msbuild: bundle all dolphin "core" code into single library

This commit is contained in:
Shawn Hoffman 2020-09-15 07:22:32 -07:00
parent 5770ff01f3
commit 500a694ca8
41 changed files with 1477 additions and 5630 deletions

89
Externals/ExternalsReferenceAll.props vendored Normal file
View File

@ -0,0 +1,89 @@
<?xml version="1.0" encoding="utf-8"?>
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ProjectReference Include="$(CoreDir)DolphinLib.vcxproj">
<Project>{D79392F7-06D6-4B4B-A39F-4D587C215D3A}</Project>
</ProjectReference>
<ProjectReference Include="$(CoreDir)Common\SCMRevGen.vcxproj">
<Project>{41279555-f94f-4ebc-99de-af863c10c5c4}</Project>
</ProjectReference>
<ProjectReference Include="$(DolphinRootDir)Languages\Languages.vcxproj">
<Project>{0e033be3-2e08-428e-9ae9-bc673efa12b5}</Project>
</ProjectReference>
<ProjectReference Include="$(ExternalsDir)Bochs_disasm\Bochs_disasm.vcxproj">
<Project>{8ada04d7-6db1-4da4-ab55-64fb12a0997b}</Project>
</ProjectReference>
<ProjectReference Include="$(ExternalsDir)bzip2\bzip2.vcxproj">
<Project>{1d8c51d2-ffa4-418e-b183-9f42b6a6717e}</Project>
</ProjectReference>
<ProjectReference Include="$(ExternalsDir)cpp-optparse\cpp-optparse.vcxproj">
<Project>{c636d9d1-82fe-42b5-9987-63b7d4836341}</Project>
</ProjectReference>
<ProjectReference Include="$(ExternalsDir)cubeb\msvc\cubeb.vcxproj">
<Project>{8ea11166-6512-44fc-b7a5-a4d1ecc81170}</Project>
</ProjectReference>
<ProjectReference Include="$(ExternalsDir)curl\curl.vcxproj">
<Project>{bb00605c-125f-4a21-b33b-7bf418322dcb}</Project>
</ProjectReference>
<ProjectReference Include="$(ExternalsDir)discord-rpc\src\discord-rpc.vcxproj">
<Project>{4482fd2a-ec43-3ffb-ac20-2e5c54b05ead}</Project>
</ProjectReference>
<ProjectReference Include="$(ExternalsDir)ed25519\ed25519.vcxproj">
<Project>{5bdf4b91-1491-4fb0-bc27-78e9a8e97dc3}</Project>
</ProjectReference>
<ProjectReference Include="$(ExternalsDir)enet\enet.vcxproj">
<Project>{cbc76802-c128-4b17-bf6c-23b08c313e5e}</Project>
</ProjectReference>
<ProjectReference Include="$(ExternalsDir)FreeSurround\FreeSurround.vcxproj">
<Project>{8498f2fa-5ca6-4169-9971-de5b1fe6132c}</Project>
</ProjectReference>
<ProjectReference Include="$(ExternalsDir)glslang\glslang.vcxproj">
<Project>{d178061b-84d3-44f9-beed-efd18d9033f0}</Project>
</ProjectReference>
<ProjectReference Include="$(ExternalsDir)imgui\imgui.vcxproj">
<Project>{4c3b2264-ea73-4a7b-9cfe-65b0fd635ebb}</Project>
</ProjectReference>
<ProjectReference Include="$(ExternalsDir)liblzma\liblzma.vcxproj">
<Project>{055a775f-b4f5-4970-9240-f6cf7661f37b}</Project>
</ProjectReference>
<ProjectReference Include="$(ExternalsDir)libpng\png\png.vcxproj">
<Project>{4c9f135b-a85e-430c-bad4-4c67ef5fc12c}</Project>
</ProjectReference>
<ProjectReference Include="$(ExternalsDir)libusb\libusb-1.0.vcxproj">
<Project>{349ee8f9-7d25-4909-aaf5-ff3fade72187}</Project>
</ProjectReference>
<ProjectReference Include="$(ExternalsDir)LZO\LZO.vcxproj">
<Project>{ab993f38-c31d-4897-b139-a620c42bc565}</Project>
</ProjectReference>
<ProjectReference Include="$(ExternalsDir)mbedtls\mbedTLS.vcxproj">
<Project>{bdb6578b-0691-4e80-a46c-df21639fd3b8}</Project>
</ProjectReference>
<ProjectReference Include="$(ExternalsDir)miniupnpc\miniupnpc.vcxproj">
<Project>{31643fdb-1bb8-4965-9de7-000fc88d35ae}</Project>
</ProjectReference>
<ProjectReference Include="$(ExternalsDir)minizip\minizip.vcxproj">
<Project>{23114507-079a-4418-9707-cfa81a03ca99}</Project>
</ProjectReference>
<ProjectReference Include="$(ExternalsDir)picojson\picojson.vcxproj">
<Project>{2c0d058e-de35-4471-ad99-e68a2caf9e18}</Project>
</ProjectReference>
<ProjectReference Include="$(ExternalsDir)pugixml\pugixml.vcxproj">
<Project>{38fee76f-f347-484b-949c-b4649381cffb}</Project>
</ProjectReference>
<ProjectReference Include="$(ExternalsDir)SFML\build\vc2010\SFML_Network.vcxproj">
<Project>{93d73454-2512-424e-9cda-4bb357fe13dd}</Project>
</ProjectReference>
<ProjectReference Include="$(ExternalsDir)soundtouch\SoundTouch.vcxproj">
<Project>{ec082900-b4d8-42e9-9663-77f02f6936ae}</Project>
</ProjectReference>
<ProjectReference Include="$(ExternalsDir)xxhash\xxhash.vcxproj">
<Project>{677ea016-1182-440c-9345-dc88d1e98c0c}</Project>
</ProjectReference>
<ProjectReference Include="$(ExternalsDir)zlib\zlib.vcxproj">
<Project>{ff213b23-2c26-4214-9f88-85271e557e87}</Project>
</ProjectReference>
<ProjectReference Include="$(ExternalsDir)zstd\zstd.vcxproj">
<Project>{1bea10f3-80ce-4bc4-9331-5769372cdf99}</Project>
</ProjectReference>
</ItemGroup>
</Project>

View File

@ -360,11 +360,6 @@
<ItemGroup> <ItemGroup>
<ResourceCompile Include="lib\libcurl.rc" /> <ResourceCompile Include="lib\libcurl.rc" />
</ItemGroup> </ItemGroup>
<ItemGroup>
<ProjectReference Include="$(ExternalsDir)zlib\zlib.vcxproj">
<Project>{ff213b23-2c26-4214-9f88-85271e557e87}</Project>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets"> <ImportGroup Label="ExtensionTargets">
</ImportGroup> </ImportGroup>

View File

@ -18,7 +18,7 @@
<ItemDefinitionGroup> <ItemDefinitionGroup>
<ClCompile> <ClCompile>
<AdditionalIncludeDirectories>.;check;common;delta;lz;lzma;rangecoder;simple;tuklib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>.;check;common;delta;lz;lzma;rangecoder;simple;tuklib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>LZMA_API_STATIC;HAVE_CONFIG_H;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>LZMA_API_STATIC;HAVE_CONFIG_H;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile> </ClCompile>
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemGroup> <ItemGroup>

View File

@ -44,11 +44,6 @@
<ClInclude Include="..\pngpriv.h" /> <ClInclude Include="..\pngpriv.h" />
<ClInclude Include="..\pngstruct.h" /> <ClInclude Include="..\pngstruct.h" />
</ItemGroup> </ItemGroup>
<ItemGroup>
<ProjectReference Include="$(ExternalsDir)zlib\zlib.vcxproj">
<Project>{ff213b23-2c26-4214-9f88-85271e557e87}</Project>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets"> <ImportGroup Label="ExtensionTargets">
</ImportGroup> </ImportGroup>

View File

@ -31,12 +31,12 @@
#include "Common/Version.h" #include "Common/Version.h"
#include "Common/WindowSystemInfo.h" #include "Common/WindowSystemInfo.h"
#include "Core/Analytics.h"
#include "Core/Boot/Boot.h" #include "Core/Boot/Boot.h"
#include "Core/BootManager.h" #include "Core/BootManager.h"
#include "Core/ConfigLoaders/GameConfigLoader.h" #include "Core/ConfigLoaders/GameConfigLoader.h"
#include "Core/ConfigManager.h" #include "Core/ConfigManager.h"
#include "Core/Core.h" #include "Core/Core.h"
#include "Core/DolphinAnalytics.h"
#include "Core/HW/DVD/DVDInterface.h" #include "Core/HW/DVD/DVDInterface.h"
#include "Core/HW/Wiimote.h" #include "Core/HW/Wiimote.h"
#include "Core/HW/WiimoteReal/WiimoteReal.h" #include "Core/HW/WiimoteReal/WiimoteReal.h"

View File

@ -1,64 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="..\..\VSProps\Base.Macros.props" />
<Import Project="$(VSPropsDir)Base.Targets.props" />
<PropertyGroup Label="Globals">
<ProjectGuid>{54AA7840-5BEB-4A0C-9452-74BA4CC7FD44}</ProjectGuid>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<Import Project="$(VSPropsDir)Configuration.StaticLibrary.props" />
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings" />
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VSPropsDir)Base.props" />
<Import Project="$(VSPropsDir)PCHUse.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<ItemGroup>
<ClCompile Include="AudioCommon.cpp" />
<ClCompile Include="AudioStretcher.cpp" />
<ClCompile Include="CubebStream.cpp" />
<ClCompile Include="CubebUtils.cpp" />
<ClCompile Include="Mixer.cpp" />
<ClCompile Include="NullSoundStream.cpp" />
<ClCompile Include="OpenALStream.cpp" />
<ClCompile Include="WASAPIStream.cpp" />
<ClCompile Include="SurroundDecoder.cpp" />
<ClCompile Include="WaveFile.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="AlsaSoundStream.h" />
<ClInclude Include="AudioCommon.h" />
<ClInclude Include="AudioStretcher.h" />
<ClInclude Include="CubebStream.h" />
<ClInclude Include="CubebUtils.h" />
<ClInclude Include="Enums.h" />
<ClInclude Include="Mixer.h" />
<ClInclude Include="NullSoundStream.h" />
<ClInclude Include="OpenALStream.h" />
<ClInclude Include="OpenSLESStream.h" />
<ClInclude Include="PulseAudioStream.h" />
<ClInclude Include="SoundStream.h" />
<ClInclude Include="WASAPIStream.h" />
<ClInclude Include="SurroundDecoder.h" />
<ClInclude Include="WaveFile.h" />
</ItemGroup>
<ItemGroup>
<Text Include="CMakeLists.txt" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="$(CoreDir)Common\Common.vcxproj">
<Project>{2e6c348c-c75c-4d94-8d1e-9c1fcbf3efe4}</Project>
</ProjectReference>
<ProjectReference Include="$(ExternalsDir)FreeSurround\FreeSurround.vcxproj">
<Project>{8498f2fa-5ca6-4169-9971-de5b1fe6132c}</Project>
</ProjectReference>
<ProjectReference Include="$(ExternalsDir)soundtouch\SoundTouch.vcxproj">
<Project>{ec082900-b4d8-42e9-9663-77f02f6936ae}</Project>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -1,64 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="SoundStreams">
<UniqueIdentifier>{25ec8f16-fc60-4a63-bc3e-ad0272fd5942}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="AudioCommon.cpp" />
<ClCompile Include="AudioStretcher.cpp" />
<ClCompile Include="CubebUtils.cpp" />
<ClCompile Include="Mixer.cpp" />
<ClCompile Include="WaveFile.cpp" />
<ClCompile Include="NullSoundStream.cpp">
<Filter>SoundStreams</Filter>
</ClCompile>
<ClCompile Include="OpenALStream.cpp">
<Filter>SoundStreams</Filter>
</ClCompile>
<ClCompile Include="CubebStream.cpp">
<Filter>SoundStreams</Filter>
</ClCompile>
<ClCompile Include="WASAPIStream.cpp">
<Filter>SoundStreams</Filter>
</ClCompile>
<ClCompile Include="SurroundDecoder.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="AudioCommon.h" />
<ClInclude Include="AudioStretcher.h" />
<ClInclude Include="CubebUtils.h" />
<ClInclude Include="Mixer.h" />
<ClInclude Include="WaveFile.h" />
<ClInclude Include="NullSoundStream.h">
<Filter>SoundStreams</Filter>
</ClInclude>
<ClInclude Include="OpenALStream.h">
<Filter>SoundStreams</Filter>
</ClInclude>
<ClInclude Include="PulseAudioStream.h">
<Filter>SoundStreams</Filter>
</ClInclude>
<ClInclude Include="OpenSLESStream.h">
<Filter>SoundStreams</Filter>
</ClInclude>
<ClInclude Include="AlsaSoundStream.h">
<Filter>SoundStreams</Filter>
</ClInclude>
<ClInclude Include="SoundStream.h">
<Filter>SoundStreams</Filter>
</ClInclude>
<ClInclude Include="CubebStream.h">
<Filter>SoundStreams</Filter>
</ClInclude>
<ClInclude Include="WASAPIStream.h">
<Filter>SoundStreams</Filter>
</ClInclude>
<ClInclude Include="SurroundDecoder.h" />
<ClInclude Include="Enums.h" />
</ItemGroup>
<ItemGroup>
<Text Include="CMakeLists.txt" />
</ItemGroup>
</Project>

View File

@ -1,287 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="..\..\VSProps\Base.Macros.props" />
<Import Project="$(VSPropsDir)Base.Targets.props" />
<PropertyGroup Label="Globals">
<ProjectGuid>{2E6C348C-C75C-4D94-8D1E-9C1FCBF3EFE4}</ProjectGuid>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<Import Project="$(VSPropsDir)Configuration.StaticLibrary.props" />
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings" />
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VSPropsDir)Base.props" />
<Import Project="$(VSPropsDir)PCHUse.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<ItemGroup>
<ClInclude Include="Align.h" />
<ClInclude Include="Analytics.h" />
<ClInclude Include="Arm64Emitter.h">
<ExcludedFromBuild Condition="'$(Platform)'!='ARM64'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="ArmCommon.h">
<ExcludedFromBuild Condition="'$(Platform)'!='ARM64'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="Assert.h" />
<ClInclude Include="Atomic.h" />
<ClInclude Include="Atomic_GCC.h" />
<ClInclude Include="Atomic_Win32.h" />
<ClInclude Include="BitField.h" />
<ClInclude Include="BitSet.h" />
<ClInclude Include="BitUtils.h" />
<ClInclude Include="BlockingLoop.h" />
<ClInclude Include="CDUtils.h" />
<ClInclude Include="ChunkFile.h" />
<ClInclude Include="CodeBlock.h" />
<ClInclude Include="ColorUtil.h" />
<ClInclude Include="Common.h" />
<ClInclude Include="CommonFuncs.h" />
<ClInclude Include="CommonPaths.h" />
<ClInclude Include="CommonTypes.h" />
<ClInclude Include="Inline.h" />
<ClInclude Include="Config\Config.h" />
<ClInclude Include="Config\ConfigInfo.h" />
<ClInclude Include="Config\Enums.h" />
<ClInclude Include="Config\Layer.h" />
<ClInclude Include="CPUDetect.h" />
<ClInclude Include="DebugInterface.h" />
<ClInclude Include="Debug\MemoryPatches.h" />
<ClInclude Include="Debug\Threads.h" />
<ClInclude Include="Debug\Watches.h" />
<ClInclude Include="DynamicLibrary.h" />
<ClInclude Include="ENetUtil.h" />
<ClInclude Include="Event.h" />
<ClInclude Include="FileSearch.h" />
<ClInclude Include="FileUtil.h" />
<ClInclude Include="FixedSizeQueue.h" />
<ClInclude Include="Flag.h" />
<ClInclude Include="FormatUtil.h" />
<ClInclude Include="FPURoundMode.h" />
<ClInclude Include="GekkoDisassembler.h" />
<ClInclude Include="GL\GLExtensions\AMD_pinned_memory.h" />
<ClInclude Include="GL\GLExtensions\ARB_blend_func_extended.h" />
<ClInclude Include="GL\GLExtensions\ARB_buffer_storage.h" />
<ClInclude Include="GL\GLExtensions\ARB_clip_control.h" />
<ClInclude Include="GL\GLExtensions\ARB_compute_shader.h" />
<ClInclude Include="GL\GLExtensions\ARB_copy_image.h" />
<ClInclude Include="GL\GLExtensions\ARB_debug_output.h" />
<ClInclude Include="GL\GLExtensions\ARB_draw_elements_base_vertex.h" />
<ClInclude Include="GL\GLExtensions\ARB_ES2_compatibility.h" />
<ClInclude Include="GL\GLExtensions\ARB_ES3_compatibility.h" />
<ClInclude Include="GL\GLExtensions\ARB_framebuffer_object.h" />
<ClInclude Include="GL\GLExtensions\ARB_get_program_binary.h" />
<ClInclude Include="GL\GLExtensions\ARB_map_buffer_range.h" />
<ClInclude Include="GL\GLExtensions\ARB_occlusion_query2.h" />
<ClInclude Include="GL\GLExtensions\ARB_sampler_objects.h" />
<ClInclude Include="GL\GLExtensions\ARB_sample_shading.h" />
<ClInclude Include="GL\GLExtensions\ARB_shader_image_load_store.h" />
<ClInclude Include="GL\GLExtensions\ARB_shader_storage_buffer_object.h" />
<ClInclude Include="GL\GLExtensions\ARB_sync.h" />
<ClInclude Include="GL\GLExtensions\ARB_texture_compression_bptc.h" />
<ClInclude Include="GL\GLExtensions\ARB_texture_multisample.h" />
<ClInclude Include="GL\GLExtensions\ARB_texture_storage.h" />
<ClInclude Include="GL\GLExtensions\ARB_texture_storage_multisample.h" />
<ClInclude Include="GL\GLExtensions\ARB_uniform_buffer_object.h" />
<ClInclude Include="GL\GLExtensions\ARB_vertex_array_object.h" />
<ClInclude Include="GL\GLExtensions\ARB_viewport_array.h" />
<ClInclude Include="GL\GLExtensions\EXT_texture_compression_s3tc.h" />
<ClInclude Include="GL\GLExtensions\EXT_texture_filter_anisotropic.h" />
<ClInclude Include="GL\GLExtensions\GLExtensions.h" />
<ClInclude Include="GL\GLExtensions\gl_1_1.h" />
<ClInclude Include="GL\GLExtensions\gl_1_2.h" />
<ClInclude Include="GL\GLExtensions\gl_1_3.h" />
<ClInclude Include="GL\GLExtensions\gl_1_4.h" />
<ClInclude Include="GL\GLExtensions\gl_1_5.h" />
<ClInclude Include="GL\GLExtensions\gl_2_0.h" />
<ClInclude Include="GL\GLExtensions\gl_2_1.h" />
<ClInclude Include="GL\GLExtensions\gl_3_0.h" />
<ClInclude Include="GL\GLExtensions\gl_3_1.h" />
<ClInclude Include="GL\GLExtensions\gl_3_2.h" />
<ClInclude Include="GL\GLExtensions\gl_4_2.h" />
<ClInclude Include="GL\GLExtensions\gl_4_3.h" />
<ClInclude Include="GL\GLExtensions\gl_4_4.h" />
<ClInclude Include="GL\GLExtensions\gl_4_5.h" />
<ClInclude Include="GL\GLExtensions\gl_common.h" />
<ClInclude Include="GL\GLExtensions\HP_occlusion_test.h" />
<ClInclude Include="GL\GLExtensions\KHR_debug.h" />
<ClInclude Include="GL\GLExtensions\NV_depth_buffer_float.h" />
<ClInclude Include="GL\GLExtensions\NV_occlusion_query_samples.h" />
<ClInclude Include="GL\GLExtensions\NV_primitive_restart.h" />
<ClInclude Include="GL\GLContext.h">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="GL\GLInterface\WGL.h">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="GL\GLUtil.h">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="FloatUtils.h" />
<ClInclude Include="Hash.h" />
<ClInclude Include="HttpRequest.h" />
<ClInclude Include="Image.h" />
<ClInclude Include="IniFile.h" />
<ClInclude Include="IOFile.h" />
<ClInclude Include="JitRegister.h" />
<ClInclude Include="Lazy.h" />
<ClInclude Include="LdrWatcher.h" />
<ClInclude Include="LinearDiskCache.h" />
<ClInclude Include="MathUtil.h" />
<ClInclude Include="Matrix.h" />
<ClInclude Include="MD5.h" />
<ClInclude Include="MemArena.h" />
<ClInclude Include="MemoryUtil.h" />
<ClInclude Include="MinizipUtil.h" />
<ClInclude Include="MsgHandler.h" />
<ClInclude Include="NandPaths.h" />
<ClInclude Include="Network.h" />
<ClInclude Include="PcapFile.h" />
<ClInclude Include="Profiler.h" />
<ClInclude Include="QoSSession.h" />
<ClInclude Include="Random.h" />
<ClInclude Include="Result.h" />
<ClInclude Include="ScopeGuard.h" />
<ClInclude Include="SDCardUtil.h" />
<ClInclude Include="SFMLHelper.h" />
<ClInclude Include="Semaphore.h" />
<ClInclude Include="SettingsHandler.h" />
<ClInclude Include="SPSCQueue.h" />
<ClInclude Include="StringUtil.h" />
<ClInclude Include="Swap.h" />
<ClInclude Include="SymbolDB.h" />
<ClInclude Include="Thread.h" />
<ClInclude Include="Timer.h" />
<ClInclude Include="TraversalClient.h" />
<ClInclude Include="TraversalProto.h" />
<ClInclude Include="UPnP.h" />
<ClInclude Include="VariantUtil.h" />
<ClInclude Include="Version.h" />
<ClInclude Include="WorkQueueThread.h" />
<ClInclude Include="x64ABI.h">
<ExcludedFromBuild Condition="'$(Platform)'!='x64'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="x64Emitter.h">
<ExcludedFromBuild Condition="'$(Platform)'!='x64'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="x64Reg.h">
<ExcludedFromBuild Condition="'$(Platform)'!='x64'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="Crypto\AES.h" />
<ClInclude Include="Crypto\bn.h" />
<ClInclude Include="Crypto\ec.h" />
<ClInclude Include="Logging\ConsoleListener.h" />
<ClInclude Include="Logging\Log.h" />
<ClInclude Include="Logging\LogManager.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="Analytics.cpp" />
<ClCompile Include="Arm64Emitter.cpp">
<ExcludedFromBuild Condition="'$(Platform)'!='ARM64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="ArmCPUDetect.cpp">
<ExcludedFromBuild Condition="'$(Platform)'!='ARM64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="CDUtils.cpp" />
<ClCompile Include="ColorUtil.cpp" />
<ClCompile Include="CommonFuncs.cpp" />
<ClCompile Include="CompatPatches.cpp" />
<ClCompile Include="Config\Config.cpp" />
<ClCompile Include="Config\ConfigInfo.cpp" />
<ClCompile Include="Config\Layer.cpp" />
<ClCompile Include="Debug\MemoryPatches.cpp" />
<ClCompile Include="Debug\Watches.cpp" />
<ClCompile Include="DynamicLibrary.cpp" />
<ClCompile Include="ENetUtil.cpp" />
<ClCompile Include="FileSearch.cpp" />
<ClCompile Include="FileUtil.cpp" />
<ClCompile Include="FloatUtils.cpp" />
<ClCompile Include="GekkoDisassembler.cpp" />
<ClCompile Include="GenericFPURoundMode.cpp">
<ExcludedFromBuild Condition="'$(Platform)'=='x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="GL\GLExtensions\GLExtensions.cpp" />
<ClCompile Include="GL\GLContext.cpp">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="GL\GLInterface\WGL.cpp">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="GL\GLUtil.cpp">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="Hash.cpp" />
<ClCompile Include="HttpRequest.cpp" />
<ClCompile Include="Image.cpp" />
<ClCompile Include="IniFile.cpp" />
<ClCompile Include="IOFile.cpp" />
<ClCompile Include="JitRegister.cpp" />
<ClCompile Include="LdrWatcher.cpp" />
<ClCompile Include="Logging\ConsoleListenerWin.cpp" />
<ClCompile Include="MathUtil.cpp" />
<ClCompile Include="Matrix.cpp" />
<ClCompile Include="MD5.cpp" />
<ClCompile Include="MemArena.cpp" />
<ClCompile Include="MemoryUtil.cpp" />
<ClCompile Include="MsgHandler.cpp" />
<ClCompile Include="NandPaths.cpp" />
<ClCompile Include="Network.cpp" />
<ClCompile Include="PcapFile.cpp" />
<ClCompile Include="Profiler.cpp" />
<ClCompile Include="QoSSession.cpp" />
<ClCompile Include="Random.cpp" />
<ClCompile Include="SDCardUtil.cpp" />
<ClCompile Include="SFMLHelper.cpp" />
<ClCompile Include="SettingsHandler.cpp" />
<ClCompile Include="StringUtil.cpp" />
<ClCompile Include="SymbolDB.cpp" />
<ClCompile Include="Thread.cpp" />
<ClCompile Include="Timer.cpp" />
<ClCompile Include="TraversalClient.cpp" />
<ClCompile Include="UPnP.cpp" />
<ClCompile Include="Version.cpp" />
<ClCompile Include="x64ABI.cpp">
<ExcludedFromBuild Condition="'$(Platform)'!='x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="x64CPUDetect.cpp">
<ExcludedFromBuild Condition="'$(Platform)'!='x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="x64Emitter.cpp">
<ExcludedFromBuild Condition="'$(Platform)'!='x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="x64FPURoundMode.cpp">
<ExcludedFromBuild Condition="'$(Platform)'!='x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="Crypto\AES.cpp" />
<ClCompile Include="Crypto\bn.cpp" />
<ClCompile Include="Crypto\ec.cpp" />
<ClCompile Include="Logging\LogManager.cpp" />
</ItemGroup>
<ItemGroup>
<Text Include="CMakeLists.txt" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="$(ExternalsDir)curl\curl.vcxproj">
<Project>{bb00605c-125f-4a21-b33b-7bf418322dcb}</Project>
</ProjectReference>
<ProjectReference Include="$(ExternalsDir)enet\enet.vcxproj">
<Project>{cbc76802-c128-4b17-bf6c-23b08c313e5e}</Project>
</ProjectReference>
<ProjectReference Include="$(ExternalsDir)libpng\png\png.vcxproj">
<Project>{4c9f135b-a85e-430c-bad4-4c67ef5fc12c}</Project>
</ProjectReference>
<ProjectReference Include="$(ExternalsDir)mbedtls\mbedTLS.vcxproj">
<Project>{bdb6578b-0691-4e80-a46c-df21639fd3b8}</Project>
</ProjectReference>
<ProjectReference Include="SCMRevGen.vcxproj">
<Project>{41279555-f94f-4ebc-99de-af863c10c5c4}</Project>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Natvis Include="BitField.natvis" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -1,380 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Crypto">
<UniqueIdentifier>{0336df21-7c3f-48a9-b767-9cf11d8958a6}</UniqueIdentifier>
</Filter>
<Filter Include="Logging">
<UniqueIdentifier>{c54973ce-5723-491c-ac23-41cea3565b05}</UniqueIdentifier>
</Filter>
<Filter Include="GL">
<UniqueIdentifier>{3bcf0d33-06a7-4eb6-bf2d-bc5273f551a3}</UniqueIdentifier>
</Filter>
<Filter Include="GL\GLInterface">
<UniqueIdentifier>{79bb235a-a0ea-42e2-af6e-532088e5e253}</UniqueIdentifier>
</Filter>
<Filter Include="GL\GLExtensions">
<UniqueIdentifier>{c1d6f1fe-5ec5-406d-84f2-ed64d733d2c3}</UniqueIdentifier>
</Filter>
<Filter Include="Debug">
<UniqueIdentifier>{c6eef5b2-5e78-4f8c-8a51-8a4ffb768137}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="Align.h" />
<ClInclude Include="Atomic.h" />
<ClInclude Include="Atomic_GCC.h" />
<ClInclude Include="Atomic_Win32.h" />
<ClInclude Include="BitField.h" />
<ClInclude Include="BitSet.h" />
<ClInclude Include="BitUtils.h" />
<ClInclude Include="BlockingLoop.h" />
<ClInclude Include="CDUtils.h" />
<ClInclude Include="ChunkFile.h" />
<ClInclude Include="CodeBlock.h" />
<ClInclude Include="ColorUtil.h" />
<ClInclude Include="Common.h" />
<ClInclude Include="CommonFuncs.h" />
<ClInclude Include="CommonPaths.h" />
<ClInclude Include="CommonTypes.h" />
<ClInclude Include="Config\Config.h" />
<ClInclude Include="Config\Enums.h" />
<ClInclude Include="Config\Layer.h" />
<ClInclude Include="CPUDetect.h" />
<ClInclude Include="DebugInterface.h" />
<ClInclude Include="ENetUtil.h" />
<ClInclude Include="FileSearch.h" />
<ClInclude Include="FileUtil.h" />
<ClInclude Include="FixedSizeQueue.h" />
<ClInclude Include="Flag.h" />
<ClInclude Include="FloatUtils.h" />
<ClInclude Include="FormatUtil.h" />
<ClInclude Include="FPURoundMode.h" />
<ClInclude Include="Hash.h" />
<ClInclude Include="HttpRequest.h" />
<ClInclude Include="Image.h" />
<ClInclude Include="IniFile.h" />
<ClInclude Include="LinearDiskCache.h" />
<ClInclude Include="MathUtil.h" />
<ClInclude Include="Matrix.h" />
<ClInclude Include="MemArena.h" />
<ClInclude Include="MemoryUtil.h" />
<ClInclude Include="MinizipUtil.h" />
<ClInclude Include="MsgHandler.h" />
<ClInclude Include="NandPaths.h" />
<ClInclude Include="Network.h" />
<ClInclude Include="PcapFile.h" />
<ClInclude Include="Profiler.h" />
<ClInclude Include="QoSSession.h" />
<ClInclude Include="Random.h" />
<ClInclude Include="Result.h" />
<ClInclude Include="ScopeGuard.h" />
<ClInclude Include="SDCardUtil.h" />
<ClInclude Include="SFMLHelper.h" />
<ClInclude Include="SettingsHandler.h" />
<ClInclude Include="SPSCQueue.h" />
<ClInclude Include="StringUtil.h" />
<ClInclude Include="Swap.h" />
<ClInclude Include="SymbolDB.h" />
<ClInclude Include="Thread.h" />
<ClInclude Include="Timer.h" />
<ClInclude Include="Version.h" />
<ClInclude Include="WorkQueueThread.h" />
<ClInclude Include="x64ABI.h" />
<ClInclude Include="x64Emitter.h" />
<ClInclude Include="x64Reg.h" />
<ClInclude Include="Logging\ConsoleListener.h">
<Filter>Logging</Filter>
</ClInclude>
<ClInclude Include="Logging\Log.h">
<Filter>Logging</Filter>
</ClInclude>
<ClInclude Include="Logging\LogManager.h">
<Filter>Logging</Filter>
</ClInclude>
<ClInclude Include="Crypto\AES.h">
<Filter>Crypto</Filter>
</ClInclude>
<ClInclude Include="Crypto\ec.h">
<Filter>Crypto</Filter>
</ClInclude>
<ClInclude Include="Crypto\bn.h">
<Filter>Crypto</Filter>
</ClInclude>
<ClInclude Include="GekkoDisassembler.h" />
<ClInclude Include="Event.h" />
<ClInclude Include="JitRegister.h" />
<ClInclude Include="TraversalClient.h" />
<ClInclude Include="TraversalProto.h" />
<ClInclude Include="UPnP.h" />
<ClInclude Include="GL\GLUtil.h">
<Filter>GL</Filter>
</ClInclude>
<ClInclude Include="GL\GLExtensions\AMD_pinned_memory.h">
<Filter>GL\GLExtensions</Filter>
</ClInclude>
<ClInclude Include="GL\GLExtensions\ARB_blend_func_extended.h">
<Filter>GL\GLExtensions</Filter>
</ClInclude>
<ClInclude Include="GL\GLExtensions\ARB_buffer_storage.h">
<Filter>GL\GLExtensions</Filter>
</ClInclude>
<ClInclude Include="GL\GLExtensions\ARB_clip_control.h">
<Filter>GL\GLExtensions</Filter>
</ClInclude>
<ClInclude Include="GL\GLExtensions\ARB_copy_image.h">
<Filter>GL\GLExtensions</Filter>
</ClInclude>
<ClInclude Include="GL\GLExtensions\ARB_debug_output.h">
<Filter>GL\GLExtensions</Filter>
</ClInclude>
<ClInclude Include="GL\GLExtensions\ARB_draw_elements_base_vertex.h">
<Filter>GL\GLExtensions</Filter>
</ClInclude>
<ClInclude Include="GL\GLExtensions\ARB_ES2_compatibility.h">
<Filter>GL\GLExtensions</Filter>
</ClInclude>
<ClInclude Include="GL\GLExtensions\ARB_ES3_compatibility.h">
<Filter>GL\GLExtensions</Filter>
</ClInclude>
<ClInclude Include="GL\GLExtensions\ARB_framebuffer_object.h">
<Filter>GL\GLExtensions</Filter>
</ClInclude>
<ClInclude Include="GL\GLExtensions\ARB_get_program_binary.h">
<Filter>GL\GLExtensions</Filter>
</ClInclude>
<ClInclude Include="GL\GLExtensions\ARB_map_buffer_range.h">
<Filter>GL\GLExtensions</Filter>
</ClInclude>
<ClInclude Include="GL\GLExtensions\ARB_occlusion_query2.h">
<Filter>GL\GLExtensions</Filter>
</ClInclude>
<ClInclude Include="GL\GLExtensions\ARB_sample_shading.h">
<Filter>GL\GLExtensions</Filter>
</ClInclude>
<ClInclude Include="GL\GLExtensions\ARB_sampler_objects.h">
<Filter>GL\GLExtensions</Filter>
</ClInclude>
<ClInclude Include="GL\GLExtensions\ARB_shader_storage_buffer_object.h">
<Filter>GL\GLExtensions</Filter>
</ClInclude>
<ClInclude Include="GL\GLExtensions\ARB_sync.h">
<Filter>GL\GLExtensions</Filter>
</ClInclude>
<ClInclude Include="GL\GLExtensions\ARB_texture_multisample.h">
<Filter>GL\GLExtensions</Filter>
</ClInclude>
<ClInclude Include="GL\GLExtensions\ARB_texture_storage_multisample.h">
<Filter>GL\GLExtensions</Filter>
</ClInclude>
<ClInclude Include="GL\GLExtensions\ARB_uniform_buffer_object.h">
<Filter>GL\GLExtensions</Filter>
</ClInclude>
<ClInclude Include="GL\GLExtensions\ARB_vertex_array_object.h">
<Filter>GL\GLExtensions</Filter>
</ClInclude>
<ClInclude Include="GL\GLExtensions\ARB_viewport_array.h">
<Filter>GL\GLExtensions</Filter>
</ClInclude>
<ClInclude Include="GL\GLExtensions\EXT_texture_filter_anisotropic.h">
<Filter>GL\GLExtensions</Filter>
</ClInclude>
<ClInclude Include="GL\GLExtensions\gl_1_1.h">
<Filter>GL\GLExtensions</Filter>
</ClInclude>
<ClInclude Include="GL\GLExtensions\gl_1_2.h">
<Filter>GL\GLExtensions</Filter>
</ClInclude>
<ClInclude Include="GL\GLExtensions\gl_1_3.h">
<Filter>GL\GLExtensions</Filter>
</ClInclude>
<ClInclude Include="GL\GLExtensions\gl_1_4.h">
<Filter>GL\GLExtensions</Filter>
</ClInclude>
<ClInclude Include="GL\GLExtensions\gl_1_5.h">
<Filter>GL\GLExtensions</Filter>
</ClInclude>
<ClInclude Include="GL\GLExtensions\gl_2_0.h">
<Filter>GL\GLExtensions</Filter>
</ClInclude>
<ClInclude Include="GL\GLExtensions\gl_2_1.h">
<Filter>GL\GLExtensions</Filter>
</ClInclude>
<ClInclude Include="GL\GLExtensions\gl_3_0.h">
<Filter>GL\GLExtensions</Filter>
</ClInclude>
<ClInclude Include="GL\GLExtensions\gl_3_1.h">
<Filter>GL\GLExtensions</Filter>
</ClInclude>
<ClInclude Include="GL\GLExtensions\gl_3_2.h">
<Filter>GL\GLExtensions</Filter>
</ClInclude>
<ClInclude Include="GL\GLExtensions\gl_4_2.h">
<Filter>GL\GLExtensions</Filter>
</ClInclude>
<ClInclude Include="GL\GLExtensions\gl_4_3.h">
<Filter>GL\GLExtensions</Filter>
</ClInclude>
<ClInclude Include="GL\GLExtensions\gl_4_4.h">
<Filter>GL\GLExtensions</Filter>
</ClInclude>
<ClInclude Include="GL\GLExtensions\gl_4_5.h">
<Filter>GL\GLExtensions</Filter>
</ClInclude>
<ClInclude Include="GL\GLExtensions\gl_common.h">
<Filter>GL\GLExtensions</Filter>
</ClInclude>
<ClInclude Include="GL\GLExtensions\GLExtensions.h">
<Filter>GL\GLExtensions</Filter>
</ClInclude>
<ClInclude Include="GL\GLExtensions\HP_occlusion_test.h">
<Filter>GL\GLExtensions</Filter>
</ClInclude>
<ClInclude Include="GL\GLExtensions\KHR_debug.h">
<Filter>GL\GLExtensions</Filter>
</ClInclude>
<ClInclude Include="GL\GLExtensions\NV_occlusion_query_samples.h">
<Filter>GL\GLExtensions</Filter>
</ClInclude>
<ClInclude Include="GL\GLExtensions\NV_primitive_restart.h">
<Filter>GL\GLExtensions</Filter>
</ClInclude>
<ClInclude Include="GL\GLExtensions\NV_depth_buffer_float.h">
<Filter>GL\GLExtensions</Filter>
</ClInclude>
<ClInclude Include="GL\GLInterface\WGL.h">
<Filter>GL\GLInterface</Filter>
</ClInclude>
<ClInclude Include="Assert.h" />
<ClInclude Include="Analytics.h" />
<ClInclude Include="Semaphore.h" />
<ClInclude Include="MD5.h" />
<ClInclude Include="GL\GLExtensions\ARB_texture_storage.h">
<Filter>GL\GLExtensions</Filter>
</ClInclude>
<ClInclude Include="GL\GLExtensions\ARB_shader_image_load_store.h">
<Filter>GL\GLExtensions</Filter>
</ClInclude>
<ClInclude Include="GL\GLExtensions\ARB_compute_shader.h">
<Filter>GL\GLExtensions</Filter>
</ClInclude>
<ClInclude Include="GL\GLExtensions\EXT_texture_compression_s3tc.h">
<Filter>GL\GLExtensions</Filter>
</ClInclude>
<ClInclude Include="IOFile.h" />
<ClInclude Include="Lazy.h" />
<ClInclude Include="LdrWatcher.h" />
<ClInclude Include="GL\GLExtensions\ARB_texture_compression_bptc.h">
<Filter>GL\GLExtensions</Filter>
</ClInclude>
<ClInclude Include="Config\ConfigInfo.h" />
<ClInclude Include="Debug\Watches.h">
<Filter>Debug</Filter>
</ClInclude>
<ClInclude Include="Debug\MemoryPatches.h">
<Filter>Debug</Filter>
</ClInclude>
<ClInclude Include="Debug\Threads.h">
<Filter>Debug</Filter>
</ClInclude>
<ClInclude Include="GL\GLContext.h">
<Filter>GL\GLInterface</Filter>
</ClInclude>
<ClInclude Include="VariantUtil.h" />
<ClInclude Include="DynamicLibrary.h" />
<ClInclude Include="Arm64Emitter.h" />
<ClInclude Include="ArmCommon.h" />
<ClInclude Include="Inline.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="CDUtils.cpp" />
<ClCompile Include="ColorUtil.cpp" />
<ClCompile Include="CommonFuncs.cpp" />
<ClCompile Include="Config\Config.cpp" />
<ClCompile Include="Config\Layer.cpp" />
<ClCompile Include="ENetUtil.cpp" />
<ClCompile Include="FileSearch.cpp" />
<ClCompile Include="FileUtil.cpp" />
<ClCompile Include="FloatUtils.cpp" />
<ClCompile Include="Hash.cpp" />
<ClCompile Include="HttpRequest.cpp" />
<ClCompile Include="Image.cpp" />
<ClCompile Include="IniFile.cpp" />
<ClCompile Include="MathUtil.cpp" />
<ClCompile Include="Matrix.cpp" />
<ClCompile Include="MemArena.cpp" />
<ClCompile Include="MemoryUtil.cpp" />
<ClCompile Include="MsgHandler.cpp" />
<ClCompile Include="NandPaths.cpp" />
<ClCompile Include="Network.cpp" />
<ClCompile Include="PcapFile.cpp" />
<ClCompile Include="Profiler.cpp" />
<ClCompile Include="Random.cpp" />
<ClCompile Include="SDCardUtil.cpp" />
<ClCompile Include="SFMLHelper.cpp" />
<ClCompile Include="SettingsHandler.cpp" />
<ClCompile Include="StringUtil.cpp" />
<ClCompile Include="SymbolDB.cpp" />
<ClCompile Include="Thread.cpp" />
<ClCompile Include="Timer.cpp" />
<ClCompile Include="Version.cpp" />
<ClCompile Include="x64ABI.cpp" />
<ClCompile Include="x64CPUDetect.cpp" />
<ClCompile Include="x64Emitter.cpp" />
<ClCompile Include="x64FPURoundMode.cpp" />
<ClCompile Include="Crypto\AES.cpp">
<Filter>Crypto</Filter>
</ClCompile>
<ClCompile Include="Crypto\bn.cpp">
<Filter>Crypto</Filter>
</ClCompile>
<ClCompile Include="Crypto\ec.cpp">
<Filter>Crypto</Filter>
</ClCompile>
<ClCompile Include="Logging\LogManager.cpp">
<Filter>Logging</Filter>
</ClCompile>
<ClCompile Include="GekkoDisassembler.cpp" />
<ClCompile Include="JitRegister.cpp" />
<ClCompile Include="TraversalClient.cpp" />
<ClCompile Include="UPnP.cpp" />
<ClCompile Include="Logging\ConsoleListenerWin.cpp">
<Filter>Logging</Filter>
</ClCompile>
<ClCompile Include="GL\GLUtil.cpp">
<Filter>GL</Filter>
</ClCompile>
<ClCompile Include="GL\GLExtensions\GLExtensions.cpp">
<Filter>GL\GLExtensions</Filter>
</ClCompile>
<ClCompile Include="GL\GLInterface\WGL.cpp">
<Filter>GL\GLInterface</Filter>
</ClCompile>
<ClCompile Include="Analytics.cpp" />
<ClCompile Include="MD5.cpp" />
<ClCompile Include="File.cpp" />
<ClCompile Include="LdrWatcher.cpp" />
<ClCompile Include="CompatPatches.cpp" />
<ClCompile Include="Config\ConfigInfo.cpp" />
<ClCompile Include="Debug\Watches.cpp">
<Filter>Debug</Filter>
</ClCompile>
<ClCompile Include="QoSSession.cpp" />
<ClCompile Include="Debug\MemoryPatches.cpp">
<Filter>Debug</Filter>
</ClCompile>
<ClCompile Include="GL\GLContext.cpp">
<Filter>GL\GLInterface</Filter>
</ClCompile>
<ClCompile Include="DynamicLibrary.cpp" />
<ClCompile Include="ArmCPUDetect.cpp" />
<ClCompile Include="Arm64Emitter.cpp" />
<ClCompile Include="GenericFPURoundMode.cpp" />
</ItemGroup>
<ItemGroup>
<Text Include="CMakeLists.txt" />
</ItemGroup>
<ItemGroup>
<Natvis Include="BitField.natvis" />
</ItemGroup>
</Project>

