,7 +42,7 @@ struct SPatch
};
// clang-format off
static const SPatch OSPatches[] = {
constexpr std::array<SPatch, 21> OSPatches{{
// Placeholder, OSPatches[0] is the "non-existent function" index
{"FAKE_TO_SKIP_0", HLE_Misc::UnimplementedFunction, HookType::Replace, HookFlag::Generic},
@ -72,16 +73,16 @@ static const SPatch OSPatches[] = {
{"GeckoCodehandler", HLE_Misc::GeckoCodeHandlerICacheFlush, HookType::Start, HookFlag::Fixed},
{"GeckoHandlerReturnTrampoline", HLE_Misc::GeckoReturnTrampoline, HookType::Replace, HookFlag::Fixed},
{"AppLoaderReport", HLE_OS::HLE_GeneralDebugPrint, HookType::Replace, HookFlag::Fixed} // apploader needs OSReport-like function
};
}};
static const SPatch OSBreakPoints[] = {
constexpr std::array<SPatch, 1> OSBreakPoints{{
{"FAKE_TO_SKIP_0", HLE_Misc::UnimplementedFunction, HookType::Start, HookFlag::Generic},
};
}};
// clang-format on
void Patch(u32 addr, const char* hle_func_name)
{
for (u32 i = 1; i < ArraySize(OSPatches); ++i)
for (u32 i = 1; i < OSPatches.size(); ++i)
{
if (!strcmp(OSPatches[i].m_szPatchName, hle_func_name))
{
@ -126,7 +127,7 @@ void PatchFunctions()
}
}
for (u32 i = 1; i < ArraySize(OSPatches); ++i)
for (u32 i = 1; i < OSPatches.size(); ++i)
{
// Fixed hooks don't map to symbols
if (OSPatches[i].flags == HookFlag::Fixed)
@ -145,7 +146,7 @@ void PatchFunctions()
if (SConfig::GetInstance().bEnableDebugging)
{
for (size_t i = 1; i < ArraySize(OSBreakPoints); ++i)
for (size_t i = 1; i < OSBreakPoints.size(); ++i)
{
for (const auto& symbol : g_symbolDB.GetSymbolsFromName(OSBreakPoints[i].m_szPatchName))
{
@ -173,7 +174,7 @@ void Reload()
void Execute(u32 _CurrentPC, u32 _Instruction)
{
unsigned int FunctionIndex = _Instruction & 0xFFFFF;
if (FunctionIndex > 0 && FunctionIndex < ArraySize(OSPatches))
if (FunctionIndex > 0 && FunctionIndex < OSPatches.size())
{
OSPatches[FunctionIndex].PatchFunction();
}
@ -216,14 +217,14 @@ bool IsEnabled(HookFlag flag)
u32 UnPatch(const std::string& patch_name)
{
auto* patch = std::find_if(std::begin(OSPatches), std::end(OSPatches),
const auto patch = std::find_if(std::begin(OSPatches), std::end(OSPatches),
[&](const SPatch& p) { return patch_name == p.m_szPatchName; });
if (patch == std::end(OSPatches))
return 0;
if (patch->flags == HookFlag::Fixed)
{
u32 patch_idx = static_cast<u32>(patch - OSPatches);
const u32 patch_idx = static_cast<u32>(std::distance(OSPatches.begin(), patch));
u32 addr = 0;
// Reverse search by OSPatch key instead of address
for (auto i = s_original_instructions.begin(); i != s_original_instructions.end();)

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@ -2,10 +2,12 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <algorithm>
#include "Core/HW/DSPHLE/UCodes/AX.h"
#include <algorithm>
#include <array>
#include <iterator>
#include "Common/ChunkFile.h"
#include "Common/CommonTypes.h"
#include "Common/File.h"
@ -45,12 +47,14 @@ void AXUCode::LoadResamplingCoefficients()
{
m_coeffs_available = false;
std::string filenames[] = {File::GetUserPath(D_GCUSER_IDX) + "dsp_coef.bin",
File::GetSysDirectory() + "/GC/dsp_coef.bin"};
const std::array<std::string, 2> filenames{
File::GetUserPath(D_GCUSER_IDX) + "dsp_coef.bin",
File::GetSysDirectory() + "/GC/dsp_coef.bin",
};
size_t fidx;
std::string filename;
for (fidx = 0; fidx < ArraySize(filenames); ++fidx)
for (fidx = 0; fidx < filenames.size(); ++fidx)
{
filename = filenames[fidx];
if (File::GetSize(filename) != 0x1000)
@ -59,7 +63,7 @@ void AXUCode::LoadResamplingCoefficients()
break;
}
if (fidx >= ArraySize(filenames))
if (fidx >= filenames.size())
return;
INFO_LOG(DSPHLE, "Loading polyphase resampling coeffs from %s", filename.c_str());
@ -449,8 +453,8 @@ void AXUCode::ProcessPBList(u32 pb_addr)
m_coeffs_available ? m_coeffs : nullptr);
// Forward the buffers
for (size_t i = 0; i < ArraySize(buffers.ptrs); ++i)
buffers.ptrs[i] += spms;
for (auto& ptr : buffers.ptrs)
ptr += spms;
}
WritePB(pb_addr, pb, m_crc);
@ -587,13 +591,19 @@ void AXUCode::SendAUXAndMix(u32 main_auxa_up, u32 auxb_s_up, u32 main_l_dl, u32
u32 auxb_l_dl, u32 auxb_r_dl)
{
// Buffers to upload first
int* up_buffers[] = {m_samples_auxA_left, m_samples_auxA_right, m_samples_auxA_surround};
const std::array<const int*, 3> up_buffers{
m_samples_auxA_left,
m_samples_auxA_right,
m_samples_auxA_surround,
};
// Upload AUXA LRS
int* ptr = (int*)HLEMemory_Get_Pointer(main_auxa_up);
for (auto& up_buffer : up_buffers)
for (const auto& up_buffer : up_buffers)
{
for (u32 j = 0; j < 32 * 5; ++j)
*ptr++ = Common::swap32(up_buffer[j]);
}
// Upload AUXB S
ptr = (int*)HLEMemory_Get_Pointer(auxb_s_up);
@ -601,13 +611,23 @@ void AXUCode::SendAUXAndMix(u32 main_auxa_up, u32 auxb_s_up, u32 main_l_dl, u32
*ptr++ = Common::swap32(sample);
// Download buffers and addresses
int* dl_buffers[] = {m_samples_left, m_samples_right, m_samples_auxB_left, m_samples_auxB_right};
u32 dl_addrs[] = {main_l_dl, main_r_dl, auxb_l_dl, auxb_r_dl};
const std::array<int*, 4> dl_buffers{
m_samples_left,
m_samples_right,
m_samples_auxB_left,
m_samples_auxB_right,
};
const std::array<u32, 4> dl_addrs{
main_l_dl,
main_r_dl,
auxb_l_dl,
auxb_r_dl,
};
// Download and mix
for (size_t i = 0; i < ArraySize(dl_buffers); ++i)
for (size_t i = 0; i < dl_buffers.size(); ++i)
{
int* dl_src = (int*)HLEMemory_Get_Pointer(dl_addrs[i]);
const int* dl_src = (int*)HLEMemory_Get_Pointer(dl_addrs[i]);
for (size_t j = 0; j < 32 * 5; ++j)
dl_buffers[i][j] += (int)Common::swap32(*dl_src++);
}
@ -666,7 +686,7 @@ void AXUCode::HandleMail(u32 mail)
void AXUCode::CopyCmdList(u32 addr, u16 size)
{
if (size >= ArraySize(m_cmdlist))
if (size >= std::size(m_cmdlist))
{
ERROR_LOG(DSPHLE, "Command list at %08x is too large: size=%d", addr, size);
return;

