Fix issue 2694.

Fix another dramatic spelling "mistake" in DX9 which I forgot to commit last time.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6042 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
NeoBrainX 2010-08-03 18:57:59 +00:00
parent 340912dc1e
commit 552a535f6d
2 changed files with 3 additions and 2 deletions

View File

@ -780,7 +780,8 @@ void CFrame::StartGame(const std::string& filename)
SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowYPos);
wxSize size(SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowWidth,
SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowHeight);
m_RenderFrame = new CRenderFrame((wxFrame*)this, wxID_ANY, _("Dolphin"), position, size);
m_RenderFrame = new CRenderFrame((wxFrame*)this, wxID_ANY, _("Dolphin"), position);
m_RenderFrame->SetClientSize(size.GetWidth(), size.GetHeight());
m_RenderFrame->Connect(wxID_ANY, wxEVT_CLOSE_WINDOW,
wxCloseEventHandler(CFrame::OnRenderParentClose),
(wxObject*)0, this);

View File

@ -155,7 +155,7 @@ void Enumerate()
bool isNvidia = a.ident.VendorId == VENDOR_NVIDIA;
// Add SuperSamples modes
a.aa_levels.push_back(AALevel("NONE", D3DMULTISAMPLE_NONE, 0));
a.aa_levels.push_back(AALevel("None", D3DMULTISAMPLE_NONE, 0));
a.aa_levels.push_back(AALevel("4x SSAA", D3DMULTISAMPLE_NONE, 0));
a.aa_levels.push_back(AALevel("9x SSAA", D3DMULTISAMPLE_NONE, 0));
//Add multisample modes