View File

@ -1,745 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="..\..\VSProps\Base.Macros.props" />
<Import Project="$(VSPropsDir)Base.Targets.props" />
<PropertyGroup Label="Globals">
<ProjectGuid>{E54CF649-140E-4255-81A5-30A673C1FB36}</ProjectGuid>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<Import Project="$(VSPropsDir)Configuration.StaticLibrary.props" />
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings" />
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VSPropsDir)Base.props" />
<Import Project="$(VSPropsDir)PCHUse.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<ItemGroup>
<ClCompile Include="ActionReplay.cpp" />
<ClCompile Include="ARDecrypt.cpp" />
<ClCompile Include="BootManager.cpp" />
<ClCompile Include="Boot\Boot.cpp" />
<ClCompile Include="Boot\Boot_BS2Emu.cpp" />
<ClCompile Include="Boot\Boot_WiiWAD.cpp" />
<ClCompile Include="Boot\DolReader.cpp" />
<ClCompile Include="Boot\ElfReader.cpp" />
<ClCompile Include="Config\FreeLookSettings.cpp" />
<ClCompile Include="Config\GraphicsSettings.cpp" />
<ClCompile Include="Config\MainSettings.cpp" />
<ClCompile Include="Config\NetplaySettings.cpp" />
<ClCompile Include="Config\UISettings.cpp" />
<ClCompile Include="Config\SYSCONFSettings.cpp" />
<ClCompile Include="ConfigLoaders\BaseConfigLoader.cpp" />
<ClCompile Include="ConfigLoaders\GameConfigLoader.cpp" />
<ClCompile Include="ConfigLoaders\IsSettingSaveable.cpp" />
<ClCompile Include="ConfigLoaders\MovieConfigLoader.cpp" />
<ClCompile Include="ConfigLoaders\NetPlayConfigLoader.cpp" />
<ClCompile Include="ConfigManager.cpp" />
<ClCompile Include="Core.cpp" />
<ClCompile Include="CoreTiming.cpp" />
<ClCompile Include="Debugger\Debugger_SymbolMap.cpp" />
<ClCompile Include="Debugger\Dump.cpp" />
<ClCompile Include="Debugger\OSThread.cpp" />
<ClCompile Include="Debugger\PPCDebugInterface.cpp" />
<ClCompile Include="Debugger\RSO.cpp" />
<ClCompile Include="DolphinAnalytics.cpp" />
<ClCompile Include="DSP\DSPAccelerator.cpp" />
<ClCompile Include="DSP\DSPAnalyzer.cpp" />
<ClCompile Include="DSP\DSPAssembler.cpp" />
<ClCompile Include="DSP\DSPCaptureLogger.cpp" />
<ClCompile Include="DSP\DSPCodeUtil.cpp" />
<ClCompile Include="DSP\DSPCore.cpp" />
<ClCompile Include="DSP\DSPDisassembler.cpp" />
<ClCompile Include="DSP\DSPHWInterface.cpp" />
<ClCompile Include="DSP\DSPMemoryMap.cpp" />
<ClCompile Include="DSP\DSPStacks.cpp" />
<ClCompile Include="DSP\DSPTables.cpp" />
<ClCompile Include="DSP\Interpreter\DSPIntArithmetic.cpp" />
<ClCompile Include="DSP\Interpreter\DSPIntBranch.cpp" />
<ClCompile Include="DSP\Interpreter\DSPInterpreter.cpp" />
<ClCompile Include="DSP\Interpreter\DSPIntExtOps.cpp" />
<ClCompile Include="DSP\Interpreter\DSPIntLoadStore.cpp" />
<ClCompile Include="DSP\Interpreter\DSPIntMisc.cpp" />
<ClCompile Include="DSP\Interpreter\DSPIntMultiplier.cpp" />
<ClCompile Include="DSP\Interpreter\DSPIntTables.cpp" />
<ClCompile Include="DSP\Jit\DSPEmitterBase.cpp" />
<ClCompile Include="DSP\Jit\x64\DSPEmitter.cpp" />
<ClCompile Include="DSP\Jit\x64\DSPJitArithmetic.cpp" />
<ClCompile Include="DSP\Jit\x64\DSPJitBranch.cpp" />
<ClCompile Include="DSP\Jit\x64\DSPJitCCUtil.cpp" />
<ClCompile Include="DSP\Jit\x64\DSPJitExtOps.cpp" />
<ClCompile Include="DSP\Jit\x64\DSPJitLoadStore.cpp" />
<ClCompile Include="DSP\Jit\x64\DSPJitMisc.cpp" />
<ClCompile Include="DSP\Jit\x64\DSPJitMultiplier.cpp" />
<ClCompile Include="DSP\Jit\x64\DSPJitRegCache.cpp" />
<ClCompile Include="DSP\Jit\x64\DSPJitTables.cpp" />
<ClCompile Include="DSP\Jit\x64\DSPJitUtil.cpp" />
<ClCompile Include="DSP\LabelMap.cpp" />
<ClCompile Include="DSPEmulator.cpp" />
<ClCompile Include="FifoPlayer\FifoAnalyzer.cpp" />
<ClCompile Include="FifoPlayer\FifoDataFile.cpp" />
<ClCompile Include="FifoPlayer\FifoPlaybackAnalyzer.cpp" />
<ClCompile Include="FifoPlayer\FifoPlayer.cpp" />
<ClCompile Include="FifoPlayer\FifoRecordAnalyzer.cpp" />
<ClCompile Include="FifoPlayer\FifoRecorder.cpp" />
<ClCompile Include="FreeLookConfig.cpp" />
<ClCompile Include="FreeLookManager.cpp" />
<ClCompile Include="GeckoCode.cpp" />
<ClCompile Include="GeckoCodeConfig.cpp" />
<ClCompile Include="HLE\HLE.cpp" />
<ClCompile Include="HLE\HLE_Misc.cpp" />
<ClCompile Include="HLE\HLE_OS.cpp" />
<ClCompile Include="HLE\HLE_VarArgs.cpp" />
<ClCompile Include="HotkeyManager.cpp" />
<ClCompile Include="HW\AddressSpace.cpp" />
<ClCompile Include="HW\AudioInterface.cpp" />
<ClCompile Include="HW\CPU.cpp" />
<ClCompile Include="HW\DSP.cpp" />
<ClCompile Include="HW\DSPHLE\DSPHLE.cpp" />
<ClCompile Include="HW\DSPHLE\MailHandler.cpp" />
<ClCompile Include="HW\DSPHLE\UCodes\UCodes.cpp" />
<ClCompile Include="HW\DSPHLE\UCodes\AX.cpp" />
<ClCompile Include="HW\DSPHLE\UCodes\AXWii.cpp" />
<ClCompile Include="HW\DSPHLE\UCodes\CARD.cpp" />
<ClCompile Include="HW\DSPHLE\UCodes\GBA.cpp" />
<ClCompile Include="HW\DSPHLE\UCodes\INIT.cpp" />
<ClCompile Include="HW\DSPHLE\UCodes\ROM.cpp" />
<ClCompile Include="HW\DSPHLE\UCodes\Zelda.cpp" />
<ClCompile Include="HW\DSPLLE\DSPHost.cpp" />
<ClCompile Include="HW\DSPLLE\DSPLLE.cpp" />
<ClCompile Include="HW\DSPLLE\DSPLLEGlobals.cpp" />
<ClCompile Include="HW\DSPLLE\DSPSymbols.cpp" />
<ClCompile Include="HW\DVD\DVDInterface.cpp" />
<ClCompile Include="HW\DVD\DVDMath.cpp" />
<ClCompile Include="HW\DVD\DVDThread.cpp" />
<ClCompile Include="HW\DVD\FileMonitor.cpp" />
<ClCompile Include="HW\EXI\BBA\TAP_Win32.cpp" />
<ClCompile Include="HW\EXI\BBA\XLINK_KAI_BBA.cpp" />
<ClCompile Include="HW\EXI\EXI.cpp" />
<ClCompile Include="HW\EXI\EXI_Channel.cpp" />
<ClCompile Include="HW\EXI\EXI_Device.cpp" />
<ClCompile Include="HW\EXI\EXI_DeviceAD16.cpp" />
<ClCompile Include="HW\EXI\EXI_DeviceAGP.cpp" />
<ClCompile Include="HW\EXI\EXI_DeviceDummy.cpp" />
<ClCompile Include="HW\EXI\EXI_DeviceEthernet.cpp" />
<ClCompile Include="HW\EXI\EXI_DeviceGecko.cpp" />
<ClCompile Include="HW\EXI\EXI_DeviceIPL.cpp" />
<ClCompile Include="HW\EXI\EXI_DeviceMemoryCard.cpp" />
<ClCompile Include="HW\EXI\EXI_DeviceMic.cpp" />
<ClCompile Include="HW\GCKeyboard.cpp" />
<ClCompile Include="HW\GCKeyboardEmu.cpp" />
<ClCompile Include="HW\GCMemcard\GCIFile.cpp" />
<ClCompile Include="HW\GCMemcard\GCMemcard.cpp" />
<ClCompile Include="HW\GCMemcard\GCMemcardDirectory.cpp" />
<ClCompile Include="HW\GCMemcard\GCMemcardRaw.cpp" />
<ClCompile Include="HW\GCMemcard\GCMemcardUtils.cpp" />
<ClCompile Include="HW\GCPad.cpp" />
<ClCompile Include="HW\GCPadEmu.cpp" />
<ClCompile Include="HW\GPFifo.cpp" />
<ClCompile Include="HW\HW.cpp" />
<ClCompile Include="HW\Memmap.cpp" />
<ClCompile Include="HW\MemoryInterface.cpp" />
<ClCompile Include="HW\MMIO.cpp" />
<ClCompile Include="HW\ProcessorInterface.cpp" />
<ClCompile Include="HW\SI\SI.cpp" />
<ClCompile Include="HW\SI\SI_Device.cpp" />
<ClCompile Include="HW\SI\SI_DeviceDanceMat.cpp" />
<ClCompile Include="HW\SI\SI_DeviceGBA.cpp" />
<ClCompile Include="HW\SI\SI_DeviceGCAdapter.cpp" />
<ClCompile Include="HW\SI\SI_DeviceGCController.cpp" />
<ClCompile Include="HW\SI\SI_DeviceGCSteeringWheel.cpp" />
<ClCompile Include="HW\SI\SI_DeviceKeyboard.cpp" />
<ClCompile Include="HW\SI\SI_DeviceNull.cpp" />
<ClCompile Include="HW\Sram.cpp" />
<ClCompile Include="HW\StreamADPCM.cpp" />
<ClCompile Include="HW\SystemTimers.cpp" />
<ClCompile Include="HW\VideoInterface.cpp" />
<ClCompile Include="HW\Wiimote.cpp" />
<ClCompile Include="HW\WiimoteCommon\DataReport.cpp" />
<ClCompile Include="HW\WiimoteEmu\Camera.cpp" />
<ClCompile Include="HW\WiimoteEmu\Dynamics.cpp" />
<ClCompile Include="HW\WiimoteEmu\EmuSubroutines.cpp" />
<ClCompile Include="HW\WiimoteEmu\Encryption.cpp" />
<ClCompile Include="HW\WiimoteEmu\ExtensionPort.cpp" />
<ClCompile Include="HW\WiimoteEmu\Extension\Classic.cpp" />
<ClCompile Include="HW\WiimoteEmu\Extension\DrawsomeTablet.cpp" />
<ClCompile Include="HW\WiimoteEmu\Extension\Drums.cpp" />
<ClCompile Include="HW\WiimoteEmu\Extension\Extension.cpp" />
<ClCompile Include="HW\WiimoteEmu\Extension\Guitar.cpp" />
<ClCompile Include="HW\WiimoteEmu\Extension\Nunchuk.cpp" />
<ClCompile Include="HW\WiimoteEmu\Extension\TaTaCon.cpp" />
<ClCompile Include="HW\WiimoteEmu\Extension\Turntable.cpp" />
<ClCompile Include="HW\WiimoteEmu\Extension\UDrawTablet.cpp" />
<ClCompile Include="HW\WiimoteEmu\I2CBus.cpp" />
<ClCompile Include="HW\WiimoteEmu\MotionPlus.cpp" />
<ClCompile Include="HW\WiimoteEmu\Speaker.cpp" />
<ClCompile Include="HW\WiimoteEmu\WiimoteEmu.cpp" />
<ClCompile Include="HW\WiimoteReal\IOWin.cpp" />
<ClCompile Include="HW\WiimoteReal\WiimoteReal.cpp" />
<ClCompile Include="HW\WII_IPC.cpp" />
<ClCompile Include="HW\WiiSave.cpp" />
<ClCompile Include="IOS\Device.cpp" />
<ClCompile Include="IOS\DeviceStub.cpp" />
<ClCompile Include="IOS\DolphinDevice.cpp" />
<ClCompile Include="IOS\IOS.cpp" />
<ClCompile Include="IOS\IOSC.cpp" />
<ClCompile Include="IOS\MIOS.cpp" />
<ClCompile Include="IOS\VersionInfo.cpp" />
<ClCompile Include="IOS\DI\DI.cpp" />
<ClCompile Include="IOS\ES\ES.cpp" />
<ClCompile Include="IOS\ES\Formats.cpp" />
<ClCompile Include="IOS\ES\Identity.cpp" />
<ClCompile Include="IOS\ES\NandUtils.cpp" />
<ClCompile Include="IOS\ES\TitleContents.cpp" />
<ClCompile Include="IOS\ES\TitleInformation.cpp" />
<ClCompile Include="IOS\ES\TitleManagement.cpp" />
<ClCompile Include="IOS\ES\Views.cpp" />
<ClCompile Include="IOS\FS\FileSystemCommon.cpp" />
<ClCompile Include="IOS\FS\FileSystemProxy.cpp" />
<ClCompile Include="IOS\FS\HostBackend\FS.cpp" />
<ClCompile Include="IOS\FS\HostBackend\File.cpp" />
<ClCompile Include="IOS\Network\ICMPLin.cpp" />
<ClCompile Include="IOS\Network\MACUtils.cpp" />
<ClCompile Include="IOS\Network\Socket.cpp" />
<ClCompile Include="IOS\Network\SSL.cpp" />
<ClCompile Include="IOS\Network\IP\Top.cpp" />
<ClCompile Include="IOS\Network\KD\NetKDRequest.cpp" />
<ClCompile Include="IOS\Network\KD\NetKDTime.cpp" />
<ClCompile Include="IOS\Network\KD\NWC24Config.cpp" />
<ClCompile Include="IOS\Network\NCD\WiiNetConfig.cpp" />
<ClCompile Include="IOS\Network\NCD\Manage.cpp" />
<ClCompile Include="IOS\Network\WD\Command.cpp" />
<ClCompile Include="IOS\SDIO\SDIOSlot0.cpp" />
<ClCompile Include="IOS\STM\STM.cpp" />
<ClCompile Include="IOS\USB\Common.cpp" />
<ClCompile Include="IOS\USB\LibusbDevice.cpp" />
<ClCompile Include="LibusbUtils.cpp" />
<ClCompile Include="IOS\USB\Host.cpp" />
<ClCompile Include="IOS\USB\OH0\OH0.cpp" />
<ClCompile Include="IOS\USB\OH0\OH0Device.cpp" />
<ClCompile Include="IOS\USB\USB_HID\HIDv4.cpp" />
<ClCompile Include="IOS\USB\USB_HID\HIDv5.cpp" />
<ClCompile Include="IOS\USB\USB_VEN\VEN.cpp" />
<ClCompile Include="IOS\USB\USBV0.cpp" />
<ClCompile Include="IOS\USB\USBV4.cpp" />
<ClCompile Include="IOS\USB\USBV5.cpp" />
<ClCompile Include="IOS\USB\USB_KBD.cpp" />
<ClCompile Include="IOS\USB\Bluetooth\BTBase.cpp" />
<ClCompile Include="IOS\USB\Bluetooth\BTEmu.cpp" />
<ClCompile Include="IOS\USB\Bluetooth\BTStub.cpp" />
<ClCompile Include="IOS\USB\Bluetooth\BTReal.cpp" />
<ClCompile Include="IOS\USB\Bluetooth\WiimoteDevice.cpp" />
<ClCompile Include="IOS\USB\Bluetooth\WiimoteHIDAttr.cpp" />
<ClCompile Include="IOS\WFS\WFSI.cpp" />
<ClCompile Include="IOS\WFS\WFSSRV.cpp" />
<ClCompile Include="MemTools.cpp" />
<ClCompile Include="Movie.cpp" />
<ClCompile Include="NetPlayClient.cpp" />
<ClCompile Include="NetPlayServer.cpp" />
<ClCompile Include="PatchEngine.cpp" />
<ClCompile Include="PowerPC\BreakPoints.cpp" />
<ClCompile Include="PowerPC\CachedInterpreter\CachedInterpreter.cpp" />
<ClCompile Include="PowerPC\CachedInterpreter\InterpreterBlockCache.cpp" />
<ClCompile Include="PowerPC\ConditionRegister.cpp" />
<ClCompile Include="PowerPC\GDBStub.cpp" />
<ClCompile Include="PowerPC\Interpreter\Interpreter.cpp" />
<ClCompile Include="PowerPC\Interpreter\Interpreter_Branch.cpp" />
<ClCompile Include="PowerPC\Interpreter\Interpreter_FloatingPoint.cpp" />
<ClCompile Include="PowerPC\Interpreter\Interpreter_Integer.cpp" />
<ClCompile Include="PowerPC\Interpreter\Interpreter_LoadStore.cpp" />
<ClCompile Include="PowerPC\Interpreter\Interpreter_LoadStorePaired.cpp" />
<ClCompile Include="PowerPC\Interpreter\Interpreter_Paired.cpp" />
<ClCompile Include="PowerPC\Interpreter\Interpreter_SystemRegisters.cpp" />
<ClCompile Include="PowerPC\Interpreter\Interpreter_Tables.cpp" />
<ClCompile Include="PowerPC\Jit64\Jit.cpp">
<ExcludedFromBuild Condition="'$(Platform)'!='x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="PowerPC\Jit64\Jit64_Tables.cpp">
<ExcludedFromBuild Condition="'$(Platform)'!='x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="PowerPC\Jit64\Jit_Branch.cpp">
<ExcludedFromBuild Condition="'$(Platform)'!='x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="PowerPC\Jit64\Jit_FloatingPoint.cpp">
<ExcludedFromBuild Condition="'$(Platform)'!='x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="PowerPC\Jit64\Jit_Integer.cpp">
<ExcludedFromBuild Condition="'$(Platform)'!='x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="PowerPC\Jit64\Jit_LoadStore.cpp">
<ExcludedFromBuild Condition="'$(Platform)'!='x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="PowerPC\Jit64\Jit_LoadStoreFloating.cpp">
<ExcludedFromBuild Condition="'$(Platform)'!='x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="PowerPC\Jit64\Jit_LoadStorePaired.cpp">
<ExcludedFromBuild Condition="'$(Platform)'!='x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="PowerPC\Jit64\Jit_Paired.cpp">
<ExcludedFromBuild Condition="'$(Platform)'!='x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="PowerPC\Jit64\Jit_SystemRegisters.cpp">
<ExcludedFromBuild Condition="'$(Platform)'!='x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="PowerPC\Jit64\JitAsm.cpp">
<ExcludedFromBuild Condition="'$(Platform)'!='x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="PowerPC\Jit64\RegCache\FPURegCache.cpp">
<ExcludedFromBuild Condition="'$(Platform)'!='x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="PowerPC\Jit64\RegCache\GPRRegCache.cpp">
<ExcludedFromBuild Condition="'$(Platform)'!='x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="PowerPC\Jit64\RegCache\JitRegCache.cpp">
<ExcludedFromBuild Condition="'$(Platform)'!='x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="PowerPC\Jit64Common\BlockCache.cpp">
<ExcludedFromBuild Condition="'$(Platform)'!='x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="PowerPC\Jit64Common\ConstantPool.cpp">
<ExcludedFromBuild Condition="'$(Platform)'!='x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="PowerPC\Jit64Common\EmuCodeBlock.cpp">
<ExcludedFromBuild Condition="'$(Platform)'!='x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="PowerPC\Jit64Common\FarCodeCache.cpp">
<ExcludedFromBuild Condition="'$(Platform)'!='x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="PowerPC\Jit64Common\Jit64AsmCommon.cpp">
<ExcludedFromBuild Condition="'$(Platform)'!='x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="PowerPC\Jit64Common\TrampolineCache.cpp">
<ExcludedFromBuild Condition="'$(Platform)'!='x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="PowerPC\JitArm64\Jit.cpp">
<ExcludedFromBuild Condition="'$(Platform)'!='ARM64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="PowerPC\JitArm64\JitArm64Cache.cpp">
<ExcludedFromBuild Condition="'$(Platform)'!='ARM64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="PowerPC\JitArm64\JitArm64_BackPatch.cpp">
<ExcludedFromBuild Condition="'$(Platform)'!='ARM64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="PowerPC\JitArm64\JitArm64_Branch.cpp">
<ExcludedFromBuild Condition="'$(Platform)'!='ARM64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="PowerPC\JitArm64\JitArm64_FloatingPoint.cpp">
<ExcludedFromBuild Condition="'$(Platform)'!='ARM64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="PowerPC\JitArm64\JitArm64_Integer.cpp">
<ExcludedFromBuild Condition="'$(Platform)'!='ARM64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="PowerPC\JitArm64\JitArm64_LoadStore.cpp">
<ExcludedFromBuild Condition="'$(Platform)'!='ARM64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="PowerPC\JitArm64\JitArm64_LoadStoreFloating.cpp">
<ExcludedFromBuild Condition="'$(Platform)'!='ARM64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="PowerPC\JitArm64\JitArm64_LoadStorePaired.cpp">
<ExcludedFromBuild Condition="'$(Platform)'!='ARM64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="PowerPC\JitArm64\JitArm64_Paired.cpp">
<ExcludedFromBuild Condition="'$(Platform)'!='ARM64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="PowerPC\JitArm64\JitArm64_RegCache.cpp">
<ExcludedFromBuild Condition="'$(Platform)'!='ARM64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="PowerPC\JitArm64\JitArm64_SystemRegisters.cpp">
<ExcludedFromBuild Condition="'$(Platform)'!='ARM64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="PowerPC\JitArm64\JitArm64_Tables.cpp">
<ExcludedFromBuild Condition="'$(Platform)'!='ARM64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="PowerPC\JitArm64\JitAsm.cpp">
<ExcludedFromBuild Condition="'$(Platform)'!='ARM64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="PowerPC\JitArm64\Jit_Util.cpp">
<ExcludedFromBuild Condition="'$(Platform)'!='ARM64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="PowerPC\JitCommon\JitAsmCommon.cpp" />
<ClCompile Include="PowerPC\JitCommon\JitBase.cpp" />
<ClCompile Include="PowerPC\JitCommon\JitCache.cpp" />
<ClCompile Include="PowerPC\JitInterface.cpp" />
<ClCompile Include="PowerPC\MMU.cpp" />
<ClCompile Include="PowerPC\PowerPC.cpp" />
<ClCompile Include="PowerPC\PPCAnalyst.cpp" />
<ClCompile Include="PowerPC\PPCCache.cpp" />
<ClCompile Include="PowerPC\PPCSymbolDB.cpp" />
<ClCompile Include="PowerPC\PPCTables.cpp" />
<ClCompile Include="PowerPC\SignatureDB\CSVSignatureDB.cpp" />
<ClCompile Include="PowerPC\SignatureDB\DSYSignatureDB.cpp" />
<ClCompile Include="PowerPC\SignatureDB\MEGASignatureDB.cpp" />
<ClCompile Include="PowerPC\SignatureDB\SignatureDB.cpp" />
<ClCompile Include="State.cpp" />
<ClCompile Include="SysConf.cpp" />
<ClCompile Include="System.cpp" />
<ClCompile Include="TitleDatabase.cpp" />
<ClCompile Include="WiiRoot.cpp" />
<ClCompile Include="WiiUtils.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="ActionReplay.h" />
<ClInclude Include="ARDecrypt.h" />
<ClInclude Include="BootManager.h" />
<ClInclude Include="Boot\Boot.h" />
<ClInclude Include="Boot\DolReader.h" />
<ClInclude Include="Boot\ElfReader.h" />
<ClInclude Include="Boot\ElfTypes.h" />
<ClInclude Include="CheatCodes.h" />
<ClInclude Include="Config\FreeLookSettings.h" />
<ClInclude Include="Config\GraphicsSettings.h" />
<ClInclude Include="Config\MainSettings.h" />
<ClInclude Include="Config\NetplaySettings.h" />
<ClInclude Include="Config\SYSCONFSettings.h" />
<ClInclude Include="ConfigLoaders\BaseConfigLoader.h" />
<ClInclude Include="ConfigLoaders\GameConfigLoader.h" />
<ClInclude Include="ConfigLoaders\IsSettingSaveable.h" />
<ClInclude Include="ConfigLoaders\MovieConfigLoader.h" />
<ClInclude Include="ConfigLoaders\NetPlayConfigLoader.h" />
<ClInclude Include="ConfigManager.h" />
<ClInclude Include="Config\UISettings.h" />
<ClInclude Include="Core.h" />
<ClInclude Include="CoreTiming.h" />
<ClInclude Include="Debugger\Debugger_SymbolMap.h" />
<ClInclude Include="Debugger\Dump.h" />
<ClInclude Include="Debugger\GCELF.h" />
<ClInclude Include="Debugger\OSThread.h" />
<ClInclude Include="Debugger\PPCDebugInterface.h" />
<ClInclude Include="Debugger\RSO.h" />
<ClInclude Include="DolphinAnalytics.h" />
<ClInclude Include="DSP\DSPAccelerator.h" />
<ClInclude Include="DSP\DSPAnalyzer.h" />
<ClInclude Include="DSP\DSPAssembler.h" />
<ClInclude Include="DSP\DSPBreakpoints.h" />
<ClInclude Include="DSP\DSPCaptureLogger.h" />
<ClInclude Include="DSP\DSPCodeUtil.h" />
<ClInclude Include="DSP\DSPCommon.h" />
<ClInclude Include="DSP\DSPCore.h" />
<ClInclude Include="DSP\DSPDisassembler.h" />
<ClInclude Include="DSP\DSPHost.h" />
<ClInclude Include="DSP\DSPTables.h" />
<ClInclude Include="DSP\Interpreter\DSPIntCCUtil.h" />
<ClInclude Include="DSP\Interpreter\DSPInterpreter.h" />
<ClInclude Include="DSP\Interpreter\DSPIntTables.h" />
<ClInclude Include="DSP\Interpreter\DSPIntUtil.h" />
<ClInclude Include="DSP\Jit\DSPEmitterBase.h" />
<ClInclude Include="DSP\Jit\x64\DSPEmitter.h" />
<ClInclude Include="DSP\Jit\x64\DSPJitRegCache.h" />
<ClInclude Include="DSP\Jit\x64\DSPJitTables.h" />
<ClInclude Include="DSP\LabelMap.h" />
<ClInclude Include="DSPEmulator.h" />
<ClInclude Include="FifoPlayer\FifoAnalyzer.h" />
<ClInclude Include="FifoPlayer\FifoDataFile.h" />
<ClInclude Include="FifoPlayer\FifoPlaybackAnalyzer.h" />
<ClInclude Include="FifoPlayer\FifoPlayer.h" />
<ClInclude Include="FifoPlayer\FifoRecordAnalyzer.h" />
<ClInclude Include="FifoPlayer\FifoRecorder.h" />
<ClInclude Include="FreeLookConfig.h" />
<ClInclude Include="FreeLookManager.h" />
<ClInclude Include="GeckoCode.h" />
<ClInclude Include="GeckoCodeConfig.h" />
<ClInclude Include="HLE\HLE.h" />
<ClInclude Include="HLE\HLE_Misc.h" />
<ClInclude Include="HLE\HLE_OS.h" />
<ClInclude Include="HLE\HLE_VarArgs.h" />
<ClInclude Include="Host.h" />
<ClInclude Include="HotkeyManager.h" />
<ClInclude Include="HW\AddressSpace.h" />
<ClInclude Include="HW\AudioInterface.h" />
<ClInclude Include="HW\CPU.h" />
<ClInclude Include="HW\DSP.h" />
<ClInclude Include="HW\DSPHLE\DSPHLE.h" />
<ClInclude Include="HW\DSPHLE\MailHandler.h" />
<ClInclude Include="HW\DSPHLE\UCodes\UCodes.h" />
<ClInclude Include="HW\DSPHLE\UCodes\AX.h" />
<ClInclude Include="HW\DSPHLE\UCodes\AXStructs.h" />
<ClInclude Include="HW\DSPHLE\UCodes\AXWii.h" />
<ClInclude Include="HW\DSPHLE\UCodes\AXVoice.h" />
<ClInclude Include="HW\DSPHLE\UCodes\CARD.h" />
<ClInclude Include="HW\DSPHLE\UCodes\GBA.h" />
<ClInclude Include="HW\DSPHLE\UCodes\INIT.h" />
<ClInclude Include="HW\DSPHLE\UCodes\ROM.h" />
<ClInclude Include="HW\DSPHLE\UCodes\Zelda.h" />
<ClInclude Include="HW\DSPLLE\DSPLLE.h" />
<ClInclude Include="HW\DSPLLE\DSPLLEGlobals.h" />
<ClInclude Include="HW\DSPLLE\DSPSymbols.h" />
<ClInclude Include="HW\DVD\DVDInterface.h" />
<ClInclude Include="HW\DVD\DVDMath.h" />
<ClInclude Include="HW\DVD\DVDThread.h" />
<ClInclude Include="HW\DVD\FileMonitor.h" />
<ClInclude Include="HW\EXI\BBA\TAP_Win32.h" />
<ClInclude Include="HW\EXI\EXI.h" />
<ClInclude Include="HW\EXI\EXI_Channel.h" />
<ClInclude Include="HW\EXI\EXI_Device.h" />
<ClInclude Include="HW\EXI\EXI_DeviceAD16.h" />
<ClInclude Include="HW\EXI\EXI_DeviceAGP.h" />
<ClInclude Include="HW\EXI\EXI_DeviceDummy.h" />
<ClInclude Include="HW\EXI\EXI_DeviceEthernet.h" />
<ClInclude Include="HW\EXI\EXI_DeviceGecko.h" />
<ClInclude Include="HW\EXI\EXI_DeviceIPL.h" />
<ClInclude Include="HW\EXI\EXI_DeviceMemoryCard.h" />
<ClInclude Include="HW\EXI\EXI_DeviceMic.h" />
<ClInclude Include="HW\GCKeyboard.h" />
<ClInclude Include="HW\GCKeyboardEmu.h" />
<ClInclude Include="HW\GCMemcard\GCIFile.h" />
<ClInclude Include="HW\GCMemcard\GCMemcard.h" />
<ClInclude Include="HW\GCMemcard\GCMemcardBase.h" />
<ClInclude Include="HW\GCMemcard\GCMemcardDirectory.h" />
<ClInclude Include="HW\GCMemcard\GCMemcardRaw.h" />
<ClInclude Include="HW\GCMemcard\GCMemcardUtils.h" />
<ClInclude Include="HW\GCPad.h" />
<ClInclude Include="HW\GCPadEmu.h" />
<ClInclude Include="HW\GPFifo.h" />
<ClInclude Include="HW\HW.h" />
<ClInclude Include="HW\Memmap.h" />
<ClInclude Include="HW\MemoryInterface.h" />
<ClInclude Include="HW\MMIO.h" />
<ClInclude Include="HW\MMIOHandlers.h" />
<ClInclude Include="HW\ProcessorInterface.h" />
<ClInclude Include="HW\SI\SI.h" />
<ClInclude Include="HW\SI\SI_Device.h" />
<ClInclude Include="HW\SI\SI_DeviceDanceMat.h" />
<ClInclude Include="HW\SI\SI_DeviceGBA.h" />
<ClInclude Include="HW\SI\SI_DeviceGCAdapter.h" />
<ClInclude Include="HW\SI\SI_DeviceGCController.h" />
<ClInclude Include="HW\SI\SI_DeviceGCSteeringWheel.h" />
<ClInclude Include="HW\SI\SI_DeviceKeyboard.h" />
<ClInclude Include="HW\SI\SI_DeviceNull.h" />
<ClInclude Include="HW\Sram.h" />
<ClInclude Include="HW\StreamADPCM.h" />
<ClInclude Include="HW\SystemTimers.h" />
<ClInclude Include="HW\VideoInterface.h" />
<ClInclude Include="HW\Wiimote.h" />
<ClInclude Include="HW\WiimoteCommon\DataReport.h" />
<ClInclude Include="HW\WiimoteCommon\WiimoteConstants.h" />
<ClInclude Include="HW\WiimoteCommon\WiimoteHid.h" />
<ClInclude Include="HW\WiimoteCommon\WiimoteReport.h" />
<ClInclude Include="HW\WiimoteEmu\Camera.h" />
<ClInclude Include="HW\WiimoteEmu\Dynamics.h" />
<ClInclude Include="HW\WiimoteEmu\Encryption.h" />
<ClInclude Include="HW\WiimoteEmu\ExtensionPort.h" />
<ClInclude Include="HW\WiimoteEmu\Extension\Classic.h" />
<ClInclude Include="HW\WiimoteEmu\Extension\DrawsomeTablet.h" />
<ClInclude Include="HW\WiimoteEmu\Extension\Drums.h" />
<ClInclude Include="HW\WiimoteEmu\Extension\Extension.h" />
<ClInclude Include="HW\WiimoteEmu\Extension\Guitar.h" />
<ClInclude Include="HW\WiimoteEmu\Extension\Nunchuk.h" />
<ClInclude Include="HW\WiimoteEmu\Extension\TaTaCon.h" />
<ClInclude Include="HW\WiimoteEmu\Extension\Turntable.h" />
<ClInclude Include="HW\WiimoteEmu\Extension\UDrawTablet.h" />
<ClInclude Include="HW\WiimoteEmu\I2CBus.h" />
<ClInclude Include="HW\WiimoteEmu\MotionPlus.h" />
<ClInclude Include="HW\WiimoteEmu\Speaker.h" />
<ClInclude Include="HW\WiimoteEmu\WiimoteEmu.h" />
<ClInclude Include="HW\WiimoteReal\WiimoteReal.h" />
<ClInclude Include="HW\WiimoteReal\WiimoteRealBase.h" />
<ClInclude Include="HW\WiiSave.h" />
<ClInclude Include="HW\WiiSaveStructs.h" />
<ClInclude Include="HW\WII_IPC.h" />
<ClInclude Include="IOS\Device.h" />
<ClInclude Include="IOS\DeviceStub.h" />
<ClInclude Include="IOS\DolphinDevice.h" />
<ClInclude Include="IOS\IOS.h" />
<ClInclude Include="IOS\IOSC.h" />
<ClInclude Include="IOS\MIOS.h" />
<ClInclude Include="IOS\VersionInfo.h" />
<ClInclude Include="IOS\DI\DI.h" />
<ClInclude Include="IOS\ES\ES.h" />
<ClInclude Include="IOS\ES\Formats.h" />
<ClInclude Include="IOS\FS\FileSystem.h" />
<ClInclude Include="IOS\FS\FileSystemProxy.h" />
<ClInclude Include="IOS\FS\HostBackend\File.h" />
<ClInclude Include="IOS\FS\HostBackend\FS.h" />
<ClInclude Include="IOS\Network\ICMPLin.h" />
<ClInclude Include="IOS\Network\ICMP.h" />
<ClInclude Include="IOS\Network\MACUtils.h" />
<ClInclude Include="IOS\Network\Socket.h" />
<ClInclude Include="IOS\Network\SSL.h" />
<ClInclude Include="IOS\Network\IP\Top.h" />
<ClInclude Include="IOS\Network\KD\NetKDRequest.h" />
<ClInclude Include="IOS\Network\KD\NetKDTime.h" />
<ClInclude Include="IOS\Network\KD\NWC24Config.h" />
<ClInclude Include="IOS\Network\NCD\WiiNetConfig.h" />
<ClInclude Include="IOS\Network\NCD\Manage.h" />
<ClInclude Include="IOS\Network\WD\Command.h" />
<ClInclude Include="IOS\SDIO\SDIOSlot0.h" />
<ClInclude Include="IOS\STM\STM.h" />
<ClInclude Include="IOS\USB\Common.h" />
<ClInclude Include="IOS\USB\LibusbDevice.h" />
<ClInclude Include="LibusbUtils.h" />
<ClInclude Include="IOS\USB\Host.h" />
<ClInclude Include="IOS\USB\OH0\OH0.h" />
<ClInclude Include="IOS\USB\OH0\OH0Device.h" />
<ClInclude Include="IOS\USB\USB_HID\HIDv4.h" />
<ClInclude Include="IOS\USB\USB_HID\HIDv5.h" />
<ClInclude Include="IOS\USB\USB_VEN\VEN.h" />
<ClInclude Include="IOS\USB\USBV0.h" />
<ClInclude Include="IOS\USB\USBV4.h" />
<ClInclude Include="IOS\USB\USBV5.h" />
<ClInclude Include="IOS\USB\USB_KBD.h" />
<ClInclude Include="IOS\USB\Bluetooth\BTBase.h" />
<ClInclude Include="IOS\USB\Bluetooth\BTEmu.h" />
<ClInclude Include="IOS\USB\Bluetooth\BTStub.h" />
<ClInclude Include="IOS\USB\Bluetooth\BTReal.h" />
<ClInclude Include="IOS\USB\Bluetooth\WiimoteDevice.h" />
<ClInclude Include="IOS\USB\Bluetooth\WiimoteHIDAttr.h" />
<ClInclude Include="IOS\USB\Bluetooth\hci.h" />
<ClInclude Include="IOS\USB\Bluetooth\l2cap.h" />
<ClInclude Include="IOS\WFS\WFSSRV.h" />
<ClInclude Include="IOS\WFS\WFSI.h" />
<ClInclude Include="MachineContext.h" />
<ClInclude Include="MemTools.h" />
<ClInclude Include="Movie.h" />
<ClInclude Include="NetPlayClient.h" />
<ClInclude Include="NetPlayProto.h" />
<ClInclude Include="NetPlayServer.h" />
<ClInclude Include="PatchEngine.h" />
<ClInclude Include="PowerPC\BreakPoints.h" />
<ClInclude Include="PowerPC\CPUCoreBase.h" />
<ClInclude Include="PowerPC\Gekko.h" />
<ClInclude Include="PowerPC\CachedInterpreter\CachedInterpreter.h" />
<ClInclude Include="PowerPC\CachedInterpreter\InterpreterBlockCache.h" />
<ClInclude Include="PowerPC\ConditionRegister.h" />
<ClInclude Include="PowerPC\GDBStub.h" />
<ClInclude Include="PowerPC\Interpreter\ExceptionUtils.h" />
<ClInclude Include="PowerPC\Interpreter\Interpreter.h" />
<ClInclude Include="PowerPC\Interpreter\Interpreter_FPUtils.h" />
<ClInclude Include="PowerPC\Jit64Common\ConstantPool.h">
<ExcludedFromBuild Condition="'$(Platform)'!='x64'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="PowerPC\Jit64\FPURegCache.h">
<ExcludedFromBuild Condition="'$(Platform)'!='x64'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="PowerPC\Jit64\GPRRegCache.h">
<ExcludedFromBuild Condition="'$(Platform)'!='x64'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="PowerPC\Jit64\Jit.h">
<ExcludedFromBuild Condition="'$(Platform)'!='x64'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="PowerPC\Jit64\JitAsm.h">
<ExcludedFromBuild Condition="'$(Platform)'!='x64'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="PowerPC\Jit64\JitRegCache.h">
<ExcludedFromBuild Condition="'$(Platform)'!='x64'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="PowerPC\Jit64Common\BlockCache.h">
<ExcludedFromBuild Condition="'$(Platform)'!='x64'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="PowerPC\Jit64Common\EmuCodeBlock.h">
<ExcludedFromBuild Condition="'$(Platform)'!='x64'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="PowerPC\Jit64Common\FarCodeCache.h">
<ExcludedFromBuild Condition="'$(Platform)'!='x64'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="PowerPC\Jit64Common\Jit64AsmCommon.h">
<ExcludedFromBuild Condition="'$(Platform)'!='x64'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="PowerPC\Jit64Common\Jit64Constants.h">
<ExcludedFromBuild Condition="'$(Platform)'!='x64'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="PowerPC\Jit64Common\Jit64PowerPCState.h">
<ExcludedFromBuild Condition="'$(Platform)'!='x64'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="PowerPC\Jit64Common\TrampolineCache.h">
<ExcludedFromBuild Condition="'$(Platform)'!='x64'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="PowerPC\Jit64Common\TrampolineInfo.h">
<ExcludedFromBuild Condition="'$(Platform)'!='x64'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="PowerPC\JitArm64\Jit.h">
<ExcludedFromBuild Condition="'$(Platform)'!='ARM64'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="PowerPC\JitArm64\JitArm64Cache.h">
<ExcludedFromBuild Condition="'$(Platform)'!='ARM64'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="PowerPC\JitArm64\JitArm64_RegCache.h">
<ExcludedFromBuild Condition="'$(Platform)'!='ARM64'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="PowerPC\JitArm64\Jit_Util.h">
<ExcludedFromBuild Condition="'$(Platform)'!='ARM64'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="PowerPC\JitArmCommon\BackPatch.h">
<ExcludedFromBuild Condition="'$(Platform)'!='ARM64'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="PowerPC\JitCommon\JitAsmCommon.h" />
<ClInclude Include="PowerPC\JitCommon\JitBase.h" />
<ClInclude Include="PowerPC\JitCommon\JitCache.h" />
<ClInclude Include="PowerPC\SignatureDB\CSVSignatureDB.h" />
<ClInclude Include="PowerPC\SignatureDB\DSYSignatureDB.h" />
<ClInclude Include="PowerPC\SignatureDB\MEGASignatureDB.h" />
<ClInclude Include="PowerPC\SignatureDB\SignatureDB.h" />
<ClInclude Include="PowerPC\JitInterface.h" />
<ClInclude Include="PowerPC\MMU.h" />
<ClInclude Include="PowerPC\PowerPC.h" />
<ClInclude Include="PowerPC\PPCAnalyst.h" />
<ClInclude Include="PowerPC\PPCCache.h" />
<ClInclude Include="PowerPC\PPCSymbolDB.h" />
<ClInclude Include="PowerPC\PPCTables.h" />
<ClInclude Include="PowerPC\Profiler.h" />
<ClInclude Include="State.h" />
<ClInclude Include="SyncIdentifier.h" />
<ClInclude Include="SysConf.h" />
<ClInclude Include="System.h" />
<ClInclude Include="Titles.h" />
<ClInclude Include="TitleDatabase.h" />
<ClInclude Include="WiiRoot.h" />
<ClInclude Include="WiiUtils.h" />
</ItemGroup>
<ItemGroup>
<Text Include="CMakeLists.txt" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="$(CoreDir)AudioCommon\AudioCommon.vcxproj">
<Project>{54aa7840-5beb-4a0c-9452-74ba4cc7fd44}</Project>
</ProjectReference>
<ProjectReference Include="$(CoreDir)Common\Common.vcxproj">
<Project>{2e6c348c-c75c-4d94-8d1e-9c1fcbf3efe4}</Project>
</ProjectReference>
<ProjectReference Include="$(CoreDir)Common\SCMRevGen.vcxproj">
<Project>{41279555-f94f-4ebc-99de-af863c10c5c4}</Project>
</ProjectReference>
<ProjectReference Include="$(CoreDir)DiscIO\DiscIO.vcxproj">
<Project>{160bdc25-5626-4b0d-bdd8-2953d9777fb5}</Project>
</ProjectReference>
<ProjectReference Include="$(CoreDir)InputCommon\InputCommon.vcxproj">
<Project>{6bbd47cf-91fd-4077-b676-8b76980178a9}</Project>
</ProjectReference>
<ProjectReference Include="$(CoreDir)VideoCommon\VideoCommon.vcxproj">
<Project>{3de9ee35-3e91-4f27-a014-2866ad8c3fe3}</Project>
</ProjectReference>
<ProjectReference Include="$(ExternalsDir)Bochs_disasm\Bochs_disasm.vcxproj">
<Project>{8ada04d7-6db1-4da4-ab55-64fb12a0997b}</Project>
</ProjectReference>
<ProjectReference Include="$(ExternalsDir)cubeb\msvc\cubeb.vcxproj">
<Project>{8ea11166-6512-44fc-b7a5-a4d1ecc81170}</Project>
</ProjectReference>
<ProjectReference Include="$(ExternalsDir)enet\enet.vcxproj">
<Project>{cbc76802-c128-4b17-bf6c-23b08c313e5e}</Project>
</ProjectReference>
<ProjectReference Include="$(ExternalsDir)libusb\libusb_static_2013.vcxproj">
<Project>{349ee8f9-7d25-4909-aaf5-ff3fade72187}</Project>
</ProjectReference>
<ProjectReference Include="$(ExternalsDir)LZO\LZO.vcxproj">
<Project>{ab993f38-c31d-4897-b139-a620c42bc565}</Project>
</ProjectReference>
<ProjectReference Include="$(ExternalsDir)miniupnpc\miniupnpc.vcxproj">
<Project>{31643fdb-1bb8-4965-9de7-000fc88d35ae}</Project>
</ProjectReference>
<ProjectReference Include="$(ExternalsDir)mbedtls\mbedTLS.vcxproj">
<Project>{bdb6578b-0691-4e80-a46c-df21639fd3b8}</Project>
</ProjectReference>
<ProjectReference Include="$(ExternalsDir)minizip\minizip.vcxproj">
<Project>{23114507-079a-4418-9707-cfa81a03ca99}</Project>
</ProjectReference>
<ProjectReference Include="$(ExternalsDir)pugixml\pugixml.vcxproj">
<Project>{38fee76f-f347-484b-949c-b4649381cffb}</Project>
</ProjectReference>
<ProjectReference Include="$(ExternalsDir)SFML\build\vc2010\SFML_Network.vcxproj">
<Project>{93d73454-2512-424e-9cda-4bb357fe13dd}</Project>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