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@ -4,10 +4,11 @@
//
#define AX_WII // Used in AXVoice.
#include <algorithm>
#include "Core/HW/DSPHLE/UCodes/AXWii.h"
#include <algorithm>
#include <array>
#include "Common/ChunkFile.h"
#include "Common/CommonTypes.h"
#include "Common/Logging/Log.h"
@ -466,8 +467,8 @@ void AXWiiUCode::ProcessPBList(u32 pb_addr)
m_coeffs_available ? m_coeffs : nullptr);
// Forward the buffers
for (size_t i = 0; i < ArraySize(buffers.ptrs); ++i)
buffers.ptrs[i] += 32;
for (auto& ptr : buffers.ptrs)
ptr += 32;
}
ReinjectUpdatesFields(pb, num_updates, updates_addr);
}
@ -484,31 +485,41 @@ void AXWiiUCode::ProcessPBList(u32 pb_addr)
void AXWiiUCode::MixAUXSamples(int aux_id, u32 write_addr, u32 read_addr, u16 volume)
{
u16 volume_ramp[96];
GenerateVolumeRamp(volume_ramp, m_last_aux_volumes[aux_id], volume, ArraySize(volume_ramp));
std::array<u16, 96> volume_ramp;
GenerateVolumeRamp(volume_ramp.data(), m_last_aux_volumes[aux_id], volume, volume_ramp.size());
m_last_aux_volumes[aux_id] = volume;
int* buffers[3] = {nullptr};
int* main_buffers[3] = {m_samples_left, m_samples_right, m_samples_surround};
std::array<int*, 3> main_buffers{
m_samples_left,
m_samples_right,
m_samples_surround,
};
std::array<const int*, 3> buffers{};
switch (aux_id)
{
case 0:
buffers[0] = m_samples_auxA_left;
buffers[1] = m_samples_auxA_right;
buffers[2] = m_samples_auxA_surround;
buffers = {
m_samples_auxA_left,
m_samples_auxA_right,
m_samples_auxA_surround,
};
break;
case 1:
buffers[0] = m_samples_auxB_left;
buffers[1] = m_samples_auxB_right;
buffers[2] = m_samples_auxB_surround;
buffers = {
m_samples_auxB_left,
m_samples_auxB_right,
m_samples_auxB_surround,
};
break;
case 2:
buffers[0] = m_samples_auxC_left;
buffers[1] = m_samples_auxC_right;
buffers[2] = m_samples_auxC_surround;
buffers = {
m_samples_auxC_left,
m_samples_auxC_right,
m_samples_auxC_surround,
};
break;
}
@ -516,14 +527,17 @@ void AXWiiUCode::MixAUXSamples(int aux_id, u32 write_addr, u32 read_addr, u16 vo
if (write_addr)
{
int* ptr = (int*)HLEMemory_Get_Pointer(write_addr);
for (auto& buffer : buffers)
for (const auto& buffer : buffers)
{
for (u32 j = 0; j < 3 * 32; ++j)
*ptr++ = Common::swap32(buffer[j]);
}
}
// Then read the buffers from the CPU and add to our main buffers.
int* ptr = (int*)HLEMemory_Get_Pointer(read_addr);
const int* ptr = (int*)HLEMemory_Get_Pointer(read_addr);
for (auto& main_buffer : main_buffers)
{
for (u32 j = 0; j < 3 * 32; ++j)
{
s64 sample = (s64)(s32)Common::swap32(*ptr++);
@ -531,6 +545,7 @@ void AXWiiUCode::MixAUXSamples(int aux_id, u32 write_addr, u32 read_addr, u16 vo
main_buffer[j] += (s32)(sample >> 15);
}
}
}
void AXWiiUCode::UploadAUXMixLRSC(int aux_id, u32* addresses, u16 volume)
{
@ -573,28 +588,26 @@ void AXWiiUCode::UploadAUXMixLRSC(int aux_id, u32* addresses, u16 volume)
void AXWiiUCode::OutputSamples(u32 lr_addr, u32 surround_addr, u16 volume, bool upload_auxc)
{
u16 volume_ramp[96];
GenerateVolumeRamp(volume_ramp, m_last_main_volume, volume, ArraySize(volume_ramp));
std::array<u16, 96> volume_ramp;
GenerateVolumeRamp(volume_ramp.data(), m_last_main_volume, volume, volume_ramp.size());
m_last_main_volume = volume;
int upload_buffer[3 * 32] = {0};
std::array<int, 3 * 32> upload_buffer{};
for (u32 i = 0; i < 3 * 32; ++i)
for (size_t i = 0; i < upload_buffer.size(); ++i)
upload_buffer[i] = Common::swap32(m_samples_surround[i]);
memcpy(HLEMemory_Get_Pointer(surround_addr), upload_buffer, sizeof(upload_buffer));
memcpy(HLEMemory_Get_Pointer(surround_addr), upload_buffer.data(), sizeof(upload_buffer));
if (upload_auxc)
{
surround_addr += sizeof(upload_buffer);
for (u32 i = 0; i < 3 * 32; ++i)
for (size_t i = 0; i < upload_buffer.size(); ++i)
upload_buffer[i] = Common::swap32(m_samples_auxC_left[i]);
memcpy(HLEMemory_Get_Pointer(surround_addr), upload_buffer, sizeof(upload_buffer));
memcpy(HLEMemory_Get_Pointer(surround_addr), upload_buffer.data(), sizeof(upload_buffer));
}
short buffer[3 * 32 * 2];
// Clamp internal buffers to 16 bits.
for (u32 i = 0; i < 3 * 32; ++i)
for (size_t i = 0; i < volume_ramp.size(); ++i)
{
int left = m_samples_left[i];
int right = m_samples_right[i];
@ -607,13 +620,14 @@ void AXWiiUCode::OutputSamples(u32 lr_addr, u32 surround_addr, u16 volume, bool
m_samples_right[i] = std::clamp(right, -32767, 32767);
}
for (u32 i = 0; i < 3 * 32; ++i)
std::array<s16, 3 * 32 * 2> buffer;
for (size_t i = 0; i < 3 * 32; ++i)
{
buffer[2 * i] = Common::swap16(m_samples_right[i]);
buffer[2 * i + 1] = Common::swap16(m_samples_left[i]);
}
memcpy(HLEMemory_Get_Pointer(lr_addr), buffer, sizeof(buffer));
memcpy(HLEMemory_Get_Pointer(lr_addr), buffer.data(), sizeof(buffer));
m_mail_handler.PushMail(DSP_SYNC, true);
}

