build DSPSpy for gc (make -f MakefileGC) - needs web server or something for easy result viewing :p

Remove the sort on the netplay gamelist... tatsunoko vs. capcom appears as ???? vs. capcom, so it was being sorted to the top and screwing up the index. To do it "correctly" you'd need to assign the index to the item's arbitrary data.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3226 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Shawn Hoffman 2009-05-14 05:28:05 +00:00
parent 32fff6db74
commit 613aa198df
4 changed files with 233 additions and 78 deletions

View File

@ -177,7 +177,7 @@ void NetPlay::DrawGUI()
m_SetPort = new wxTextCtrl(m_Tab_Host, ID_SETPORT, wxT("12345"), wxDefaultPosition, wxDefaultSize, 0);
m_GameList_text = new wxStaticText(m_Tab_Host, ID_GAMELIST_TXT, wxT("Warning: Use a forwarded port ! Select Game and press Host :"), wxDefaultPosition, wxDefaultSize);
m_GameList = new wxListBox(m_Tab_Host, ID_GAMELIST, wxDefaultPosition, wxDefaultSize,
m_GameList_str, wxLB_SINGLE | wxLB_SORT | wxLB_NEEDED_SB);
m_GameList_str, wxLB_SINGLE | wxLB_NEEDED_SB);
m_HostGame = new wxButton(m_Tab_Host, ID_BUTTON_HOST, wxT("Host"), wxDefaultPosition, wxDefaultSize);
// Sizers HOST

