UICommon: Use $DOLPHIN_EMU_PATH for the user directory, if set

This commit is contained in:
Neui 2016-12-20 17:15:09 +01:00
parent b5fe0b5b83
commit 6da062eb6a
2 changed files with 22 additions and 6 deletions

View File

@ -172,7 +172,8 @@ rules folder.
A number of user writeable directories are created for caching purposes or for
allowing the user to edit their contents. On macOS and Linux these folders are
stored in `~/Library/Application Support/Dolphin/` and `~/.dolphin-emu`
respectively. On Windows the user directory is stored in the `My Documents`
respectively, but can be overwritten by setting the environment variable
`DOLPHIN_EMU_USERPATH`. On Windows the user directory is stored in the `My Documents`
folder by default, but there are various way to override this behavior:
* Creating a file called `portable.txt` next to the Dolphin executable will

View File

@ -135,6 +135,7 @@ void SetUserDirectory(const std::string& custom_path)
// Make sure it ends in DIR_SEP.
if (*user_path.rbegin() != DIR_SEP_CHR)
user_path += DIR_SEP;
#else
if (File::Exists(ROOT_DIR DIR_SEP USERDATA_DIR))
{
@ -142,6 +143,7 @@ void SetUserDirectory(const std::string& custom_path)
}
else
{
const char* env_path = getenv("DOLPHIN_EMU_USERPATH");
const char* home = getenv("HOME");
if (!home)
home = getenv("PWD");
@ -150,14 +152,23 @@ void SetUserDirectory(const std::string& custom_path)
std::string home_path = std::string(home) + DIR_SEP;
#if defined(__APPLE__) || defined(ANDROID)
user_path = home_path + DOLPHIN_DATA_DIR DIR_SEP;
if (env_path)
{
user_path = env_path;
}
else
{
user_path = home_path + DOLPHIN_DATA_DIR DIR_SEP;
}
#else
// We are on a non-Apple and non-Android POSIX system, there are 3 cases:
// We are on a non-Apple and non-Android POSIX system, there are 4 cases:
// 1. GetExeDirectory()/portable.txt exists
// -> Use GetExeDirectory/User
// 2. ~/.dolphin-emu directory exists
// -> Use GetExeDirectory()/User
// 2. $DOLPHIN_EMU_USERPATH is set
// -> Use $DOLPHIN_EMU_USERPATH
// 3. ~/.dolphin-emu directory exists
// -> Use ~/.dolphin-emu
// 3. Default
// 4. Default
// -> Use XDG basedir, see
// http://standards.freedesktop.org/basedir-spec/basedir-spec-latest.html
user_path = home_path + "." DOLPHIN_DATA_DIR DIR_SEP;
@ -166,6 +177,10 @@ void SetUserDirectory(const std::string& custom_path)
{
user_path = exe_path + DIR_SEP "User" DIR_SEP;
}
else if (env_path)
{
user_path = env_path;
}
else if (!File::Exists(user_path))
{
const char* data_home = getenv("XDG_DATA_HOME");