mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-12-05 01:06:59 +00:00
Merge pull request #9736 from Techjar/bbox-pixel-quads
VideoCommon: Account for pixel quads in bounding box calculation
This commit is contained in:
commit
77e5d79354
@ -264,12 +264,12 @@ void Renderer::UnbindTexture(const AbstractTexture* texture)
|
||||
D3D::stateman->ApplyTextures();
|
||||
}
|
||||
|
||||
u16 Renderer::BBoxRead(int index)
|
||||
u16 Renderer::BBoxReadImpl(int index)
|
||||
{
|
||||
return static_cast<u16>(BBox::Get(index));
|
||||
}
|
||||
|
||||
void Renderer::BBoxWrite(int index, u16 value)
|
||||
void Renderer::BBoxWriteImpl(int index, u16 value)
|
||||
{
|
||||
BBox::Set(index, value);
|
||||
}
|
||||
|
@ -61,8 +61,8 @@ public:
|
||||
void SetFullscreen(bool enable_fullscreen) override;
|
||||
bool IsFullscreen() const override;
|
||||
|
||||
u16 BBoxRead(int index) override;
|
||||
void BBoxWrite(int index, u16 value) override;
|
||||
u16 BBoxReadImpl(int index) override;
|
||||
void BBoxWriteImpl(int index, u16 value) override;
|
||||
|
||||
void Flush() override;
|
||||
void WaitForGPUIdle() override;
|
||||
|
@ -106,17 +106,17 @@ std::unique_ptr<AbstractPipeline> Renderer::CreatePipeline(const AbstractPipelin
|
||||
return DXPipeline::Create(config, cache_data, cache_data_length);
|
||||
}
|
||||
|
||||
u16 Renderer::BBoxRead(int index)
|
||||
u16 Renderer::BBoxReadImpl(int index)
|
||||
{
|
||||
return static_cast<u16>(m_bounding_box->Get(index));
|
||||
}
|
||||
|
||||
void Renderer::BBoxWrite(int index, u16 value)
|
||||
void Renderer::BBoxWriteImpl(int index, u16 value)
|
||||
{
|
||||
m_bounding_box->Set(index, value);
|
||||
}
|
||||
|
||||
void Renderer::BBoxFlush()
|
||||
void Renderer::BBoxFlushImpl()
|
||||
{
|
||||
m_bounding_box->Flush();
|
||||
m_bounding_box->Invalidate();
|
||||
|
@ -47,9 +47,9 @@ public:
|
||||
const void* cache_data = nullptr,
|
||||
size_t cache_data_length = 0) override;
|
||||
|
||||
u16 BBoxRead(int index) override;
|
||||
void BBoxWrite(int index, u16 value) override;
|
||||
void BBoxFlush() override;
|
||||
u16 BBoxReadImpl(int index) override;
|
||||
void BBoxWriteImpl(int index, u16 value) override;
|
||||
void BBoxFlushImpl() override;
|
||||
|
||||
void Flush() override;
|
||||
void WaitForGPUIdle() override;
|
||||
|
@ -34,8 +34,8 @@ public:
|
||||
|
||||
u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) override { return 0; }
|
||||
void PokeEFB(EFBAccessType type, const EfbPokeData* points, size_t num_points) override {}
|
||||
u16 BBoxRead(int index) override { return 0; }
|
||||
void BBoxWrite(int index, u16 value) override {}
|
||||
u16 BBoxReadImpl(int index) override { return 0; }
|
||||
void BBoxWriteImpl(int index, u16 value) override {}
|
||||
|
||||
void ClearScreen(const MathUtil::Rectangle<int>& rc, bool colorEnable, bool alphaEnable,
|
||||
bool zEnable, u32 color, u32 z) override
|
||||
|
@ -854,7 +854,7 @@ void Renderer::SetScissorRect(const MathUtil::Rectangle<int>& rc)
|
||||
glScissor(rc.left, rc.top, rc.GetWidth(), rc.GetHeight());
|
||||
}
|
||||
|
||||
u16 Renderer::BBoxRead(int index)
|
||||
u16 Renderer::BBoxReadImpl(int index)
|
||||
{
|
||||
// swap 2 and 3 for top/bottom
|
||||
if (index >= 2)
|
||||
@ -870,7 +870,7 @@ u16 Renderer::BBoxRead(int index)
|
||||
return static_cast<u16>(value);
|
||||
}
|
||||
|
||||
void Renderer::BBoxWrite(int index, u16 value)
|
||||
void Renderer::BBoxWriteImpl(int index, u16 value)
|
||||
{
|
||||
s32 swapped_value = value;
|
||||
if (index >= 2)
|
||||
|
@ -126,8 +126,8 @@ public:
|
||||
void BindBackbuffer(const ClearColor& clear_color = {}) override;
|
||||
void PresentBackbuffer() override;
|
||||
|
||||
u16 BBoxRead(int index) override;
|
||||
void BBoxWrite(int index, u16 value) override;
|
||||
u16 BBoxReadImpl(int index) override;
|
||||
void BBoxWriteImpl(int index, u16 value) override;
|
||||
|
||||
void BeginUtilityDrawing() override;
|
||||
void EndUtilityDrawing() override;
|
||||
|
@ -126,12 +126,12 @@ u32 SWRenderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 InputData)
|
||||
return value;
|
||||
}
|
||||
|
||||
u16 SWRenderer::BBoxRead(int index)
|
||||
