use vbo for ShowEFBCopyRegions

Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
This commit is contained in:
degasus 2012-12-07 23:34:38 +01:00 committed by Ryan Houdek
parent 8b62be2025
commit 6b3125728b

View File

@ -106,10 +106,10 @@ namespace OGL
// Declarations and definitions
// ----------------------------
int s_fps=0;
static int s_fps = 0;
static GLuint s_ShowEFBCopyRegions_VBO = 0;
RasterFont* s_pfont = NULL;
static RasterFont* s_pfont = NULL;
// 1 for no MSAA. Use s_MSAASamples > 1 to check for MSAA.
static int s_MSAASamples = 1;
@ -125,9 +125,9 @@ static std::thread scrshotThread;
#endif
// EFB cache related
const u32 EFB_CACHE_RECT_SIZE = 64; // Cache 64x64 blocks.
const u32 EFB_CACHE_WIDTH = (EFB_WIDTH + EFB_CACHE_RECT_SIZE - 1) / EFB_CACHE_RECT_SIZE; // round up
const u32 EFB_CACHE_HEIGHT = (EFB_HEIGHT + EFB_CACHE_RECT_SIZE - 1) / EFB_CACHE_RECT_SIZE;
static const u32 EFB_CACHE_RECT_SIZE = 64; // Cache 64x64 blocks.
static const u32 EFB_CACHE_WIDTH = (EFB_WIDTH + EFB_CACHE_RECT_SIZE - 1) / EFB_CACHE_RECT_SIZE; // round up
static const u32 EFB_CACHE_HEIGHT = (EFB_HEIGHT + EFB_CACHE_RECT_SIZE - 1) / EFB_CACHE_RECT_SIZE;
static bool s_efbCacheValid[2][EFB_CACHE_WIDTH * EFB_CACHE_HEIGHT];
static std::vector<u32> s_efbCache[2][EFB_CACHE_WIDTH * EFB_CACHE_HEIGHT]; // 2 for PEEK_Z and PEEK_COLOR
@ -250,6 +250,7 @@ Renderer::Renderer()
OSDInternalH = 0;
s_fps=0;
s_ShowEFBCopyRegions_VBO = 0;
s_blendMode = 0;
InitFPSCounter();
@ -452,6 +453,9 @@ Renderer::Renderer()
cgGLSetDebugMode(GL_FALSE);
#endif
#endif
// creating buffers
glGenBuffers(1, &s_ShowEFBCopyRegions_VBO);
glStencilFunc(GL_ALWAYS, 0, 0);
glBlendFunc(GL_ONE, GL_ONE);
@ -489,6 +493,10 @@ Renderer::~Renderer()
{
g_Config.bRunning = false;
UpdateActiveConfig();
glDeleteBuffers(1, &s_ShowEFBCopyRegions_VBO);
s_ShowEFBCopyRegions_VBO = 0;
delete s_pfont;
s_pfont = 0;
@ -534,7 +542,9 @@ void Renderer::DrawDebugInfo()
glLineWidth(3.0f);
// 2*Coords + 3*Color
GLfloat *Vertices = new GLfloat[stats.efb_regions.size() * (2+3)*2*6];
glBindBuffer(GL_ARRAY_BUFFER, s_ShowEFBCopyRegions_VBO);
glBufferData(GL_ARRAY_BUFFER, stats.efb_regions.size() * sizeof(GLfloat) * (2+3)*2*6, NULL, GL_STREAM_DRAW);
GLfloat *Vertices = (GLfloat*)glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);
// Draw EFB copy regions rectangles
int a = 0;
@ -633,6 +643,7 @@ void Renderer::DrawDebugInfo()
color[1] = color[2];
color[2] = temp;
}
glUnmapBuffer(GL_ARRAY_BUFFER);
// disable all pointer, TODO: use VAO
glEnableClientState(GL_VERTEX_ARRAY);
@ -647,13 +658,15 @@ void Renderer::DrawDebugInfo()
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
}
glColorPointer (3, GL_FLOAT, sizeof(GLfloat)*5, Vertices+2);
glVertexPointer(2, GL_FLOAT, sizeof(GLfloat)*5, Vertices);
glColorPointer (3, GL_FLOAT, sizeof(GLfloat)*5, (GLfloat*)NULL+2);
glVertexPointer(2, GL_FLOAT, sizeof(GLfloat)*5, NULL);
glDrawArrays(GL_LINES, 0, stats.efb_regions.size() * 2*6);
delete[] Vertices;
// Restore Line Size
glLineWidth(lSize);
// disable buffer TODO: remove this, after everting is in vbo
glBindBuffer(GL_ARRAY_BUFFER, 0);
// Clear stored regions
stats.efb_regions.clear();