From 57f86f7f52c2e5cb02e4f118e5996cfb4be38540 Mon Sep 17 00:00:00 2001 From: Ryan Houdek Date: Tue, 4 Feb 2014 13:44:26 -0600 Subject: [PATCH] [JITARM] Fixes an issue in the slowmem path that causes grey THP movies, and issues of games not working like Mario Kart being incapable of getting ingame. This was due to me forgetting an instruction. --- Source/Core/Core/PowerPC/JitArm32/JitArm_LoadStoreFloating.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/Source/Core/Core/PowerPC/JitArm32/JitArm_LoadStoreFloating.cpp b/Source/Core/Core/PowerPC/JitArm32/JitArm_LoadStoreFloating.cpp index 70998ced47..96c7fd4bcc 100644 --- a/Source/Core/Core/PowerPC/JitArm32/JitArm_LoadStoreFloating.cpp +++ b/Source/Core/Core/PowerPC/JitArm32/JitArm_LoadStoreFloating.cpp @@ -329,6 +329,7 @@ void JitArm::stfXX(UGeckoInstruction inst) if (single) { MOVI2R(rA, (u32)&Memory::Write_U32); + VCVT(S0, v0, 0); VMOV(R0, S0); MOV(R1, rB);