Make Cg conditional on those platforms for which it is available.

Of course, this doesn't do much good without another shader compiler..

WIP of OS X application bundle building.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5961 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Soren Jorvang 2010-07-24 10:24:16 +00:00
parent 7828a689e7
commit 53f5bc682d
9 changed files with 59 additions and 41 deletions

View File

@ -86,6 +86,7 @@ ccFlags = [
'-fPIC',
'-fno-exceptions',
'-fno-strict-aliasing',
'-fvisibility=hidden',
'-msse2',
]
@ -200,21 +201,14 @@ env['RPATH'] = []
# OS X specifics
if sys.platform == 'darwin':
gccflags = ['-arch', 'x86_64', '-arch', 'i386', '-mmacosx-version-min=10.5']
gccflags += ['-Wnewline-eof']
#gccflags += ['-fvisibility=hidden']
env['CCFLAGS'] += gccflags
env['CCFLAGS'] += ['-Wnewline-eof']
env['CC'] = "gcc-4.2"
env['CFLAGS'] += ['-x', 'objective-c']
env['CXX'] = "g++-4.2"
env['CXXFLAGS'] += ['-x', 'objective-c++']
#env['CXXFLAGS'] += ['-D_GLIBCXX_DEBUG']
#env['CXXFLAGS'] += ['-D_GLIBCXX_FULLY_DYNAMIC_STRING']
env['CCFLAGS'] += ['-Wextra-tokens', '-Wnewline-eof']
env['CC'] = "gcc-4.2 -ObjC"
env['CXX'] = "g++-4.2 -ObjC++"
env['FRAMEWORKS'] += ['AppKit', 'CoreFoundation', 'CoreServices']
env['FRAMEWORKS'] += ['AudioUnit', 'CoreAudio']
env['FRAMEWORKS'] += ['IOBluetooth', 'IOKit', 'OpenGL']
env['LIBS'] += ['iconv']
#env['LIBS'] += ['libstdc++-static']
env['LINKFLAGS'] += gccflags
env['LINKFLAGS'] += ['-Z', '-L/Developer/SDKs/MacOSX10.5.sdk/usr/lib',
'-F/Developer/SDKs/MacOSX10.5.sdk/System/Library/Frameworks',

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@ -40,7 +40,6 @@
#define CREG_EAX(ctx) (ctx)->gregs[REG_EAX]
#define CREG_EIP(ctx) (ctx)->gregs[REG_EIP]
#elif defined __NetBSD__
#include <sys/siginfo.h>
#define CREG_RAX(ctx) (ctx)->__gregs[_REG_RAX]
#define CREG_RIP(ctx) (ctx)->__gregs[_REG_RIP]
#define CREG_EAX(ctx) (ctx)->__gregs[_REG_EAX]

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@ -554,12 +554,15 @@ void CGameListCtrl::ScanForISOs()
sprintf(tempstring,"Scanning %s", FileName.c_str());
msg = wxString(tempstring, *wxConvCurrent);
// With wxWidgets 2.9.1, each Update() sleeps for several seconds
#ifndef __APPLE__
// Update with the progress (i) and the message (msg)
bool Cont = dialog.Update(i, msg);
if (!Cont)
{
break;
}
#endif
GameListItem ISOFile(rFilenames[i]);
if (ISOFile.IsValid())
{

