Merge pull request #4141 from lioncash/vtx

VertexManagerBase: Get rid of static state
This commit is contained in:
Markus Wick 2016-08-23 07:33:25 +02:00 committed by GitHub
commit 52af0770c3
13 changed files with 92 additions and 105 deletions

View File

@ -61,8 +61,8 @@ VertexManager::VertexManager()
{
LocalVBuffer.resize(MAXVBUFFERSIZE);
s_pCurBufferPointer = s_pBaseBufferPointer = &LocalVBuffer[0];
s_pEndBufferPointer = s_pBaseBufferPointer + LocalVBuffer.size();
m_cur_buffer_pointer = m_base_buffer_pointer = &LocalVBuffer[0];
m_end_buffer_pointer = m_base_buffer_pointer + LocalVBuffer.size();
LocalIBuffer.resize(MAXIBUFFERSIZE);
@ -78,7 +78,7 @@ void VertexManager::PrepareDrawBuffers(u32 stride)
{
D3D11_MAPPED_SUBRESOURCE map;
u32 vertexBufferSize = u32(s_pCurBufferPointer - s_pBaseBufferPointer);
u32 vertexBufferSize = u32(m_cur_buffer_pointer - m_base_buffer_pointer);
u32 indexBufferSize = IndexGenerator::GetIndexLen() * sizeof(u16);
u32 totalBufferSize = vertexBufferSize + indexBufferSize;
@ -103,7 +103,7 @@ void VertexManager::PrepareDrawBuffers(u32 stride)
D3D::context->Map(m_buffers[m_currentBuffer], 0, MapType, 0, &map);
u8* mappedData = reinterpret_cast<u8*>(map.pData);
memcpy(mappedData + m_vertexDrawOffset, s_pBaseBufferPointer, vertexBufferSize);
memcpy(mappedData + m_vertexDrawOffset, m_base_buffer_pointer, vertexBufferSize);
memcpy(mappedData + m_indexDrawOffset, GetIndexBuffer(), indexBufferSize);
D3D::context->Unmap(m_buffers[m_currentBuffer], 0);
@ -123,7 +123,7 @@ void VertexManager::Draw(u32 stride)
u32 baseVertex = m_vertexDrawOffset / stride;
u32 startIndex = m_indexDrawOffset / sizeof(u16);
switch (current_primitive_type)
switch (m_current_primitive_type)
{
case PRIMITIVE_POINTS:
D3D::stateman->SetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_POINTLIST);
@ -143,7 +143,7 @@ void VertexManager::Draw(u32 stride)
INCSTAT(stats.thisFrame.numDrawCalls);
if (current_primitive_type != PRIMITIVE_TRIANGLES)
if (m_current_primitive_type != PRIMITIVE_TRIANGLES)
static_cast<Renderer*>(g_renderer.get())->RestoreCull();
}
@ -161,7 +161,7 @@ void VertexManager::vFlush(bool useDstAlpha)
return;
}
if (!GeometryShaderCache::SetShader(current_primitive_type))
if (!GeometryShaderCache::SetShader(m_current_primitive_type))
{
GFX_DEBUGGER_PAUSE_LOG_AT(NEXT_ERROR, true, { printf("Fail to set pixel shader\n"); });
return;
@ -188,7 +188,7 @@ void VertexManager::vFlush(bool useDstAlpha)
void VertexManager::ResetBuffer(u32 stride)
{
s_pCurBufferPointer = s_pBaseBufferPointer;
m_cur_buffer_pointer = m_base_buffer_pointer;
IndexGenerator::Start(GetIndexBuffer());
}