u16 SWRenderer::BBoxReadImpl(int index)
|
||||
{
|
||||
return BoundingBox::GetCoordinate(static_cast<BoundingBox::Coordinate>(index));
|
||||
}
|
||||
|
||||
void SWRenderer::BBoxWrite(int index, u16 value)
|
||||
void SWRenderer::BBoxWriteImpl(int index, u16 value)
|
||||
{
|
||||
BoundingBox::SetCoordinate(static_cast<BoundingBox::Coordinate>(index), value);
|
||||
}
|
||||
|
@ -39,8 +39,8 @@ public:
|
||||
|
||||
u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) override;
|
||||
void PokeEFB(EFBAccessType type, const EfbPokeData* points, size_t num_points) override {}
|
||||
u16 BBoxRead(int index) override;
|
||||
void BBoxWrite(int index, u16 value) override;
|
||||
u16 BBoxReadImpl(int index) override;
|
||||
void BBoxWriteImpl(int index, u16 value) override;
|
||||
|
||||
void RenderXFBToScreen(const MathUtil::Rectangle<int>& target_rc,
|
||||
const AbstractTexture* source_texture,
|
||||
|
@ -131,17 +131,17 @@ void Renderer::SetPipeline(const AbstractPipeline* pipeline)
|
||||
StateTracker::GetInstance()->SetPipeline(static_cast<const VKPipeline*>(pipeline));
|
||||
}
|
||||
|
||||
u16 Renderer::BBoxRead(int index)
|
||||
u16 Renderer::BBoxReadImpl(int index)
|
||||
{
|
||||
return static_cast<u16>(m_bounding_box->Get(index));
|
||||
}
|
||||
|
||||
void Renderer::BBoxWrite(int index, u16 value)
|
||||
void Renderer::BBoxWriteImpl(int index, u16 value)
|
||||
{
|
||||
m_bounding_box->Set(index, value);
|
||||
}
|
||||
|
||||
void Renderer::BBoxFlush()
|
||||
void Renderer::BBoxFlushImpl()
|
||||
{
|
||||
m_bounding_box->Flush();
|
||||
m_bounding_box->Invalidate();
|
||||
|
@ -54,9 +54,9 @@ public:
|
||||
|
||||
SwapChain* GetSwapChain() const { return m_swap_chain.get(); }
|
||||
BoundingBox* GetBoundingBox() const { return m_bounding_box.get(); }
|
||||
u16 BBoxRead(int index) override;
|
||||
void BBoxWrite(int index, u16 value) override;
|
||||
void BBoxFlush() override;
|
||||
u16 BBoxReadImpl(int index) override;
|
||||
void BBoxWriteImpl(int index, u16 value) override;
|
||||
void BBoxFlushImpl() override;
|
||||
|
||||
void Flush() override;
|
||||
void WaitForGPUIdle() override;
|
||||
|
@ -185,6 +185,32 @@ void Renderer::ReinterpretPixelData(EFBReinterpretType convtype)
|
||||
g_framebuffer_manager->ReinterpretPixelData(convtype);
|
||||
}
|
||||
|
||||
u16 Renderer::BBoxRead(int index)
|
||||
{
|
||||
u16 value = BBoxReadImpl(index);
|
||||
|
||||
// The GC/Wii GPU rasterizes in 2x2 pixel groups, so bounding box values will be rounded to the
|
||||
// extents of these groups, rather than the exact pixel.
|
||||
// This would have been handled in the pixel shader, but all attempts to do so did not work on
|
||||
// OpenGL/NVIDIA, due to presumably mystical driver behavior with atomics.
|
||||
if (index == 0 || index == 2)
|
||||
value &= ~1;
|
||||
else
|
||||
value |= 1;
|
||||
|
||||
return value;
|
||||
}
|
||||
|
||||
void Renderer::BBoxWrite(int index, u16 value)
|
||||
{
|
||||
BBoxWriteImpl(index, value);
|
||||
}
|
||||
|
||||
void Renderer::BBoxFlush()
|
||||
{
|
||||
BBoxFlushImpl();
|
||||
}
|
||||
|
||||
u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
|
||||
{
|
||||
if (type == EFBAccessType::PeekColor)
|
||||
|
@ -211,9 +211,9 @@ public:
|
||||
virtual u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data);
|
||||
virtual void PokeEFB(EFBAccessType type, const EfbPokeData* points, size_t num_points);
|
||||
|
||||
virtual u16 BBoxRead(int index) = 0;
|
||||
virtual void BBoxWrite(int index, u16 value) = 0;
|
||||
virtual void BBoxFlush() {}
|
||||
u16 BBoxRead(int index);
|
||||
void BBoxWrite(int index, u16 value);
|
||||
void BBoxFlush();
|
||||
|
||||
virtual void Flush() {}
|
||||
virtual void WaitForGPUIdle() {}
|
||||
@ -301,6 +301,10 @@ protected:
|
||||
// Should be called with the ImGui lock held.
|
||||
void DrawImGui();
|
||||
|
||||
virtual u16 BBoxReadImpl(int index) = 0;
|
||||
virtual void BBoxWriteImpl(int index, u16 value) = 0;
|
||||
virtual void BBoxFlushImpl() {}
|
||||
|
||||
AbstractFramebuffer* m_current_framebuffer = nullptr;
|
||||
const AbstractPipeline* m_current_pipeline = nullptr;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user