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@ -57,18 +57,23 @@ elif sys.platform == 'darwin' and not env['HAVE_WX']:
files += [ 'cocoaApp.m' ]
exeNoGUI = env['binary_dir'] + 'DolphinNoGUI'
elif sys.platform == 'darwin' and env['HAVE_WX']:
exeGUI = env['binary_dir'] + 'Dolphin.app/Contents/MacOS/Dolphin'
exeGUI = 'Dolphin'
exeGUIdist = env['binary_dir'] + 'Dolphin.app/Contents/MacOS/Dolphin'
env.Install(env['binary_dir'] + 'Dolphin.app/Contents/' +
'Library/Frameworks/Cg.framework',
'#Externals/Cg/Cg.framework/Cg')
env.Install(env['binary_dir'] + 'Dolphin.app/Contents/Resources/',
env.Install(env['data_dir'],
'#Source/Core/DolphinWX/resources/Dolphin.icns')
env.Plist(
env['binary_dir'] + 'Dolphin.app/Contents/Info.plist',
Value(dict(
from plistlib import writePlist
def createPlist(target, source, env):
for srcNode in source:
writePlist(srcNode.value, str(target[0]))
env.Append(BUILDERS = {'Plist' : Builder(action = createPlist)})
env.Plist(env['binary_dir'] + 'Dolphin.app/Contents/Info.plist', Value(
dict(
CFBundleExecutable = 'Dolphin',
CFBundleIconFile = 'Dolphin.icns',
CFBundleIdentifier = 'com.dolphin-emu.dolphin',
@ -78,8 +83,14 @@ elif sys.platform == 'darwin' and env['HAVE_WX']:
CFBundleVersion = '2.0',
LSMinimumSystemVersion = '10.5.0',
LSRequiresCarbon = True,
))
)
)))
def Fixup(target, source, env):
os.link(str(source[0]), str(target[0]))
env.Append(BUILDERS = {'Fixup' : Builder(action = Fixup)})
env.Depends(exeGUIdist, env['plugin_dir'])
if env['CPPDEFINES'].count('WXUSINGDLL'):
env.Fixup(exeGUIdist, exeGUI)
else:
files += [ 'X11Utils.cpp' ]
libs += [ 'SDL' ]

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@ -133,10 +133,12 @@ bool OpenGL_ReportFBOError(const char *function, const char *file, int line);
#define GL_REPORT_ERRORD()
#endif
#if defined __APPLE__ || defined __linux__ || defined _WIN32
#include <Cg/cg.h>
#include <Cg/cgGL.h>
#define HAVE_CG 1
extern CGcontext g_cgcontext;
extern CGprofile g_cgvProf, g_cgfProf;
#endif
#endif // _GLINIT_H_

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@ -20,9 +20,6 @@
#include "GLUtil.h"
#include <Cg/cg.h>
#include <Cg/cgGL.h>
#include <cmath>
#include "Statistics.h"
@ -248,6 +245,7 @@ bool PixelShaderCache::CompilePixelShader(FRAGMENTSHADER& ps, const char* pstrpr
ERROR_LOG(VIDEO, "glError %08x before PS!", err);
}
#if defined HAVE_CG && HAVE_CG
char stropt[128];
sprintf(stropt, "MaxLocalParams=32,NumInstructionSlots=%d", s_nMaxPixelInstructions);
const char *opts[] = {"-profileopts", stropt, "-O2", "-q", NULL};
@ -305,6 +303,7 @@ bool PixelShaderCache::CompilePixelShader(FRAGMENTSHADER& ps, const char* pstrpr
}
cgDestroyProgram(tempprog);
#endif
#if defined(_DEBUG) || defined(DEBUGFAST)
ps.strprog = pstrprogram;