View File

@ -111,7 +111,7 @@ void VertexManager::Draw(u32 stride)
D3D_PRIMITIVE_TOPOLOGY d3d_primitive_topology = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP;
switch (current_primitive_type)
switch (m_current_primitive_type)
{
case PRIMITIVE_POINTS:
d3d_primitive_topology = D3D_PRIMITIVE_TOPOLOGY_POINTLIST;
@ -138,7 +138,7 @@ void VertexManager::Draw(u32 stride)
void VertexManager::vFlush(bool use_dst_alpha)
{
ShaderCache::LoadAndSetActiveShaders(use_dst_alpha ? DSTALPHA_DUAL_SOURCE_BLEND : DSTALPHA_NONE,
current_primitive_type);
m_current_primitive_type);
if (g_ActiveConfig.backend_info.bSupportsBBox && BoundingBox::active)
BBox::Invalidate();
@ -180,11 +180,11 @@ void VertexManager::vFlush(bool use_dst_alpha)
void VertexManager::ResetBuffer(u32 stride)
{
if (s_cull_all)
if (m_cull_all)
{
s_pCurBufferPointer = m_vertex_cpu_buffer.data();
s_pBaseBufferPointer = m_vertex_cpu_buffer.data();
s_pEndBufferPointer = m_vertex_cpu_buffer.data() + MAXVBUFFERSIZE;
m_cur_buffer_pointer = m_vertex_cpu_buffer.data();
m_base_buffer_pointer = m_vertex_cpu_buffer.data();
m_end_buffer_pointer = m_vertex_cpu_buffer.data() + MAXVBUFFERSIZE;
IndexGenerator::Start(reinterpret_cast<u16*>(m_index_cpu_buffer.data()));
return;
@ -198,9 +198,9 @@ void VertexManager::ResetBuffer(u32 stride)
m_vertex_stream_buffer_reallocated = false;
}
s_pBaseBufferPointer = static_cast<u8*>(m_vertex_stream_buffer->GetBaseCPUAddress());
s_pEndBufferPointer = s_pBaseBufferPointer + m_vertex_stream_buffer->GetSize();
s_pCurBufferPointer =
m_base_buffer_pointer = static_cast<u8*>(m_vertex_stream_buffer->GetBaseCPUAddress());
m_end_buffer_pointer = m_base_buffer_pointer + m_vertex_stream_buffer->GetSize();
m_cur_buffer_pointer =
static_cast<u8*>(m_vertex_stream_buffer->GetCPUAddressOfCurrentAllocation());
m_vertex_draw_offset = static_cast<u32>(m_vertex_stream_buffer->GetOffsetOfCurrentAllocation());

View File

@ -35,19 +35,19 @@ VertexManager::~VertexManager()
void VertexManager::ResetBuffer(u32 stride)
{
s_pCurBufferPointer = s_pBaseBufferPointer = m_local_v_buffer.data();
s_pEndBufferPointer = s_pCurBufferPointer + m_local_v_buffer.size();
m_cur_buffer_pointer = m_base_buffer_pointer = m_local_v_buffer.data();
m_end_buffer_pointer = m_cur_buffer_pointer + m_local_v_buffer.size();
IndexGenerator::Start(&m_local_i_buffer[0]);
}
void VertexManager::vFlush(bool use_dst_alpha)
{
VertexShaderCache::s_instance->SetShader(
use_dst_alpha ? DSTALPHA_DUAL_SOURCE_BLEND : DSTALPHA_NONE, current_primitive_type);
use_dst_alpha ? DSTALPHA_DUAL_SOURCE_BLEND : DSTALPHA_NONE, m_current_primitive_type);
GeometryShaderCache::s_instance->SetShader(
use_dst_alpha ? DSTALPHA_DUAL_SOURCE_BLEND : DSTALPHA_NONE, current_primitive_type);
use_dst_alpha ? DSTALPHA_DUAL_SOURCE_BLEND : DSTALPHA_NONE, m_current_primitive_type);
PixelShaderCache::s_instance->SetShader(
use_dst_alpha ? DSTALPHA_DUAL_SOURCE_BLEND : DSTALPHA_NONE, current_primitive_type);
use_dst_alpha ? DSTALPHA_DUAL_SOURCE_BLEND : DSTALPHA_NONE, m_current_primitive_type);
}
} // namespace

