Fix a problem with the sensitivity setting being grayed out when the wiimote wasn't set to emulated.

Fix the problem with wiimote plugin not saving information correctly for the auto reconnect option.

Fixes issue 2475

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5246 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
death2droid 2010-03-28 09:51:57 +00:00
parent f0f7bf13c2
commit 4fb21aa137
3 changed files with 17 additions and 8 deletions

View File

@ -249,8 +249,12 @@ void SConfig::LoadSettings()
ini.Get("Core", "FrameLimit", &m_Framelimit, 1); // auto frame limit by default
//Wiimote configs
ini.Get("Wiimote", "AutoReconnectRealWiimote", &m_WiiAutoReconnect, false);
for (int i = 0; i < 4; i++)
{
char SectionName[32];
sprintf(SectionName, "Wiimote%i", i + 1);
ini.Get(SectionName, "AutoReconnectRealWiimote", &m_WiiAutoReconnect, false);
}
// Plugins
ini.Get("Core", "GFXPlugin", &m_LocalCoreStartupParameter.m_strVideoPlugin, m_DefaultGFXPlugin.c_str());
ini.Get("Core", "DSPPlugin", &m_LocalCoreStartupParameter.m_strDSPPlugin, m_DefaultDSPPlugin.c_str());

View File

@ -447,7 +447,12 @@ void Config::Save()
//Save any options that need to be accessed in Dolphin
iniFile.Load((std::string(File::GetUserPath(D_CONFIG_IDX)) + "Dolphin.ini").c_str());
iniFile.Set("Wiimote" , "AutoReconnectRealWiimote", &WiiMoteEmu::WiiMapping[0].bWiiAutoReconnect);
for (int i = 0; i < MAX_WIIMOTES; i++)
{
char SectionName[32];
sprintf(SectionName, "Wiimote%i", i + 1);
iniFile.Set(SectionName, "AutoReconnectRealWiimote", WiiMoteEmu::WiiMapping[i].bWiiAutoReconnect);
}
iniFile.Save((std::string(File::GetUserPath(D_CONFIG_IDX)) + "Dolphin.ini").c_str());
//DEBUG_LOG(WIIMOTE, "Save()");

View File

@ -43,7 +43,7 @@ BEGIN_EVENT_TABLE(WiimoteBasicConfigDialog,wxDialog)
EVT_CHECKBOX(IDC_UPRIGHTWIIMOTE, WiimoteBasicConfigDialog::GeneralSettingsChanged)
EVT_CHECKBOX(IDC_MOTIONPLUSCONNECTED, WiimoteBasicConfigDialog::GeneralSettingsChanged)
EVT_CHECKBOX(IDC_WIIAUTORECONNECT, WiimoteBasicConfigDialog::GeneralSettingsChanged)
EVT_CHOICE(IDC_EXTCONNECTED, WiimoteBasicConfigDialog::GeneralSettingsChanged)
// IR cursor
EVT_COMMAND_SCROLL(IDS_WIDTH, WiimoteBasicConfigDialog::IRCursorChanged)
EVT_COMMAND_SCROLL(IDS_HEIGHT, WiimoteBasicConfigDialog::IRCursorChanged)
@ -177,8 +177,8 @@ void WiimoteBasicConfigDialog::CreateGUIControls()
m_TextFoundRealWiimote[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Connected to 0 Real Wiimotes"));
m_ConnectRealWiimote[i] = new wxButton(m_Controller[i], IDB_REFRESH_REAL, wxT("Refresh Real Wiimotes"));
m_ConnectRealWiimote[i]->SetToolTip(wxT("This can only be done when the emulator is paused or stopped."));
m_WiiAutoReconnect[i] = new wxCheckBox(m_Controller[i], IDC_WIIAUTORECONNECT, wxT("Auto reconenct wiimote"), wxDefaultPosition, wxSize(-1, -1), 0, wxDefaultValidator);
m_WiiAutoReconnect[i] = new wxCheckBox(m_Controller[i], IDC_WIIAUTORECONNECT, wxT("Auto reconnect wiimote"));
m_WiiAutoReconnect[i]->SetToolTip(wxT("This makes dolphin automatically reconnect a wiimote when it has being disconnected.\nThis will cause problems when 2 controllers are connected for a 1 player game."));
//IR Pointer
@ -479,14 +479,14 @@ void WiimoteBasicConfigDialog::UpdateGUI()
m_SidewaysWiimote[m_Page]->Enable(false);
m_UprightWiimote[m_Page]->Enable(false);
m_Extension[m_Page]->Enable(false);
m_SliderIrLevel[m_Page]->Enable(false);
m_SliderIrLevel[m_Page]->Enable(true);
}
else
{
m_SidewaysWiimote[m_Page]->Enable(true);
m_UprightWiimote[m_Page]->Enable(true);
m_Extension[m_Page]->Enable(true);
m_SliderIrLevel[m_Page]->Enable(true);
m_SliderIrLevel[m_Page]->Enable(false);
}
m_SidewaysWiimote[m_Page]->SetValue(WiiMoteEmu::WiiMapping[m_Page].bSideways);