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@ -4,6 +4,7 @@
#include "Core/HW/EXI/EXI_DeviceGecko.h"
#include <array>
#include <memory>
#include <mutex>
#include <queue>
@ -126,17 +127,17 @@ void GeckoSockServer::ClientThread()
std::lock_guard<std::mutex> lk(transfer_lock);
// what's an ideal buffer size?
char data[128];
std::array<char, 128> buffer;
std::size_t got = 0;
if (client->receive(&data[0], ArraySize(data), got) == sf::Socket::Disconnected)
if (client->receive(buffer.data(), buffer.size(), got) == sf::Socket::Disconnected)
client_running.Clear();
if (got != 0)
{
did_nothing = false;
recv_fifo.insert(recv_fifo.end(), &data[0], &data[got]);
recv_fifo.insert(recv_fifo.end(), buffer.data(), &buffer[got]);
}
if (!send_fifo.empty())

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@ -153,9 +153,9 @@ CEXIMemoryCard::CEXIMemoryCard(const int index, bool gciFolder) : card_index(ind
}
memory_card_size = memorycard->GetCardId() * SIZE_TO_Mb;
u8 header[20] = {0};
memorycard->Read(0, static_cast<s32>(ArraySize(header)), header);
SetCardFlashID(header, card_index);
std::array<u8, 20> header{};
memorycard->Read(0, static_cast<s32>(header.size()), header.data());
SetCardFlashID(header.data(), card_index);
}
void CEXIMemoryCard::SetupGciFolder(u16 sizeMb)

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@ -4,6 +4,7 @@
#include <cmath>
#include <fstream>
#include <iterator>
#include "Common/BitUtils.h"
#include "Common/ChunkFile.h"
@ -393,7 +394,7 @@ void Wiimote::HandleSpeakerData(const WiimoteCommon::OutputReportSpeakerData& rp
// (important to keep decoder in proper state)
if (!m_speaker_mute)
{
if (rpt.length > ArraySize(rpt.data))
if (rpt.length > std::size(rpt.data))
{
ERROR_LOG(WIIMOTE, "Bad speaker data length: %d", rpt.length);
}

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@ -6,6 +6,7 @@
#include <algorithm>
#include <cmath>
#include <iterator>
#include <mbedtls/bignum.h>
#include <zlib.h>
@ -35,7 +36,7 @@ struct MPI : mbedtls_mpi
template <std::size_t N>
bool ReadBinary(const u8 (&in_data)[N])
{
return 0 == mbedtls_mpi_read_binary(this, std::begin(in_data), ArraySize(in_data));
return 0 == mbedtls_mpi_read_binary(this, std::begin(in_data), std::size(in_data));
}
template <std::size_t N>

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@ -4,11 +4,11 @@
#include "DiscIO/WiiSaveBanner.h"
#include <iterator>
#include <string>
#include <vector>
#include "Common/ColorUtil.h"
#include "Common/CommonFuncs.h"
#include "Common/CommonTypes.h"
#include "Common/File.h"
#include "Common/NandPaths.h"
@ -47,12 +47,12 @@ WiiSaveBanner::WiiSaveBanner(const std::string& path) : m_path(path)
std::string WiiSaveBanner::GetName() const
{
return UTF16BEToUTF8(m_header.name, ArraySize(m_header.name));
return UTF16BEToUTF8(m_header.name, std::size(m_header.name));
}
std::string WiiSaveBanner::GetDescription() const
{
return UTF16BEToUTF8(m_header.description, ArraySize(m_header.description));
return UTF16BEToUTF8(m_header.description, std::size(m_header.description));
}
std::vector<u32> WiiSaveBanner::GetBanner(u32* width, u32* height) const