View File

@ -75,19 +75,19 @@ void VertexManager::PrepareDrawBuffers(u32 stride)
void VertexManager::ResetBuffer(u32 stride)
{
if (s_cull_all)
if (m_cull_all)
{
// This buffer isn't getting sent to the GPU. Just allocate it on the cpu.
s_pCurBufferPointer = s_pBaseBufferPointer = m_cpu_v_buffer.data();
s_pEndBufferPointer = s_pBaseBufferPointer + m_cpu_v_buffer.size();
m_cur_buffer_pointer = m_base_buffer_pointer = m_cpu_v_buffer.data();
m_end_buffer_pointer = m_base_buffer_pointer + m_cpu_v_buffer.size();
IndexGenerator::Start((u16*)m_cpu_i_buffer.data());
}
else
{
auto buffer = s_vertexBuffer->Map(MAXVBUFFERSIZE, stride);
s_pCurBufferPointer = s_pBaseBufferPointer = buffer.first;
s_pEndBufferPointer = buffer.first + MAXVBUFFERSIZE;
m_cur_buffer_pointer = m_base_buffer_pointer = buffer.first;
m_end_buffer_pointer = buffer.first + MAXVBUFFERSIZE;
s_baseVertex = buffer.second / stride;
buffer = s_indexBuffer->Map(MAXIBUFFERSIZE * sizeof(u16));
@ -102,7 +102,7 @@ void VertexManager::Draw(u32 stride)
u32 max_index = IndexGenerator::GetNumVerts();
GLenum primitive_mode = 0;
switch (current_primitive_type)
switch (m_current_primitive_type)
{
case PRIMITIVE_POINTS:
primitive_mode = GL_POINTS;
@ -131,7 +131,7 @@ void VertexManager::Draw(u32 stride)
INCSTAT(stats.thisFrame.numDrawCalls);
if (current_primitive_type != PRIMITIVE_TRIANGLES)
if (m_current_primitive_type != PRIMITIVE_TRIANGLES)
static_cast<Renderer*>(g_renderer.get())->SetGenerationMode();
}
@ -155,11 +155,11 @@ void VertexManager::vFlush(bool useDstAlpha)
// the same pass as regular rendering.
if (useDstAlpha && dualSourcePossible)
{
ProgramShaderCache::SetShader(DSTALPHA_DUAL_SOURCE_BLEND, current_primitive_type);
ProgramShaderCache::SetShader(DSTALPHA_DUAL_SOURCE_BLEND, m_current_primitive_type);
}
else
{
ProgramShaderCache::SetShader(DSTALPHA_NONE, current_primitive_type);
ProgramShaderCache::SetShader(DSTALPHA_NONE, m_current_primitive_type);
}
// upload global constants
@ -173,7 +173,7 @@ void VertexManager::vFlush(bool useDstAlpha)
// run through vertex groups again to set alpha
if (useDstAlpha && !dualSourcePossible)
{
ProgramShaderCache::SetShader(DSTALPHA_ALPHA_PASS, current_primitive_type);
ProgramShaderCache::SetShader(DSTALPHA_ALPHA_PASS, m_current_primitive_type);
// only update alpha
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_TRUE);

View File

@ -54,8 +54,8 @@ SWVertexLoader::~SWVertexLoader()
void SWVertexLoader::ResetBuffer(u32 stride)
{
s_pCurBufferPointer = s_pBaseBufferPointer = LocalVBuffer.data();
s_pEndBufferPointer = s_pCurBufferPointer + LocalVBuffer.size();
m_cur_buffer_pointer = m_base_buffer_pointer = LocalVBuffer.data();
m_end_buffer_pointer = m_cur_buffer_pointer + LocalVBuffer.size();
IndexGenerator::Start(GetIndexBuffer());
}
@ -64,7 +64,7 @@ void SWVertexLoader::vFlush(bool useDstAlpha)
DebugUtil::OnObjectBegin();
u8 primitiveType = 0;
switch (current_primitive_type)
switch (m_current_primitive_type)
{
case PRIMITIVE_POINTS:
primitiveType = GX_DRAW_POINTS;

