Merge branch 'master' into GLSL-master

Conflicts:
	Source/Core/VideoCommon/Src/PixelShaderGen.cpp
	Source/Plugins/Plugin_VideoDX11/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoDX9/Src/VertexManager.cpp
This commit is contained in:
Ryan Houdek 2013-03-15 11:19:52 -05:00
commit 8c1091a21f
38 changed files with 384 additions and 190 deletions

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@ -3,8 +3,9 @@
#
cmake_minimum_required(VERSION 2.6)
option(USE_GLES "Enables GLES And EGL, disables OGL" OFF)
option(ANDROID "Enables a build for Android" OFF)
option(USE_EGL "Enables EGL OpenGL Interface" OFF)
option(USE_GLES "Enables GLES And EGL, disables OGL" OFF)
option(DISABLE_WX "Disable wxWidgets (use CLI interface)" OFF)
option(FASTLOG "Enable all logs" OFF)
@ -271,7 +272,6 @@ if(USE_EGL)
endif()
add_definitions(-D_FILE_OFFSET_BITS=64 -D_LARGEFILE_SOURCE)
option(ANDROID "Enables a build for Android" OFF)
if(ANDROID)
message("Building for Android")
add_definitions(-DANDROID)
@ -394,7 +394,6 @@ if(NOT ANDROID)
set(PORTAUDIO_FOUND FALSE)
endif(PORTAUDIO)
option(OPROFILING "Enable profiling" OFF)
if(OPROFILING)
check_lib(OPROFILE opagent opagent.h)
check_lib(BFD bfd bfd.h)

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@ -319,4 +319,4 @@ PH_ZFar =
[Video_Settings]
SafeTextureCacheColorSamples = 512
[Core]
FastDiscSpeed = 1

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@ -16,4 +16,4 @@ PH_ZFar =
[Video_Settings]
SafeTextureCacheColorSamples = 512
[Core]
FastDiscSpeed = 1

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@ -16,4 +16,4 @@ PH_ZFar =
[Video_Settings]
SafeTextureCacheColorSamples = 512
[Core]
FastDiscSpeed = 1

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@ -16,4 +16,4 @@ PH_ZFar =
[Video_Settings]
SafeTextureCacheColorSamples = 512
[Core]
FastDiscSpeed = 1

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@ -2,10 +2,10 @@
[Core] Values set here will override the main dolphin settings.
EnableFPRF = True
TLBHack = 1
CPUThread = 0
SyncGPU = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Dual core is very unstable/doesn't even boot with most video plugins. Efb to ram is needed for proper shadows.
EmulationIssues = Needs Synchronize GPU thread for stability.
[OnFrame] Add memory patches to be applied every frame here.
[Video]
ProjectionHack = 1

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@ -0,0 +1,26 @@
# GFZJ01 - F-ZERO GX
[Core] Values set here will override the main dolphin settings.
EnableFPRF = True
TLBHack = 1
SyncGPU = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Needs Synchronize GPU thread for stability.
[OnFrame] Add memory patches to be applied every frame here.
[Video]
ProjectionHack = 1
PH_SZNear = 1
PH_SZFar = 1
PH_ExtraParam = 0
PH_ZNear = 20
PH_ZFar = 1.7555555
[ActionReplay]
$Make Save Copyable
0C031514 909C0028
04031518 48BFFBE8
04C31100 38000004
04C31104 981C0034
04C31108 38000000
04C3110C 4B400410
[Gecko]

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@ -2,10 +2,10 @@
[Core] Values set here will override the main dolphin settings.
EnableFPRF = True
TLBHack = 1
CPUThread = 0
SyncGPU = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Dual core is very unstable/doesn't even boot with most video plugins. Efb to ram is needed for proper shadows.
EmulationIssues = Needs Synchronize GPU thread for stability.
[OnFrame] Add memory patches to be applied every frame here.
[Video]
ProjectionHack = 1

