Wiiuse:Guitar hero remove the use less hand shake check since the controller does not have any handshake data(BACKPORT)

Nunchuck:Fix up mistakes from my last backport.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4312 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
death2droid 2009-09-22 12:50:49 +00:00
parent 8c5285eddf
commit 750ad4fb5d
2 changed files with 15 additions and 40 deletions

View File

@ -57,7 +57,6 @@ static void guitar_hero_3_pressed_buttons(struct guitar_hero_3_t* gh3, short now
* @return Returns 1 if handshake was successful, 0 if not.
*/
int guitar_hero_3_handshake(struct wiimote_t* wm, struct guitar_hero_3_t* gh3, byte* data, unsigned short len) {
int i;
int offset = 0;
/*
@ -74,33 +73,6 @@ int guitar_hero_3_handshake(struct wiimote_t* wm, struct guitar_hero_3_t* gh3, b
gh3->tb_raw = 0;
gh3->touch_bar = -1;
/* decrypt data */
for (i = 0; i < len; ++i)
data[i] = (data[i] ^ 0x17) + 0x17;
if (data[offset] == 0xFF) {
/*
* Sometimes the data returned here is not correct.
* This might happen because the wiimote is lagging
* behind our initialization sequence.
* To fix this just request the handshake again.
*
* Other times it's just the first 16 bytes are 0xFF,
* but since the next 16 bytes are the same, just use
* those.
*/
if (data[offset + 16] == 0xFF) {
/* get the calibration data */
byte* handshake_buf = (byte *)malloc(EXP_HANDSHAKE_LEN * sizeof(byte));
WIIUSE_DEBUG("Guitar Hero 3 handshake appears invalid, trying again.");
wiiuse_read_data_cb(wm, handshake_expansion, handshake_buf, WM_EXP_MEM_CALIBR, EXP_HANDSHAKE_LEN);
return 0;
} else
offset += 16;
}
/* joystick stuff */
gh3->js.max.x = GUITAR_HERO_3_JS_MAX_X;
gh3->js.min.x = GUITAR_HERO_3_JS_MIN_X;
@ -179,7 +151,7 @@ void guitar_hero_3_event(struct guitar_hero_3_t* gh3, byte* msg) {
gh3->whammy_bar = (msg[3] - GUITAR_HERO_3_WHAMMY_BAR_MIN) / (float)(GUITAR_HERO_3_WHAMMY_BAR_MAX - GUITAR_HERO_3_WHAMMY_BAR_MIN);
/* joy stick */
calc_joystick_state(&gh3->js, msg[0], msg[1]);
calc_joystick_state(&gh3->js, gh3->js.pos.x, gh3->js.pos.y);
}

View File

@ -113,12 +113,12 @@ int nunchuk_handshake(struct wiimote_t* wm, struct nunchuk_t* nc, byte* data, un
/* if min and max are reported as 0, initialize them to usable values based on center, and fine tune in nunchuck_event() */
if (nc->js.center.x) {
if (nc->js.min.x == 0) nc->js.min.y = nc->js.center.y - 80;
if (nc->js.max.x == 0) nc->js.max.x = nc->js.center.y + 80;
if (nc->js.min.x == 0) nc->js.min.x = nc->js.center.x - 80;
if (nc->js.max.x == 0) nc->js.max.x = nc->js.center.x + 80;
}
if (nc->js.center.y) {
if (nc->js.min.y == 0) nc->js.min.x = nc->js.center.x - 80;
if (nc->js.max.y == 0) nc->js.max.x = nc->js.center.x + 80;
if (nc->js.min.y == 0) nc->js.min.y = nc->js.center.y - 80;
if (nc->js.max.y == 0) nc->js.max.y = nc->js.center.y + 80;
}
#ifdef WIN32
@ -156,19 +156,22 @@ void nunchuk_event(struct nunchuk_t* nc, byte* msg) {
/* get button states */
nunchuk_pressed_buttons(nc, msg[5]);
/* calculate joystick state */
calc_joystick_state(&nc->js, msg[0], msg[1]);
nc->js.pos.x = msg[0];
nc->js.pos.y = msg[1];
/* if min and max are reported as 0, initialize them to usable values based on center, and fine tune in nunchuck_event() */
/* extend min and max values to physical range of motion */
if (nc->js.center.x) {
if (nc->js.min.x == 0) nc->js.min.y = nc->js.center.y - 80;
if (nc->js.max.x == 0) nc->js.max.x = nc->js.center.y + 80;
if (nc->js.min.x > nc->js.pos.x) nc->js.min.x = nc->js.pos.x;
if (nc->js.max.x < nc->js.pos.x) nc->js.max.x = nc->js.pos.x;
}
if (nc->js.center.y) {
if (nc->js.min.y == 0) nc->js.min.x = nc->js.center.x - 80;
if (nc->js.max.y == 0) nc->js.max.x = nc->js.center.x + 80;
if (nc->js.min.y > nc->js.pos.y) nc->js.min.y = nc->js.pos.y;
if (nc->js.max.y < nc->js.pos.y) nc->js.max.y = nc->js.pos.y;
}
/* calculate joystick state */
calc_joystick_state(&nc->js, nc->js.pos.x, nc->js.pos.y);
/* calculate orientation */
nc->accel.x = msg[2];
nc->accel.y = msg[3];