diff --git a/Data/Sys/Shaders/invertedoutline.glsl b/Data/Sys/Shaders/invertedoutline.glsl index 66d24fb5ca..70363ddbbd 100644 --- a/Data/Sys/Shaders/invertedoutline.glsl +++ b/Data/Sys/Shaders/invertedoutline.glsl @@ -7,8 +7,8 @@ uniform vec4 resolution; void main() { - float4 c0 = texture(samp9, uv0); - float4 c1 = texture(samp9, uv0 + float2(5,5)*resolution.zw); + float4 c0 = texture(samp9, uv0); + float4 c1 = texture(samp9, uv0 + float2(5,5)*resolution.zw); - ocol0 = c0 - c1; -} \ No newline at end of file + ocol0 = c0 - c1; +}