View File

@ -23,7 +23,7 @@ namespace BPFunctions
void FlushPipeline()
{
VertexManagerBase::Flush();
g_vertex_manager->Flush();
}
void SetGenerationMode()

View File

@ -390,7 +390,7 @@ void RunGpuLoop()
// The fifo is empty and it's unlikely we will get any more work in the near future.
// Make sure VertexManager finishes drawing any primitives it has stored in it's buffer.
VertexManagerBase::Flush();
g_vertex_manager->Flush();
}
},
100);

View File

@ -196,7 +196,7 @@ int RunVertices(int vtx_attr_group, int primitive, int count, DataReader src, bo
if (loader->m_native_vertex_format != s_current_vtx_fmt ||
loader->m_native_components != g_current_components)
{
VertexManagerBase::Flush();
g_vertex_manager->Flush();
}
s_current_vtx_fmt = loader->m_native_vertex_format;
g_current_components = loader->m_native_components;
@ -206,14 +206,14 @@ int RunVertices(int vtx_attr_group, int primitive, int count, DataReader src, bo
// slope.
bool cullall = (bpmem.genMode.cullmode == GenMode::CULL_ALL && primitive < 5);
DataReader dst = VertexManagerBase::PrepareForAdditionalData(
DataReader dst = g_vertex_manager->PrepareForAdditionalData(
primitive, count, loader->m_native_vtx_decl.stride, cullall);
count = loader->RunVertices(src, dst, count);
IndexGenerator::AddIndices(primitive, count);
VertexManagerBase::FlushData(count, loader->m_native_vtx_decl.stride);
g_vertex_manager->FlushData(count, loader->m_native_vtx_decl.stride);
ADDSTAT(stats.thisFrame.numPrims, count);
INCSTAT(stats.thisFrame.numPrimitiveJoins);

