Rename menu items, stop using PanicAlertT, remove -d when running from visual studio.

I accidentally committed my addition of the -d option that I used for testing, now it's fixed.
This commit is contained in:
CarlKenner 2014-12-17 00:11:05 +10:30
parent 84ae817c18
commit 6e7eb52211
3 changed files with 4 additions and 10 deletions

View File

@ -356,7 +356,7 @@ bool PPCSymbolDB::LoadMap(const std::string& filename, bool bad)
Index();
if (bad)
PanicAlertT("Loaded %d good functions, ignored %d bad functions", good_count, bad_count);
SuccessAlertT("Loaded %d good functions, ignored %d bad functions.", good_count, bad_count);
return true;
}

View File

@ -156,7 +156,7 @@ void CCodeWindow::CreateMenuSymbols(wxMenuBar *pMenuBar)
pSymbolsMenu->Append(IDM_SAVEMAPFILE, _("&Save symbol map"),
_("Save the function names for each address to a .map file in your user settings map folder, named after the title id."));
pSymbolsMenu->AppendSeparator();
pSymbolsMenu->Append(IDM_LOADMAPFILEAS, _("Choose symbol map file to load..."),
pSymbolsMenu->Append(IDM_LOADMAPFILEAS, _("Load &other map file..."),
_("Load any .map file containing the function names and addresses for this game."));
pSymbolsMenu->Append(IDM_LOADBADMAPFILE, _("Load &bad map file..."),
_("Try to load a .map file that might be from a slightly different version."));
@ -176,9 +176,9 @@ void CCodeWindow::CreateMenuSymbols(wxMenuBar *pMenuBar)
_("Create a .dsy file that can be used to recognise these same functions in other games."));
pSymbolsMenu->Append(IDM_APPENDSIGNATUREFILE, _("Append to &existing signature file..."),
_("Add any named functions missing from a .dsy file, so it can also recognise these additional functions in other games."));
pSymbolsMenu->Append(IDM_COMBINESIGNATUREFILES, _("Combine &2 signature files..."),
pSymbolsMenu->Append(IDM_COMBINESIGNATUREFILES, _("Combine two signature files..."),
_("Make a new .dsy file which can recognise more functions, by combining two existing files. The first input file has priority."));
pSymbolsMenu->Append(IDM_USESIGNATUREFILE, _("&Use signature file..."),
pSymbolsMenu->Append(IDM_USESIGNATUREFILE, _("Apply signat&ure file..."),
_("Must use Generate symbol map first! Recognise names of any standard library functions used in multiple games, by loading them from a .dsy file."));
pSymbolsMenu->AppendSeparator();
pSymbolsMenu->Append(IDM_PATCHHLEFUNCTIONS, _("&Patch HLE functions"));

View File

@ -6,10 +6,4 @@
<LocalDebuggerWorkingDirectory>$(BinaryOutputDir)</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LocalDebuggerCommandArguments>-d</LocalDebuggerCommandArguments>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LocalDebuggerCommandArguments>-d</LocalDebuggerCommandArguments>
</PropertyGroup>
</Project>