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@ -15,4 +15,4 @@ EmulationIssues = Slow,needs mmu and lle audio plugin for proper audio(r7411).
[Video_Settings]
[Core]
MMU = 1
FastDiscSpeed = 1

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@ -1,7 +1,6 @@
# GNOE78 - Nicktoons Unite!
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
FastDiscSpeed = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =

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@ -1,7 +1,6 @@
# GOSE41 - Open Season
[Core] Values set here will override the main dolphin settings.
MMU = 1
FastDiscSpeed = 1
BlockMerging = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4

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@ -1,7 +1,6 @@
# GOSP41 - Open Season
[Core] Values set here will override the main dolphin settings.
MMU = 1
FastDiscSpeed = 1
BlockMerging = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4

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@ -1,7 +1,6 @@
# GOSX41 - Open Season
[Core] Values set here will override the main dolphin settings.
MMU = 1
FastDiscSpeed = 1
BlockMerging = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4

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@ -1,6 +1,5 @@
# GWAE8P - Spartan: Total Warrior
[Core] Values set here will override the main dolphin settings.
FastDiscSpeed = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 0
EmulationIssues =

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@ -1,6 +1,5 @@
# GWAF8P - Spartan: Total Warrior
[Core] Values set here will override the main dolphin settings.
FastDiscSpeed = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 0
EmulationIssues =

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@ -1,6 +1,5 @@
# GWAP8P - Spartan : Total Warrior (TM)
[Core] Values set here will override the main dolphin settings.
FastDiscSpeed = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 0
EmulationIssues =

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@ -1,9 +1,9 @@
# RRBE41 - Rayman Raving Rabbids
[Core] Values set here will override the main dolphin settings.
CPUThread = 0
SyncGPU = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Dual core is unstable.Use direct3d11 for less glitches. Slow.(r7687)
EmulationIssues = Needs Synchronise GPU thread for stability. Use direct3d11 for less glitches.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]

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@ -1,9 +1,9 @@
# RRBJ41 - Rayman Raving Rabbids
[Core] Values set here will override the main dolphin settings.
CPUThread = 0
SyncGPU = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Dual core is unstable.Use direct3d11 for less glitches. Slow.(r7687)
EmulationIssues = Needs Synchronise GPU thread for stability. Use direct3d11 for less glitches.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]

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@ -1,9 +1,9 @@
# RRBP41 - Rayman Raving Rabbids
[Core] Values set here will override the main dolphin settings.
CPUThread = 0
SyncGPU = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Dual core is unstable.Use direct3d11 for less glitches. Slow.(r7687)
EmulationIssues = Needs Synchronise GPU thread for stability. Use direct3d11 for less glitches.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]

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@ -174,7 +174,7 @@
<CompileAs>Default</CompileAs>
</ClCompile>
<Lib>
<OutputFile>Win32\SoundTouch.lib</OutputFile>
<OutputFile>Win32\SoundTouchD.lib</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Lib>
<PostBuildEvent>

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@ -122,6 +122,12 @@ void CPUInfo::Detect()
bVFPv4 = CheckCPUFeature("vfpv4");
bIDIVa = CheckCPUFeature("idiva");
bIDIVt = CheckCPUFeature("idivt");
// On some buggy kernels(Qualcomm) they show that they support VFPv4 but not IDIVa
// All VFPv4 CPUs will support IDIVa
if (bVFPv4)
bIDIVa = bIDIVt = true;
// These two are ARMv8 specific.
bFP = CheckCPUFeature("fp");
bASIMD = CheckCPUFeature("asimd");

