Merge pull request #3159 from Tilka/aamodes

OGL: simplify AA modes initialization
This commit is contained in:
Markus Wick 2015-10-11 11:07:47 +02:00
commit 7fe4ce03c9

View File

@ -136,8 +136,7 @@ static void InitBackendInfo()
g_Config.backend_info.Adapters.clear();
// aamodes - 1 is to stay consistent with D3D (means no AA)
const int aamodes[] = { 1, 2, 4, 8 };
g_Config.backend_info.AAModes.assign(aamodes, aamodes + sizeof(aamodes)/sizeof(*aamodes));
g_Config.backend_info.AAModes = { 1, 2, 4, 8 };
// pp shaders
g_Config.backend_info.PPShaders = GetShaders("");