From 5b51f5a801e9e387751d67eb25c32eff1a4aaf57 Mon Sep 17 00:00:00 2001 From: "Unknown W. Brackets" Date: Tue, 16 Dec 2014 22:20:45 -0800 Subject: [PATCH] OGL: Attempt a larger buffer to workaround 7946. --- Source/Core/VideoBackends/OGL/GLUtil.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/Source/Core/VideoBackends/OGL/GLUtil.cpp b/Source/Core/VideoBackends/OGL/GLUtil.cpp index 8809d6be39..9cb4bb7bdd 100644 --- a/Source/Core/VideoBackends/OGL/GLUtil.cpp +++ b/Source/Core/VideoBackends/OGL/GLUtil.cpp @@ -124,13 +124,14 @@ void OpenGL_CreateAttributelessVAO() glGenBuffers(1, &attributelessVBO); _dbg_assert_msg_(VIDEO, attributelessVBO != 0, "Attributeless VBO should have been created successfully.") - // Initialize the buffer with nothing. + // Initialize the buffer with nothing. 16 floats is an arbitrary size that may work around driver issues. glBindBuffer(GL_ARRAY_BUFFER, attributelessVBO); - glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat), nullptr, GL_STATIC_DRAW); + glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 16, nullptr, GL_STATIC_DRAW); // We must also define vertex attribute 0. glBindVertexArray(attributelessVAO); glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, nullptr); + glEnableVertexAttribArray(0); } void OpenGL_BindAttributelessVAO()