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@ -176,7 +176,7 @@ void ARMXEmitter::MOVI2R(ARMReg reg, u32 val, bool optimize)
} else {
// Use literal pool for ARMv6.
AddNewLit(val);
LDRLIT(reg, 0, 0); // To be backpatched later
LDR(reg, _PC); // To be backpatched later
}
}
}
@ -608,39 +608,6 @@ void ARMXEmitter::MRS (ARMReg dest)
{
Write32(condition | (16 << 20) | (15 << 16) | (dest << 12));
}
void ARMXEmitter::WriteStoreOp(u32 op, ARMReg src, ARMReg dest, s16 op2)
{
// Qualcomm chipsets get /really/ angry if you don't use index, even if the offset is zero.
// bool Index = op2 != 0 ? true : false;
bool Index = true;
bool Add = op2 >= 0 ? true : false;
u32 imm = abs(op2);
Write32(condition | (op << 20) | (Index << 24) | (Add << 23) | (src << 16) | (dest << 12) | imm);
}
void ARMXEmitter::STR (ARMReg result, ARMReg base, s16 op) { WriteStoreOp(0x40, base, result, op);}
void ARMXEmitter::STRH (ARMReg result, ARMReg base, Operand2 op)
{
u8 Imm = op.Imm8();
Write32(condition | (0x04 << 20) | (base << 16) | (result << 12) | ((Imm >> 4) << 8) | (0xB << 4) | (Imm & 0x0F));
}
void ARMXEmitter::STRB (ARMReg result, ARMReg base, s16 op) { WriteStoreOp(0x44, base, result, op);}
void ARMXEmitter::STR (ARMReg result, ARMReg base, Operand2 op2, bool Index, bool Add)
{
Write32(condition | (0x60 << 20) | (Index << 24) | (Add << 23) | (base << 16) | (result << 12) | op2.IMMSR());
}
void ARMXEmitter::STR (ARMReg result, ARMReg base, ARMReg offset, bool Index, bool Add)
{
Write32(condition | (0x60 << 20) | (Index << 24) | (Add << 23) | (base << 16) | (result << 12) | offset);
}
void ARMXEmitter::STRH (ARMReg result, ARMReg base, ARMReg offset, bool Index, bool Add)
{
Write32(condition | (0x00 << 20) | (Index << 24) | (Add << 23) | (base << 16) | (result << 12) | (0xB << 4) | offset);
}
void ARMXEmitter::STRB (ARMReg result, ARMReg base, ARMReg offset, bool Index, bool Add)
{
Write32(condition | (0x64 << 20) | (Index << 24) | (Add << 23) | (base << 16) | (result << 12) | offset);
}
void ARMXEmitter::LDREX(ARMReg dest, ARMReg base)
{
Write32(condition | (25 << 20) | (base << 16) | (dest << 12) | 0xF9F);
@ -659,49 +626,113 @@ void ARMXEmitter::SVC(Operand2 op)
Write32(condition | (0x0F << 24) | op.Imm24());
}
void ARMXEmitter::LDR (ARMReg dest, ARMReg src, s16 op) { WriteStoreOp(0x41, src, dest, op);}
void ARMXEmitter::LDRH(ARMReg dest, ARMReg src, Operand2 op)
// IMM, REG, IMMSREG, RSR
// -1 for invalid if the instruction doesn't support that
const s32 LoadStoreOps[][4] = { {0x40, 0x60, 0x60, -1}, // STR
{0x41, 0x61, 0x61, -1}, // LDR
{0x44, 0x64, 0x64, -1}, // STRB
{0x45, 0x65, 0x65, -1}, // LDRB
// Special encodings
{ 0x4, 0x0, -1, -1}, // STRH
{ 0x5, 0x1, -1, -1}, // LDRH
{ 0x5, 0x1, -1, -1}, // LDRSB
{ 0x5, 0x1, -1, -1}, // LDRSH
};
const char *LoadStoreNames[] = { "STR",
"LDR",
"STRB",
"LDRB",
"STRH",
"LDRH",
"LDRSB",
"LDRSH",
};
void ARMXEmitter::WriteStoreOp(u32 Op, ARMReg Rt, ARMReg Rn, Operand2 Rm, bool RegAdd)
{
u8 Imm = op.Imm8();
Write32(condition | (0x05 << 20) | (src << 16) | (dest << 12) | ((Imm >> 4) << 8) | (0xB << 4) | (Imm & 0x0F));
s32 op = LoadStoreOps[Op][Rm.GetType()]; // Type always decided by last operand
u32 Data;
// Qualcomm chipsets get /really/ angry if you don't use index, even if the offset is zero.