File diff suppressed because it is too large Load Diff

View File

@ -1,106 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="..\..\VSProps\Base.Macros.props" />
<Import Project="$(VSPropsDir)Base.Targets.props" />
<PropertyGroup Label="Globals">
<ProjectGuid>{160BDC25-5626-4B0D-BDD8-2953D9777FB5}</ProjectGuid>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<Import Project="$(VSPropsDir)Configuration.StaticLibrary.props" />
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings" />
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VSPropsDir)Base.props" />
<Import Project="$(VSPropsDir)PCHUse.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<ItemGroup>
<ClCompile Include="Blob.cpp" />
<ClCompile Include="CISOBlob.cpp" />
<ClCompile Include="CompressedBlob.cpp" />
<ClCompile Include="DirectoryBlob.cpp" />
<ClCompile Include="DiscExtractor.cpp" />
<ClCompile Include="DiscScrubber.cpp" />
<ClCompile Include="DriveBlob.cpp" />
<ClCompile Include="Enums.cpp" />
<ClCompile Include="FileBlob.cpp" />
<ClCompile Include="Filesystem.cpp" />
<ClCompile Include="FileSystemGCWii.cpp" />
<ClCompile Include="LaggedFibonacciGenerator.cpp" />
<ClCompile Include="NANDImporter.cpp" />
<ClCompile Include="ScrubbedBlob.cpp" />
<ClCompile Include="TGCBlob.cpp" />
<ClCompile Include="Volume.cpp" />
<ClCompile Include="VolumeDisc.cpp" />
<ClCompile Include="VolumeFileBlobReader.cpp" />
<ClCompile Include="VolumeGC.cpp" />
<ClCompile Include="VolumeVerifier.cpp" />
<ClCompile Include="VolumeWad.cpp" />
<ClCompile Include="VolumeWii.cpp" />
<ClCompile Include="WbfsBlob.cpp" />
<ClCompile Include="WIABlob.cpp" />
<ClCompile Include="WIACompression.cpp" />
<ClCompile Include="WiiEncryptionCache.cpp" />
<ClCompile Include="WiiSaveBanner.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="Blob.h" />
<ClInclude Include="CISOBlob.h" />
<ClInclude Include="CompressedBlob.h" />
<ClInclude Include="DirectoryBlob.h" />
<ClInclude Include="DiscExtractor.h" />
<ClInclude Include="DiscScrubber.h" />
<ClInclude Include="DriveBlob.h" />
<ClInclude Include="Enums.h" />
<ClInclude Include="FileBlob.h" />
<ClInclude Include="Filesystem.h" />
<ClInclude Include="FileSystemGCWii.h" />
<ClInclude Include="LaggedFibonacciGenerator.h" />
<ClInclude Include="MultithreadedCompressor.h" />
<ClInclude Include="NANDImporter.h" />
<ClInclude Include="ScrubbedBlob.h" />
<ClInclude Include="TGCBlob.h" />
<ClInclude Include="Volume.h" />
<ClInclude Include="VolumeDisc.h" />
<ClInclude Include="VolumeFileBlobReader.h" />
<ClInclude Include="VolumeGC.h" />
<ClInclude Include="VolumeVerifier.h" />
<ClInclude Include="VolumeWad.h" />
<ClInclude Include="VolumeWii.h" />
<ClInclude Include="WbfsBlob.h" />
<ClInclude Include="WIABlob.h" />
<ClInclude Include="WIACompression.h" />
<ClInclude Include="WiiEncryptionCache.h" />
<ClInclude Include="WiiSaveBanner.h" />
</ItemGroup>
<ItemGroup>
<Text Include="CMakeLists.txt" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="$(CoreDir)Common\Common.vcxproj">
<Project>{2e6c348c-c75c-4d94-8d1e-9c1fcbf3efe4}</Project>
</ProjectReference>
<ProjectReference Include="$(ExternalsDir)bzip2\bzip2.vcxproj">
<Project>{055a775f-b4f5-4970-9240-f6cf7661f37b}</Project>
</ProjectReference>
<ProjectReference Include="$(ExternalsDir)liblzma\liblzma.vcxproj">
<Project>{1d8c51d2-ffa4-418e-b183-9f42b6a6717e}</Project>
</ProjectReference>
<ProjectReference Include="$(ExternalsDir)mbedtls\mbedTLS.vcxproj">
<Project>{bdb6578b-0691-4e80-a46c-df21639fd3b8}</Project>
</ProjectReference>
<ProjectReference Include="$(ExternalsDir)pugixml\pugixml.vcxproj">
<Project>{38fee76f-f347-484b-949c-b4649381cffb}</Project>
</ProjectReference>
<ProjectReference Include="$(ExternalsDir)zlib\zlib.vcxproj">
<Project>{ff213b23-2c26-4214-9f88-85271e557e87}</Project>
</ProjectReference>
<ProjectReference Include="$(ExternalsDir)zstd\zstd.vcxproj">
<Project>{1bea10f3-80ce-4bc4-9331-5769372cdf99}</Project>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -1,191 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="DiscExtractor">
<UniqueIdentifier>{51cdf366-d3fe-464a-9f89-c9f1592a6f1c}</UniqueIdentifier>
</Filter>
<Filter Include="DiscScrubber">
<UniqueIdentifier>{3873659a-9a30-4a58-af9e-8dad7d7eb627}</UniqueIdentifier>
</Filter>
<Filter Include="FileSystem">
<UniqueIdentifier>{bd7dbc22-b233-4f82-a369-034f04133b73}</UniqueIdentifier>
</Filter>
<Filter Include="NAND">
<UniqueIdentifier>{0a2c0bb1-2948-4dfb-9216-77410c39a42c}</UniqueIdentifier>
</Filter>
<Filter Include="Volume">
<UniqueIdentifier>{cbce645c-943c-4a94-8be0-8ad529b5c825}</UniqueIdentifier>
</Filter>
<Filter Include="Volume\Blob">
<UniqueIdentifier>{3d2fc224-a486-4975-a617-d19f4439702b}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="DiscScrubber.cpp">
<Filter>DiscScrubber</Filter>
</ClCompile>
<ClCompile Include="Filesystem.cpp">
<Filter>FileSystem</Filter>
</ClCompile>
<ClCompile Include="FileSystemGCWii.cpp">
<Filter>FileSystem</Filter>
</ClCompile>
<ClCompile Include="NANDImporter.cpp">
<Filter>NAND</Filter>
</ClCompile>
<ClCompile Include="Blob.cpp">
<Filter>Volume\Blob</Filter>
</ClCompile>
<ClCompile Include="CISOBlob.cpp">
<Filter>Volume\Blob</Filter>
</ClCompile>
<ClCompile Include="CompressedBlob.cpp">
<Filter>Volume\Blob</Filter>
</ClCompile>
<ClCompile Include="DriveBlob.cpp">
<Filter>Volume\Blob</Filter>
</ClCompile>
<ClCompile Include="FileBlob.cpp">
<Filter>Volume\Blob</Filter>
</ClCompile>
<ClCompile Include="WbfsBlob.cpp">
<Filter>Volume\Blob</Filter>
</ClCompile>
<ClCompile Include="DirectoryBlob.cpp">
<Filter>Volume\Blob</Filter>
</ClCompile>
<ClCompile Include="VolumeFileBlobReader.cpp">
<Filter>Volume</Filter>
</ClCompile>
<ClCompile Include="VolumeGC.cpp">
<Filter>Volume</Filter>
</ClCompile>
<ClCompile Include="VolumeWad.cpp">
<Filter>Volume</Filter>
</ClCompile>
<ClCompile Include="Enums.cpp">
<Filter>Volume</Filter>
</ClCompile>
<ClCompile Include="VolumeWii.cpp">
<Filter>Volume</Filter>
</ClCompile>
<ClCompile Include="Volume.cpp">
<Filter>Volume</Filter>
</ClCompile>
<ClCompile Include="TGCBlob.cpp">
<Filter>Volume\Blob</Filter>
</ClCompile>
<ClCompile Include="DiscExtractor.cpp">
<Filter>DiscExtractor</Filter>
</ClCompile>
<ClCompile Include="WiiSaveBanner.cpp">
<Filter>NAND</Filter>
</ClCompile>
<ClCompile Include="VolumeVerifier.cpp">
<Filter>Volume</Filter>
</ClCompile>
<ClCompile Include="WiiEncryptionCache.cpp">
<Filter>Volume\Blob</Filter>
</ClCompile>
<ClCompile Include="ScrubbedBlob.cpp">
<Filter>Volume\Blob</Filter>
</ClCompile>
<ClCompile Include="WIABlob.cpp">
<Filter>Volume\Blob</Filter>
</ClCompile>
<ClCompile Include="LaggedFibonacciGenerator.cpp">
<Filter>Volume\Blob</Filter>
</ClCompile>
<ClCompile Include="WIACompression.cpp">
<Filter>Volume\Blob</Filter>
</ClCompile>
<ClCompile Include="VolumeDisc.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="DiscScrubber.h">
<Filter>DiscScrubber</Filter>
</ClInclude>
<ClInclude Include="Filesystem.h">
<Filter>FileSystem</Filter>
</ClInclude>
<ClInclude Include="FileSystemGCWii.h">
<Filter>FileSystem</Filter>
</ClInclude>
<ClInclude Include="NANDImporter.h">
<Filter>NAND</Filter>
</ClInclude>
<ClInclude Include="Blob.h">
<Filter>Volume\Blob</Filter>
</ClInclude>
<ClInclude Include="CISOBlob.h">
<Filter>Volume\Blob</Filter>
</ClInclude>
<ClInclude Include="CompressedBlob.h">
<Filter>Volume\Blob</Filter>
</ClInclude>
<ClInclude Include="DriveBlob.h">
<Filter>Volume\Blob</Filter>
</ClInclude>
<ClInclude Include="FileBlob.h">
<Filter>Volume\Blob</Filter>
</ClInclude>
<ClInclude Include="WbfsBlob.h">
<Filter>Volume\Blob</Filter>
</ClInclude>
<ClInclude Include="Volume.h">
<Filter>Volume</Filter>
</ClInclude>
<ClInclude Include="DirectoryBlob.h">
<Filter>Volume\Blob</Filter>
</ClInclude>
<ClInclude Include="VolumeFileBlobReader.h">
<Filter>Volume</Filter>
</ClInclude>
<ClInclude Include="VolumeGC.h">
<Filter>Volume</Filter>
</ClInclude>
<ClInclude Include="VolumeWad.h">
<Filter>Volume</Filter>
</ClInclude>
<ClInclude Include="VolumeWii.h">
<Filter>Volume</Filter>
</ClInclude>
<ClInclude Include="Enums.h">
<Filter>Volume</Filter>
</ClInclude>
<ClInclude Include="TGCBlob.h">
<Filter>Volume\Blob</Filter>
</ClInclude>
<ClInclude Include="DiscExtractor.h">
<Filter>DiscExtractor</Filter>
</ClInclude>
<ClInclude Include="WiiSaveBanner.h">
<Filter>NAND</Filter>
</ClInclude>
<ClInclude Include="VolumeVerifier.h">
<Filter>Volume</Filter>
</ClInclude>
<ClInclude Include="WiiEncryptionCache.h">
<Filter>Volume\Blob</Filter>
</ClInclude>
<ClInclude Include="ScrubbedBlob.h">
<Filter>Volume\Blob</Filter>
</ClInclude>
<ClInclude Include="MultithreadedCompressor.h">
<Filter>Volume\Blob</Filter>
</ClInclude>
<ClInclude Include="WIABlob.h">
<Filter>Volume\Blob</Filter>
</ClInclude>
<ClInclude Include="LaggedFibonacciGenerator.h">
<Filter>Volume\Blob</Filter>
</ClInclude>
<ClInclude Include="WIACompression.h">
<Filter>Volume\Blob</Filter>
</ClInclude>
<ClInclude Include="VolumeDisc.h" />
</ItemGroup>
<ItemGroup>
<Text Include="CMakeLists.txt" />
</ItemGroup>
</Project>

View File

@ -0,0 +1,35 @@
<?xml version="1.0" encoding="utf-8"?>
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClInclude Include="Common\Arm64Emitter.h" />
<ClInclude Include="Common\ArmCommon.h" />
<ClInclude Include="Core\PowerPC\JitArm64\Jit_Util.h" />
<ClInclude Include="Core\PowerPC\JitArm64\Jit.h" />
<ClInclude Include="Core\PowerPC\JitArm64\JitArm64_RegCache.h" />
<ClInclude Include="Core\PowerPC\JitArm64\JitArm64Cache.h" />
<ClInclude Include="Core\PowerPC\JitArmCommon\BackPatch.h" />
<ClInclude Include="VideoCommon\VertexLoaderARM64.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="Common\Arm64Emitter.cpp" />
<ClCompile Include="Common\ArmCPUDetect.cpp" />
<ClCompile Include="Common\GenericFPURoundMode.cpp" />
<ClCompile Include="Core\PowerPC\JitArm64\Jit_Util.cpp" />
<ClCompile Include="Core\PowerPC\JitArm64\Jit.cpp" />
<ClCompile Include="Core\PowerPC\JitArm64\JitArm64_BackPatch.cpp" />
<ClCompile Include="Core\PowerPC\JitArm64\JitArm64_Branch.cpp" />
<ClCompile Include="Core\PowerPC\JitArm64\JitArm64_FloatingPoint.cpp" />
<ClCompile Include="Core\PowerPC\JitArm64\JitArm64_Integer.cpp" />
<ClCompile Include="Core\PowerPC\JitArm64\JitArm64_LoadStore.cpp" />
<ClCompile Include="Core\PowerPC\JitArm64\JitArm64_LoadStoreFloating.cpp" />
<ClCompile Include="Core\PowerPC\JitArm64\JitArm64_LoadStorePaired.cpp" />
<ClCompile Include="Core\PowerPC\JitArm64\JitArm64_Paired.cpp" />
<ClCompile Include="Core\PowerPC\JitArm64\JitArm64_RegCache.cpp" />
<ClCompile Include="Core\PowerPC\JitArm64\JitArm64_SystemRegisters.cpp" />
<ClCompile Include="Core\PowerPC\JitArm64\JitArm64_Tables.cpp" />
<ClCompile Include="Core\PowerPC\JitArm64\JitArm64Cache.cpp" />
<ClCompile Include="Core\PowerPC\JitArm64\JitAsm.cpp" />
<ClCompile Include="VideoCommon\TextureDecoder_Generic.cpp" />
<ClCompile Include="VideoCommon\VertexLoaderARM64.cpp" />
</ItemGroup>
</Project>

1201
Source/Core/DolphinLib.props Normal file

File diff suppressed because it is too large Load Diff

View File

@ -1,9 +1,9 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="..\..\..\VSProps\Base.Macros.props" /> <Import Project="..\VSProps\Base.Macros.props" />
<Import Project="$(VSPropsDir)Base.Targets.props" /> <Import Project="$(VSPropsDir)Base.Targets.props" />
<PropertyGroup Label="Globals"> <PropertyGroup Label="Globals">
<ProjectGuid>{DEA96CF2-F237-4A1A-B32F-C916769EFB50}</ProjectGuid> <ProjectGuid>{d79392f7-06d6-4b4b-a39f-4d587c215d3a}</ProjectGuid>
</PropertyGroup> </PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<Import Project="$(VSPropsDir)Configuration.StaticLibrary.props" /> <Import Project="$(VSPropsDir)Configuration.StaticLibrary.props" />
@ -15,22 +15,18 @@
<Import Project="$(VSPropsDir)PCHUse.props" /> <Import Project="$(VSPropsDir)PCHUse.props" />
</ImportGroup> </ImportGroup>
<PropertyGroup Label="UserMacros" /> <PropertyGroup Label="UserMacros" />
<Import Project="DolphinLib.props" />
<ImportGroup Condition="'$(Platform)'=='x64'">
<Import Project="DolphinLib.x64.props" />
</ImportGroup>
<ImportGroup Condition="'$(Platform)'=='ARM64'">
<Import Project="DolphinLib.ARM64.props" />
</ImportGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="D3DCommon.cpp" /> <ProjectReference Include="$(CoreDir)Common\SCMRevGen.vcxproj">
<ClCompile Include="Shader.cpp" /> <Project>{41279555-f94f-4ebc-99de-af863c10c5c4}</Project>
<ClCompile Include="SwapChain.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="D3DCommon.h" />
<ClInclude Include="Shader.h" />
<ClInclude Include="SwapChain.h" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="$(CoreDir)VideoCommon\VideoCommon.vcxproj">
<Project>{3de9ee35-3e91-4f27-a014-2866ad8c3fe3}</Project>
</ProjectReference> </ProjectReference>
</ItemGroup> </ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets"> <ImportGroup Label="ExtensionTargets" />
</ImportGroup>
</Project> </Project>

View File

@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ShowAllFiles>true</ShowAllFiles>
</PropertyGroup>
</Project>

View File

@ -0,0 +1,54 @@
<?xml version="1.0" encoding="utf-8"?>
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClInclude Include="Common\x64ABI.h" />
<ClInclude Include="Common\x64Emitter.h" />
<ClInclude Include="Common\x64Reg.h" />
<ClInclude Include="Core\PowerPC\Jit64\Jit.h" />
<ClInclude Include="Core\PowerPC\Jit64\JitAsm.h" />
<ClInclude Include="Core\PowerPC\Jit64\RegCache\CachedReg.h" />
<ClInclude Include="Core\PowerPC\Jit64\RegCache\FPURegCache.h" />
<ClInclude Include="Core\PowerPC\Jit64\RegCache\GPRRegCache.h" />
<ClInclude Include="Core\PowerPC\Jit64\RegCache\JitRegCache.h" />
<ClInclude Include="Core\PowerPC\Jit64\RegCache\RCMode.h" />
<ClInclude Include="Core\PowerPC\Jit64Common\BlockCache.h" />
<ClInclude Include="Core\PowerPC\Jit64Common\ConstantPool.h" />
<ClInclude Include="Core\PowerPC\Jit64Common\EmuCodeBlock.h" />
<ClInclude Include="Core\PowerPC\Jit64Common\FarCodeCache.h" />
<ClInclude Include="Core\PowerPC\Jit64Common\Jit64AsmCommon.h" />
<ClInclude Include="Core\PowerPC\Jit64Common\Jit64Constants.h" />
<ClInclude Include="Core\PowerPC\Jit64Common\Jit64PowerPCState.h" />
<ClInclude Include="Core\PowerPC\Jit64Common\TrampolineCache.h" />
<ClInclude Include="Core\PowerPC\Jit64Common\TrampolineInfo.h" />
<ClInclude Include="VideoCommon\VertexLoaderX64.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="Common\x64ABI.cpp" />
<ClCompile Include="Common\x64CPUDetect.cpp" />
<ClCompile Include="Common\x64Emitter.cpp" />
<ClCompile Include="Common\x64FPURoundMode.cpp" />
<ClCompile Include="Core\PowerPC\Jit64\Jit_Branch.cpp" />
<ClCompile Include="Core\PowerPC\Jit64\Jit_FloatingPoint.cpp" />
<ClCompile Include="Core\PowerPC\Jit64\Jit_Integer.cpp" />
<ClCompile Include="Core\PowerPC\Jit64\Jit_LoadStore.cpp" />
<ClCompile Include="Core\PowerPC\Jit64\Jit_LoadStoreFloating.cpp" />
<ClCompile Include="Core\PowerPC\Jit64\Jit_LoadStorePaired.cpp" />
<ClCompile Include="Core\PowerPC\Jit64\Jit_Paired.cpp" />
<ClCompile Include="Core\PowerPC\Jit64\Jit_SystemRegisters.cpp" />
<ClCompile Include="Core\PowerPC\Jit64\Jit.cpp" />
<ClCompile Include="Core\PowerPC\Jit64\Jit64_Tables.cpp" />
<ClCompile Include="Core\PowerPC\Jit64\JitAsm.cpp" />
<ClCompile Include="Core\PowerPC\Jit64\RegCache\FPURegCache.cpp" />
<ClCompile Include="Core\PowerPC\Jit64\RegCache\GPRRegCache.cpp" />
<ClCompile Include="Core\PowerPC\Jit64\RegCache\JitRegCache.cpp" />
<ClCompile Include="Core\PowerPC\Jit64Common\BlockCache.cpp" />
<ClCompile Include="Core\PowerPC\Jit64Common\ConstantPool.cpp" />
<ClCompile Include="Core\PowerPC\Jit64Common\EmuCodeBlock.cpp" />
<ClCompile Include="Core\PowerPC\Jit64Common\FarCodeCache.cpp" />
<ClCompile Include="Core\PowerPC\Jit64Common\Jit64AsmCommon.cpp" />
<ClCompile Include="Core\PowerPC\Jit64Common\TrampolineCache.cpp" />
<ClCompile Include="VideoCommon\FrameDump.cpp" />
<ClCompile Include="VideoCommon\TextureDecoder_x64.cpp" />
<ClCompile Include="VideoCommon\VertexLoaderX64.cpp" />
</ItemGroup>
</Project>

View File

@ -24,40 +24,17 @@
</Link> </Link>
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="$(CoreDir)Core\Core.vcxproj"> <ProjectReference Include="$(CoreDir)DolphinLib.vcxproj">
<Project>{e54cf649-140e-4255-81a5-30a673c1fb36}</Project> <Project>{D79392F7-06D6-4B4B-A39F-4D587C215D3A}</Project>
</ProjectReference> </ProjectReference>
<ProjectReference Include="$(CoreDir)UICommon\UICommon.vcxproj"> <ProjectReference Include="$(CoreDir)Common\SCMRevGen.vcxproj">
<Project>{604c8368-f34a-4d55-82c8-cc92a0c13254}</Project> <Project>{41279555-f94f-4ebc-99de-af863c10c5c4}</Project>
</ProjectReference> </ProjectReference>
<ProjectReference Include="$(CoreDir)VideoBackends\D3D\D3D.vcxproj"> <ProjectReference Include="$(DolphinRootDir)Languages\Languages.vcxproj">
<Project>{96020103-4ba5-4fd2-b4aa-5b6d24492d4e}</Project> <Project>{0e033be3-2e08-428e-9ae9-bc673efa12b5}</Project>
</ProjectReference>
<ProjectReference Include="$(CoreDir)VideoBackends\D3D12\D3D12.vcxproj">
<Project>{570215b7-e32f-4438-95ae-c8d955f9fca3}</Project>
</ProjectReference>
<ProjectReference Include="$(CoreDir)VideoBackends\Null\Null.vcxproj">
<Project>{53a5391b-737e-49a8-bc8f-312ada00736f}</Project>
</ProjectReference>
<ProjectReference Include="$(CoreDir)VideoBackends\OGL\OGL.vcxproj" Condition="'$(Platform)'!='ARM64'">
<Project>{ec1a314c-5588-4506-9c1e-2e58e5817f75}</Project>
</ProjectReference>
<ProjectReference Include="$(CoreDir)VideoBackends\Software\Software.vcxproj" Condition="'$(Platform)'!='ARM64'">
<Project>{a4c423aa-f57c-46c7-a172-d1a777017d29}</Project>
</ProjectReference>
<ProjectReference Include="$(CoreDir)VideoBackends\Vulkan\Vulkan.vcxproj">
<Project>{29f29a19-f141-45ad-9679-5a2923b49da3}</Project>
</ProjectReference>
<ProjectReference Include="$(CoreDir)VideoCommon\VideoCommon.vcxproj">
<Project>{3de9ee35-3e91-4f27-a014-2866ad8c3fe3}</Project>
</ProjectReference>
<ProjectReference Include="$(ExternalsDir)cpp-optparse\cpp-optparse.vcxproj">
<Project>{c636d9d1-82fe-42b5-9987-63b7d4836341}</Project>
</ProjectReference>
<ProjectReference Include="$(ExternalsDir)discord-rpc\src\discord-rpc.vcxproj">
<Project>{4482FD2A-EC43-3FFB-AC20-2E5C54B05EAD}</Project>
</ProjectReference> </ProjectReference>
</ItemGroup> </ItemGroup>
<Import Project="$(ExternalsDir)ExternalsReferenceAll.props" />
<ItemGroup> <ItemGroup>
<ClCompile Include="MainNoGUI.cpp" /> <ClCompile Include="MainNoGUI.cpp" />
<ClCompile Include="Platform.cpp" /> <ClCompile Include="Platform.cpp" />

View File

@ -358,73 +358,17 @@
<ResourceCompile Include="DolphinQt.rc" /> <ResourceCompile Include="DolphinQt.rc" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="$(CoreDir)AudioCommon\AudioCommon.vcxproj"> <ProjectReference Include="$(CoreDir)DolphinLib.vcxproj">
<Project>{54aa7840-5beb-4a0c-9452-74ba4cc7fd44}</Project> <Project>{D79392F7-06D6-4B4B-A39F-4D587C215D3A}</Project>
</ProjectReference>
<ProjectReference Include="$(CoreDir)Common\Common.vcxproj">
<Project>{2e6c348c-c75c-4d94-8d1e-9c1fcbf3efe4}</Project>
</ProjectReference> </ProjectReference>
<ProjectReference Include="$(CoreDir)Common\SCMRevGen.vcxproj"> <ProjectReference Include="$(CoreDir)Common\SCMRevGen.vcxproj">
<Project>{41279555-f94f-4ebc-99de-af863c10c5c4}</Project> <Project>{41279555-f94f-4ebc-99de-af863c10c5c4}</Project>
</ProjectReference> </ProjectReference>
<ProjectReference Include="$(CoreDir)Core\Core.vcxproj">
<Project>{e54cf649-140e-4255-81a5-30a673c1fb36}</Project>
</ProjectReference>
<ProjectReference Include="$(CoreDir)DiscIO\DiscIO.vcxproj">
<Project>{160bdc25-5626-4b0d-bdd8-2953d9777fb5}</Project>
</ProjectReference>
<ProjectReference Include="$(CoreDir)InputCommon\InputCommon.vcxproj">
<Project>{6bbd47cf-91fd-4077-b676-8b76980178a9}</Project>
</ProjectReference>
<ProjectReference Include="$(CoreDir)UICommon\UICommon.vcxproj">
<Project>{604C8368-F34A-4D55-82C8-CC92A0C13254}</Project>
</ProjectReference>
<ProjectReference Include="$(CoreDir)VideoBackends\D3D\D3D.vcxproj">
<Project>{96020103-4ba5-4fd2-b4aa-5b6d24492d4e}</Project>
</ProjectReference>
<ProjectReference Include="$(CoreDir)VideoBackends\D3D12\D3D12.vcxproj">
<Project>{570215b7-e32f-4438-95ae-c8d955f9fca3}</Project>
</ProjectReference>
<ProjectReference Include="$(CoreDir)VideoBackends\Null\Null.vcxproj">
<Project>{53A5391B-737E-49A8-BC8F-312ADA00736F}</Project>
</ProjectReference>
<ProjectReference Include="$(CoreDir)VideoBackends\OGL\OGL.vcxproj" Condition="'$(Platform)'!='ARM64'">
<Project>{ec1a314c-5588-4506-9c1e-2e58e5817f75}</Project>
</ProjectReference>
<ProjectReference Include="$(CoreDir)VideoBackends\Software\Software.vcxproj" Condition="'$(Platform)'!='ARM64'">
<Project>{a4c423aa-f57c-46c7-a172-d1a777017d29}</Project>
</ProjectReference>
<ProjectReference Include="$(CoreDir)VideoBackends\Vulkan\Vulkan.vcxproj">
<Project>{29f29a19-f141-45ad-9679-5a2923b49da3}</Project>
</ProjectReference>
<ProjectReference Include="$(CoreDir)VideoCommon\VideoCommon.vcxproj">
<Project>{3de9ee35-3e91-4f27-a014-2866ad8c3fe3}</Project>
</ProjectReference>
<ProjectReference Include="$(DolphinRootDir)Languages\Languages.vcxproj"> <ProjectReference Include="$(DolphinRootDir)Languages\Languages.vcxproj">
<Project>{0e033be3-2e08-428e-9ae9-bc673efa12b5}</Project> <Project>{0e033be3-2e08-428e-9ae9-bc673efa12b5}</Project>
</ProjectReference> </ProjectReference>
<ProjectReference Include="$(ExternalsDir)Bochs_disasm\Bochs_disasm.vcxproj">
<Project>{8ada04d7-6db1-4da4-ab55-64fb12a0997b}</Project>
</ProjectReference>
<ProjectReference Include="$(ExternalsDir)discord-rpc\src\discord-rpc.vcxproj">
<Project>{4482FD2A-EC43-3FFB-AC20-2E5C54B05EAD}</Project>
</ProjectReference>
<ProjectReference Include="$(ExternalsDir)imgui\imgui.vcxproj">
<Project>{4c3b2264-ea73-4a7b-9cfe-65b0fd635ebb}</Project>
</ProjectReference>
<ProjectReference Include="$(ExternalsDir)libpng\png\png.vcxproj">
<Project>{4c9f135b-a85e-430c-bad4-4c67ef5fc12c}</Project>
</ProjectReference>
<ProjectReference Include="$(ExternalsDir)LZO\LZO.vcxproj">
<Project>{ab993f38-c31d-4897-b139-a620c42bc565}</Project>
</ProjectReference>
<ProjectReference Include="$(ExternalsDir)SFML\build\vc2010\SFML_Network.vcxproj">
<Project>{93d73454-2512-424e-9cda-4bb357fe13dd}</Project>
</ProjectReference>
<ProjectReference Include="$(ExternalsDir)zlib\zlib.vcxproj">
<Project>{ff213b23-2c26-4214-9f88-85271e557e87}</Project>
</ProjectReference>
</ItemGroup> </ItemGroup>
<Import Project="$(ExternalsDir)ExternalsReferenceAll.props" />
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets" /> <ImportGroup Label="ExtensionTargets" />
<!--Copy Exe, Data directory and DLLs which should be located in the executable directory--> <!--Copy Exe, Data directory and DLLs which should be located in the executable directory-->