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@ -2,6 +2,10 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "DolphinQt/RenderWidget.h"
#include <array>
#include <QApplication>
#include <QDesktopWidget>
#include <QDragEnterEvent>
@ -25,7 +29,6 @@
#include "DolphinQt/Host.h"
#include "DolphinQt/QtUtils/ModalMessageBox.h"
#include "DolphinQt/RenderWidget.h"
#include "DolphinQt/Resources.h"
#include "DolphinQt/Settings.h"
@ -277,7 +280,7 @@ void RenderWidget::PassEventToImGui(const QEvent* event)
const bool is_down = event->type() == QEvent::KeyPress;
const u32 key = static_cast<u32>(key_event->key() & 0x1FF);
auto lock = g_renderer->GetImGuiLock();
if (key < ArraySize(ImGui::GetIO().KeysDown))
if (key < std::size(ImGui::GetIO().KeysDown))
ImGui::GetIO().KeysDown[key] = is_down;
if (is_down)
@ -306,7 +309,7 @@ void RenderWidget::PassEventToImGui(const QEvent* event)
{
auto lock = g_renderer->GetImGuiLock();
const u32 button_mask = static_cast<u32>(static_cast<const QMouseEvent*>(event)->buttons());
for (size_t i = 0; i < ArraySize(ImGui::GetIO().MouseDown); i++)
for (size_t i = 0; i < std::size(ImGui::GetIO().MouseDown); i++)
ImGui::GetIO().MouseDown[i] = (button_mask & (1u << i)) != 0;
}
break;
@ -318,7 +321,8 @@ void RenderWidget::PassEventToImGui(const QEvent* event)
void RenderWidget::SetImGuiKeyMap()
{
static const int key_map[][2] = {{ImGuiKey_Tab, Qt::Key_Tab},
static constexpr std::array<std::array<int, 2>, 21> key_map{{
{ImGuiKey_Tab, Qt::Key_Tab},
{ImGuiKey_LeftArrow, Qt::Key_Left},
{ImGuiKey_RightArrow, Qt::Key_Right},
{ImGuiKey_UpArrow, Qt::Key_Up},
@ -338,8 +342,9 @@ void RenderWidget::SetImGuiKeyMap()
{ImGuiKey_V, Qt::Key_V},
{ImGuiKey_X, Qt::Key_X},
{ImGuiKey_Y, Qt::Key_Y},
{ImGuiKey_Z, Qt::Key_Z}};
{ImGuiKey_Z, Qt::Key_Z},
}};
auto lock = g_renderer->GetImGuiLock();
for (size_t i = 0; i < ArraySize(key_map); i++)
ImGui::GetIO().KeyMap[key_map[i][0]] = (key_map[i][1] & 0x1FF);
for (auto entry : key_map)
ImGui::GetIO().KeyMap[entry[0]] = entry[1] & 0x1FF;
}

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@ -2,16 +2,17 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "VideoBackends/D3D/D3DBase.h"
#include <algorithm>
#include <array>
#include "Common/CommonTypes.h"
#include "Common/DynamicLibrary.h"
#include "Common/Logging/Log.h"
#include "Common/MsgHandler.h"
#include "Common/StringUtil.h"
#include "Core/Config/GraphicsSettings.h"
#include "Core/ConfigManager.h"
#include "VideoBackends/D3D/D3DBase.h"
#include "VideoBackends/D3D/D3DState.h"
#include "VideoBackends/D3D/DXTexture.h"
#include "VideoBackends/D3DCommon/Common.h"
@ -30,8 +31,11 @@ D3D_FEATURE_LEVEL feature_level;
static ComPtr<ID3D11Debug> s_debug;
static constexpr D3D_FEATURE_LEVEL s_supported_feature_levels[] = {
D3D_FEATURE_LEVEL_11_0, D3D_FEATURE_LEVEL_10_1, D3D_FEATURE_LEVEL_10_0};
constexpr std::array<D3D_FEATURE_LEVEL, 3> s_supported_feature_levels{
D3D_FEATURE_LEVEL_11_0,
D3D_FEATURE_LEVEL_10_1,
D3D_FEATURE_LEVEL_10_0,
};
bool Create(u32 adapter_index, bool enable_debug_layer)
{
@ -72,8 +76,8 @@ bool Create(u32 adapter_index, bool enable_debug_layer)
if (enable_debug_layer)
{
hr = d3d11_create_device(adapter.Get(), D3D_DRIVER_TYPE_UNKNOWN, nullptr,
D3D11_CREATE_DEVICE_DEBUG, s_supported_feature_levels,
static_cast<UINT>(ArraySize(s_supported_feature_levels)),
D3D11_CREATE_DEVICE_DEBUG, s_supported_feature_levels.data(),
static_cast<UINT>(s_supported_feature_levels.size()),
D3D11_SDK_VERSION, &device, &feature_level, &context);
// Debugbreak on D3D error
@ -102,8 +106,8 @@ bool Create(u32 adapter_index, bool enable_debug_layer)
if (!enable_debug_layer || FAILED(hr))
{
hr = d3d11_create_device(adapter.Get(), D3D_DRIVER_TYPE_UNKNOWN, nullptr, 0,
s_supported_feature_levels,
static_cast<UINT>(ArraySize(s_supported_feature_levels)),
s_supported_feature_levels.data(),
static_cast<UINT>(s_supported_feature_levels.size()),
D3D11_SDK_VERSION, &device, &feature_level, &context);
}
@ -184,8 +188,8 @@ std::vector<u32> GetAAModes(u32 adapter_index)
}
HRESULT hr = d3d11_create_device(nullptr, D3D_DRIVER_TYPE_HARDWARE, nullptr, 0,
s_supported_feature_levels,
static_cast<UINT>(ArraySize(s_supported_feature_levels)),
s_supported_feature_levels.data(),
static_cast<UINT>(s_supported_feature_levels.size()),
D3D11_SDK_VERSION, &temp_device, nullptr, nullptr);
if (FAILED(hr))
return {};