// Some of these encodings require Index at all times anyway. Doesn't really matter.
// bool Index = op2 != 0 ? true : false;
bool Index = true;
bool Add = false;
// Special Encoding
bool SpecialOp = false;
bool Half = false;
bool SignedLoad = false;
if (op == -1)
_assert_msg_(DYNA_REC, false, "%s does not support %d", LoadStoreNames[Op], Rm.GetType());
switch (Op)
{
case 4: // STRH
SpecialOp = true;
Half = true;
SignedLoad = false;
break;
case 5: // LDRH
SpecialOp = true;
Half = true;
SignedLoad = false;
break;
case 6: // LDRSB
SpecialOp = true;
Half = false;
SignedLoad = true;
break;
case 7: // LDRSH
SpecialOp = true;
Half = true;
SignedLoad = true;
break;
}
void ARMXEmitter::LDRSH(ARMReg dest, ARMReg src, Operand2 op)
switch (Rm.GetType())
{
u8 Imm = op.Imm8();
Write32(condition | (0x05 << 20) | (src << 16) | (dest << 12) | ((Imm >> 4) << 8) | (0xF << 4) | (Imm & 0x0F));
case TYPE_IMM:
{
s32 Temp = (s32)Rm.Value;
Data = abs(Temp);
// The offset is encoded differently on this one.
if (SpecialOp)
Data = (Data & 0xF0 << 4) | (Data & 0xF);
if (Temp >= 0) Add = true;
}
void ARMXEmitter::LDRB(ARMReg dest, ARMReg src, s16 op) { WriteStoreOp(0x45, src, dest, op);}
void ARMXEmitter::LDRSB(ARMReg dest, ARMReg src, Operand2 op)
break;
case TYPE_REG:
case TYPE_IMMSREG:
if (!SpecialOp)
{
u8 Imm = op.Imm8();
Write32(condition | (0x05 << 20) | (src << 16) | (dest << 12) | ((Imm >> 4) << 8) | (0xD << 4) | (Imm & 0x0F));
Data = Rm.GetData();
Add = RegAdd;
break;
}
default:
// RSR not supported for any of these
// We already have the warning above
BKPT(0x2);
return;
break;
}
if (SpecialOp)
{
// Add SpecialOp things
Data = (0x5 << 4) | (SignedLoad << 6) | (Half << 5) | Data;
}
Write32(condition | (op << 20) | (Index << 24) | (Add << 23) | (Rn << 16) | (Rt << 12) | Data);
}
void ARMXEmitter::LDR (ARMReg dest, ARMReg base, Operand2 op2, bool Index, bool Add)
{
Write32(condition | (0x61 << 20) | (Index << 24) | (Add << 23) | (base << 16) | (dest << 12) | op2.IMMSR());
}
void ARMXEmitter::LDR (ARMReg dest, ARMReg base, ARMReg offset, bool Index, bool Add)
{
Write32(condition | (0x61 << 20) | (Index << 24) | (Add << 23) | (base << 16) | (dest << 12) | offset);
}
void ARMXEmitter::LDRH (ARMReg dest, ARMReg base, ARMReg offset, bool Index, bool Add)
{
Write32(condition | (0x01 << 20) | (Index << 24) | (Add << 23) | (base << 16) | (dest << 12) | (0xB << 4) | offset);
}
void ARMXEmitter::LDRSH(ARMReg dest, ARMReg base, ARMReg offset, bool Index, bool Add)
{
Write32(condition | (0x01 << 20) | (Index << 24) | (Add << 23) | (base << 16) | (dest << 12) | (0xF << 4) | offset);
}
void ARMXEmitter::LDRB (ARMReg dest, ARMReg base, ARMReg offset, bool Index, bool Add)
{
Write32(condition | (0x65 << 20) | (Index << 24) | (Add << 23) | (base << 16) | (dest << 12) | offset);
}
void ARMXEmitter::LDRSB(ARMReg dest, ARMReg base, ARMReg offset, bool Index, bool Add)
{
Write32(condition | (0x01 << 20) | (Index << 24) | (Add << 23) | (base << 16) | (dest << 12) | (0xD << 4) | offset);
}
void ARMXEmitter::LDRLIT (ARMReg dest, u32 offset, bool Add) { Write32(condition | 0x05 << 24 | Add << 23 | 0x1F << 16 | dest << 12 | offset);}