View File

@ -1,116 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="..\..\VSProps\Base.Macros.props" />
<Import Project="$(VSPropsDir)Base.Targets.props" />
<PropertyGroup Label="Globals">
<ProjectGuid>{6BBD47CF-91FD-4077-B676-8B76980178A9}</ProjectGuid>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<Import Project="$(VSPropsDir)Configuration.StaticLibrary.props" />
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings" />
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VSPropsDir)Base.props" />
<Import Project="$(VSPropsDir)PCHUse.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<ItemGroup>
<ClCompile Include="ControllerEmu\ControlGroup\IMUAccelerometer.cpp" />
<ClCompile Include="ControllerEmu\ControlGroup\IMUCursor.cpp" />
<ClCompile Include="ControllerEmu\ControlGroup\IMUGyroscope.cpp" />
<ClCompile Include="ControllerEmu\ControllerEmu.cpp" />
<ClCompile Include="ControllerEmu\StickGate.cpp" />
<ClCompile Include="ControllerEmu\Control\Control.cpp" />
<ClCompile Include="ControllerEmu\Control\Input.cpp" />
<ClCompile Include="ControllerEmu\Control\Output.cpp" />
<ClCompile Include="ControllerEmu\ControlGroup\AnalogStick.cpp" />
<ClCompile Include="ControllerEmu\ControlGroup\Buttons.cpp" />
<ClCompile Include="ControllerEmu\ControlGroup\ControlGroup.cpp" />
<ClCompile Include="ControllerEmu\ControlGroup\Cursor.cpp" />
<ClCompile Include="ControllerEmu\ControlGroup\Attachments.cpp" />
<ClCompile Include="ControllerEmu\ControlGroup\Force.cpp" />
<ClCompile Include="ControllerEmu\ControlGroup\MixedTriggers.cpp" />
<ClCompile Include="ControllerEmu\ControlGroup\ModifySettingsButton.cpp" />
<ClCompile Include="ControllerEmu\ControlGroup\Slider.cpp" />
<ClCompile Include="ControllerEmu\ControlGroup\Tilt.cpp" />
<ClCompile Include="ControllerEmu\ControlGroup\Triggers.cpp" />
<ClCompile Include="ControllerEmu\Setting\NumericSetting.cpp" />
<ClCompile Include="ControllerInterface\ControllerInterface.cpp" />
<ClCompile Include="ControllerInterface\CoreDevice.cpp" />
<ClCompile Include="ControllerInterface\DInput\DInput.cpp" />
<ClCompile Include="ControllerInterface\DInput\DInputJoystick.cpp" />
<ClCompile Include="ControllerInterface\DInput\DInputKeyboardMouse.cpp" />
<ClCompile Include="ControllerInterface\DInput\XInputFilter.cpp" />
<ClCompile Include="ControllerInterface\DualShockUDPClient\DualShockUDPClient.cpp" />
<ClCompile Include="ControlReference\ControlReference.cpp" />
<ClCompile Include="ControlReference\ExpressionParser.cpp" />
<ClCompile Include="ControllerInterface\ForceFeedback\ForceFeedbackDevice.cpp" />
<ClCompile Include="ControllerInterface\Win32\Win32.cpp" />
<ClCompile Include="ControllerInterface\Wiimote\WiimoteController.cpp" />
<ClCompile Include="ControllerInterface\XInput\XInput.cpp" />
<ClCompile Include="ControlReference\FunctionExpression.cpp" />
<ClCompile Include="DynamicInputTextureConfiguration.cpp" />
<ClCompile Include="DynamicInputTextureManager.cpp" />
<ClCompile Include="GCAdapter.cpp" />
<ClCompile Include="ImageOperations.cpp" />
<ClCompile Include="InputConfig.cpp" />
<ClCompile Include="InputProfile.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="ControllerEmu\ControlGroup\IMUAccelerometer.h" />
<ClInclude Include="ControllerEmu\ControlGroup\IMUCursor.h" />
<ClInclude Include="ControllerEmu\ControlGroup\IMUGyroscope.h" />
<ClInclude Include="ControllerEmu\ControllerEmu.h" />
<ClInclude Include="ControllerEmu\StickGate.h" />
<ClInclude Include="ControllerEmu\Control\Control.h" />
<ClInclude Include="ControllerEmu\Control\Input.h" />
<ClInclude Include="ControllerEmu\Control\Output.h" />
<ClInclude Include="ControllerEmu\ControlGroup\AnalogStick.h" />
<ClInclude Include="ControllerEmu\ControlGroup\Buttons.h" />
<ClInclude Include="ControllerEmu\ControlGroup\ControlGroup.h" />
<ClInclude Include="ControllerEmu\ControlGroup\Cursor.h" />
<ClInclude Include="ControllerEmu\ControlGroup\Attachments.h" />
<ClInclude Include="ControllerEmu\ControlGroup\Force.h" />
<ClInclude Include="ControllerEmu\ControlGroup\MixedTriggers.h" />
<ClInclude Include="ControllerEmu\ControlGroup\ModifySettingsButton.h" />
<ClInclude Include="ControllerEmu\ControlGroup\Slider.h" />
<ClInclude Include="ControllerEmu\ControlGroup\Tilt.h" />
<ClInclude Include="ControllerEmu\ControlGroup\Triggers.h" />
<ClInclude Include="ControllerEmu\Setting\NumericSetting.h" />
<ClInclude Include="ControllerInterface\ControllerInterface.h" />
<ClInclude Include="ControllerInterface\CoreDevice.h" />
<ClInclude Include="ControllerInterface\DInput\DInput.h" />
<ClInclude Include="ControllerInterface\DInput\DInput8.h" />
<ClInclude Include="ControllerInterface\DInput\DInputJoystick.h" />
<ClInclude Include="ControllerInterface\DInput\DInputKeyboardMouse.h" />
<ClInclude Include="ControllerInterface\DInput\XInputFilter.h" />
<ClInclude Include="ControllerInterface\DualShockUDPClient\DualShockUDPClient.h" />
<ClInclude Include="ControllerInterface\DualShockUDPClient\DualShockUDPProto.h" />
<ClInclude Include="ControlReference\ControlReference.h" />
<ClInclude Include="ControlReference\FunctionExpression.h" />
<ClInclude Include="ControlReference\ExpressionParser.h" />
<ClInclude Include="ControllerInterface\ForceFeedback\ForceFeedbackDevice.h" />
<ClInclude Include="ControllerInterface\Win32\Win32.h" />
<ClInclude Include="ControllerInterface\Wiimote\WiimoteController.h" />
<ClInclude Include="ControllerInterface\XInput\XInput.h" />
<ClInclude Include="DynamicInputTextureConfiguration.h" />
<ClInclude Include="DynamicInputTextureManager.h" />
<ClInclude Include="GCAdapter.h" />
<ClInclude Include="GCPadStatus.h" />
<ClInclude Include="ImageOperations.h" />
<ClInclude Include="InputConfig.h" />
<ClInclude Include="InputProfile.h" />
</ItemGroup>
<ItemGroup>
<Text Include="CMakeLists.txt" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="$(CoreDir)Common\Common.vcxproj">
<Project>{2e6c348c-c75c-4d94-8d1e-9c1fcbf3efe4}</Project>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -1,261 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="ControllerInterface">
<UniqueIdentifier>{3a755a86-0efa-4396-bf79-bb3a1910764d}</UniqueIdentifier>
</Filter>
<Filter Include="ControllerInterface\ForceFeedback">
<UniqueIdentifier>{e10ce316-283c-4be0-848d-578dec2b6404}</UniqueIdentifier>
</Filter>
<Filter Include="ControllerEmu">
<UniqueIdentifier>{4c839215-4085-4e34-a960-7960986ad015}</UniqueIdentifier>
</Filter>
<Filter Include="ControllerEmu\Control">
<UniqueIdentifier>{19ddd862-a1e3-479b-b638-bb31700c5171}</UniqueIdentifier>
</Filter>
<Filter Include="ControllerEmu\ControlGroup">
<UniqueIdentifier>{e805231c-dc4e-4540-8bf8-8c567f3d00ae}</UniqueIdentifier>
</Filter>
<Filter Include="ControllerEmu\Setting">
<UniqueIdentifier>{ce661cb4-f23f-4ab2-952d-402d381735e5}</UniqueIdentifier>
</Filter>
<Filter Include="ControllerInterface\Win32">
<UniqueIdentifier>{6ca06b20-d8f6-4622-97ab-eefbc66edbd5}</UniqueIdentifier>
</Filter>
<Filter Include="ControllerInterface\DInput">
<UniqueIdentifier>{0289ef91-50f5-4c16-9fa4-ff4c4d8208e7}</UniqueIdentifier>
</Filter>
<Filter Include="ControllerInterface\XInput">
<UniqueIdentifier>{07bad1aa-7e03-4f5c-ade2-a44857c5cbc3}</UniqueIdentifier>
</Filter>
<Filter Include="ControllerInterface\DualShockUDPClient">
<UniqueIdentifier>{ff02580e-3a62-4de4-a135-3a6c2c339a90}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="GCAdapter.cpp" />
<ClCompile Include="InputConfig.cpp" />
<ClCompile Include="ControllerEmu\ControllerEmu.cpp">
<Filter>ControllerEmu</Filter>
</ClCompile>
<ClCompile Include="ControllerEmu\StickGate.cpp">
<Filter>ControllerEmu</Filter>
</ClCompile>
<ClCompile Include="ControllerEmu\Control\Control.cpp">
<Filter>ControllerEmu\Control</Filter>
</ClCompile>
<ClCompile Include="ControllerEmu\Control\Input.cpp">
<Filter>ControllerEmu\Control</Filter>
</ClCompile>
<ClCompile Include="ControllerEmu\Control\Output.cpp">
<Filter>ControllerEmu\Control</Filter>
</ClCompile>
<ClCompile Include="ControllerEmu\ControlGroup\AnalogStick.cpp">
<Filter>ControllerEmu\ControlGroup</Filter>
</ClCompile>
<ClCompile Include="ControllerEmu\ControlGroup\Buttons.cpp">
<Filter>ControllerEmu\ControlGroup</Filter>
</ClCompile>
<ClCompile Include="ControllerEmu\ControlGroup\ControlGroup.cpp">
<Filter>ControllerEmu\ControlGroup</Filter>
</ClCompile>
<ClCompile Include="ControllerEmu\ControlGroup\Cursor.cpp">
<Filter>ControllerEmu\ControlGroup</Filter>
</ClCompile>
<ClCompile Include="ControllerEmu\ControlGroup\Force.cpp">
<Filter>ControllerEmu\ControlGroup</Filter>
</ClCompile>
<ClCompile Include="ControllerEmu\ControlGroup\MixedTriggers.cpp">
<Filter>ControllerEmu\ControlGroup</Filter>
</ClCompile>
<ClCompile Include="ControllerEmu\ControlGroup\ModifySettingsButton.cpp">
<Filter>ControllerEmu\ControlGroup</Filter>
</ClCompile>
<ClCompile Include="ControllerEmu\ControlGroup\Slider.cpp">
<Filter>ControllerEmu\ControlGroup</Filter>
</ClCompile>
<ClCompile Include="ControllerEmu\ControlGroup\Tilt.cpp">
<Filter>ControllerEmu\ControlGroup</Filter>
</ClCompile>
<ClCompile Include="ControllerEmu\ControlGroup\Triggers.cpp">
<Filter>ControllerEmu\ControlGroup</Filter>
</ClCompile>
<ClCompile Include="ControllerEmu\Setting\NumericSetting.cpp">
<Filter>ControllerEmu\Setting</Filter>
</ClCompile>
<ClCompile Include="ControllerInterface\DInput\DInput.cpp">
<Filter>ControllerInterface\DInput</Filter>
</ClCompile>
<ClCompile Include="ControllerInterface\DInput\DInputJoystick.cpp">
<Filter>ControllerInterface\DInput</Filter>
</ClCompile>
<ClCompile Include="ControllerInterface\DInput\DInputKeyboardMouse.cpp">
<Filter>ControllerInterface\DInput</Filter>
</ClCompile>
<ClCompile Include="ControllerInterface\XInput\XInput.cpp">
<Filter>ControllerInterface\XInput</Filter>
</ClCompile>
<ClCompile Include="ControllerInterface\CoreDevice.cpp">
<Filter>ControllerInterface</Filter>
</ClCompile>
<ClCompile Include="ControllerInterface\ControllerInterface.cpp">
<Filter>ControllerInterface</Filter>
</ClCompile>
<ClCompile Include="ControllerInterface\ForceFeedback\ForceFeedbackDevice.cpp">
<Filter>ControllerInterface\ForceFeedback</Filter>
</ClCompile>
<ClCompile Include="ControllerInterface\DInput\XInputFilter.cpp">
<Filter>ControllerInterface\DInput</Filter>
</ClCompile>
<ClCompile Include="ControllerInterface\Win32\Win32.cpp">
<Filter>ControllerInterface\Win32</Filter>
</ClCompile>
<ClCompile Include="ControllerInterface\Wiimote\WiimoteController.cpp">
<Filter>ControllerInterface\Wiimote</Filter>
</ClCompile>
<ClCompile Include="ControlReference\ExpressionParser.cpp">
<Filter>ControllerInterface</Filter>
</ClCompile>
<ClCompile Include="ControlReference\ControlReference.cpp">
<Filter>ControllerInterface</Filter>
</ClCompile>
<ClCompile Include="ControlReference\FunctionExpression.cpp">
<Filter>ControllerInterface</Filter>
</ClCompile>
<ClCompile Include="InputProfile.cpp" />
<ClCompile Include="ControllerEmu\ControlGroup\Attachments.cpp">
<Filter>ControllerEmu\ControlGroup</Filter>
</ClCompile>
<ClCompile Include="ControllerEmu\ControlGroup\IMUCursor.cpp">
<Filter>ControllerEmu\ControlGroup</Filter>
</ClCompile>
<ClCompile Include="ControllerEmu\ControlGroup\IMUAccelerometer.cpp">
<Filter>ControllerEmu\ControlGroup</Filter>
</ClCompile>
<ClCompile Include="ControllerEmu\ControlGroup\IMUGyroscope.cpp">
<Filter>ControllerEmu\ControlGroup</Filter>
</ClCompile>
<ClCompile Include="ControllerInterface\DualShockUDPClient\DualShockUDPClient.cpp">
<Filter>ControllerInterface\DualShockUDPClient</Filter>
</ClCompile>
<ClCompile Include="DynamicInputTextureConfiguration.cpp" />
<ClCompile Include="DynamicInputTextureManager.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="GCAdapter.h" />
<ClInclude Include="GCPadStatus.h" />
<ClInclude Include="InputConfig.h" />
<ClInclude Include="ControllerEmu\ControllerEmu.h">
<Filter>ControllerEmu</Filter>
</ClInclude>
<ClInclude Include="ControllerEmu\StickGate.h">
<Filter>ControllerEmu</Filter>
</ClInclude>
<ClInclude Include="ControllerEmu\Control\Control.h">
<Filter>ControllerEmu\Control</Filter>
</ClInclude>
<ClInclude Include="ControllerEmu\Control\Input.h">
<Filter>ControllerEmu\Control</Filter>
</ClInclude>
<ClInclude Include="ControllerEmu\Control\Output.h">
<Filter>ControllerEmu\Control</Filter>
</ClInclude>
<ClInclude Include="ControllerEmu\ControlGroup\AnalogStick.h">
<Filter>ControllerEmu\ControlGroup</Filter>
</ClInclude>
<ClInclude Include="ControllerEmu\ControlGroup\Buttons.h">
<Filter>ControllerEmu\ControlGroup</Filter>
</ClInclude>
<ClInclude Include="ControllerEmu\ControlGroup\ControlGroup.h">
<Filter>ControllerEmu\ControlGroup</Filter>
</ClInclude>
<ClInclude Include="ControllerEmu\ControlGroup\Cursor.h">
<Filter>ControllerEmu\ControlGroup</Filter>
</ClInclude>
<ClInclude Include="ControllerEmu\ControlGroup\Force.h">
<Filter>ControllerEmu\ControlGroup</Filter>
</ClInclude>
<ClInclude Include="ControllerEmu\ControlGroup\MixedTriggers.h">
<Filter>ControllerEmu\ControlGroup</Filter>
</ClInclude>
<ClInclude Include="ControllerEmu\ControlGroup\ModifySettingsButton.h">
<Filter>ControllerEmu\ControlGroup</Filter>
</ClInclude>
<ClInclude Include="ControllerEmu\ControlGroup\Slider.h">
<Filter>ControllerEmu\ControlGroup</Filter>
</ClInclude>
<ClInclude Include="ControllerEmu\ControlGroup\Tilt.h">
<Filter>ControllerEmu\ControlGroup</Filter>
</ClInclude>
<ClInclude Include="ControllerEmu\ControlGroup\Triggers.h">
<Filter>ControllerEmu\ControlGroup</Filter>
</ClInclude>
<ClInclude Include="ControllerEmu\Setting\NumericSetting.h">
<Filter>ControllerEmu\Setting</Filter>
</ClInclude>
<ClInclude Include="ControllerInterface\DInput\DInput.h">
<Filter>ControllerInterface\DInput</Filter>
</ClInclude>
<ClInclude Include="ControllerInterface\DInput\DInputJoystick.h">
<Filter>ControllerInterface\DInput</Filter>
</ClInclude>
<ClInclude Include="ControllerInterface\DInput\DInputKeyboardMouse.h">
<Filter>ControllerInterface\DInput</Filter>
</ClInclude>
<ClInclude Include="ControllerInterface\XInput\XInput.h">
<Filter>ControllerInterface\XInput</Filter>
</ClInclude>
<ClInclude Include="ControllerInterface\ControllerInterface.h">
<Filter>ControllerInterface</Filter>
</ClInclude>
<ClInclude Include="ControllerInterface\CoreDevice.h">
<Filter>ControllerInterface</Filter>
</ClInclude>
<ClInclude Include="ControllerInterface\ForceFeedback\ForceFeedbackDevice.h">
<Filter>ControllerInterface\ForceFeedback</Filter>
</ClInclude>
<ClInclude Include="ControllerInterface\DInput\DInput8.h">
<Filter>ControllerInterface\DInput</Filter>
</ClInclude>
<ClInclude Include="ControllerInterface\DInput\XInputFilter.h">
<Filter>ControllerInterface\DInput</Filter>
</ClInclude>
<ClInclude Include="ControllerInterface\Win32\Win32.h">
<Filter>ControllerInterface\Win32</Filter>
</ClInclude>
<ClInclude Include="ControllerInterface\Wiimote\WiimoteController.h">
<Filter>ControllerInterface\Wiimote</Filter>
</ClInclude>
<ClInclude Include="ControlReference\ExpressionParser.h">
<Filter>ControllerInterface</Filter>
</ClInclude>
<ClInclude Include="ControlReference\ControlReference.h">
<Filter>ControllerInterface</Filter>
</ClInclude>
<ClInclude Include="InputProfile.h" />
<ClInclude Include="ControllerEmu\ControlGroup\Attachments.h">
<Filter>ControllerEmu\ControlGroup</Filter>
</ClInclude>
<ClInclude Include="ControllerEmu\ControlGroup\IMUCursor.h">
<Filter>ControllerEmu\ControlGroup</Filter>
</ClInclude>
<ClInclude Include="ControllerEmu\ControlGroup\IMUAccelerometer.h">
<Filter>ControllerEmu\ControlGroup</Filter>
</ClInclude>
<ClInclude Include="ControllerEmu\ControlGroup\IMUGyroscope.h">
<Filter>ControllerEmu\ControlGroup</Filter>
</ClInclude>
<ClInclude Include="ControlReference\FunctionExpression.h" />
<ClInclude Include="ControllerInterface\DualShockUDPClient\DualShockUDPClient.h">
<Filter>ControllerInterface\DualShockUDPClient</Filter>
</ClInclude>
<ClInclude Include="ControllerInterface\DualShockUDPClient\DualShockUDPProto.h">
<Filter>ControllerInterface\DualShockUDPClient</Filter>
</ClInclude>
<ClInclude Include="DynamicInputTextureConfiguration.h" />
<ClInclude Include="DynamicInputTextureManager.h" />
</ItemGroup>
<ItemGroup>
<Text Include="CMakeLists.txt" />
</ItemGroup>
</Project>

View File

@ -1,72 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="..\..\VSProps\Base.Macros.props" />
<Import Project="$(VSPropsDir)Base.Targets.props" />
<PropertyGroup Label="Globals">
<ProjectGuid>{604C8368-F34A-4D55-82C8-CC92A0C13254}</ProjectGuid>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<Import Project="$(VSPropsDir)Configuration.StaticLibrary.props" />
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings" />
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VSPropsDir)Base.props" />
<Import Project="$(VSPropsDir)PCHUse.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<ItemGroup>
<Text Include="CMakeLists.txt" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="$(CoreDir)Core\Core.vcxproj">
<Project>{E54CF649-140E-4255-81A5-30A673C1FB36}</Project>
</ProjectReference>
<ProjectReference Include="$(ExternalsDir)discord-rpc\src\discord-rpc.vcxproj">
<Project>{4482FD2A-EC43-3FFB-AC20-2E5C54B05EAD}</Project>
</ProjectReference>
<ProjectReference Include="$(ExternalsDir)picojson\picojson.vcxproj">
<Project>{2c0d058e-de35-4471-ad99-e68a2caf9e18}</Project>
</ProjectReference>
<ProjectReference Include="$(ExternalsDir)pugixml\pugixml.vcxproj">
<Project>{38fee76f-f347-484b-949c-b4649381cffb}</Project>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<ClCompile Include="AutoUpdate.cpp" />
<ClCompile Include="CommandLineParse.cpp" />
<ClCompile Include="DiscordPresence.cpp" />
<ClCompile Include="NetPlayIndex.cpp" />
<ClCompile Include="ResourcePack\Manager.cpp" />
<ClCompile Include="ResourcePack\Manifest.cpp" />
<ClCompile Include="ResourcePack\ResourcePack.cpp" />
<ClCompile Include="UICommon.cpp" />
<ClCompile Include="Disassembler.cpp" />
<ClCompile Include="USBUtils.cpp" />
<ClCompile Include="VideoUtils.cpp" />
<ClCompile Include="GameFile.cpp" />
<ClCompile Include="GameFileCache.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="AutoUpdate.h" />
<ClInclude Include="CommandLineParse.h" />
<ClInclude Include="DiscordPresence.h" />
<ClInclude Include="NetPlayIndex.h" />
<ClInclude Include="ResourcePack\Manager.h" />
<ClInclude Include="ResourcePack\Manifest.h" />
<ClInclude Include="ResourcePack\ResourcePack.h" />
<ClInclude Include="UICommon.h" />
<ClInclude Include="Disassembler.h" />
<ClInclude Include="USBUtils.h" />
<ClInclude Include="GameFile.h" />
<ClInclude Include="GameFileCache.h" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="$(ExternalsDir)cpp-optparse\cpp-optparse.vcxproj">
<Project>{C636D9D1-82FE-42B5-9987-63B7D4836341}</Project>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -1,44 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="..\..\VSProps\Base.Macros.props" />
<Import Project="$(VSPropsDir)Base.Targets.props" />
<PropertyGroup Label="Globals">
<ProjectGuid>{B001D13E-7EAB-4689-842D-801E5ACFFAC5}</ProjectGuid>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<Import Project="$(VSPropsDir)Configuration.StaticLibrary.props" />
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings" />
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VSPropsDir)Base.props" />
<Import Project="$(VSPropsDir)PCHUse.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<ItemGroup>
<ClCompile Include="UpdaterCommon.cpp" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="$(CoreDir)Common\Common.vcxproj">
<Project>{2e6c348c-c75c-4d94-8d1e-9c1fcbf3efe4}</Project>
</ProjectReference>
<ProjectReference Include="$(ExternalsDir)cpp-optparse\cpp-optparse.vcxproj">
<Project>{c636d9d1-82fe-42b5-9987-63b7d4836341}</Project>
</ProjectReference>
<ProjectReference Include="$(ExternalsDir)curl\curl.vcxproj">
<Project>{bb00605c-125f-4a21-b33b-7bf418322dcb}</Project>
</ProjectReference>
<ProjectReference Include="$(ExternalsDir)ed25519\ed25519.vcxproj">
<Project>{5bdf4b91-1491-4fb0-bc27-78e9a8e97dc3}</Project>
</ProjectReference>
<ProjectReference Include="$(ExternalsDir)mbedtls\mbedTLS.vcxproj">
<Project>{bdb6578b-0691-4e80-a46c-df21639fd3b8}</Project>
</ProjectReference>
<ProjectReference Include="$(ExternalsDir)zlib\zlib.vcxproj">
<Project>{ff213b23-2c26-4214-9f88-85271e557e87}</Project>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -1,56 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="..\..\..\VSProps\Base.Macros.props" />
<Import Project="$(VSPropsDir)Base.Targets.props" />
<PropertyGroup Label="Globals">
<ProjectGuid>{96020103-4BA5-4FD2-B4AA-5B6D24492D4E}</ProjectGuid>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<Import Project="$(VSPropsDir)Configuration.StaticLibrary.props" />
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings" />
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VSPropsDir)Base.props" />
<Import Project="$(VSPropsDir)PCHUse.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<ItemGroup>
<ClCompile Include="D3DBase.cpp" />
<ClCompile Include="D3DBoundingBox.cpp" />
<ClCompile Include="D3DMain.cpp" />
<ClCompile Include="D3DNativeVertexFormat.cpp" />
<ClCompile Include="D3DPerfQuery.cpp" />
<ClCompile Include="D3DRender.cpp" />
<ClCompile Include="D3DState.cpp" />
<ClCompile Include="D3DSwapChain.cpp" />
<ClCompile Include="D3DVertexManager.cpp" />
<ClCompile Include="DXPipeline.cpp" />
<ClCompile Include="DXShader.cpp" />
<ClCompile Include="DXTexture.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="D3DBase.h" />
<ClInclude Include="D3DBoundingBox.h" />
<ClInclude Include="D3DPerfQuery.h" />
<ClInclude Include="D3DRender.h" />
<ClInclude Include="D3DState.h" />
<ClInclude Include="D3DSwapChain.h" />
<ClInclude Include="D3DVertexManager.h" />
<ClInclude Include="DXPipeline.h" />
<ClInclude Include="DXShader.h" />
<ClInclude Include="DXTexture.h" />
<ClInclude Include="VideoBackend.h" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="$(CoreDir)VideoBackends\D3DCommon\D3DCommon.vcxproj">
<Project>{dea96cf2-f237-4a1a-b32f-c916769efb50}</Project>
</ProjectReference>
<ProjectReference Include="$(CoreDir)VideoCommon\VideoCommon.vcxproj">
<Project>{3de9ee35-3e91-4f27-a014-2866ad8c3fe3}</Project>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -1,80 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="D3D">
<UniqueIdentifier>{ae700f7e-33c8-45b5-b7ee-a0ded3630549}</UniqueIdentifier>
</Filter>
<Filter Include="Render">
<UniqueIdentifier>{3683d29b-19f6-4e7a-803f-4ac70b1d49fd}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="D3DBase.cpp">
<Filter>D3D</Filter>
</ClCompile>
<ClCompile Include="D3DState.cpp">
<Filter>D3D</Filter>
</ClCompile>
<ClCompile Include="D3DNativeVertexFormat.cpp">
<Filter>Render</Filter>
</ClCompile>
<ClCompile Include="D3DPerfQuery.cpp">
<Filter>Render</Filter>
</ClCompile>
<ClCompile Include="D3DRender.cpp">
<Filter>Render</Filter>
</ClCompile>
<ClCompile Include="D3DVertexManager.cpp">
<Filter>Render</Filter>
</ClCompile>
<ClCompile Include="D3DMain.cpp" />
<ClCompile Include="D3DBoundingBox.cpp">
<Filter>Render</Filter>
</ClCompile>
<ClCompile Include="DXTexture.cpp">
<Filter>Render</Filter>
</ClCompile>
<ClCompile Include="DXShader.cpp">
<Filter>Render</Filter>
</ClCompile>
<ClCompile Include="DXPipeline.cpp">
<Filter>Render</Filter>
</ClCompile>
<ClCompile Include="D3DSwapChain.cpp">
<Filter>Render</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="D3DBase.h">
<Filter>D3D</Filter>
</ClInclude>
<ClInclude Include="D3DState.h">
<Filter>D3D</Filter>
</ClInclude>
<ClInclude Include="D3DPerfQuery.h">
<Filter>Render</Filter>
</ClInclude>
<ClInclude Include="D3DRender.h">
<Filter>Render</Filter>
</ClInclude>
<ClInclude Include="D3DVertexManager.h">
<Filter>Render</Filter>
</ClInclude>
<ClInclude Include="VideoBackend.h" />
<ClInclude Include="D3DBoundingBox.h">
<Filter>Render</Filter>
</ClInclude>
<ClInclude Include="DXTexture.h">
<Filter>Render</Filter>
</ClInclude>
<ClInclude Include="DXShader.h">
<Filter>Render</Filter>
</ClInclude>
<ClInclude Include="DXPipeline.h">
<Filter>Render</Filter>
</ClInclude>
<ClInclude Include="D3DSwapChain.h">
<Filter>Render</Filter>
</ClInclude>
</ItemGroup>
</Project>