View File

@ -19,85 +19,91 @@
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="0"
CharacterSet="2"
>
<Tool
Name="VCNMakeTool"
BuildCommandLine="..\..\Binary\$(PlatformName)\DSPToolD.exe -h dsp_code tests\dsp_code.ds&#x0D;&#x0A;make&#x0D;&#x0A;"
ReBuildCommandLine="make clean&#x0D;&#x0A;..\..\Binary\$(PlatformName)\DSPToolD.exe -h dsp_code tests\dsp_code.ds&#x0D;&#x0A;make"
CleanCommandLine="make clean"
Output=""
PreprocessorDefinitions=""
IncludeSearchPath=""
ForcedIncludes=""
AssemblySearchPath=""
ForcedUsingAssemblies=""
CompileAsManaged=""
/>
</Configuration>
<Configuration
Name="Debug|x64"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="0"
CharacterSet="2"
>
<Tool
Name="VCNMakeTool"
BuildCommandLine="..\..\Binary\$(PlatformName)\DSPToolD.exe -h dsp_code tests\dsp_code.ds&#x0D;&#x0A;make&#x0D;&#x0A;"
ReBuildCommandLine="make clean&#x0D;&#x0A;..\..\Binary\$(PlatformName)\DSPToolD.exe -h dsp_code tests\dsp_code.ds&#x0D;&#x0A;make"
CleanCommandLine="make clean"
Output=""
PreprocessorDefinitions=""
IncludeSearchPath=""
ForcedIncludes=""
AssemblySearchPath=""
ForcedUsingAssemblies=""
CompileAsManaged=""
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="0"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCNMakeTool"
BuildCommandLine="..\..\Binary\$(PlatformName)\DSPTool.exe -h dsp_code tests\dsp_code.ds&#x0D;&#x0A;make&#x0D;&#x0A;"
ReBuildCommandLine="make clean&#x0D;&#x0A;..\..\Binary\$(PlatformName)\DSPTool.exe -h dsp_code tests\dsp_code.ds&#x0D;&#x0A;make"
CleanCommandLine="make clean"
Output="DSPSpy.dol"
PreprocessorDefinitions=""
IncludeSearchPath=""
ForcedIncludes=""
AssemblySearchPath=""
ForcedUsingAssemblies=""
CompileAsManaged=""
/>
</Configuration>
<Configuration
Name="Release|x64"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
Name="Wii|x64"
OutputDirectory="build"
IntermediateDirectory="build"
ConfigurationType="0"
CharacterSet="2"
WholeProgramOptimization="1"
BuildLogFile="build\BuildLog.htm"
>
<Tool
Name="VCNMakeTool"
BuildCommandLine="..\..\Binary\$(PlatformName)\DSPTool.exe -h dsp_code tests\dsp_test.ds&#x0D;&#x0A;make&#x0D;&#x0A;"
ReBuildCommandLine="make clean&#x0D;&#x0A;..\..\Binary\$(PlatformName)\DSPTool.exe -h dsp_code tests\dsp_test.ds&#x0D;&#x0A;make"
ReBuildCommandLine="make clean&#x0D;&#x0A;..\..\Binary\$(PlatformName)\DSPTool.exe -h dsp_code tests\dsp_code.ds&#x0D;&#x0A;make"
CleanCommandLine="make clean"
Output="DSPSpy.dol"
PreprocessorDefinitions=""
IncludeSearchPath=""
IncludeSearchPath="$(ProjectDir);C:\devkitPro\libogc\include"
ForcedIncludes=""
AssemblySearchPath=""
ForcedUsingAssemblies=""
CompileAsManaged=""
/>
</Configuration>
<Configuration
Name="GC|x64"
OutputDirectory="build"
IntermediateDirectory="build"
ConfigurationType="0"
CharacterSet="2"
WholeProgramOptimization="1"
BuildLogFile="build\BuildLogGC.htm"
>
<Tool
Name="VCNMakeTool"
BuildCommandLine="..\..\Binary\$(PlatformName)\DSPTool.exe -h dsp_code tests\dsp_test.ds&#x0D;&#x0A;make -f MakefileGC"
ReBuildCommandLine="make clean&#x0D;&#x0A;..\..\Binary\$(PlatformName)\DSPTool.exe -h dsp_code tests\dsp_code.ds&#x0D;&#x0A;make -f MakefileGC"
CleanCommandLine="make clean"
Output="DSPSpyGC.dol"
PreprocessorDefinitions=""
IncludeSearchPath="$(ProjectDir);C:\devkitPro\libogc\include"
ForcedIncludes=""
AssemblySearchPath=""
ForcedUsingAssemblies=""
CompileAsManaged=""
/>
</Configuration>
<Configuration
Name="Wii|Win32"
OutputDirectory="build"
IntermediateDirectory="build"
ConfigurationType="0"
CharacterSet="2"
WholeProgramOptimization="1"
BuildLogFile="build\BuildLog.htm"
>
<Tool
Name="VCNMakeTool"
BuildCommandLine="..\..\Binary\$(PlatformName)\DSPTool.exe -h dsp_code tests\dsp_test.ds&#x0D;&#x0A;make&#x0D;&#x0A;"
ReBuildCommandLine="make clean&#x0D;&#x0A;..\..\Binary\$(PlatformName)\DSPTool.exe -h dsp_code tests\dsp_code.ds&#x0D;&#x0A;make"
CleanCommandLine="make clean"
Output="DSPSpy.dol"
PreprocessorDefinitions=""
IncludeSearchPath="$(ProjectDir);C:\devkitPro\libogc\include"
ForcedIncludes=""
AssemblySearchPath=""
ForcedUsingAssemblies=""
CompileAsManaged=""
/>
</Configuration>
<Configuration
Name="GC|Win32"
OutputDirectory="build"
IntermediateDirectory="build"
ConfigurationType="0"
CharacterSet="2"
WholeProgramOptimization="1"
BuildLogFile="build\BuildLogGC.htm"
>
<Tool
Name="VCNMakeTool"
BuildCommandLine="..\..\Binary\$(PlatformName)\DSPTool.exe -h dsp_code tests\dsp_test.ds&#x0D;&#x0A;make -f MakefileGC"
ReBuildCommandLine="make clean&#x0D;&#x0A;..\..\Binary\$(PlatformName)\DSPTool.exe -h dsp_code tests\dsp_code.ds&#x0D;&#x0A;make -f MakefileGC"
CleanCommandLine="make clean"
Output="DSPSpyGC.dol"
PreprocessorDefinitions=""
IncludeSearchPath="$(ProjectDir);C:\devkitPro\libogc\include"
ForcedIncludes=""
AssemblySearchPath=""
ForcedUsingAssemblies=""
@ -148,6 +154,10 @@
RelativePath=".\Makefile"
>
</File>
<File
RelativePath=".\MakefileGC"
>
</File>
<File
RelativePath=".\mem_dump.h"
>

