Merge pull request #1386 from booto/small-loop-fix

VideoCommon: loop bug in ShaderGenCommon.h debug
This commit is contained in:
comex 2014-10-29 17:28:10 -04:00
commit 67452c53f1

View File

@ -94,6 +94,7 @@ public:
template<class uid_data2>
uid_data2* GetUidData() { return &data; }
const uid_data* GetUidData() const { return &data; }
const u8* GetUidDataRaw() const { return &values[0]; }
size_t GetUidDataSize() const { return sizeof(values); }
@ -192,7 +193,7 @@ public:
file << "\n\nShader uid:\n";
for (unsigned int i = 0; i < new_uid.GetUidDataSize(); ++i)
{
u32 value = ((u32*)new_uid.GetUidData())[i];
u8 value = new_uid.GetUidDataRaw()[i];
if ((i % 4) == 0)
{
auto last_value = (i+3 < new_uid.GetUidDataSize()-1) ? i+3 : new_uid.GetUidDataSize();
@ -200,7 +201,7 @@ public:
file << "Values " << std::setw(2) << i << " - " << last_value << ": ";
}
file << std::setw(8) << std::setfill('0') << std::hex << value << std::setw(1);
file << std::setw(2) << std::setfill('0') << std::hex << value << std::setw(1);
if ((i % 4) < 3)
file << ' ';
else