View File

@ -1,62 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="..\..\..\VSProps\Base.Macros.props" />
<Import Project="$(VSPropsDir)Base.Targets.props" />
<PropertyGroup Label="Globals">
<ProjectGuid>{570215B7-E32F-4438-95AE-C8D955F9FCA3}</ProjectGuid>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<Import Project="$(VSPropsDir)Configuration.StaticLibrary.props" />
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings" />
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VSPropsDir)Base.props" />
<Import Project="$(VSPropsDir)PCHUse.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<ItemGroup>
<ClCompile Include="D3D12BoundingBox.cpp" />
<ClCompile Include="D3D12PerfQuery.cpp" />
<ClCompile Include="D3D12Renderer.cpp" />
<ClCompile Include="D3D12StreamBuffer.cpp" />
<ClCompile Include="D3D12SwapChain.cpp" />
<ClCompile Include="D3D12VertexManager.cpp" />
<ClCompile Include="DescriptorAllocator.cpp" />
<ClCompile Include="DescriptorHeapManager.cpp" />
<ClCompile Include="DX12Context.cpp" />
<ClCompile Include="DX12Pipeline.cpp" />
<ClCompile Include="DX12Shader.cpp" />
<ClCompile Include="DX12Texture.cpp" />
<ClCompile Include="DX12VertexFormat.cpp" />
<ClCompile Include="VideoBackend.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="Common.h" />
<ClInclude Include="D3D12BoundingBox.h" />
<ClInclude Include="D3D12PerfQuery.h" />
<ClInclude Include="D3D12Renderer.h" />
<ClInclude Include="D3D12StreamBuffer.h" />
<ClInclude Include="D3D12SwapChain.h" />
<ClInclude Include="D3D12VertexManager.h" />
<ClInclude Include="DescriptorAllocator.h" />
<ClInclude Include="DescriptorHeapManager.h" />
<ClInclude Include="DX12Context.h" />
<ClInclude Include="DX12Pipeline.h" />
<ClInclude Include="DX12Shader.h" />
<ClInclude Include="DX12Texture.h" />
<ClInclude Include="DX12VertexFormat.h" />
<ClInclude Include="VideoBackend.h" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="$(CoreDir)VideoBackends\D3DCommon\D3DCommon.vcxproj">
<Project>{dea96cf2-f237-4a1a-b32f-c916769efb50}</Project>
</ProjectReference>
<ProjectReference Include="$(CoreDir)VideoCommon\VideoCommon.vcxproj">
<Project>{3de9ee35-3e91-4f27-a014-2866ad8c3fe3}</Project>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -1,36 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClCompile Include="D3D12BoundingBox.cpp" />
<ClCompile Include="D3D12PerfQuery.cpp" />
<ClCompile Include="D3D12Renderer.cpp" />
<ClCompile Include="D3D12StreamBuffer.cpp" />
<ClCompile Include="D3D12SwapChain.cpp" />
<ClCompile Include="D3D12VertexManager.cpp" />
<ClCompile Include="DescriptorAllocator.cpp" />
<ClCompile Include="DescriptorHeapManager.cpp" />
<ClCompile Include="DX12Context.cpp" />
<ClCompile Include="DX12Pipeline.cpp" />
<ClCompile Include="DX12Shader.cpp" />
<ClCompile Include="DX12Texture.cpp" />
<ClCompile Include="DX12VertexFormat.cpp" />
<ClCompile Include="VideoBackend.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="Common.h" />
<ClInclude Include="D3D12BoundingBox.h" />
<ClInclude Include="D3D12PerfQuery.h" />
<ClInclude Include="D3D12Renderer.h" />
<ClInclude Include="D3D12StreamBuffer.h" />
<ClInclude Include="D3D12SwapChain.h" />
<ClInclude Include="D3D12VertexManager.h" />
<ClInclude Include="DescriptorAllocator.h" />
<ClInclude Include="DescriptorHeapManager.h" />
<ClInclude Include="DX12Context.h" />
<ClInclude Include="DX12Pipeline.h" />
<ClInclude Include="DX12Shader.h" />
<ClInclude Include="DX12Texture.h" />
<ClInclude Include="DX12VertexFormat.h" />
<ClInclude Include="VideoBackend.h" />
</ItemGroup>
</Project>

View File

@ -1,13 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClCompile Include="SwapChain.cpp" />
<ClCompile Include="D3DCommon.cpp" />
<ClCompile Include="Shader.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="SwapChain.h" />
<ClInclude Include="D3DCommon.h" />
<ClInclude Include="Shader.h" />
</ItemGroup>
</Project>

View File

@ -1,43 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="..\..\..\VSProps\Base.Macros.props" />
<Import Project="$(VSPropsDir)Base.Targets.props" />
<PropertyGroup Label="Globals">
<ProjectGuid>{53A5391B-737E-49A8-BC8F-312ADA00736F}</ProjectGuid>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<Import Project="$(VSPropsDir)Configuration.StaticLibrary.props" />
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings" />
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VSPropsDir)Base.props" />
<Import Project="$(VSPropsDir)PCHUse.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<ItemGroup>
<ClCompile Include="NullBackend.cpp" />
<ClCompile Include="NullRender.cpp" />
<ClCompile Include="NullTexture.cpp" />
<ClCompile Include="NullVertexManager.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="NullRender.h" />
<ClInclude Include="NullTexture.h" />
<ClInclude Include="NullVertexManager.h" />
<ClInclude Include="PerfQuery.h" />
<ClInclude Include="TextureCache.h" />
<ClInclude Include="VideoBackend.h" />
</ItemGroup>
<ItemGroup>
<Text Include="CMakeLists.txt" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="$(CoreDir)VideoCommon\VideoCommon.vcxproj">
<Project>{3de9ee35-3e91-4f27-a014-2866ad8c3fe3}</Project>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -1,60 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="..\..\..\VSProps\Base.Macros.props" />
<Import Project="$(VSPropsDir)Base.Targets.props" />
<PropertyGroup Label="Globals">
<ProjectGuid>{EC1A314C-5588-4506-9C1E-2E58E5817F75}</ProjectGuid>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<Import Project="$(VSPropsDir)Configuration.StaticLibrary.props" />
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings" />
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VSPropsDir)Base.props" />
<Import Project="$(VSPropsDir)PCHUse.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<ItemGroup>
<ClCompile Include="OGLBoundingBox.cpp" />
<ClCompile Include="OGLMain.cpp" />
<ClCompile Include="OGLNativeVertexFormat.cpp" />
<ClCompile Include="OGLPerfQuery.cpp" />
<ClCompile Include="OGLPipeline.cpp" />
<ClCompile Include="OGLRender.cpp" />
<ClCompile Include="OGLShader.cpp" />
<ClCompile Include="OGLStreamBuffer.cpp" />
<ClCompile Include="OGLTexture.cpp" />
<ClCompile Include="OGLVertexManager.cpp" />
<ClCompile Include="ProgramShaderCache.cpp" />
<ClCompile Include="SamplerCache.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="GPUTimer.h" />
<ClInclude Include="OGLBoundingBox.h" />
<ClInclude Include="OGLPerfQuery.h" />
<ClInclude Include="OGLPipeline.h" />
<ClInclude Include="OGLRender.h" />
<ClInclude Include="OGLShader.h" />
<ClInclude Include="OGLStreamBuffer.h" />
<ClInclude Include="OGLTexture.h" />
<ClInclude Include="OGLVertexManager.h" />
<ClInclude Include="ProgramShaderCache.h" />
<ClInclude Include="SamplerCache.h" />
<ClInclude Include="VideoBackend.h" />
</ItemGroup>
<ItemGroup>
<Text Include="CMakeLists.txt" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="$(CoreDir)VideoCommon\VideoCommon.vcxproj">
<Project>{3de9ee35-3e91-4f27-a014-2866ad8c3fe3}</Project>
</ProjectReference>
<ProjectReference Include="$(ExternalsDir)zlib\zlib.vcxproj">
<Project>{ff213b23-2c26-4214-9f88-85271e557e87}</Project>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -1,85 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Decoder">
<UniqueIdentifier>{f29f8e7f-21ba-49da-8044-e5279a091c8f}</UniqueIdentifier>
</Filter>
<Filter Include="GLUtil">
<UniqueIdentifier>{5bfec41c-1031-4925-8f98-38c7b49b1924}</UniqueIdentifier>
</Filter>
<Filter Include="Render">
<UniqueIdentifier>{696df73b-378e-4399-8f21-999b65d78dcd}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="OGLNativeVertexFormat.cpp">
<Filter>Decoder</Filter>
</ClCompile>
<ClCompile Include="OGLVertexManager.cpp">
<Filter>Decoder</Filter>
</ClCompile>
<ClCompile Include="OGLBoundingBox.cpp">
<Filter>Render</Filter>
</ClCompile>
<ClCompile Include="OGLPerfQuery.cpp">
<Filter>Render</Filter>
</ClCompile>
<ClCompile Include="ProgramShaderCache.cpp">
<Filter>Render</Filter>
</ClCompile>
<ClCompile Include="OGLRender.cpp">
<Filter>Render</Filter>
</ClCompile>
<ClCompile Include="OGLStreamBuffer.cpp">
<Filter>Render</Filter>
</ClCompile>
<ClCompile Include="OGLMain.cpp" />
<ClCompile Include="SamplerCache.cpp" />
<ClCompile Include="OGLTexture.cpp">
<Filter>Render</Filter>
</ClCompile>
<ClCompile Include="OGLShader.cpp">
<Filter>Render</Filter>
</ClCompile>
<ClCompile Include="OGLPipeline.cpp">
<Filter>Render</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="OGLVertexManager.h">
<Filter>Decoder</Filter>
</ClInclude>
<ClInclude Include="OGLBoundingBox.h">
<Filter>Render</Filter>
</ClInclude>
<ClInclude Include="OGLPerfQuery.h">
<Filter>Render</Filter>
</ClInclude>
<ClInclude Include="ProgramShaderCache.h">
<Filter>Render</Filter>
</ClInclude>
<ClInclude Include="OGLRender.h">
<Filter>Render</Filter>
</ClInclude>
<ClInclude Include="OGLStreamBuffer.h">
<Filter>Render</Filter>
</ClInclude>
<ClInclude Include="SamplerCache.h" />
<ClInclude Include="VideoBackend.h" />
<ClInclude Include="GPUTimer.h">
<Filter>GLUtil</Filter>
</ClInclude>
<ClInclude Include="OGLTexture.h">
<Filter>Render</Filter>
</ClInclude>
<ClInclude Include="OGLShader.h">
<Filter>Render</Filter>
</ClInclude>
<ClInclude Include="OGLPipeline.h">
<Filter>Render</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<Text Include="CMakeLists.txt" />
</ItemGroup>
</Project>

View File

@ -1,67 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="..\..\..\VSProps\Base.Macros.props" />
<Import Project="$(VSPropsDir)Base.Targets.props" />
<PropertyGroup Label="Globals">
<ProjectGuid>{A4C423AA-F57C-46C7-A172-D1A777017D29}</ProjectGuid>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<Import Project="$(VSPropsDir)Configuration.StaticLibrary.props" />
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings" />
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VSPropsDir)Base.props" />
<Import Project="$(VSPropsDir)PCHUse.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<ItemGroup>
<ClCompile Include="Clipper.cpp" />
<ClCompile Include="DebugUtil.cpp" />
<ClCompile Include="EfbCopy.cpp" />
<ClCompile Include="EfbInterface.cpp" />
<ClCompile Include="Rasterizer.cpp" />
<ClCompile Include="SetupUnit.cpp" />
<ClCompile Include="SWmain.cpp" />
<ClCompile Include="SWOGLWindow.cpp" />
<ClCompile Include="SWRenderer.cpp" />
<ClCompile Include="SWTexture.cpp" />
<ClCompile Include="SWVertexLoader.cpp" />
<ClCompile Include="Tev.cpp" />
<ClCompile Include="TextureEncoder.cpp" />
<ClCompile Include="TextureSampler.cpp" />
<ClCompile Include="TransformUnit.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="Clipper.h" />
<ClInclude Include="CopyRegion.h" />
<ClInclude Include="DebugUtil.h" />
<ClInclude Include="EfbCopy.h" />
<ClInclude Include="EfbInterface.h" />
<ClInclude Include="NativeVertexFormat.h" />
<ClInclude Include="Rasterizer.h" />
<ClInclude Include="SetupUnit.h" />
<ClInclude Include="SWOGLWindow.h" />
<ClInclude Include="SWRenderer.h" />
<ClInclude Include="SWTexture.h" />
<ClInclude Include="SWVertexLoader.h" />
<ClInclude Include="Tev.h" />
<ClInclude Include="TextureCache.h" />
<ClInclude Include="TextureEncoder.h" />
<ClInclude Include="TextureSampler.h" />
<ClInclude Include="TransformUnit.h" />
<ClInclude Include="Vec3.h" />
<ClInclude Include="VideoBackend.h" />
</ItemGroup>
<ItemGroup>
<Text Include="CMakeLists.txt" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="$(CoreDir)VideoCommon\VideoCommon.vcxproj">
<Project>{3de9ee35-3e91-4f27-a014-2866ad8c3fe3}</Project>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -1,76 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="..\..\..\VSProps\Base.Macros.props" />
<Import Project="$(VSPropsDir)Base.Targets.props" />
<PropertyGroup Label="Globals">
<ProjectGuid>{29F29A19-F141-45AD-9679-5A2923B49DA3}</ProjectGuid>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<Import Project="$(VSPropsDir)Configuration.StaticLibrary.props" />
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings" />
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VSPropsDir)Base.props" />
<Import Project="$(VSPropsDir)PCHUse.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<ItemGroup>
<ClCompile Include="CommandBufferManager.cpp" />
<ClCompile Include="ObjectCache.cpp" />
<ClCompile Include="ShaderCompiler.cpp" />
<ClCompile Include="StagingBuffer.cpp" />
<ClCompile Include="StateTracker.cpp" />
<ClCompile Include="VKBoundingBox.cpp" />
<ClCompile Include="VKMain.cpp" />
<ClCompile Include="VKPerfQuery.cpp" />
<ClCompile Include="VKPipeline.cpp" />
<ClCompile Include="VKRenderer.cpp" />
<ClCompile Include="VKShader.cpp" />
<ClCompile Include="VKStreamBuffer.cpp" />
<ClCompile Include="VKSwapChain.cpp" />
<ClCompile Include="VKTexture.cpp" />
<ClCompile Include="VKVertexFormat.cpp" />
<ClCompile Include="VKVertexManager.cpp" />
<ClCompile Include="VulkanContext.cpp" />
<ClCompile Include="VulkanLoader.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="CommandBufferManager.h" />
<ClInclude Include="Constants.h" />
<ClInclude Include="ObjectCache.h" />
<ClInclude Include="ShaderCompiler.h" />
<ClInclude Include="StagingBuffer.h" />
<ClInclude Include="StateTracker.h" />
<ClInclude Include="VideoBackend.h" />
<ClInclude Include="VKBoundingBox.h" />
<ClInclude Include="VKPerfQuery.h" />
<ClInclude Include="VKPipeline.h" />
<ClInclude Include="VKRenderer.h" />
<ClInclude Include="VKShader.h" />
<ClInclude Include="VKStreamBuffer.h" />
<ClInclude Include="VKSwapChain.h" />
<ClInclude Include="VKTexture.h" />
<ClInclude Include="VKVertexFormat.h" />
<ClInclude Include="VKVertexManager.h" />
<ClInclude Include="VulkanContext.h" />
<ClInclude Include="VulkanLoader.h" />
</ItemGroup>
<ItemGroup>
<Text Include="CMakeLists.txt" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="$(CoreDir)VideoCommon\VideoCommon.vcxproj">
<Project>{3de9ee35-3e91-4f27-a014-2866ad8c3fe3}</Project>
</ProjectReference>
<ProjectReference Include="$(ExternalsDir)glslang\glslang.vcxproj">
<Project>{d178061b-84d3-44f9-beed-efd18d9033f0}</Project>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<None Include="VulkanEntryPoints.inl" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -1,202 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="..\..\VSProps\Base.Macros.props" />
<Import Project="$(VSPropsDir)Base.Targets.props" />
<PropertyGroup Label="Globals">
<ProjectGuid>{3DE9EE35-3E91-4F27-A014-2866AD8C3FE3}</ProjectGuid>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<Import Project="$(VSPropsDir)Configuration.StaticLibrary.props" />
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings" />
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VSPropsDir)Base.props" />
<Import Project="$(VSPropsDir)PCHUse.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<ItemDefinitionGroup Condition="'$(Platform)'=='x64'">
<ClCompile>
<PreprocessorDefinitions>HAS_OPENGL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup>
<ClCompile>
<PreprocessorDefinitions>HAS_VULKAN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="AbstractFramebuffer.cpp" />
<ClCompile Include="AbstractStagingTexture.cpp" />
<ClCompile Include="AbstractTexture.cpp" />
<ClCompile Include="AsyncRequests.cpp" />
<ClCompile Include="AsyncShaderCompiler.cpp" />
<ClCompile Include="FrameDump.cpp">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="BoundingBox.cpp" />
<ClCompile Include="BPFunctions.cpp" />
<ClCompile Include="BPMemory.cpp" />
<ClCompile Include="BPStructs.cpp" />
<ClCompile Include="CommandProcessor.cpp" />
<ClCompile Include="CPMemory.cpp" />
<ClCompile Include="DriverDetails.cpp" />
<ClCompile Include="Fifo.cpp" />
<ClCompile Include="FPSCounter.cpp" />
<ClCompile Include="FramebufferManager.cpp" />
<ClCompile Include="FramebufferShaderGen.cpp" />
<ClCompile Include="FreeLookCamera.cpp" />
<ClCompile Include="HiresTextures.cpp" />
<ClCompile Include="HiresTextures_DDSLoader.cpp" />
<ClCompile Include="IndexGenerator.cpp" />
<ClCompile Include="NetPlayChatUI.cpp" />
<ClCompile Include="NetPlayGolfUI.cpp" />
<ClCompile Include="OnScreenDisplay.cpp" />
<ClCompile Include="OpcodeDecoding.cpp" />
<ClCompile Include="PerfQueryBase.cpp" />
<ClCompile Include="PixelEngine.cpp" />
<ClCompile Include="PixelShaderGen.cpp" />
<ClCompile Include="PixelShaderManager.cpp" />
<ClCompile Include="PostProcessing.cpp" />
<ClCompile Include="RenderBase.cpp" />
<ClCompile Include="RenderState.cpp" />
<ClCompile Include="LightingShaderGen.cpp" />
<ClCompile Include="ShaderCache.cpp" />
<ClCompile Include="ShaderGenCommon.cpp" />
<ClCompile Include="TextureDecoder_Generic.cpp">
<ExcludedFromBuild Condition="'$(Platform)'=='x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="UberShaderCommon.cpp" />
<ClCompile Include="UberShaderPixel.cpp" />
<ClCompile Include="Statistics.cpp" />
<ClCompile Include="GeometryShaderGen.cpp" />
<ClCompile Include="GeometryShaderManager.cpp" />
<ClCompile Include="TextureCacheBase.cpp" />
<ClCompile Include="TextureConfig.cpp" />
<ClCompile Include="TextureConversionShader.cpp" />
<ClCompile Include="TextureConverterShaderGen.cpp" />
<ClCompile Include="UberShaderVertex.cpp" />
<ClCompile Include="VertexLoader.cpp" />
<ClCompile Include="VertexLoaderARM64.cpp">
<ExcludedFromBuild Condition="'$(Platform)'!='ARM64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="VertexLoaderBase.cpp" />
<ClCompile Include="VertexLoaderX64.cpp">
<ExcludedFromBuild Condition="'$(Platform)'!='x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="VertexLoaderManager.cpp" />
<ClCompile Include="VertexLoader_Color.cpp" />
<ClCompile Include="VertexLoader_Normal.cpp" />
<ClCompile Include="VertexLoader_Position.cpp" />
<ClCompile Include="VertexLoader_TextCoord.cpp" />
<ClCompile Include="VertexManagerBase.cpp" />
<ClCompile Include="VertexShaderGen.cpp" />
<ClCompile Include="VertexShaderManager.cpp" />
<ClCompile Include="VideoBackendBase.cpp" />
<ClCompile Include="VideoConfig.cpp" />
<ClCompile Include="VideoState.cpp" />
<ClCompile Include="TextureDecoder_Common.cpp" />
<ClCompile Include="TextureDecoder_x64.cpp">
<ExcludedFromBuild Condition="'$(Platform)'!='x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="XFMemory.cpp" />
<ClCompile Include="XFStructs.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="AbstractFramebuffer.h" />
<ClInclude Include="AbstractStagingTexture.h" />
<ClInclude Include="AbstractPipeline.h" />
<ClInclude Include="AbstractShader.h" />
<ClInclude Include="AbstractTexture.h" />
<ClInclude Include="AsyncRequests.h" />
<ClInclude Include="AsyncShaderCompiler.h" />
<ClInclude Include="FrameDump.h" />
<ClInclude Include="BoundingBox.h" />
<ClInclude Include="BPFunctions.h" />
<ClInclude Include="BPMemory.h" />
<ClInclude Include="BPStructs.h" />
<ClInclude Include="CommandProcessor.h" />
<ClInclude Include="CPMemory.h" />
<ClInclude Include="DataReader.h" />
<ClInclude Include="DriverDetails.h" />
<ClInclude Include="Fifo.h" />
<ClInclude Include="FPSCounter.h" />
<ClInclude Include="FramebufferManager.h" />
<ClInclude Include="FramebufferShaderGen.h" />
<ClInclude Include="FreeLookCamera.h" />
<ClInclude Include="GXPipelineTypes.h" />
<ClInclude Include="NetPlayChatUI.h" />
<ClInclude Include="NetPlayGolfUI.h" />
<ClInclude Include="ShaderCache.h" />
<ClInclude Include="UberShaderCommon.h" />
<ClInclude Include="UberShaderPixel.h" />
<ClInclude Include="HiresTextures.h" />
<ClInclude Include="IndexGenerator.h" />
<ClInclude Include="LightingShaderGen.h" />
<ClInclude Include="LookUpTables.h" />
<ClInclude Include="NativeVertexFormat.h" />
<ClInclude Include="OnScreenDisplay.h" />
<ClInclude Include="OpcodeDecoding.h" />
<ClInclude Include="PerfQueryBase.h" />
<ClInclude Include="PixelEngine.h" />
<ClInclude Include="PixelShaderGen.h" />
<ClInclude Include="PixelShaderManager.h" />
<ClInclude Include="PostProcessing.h" />
<ClInclude Include="RenderBase.h" />
<ClInclude Include="RenderState.h" />
<ClInclude Include="SamplerCommon.h" />
<ClInclude Include="ShaderGenCommon.h" />
<ClInclude Include="Statistics.h" />
<ClInclude Include="GeometryShaderGen.h" />
<ClInclude Include="GeometryShaderManager.h" />
<ClInclude Include="TextureCacheBase.h" />
<ClInclude Include="TextureConfig.h" />
<ClInclude Include="TextureConversionShader.h" />
<ClInclude Include="TextureConverterShaderGen.h" />
<ClInclude Include="TextureDecoder.h" />
<ClInclude Include="UberShaderVertex.h" />
<ClInclude Include="VertexLoader.h" />
<ClInclude Include="VertexLoaderARM64.h">
<ExcludedFromBuild Condition="'$(Platform)'!='ARM64'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="VertexLoaderBase.h" />
<ClInclude Include="VertexLoaderManager.h" />
<ClInclude Include="VertexLoaderUtils.h" />
<ClInclude Include="VertexLoader_Color.h" />
<ClInclude Include="VertexLoader_Normal.h" />
<ClInclude Include="VertexLoader_Position.h" />
<ClInclude Include="VertexLoader_TextCoord.h" />
<ClInclude Include="VertexManagerBase.h" />
<ClInclude Include="VertexShaderGen.h" />
<ClInclude Include="VertexShaderManager.h" />
<ClInclude Include="VideoBackendBase.h" />
<ClInclude Include="VideoCommon.h" />
<ClInclude Include="VideoConfig.h" />
<ClInclude Include="VideoState.h" />
<ClInclude Include="XFMemory.h" />
<ClInclude Include="XFStructs.h" />
</ItemGroup>
<ItemGroup>
<Text Include="CMakeLists.txt" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="$(CoreDir)Common\Common.vcxproj">
<Project>{2e6c348c-c75c-4d94-8d1e-9c1fcbf3efe4}</Project>
</ProjectReference>
<ProjectReference Include="$(ExternalsDir)imgui\imgui.vcxproj">
<Project>{4c3b2264-ea73-4a7b-9cfe-65b0fd635ebb}</Project>
</ProjectReference>
<ProjectReference Include="$(ExternalsDir)libpng\png\png.vcxproj">
<Project>{4c9f135b-a85e-430c-bad4-4c67ef5fc12c}</Project>
</ProjectReference>
<ProjectReference Include="$(ExternalsDir)xxhash\xxhash.vcxproj">
<Project>{677EA016-1182-440C-9345-DC88D1E98C0C}</Project>
</ProjectReference>
<ProjectReference Include="$(ExternalsDir)zlib\zlib.vcxproj">
<Project>{ff213b23-2c26-4214-9f88-85271e557e87}</Project>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -1,408 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Base">
<UniqueIdentifier>{23908fac-d3fd-4fa5-a9b4-87b3bafc7bd9}</UniqueIdentifier>
</Filter>
<Filter Include="Decoding">
<UniqueIdentifier>{2baa29c2-a528-4981-abcb-e0842c311f63}</UniqueIdentifier>
</Filter>
<Filter Include="Register Sections">
<UniqueIdentifier>{6a88e4a0-754c-43df-98e6-405c99cd2ca7}</UniqueIdentifier>
</Filter>
<Filter Include="Shader Generators">
<UniqueIdentifier>{7ce5076f-4e85-4f4d-b3f0-8c88267b8b2d}</UniqueIdentifier>
</Filter>
<Filter Include="Shader Managers">
<UniqueIdentifier>{8c17624b-2ccb-4ee4-9ec0-593f8f3d1dd2}</UniqueIdentifier>
</Filter>
<Filter Include="Util">
<UniqueIdentifier>{8edd4982-cce6-406e-9029-f7a6449311b1}</UniqueIdentifier>
</Filter>
<Filter Include="Vertex Loading">
<UniqueIdentifier>{cefc166b-1f5e-4e96-863d-1448e14c0741}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="CommandProcessor.cpp" />
<ClCompile Include="DriverDetails.cpp" />
<ClCompile Include="PixelEngine.cpp" />
<ClCompile Include="VideoBackendBase.cpp" />
<ClCompile Include="VideoConfig.cpp" />
<ClCompile Include="PerfQueryBase.cpp">
<Filter>Base</Filter>
</ClCompile>
<ClCompile Include="RenderBase.cpp">
<Filter>Base</Filter>
</ClCompile>
<ClCompile Include="RenderState.cpp">
<Filter>Base</Filter>
</ClCompile>
<ClCompile Include="TextureCacheBase.cpp">
<Filter>Base</Filter>
</ClCompile>
<ClCompile Include="VertexManagerBase.cpp">
<Filter>Base</Filter>
</ClCompile>
<ClCompile Include="Fifo.cpp">
<Filter>Decoding</Filter>
</ClCompile>
<ClCompile Include="OpcodeDecoding.cpp">
<Filter>Decoding</Filter>
</ClCompile>
<ClCompile Include="BPFunctions.cpp">
<Filter>Register Sections</Filter>
</ClCompile>
<ClCompile Include="BPMemory.cpp">
<Filter>Register Sections</Filter>
</ClCompile>
<ClCompile Include="BPStructs.cpp">
<Filter>Register Sections</Filter>
</ClCompile>
<ClCompile Include="CPMemory.cpp">
<Filter>Register Sections</Filter>
</ClCompile>
<ClCompile Include="XFMemory.cpp">
<Filter>Register Sections</Filter>
</ClCompile>
<ClCompile Include="XFStructs.cpp">
<Filter>Register Sections</Filter>
</ClCompile>
<ClCompile Include="PixelShaderGen.cpp">
<Filter>Shader Generators</Filter>
</ClCompile>
<ClCompile Include="TextureConversionShader.cpp">
<Filter>Shader Generators</Filter>
</ClCompile>
<ClCompile Include="TextureConverterShaderGen.cpp">
<Filter>Shader Generators</Filter>
</ClCompile>
<ClCompile Include="VertexShaderGen.cpp">
<Filter>Shader Generators</Filter>
</ClCompile>
<ClCompile Include="PixelShaderManager.cpp">
<Filter>Shader Managers</Filter>
</ClCompile>
<ClCompile Include="VertexShaderManager.cpp">
<Filter>Shader Managers</Filter>
</ClCompile>
<ClCompile Include="FrameDump.cpp">
<Filter>Util</Filter>
</ClCompile>
<ClCompile Include="FPSCounter.cpp">
<Filter>Util</Filter>
</ClCompile>
<ClCompile Include="HiresTextures.cpp">
<Filter>Util</Filter>
</ClCompile>
<ClCompile Include="IndexGenerator.cpp">
<Filter>Util</Filter>
</ClCompile>
<ClCompile Include="OnScreenDisplay.cpp">
<Filter>Util</Filter>
</ClCompile>
<ClCompile Include="PostProcessing.cpp">
<Filter>Util</Filter>
</ClCompile>
<ClCompile Include="Statistics.cpp">
<Filter>Util</Filter>
</ClCompile>
<ClCompile Include="VideoState.cpp">
<Filter>Util</Filter>
</ClCompile>
<ClCompile Include="VertexLoader.cpp">
<Filter>Vertex Loading</Filter>
</ClCompile>
<ClCompile Include="VertexLoaderBase.cpp">
<Filter>Vertex Loading</Filter>
</ClCompile>
<ClCompile Include="VertexLoaderX64.cpp">
<Filter>Vertex Loading</Filter>
</ClCompile>
<ClCompile Include="VertexLoader_Color.cpp">
<Filter>Vertex Loading</Filter>
</ClCompile>
<ClCompile Include="VertexLoader_Normal.cpp">
<Filter>Vertex Loading</Filter>
</ClCompile>
<ClCompile Include="VertexLoader_Position.cpp">
<Filter>Vertex Loading</Filter>
</ClCompile>
<ClCompile Include="VertexLoader_TextCoord.cpp">
<Filter>Vertex Loading</Filter>
</ClCompile>
<ClCompile Include="VertexLoaderManager.cpp">
<Filter>Vertex Loading</Filter>
</ClCompile>
<ClCompile Include="TextureDecoder_Common.cpp">
<Filter>Decoding</Filter>
</ClCompile>
<ClCompile Include="TextureDecoder_x64.cpp">
<Filter>Decoding</Filter>
</ClCompile>
<ClCompile Include="AsyncRequests.cpp">
<Filter>Util</Filter>
</ClCompile>
<ClCompile Include="BoundingBox.cpp">
<Filter>Util</Filter>
</ClCompile>
<ClCompile Include="GeometryShaderGen.cpp">
<Filter>Shader Generators</Filter>
</ClCompile>
<ClCompile Include="GeometryShaderManager.cpp">
<Filter>Shader Managers</Filter>
</ClCompile>
<ClCompile Include="LightingShaderGen.cpp">
<Filter>Shader Generators</Filter>
</ClCompile>
<ClCompile Include="HiresTextures_DDSLoader.cpp">
<Filter>Util</Filter>
</ClCompile>
<ClCompile Include="TextureConfig.cpp">
<Filter>Base</Filter>
</ClCompile>
<ClCompile Include="AbstractTexture.cpp">
<Filter>Base</Filter>
</ClCompile>
<ClCompile Include="ShaderGenCommon.cpp">
<Filter>Shader Generators</Filter>
</ClCompile>
<ClCompile Include="AsyncShaderCompiler.cpp">
<Filter>Util</Filter>
</ClCompile>
<ClCompile Include="UberShaderPixel.cpp">
<Filter>Shader Generators</Filter>
</ClCompile>
<ClCompile Include="UberShaderCommon.cpp">
<Filter>Shader Generators</Filter>
</ClCompile>
<ClCompile Include="UberShaderVertex.cpp">
<Filter>Shader Generators</Filter>
</ClCompile>
<ClCompile Include="AbstractStagingTexture.cpp">
<Filter>Base</Filter>
</ClCompile>
<ClCompile Include="AbstractFramebuffer.cpp">
<Filter>Base</Filter>
</ClCompile>
<ClCompile Include="ShaderCache.cpp">
<Filter>Shader Generators</Filter>
</ClCompile>
<ClCompile Include="FramebufferShaderGen.cpp">
<Filter>Shader Generators</Filter>
</ClCompile>
<ClCompile Include="FramebufferManager.cpp">
<Filter>Base</Filter>
</ClCompile>
<ClCompile Include="NetPlayChatUI.cpp">
<Filter>Util</Filter>
</ClCompile>
<ClCompile Include="NetPlayGolfUI.cpp">
<Filter>Util</Filter>
</ClCompile>
<ClCompile Include="TextureDecoder_Generic.cpp">
<Filter>Decoding</Filter>
</ClCompile>
<ClCompile Include="VertexLoaderARM64.cpp">
<Filter>Vertex Loading</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="CommandProcessor.h" />
<ClInclude Include="DriverDetails.h" />
<ClInclude Include="NativeVertexFormat.h" />
<ClInclude Include="PixelEngine.h" />
<ClInclude Include="VideoBackendBase.h" />
<ClInclude Include="VideoCommon.h" />
<ClInclude Include="VideoConfig.h" />
<ClInclude Include="PerfQueryBase.h">
<Filter>Base</Filter>
</ClInclude>
<ClInclude Include="RenderBase.h">
<Filter>Base</Filter>
</ClInclude>
<ClInclude Include="RenderState.h">
<Filter>Base</Filter>
</ClInclude>
<ClInclude Include="TextureCacheBase.h">
<Filter>Base</Filter>
</ClInclude>
<ClInclude Include="VertexManagerBase.h">
<Filter>Base</Filter>
</ClInclude>
<ClInclude Include="Fifo.h">
<Filter>Decoding</Filter>
</ClInclude>
<ClInclude Include="OpcodeDecoding.h">
<Filter>Decoding</Filter>
</ClInclude>
<ClInclude Include="TextureDecoder.h">
<Filter>Decoding</Filter>
</ClInclude>
<ClInclude Include="BPFunctions.h">
<Filter>Register Sections</Filter>
</ClInclude>
<ClInclude Include="BPMemory.h">
<Filter>Register Sections</Filter>
</ClInclude>
<ClInclude Include="BPStructs.h">
<Filter>Register Sections</Filter>
</ClInclude>
<ClInclude Include="CPMemory.h">
<Filter>Register Sections</Filter>
</ClInclude>
<ClInclude Include="XFMemory.h">
<Filter>Register Sections</Filter>
</ClInclude>
<ClInclude Include="XFStructs.h">
<Filter>Register Sections</Filter>
</ClInclude>
<ClInclude Include="LightingShaderGen.h">
<Filter>Shader Generators</Filter>
</ClInclude>
<ClInclude Include="PixelShaderGen.h">
<Filter>Shader Generators</Filter>
</ClInclude>
<ClInclude Include="ShaderGenCommon.h">
<Filter>Shader Generators</Filter>
</ClInclude>
<ClInclude Include="TextureConversionShader.h">
<Filter>Shader Generators</Filter>
</ClInclude>
<ClInclude Include="VertexShaderGen.h">
<Filter>Shader Generators</Filter>
</ClInclude>
<ClInclude Include="PixelShaderManager.h">
<Filter>Shader Managers</Filter>
</ClInclude>
<ClInclude Include="VertexShaderManager.h">
<Filter>Shader Managers</Filter>
</ClInclude>
<ClInclude Include="FrameDump.h">
<Filter>Util</Filter>
</ClInclude>
<ClInclude Include="FPSCounter.h">
<Filter>Util</Filter>
</ClInclude>
<ClInclude Include="HiresTextures.h">
<Filter>Util</Filter>
</ClInclude>
<ClInclude Include="IndexGenerator.h">
<Filter>Util</Filter>
</ClInclude>
<ClInclude Include="LookUpTables.h">
<Filter>Util</Filter>
</ClInclude>
<ClInclude Include="OnScreenDisplay.h">
<Filter>Util</Filter>
</ClInclude>
<ClInclude Include="PostProcessing.h">
<Filter>Util</Filter>
</ClInclude>
<ClInclude Include="Statistics.h">
<Filter>Util</Filter>
</ClInclude>
<ClInclude Include="VideoState.h">
<Filter>Util</Filter>
</ClInclude>
<ClInclude Include="DataReader.h">
<Filter>Vertex Loading</Filter>
</ClInclude>
<ClInclude Include="VertexLoader.h">
<Filter>Vertex Loading</Filter>
</ClInclude>
<ClInclude Include="VertexLoaderBase.h">
<Filter>Vertex Loading</Filter>
</ClInclude>
<ClInclude Include="VertexLoader_Color.h">
<Filter>Vertex Loading</Filter>
</ClInclude>
<ClInclude Include="VertexLoader_Normal.h">
<Filter>Vertex Loading</Filter>
</ClInclude>
<ClInclude Include="VertexLoader_Position.h">
<Filter>Vertex Loading</Filter>
</ClInclude>
<ClInclude Include="VertexLoader_TextCoord.h">
<Filter>Vertex Loading</Filter>
</ClInclude>
<ClInclude Include="VertexLoaderManager.h">
<Filter>Vertex Loading</Filter>
</ClInclude>
<ClInclude Include="VertexLoaderUtils.h">
<Filter>Vertex Loading</Filter>
</ClInclude>
<ClInclude Include="AsyncRequests.h">
<Filter>Util</Filter>
</ClInclude>
<ClInclude Include="BoundingBox.h">
<Filter>Util</Filter>
</ClInclude>
<ClInclude Include="GeometryShaderGen.h">
<Filter>Shader Generators</Filter>
</ClInclude>
<ClInclude Include="GeometryShaderManager.h">
<Filter>Shader Managers</Filter>
</ClInclude>
<ClInclude Include="SamplerCommon.h">
<Filter>Util</Filter>
</ClInclude>
<ClInclude Include="TextureConfig.h">
<Filter>Base</Filter>
</ClInclude>
<ClInclude Include="AbstractTexture.h">
<Filter>Base</Filter>
</ClInclude>
<ClInclude Include="AsyncShaderCompiler.h">
<Filter>Util</Filter>
</ClInclude>
<ClInclude Include="UberShaderPixel.h">
<Filter>Shader Generators</Filter>
</ClInclude>
<ClInclude Include="UberShaderCommon.h">
<Filter>Shader Generators</Filter>
</ClInclude>
<ClInclude Include="UberShaderVertex.h">
<Filter>Shader Generators</Filter>
</ClInclude>
<ClInclude Include="AbstractStagingTexture.h">
<Filter>Base</Filter>
</ClInclude>
<ClInclude Include="AbstractShader.h">
<Filter>Base</Filter>
</ClInclude>
<ClInclude Include="AbstractPipeline.h">
<Filter>Base</Filter>
</ClInclude>
<ClInclude Include="AbstractFramebuffer.h">
<Filter>Base</Filter>
</ClInclude>
<ClInclude Include="GXPipelineTypes.h">
<Filter>Shader Generators</Filter>
</ClInclude>
<ClInclude Include="ShaderCache.h">
<Filter>Shader Generators</Filter>
</ClInclude>
<ClInclude Include="FramebufferShaderGen.h">
<Filter>Shader Generators</Filter>
</ClInclude>
<ClInclude Include="FramebufferManager.h">
<Filter>Base</Filter>
</ClInclude>
<ClInclude Include="TextureConverterShaderGen.h">
<Filter>Shader Generators</Filter>
</ClInclude>
<ClInclude Include="NetPlayChatUI.h">
<Filter>Util</Filter>
</ClInclude>
<ClInclude Include="NetPlayGolfUI.h">
<Filter>Util</Filter>
</ClInclude>
<ClInclude Include="VertexLoaderARM64.h">
<Filter>Vertex Loading</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<Text Include="CMakeLists.txt" />
</ItemGroup>
</Project>

