diff --git a/Source/Core/VideoCommon/OpcodeDecoding.cpp b/Source/Core/VideoCommon/OpcodeDecoding.cpp index e52bfe0137..8e5d2fa663 100644 --- a/Source/Core/VideoCommon/OpcodeDecoding.cpp +++ b/Source/Core/VideoCommon/OpcodeDecoding.cpp @@ -9,10 +9,9 @@ // Super Mario Galaxy has nearly all geometry and more than half of the state in DLs (great!) // Note that it IS NOT GENERALLY POSSIBLE to precompile display lists! You can compile them as they -// are -// while interpreting them, and hope that the vertex format doesn't change, though, if you do it -// right -// when they are called. The reason is that the vertex format affects the sizes of the vertices. +// are while interpreting them, and hope that the vertex format doesn't change, though, if you do +// it right when they are called. The reason is that the vertex format affects the sizes of the +// vertices. #include "VideoCommon/OpcodeDecoding.h" #include "Common/CommonTypes.h"