View File

@ -28,17 +28,6 @@
std::unique_ptr<VertexManagerBase> g_vertex_manager;
u8* VertexManagerBase::s_pCurBufferPointer;
u8* VertexManagerBase::s_pBaseBufferPointer;
u8* VertexManagerBase::s_pEndBufferPointer;
PrimitiveType VertexManagerBase::current_primitive_type;
Slope VertexManagerBase::s_zslope;
bool VertexManagerBase::s_is_flushed;
bool VertexManagerBase::s_cull_all;
static const PrimitiveType primitive_from_gx[8] = {
PRIMITIVE_TRIANGLES, // GX_DRAW_QUADS
PRIMITIVE_TRIANGLES, // GX_DRAW_QUADS_2
@ -52,17 +41,15 @@ static const PrimitiveType primitive_from_gx[8] = {
VertexManagerBase::VertexManagerBase()
{
s_is_flushed = true;
s_cull_all = false;
}
VertexManagerBase::~VertexManagerBase()
{
}
u32 VertexManagerBase::GetRemainingSize()
u32 VertexManagerBase::GetRemainingSize() const
{
return (u32)(s_pEndBufferPointer - s_pCurBufferPointer);
return static_cast<u32>(m_end_buffer_pointer - m_cur_buffer_pointer);
}
DataReader VertexManagerBase::PrepareForAdditionalData(int primitive, u32 count, u32 stride,
@ -72,12 +59,12 @@ DataReader VertexManagerBase::PrepareForAdditionalData(int primitive, u32 count,
u32 const needed_vertex_bytes = count * stride + 4;
// We can't merge different kinds of primitives, so we have to flush here
if (current_primitive_type != primitive_from_gx[primitive])
if (m_current_primitive_type != primitive_from_gx[primitive])
Flush();
current_primitive_type = primitive_from_gx[primitive];
m_current_primitive_type = primitive_from_gx[primitive];
// Check for size in buffer, if the buffer gets full, call Flush()
if (!s_is_flushed &&
if (!m_is_flushed &&
(count > IndexGenerator::GetRemainingIndices() || count > GetRemainingIndices(primitive) ||
needed_vertex_bytes > GetRemainingSize()))
{
@ -93,21 +80,21 @@ DataReader VertexManagerBase::PrepareForAdditionalData(int primitive, u32 count,
"Increase MAXVBUFFERSIZE or we need primitive breaking after all.");
}
s_cull_all = cullall;
m_cull_all = cullall;
// need to alloc new buffer
if (s_is_flushed)
if (m_is_flushed)
{
g_vertex_manager->ResetBuffer(stride);
s_is_flushed = false;
m_is_flushed = false;
}
return DataReader(s_pCurBufferPointer, s_pEndBufferPointer);
return DataReader(m_cur_buffer_pointer, m_end_buffer_pointer);
}
void VertexManagerBase::FlushData(u32 count, u32 stride)
{
s_pCurBufferPointer += count * stride;
m_cur_buffer_pointer += count * stride;
}
u32 VertexManagerBase::GetRemainingIndices(int primitive)
@ -170,7 +157,7 @@ u32 VertexManagerBase::GetRemainingIndices(int primitive)
void VertexManagerBase::Flush()
{
if (s_is_flushed)
if (m_is_flushed)
return;
// loading a state will invalidate BP, so check for it
@ -215,7 +202,7 @@ void VertexManagerBase::Flush()
// If the primitave is marked CullAll. All we need to do is update the vertex constants and
// calculate the zfreeze refrence slope
if (!s_cull_all)
if (!m_cull_all)
{
BitSet32 usedtextures;
for (u32 i = 0; i < bpmem.genMode.numtevstages + 1u; ++i)
@ -254,13 +241,13 @@ void VertexManagerBase::Flush()
// Must be done after VertexShaderManager::SetConstants()
CalculateZSlope(VertexLoaderManager::GetCurrentVertexFormat());
}
else if (s_zslope.dirty && !s_cull_all) // or apply any dirty ZSlopes
else if (m_zslope.dirty && !m_cull_all) // or apply any dirty ZSlopes
{
PixelShaderManager::SetZSlope(s_zslope.dfdx, s_zslope.dfdy, s_zslope.f0);
s_zslope.dirty = false;
PixelShaderManager::SetZSlope(m_zslope.dfdx, m_zslope.dfdy, m_zslope.f0);
m_zslope.dirty = false;
}
if (!s_cull_all)
if (!m_cull_all)
{
// set the rest of the global constants
GeometryShaderManager::SetConstants();
@ -283,13 +270,13 @@ void VertexManagerBase::Flush()
"xf.numtexgens (%d) does not match bp.numtexgens (%d). Error in command stream.",
xfmem.numTexGen.numTexGens, bpmem.genMode.numtexgens.Value());
s_is_flushed = true;
s_cull_all = false;
m_is_flushed = true;
m_cull_all = false;
}
void VertexManagerBase::DoState(PointerWrap& p)
{
p.Do(s_zslope);
p.Do(m_zslope);
g_vertex_manager->vDoState(p);
}
@ -299,7 +286,7 @@ void VertexManagerBase::CalculateZSlope(NativeVertexFormat* format)
float viewOffset[2] = {xfmem.viewport.xOrig - bpmem.scissorOffset.x * 2,
xfmem.viewport.yOrig - bpmem.scissorOffset.y * 2};
if (current_primitive_type != PRIMITIVE_TRIANGLES)
if (m_current_primitive_type != PRIMITIVE_TRIANGLES)
return;
// Global matrix ID.
@ -307,7 +294,7 @@ void VertexManagerBase::CalculateZSlope(NativeVertexFormat* format)
const PortableVertexDeclaration vert_decl = format->GetVertexDeclaration();
// Make sure the buffer contains at least 3 vertices.
if ((s_pCurBufferPointer - s_pBaseBufferPointer) < (vert_decl.stride * 3))
if ((m_cur_buffer_pointer - m_base_buffer_pointer) < (vert_decl.stride * 3))
return;
// Lookup vertices of the last rendered triangle and software-transform them
@ -348,8 +335,8 @@ void VertexManagerBase::CalculateZSlope(NativeVertexFormat* format)
if (c == 0)
return;
s_zslope.dfdx = -a / c;
s_zslope.dfdy = -b / c;
s_zslope.f0 = out[2] - (out[0] * s_zslope.dfdx + out[1] * s_zslope.dfdy);
s_zslope.dirty = true;
m_zslope.dfdx = -a / c;
m_zslope.dfdy = -b / c;
m_zslope.f0 = out[2] - (out[0] * m_zslope.dfdx + out[1] * m_zslope.dfdy);
m_zslope.dirty = true;
}