void ARMXEmitter::LDR (ARMReg dest, ARMReg base, Operand2 op2, bool RegAdd) { WriteStoreOp(1, dest, base, op2, RegAdd);}
void ARMXEmitter::LDRB(ARMReg dest, ARMReg base, Operand2 op2, bool RegAdd) { WriteStoreOp(3, dest, base, op2, RegAdd);}
void ARMXEmitter::LDRH(ARMReg dest, ARMReg base, Operand2 op2, bool RegAdd) { WriteStoreOp(5, dest, base, op2, RegAdd);}
void ARMXEmitter::LDRSB(ARMReg dest, ARMReg base, Operand2 op2, bool RegAdd) { WriteStoreOp(6, dest, base, op2, RegAdd);}
void ARMXEmitter::LDRSH(ARMReg dest, ARMReg base, Operand2 op2, bool RegAdd) { WriteStoreOp(7, dest, base, op2, RegAdd);}
void ARMXEmitter::STR (ARMReg result, ARMReg base, Operand2 op2, bool RegAdd) { WriteStoreOp(0, result, base, op2, RegAdd);}
void ARMXEmitter::STRH (ARMReg result, ARMReg base, Operand2 op2, bool RegAdd) { WriteStoreOp(4, result, base, op2, RegAdd);}
void ARMXEmitter::STRB (ARMReg result, ARMReg base, Operand2 op2, bool RegAdd) { WriteStoreOp(2, result, base, op2, RegAdd);}
void ARMXEmitter::WriteRegStoreOp(u32 op, ARMReg dest, bool WriteBack, u16 RegList)
{
@ -787,6 +818,100 @@ void ARMXEmitter::VSUB(IntegerSize Size, ARMReg Vd, ARMReg Vn, ARMReg Vm)
}
// VFP Specific
struct VFPEnc
{
u16 opc1;
u16 opc2;
};
// Double/single, Neon
const VFPEnc VFPOps[][2] = {
{{0xE0, 0xA0}, {0x20, 0xD1}}, // VMLA
{{0xE0, 0xA4}, {0x22, 0xD1}}, // VMLS
{{0xE3, 0xA0}, {0x20, 0xD0}}, // VADD
{{0xE3, 0xA4}, {0x22, 0xD0}}, // VSUB
{{0xE2, 0xA0}, {0x30, 0xD1}}, // VMUL
{{0xEB, 0xAC}, {0x3B, 0x30}}, // VABS
{{0xE8, 0xA0}, { -1, -1}}, // VDIV
{{0xEB, 0xA4}, { -1, -1}}, // VNEG
{{0xEB, 0xAC}, { -1, -1}}, // VSQRT
{{0xED, 0xA2}, { -1, -1}}, // VCMP
{{0xED, 0xAA}, { -1, -1}}, // VCMPE
{{ -1, -1}, {0x3B, 0x70}}, // VABSi
};
const char *VFPOps[] = {
"VMLA",
"VMLS",
"VADD",
"VSUB",
"VMUL",
"VABS",
"VDIV",
"VNEG",
"VSQRT",
"VCMP",
"VCMPE",
"VABSi",
};
u32 ARMXEmitter::EncodeVd(ARMReg Vd)
{
bool quad_reg = Vd >= Q0;
bool double_reg = Vd >= D0;
ARMReg Reg = SubBase(Vd);
if (quad_reg)
((Reg & 0x10) << 18) | ((Reg & 0xF) << 12);
else
if (double_reg)
return ((Reg & 0x10) << 18) | ((Reg & 0xF) << 16);
else
return ((Reg & 0x1) << 22) | ((Reg & 0x1E) << 11);
}
u32 ARMXEmitter::EncodeVn(ARMReg Vn)
{
bool quad_reg = Vn >= Q0;
bool double_reg = Vn >= D0;
ARMReg Reg = SubBase(Vn);
if (quad_reg)
((Reg & 0xF) << 16) | ((Reg & 0x10) << 3);
else
if (double_reg)
return ((Reg & 0xF) << 16) | ((Reg & 0x10) << 3);
else
return ((Reg & 0x1E) << 15) | ((Reg & 0x1) << 7);
}
u32 ARMXEmitter::EncodeVm(ARMReg Vm)
{
bool quad_reg = Vm >= Q0;
bool double_reg = Vm >= D0;
ARMReg Reg = SubBase(Vm);
if (quad_reg)
((Reg & 0x10) << 2) | (Reg & 0xF);
else
if (double_reg)
return ((Reg & 0x10) << 2) | (Reg & 0xF);
else
return ((Reg & 0x1) << 5) | (Reg >> 1);
}
void ARMXEmitter::WriteVFPDataOp(u32 Op, ARMReg Vd, ARMReg Vn, ARMReg Vm)
{
bool quad_reg = Vd >= Q0;
bool double_reg = Vd >= D0;
VFPEnc enc = VFPOps[Op][quad_reg];
if (enc.opc1 == (u16)-1 && enc.opc1 == (u16)-1)
_assert_msg_(DYNA_REC, false, "%s does not support %s", VFPOps[Op], quad_reg ? "NEON" : "VFP");
u32 VdEnc = EncodeVd(Vd);
u32 VnEnc = EncodeVn(Vn);
u32 VmEnc = EncodeVm(Vm);
u32 cond = quad_reg ? (0xF << 28) : condition;
Write32(cond | enc.opc1 | VnEnc | VdEnc | enc.opc2 | VmEnc);
}
void ARMXEmitter::VLDR(ARMReg Dest, ARMReg Base, s16 offset)
{