View File

@ -3,7 +3,7 @@
// Refer to the license.txt file included.
#include "VideoBackends/D3D/PerfQuery.h"
#include "Common/CommonFuncs.h"
#include "Common/CommonTypes.h"
#include "Common/Logging/Log.h"
#include "VideoBackends/D3D/D3DBase.h"
@ -63,7 +63,7 @@ void PerfQuery::DisableQuery(PerfQueryGroup type)
void PerfQuery::ResetQuery()
{
m_query_count = 0;
std::fill_n(m_results, ArraySize(m_results), 0);
std::fill(std::begin(m_results), std::end(m_results), 0);
}
u32 PerfQuery::GetQueryResult(PerfQueryType type)

View File

@ -2,7 +2,10 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "VideoBackends/D3D12/DXContext.h"
#include <algorithm>
#include <array>
#include <dxgi1_2.h>
#include <queue>
#include <vector>
@ -11,7 +14,6 @@
#include "Common/DynamicLibrary.h"
#include "Common/StringUtil.h"
#include "VideoBackends/D3D12/Common.h"
#include "VideoBackends/D3D12/DXContext.h"
#include "VideoBackends/D3D12/DescriptorHeapManager.h"
#include "VideoBackends/D3D12/StreamBuffer.h"
#include "VideoCommon/VideoConfig.h"
@ -183,14 +185,15 @@ bool DXContext::CreateDevice(u32 adapter_index, bool enable_debug_layer)
info_queue->SetBreakOnSeverity(D3D12_MESSAGE_SEVERITY_WARNING, TRUE);
D3D12_INFO_QUEUE_FILTER filter = {};
D3D12_MESSAGE_ID id_list[] = {
std::array<D3D12_MESSAGE_ID, 5> id_list{
D3D12_MESSAGE_ID_CLEARRENDERTARGETVIEW_MISMATCHINGCLEARVALUE,
D3D12_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_MISMATCHINGCLEARVALUE,
D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_RENDERTARGETVIEW_NOT_SET,
D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_TYPE_MISMATCH,
D3D12_MESSAGE_ID_DRAW_EMPTY_SCISSOR_RECTANGLE};
filter.DenyList.NumIDs = static_cast<UINT>(ArraySize(id_list));
filter.DenyList.pIDList = id_list;
D3D12_MESSAGE_ID_DRAW_EMPTY_SCISSOR_RECTANGLE,
};
filter.DenyList.NumIDs = static_cast<UINT>(id_list.size());
filter.DenyList.pIDList = id_list.data();
info_queue->PushStorageFilter(&filter);
}
}
@ -470,8 +473,9 @@ void DXContext::ExecuteCommandList(bool wait_for_completion)
// Close and queue command list.
HRESULT hr = res.command_list->Close();
CHECK(SUCCEEDED(hr), "Close command list");
ID3D12CommandList* const execute_lists[] = {res.command_list.Get()};
m_command_queue->ExecuteCommandLists(static_cast<UINT>(ArraySize(execute_lists)), execute_lists);
const std::array<ID3D12CommandList*, 1> execute_lists{res.command_list.Get()};
m_command_queue->ExecuteCommandLists(static_cast<UINT>(execute_lists.size()),
execute_lists.data());
// Update fence when GPU has completed.
hr = m_command_queue->Signal(m_fence.Get(), m_current_fence_value);

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@ -3,16 +3,17 @@
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <functional>
#include <map>
#include "Common/CommonTypes.h"
#include "VideoBackends/D3D12/Common.h"
#include "VideoBackends/D3D12/DescriptorAllocator.h"
#include "VideoBackends/D3D12/DescriptorHeapManager.h"
#include "VideoBackends/D3D12/StreamBuffer.h"
#include <array>
#include <functional>
#include <map>
struct IDXGIFactory2;
namespace DX12

View File

@ -93,7 +93,7 @@ void PerfQuery::ResetQuery()
m_query_resolve_pos = 0;
m_query_readback_pos = 0;
m_query_next_pos = 0;
std::fill_n(m_results, ArraySize(m_results), 0);
std::fill(std::begin(m_results), std::end(m_results), 0);
for (auto& entry : m_query_buffer)
{
entry.fence_value = 0;

View File

@ -4,7 +4,6 @@
#include <memory>
#include "Common/CommonFuncs.h"
#include "Common/CommonTypes.h"
#include "Common/GL/GLExtensions/GLExtensions.h"
@ -54,7 +53,7 @@ void PerfQuery::FlushResults()
void PerfQuery::ResetQuery()
{
m_query_count = 0;
std::fill_n(m_results, ArraySize(m_results), 0);
std::fill(std::begin(m_results), std::end(m_results), 0);
}
u32 PerfQuery::GetQueryResult(PerfQueryType type)

View File

@ -2,14 +2,14 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <algorithm>
#include "VideoBackends/Vulkan/CommandBufferManager.h"
#include <array>
#include <cstdint>
#include "Common/Assert.h"
#include "Common/CommonFuncs.h"
#include "Common/MsgHandler.h"
#include "VideoBackends/Vulkan/CommandBufferManager.h"
#include "VideoBackends/Vulkan/VulkanContext.h"
namespace Vulkan
@ -94,18 +94,22 @@ bool CommandBufferManager::CreateCommandBuffers()
}
// TODO: A better way to choose the number of descriptors.
VkDescriptorPoolSize pool_sizes[] = {{VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 500000},
const std::array<VkDescriptorPoolSize, 5> pool_sizes{{
{VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 500000},
{VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 500000},
{VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 16},
{VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 16384},
{VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 16384}};
{VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 16384},
}};
VkDescriptorPoolCreateInfo pool_create_info = {VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
const VkDescriptorPoolCreateInfo pool_create_info = {
VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
nullptr,
0,
100000, // tweak this
static_cast<u32>(ArraySize(pool_sizes)),
pool_sizes};
static_cast<u32>(pool_sizes.size()),
pool_sizes.data(),
};
res = vkCreateDescriptorPool(device, &pool_create_info, nullptr, &resources.descriptor_pool);
if (res != VK_SUCCESS)