View File

@ -50,36 +50,36 @@ public:
// needs to be virtual for DX11's dtor
virtual ~VertexManagerBase();
static DataReader PrepareForAdditionalData(int primitive, u32 count, u32 stride, bool cullall);
static void FlushData(u32 count, u32 stride);
DataReader PrepareForAdditionalData(int primitive, u32 count, u32 stride, bool cullall);
void FlushData(u32 count, u32 stride);
static void Flush();
void Flush();
virtual NativeVertexFormat*
CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl) = 0;
static void DoState(PointerWrap& p);
void DoState(PointerWrap& p);
protected:
virtual void vDoState(PointerWrap& p) {}
static PrimitiveType current_primitive_type;
PrimitiveType m_current_primitive_type = PrimitiveType::PRIMITIVE_POINTS;
virtual void ResetBuffer(u32 stride) = 0;
static u8* s_pCurBufferPointer;
static u8* s_pBaseBufferPointer;
static u8* s_pEndBufferPointer;
u8* m_cur_buffer_pointer = nullptr;
u8* m_base_buffer_pointer = nullptr;
u8* m_end_buffer_pointer = nullptr;
static u32 GetRemainingSize();
u32 GetRemainingSize() const;
static u32 GetRemainingIndices(int primitive);
static Slope s_zslope;
static void CalculateZSlope(NativeVertexFormat* format);
Slope m_zslope = {};
void CalculateZSlope(NativeVertexFormat* format);
static bool s_cull_all;
bool m_cull_all = false;
private:
static bool s_is_flushed;
bool m_is_flushed = true;
virtual void vFlush(bool useDstAlpha) = 0;

View File

@ -676,7 +676,7 @@ void VertexShaderManager::SetTexMatrixChangedA(u32 Value)
{
if (g_main_cp_state.matrix_index_a.Hex != Value)
{
VertexManagerBase::Flush();
g_vertex_manager->Flush();
if (g_main_cp_state.matrix_index_a.PosNormalMtxIdx != (Value & 0x3f))
bPosNormalMatrixChanged = true;
bTexMatricesChanged[0] = true;
@ -688,7 +688,7 @@ void VertexShaderManager::SetTexMatrixChangedB(u32 Value)
{
if (g_main_cp_state.matrix_index_b.Hex != Value)
{
VertexManagerBase::Flush();
g_vertex_manager->Flush();
bTexMatricesChanged[1] = true;
g_main_cp_state.matrix_index_b.Hex = Value;
}

View File

@ -57,7 +57,7 @@ void VideoCommon_DoState(PointerWrap& p)
GeometryShaderManager::DoState(p);
p.DoMarker("GeometryShaderManager");
VertexManagerBase::DoState(p);
g_vertex_manager->DoState(p);
p.DoMarker("VertexManager");
BoundingBox::DoState(p);