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@ -352,7 +352,7 @@ private:
u32 condition;
std::vector<LiteralPool> currentLitPool;
void WriteStoreOp(u32 op, ARMReg src, ARMReg dest, s16 op2);
void WriteStoreOp(u32 Op, ARMReg Rt, ARMReg Rn, Operand2 op2, bool RegAdd);
void WriteRegStoreOp(u32 op, ARMReg dest, bool WriteBack, u16 RegList);
void WriteShiftedDataOp(u32 op, bool SetFlags, ARMReg dest, ARMReg src, ARMReg op2);
void WriteShiftedDataOp(u32 op, bool SetFlags, ARMReg dest, ARMReg src, Operand2 op2);
@ -495,28 +495,14 @@ public:
void MRS (ARMReg dest);
// Memory load/store operations
void LDR (ARMReg dest, ARMReg src, s16 op2 = 0);
void LDRH (ARMReg dest, ARMReg src, Operand2 op2 = 0);
void LDRSH(ARMReg dest, ARMReg src, Operand2 op2 = 0);
void LDRB (ARMReg dest, ARMReg src, s16 op2 = 0);
void LDRSB(ARMReg dest, ARMReg src, Operand2 op2 = 0);
// Offset adds to the base register in LDR
void LDR (ARMReg dest, ARMReg base, Operand2 op2, bool Index, bool Add);
void LDR (ARMReg dest, ARMReg base, ARMReg offset, bool Index, bool Add);
void LDRH (ARMReg dest, ARMReg base, ARMReg offset, bool Index, bool Add);
void LDRSH(ARMReg dest, ARMReg base, ARMReg offset, bool Index, bool Add);
void LDRB (ARMReg dest, ARMReg base, ARMReg offset, bool Index, bool Add);
void LDRSB(ARMReg dest, ARMReg base, ARMReg offset, bool Index, bool Add);
void LDRLIT(ARMReg dest, u32 offset, bool Add);
void STR (ARMReg result, ARMReg base, s16 op2 = 0);
void STRH (ARMReg result, ARMReg base, Operand2 op2 = 0);
void STRB (ARMReg result, ARMReg base, s16 op2 = 0);
// Offset adds on to the destination register in STR
void STR (ARMReg result, ARMReg base, Operand2 op2, bool Index, bool Add);
void STR (ARMReg result, ARMReg base, ARMReg offset, bool Index, bool Add);
void STRH (ARMReg result, ARMReg base, ARMReg offset, bool Index, bool Add);
void STRB (ARMReg result, ARMReg base, ARMReg offset, bool Index, bool Add);
void LDR (ARMReg dest, ARMReg base, Operand2 op2 = 0, bool RegAdd = true);
void LDRB (ARMReg dest, ARMReg base, Operand2 op2 = 0, bool RegAdd = true);
void LDRH (ARMReg dest, ARMReg base, Operand2 op2 = 0, bool RegAdd = true);
void LDRSB(ARMReg dest, ARMReg base, Operand2 op2 = 0, bool RegAdd = true);
void LDRSH(ARMReg dest, ARMReg base, Operand2 op2 = 0, bool RegAdd = true);
void STR (ARMReg result, ARMReg base, Operand2 op2 = 0, bool RegAdd = true);
void STRB (ARMReg result, ARMReg base, Operand2 op2 = 0, bool RegAdd = true);
void STRH (ARMReg result, ARMReg base, Operand2 op2 = 0, bool RegAdd = true);
void STMFD(ARMReg dest, bool WriteBack, const int Regnum, ...);
void LDMFD(ARMReg dest, bool WriteBack, const int Regnum, ...);