View File

@ -24,14 +24,27 @@
</Link> </Link>
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="$(CoreDir)Common\Common.vcxproj"> <ProjectReference Include="$(CoreDir)DolphinLib.vcxproj">
<Project>{2e6c348c-c75c-4d94-8d1e-9c1fcbf3efe4}</Project> <Project>{D79392F7-06D6-4B4B-A39F-4D587C215D3A}</Project>
</ProjectReference> </ProjectReference>
<ProjectReference Include="$(CoreDir)UpdaterCommon\UpdaterCommon.vcxproj"> <ProjectReference Include="$(ExternalsDir)cpp-optparse\cpp-optparse.vcxproj">
<Project>{B001D13E-7EAB-4689-842D-801E5ACFFAC5}</Project> <Project>{c636d9d1-82fe-42b5-9987-63b7d4836341}</Project>
</ProjectReference>
<ProjectReference Include="$(ExternalsDir)curl\curl.vcxproj">
<Project>{bb00605c-125f-4a21-b33b-7bf418322dcb}</Project>
</ProjectReference>
<ProjectReference Include="$(ExternalsDir)ed25519\ed25519.vcxproj">
<Project>{5bdf4b91-1491-4fb0-bc27-78e9a8e97dc3}</Project>
</ProjectReference>
<ProjectReference Include="$(ExternalsDir)mbedtls\mbedTLS.vcxproj">
<Project>{bdb6578b-0691-4e80-a46c-df21639fd3b8}</Project>
</ProjectReference>
<ProjectReference Include="$(ExternalsDir)zlib\zlib.vcxproj">
<Project>{ff213b23-2c26-4214-9f88-85271e557e87}</Project>
</ProjectReference> </ProjectReference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="..\UpdaterCommon\UpdaterCommon.cpp" />
<ClCompile Include="Main.cpp" /> <ClCompile Include="Main.cpp" />
<ClCompile Include="WinUI.cpp" /> <ClCompile Include="WinUI.cpp" />
</ItemGroup> </ItemGroup>

View File

@ -35,11 +35,8 @@
<Text Include="CMakeLists.txt" /> <Text Include="CMakeLists.txt" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="$(CoreDir)Common\Common.vcxproj"> <ProjectReference Include="$(CoreDir)DolphinLib.vcxproj">
<Project>{2e6c348c-c75c-4d94-8d1e-9c1fcbf3efe4}</Project> <Project>{D79392F7-06D6-4B4B-A39F-4D587C215D3A}</Project>
</ProjectReference>
<ProjectReference Include="$(CoreDir)Core\Core.vcxproj">
<Project>{e54cf649-140e-4255-81a5-30a673c1fb36}</Project>
</ProjectReference> </ProjectReference>
</ItemGroup> </ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />

View File

@ -82,31 +82,14 @@
<Text Include="CMakeLists.txt" /> <Text Include="CMakeLists.txt" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="$(CoreDir)Core\Core.vcxproj"> <ProjectReference Include="$(CoreDir)DolphinLib.vcxproj">
<Project>{E54CF649-140E-4255-81A5-30A673C1FB36}</Project> <Project>{D79392F7-06D6-4B4B-A39F-4D587C215D3A}</Project>
</ProjectReference> </ProjectReference>
<ProjectReference Include="$(CoreDir)UICommon\UICommon.vcxproj"> <ProjectReference Include="$(DolphinRootDir)Languages\Languages.vcxproj">
<Project>{604c8368-f34a-4d55-82c8-cc92a0c13254}</Project> <Project>{0e033be3-2e08-428e-9ae9-bc673efa12b5}</Project>
</ProjectReference>
<ProjectReference Include="$(CoreDir)VideoBackends\D3D\D3D.vcxproj">
<Project>{96020103-4ba5-4fd2-b4aa-5b6d24492d4e}</Project>
</ProjectReference>
<ProjectReference Include="$(CoreDir)VideoBackends\D3D12\D3D12.vcxproj">
<Project>{570215b7-e32f-4438-95ae-c8d955f9fca3}</Project>
</ProjectReference>
<ProjectReference Include="$(CoreDir)VideoBackends\Null\Null.vcxproj">
<Project>{53A5391B-737E-49A8-BC8F-312ADA00736F}</Project>
</ProjectReference>
<ProjectReference Include="$(CoreDir)VideoBackends\OGL\OGL.vcxproj" Condition="'$(Platform)'!='ARM64'">
<Project>{ec1a314c-5588-4506-9c1e-2e58e5817f75}</Project>
</ProjectReference>
<ProjectReference Include="$(CoreDir)VideoBackends\Software\Software.vcxproj" Condition="'$(Platform)'!='ARM64'">
<Project>{a4c423aa-f57c-46c7-a172-d1a777017d29}</Project>
</ProjectReference>
<ProjectReference Include="$(CoreDir)VideoBackends\Vulkan\Vulkan.vcxproj">
<Project>{29F29A19-F141-45AD-9679-5A2923B49DA3}</Project>
</ProjectReference> </ProjectReference>
</ItemGroup> </ItemGroup>
<Import Project="$(ExternalsDir)ExternalsReferenceAll.props" />
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets"> <ImportGroup Label="ExtensionTargets">
</ImportGroup> </ImportGroup>

