diff --git a/Source/Core/VideoCommon/PixelShaderGen.cpp b/Source/Core/VideoCommon/PixelShaderGen.cpp index 551fd3dc2d..80d6c09573 100644 --- a/Source/Core/VideoCommon/PixelShaderGen.cpp +++ b/Source/Core/VideoCommon/PixelShaderGen.cpp @@ -495,19 +495,9 @@ void UpdateBoundingBoxBuffer(int2 min_pos, int2 max_pos) {{ }} void UpdateBoundingBox(float2 rawpos) {{ - // The pixel center in the GameCube GPU is 7/12, not 0.5 (see VertexShaderGen.cpp) - // Adjust for this by unapplying the offset we added in the vertex shader. - const float PIXEL_CENTER_OFFSET = 7.0 / 12.0 - 0.5; - float2 offset = float2(PIXEL_CENTER_OFFSET, -PIXEL_CENTER_OFFSET); - -#ifdef API_OPENGL - // OpenGL lower-left origin means that Y goes in the opposite direction. - offset.y = -offset.y; -#endif - // The rightmost shaded pixel is not included in the right bounding box register, // such that width = right - left + 1. This has been verified on hardware. - int2 pos = iround(rawpos * cefbscale + offset); + int2 pos = int2(rawpos * cefbscale); // The GC/Wii GPU rasterizes in 2x2 pixel groups, so bounding box values will be rounded to the // extents of these groups, rather than the exact pixel.