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@ -5,9 +5,8 @@
#include "VideoBackends/Vulkan/ObjectCache.h"
#include <algorithm>
#include <sstream>
#include <array>
#include <type_traits>
#include <xxhash.h>
#include "Common/Assert.h"
#include "Common/CommonFuncs.h"
@ -110,27 +109,31 @@ bool ObjectCache::CreateDescriptorSetLayouts()
{
// The geometry shader buffer must be last in this binding set, as we don't include it
// if geometry shaders are not supported by the device. See the decrement below.
static const VkDescriptorSetLayoutBinding standard_ubo_bindings[] = {
static const std::array<VkDescriptorSetLayoutBinding, 3> standard_ubo_bindings{{
{UBO_DESCRIPTOR_SET_BINDING_PS, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1,
VK_SHADER_STAGE_FRAGMENT_BIT},
{UBO_DESCRIPTOR_SET_BINDING_VS, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1,
VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT},
{UBO_DESCRIPTOR_SET_BINDING_GS, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1,
VK_SHADER_STAGE_GEOMETRY_BIT}};
VK_SHADER_STAGE_GEOMETRY_BIT},
}};
static const VkDescriptorSetLayoutBinding standard_sampler_bindings[] = {
static const std::array<VkDescriptorSetLayoutBinding, 1> standard_sampler_bindings{{
{0, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, static_cast<u32>(NUM_PIXEL_SHADER_SAMPLERS),
VK_SHADER_STAGE_FRAGMENT_BIT}};
VK_SHADER_STAGE_FRAGMENT_BIT},
}};
static const VkDescriptorSetLayoutBinding standard_ssbo_bindings[] = {
{0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT}};
static const std::array<VkDescriptorSetLayoutBinding, 1> standard_ssbo_bindings{{
{0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT},
}};
static const VkDescriptorSetLayoutBinding utility_ubo_bindings[] = {
0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1,
VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_GEOMETRY_BIT | VK_SHADER_STAGE_FRAGMENT_BIT};
static const std::array<VkDescriptorSetLayoutBinding, 1> utility_ubo_bindings{{
{0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1,
VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_GEOMETRY_BIT | VK_SHADER_STAGE_FRAGMENT_BIT},
}};
// Utility samplers aren't dynamically indexed.
static const VkDescriptorSetLayoutBinding utility_sampler_bindings[] = {
static const std::array<VkDescriptorSetLayoutBinding, 9> utility_sampler_bindings{{
{0, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT},
{1, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT},
{2, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT},
@ -140,36 +143,37 @@ bool ObjectCache::CreateDescriptorSetLayouts()
{6, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT},
{7, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT},
{8, VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT},
};
}};
static const VkDescriptorSetLayoutBinding compute_set_bindings[] = {
static const std::array<VkDescriptorSetLayoutBinding, 6> compute_set_bindings{{
{0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1, VK_SHADER_STAGE_COMPUTE_BIT},
{1, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_COMPUTE_BIT},
{2, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_COMPUTE_BIT},
{3, VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1, VK_SHADER_STAGE_COMPUTE_BIT},
{4, VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1, VK_SHADER_STAGE_COMPUTE_BIT},
{5, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1, VK_SHADER_STAGE_COMPUTE_BIT},
};
}};
VkDescriptorSetLayoutCreateInfo create_infos[NUM_DESCRIPTOR_SET_LAYOUTS] = {
std::array<VkDescriptorSetLayoutCreateInfo, NUM_DESCRIPTOR_SET_LAYOUTS> create_infos{{
{VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, nullptr, 0,
static_cast<u32>(ArraySize(standard_ubo_bindings)), standard_ubo_bindings},
static_cast<u32>(standard_ubo_bindings.size()), standard_ubo_bindings.data()},
{VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, nullptr, 0,
static_cast<u32>(ArraySize(standard_sampler_bindings)), standard_sampler_bindings},
static_cast<u32>(standard_sampler_bindings.size()), standard_sampler_bindings.data()},
{VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, nullptr, 0,
static_cast<u32>(ArraySize(standard_ssbo_bindings)), standard_ssbo_bindings},
static_cast<u32>(standard_ssbo_bindings.size()), standard_ssbo_bindings.data()},
{VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, nullptr, 0,
static_cast<u32>(ArraySize(utility_ubo_bindings)), utility_ubo_bindings},
static_cast<u32>(utility_ubo_bindings.size()), utility_ubo_bindings.data()},
{VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, nullptr, 0,
static_cast<u32>(ArraySize(utility_sampler_bindings)), utility_sampler_bindings},
static_cast<u32>(utility_sampler_bindings.size()), utility_sampler_bindings.data()},
{VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, nullptr, 0,
static_cast<u32>(ArraySize(compute_set_bindings)), compute_set_bindings}};
static_cast<u32>(compute_set_bindings.size()), compute_set_bindings.data()},
}};
// Don't set the GS bit if geometry shaders aren't available.
if (!g_ActiveConfig.backend_info.bSupportsGeometryShaders)
create_infos[DESCRIPTOR_SET_LAYOUT_STANDARD_UNIFORM_BUFFERS].bindingCount--;
for (size_t i = 0; i < NUM_DESCRIPTOR_SET_LAYOUTS; i++)
for (size_t i = 0; i < create_infos.size(); i++)
{
VkResult res = vkCreateDescriptorSetLayout(g_vulkan_context->GetDevice(), &create_infos[i],
nullptr, &m_descriptor_set_layouts[i]);
@ -194,41 +198,44 @@ void ObjectCache::DestroyDescriptorSetLayouts()
bool ObjectCache::CreatePipelineLayouts()
{
VkResult res;
// Descriptor sets for each pipeline layout.
// In the standard set, the SSBO must be the last descriptor, as we do not include it
// when fragment stores and atomics are not supported by the device.
const VkDescriptorSetLayout standard_sets[] = {
const std::array<VkDescriptorSetLayout, 3> standard_sets{
m_descriptor_set_layouts[DESCRIPTOR_SET_LAYOUT_STANDARD_UNIFORM_BUFFERS],
m_descriptor_set_layouts[DESCRIPTOR_SET_LAYOUT_STANDARD_SAMPLERS],
m_descriptor_set_layouts[DESCRIPTOR_SET_LAYOUT_STANDARD_SHADER_STORAGE_BUFFERS]};
const VkDescriptorSetLayout utility_sets[] = {
m_descriptor_set_layouts[DESCRIPTOR_SET_LAYOUT_STANDARD_SHADER_STORAGE_BUFFERS],
};
const std::array<VkDescriptorSetLayout, 2> utility_sets{
m_descriptor_set_layouts[DESCRIPTOR_SET_LAYOUT_UTILITY_UNIFORM_BUFFER],
m_descriptor_set_layouts[DESCRIPTOR_SET_LAYOUT_UTILITY_SAMPLERS]};
const VkDescriptorSetLayout compute_sets[] = {
m_descriptor_set_layouts[DESCRIPTOR_SET_LAYOUT_COMPUTE]};
m_descriptor_set_layouts[DESCRIPTOR_SET_LAYOUT_UTILITY_SAMPLERS],
};
const std::array<VkDescriptorSetLayout, 1> compute_sets{
m_descriptor_set_layouts[DESCRIPTOR_SET_LAYOUT_COMPUTE],
};
// Info for each pipeline layout
VkPipelineLayoutCreateInfo pipeline_layout_info[NUM_PIPELINE_LAYOUTS] = {
std::array<VkPipelineLayoutCreateInfo, NUM_PIPELINE_LAYOUTS> pipeline_layout_info{{
// Standard
{VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, nullptr, 0,
static_cast<u32>(ArraySize(standard_sets)), standard_sets, 0, nullptr},
static_cast<u32>(standard_sets.size()), standard_sets.data(), 0, nullptr},
// Utility
{VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, nullptr, 0,
static_cast<u32>(ArraySize(utility_sets)), utility_sets, 0, nullptr},
static_cast<u32>(utility_sets.size()), utility_sets.data(), 0, nullptr},
// Compute
{VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, nullptr, 0,
static_cast<u32>(ArraySize(compute_sets)), compute_sets, 0, nullptr}};
static_cast<u32>(compute_sets.size()), compute_sets.data(), 0, nullptr},
}};
// If bounding box is unsupported, don't bother with the SSBO descriptor set.
if (!g_ActiveConfig.backend_info.bSupportsBBox)
pipeline_layout_info[PIPELINE_LAYOUT_STANDARD].setLayoutCount--;
for (size_t i = 0; i < NUM_PIPELINE_LAYOUTS; i++)
for (size_t i = 0; i < pipeline_layout_info.size(); i++)
{
VkResult res;
if ((res = vkCreatePipelineLayout(g_vulkan_context->GetDevice(), &pipeline_layout_info[i],
nullptr, &m_pipeline_layouts[i])) != VK_SUCCESS)
{