145
Source/DSPSpy/MakefileGC Normal file
View File

@ -0,0 +1,145 @@
#---------------------------------------------------------------------------------
# Clear the implicit built in rules
#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITPPC)),)
$(error "Please set DEVKITPPC in your environment. export DEVKITPPC=<path to>devkitPPC")
endif
include $(DEVKITPPC)/gamecube_rules
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# INCLUDES is a list of directories containing extra header files
#---------------------------------------------------------------------------------
TARGET := $(notdir $(CURDIR))GC
BUILD := build
SOURCES := . emu
RESOURCES := ../resources
DATA := data
INCLUDES := include ../Core/Common/Src .
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
CFLAGS = -save-temps -O2 -Wall --no-strict-aliasing $(MACHDEP) $(INCLUDE)
CXXFLAGS = $(CFLAGS)
LDFLAGS = -g $(MACHDEP) -Wl,-Map,$(notdir $@).map
#---------------------------------------------------------------------------------
# any extra libraries we wish to link with the project
#---------------------------------------------------------------------------------
LIBS := -lfat -lasnd -lmodplay -lz -logc -lm
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS :=
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) $(foreach dir,$(RESOURCES),$(CURDIR)/$(dir))\
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
#---------------------------------------------------------------------------------
# automatically build a list of object files for our project
#---------------------------------------------------------------------------------
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CFILES += $(foreach dir,$(RESOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
export LD := $(CC)
else
export LD := $(CXX)
endif
export OFILES := $(addsuffix .o,$(BINFILES)) \
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) \
$(sFILES:.s=.o) $(SFILES:.S=.o)
#---------------------------------------------------------------------------------
# build a list of include paths
#---------------------------------------------------------------------------------
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD) \
-I$(LIBOGC_INC)
#---------------------------------------------------------------------------------
# build a list of library paths
#---------------------------------------------------------------------------------
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) \
-L$(LIBOGC_LIB)
export OUTPUT := $(CURDIR)/$(TARGET)
.PHONY: $(BUILD) clean
#---------------------------------------------------------------------------------
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(OUTPUT).elf $(OUTPUT).dol
#---------------------------------------------------------------------------------
run:
PSOload $(OUTPUT).dol
#---------------------------------------------------------------------------------
else
DEPENDS := $(OFILES:.o=.d)
#%.biz: %.ds
# gcdsptool -c $< -o $@
#%.h: %.biz
# raw2c $< $@
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(OUTPUT).dol: $(OUTPUT).elf
$(OUTPUT).elf: $(OFILES)
#---------------------------------------------------------------------------------
# This rule links in binary data with the .bin extension
#---------------------------------------------------------------------------------
#%.bin.o : %.bin
#---------------------------------------------------------------------------------
# @echo $(notdir $<)
# $(bin2o)
-include $(DEPENDS)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------

View File

@ -583,14 +583,14 @@ Global
{1970D175-3DE8-4738-942A-4D98D1CDBF64}.Release|Win32.Build.0 = Release|Win32
{1970D175-3DE8-4738-942A-4D98D1CDBF64}.Release|x64.ActiveCfg = Release|x64
{1970D175-3DE8-4738-942A-4D98D1CDBF64}.Release|x64.Build.0 = Release|x64
{3877AA3E-9CC0-4ADF-8E71-272EE4443478}.Debug|Win32.ActiveCfg = Debug|Win32
{3877AA3E-9CC0-4ADF-8E71-272EE4443478}.Debug|x64.ActiveCfg = Debug|x64
{3877AA3E-9CC0-4ADF-8E71-272EE4443478}.DebugFast|Win32.ActiveCfg = Debug|Win32
{3877AA3E-9CC0-4ADF-8E71-272EE4443478}.DebugFast|x64.ActiveCfg = Debug|x64
{3877AA3E-9CC0-4ADF-8E71-272EE4443478}.Release_JITIL|Win32.ActiveCfg = Release|Win32
{3877AA3E-9CC0-4ADF-8E71-272EE4443478}.Release_JITIL|x64.ActiveCfg = Release|x64
{3877AA3E-9CC0-4ADF-8E71-272EE4443478}.Release|Win32.ActiveCfg = Release|Win32
{3877AA3E-9CC0-4ADF-8E71-272EE4443478}.Release|x64.ActiveCfg = Release|x64
{3877AA3E-9CC0-4ADF-8E71-272EE4443478}.Debug|Win32.ActiveCfg = Wii|Win32
{3877AA3E-9CC0-4ADF-8E71-272EE4443478}.Debug|x64.ActiveCfg = Wii|x64
{3877AA3E-9CC0-4ADF-8E71-272EE4443478}.DebugFast|Win32.ActiveCfg = Wii|Win32
{3877AA3E-9CC0-4ADF-8E71-272EE4443478}.DebugFast|x64.ActiveCfg = Wii|x64
{3877AA3E-9CC0-4ADF-8E71-272EE4443478}.Release_JITIL|Win32.ActiveCfg = Wii|Win32
{3877AA3E-9CC0-4ADF-8E71-272EE4443478}.Release_JITIL|x64.ActiveCfg = Wii|x64
{3877AA3E-9CC0-4ADF-8E71-272EE4443478}.Release|Win32.ActiveCfg = Wii|Win32
{3877AA3E-9CC0-4ADF-8E71-272EE4443478}.Release|x64.ActiveCfg = Wii|x64
{C0B84DA9-FF15-4FAB-9590-17132F3C6DE4}.Debug|Win32.ActiveCfg = Debug|Win32
{C0B84DA9-FF15-4FAB-9590-17132F3C6DE4}.Debug|Win32.Build.0 = Debug|Win32
{C0B84DA9-FF15-4FAB-9590-17132F3C6DE4}.Debug|x64.ActiveCfg = Debug|x64