View File

@ -17,7 +17,7 @@
static void XFMemWritten(u32 transferSize, u32 baseAddress)
{
VertexManagerBase::Flush();
g_vertex_manager->Flush();
VertexShaderManager::InvalidateXFRange(baseAddress, baseAddress + transferSize);
}
@ -53,7 +53,7 @@ static void XFRegWritten(int transferSize, u32 baseAddress, DataReader src)
case XFMEM_SETNUMCHAN:
if (xfmem.numChan.numColorChans != (newValue & 3))
VertexManagerBase::Flush();
g_vertex_manager->Flush();
break;
case XFMEM_SETCHAN0_AMBCOLOR: // Channel Ambient Color
@ -62,7 +62,7 @@ static void XFRegWritten(int transferSize, u32 baseAddress, DataReader src)
u8 chan = address - XFMEM_SETCHAN0_AMBCOLOR;
if (xfmem.ambColor[chan] != newValue)
{
VertexManagerBase::Flush();
g_vertex_manager->Flush();
VertexShaderManager::SetMaterialColorChanged(chan);
}
break;
@ -74,7 +74,7 @@ static void XFRegWritten(int transferSize, u32 baseAddress, DataReader src)
u8 chan = address - XFMEM_SETCHAN0_MATCOLOR;
if (xfmem.matColor[chan] != newValue)
{
VertexManagerBase::Flush();
g_vertex_manager->Flush();
VertexShaderManager::SetMaterialColorChanged(chan + 2);
}
break;
@ -85,12 +85,12 @@ static void XFRegWritten(int transferSize, u32 baseAddress, DataReader src)
case XFMEM_SETCHAN0_ALPHA: // Channel Alpha
case XFMEM_SETCHAN1_ALPHA:
if (((u32*)&xfmem)[address] != (newValue & 0x7fff))
VertexManagerBase::Flush();
g_vertex_manager->Flush();
break;
case XFMEM_DUALTEX:
if (xfmem.dualTexTrans.enabled != (newValue & 1))
VertexManagerBase::Flush();
g_vertex_manager->Flush();
break;
case XFMEM_SETMATRIXINDA:
@ -108,7 +108,7 @@ static void XFRegWritten(int transferSize, u32 baseAddress, DataReader src)
case XFMEM_SETVIEWPORT + 3:
case XFMEM_SETVIEWPORT + 4:
case XFMEM_SETVIEWPORT + 5:
VertexManagerBase::Flush();
g_vertex_manager->Flush();
VertexShaderManager::SetViewportChanged();
PixelShaderManager::SetViewportChanged();
GeometryShaderManager::SetViewportChanged();
@ -123,7 +123,7 @@ static void XFRegWritten(int transferSize, u32 baseAddress, DataReader src)
case XFMEM_SETPROJECTION + 4:
case XFMEM_SETPROJECTION + 5:
case XFMEM_SETPROJECTION + 6:
VertexManagerBase::Flush();
g_vertex_manager->Flush();
VertexShaderManager::SetProjectionChanged();
GeometryShaderManager::SetProjectionChanged();
@ -132,7 +132,7 @@ static void XFRegWritten(int transferSize, u32 baseAddress, DataReader src)
case XFMEM_SETNUMTEXGENS: // GXSetNumTexGens
if (xfmem.numTexGen.numTexGens != (newValue & 15))
VertexManagerBase::Flush();
g_vertex_manager->Flush();
break;
case XFMEM_SETTEXMTXINFO:
@ -143,7 +143,7 @@ static void XFRegWritten(int transferSize, u32 baseAddress, DataReader src)
case XFMEM_SETTEXMTXINFO + 5:
case XFMEM_SETTEXMTXINFO + 6:
case XFMEM_SETTEXMTXINFO + 7:
VertexManagerBase::Flush();
g_vertex_manager->Flush();
nextAddress = XFMEM_SETTEXMTXINFO + 8;
break;
@ -156,7 +156,7 @@ static void XFRegWritten(int transferSize, u32 baseAddress, DataReader src)
case XFMEM_SETPOSMTXINFO + 5:
case XFMEM_SETPOSMTXINFO + 6:
case XFMEM_SETPOSMTXINFO + 7:
VertexManagerBase::Flush();
g_vertex_manager->Flush();
nextAddress = XFMEM_SETPOSMTXINFO + 8;
break;