View File

@ -81,7 +81,7 @@ void PerfQuery::ResetQuery()
m_query_count = 0;
m_query_readback_pos = 0;
m_query_next_pos = 0;
std::fill_n(m_results, ArraySize(m_results), 0);
std::fill(std::begin(m_results), std::end(m_results), 0);
// Reset entire query pool, ensuring all queries are ready to write to.
StateTracker::GetInstance()->EndRenderPass();

View File

@ -2,11 +2,14 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "VideoBackends/Vulkan/VKPipeline.h"
#include <array>
#include "Common/Assert.h"
#include "Common/MsgHandler.h"
#include "VideoBackends/Vulkan/ObjectCache.h"
#include "VideoBackends/Vulkan/VKPipeline.h"
#include "VideoBackends/Vulkan/VKShader.h"
#include "VideoBackends/Vulkan/VKTexture.h"
#include "VideoBackends/Vulkan/VertexFormat.h"
@ -346,13 +349,15 @@ std::unique_ptr<VKPipeline> VKPipeline::Create(const AbstractPipelineConfig& con
};
// Set viewport and scissor dynamic state so we can change it elsewhere.
static const VkDynamicState dynamic_states[] = {VK_DYNAMIC_STATE_VIEWPORT,
VK_DYNAMIC_STATE_SCISSOR};
static const std::array<VkDynamicState, 2> dynamic_states{
VK_DYNAMIC_STATE_VIEWPORT,
VK_DYNAMIC_STATE_SCISSOR,
};
static const VkPipelineDynamicStateCreateInfo dynamic_state = {
VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO, nullptr,
0, // VkPipelineDynamicStateCreateFlags flags
static_cast<u32>(ArraySize(dynamic_states)), // uint32_t dynamicStateCount
dynamic_states // const VkDynamicState* pDynamicStates
static_cast<u32>(dynamic_states.size()), // uint32_t dynamicStateCount
dynamic_states.data() // const VkDynamicState* pDynamicStates
};
// Combine to full pipeline info structure.

View File

@ -2,12 +2,12 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <cmath>
#include <cstring>
#include "VideoCommon/PixelShaderManager.h"
#include <iterator>
#include "Common/ChunkFile.h"
#include "Common/CommonTypes.h"
#include "VideoCommon/PixelShaderManager.h"
#include "VideoCommon/RenderBase.h"
#include "VideoCommon/VideoCommon.h"
#include "VideoCommon/VideoConfig.h"
@ -114,7 +114,7 @@ void PixelShaderManager::SetConstants()
constants.fogf[3] =
static_cast<float>(g_renderer->EFBToScaledX(static_cast<int>(2.0f * xfmem.viewport.wd)));
for (size_t i = 0, vec_index = 0; i < ArraySize(bpmem.fogRange.K); i++)
for (size_t i = 0, vec_index = 0; i < std::size(bpmem.fogRange.K); i++)
{
constexpr float scale = 4.0f;
constants.fogrange[vec_index / 4][vec_index % 4] = bpmem.fogRange.K[i].GetValue(0) * scale;

