Vulkan: Ensure framedump texture is incorrect layout for render/readback

This commit is contained in:
Stenzek 2017-04-15 19:57:25 +10:00
parent 69b0a31938
commit 48da42b49f

View File

@ -756,6 +756,10 @@ bool Renderer::DrawFrameDump(const TargetRectangle& scaled_efb_rect, u32 xfb_add
if (!ResizeFrameDumpBuffer(width, height))
return false;
// If there was a previous frame dumped, we'll still be in TRANSFER_SRC layout.
m_frame_dump_render_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
VkClearValue clear_value = {{{0.0f, 0.0f, 0.0f, 1.0f}}};
VkClearRect clear_rect = {{{0, 0}, {width, height}}, 0, 1};
VkClearAttachment clear_attachment = {VK_IMAGE_ASPECT_COLOR_BIT, 0, clear_value};
@ -781,6 +785,8 @@ bool Renderer::DrawFrameDump(const TargetRectangle& scaled_efb_rect, u32 xfb_add
return false;
// Queue a copy to the current frame dump buffer. It will be written to the frame dump later.
m_frame_dump_render_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
readback_texture->CopyFromImage(g_command_buffer_mgr->GetCurrentCommandBuffer(),
m_frame_dump_render_texture->GetImage(),
VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, width, height, 0, 0);