Android: Also copy sys/Wii directory.

Seems like this one was just missed, some games just did not start without it.
This commit is contained in:
degasus 2016-04-03 10:38:41 +02:00
parent bdb9da2104
commit 3f704dca75
2 changed files with 7 additions and 7 deletions

View File

@ -37,18 +37,15 @@ public final class AssetCopyService extends IntentService
{
String BaseDir = NativeLibrary.GetUserDirectory();
String ConfigDir = BaseDir + File.separator + "Config";
String GCDir = BaseDir + File.separator + "GC";
// Copy assets if needed
File file = new File(GCDir + File.separator + "font_sjis.bin");
File file = new File(BaseDir + File.separator + "GC" + File.separator + "font_sjis.bin");
if(!file.exists())
{
NativeLibrary.CreateUserFolders();
copyAsset("dsp_coef.bin", GCDir + File.separator + "dsp_coef.bin");
copyAsset("dsp_rom.bin", GCDir + File.separator + "dsp_rom.bin");
copyAsset("font_ansi.bin", GCDir + File.separator + "font_ansi.bin");
copyAsset("font_sjis.bin", GCDir + File.separator + "font_sjis.bin");
copyAssetFolder("GC", BaseDir + File.separator + "GC");
copyAssetFolder("Shaders", BaseDir + File.separator + "Shaders");
copyAssetFolder("Wii", BaseDir + File.separator + "Wii");
}
else
{

View File

@ -26,7 +26,10 @@ add_custom_command(TARGET ${SHARED_LIB} POST_BUILD
COMMAND ${CMAKE_STRIP} ${CMAKE_SOURCE_DIR}/Source/Android/app/src/main/jniLibs/${ANDROID_NDK_ABI_NAME}/lib${SHARED_LIB}.so
)
add_custom_command(TARGET ${SHARED_LIB} POST_BUILD
COMMAND cp ARGS ${CMAKE_SOURCE_DIR}/Data/Sys/GC/* ${CMAKE_SOURCE_DIR}/Source/Android/app/src/main/assets/
COMMAND cp ARGS -r ${CMAKE_SOURCE_DIR}/Data/Sys/GC ${CMAKE_SOURCE_DIR}/Source/Android/app/src/main/assets/
)
add_custom_command(TARGET ${SHARED_LIB} POST_BUILD
COMMAND cp ARGS -r ${CMAKE_SOURCE_DIR}/Data/Sys/Wii ${CMAKE_SOURCE_DIR}/Source/Android/app/src/main/assets/
)
add_custom_command(TARGET ${SHARED_LIB} POST_BUILD
COMMAND cp ARGS -r ${CMAKE_SOURCE_DIR}/Data/Sys/Shaders ${CMAKE_SOURCE_DIR}/Source/Android/app/src/main/assets/