View File

@ -2,7 +2,10 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "VideoCommon/VertexLoaderManager.h"
#include <algorithm>
#include <iterator>
#include <memory>
#include <mutex>
#include <string>
@ -11,7 +14,6 @@
#include <vector>
#include "Common/Assert.h"
#include "Common/CommonFuncs.h"
#include "Common/CommonTypes.h"
#include "Core/HW/Memmap.h"
@ -23,7 +25,6 @@
#include "VideoCommon/RenderBase.h"
#include "VideoCommon/Statistics.h"
#include "VideoCommon/VertexLoaderBase.h"
#include "VideoCommon/VertexLoaderManager.h"
#include "VideoCommon/VertexManagerBase.h"
#include "VideoCommon/VertexShaderManager.h"
@ -168,21 +169,21 @@ NativeVertexFormat* GetUberVertexFormat(const PortableVertexDeclaration& decl)
CopyAttribute(new_decl.position, decl.position);
else
MakeDummyAttribute(new_decl.position, VAR_FLOAT, 1, false);
for (size_t i = 0; i < ArraySize(new_decl.normals); i++)
for (size_t i = 0; i < std::size(new_decl.normals); i++)
{
if (decl.normals[i].enable)
CopyAttribute(new_decl.normals[i], decl.normals[i]);
else
MakeDummyAttribute(new_decl.normals[i], VAR_FLOAT, 1, false);
}
for (size_t i = 0; i < ArraySize(new_decl.colors); i++)
for (size_t i = 0; i < std::size(new_decl.colors); i++)
{
if (decl.colors[i].enable)
CopyAttribute(new_decl.colors[i], decl.colors[i]);
else
MakeDummyAttribute(new_decl.colors[i], VAR_UNSIGNED_BYTE, 4, false);
}
for (size_t i = 0; i < ArraySize(new_decl.texcoords); i++)
for (size_t i = 0; i < std::size(new_decl.texcoords); i++)
{
if (decl.texcoords[i].enable)
CopyAttribute(new_decl.texcoords[i], decl.texcoords[i]);

View File

@ -2,15 +2,15 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <cfloat>
#include "VideoCommon/VertexShaderManager.h"
#include <array>
#include <cmath>
#include <cstring>
#include <sstream>
#include <string>
#include <iterator>
#include "Common/BitSet.h"
#include "Common/ChunkFile.h"
#include "Common/CommonFuncs.h"
#include "Common/CommonTypes.h"
#include "Common/Logging/Log.h"
#include "Common/Matrix.h"
@ -22,7 +22,6 @@
#include "VideoCommon/RenderBase.h"
#include "VideoCommon/Statistics.h"
#include "VideoCommon/VertexManagerBase.h"
#include "VideoCommon/VertexShaderManager.h"
#include "VideoCommon/VideoCommon.h"
#include "VideoCommon/VideoConfig.h"
#include "VideoCommon/XFMemory.h"
@ -251,13 +250,14 @@ void VertexShaderManager::SetConstants()
if (bTexMatricesChanged[0])
{
bTexMatricesChanged[0] = false;
const float* pos_matrix_ptrs[] = {
const std::array<const float*, 4> pos_matrix_ptrs{
&xfmem.posMatrices[g_main_cp_state.matrix_index_a.Tex0MtxIdx * 4],
&xfmem.posMatrices[g_main_cp_state.matrix_index_a.Tex1MtxIdx * 4],
&xfmem.posMatrices[g_main_cp_state.matrix_index_a.Tex2MtxIdx * 4],
&xfmem.posMatrices[g_main_cp_state.matrix_index_a.Tex3MtxIdx * 4]};
&xfmem.posMatrices[g_main_cp_state.matrix_index_a.Tex3MtxIdx * 4],
};
for (size_t i = 0; i < ArraySize(pos_matrix_ptrs); ++i)
for (size_t i = 0; i < pos_matrix_ptrs.size(); ++i)
{
memcpy(constants.texmatrices[3 * i].data(), pos_matrix_ptrs[i], 3 * sizeof(float4));
}
@ -267,13 +267,14 @@ void VertexShaderManager::SetConstants()
if (bTexMatricesChanged[1])
{
bTexMatricesChanged[1] = false;
const float* pos_matrix_ptrs[] = {
const std::array<const float*, 4> pos_matrix_ptrs{
&xfmem.posMatrices[g_main_cp_state.matrix_index_b.Tex4MtxIdx * 4],
&xfmem.posMatrices[g_main_cp_state.matrix_index_b.Tex5MtxIdx * 4],
&xfmem.posMatrices[g_main_cp_state.matrix_index_b.Tex6MtxIdx * 4],
&xfmem.posMatrices[g_main_cp_state.matrix_index_b.Tex7MtxIdx * 4]};
&xfmem.posMatrices[g_main_cp_state.matrix_index_b.Tex7MtxIdx * 4],
};
for (size_t i = 0; i < ArraySize(pos_matrix_ptrs); ++i)
for (size_t i = 0; i < pos_matrix_ptrs.size(); ++i)
{
memcpy(constants.texmatrices[3 * i + 12].data(), pos_matrix_ptrs[i], 3 * sizeof(float4));
}
@ -461,9 +462,9 @@ void VertexShaderManager::SetConstants()
{
bTexMtxInfoChanged = false;
constants.xfmem_dualTexInfo = xfmem.dualTexTrans.enabled;
for (size_t i = 0; i < ArraySize(xfmem.texMtxInfo); i++)
for (size_t i = 0; i < std::size(xfmem.texMtxInfo); i++)
constants.xfmem_pack1[i][0] = xfmem.texMtxInfo[i].hex;
for (size_t i = 0; i < ArraySize(xfmem.postMtxInfo); i++)
for (size_t i = 0; i < std::size(xfmem.postMtxInfo); i++)
constants.xfmem_pack1[i][1] = xfmem.postMtxInfo[i].hex;
dirty = true;

View File

@ -6,18 +6,6 @@
#include "Common/CommonFuncs.h"
TEST(CommonFuncs, ArraySizeFunction)
{
char test[4];
u32 test2[42];
EXPECT_EQ(4u, ArraySize(test));
EXPECT_EQ(42u, ArraySize(test2));
(void)test;
(void)test2;
}
TEST(CommonFuncs, CrashMacro)
{
EXPECT_DEATH({ Crash(); }, "");