View File

@ -5,19 +5,15 @@ VisualStudioVersion = 16.0.29519.181
MinimumVisualStudioVersion = 10.0.40219.1 MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Dolphin", "Core\DolphinQt\DolphinQt.vcxproj", "{FA3FA62B-6F58-4B86-9453-4D149940A066}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Dolphin", "Core\DolphinQt\DolphinQt.vcxproj", "{FA3FA62B-6F58-4B86-9453-4D149940A066}"
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Core", "Core\Core\Core.vcxproj", "{E54CF649-140E-4255-81A5-30A673C1FB36}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DolphinNoGUI", "Core\DolphinNoGUI\DolphinNoGUI.vcxproj", "{974E563D-23F8-4E8F-9083-F62876B04E08}"
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "AudioCommon", "Core\AudioCommon\AudioCommon.vcxproj", "{54AA7840-5BEB-4A0C-9452-74BA4CC7FD44}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DSPTool", "DSPTool\DSPTool.vcxproj", "{1970D175-3DE8-4738-942A-4D98D1CDBF64}"
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Common", "Core\Common\Common.vcxproj", "{2E6C348C-C75C-4D94-8D1E-9C1FCBF3EFE4}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UnitTests", "UnitTests\UnitTests.vcxproj", "{474661E7-C73A-43A6-AFEE-EE1EC433D49E}"
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DiscIO", "Core\DiscIO\DiscIO.vcxproj", "{160BDC25-5626-4B0D-BDD8-2953D9777FB5}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DolphinLib", "Core\DolphinLib.vcxproj", "{D79392F7-06D6-4B4B-A39F-4D587C215D3A}"
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "InputCommon", "Core\InputCommon\InputCommon.vcxproj", "{6BBD47CF-91FD-4077-B676-8B76980178A9}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "WinUpdater", "Core\WinUpdater\WinUpdater.vcxproj", "{E4BECBAB-9C6E-41AB-BB56-F9D70AB6BE03}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UICommon", "Core\UICommon\UICommon.vcxproj", "{604C8368-F34A-4D55-82C8-CC92A0C13254}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "VideoCommon", "Core\VideoCommon\VideoCommon.vcxproj", "{3DE9EE35-3E91-4F27-A014-2866AD8C3FE3}"
EndProject EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Externals", "Externals", "{87ADDFF9-5768-4DA2-A33B-2477593D6677}" Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Externals", "Externals", "{87ADDFF9-5768-4DA2-A33B-2477593D6677}"
EndProject EndProject
@ -25,8 +21,6 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Bochs_disasm", "..\External
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Languages", "..\Languages\Languages.vcxproj", "{0E033BE3-2E08-428E-9AE9-BC673EFA12B5}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Languages", "..\Languages\Languages.vcxproj", "{0E033BE3-2E08-428E-9AE9-BC673EFA12B5}"
EndProject EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Dolphin Core", "Dolphin Core", "{15670B2E-CED6-4ED5-94CE-A00B1B2B5BA6}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "LZO", "..\Externals\LZO\LZO.vcxproj", "{AB993F38-C31D-4897-B139-A620C42BC565}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "LZO", "..\Externals\LZO\LZO.vcxproj", "{AB993F38-C31D-4897-B139-A620C42BC565}"
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "miniupnpc", "..\Externals\miniupnpc\miniupnpc.vcxproj", "{31643FDB-1BB8-4965-9DE7-000FC88D35AE}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "miniupnpc", "..\Externals\miniupnpc\miniupnpc.vcxproj", "{31643FDB-1BB8-4965-9DE7-000FC88D35AE}"
@ -45,26 +39,10 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SCMRevGen", "Core\Common\SC
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SFML_Network", "..\Externals\SFML\build\vc2010\SFML_Network.vcxproj", "{93D73454-2512-424E-9CDA-4BB357FE13DD}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SFML_Network", "..\Externals\SFML\build\vc2010\SFML_Network.vcxproj", "{93D73454-2512-424E-9CDA-4BB357FE13DD}"
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libusb-1.0", "..\Externals\libusb\libusb_static_2013.vcxproj", "{349EE8F9-7D25-4909-AAF5-FF3FADE72187}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libusb-1.0", "..\Externals\libusb\libusb-1.0.vcxproj", "{349EE8F9-7D25-4909-AAF5-FF3FADE72187}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DSPTool", "DSPTool\DSPTool.vcxproj", "{1970D175-3DE8-4738-942A-4D98D1CDBF64}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "D3D", "Core\VideoBackends\D3D\D3D.vcxproj", "{96020103-4BA5-4FD2-B4AA-5B6D24492D4E}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "OGL", "Core\VideoBackends\OGL\OGL.vcxproj", "{EC1A314C-5588-4506-9C1E-2E58E5817F75}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Software", "Core\VideoBackends\Software\Software.vcxproj", "{A4C423AA-F57C-46C7-A172-D1A777017D29}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Null", "Core\VideoBackends\Null\Null.vcxproj", "{53A5391B-737E-49A8-BC8F-312ADA00736F}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Vulkan", "Core\VideoBackends\Vulkan\Vulkan.vcxproj", "{29F29A19-F141-45AD-9679-5A2923B49DA3}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Video Backends", "Video Backends", "{AAD1BCD6-9804-44A5-A5FC-4782EA00E9D4}"
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "pch", "PCH\pch.vcxproj", "{76563A7F-1011-4EAD-B667-7BB18D09568E}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "pch", "PCH\pch.vcxproj", "{76563A7F-1011-4EAD-B667-7BB18D09568E}"
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UnitTests", "UnitTests\UnitTests.vcxproj", "{474661E7-C73A-43A6-AFEE-EE1EC433D49E}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "enet", "..\Externals\enet\enet.vcxproj", "{CBC76802-C128-4B17-BF6C-23B08C313E5E}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "enet", "..\Externals\enet\enet.vcxproj", "{CBC76802-C128-4B17-BF6C-23B08C313E5E}"
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "curl", "..\Externals\curl\curl.vcxproj", "{BB00605C-125F-4A21-B33B-7BF418322DCB}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "curl", "..\Externals\curl\curl.vcxproj", "{BB00605C-125F-4A21-B33B-7BF418322DCB}"
@ -79,9 +57,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "pugixml", "..\Externals\pug
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "picojson", "..\Externals\picojson\picojson.vcxproj", "{2C0D058E-DE35-4471-AD99-E68A2CAF9E18}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "picojson", "..\Externals\picojson\picojson.vcxproj", "{2C0D058E-DE35-4471-AD99-E68A2CAF9E18}"
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ed25519", "..\externals\ed25519\ed25519.vcxproj", "{5BDF4B91-1491-4FB0-BC27-78E9A8E97DC3}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ed25519", "..\Externals\ed25519\ed25519.vcxproj", "{5BDF4B91-1491-4FB0-BC27-78E9A8E97DC3}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "WinUpdater", "Core\WinUpdater\WinUpdater.vcxproj", "{E4BECBAB-9C6E-41AB-BB56-F9D70AB6BE03}"
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "FreeSurround", "..\Externals\FreeSurround\FreeSurround.vcxproj", "{8498F2FA-5CA6-4169-9971-DE5B1FE6132C}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "FreeSurround", "..\Externals\FreeSurround\FreeSurround.vcxproj", "{8498F2FA-5CA6-4169-9971-DE5B1FE6132C}"
EndProject EndProject
@ -91,14 +67,6 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "minizip", "..\Externals\min
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "imgui", "..\Externals\imgui\imgui.vcxproj", "{4C3B2264-EA73-4A7B-9CFE-65B0FD635EBB}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "imgui", "..\Externals\imgui\imgui.vcxproj", "{4C3B2264-EA73-4A7B-9CFE-65B0FD635EBB}"
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UpdaterCommon", "Core\UpdaterCommon\UpdaterCommon.vcxproj", "{B001D13E-7EAB-4689-842D-801E5ACFFAC5}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "D3D12", "Core\VideoBackends\D3D12\D3D12.vcxproj", "{570215B7-E32F-4438-95AE-C8D955F9FCA3}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "D3DCommon", "Core\VideoBackends\D3DCommon\D3DCommon.vcxproj", "{DEA96CF2-F237-4A1A-B32F-C916769EFB50}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DolphinNoGUI", "Core\DolphinNoGUI\DolphinNoGUI.vcxproj", "{974E563D-23F8-4E8F-9083-F62876B04E08}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "bzip2", "..\Externals\bzip2\bzip2.vcxproj", "{1D8C51D2-FFA4-418E-B183-9F42B6A6717E}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "bzip2", "..\Externals\bzip2\bzip2.vcxproj", "{1D8C51D2-FFA4-418E-B183-9F42B6A6717E}"
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "liblzma", "..\Externals\liblzma\liblzma.vcxproj", "{055A775F-B4F5-4970-9240-F6CF7661F37B}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "liblzma", "..\Externals\liblzma\liblzma.vcxproj", "{055A775F-B4F5-4970-9240-F6CF7661F37B}"
@ -121,62 +89,42 @@ Global
{FA3FA62B-6F58-4B86-9453-4D149940A066}.Release|ARM64.Build.0 = Release|ARM64 {FA3FA62B-6F58-4B86-9453-4D149940A066}.Release|ARM64.Build.0 = Release|ARM64
{FA3FA62B-6F58-4B86-9453-4D149940A066}.Release|x64.ActiveCfg = Release|x64 {FA3FA62B-6F58-4B86-9453-4D149940A066}.Release|x64.ActiveCfg = Release|x64
{FA3FA62B-6F58-4B86-9453-4D149940A066}.Release|x64.Build.0 = Release|x64 {FA3FA62B-6F58-4B86-9453-4D149940A066}.Release|x64.Build.0 = Release|x64
{E54CF649-140E-4255-81A5-30A673C1FB36}.Debug|ARM64.ActiveCfg = Debug|ARM64 {974E563D-23F8-4E8F-9083-F62876B04E08}.Debug|ARM64.ActiveCfg = Debug|ARM64
{E54CF649-140E-4255-81A5-30A673C1FB36}.Debug|ARM64.Build.0 = Debug|ARM64 {974E563D-23F8-4E8F-9083-F62876B04E08}.Debug|x64.ActiveCfg = Debug|x64
{E54CF649-140E-4255-81A5-30A673C1FB36}.Debug|x64.ActiveCfg = Debug|x64 {974E563D-23F8-4E8F-9083-F62876B04E08}.Release|ARM64.ActiveCfg = Release|ARM64
{E54CF649-140E-4255-81A5-30A673C1FB36}.Debug|x64.Build.0 = Debug|x64 {974E563D-23F8-4E8F-9083-F62876B04E08}.Release|x64.ActiveCfg = Release|x64
{E54CF649-140E-4255-81A5-30A673C1FB36}.Release|ARM64.ActiveCfg = Release|ARM64 {1970D175-3DE8-4738-942A-4D98D1CDBF64}.Debug|ARM64.ActiveCfg = Debug|ARM64
{E54CF649-140E-4255-81A5-30A673C1FB36}.Release|ARM64.Build.0 = Release|ARM64 {1970D175-3DE8-4738-942A-4D98D1CDBF64}.Debug|ARM64.Build.0 = Debug|ARM64
{E54CF649-140E-4255-81A5-30A673C1FB36}.Release|x64.ActiveCfg = Release|x64 {1970D175-3DE8-4738-942A-4D98D1CDBF64}.Debug|x64.ActiveCfg = Debug|x64
{E54CF649-140E-4255-81A5-30A673C1FB36}.Release|x64.Build.0 = Release|x64 {1970D175-3DE8-4738-942A-4D98D1CDBF64}.Debug|x64.Build.0 = Debug|x64
{54AA7840-5BEB-4A0C-9452-74BA4CC7FD44}.Debug|ARM64.ActiveCfg = Debug|ARM64 {1970D175-3DE8-4738-942A-4D98D1CDBF64}.Release|ARM64.ActiveCfg = Release|ARM64
{54AA7840-5BEB-4A0C-9452-74BA4CC7FD44}.Debug|ARM64.Build.0 = Debug|ARM64 {1970D175-3DE8-4738-942A-4D98D1CDBF64}.Release|ARM64.Build.0 = Release|ARM64
{54AA7840-5BEB-4A0C-9452-74BA4CC7FD44}.Debug|x64.ActiveCfg = Debug|x64 {1970D175-3DE8-4738-942A-4D98D1CDBF64}.Release|x64.ActiveCfg = Release|x64
{54AA7840-5BEB-4A0C-9452-74BA4CC7FD44}.Debug|x64.Build.0 = Debug|x64 {1970D175-3DE8-4738-942A-4D98D1CDBF64}.Release|x64.Build.0 = Release|x64
{54AA7840-5BEB-4A0C-9452-74BA4CC7FD44}.Release|ARM64.ActiveCfg = Release|ARM64 {474661E7-C73A-43A6-AFEE-EE1EC433D49E}.Debug|ARM64.ActiveCfg = Debug|ARM64
{54AA7840-5BEB-4A0C-9452-74BA4CC7FD44}.Release|ARM64.Build.0 = Release|ARM64 {474661E7-C73A-43A6-AFEE-EE1EC433D49E}.Debug|ARM64.Build.0 = Debug|ARM64
{54AA7840-5BEB-4A0C-9452-74BA4CC7FD44}.Release|x64.ActiveCfg = Release|x64 {474661E7-C73A-43A6-AFEE-EE1EC433D49E}.Debug|x64.ActiveCfg = Debug|x64
{54AA7840-5BEB-4A0C-9452-74BA4CC7FD44}.Release|x64.Build.0 = Release|x64 {474661E7-C73A-43A6-AFEE-EE1EC433D49E}.Debug|x64.Build.0 = Debug|x64
{2E6C348C-C75C-4D94-8D1E-9C1FCBF3EFE4}.Debug|ARM64.ActiveCfg = Debug|ARM64 {474661E7-C73A-43A6-AFEE-EE1EC433D49E}.Release|ARM64.ActiveCfg = Release|ARM64
{2E6C348C-C75C-4D94-8D1E-9C1FCBF3EFE4}.Debug|ARM64.Build.0 = Debug|ARM64 {474661E7-C73A-43A6-AFEE-EE1EC433D49E}.Release|ARM64.Build.0 = Release|ARM64
{2E6C348C-C75C-4D94-8D1E-9C1FCBF3EFE4}.Debug|x64.ActiveCfg = Debug|x64 {474661E7-C73A-43A6-AFEE-EE1EC433D49E}.Release|x64.ActiveCfg = Release|x64
{2E6C348C-C75C-4D94-8D1E-9C1FCBF3EFE4}.Debug|x64.Build.0 = Debug|x64 {474661E7-C73A-43A6-AFEE-EE1EC433D49E}.Release|x64.Build.0 = Release|x64
{2E6C348C-C75C-4D94-8D1E-9C1FCBF3EFE4}.Release|ARM64.ActiveCfg = Release|ARM64 {D79392F7-06D6-4B4B-A39F-4D587C215D3A}.Debug|ARM64.ActiveCfg = Debug|ARM64
{2E6C348C-C75C-4D94-8D1E-9C1FCBF3EFE4}.Release|ARM64.Build.0 = Release|ARM64 {D79392F7-06D6-4B4B-A39F-4D587C215D3A}.Debug|ARM64.Build.0 = Debug|ARM64
{2E6C348C-C75C-4D94-8D1E-9C1FCBF3EFE4}.Release|x64.ActiveCfg = Release|x64 {D79392F7-06D6-4B4B-A39F-4D587C215D3A}.Debug|x64.ActiveCfg = Debug|x64
{2E6C348C-C75C-4D94-8D1E-9C1FCBF3EFE4}.Release|x64.Build.0 = Release|x64 {D79392F7-06D6-4B4B-A39F-4D587C215D3A}.Debug|x64.Build.0 = Debug|x64
{160BDC25-5626-4B0D-BDD8-2953D9777FB5}.Debug|ARM64.ActiveCfg = Debug|ARM64 {D79392F7-06D6-4B4B-A39F-4D587C215D3A}.Release|ARM64.ActiveCfg = Release|ARM64
{160BDC25-5626-4B0D-BDD8-2953D9777FB5}.Debug|ARM64.Build.0 = Debug|ARM64 {D79392F7-06D6-4B4B-A39F-4D587C215D3A}.Release|ARM64.Build.0 = Release|ARM64
{160BDC25-5626-4B0D-BDD8-2953D9777FB5}.Debug|x64.ActiveCfg = Debug|x64 {D79392F7-06D6-4B4B-A39F-4D587C215D3A}.Release|x64.ActiveCfg = Release|x64
{160BDC25-5626-4B0D-BDD8-2953D9777FB5}.Debug|x64.Build.0 = Debug|x64 {D79392F7-06D6-4B4B-A39F-4D587C215D3A}.Release|x64.Build.0 = Release|x64
{160BDC25-5626-4B0D-BDD8-2953D9777FB5}.Release|ARM64.ActiveCfg = Release|ARM64 {E4BECBAB-9C6E-41AB-BB56-F9D70AB6BE03}.Debug|ARM64.ActiveCfg = Debug|ARM64
{160BDC25-5626-4B0D-BDD8-2953D9777FB5}.Release|ARM64.Build.0 = Release|ARM64 {E4BECBAB-9C6E-41AB-BB56-F9D70AB6BE03}.Debug|ARM64.Build.0 = Debug|ARM64
{160BDC25-5626-4B0D-BDD8-2953D9777FB5}.Release|x64.ActiveCfg = Release|x64 {E4BECBAB-9C6E-41AB-BB56-F9D70AB6BE03}.Debug|x64.ActiveCfg = Debug|x64
{160BDC25-5626-4B0D-BDD8-2953D9777FB5}.Release|x64.Build.0 = Release|x64 {E4BECBAB-9C6E-41AB-BB56-F9D70AB6BE03}.Debug|x64.Build.0 = Debug|x64
{6BBD47CF-91FD-4077-B676-8B76980178A9}.Debug|ARM64.ActiveCfg = Debug|ARM64 {E4BECBAB-9C6E-41AB-BB56-F9D70AB6BE03}.Release|ARM64.ActiveCfg = Release|ARM64
{6BBD47CF-91FD-4077-B676-8B76980178A9}.Debug|ARM64.Build.0 = Debug|ARM64 {E4BECBAB-9C6E-41AB-BB56-F9D70AB6BE03}.Release|ARM64.Build.0 = Release|ARM64
{6BBD47CF-91FD-4077-B676-8B76980178A9}.Debug|x64.ActiveCfg = Debug|x64 {E4BECBAB-9C6E-41AB-BB56-F9D70AB6BE03}.Release|x64.ActiveCfg = Release|x64
{6BBD47CF-91FD-4077-B676-8B76980178A9}.Debug|x64.Build.0 = Debug|x64 {E4BECBAB-9C6E-41AB-BB56-F9D70AB6BE03}.Release|x64.Build.0 = Release|x64
{6BBD47CF-91FD-4077-B676-8B76980178A9}.Release|ARM64.ActiveCfg = Release|ARM64
{6BBD47CF-91FD-4077-B676-8B76980178A9}.Release|ARM64.Build.0 = Release|ARM64
{6BBD47CF-91FD-4077-B676-8B76980178A9}.Release|x64.ActiveCfg = Release|x64
{6BBD47CF-91FD-4077-B676-8B76980178A9}.Release|x64.Build.0 = Release|x64
{604C8368-F34A-4D55-82C8-CC92A0C13254}.Debug|ARM64.ActiveCfg = Debug|ARM64
{604C8368-F34A-4D55-82C8-CC92A0C13254}.Debug|ARM64.Build.0 = Debug|ARM64
{604C8368-F34A-4D55-82C8-CC92A0C13254}.Debug|x64.ActiveCfg = Debug|x64
{604C8368-F34A-4D55-82C8-CC92A0C13254}.Debug|x64.Build.0 = Debug|x64
{604C8368-F34A-4D55-82C8-CC92A0C13254}.Release|ARM64.ActiveCfg = Release|ARM64
{604C8368-F34A-4D55-82C8-CC92A0C13254}.Release|ARM64.Build.0 = Release|ARM64