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@ -26,9 +26,6 @@
#include "GLUtil.h"
#include <Cg/cg.h>
#include <Cg/cgGL.h>
#include "FileUtil.h"
#ifdef _WIN32
@ -76,9 +73,11 @@
// ----------------------------
int s_fps=0;
#if defined HAVE_CG && HAVE_CG
CGcontext g_cgcontext;
CGprofile g_cgvProf;
CGprofile g_cgfProf;
#endif
RasterFont* s_pfont = NULL;
@ -208,6 +207,7 @@ void SetDefaultRectTexParams()
glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
}
#if defined HAVE_CG && HAVE_CG
void HandleCgError(CGcontext ctx, CGerror err, void* appdata)
{
DEBUG_LOG(VIDEO, "Cg error: %s", cgGetErrorString(err));
@ -216,6 +216,7 @@ void HandleCgError(CGcontext ctx, CGerror err, void* appdata)
DEBUG_LOG(VIDEO, " last listing: %s", listing);
}
}
#endif
} // namespace
void VideoConfig::UpdateProjectionHack()
@ -231,6 +232,8 @@ bool Renderer::Init()
bool bSuccess = true;
s_blendMode = 0;
s_MSAACoverageSamples = 0;
GLint numvertexattribs = 0;
switch (g_ActiveConfig.iMultisampleMode)
{
case MULTISAMPLE_OFF: s_MSAASamples = 1; break;
@ -244,11 +247,12 @@ bool Renderer::Init()
default:
s_MSAASamples = 1;
}
GLint numvertexattribs = 0;
g_cgcontext = cgCreateContext();
#if defined HAVE_CG && HAVE_CG
g_cgcontext = cgCreateContext();
cgGetError();
cgSetErrorHandler(HandleCgError, NULL);
#endif
// Look for required extensions.
const char *ptoken = (const char*)glGetString(GL_EXTENSIONS);
@ -388,6 +392,7 @@ bool Renderer::Init()
s_pfont = new RasterFont();
#if defined HAVE_CG && HAVE_CG
// load the effect, find the best profiles (if any)
if (cgGLIsProfileSupported(CG_PROFILE_ARBVP1) != CG_TRUE) {
ERROR_LOG(VIDEO, "arbvp1 not supported");
@ -415,8 +420,8 @@ bool Renderer::Init()
cgGLSetOptimalOptions(g_cgvProf);
cgGLSetOptimalOptions(g_cgfProf);
#endif
#endif // HAVE_CG
INFO_LOG(VIDEO, "Max buffer sizes: %d %d", cgGetProgramBufferMaxSize(g_cgvProf), cgGetProgramBufferMaxSize(g_cgfProf));
int nenvvertparams, nenvfragparams, naddrregisters[2];
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, (GLint *)&nenvvertparams);
glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, (GLint *)&nenvfragparams);
@ -428,8 +433,13 @@ bool Renderer::Init()
if (nenvvertparams < 238)
ERROR_LOG(VIDEO, "Not enough vertex shader environment constants!!");
#if defined HAVE_CG && HAVE_CG
INFO_LOG(VIDEO, "Max buffer sizes: %d %d",
cgGetProgramBufferMaxSize(g_cgvProf),
cgGetProgramBufferMaxSize(g_cgfProf));
#ifndef _DEBUG
cgGLSetDebugMode(GL_FALSE);
#endif
#endif
glStencilFunc(GL_ALWAYS, 0, 0);
@ -479,10 +489,12 @@ void Renderer::Shutdown(void)
delete s_pfont;
s_pfont = 0;
#if defined HAVE_CG && HAVE_CG
if (g_cgcontext) {
cgDestroyContext(g_cgcontext);
g_cgcontext = 0;
}
#endif
g_framebufferManager.Shutdown();

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@ -125,8 +125,7 @@ FRAGMENTSHADER &GetOrCreateEncodingShader(u32 format)
#endif
if (!PixelShaderCache::CompilePixelShader(s_encodingPrograms[format], shader)) {
const char* error = cgGetLastListing(g_cgcontext);
ERROR_LOG(VIDEO, "Failed to create encoding fragment program:\n%s", error);
ERROR_LOG(VIDEO, "Failed to create encoding fragment program");
}
}

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@ -24,9 +24,6 @@
#include "GLUtil.h"
#include <Cg/cg.h>
#include <Cg/cgGL.h>
#include "Render.h"
#include "VertexShaderGen.h"
#include "VertexShaderManager.h"
@ -187,6 +184,7 @@ bool VertexShaderCache::CompileVertexShader(VERTEXSHADER& vs, const char* pstrpr
ERROR_LOG(VIDEO, "glError %08x before VS!", err);
}
#if defined HAVE_CG && HAVE_CG
char stropt[64];
sprintf(stropt, "MaxLocalParams=256,MaxInstructions=%d", s_nMaxVertexInstructions);
const char *opts[] = {"-profileopts", stropt, "-O2", "-q", NULL};
@ -228,6 +226,7 @@ bool VertexShaderCache::CompileVertexShader(VERTEXSHADER& vs, const char* pstrpr
}
cgDestroyProgram(tempprog);
#endif
#if defined(_DEBUG) || defined(DEBUGFAST)
vs.strprog = pstrprogram;