{604C8368-F34A-4D55-82C8-CC92A0C13254}.Release|x64.ActiveCfg = Release|x64
{604C8368-F34A-4D55-82C8-CC92A0C13254}.Release|x64.Build.0 = Release|x64
{3DE9EE35-3E91-4F27-A014-2866AD8C3FE3}.Debug|ARM64.ActiveCfg = Debug|ARM64
{3DE9EE35-3E91-4F27-A014-2866AD8C3FE3}.Debug|ARM64.Build.0 = Debug|ARM64
{3DE9EE35-3E91-4F27-A014-2866AD8C3FE3}.Debug|x64.ActiveCfg = Debug|x64
{3DE9EE35-3E91-4F27-A014-2866AD8C3FE3}.Debug|x64.Build.0 = Debug|x64
{3DE9EE35-3E91-4F27-A014-2866AD8C3FE3}.Release|ARM64.ActiveCfg = Release|ARM64
{3DE9EE35-3E91-4F27-A014-2866AD8C3FE3}.Release|ARM64.Build.0 = Release|ARM64
{3DE9EE35-3E91-4F27-A014-2866AD8C3FE3}.Release|x64.ActiveCfg = Release|x64
{3DE9EE35-3E91-4F27-A014-2866AD8C3FE3}.Release|x64.Build.0 = Release|x64
{8ADA04D7-6DB1-4DA4-AB55-64FB12A0997B}.Debug|ARM64.ActiveCfg = Debug|ARM64 {8ADA04D7-6DB1-4DA4-AB55-64FB12A0997B}.Debug|ARM64.ActiveCfg = Debug|ARM64
{8ADA04D7-6DB1-4DA4-AB55-64FB12A0997B}.Debug|ARM64.Build.0 = Debug|ARM64 {8ADA04D7-6DB1-4DA4-AB55-64FB12A0997B}.Debug|ARM64.Build.0 = Debug|ARM64
{8ADA04D7-6DB1-4DA4-AB55-64FB12A0997B}.Debug|x64.ActiveCfg = Debug|x64 {8ADA04D7-6DB1-4DA4-AB55-64FB12A0997B}.Debug|x64.ActiveCfg = Debug|x64
@ -273,50 +221,6 @@ Global
{349EE8F9-7D25-4909-AAF5-FF3FADE72187}.Release|ARM64.Build.0 = Release|ARM64 {349EE8F9-7D25-4909-AAF5-FF3FADE72187}.Release|ARM64.Build.0 = Release|ARM64
{349EE8F9-7D25-4909-AAF5-FF3FADE72187}.Release|x64.ActiveCfg = Release|x64 {349EE8F9-7D25-4909-AAF5-FF3FADE72187}.Release|x64.ActiveCfg = Release|x64
{349EE8F9-7D25-4909-AAF5-FF3FADE72187}.Release|x64.Build.0 = Release|x64 {349EE8F9-7D25-4909-AAF5-FF3FADE72187}.Release|x64.Build.0 = Release|x64
{1970D175-3DE8-4738-942A-4D98D1CDBF64}.Debug|ARM64.ActiveCfg = Debug|ARM64
{1970D175-3DE8-4738-942A-4D98D1CDBF64}.Debug|ARM64.Build.0 = Debug|ARM64
{1970D175-3DE8-4738-942A-4D98D1CDBF64}.Debug|x64.ActiveCfg = Debug|x64
{1970D175-3DE8-4738-942A-4D98D1CDBF64}.Debug|x64.Build.0 = Debug|x64
{1970D175-3DE8-4738-942A-4D98D1CDBF64}.Release|ARM64.ActiveCfg = Release|ARM64
{1970D175-3DE8-4738-942A-4D98D1CDBF64}.Release|ARM64.Build.0 = Release|ARM64
{1970D175-3DE8-4738-942A-4D98D1CDBF64}.Release|x64.ActiveCfg = Release|x64
{1970D175-3DE8-4738-942A-4D98D1CDBF64}.Release|x64.Build.0 = Release|x64
{96020103-4BA5-4FD2-B4AA-5B6D24492D4E}.Debug|ARM64.ActiveCfg = Debug|ARM64
{96020103-4BA5-4FD2-B4AA-5B6D24492D4E}.Debug|ARM64.Build.0 = Debug|ARM64
{96020103-4BA5-4FD2-B4AA-5B6D24492D4E}.Debug|x64.ActiveCfg = Debug|x64
{96020103-4BA5-4FD2-B4AA-5B6D24492D4E}.Debug|x64.Build.0 = Debug|x64
{96020103-4BA5-4FD2-B4AA-5B6D24492D4E}.Release|ARM64.ActiveCfg = Release|ARM64
{96020103-4BA5-4FD2-B4AA-5B6D24492D4E}.Release|ARM64.Build.0 = Release|ARM64
{96020103-4BA5-4FD2-B4AA-5B6D24492D4E}.Release|x64.ActiveCfg = Release|x64
{96020103-4BA5-4FD2-B4AA-5B6D24492D4E}.Release|x64.Build.0 = Release|x64
{EC1A314C-5588-4506-9C1E-2E58E5817F75}.Debug|ARM64.ActiveCfg = Debug|ARM64
{EC1A314C-5588-4506-9C1E-2E58E5817F75}.Debug|x64.ActiveCfg = Debug|x64
{EC1A314C-5588-4506-9C1E-2E58E5817F75}.Debug|x64.Build.0 = Debug|x64
{EC1A314C-5588-4506-9C1E-2E58E5817F75}.Release|ARM64.ActiveCfg = Release|ARM64
{EC1A314C-5588-4506-9C1E-2E58E5817F75}.Release|x64.ActiveCfg = Release|x64
{EC1A314C-5588-4506-9C1E-2E58E5817F75}.Release|x64.Build.0 = Release|x64
{A4C423AA-F57C-46C7-A172-D1A777017D29}.Debug|ARM64.ActiveCfg = Debug|ARM64
{A4C423AA-F57C-46C7-A172-D1A777017D29}.Debug|x64.ActiveCfg = Debug|x64
{A4C423AA-F57C-46C7-A172-D1A777017D29}.Debug|x64.Build.0 = Debug|x64
{A4C423AA-F57C-46C7-A172-D1A777017D29}.Release|ARM64.ActiveCfg = Release|ARM64
{A4C423AA-F57C-46C7-A172-D1A777017D29}.Release|x64.ActiveCfg = Release|x64
{A4C423AA-F57C-46C7-A172-D1A777017D29}.Release|x64.Build.0 = Release|x64
{53A5391B-737E-49A8-BC8F-312ADA00736F}.Debug|ARM64.ActiveCfg = Debug|ARM64
{53A5391B-737E-49A8-BC8F-312ADA00736F}.Debug|ARM64.Build.0 = Debug|ARM64
{53A5391B-737E-49A8-BC8F-312ADA00736F}.Debug|x64.ActiveCfg = Debug|x64
{53A5391B-737E-49A8-BC8F-312ADA00736F}.Debug|x64.Build.0 = Debug|x64
{53A5391B-737E-49A8-BC8F-312ADA00736F}.Release|ARM64.ActiveCfg = Release|ARM64
{53A5391B-737E-49A8-BC8F-312ADA00736F}.Release|ARM64.Build.0 = Release|ARM64
{53A5391B-737E-49A8-BC8F-312ADA00736F}.Release|x64.ActiveCfg = Release|x64
{53A5391B-737E-49A8-BC8F-312ADA00736F}.Release|x64.Build.0 = Release|x64
{29F29A19-F141-45AD-9679-5A2923B49DA3}.Debug|ARM64.ActiveCfg = Debug|ARM64
{29F29A19-F141-45AD-9679-5A2923B49DA3}.Debug|ARM64.Build.0 = Debug|ARM64
{29F29A19-F141-45AD-9679-5A2923B49DA3}.Debug|x64.ActiveCfg = Debug|x64
{29F29A19-F141-45AD-9679-5A2923B49DA3}.Debug|x64.Build.0 = Debug|x64
{29F29A19-F141-45AD-9679-5A2923B49DA3}.Release|ARM64.ActiveCfg = Release|ARM64
{29F29A19-F141-45AD-9679-5A2923B49DA3}.Release|ARM64.Build.0 = Release|ARM64
{29F29A19-F141-45AD-9679-5A2923B49DA3}.Release|x64.ActiveCfg = Release|x64
{29F29A19-F141-45AD-9679-5A2923B49DA3}.Release|x64.Build.0 = Release|x64
{76563A7F-1011-4EAD-B667-7BB18D09568E}.Debug|ARM64.ActiveCfg = Debug|ARM64 {76563A7F-1011-4EAD-B667-7BB18D09568E}.Debug|ARM64.ActiveCfg = Debug|ARM64
{76563A7F-1011-4EAD-B667-7BB18D09568E}.Debug|ARM64.Build.0 = Debug|ARM64 {76563A7F-1011-4EAD-B667-7BB18D09568E}.Debug|ARM64.Build.0 = Debug|ARM64
{76563A7F-1011-4EAD-B667-7BB18D09568E}.Debug|x64.ActiveCfg = Debug|x64 {76563A7F-1011-4EAD-B667-7BB18D09568E}.Debug|x64.ActiveCfg = Debug|x64
@ -325,14 +229,6 @@ Global
{76563A7F-1011-4EAD-B667-7BB18D09568E}.Release|ARM64.Build.0 = Release|ARM64 {76563A7F-1011-4EAD-B667-7BB18D09568E}.Release|ARM64.Build.0 = Release|ARM64
{76563A7F-1011-4EAD-B667-7BB18D09568E}.Release|x64.ActiveCfg = Release|x64 {76563A7F-1011-4EAD-B667-7BB18D09568E}.Release|x64.ActiveCfg = Release|x64
{76563A7F-1011-4EAD-B667-7BB18D09568E}.Release|x64.Build.0 = Release|x64 {76563A7F-1011-4EAD-B667-7BB18D09568E}.Release|x64.Build.0 = Release|x64
{474661E7-C73A-43A6-AFEE-EE1EC433D49E}.Debug|ARM64.ActiveCfg = Debug|ARM64
{474661E7-C73A-43A6-AFEE-EE1EC433D49E}.Debug|ARM64.Build.0 = Debug|ARM64
{474661E7-C73A-43A6-AFEE-EE1EC433D49E}.Debug|x64.ActiveCfg = Debug|x64
{474661E7-C73A-43A6-AFEE-EE1EC433D49E}.Debug|x64.Build.0 = Debug|x64
{474661E7-C73A-43A6-AFEE-EE1EC433D49E}.Release|ARM64.ActiveCfg = Release|ARM64
{474661E7-C73A-43A6-AFEE-EE1EC433D49E}.Release|ARM64.Build.0 = Release|ARM64
{474661E7-C73A-43A6-AFEE-EE1EC433D49E}.Release|x64.ActiveCfg = Release|x64
{474661E7-C73A-43A6-AFEE-EE1EC433D49E}.Release|x64.Build.0 = Release|x64
{CBC76802-C128-4B17-BF6C-23B08C313E5E}.Debug|ARM64.ActiveCfg = Debug|ARM64 {CBC76802-C128-4B17-BF6C-23B08C313E5E}.Debug|ARM64.ActiveCfg = Debug|ARM64
{CBC76802-C128-4B17-BF6C-23B08C313E5E}.Debug|ARM64.Build.0 = Debug|ARM64 {CBC76802-C128-4B17-BF6C-23B08C313E5E}.Debug|ARM64.Build.0 = Debug|ARM64
{CBC76802-C128-4B17-BF6C-23B08C313E5E}.Debug|x64.ActiveCfg = Debug|x64 {CBC76802-C128-4B17-BF6C-23B08C313E5E}.Debug|x64.ActiveCfg = Debug|x64
@ -397,14 +293,6 @@ Global
{5BDF4B91-1491-4FB0-BC27-78E9A8E97DC3}.Release|ARM64.Build.0 = Release|ARM64 {5BDF4B91-1491-4FB0-BC27-78E9A8E97DC3}.Release|ARM64.Build.0 = Release|ARM64
{5BDF4B91-1491-4FB0-BC27-78E9A8E97DC3}.Release|x64.ActiveCfg = Release|x64 {5BDF4B91-1491-4FB0-BC27-78E9A8E97DC3}.Release|x64.ActiveCfg = Release|x64
{5BDF4B91-1491-4FB0-BC27-78E9A8E97DC3}.Release|x64.Build.0 = Release|x64 {5BDF4B91-1491-4FB0-BC27-78E9A8E97DC3}.Release|x64.Build.0 = Release|x64
{E4BECBAB-9C6E-41AB-BB56-F9D70AB6BE03}.Debug|ARM64.ActiveCfg = Debug|ARM64
{E4BECBAB-9C6E-41AB-BB56-F9D70AB6BE03}.Debug|ARM64.Build.0 = Debug|ARM64
{E4BECBAB-9C6E-41AB-BB56-F9D70AB6BE03}.Debug|x64.ActiveCfg = Debug|x64
{E4BECBAB-9C6E-41AB-BB56-F9D70AB6BE03}.Debug|x64.Build.0 = Debug|x64
{E4BECBAB-9C6E-41AB-BB56-F9D70AB6BE03}.Release|ARM64.ActiveCfg = Release|ARM64
{E4BECBAB-9C6E-41AB-BB56-F9D70AB6BE03}.Release|ARM64.Build.0 = Release|ARM64
{E4BECBAB-9C6E-41AB-BB56-F9D70AB6BE03}.Release|x64.ActiveCfg = Release|x64
{E4BECBAB-9C6E-41AB-BB56-F9D70AB6BE03}.Release|x64.Build.0 = Release|x64
{8498F2FA-5CA6-4169-9971-DE5B1FE6132C}.Debug|ARM64.ActiveCfg = Debug|ARM64 {8498F2FA-5CA6-4169-9971-DE5B1FE6132C}.Debug|ARM64.ActiveCfg = Debug|ARM64
{8498F2FA-5CA6-4169-9971-DE5B1FE6132C}.Debug|ARM64.Build.0 = Debug|ARM64 {8498F2FA-5CA6-4169-9971-DE5B1FE6132C}.Debug|ARM64.Build.0 = Debug|ARM64
{8498F2FA-5CA6-4169-9971-DE5B1FE6132C}.Debug|x64.ActiveCfg = Debug|x64 {8498F2FA-5CA6-4169-9971-DE5B1FE6132C}.Debug|x64.ActiveCfg = Debug|x64
@ -437,34 +325,6 @@ Global
{4C3B2264-EA73-4A7B-9CFE-65B0FD635EBB}.Release|ARM64.Build.0 = Release|ARM64 {4C3B2264-EA73-4A7B-9CFE-65B0FD635EBB}.Release|ARM64.Build.0 = Release|ARM64
{4C3B2264-EA73-4A7B-9CFE-65B0FD635EBB}.Release|x64.ActiveCfg = Release|x64 {4C3B2264-EA73-4A7B-9CFE-65B0FD635EBB}.Release|x64.ActiveCfg = Release|x64
{4C3B2264-EA73-4A7B-9CFE-65B0FD635EBB}.Release|x64.Build.0 = Release|x64 {4C3B2264-EA73-4A7B-9CFE-65B0FD635EBB}.Release|x64.Build.0 = Release|x64
{B001D13E-7EAB-4689-842D-801E5ACFFAC5}.Debug|ARM64.ActiveCfg = Debug|ARM64
{B001D13E-7EAB-4689-842D-801E5ACFFAC5}.Debug|ARM64.Build.0 = Debug|ARM64
{B001D13E-7EAB-4689-842D-801E5ACFFAC5}.Debug|x64.ActiveCfg = Debug|x64
{B001D13E-7EAB-4689-842D-801E5ACFFAC5}.Debug|x64.Build.0 = Debug|x64
{B001D13E-7EAB-4689-842D-801E5ACFFAC5}.Release|ARM64.ActiveCfg = Release|ARM64
{B001D13E-7EAB-4689-842D-801E5ACFFAC5}.Release|ARM64.Build.0 = Release|ARM64
{B001D13E-7EAB-4689-842D-801E5ACFFAC5}.Release|x64.ActiveCfg = Release|x64
{B001D13E-7EAB-4689-842D-801E5ACFFAC5}.Release|x64.Build.0 = Release|x64
{570215B7-E32F-4438-95AE-C8D955F9FCA3}.Debug|ARM64.ActiveCfg = Debug|ARM64
{570215B7-E32F-4438-95AE-C8D955F9FCA3}.Debug|ARM64.Build.0 = Debug|ARM64
{570215B7-E32F-4438-95AE-C8D955F9FCA3}.Debug|x64.ActiveCfg = Debug|x64
{570215B7-E32F-4438-95AE-C8D955F9FCA3}.Debug|x64.Build.0 = Debug|x64
{570215B7-E32F-4438-95AE-C8D955F9FCA3}.Release|ARM64.ActiveCfg = Release|ARM64
{570215B7-E32F-4438-95AE-C8D955F9FCA3}.Release|ARM64.Build.0 = Release|ARM64
{570215B7-E32F-4438-95AE-C8D955F9FCA3}.Release|x64.ActiveCfg = Release|x64
{570215B7-E32F-4438-95AE-C8D955F9FCA3}.Release|x64.Build.0 = Release|x64
{DEA96CF2-F237-4A1A-B32F-C916769EFB50}.Debug|ARM64.ActiveCfg = Debug|ARM64
{DEA96CF2-F237-4A1A-B32F-C916769EFB50}.Debug|ARM64.Build.0 = Debug|ARM64
{DEA96CF2-F237-4A1A-B32F-C916769EFB50}.Debug|x64.ActiveCfg = Debug|x64
{DEA96CF2-F237-4A1A-B32F-C916769EFB50}.Debug|x64.Build.0 = Debug|x64
{DEA96CF2-F237-4A1A-B32F-C916769EFB50}.Release|ARM64.ActiveCfg = Release|ARM64
{DEA96CF2-F237-4A1A-B32F-C916769EFB50}.Release|ARM64.Build.0 = Release|ARM64
{DEA96CF2-F237-4A1A-B32F-C916769EFB50}.Release|x64.ActiveCfg = Release|x64
{DEA96CF2-F237-4A1A-B32F-C916769EFB50}.Release|x64.Build.0 = Release|x64
{974E563D-23F8-4E8F-9083-F62876B04E08}.Debug|ARM64.ActiveCfg = Debug|ARM64
{974E563D-23F8-4E8F-9083-F62876B04E08}.Debug|x64.ActiveCfg = Debug|x64
{974E563D-23F8-4E8F-9083-F62876B04E08}.Release|ARM64.ActiveCfg = Release|ARM64
{974E563D-23F8-4E8F-9083-F62876B04E08}.Release|x64.ActiveCfg = Release|x64
{1D8C51D2-FFA4-418E-B183-9F42B6A6717E}.Debug|ARM64.ActiveCfg = Debug|ARM64 {1D8C51D2-FFA4-418E-B183-9F42B6A6717E}.Debug|ARM64.ActiveCfg = Debug|ARM64
{1D8C51D2-FFA4-418E-B183-9F42B6A6717E}.Debug|ARM64.Build.0 = Debug|ARM64 {1D8C51D2-FFA4-418E-B183-9F42B6A6717E}.Debug|ARM64.Build.0 = Debug|ARM64
{1D8C51D2-FFA4-418E-B183-9F42B6A6717E}.Debug|x64.ActiveCfg = Debug|x64 {1D8C51D2-FFA4-418E-B183-9F42B6A6717E}.Debug|x64.ActiveCfg = Debug|x64
@ -494,13 +354,6 @@ Global
HideSolutionNode = FALSE HideSolutionNode = FALSE
EndGlobalSection EndGlobalSection
GlobalSection(NestedProjects) = preSolution GlobalSection(NestedProjects) = preSolution
{E54CF649-140E-4255-81A5-30A673C1FB36} = {15670B2E-CED6-4ED5-94CE-A00B1B2B5BA6}
{54AA7840-5BEB-4A0C-9452-74BA4CC7FD44} = {15670B2E-CED6-4ED5-94CE-A00B1B2B5BA6}
{2E6C348C-C75C-4D94-8D1E-9C1FCBF3EFE4} = {15670B2E-CED6-4ED5-94CE-A00B1B2B5BA6}
{160BDC25-5626-4B0D-BDD8-2953D9777FB5} = {15670B2E-CED6-4ED5-94CE-A00B1B2B5BA6}
{6BBD47CF-91FD-4077-B676-8B76980178A9} = {15670B2E-CED6-4ED5-94CE-A00B1B2B5BA6}
{604C8368-F34A-4D55-82C8-CC92A0C13254} = {15670B2E-CED6-4ED5-94CE-A00B1B2B5BA6}
{3DE9EE35-3E91-4F27-A014-2866AD8C3FE3} = {15670B2E-CED6-4ED5-94CE-A00B1B2B5BA6}
{8ADA04D7-6DB1-4DA4-AB55-64FB12A0997B} = {87ADDFF9-5768-4DA2-A33B-2477593D6677} {8ADA04D7-6DB1-4DA4-AB55-64FB12A0997B} = {87ADDFF9-5768-4DA2-A33B-2477593D6677}
{AB993F38-C31D-4897-B139-A620C42BC565} = {87ADDFF9-5768-4DA2-A33B-2477593D6677} {AB993F38-C31D-4897-B139-A620C42BC565} = {87ADDFF9-5768-4DA2-A33B-2477593D6677}
{31643FDB-1BB8-4965-9DE7-000FC88D35AE} = {87ADDFF9-5768-4DA2-A33B-2477593D6677} {31643FDB-1BB8-4965-9DE7-000FC88D35AE} = {87ADDFF9-5768-4DA2-A33B-2477593D6677}
@ -511,13 +364,6 @@ Global
{BDB6578B-0691-4E80-A46C-DF21639FD3B8} = {87ADDFF9-5768-4DA2-A33B-2477593D6677} {BDB6578B-0691-4E80-A46C-DF21639FD3B8} = {87ADDFF9-5768-4DA2-A33B-2477593D6677}
{93D73454-2512-424E-9CDA-4BB357FE13DD} = {87ADDFF9-5768-4DA2-A33B-2477593D6677} {93D73454-2512-424E-9CDA-4BB357FE13DD} = {87ADDFF9-5768-4DA2-A33B-2477593D6677}
{349EE8F9-7D25-4909-AAF5-FF3FADE72187} = {87ADDFF9-5768-4DA2-A33B-2477593D6677} {349EE8F9-7D25-4909-AAF5-FF3FADE72187} = {87ADDFF9-5768-4DA2-A33B-2477593D6677}
{96020103-4BA5-4FD2-B4AA-5B6D24492D4E} = {AAD1BCD6-9804-44A5-A5FC-4782EA00E9D4}
{EC1A314C-5588-4506-9C1E-2E58E5817F75} = {AAD1BCD6-9804-44A5-A5FC-4782EA00E9D4}
{A4C423AA-F57C-46C7-A172-D1A777017D29} = {AAD1BCD6-9804-44A5-A5FC-4782EA00E9D4}
{53A5391B-737E-49A8-BC8F-312ADA00736F} = {AAD1BCD6-9804-44A5-A5FC-4782EA00E9D4}
{29F29A19-F141-45AD-9679-5A2923B49DA3} = {AAD1BCD6-9804-44A5-A5FC-4782EA00E9D4}
{AAD1BCD6-9804-44A5-A5FC-4782EA00E9D4} = {15670B2E-CED6-4ED5-94CE-A00B1B2B5BA6}
{76563A7F-1011-4EAD-B667-7BB18D09568E} = {15670B2E-CED6-4ED5-94CE-A00B1B2B5BA6}
{CBC76802-C128-4B17-BF6C-23B08C313E5E} = {87ADDFF9-5768-4DA2-A33B-2477593D6677} {CBC76802-C128-4B17-BF6C-23B08C313E5E} = {87ADDFF9-5768-4DA2-A33B-2477593D6677}
{BB00605C-125F-4A21-B33B-7BF418322DCB} = {87ADDFF9-5768-4DA2-A33B-2477593D6677} {BB00605C-125F-4A21-B33B-7BF418322DCB} = {87ADDFF9-5768-4DA2-A33B-2477593D6677}
{D178061B-84D3-44F9-BEED-EFD18D9033F0} = {87ADDFF9-5768-4DA2-A33B-2477593D6677} {D178061B-84D3-44F9-BEED-EFD18D9033F0} = {87ADDFF9-5768-4DA2-A33B-2477593D6677}
@ -530,8 +376,6 @@ Global
{4482FD2A-EC43-3FFB-AC20-2E5C54B05EAD} = {87ADDFF9-5768-4DA2-A33B-2477593D6677} {4482FD2A-EC43-3FFB-AC20-2E5C54B05EAD} = {87ADDFF9-5768-4DA2-A33B-2477593D6677}
{23114507-079A-4418-9707-CFA81A03CA99} = {87ADDFF9-5768-4DA2-A33B-2477593D6677} {23114507-079A-4418-9707-CFA81A03CA99} = {87ADDFF9-5768-4DA2-A33B-2477593D6677}
{4C3B2264-EA73-4A7B-9CFE-65B0FD635EBB} = {87ADDFF9-5768-4DA2-A33B-2477593D6677} {4C3B2264-EA73-4A7B-9CFE-65B0FD635EBB} = {87ADDFF9-5768-4DA2-A33B-2477593D6677}
{570215B7-E32F-4438-95AE-C8D955F9FCA3} = {AAD1BCD6-9804-44A5-A5FC-4782EA00E9D4}
{DEA96CF2-F237-4A1A-B32F-C916769EFB50} = {AAD1BCD6-9804-44A5-A5FC-4782EA00E9D4}
{1D8C51D2-FFA4-418E-B183-9F42B6A6717E} = {87ADDFF9-5768-4DA2-A33B-2477593D6677} {1D8C51D2-FFA4-418E-B183-9F42B6A6717E} = {87ADDFF9-5768-4DA2-A33B-2477593D6677}
{055A775F-B4F5-4970-9240-F6CF7661F37B} = {87ADDFF9-5768-4DA2-A33B-2477593D6677} {055A775F-B4F5-4970-9240-F6CF7661F37B} = {87ADDFF9-5768-4DA2-A33B-2477593D6677}
{1BEA10F3-80CE-4BC4-9331-5769372CDF99} = {87ADDFF9-5768-4DA2-A33B-2477593D6677} {1BEA10F3-80CE-4BC4-9331-5769372CDF99} = {87ADDFF9-5768-4DA2-A33B-2477593D6677}