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@ -28,6 +28,7 @@
#include "../IPC_HLE/WII_IPC_HLE.h"
#include "WII_IPC.h"
#include "CoreTiming.h"
// This is the intercommunication between ARM and PPC. Currently only PPC actually uses it, because of the IOS HLE
@ -104,6 +105,8 @@ static u32 arm_irq_masks;
static u32 sensorbar_power; // do we need to care about this?
int updateInterrupts;
void DoState(PointerWrap &p)
{
p.Do(ppc_msg);
@ -130,6 +133,8 @@ void Init()
sensorbar_power = 0;
ppc_irq_masks |= INT_CAUSE_IPC_BROADWAY;
updateInterrupts = CoreTiming::RegisterEvent("IPCInterrupt", UpdateInterrupts);
}
void Reset()
@ -222,10 +227,10 @@ void Write32(const u32 _Value, const u32 _Address)
}
WII_IPC_HLE_Interface::Update();
UpdateInterrupts();
CoreTiming::ScheduleEvent_Threadsafe(0, updateInterrupts, 0);
}
void UpdateInterrupts()
void UpdateInterrupts(u64 userdata, int cyclesLate)
{
if ((ctrl.Y1 & ctrl.IY1) || (ctrl.Y2 & ctrl.IY2))
{
@ -247,7 +252,7 @@ void GenerateAck(u32 _Address)
ctrl.Y2 = 1;
INFO_LOG(WII_IPC, "GenerateAck: %08x | %08x [R:%i A:%i E:%i]",
ppc_msg,_Address, ctrl.Y1, ctrl.Y2, ctrl.X1);
UpdateInterrupts();
CoreTiming::ScheduleEvent_Threadsafe(0, updateInterrupts, 0);
}
void GenerateReply(u32 _Address)

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@ -52,7 +52,7 @@ void DoState(PointerWrap &p);
void Read32(u32& _rReturnValue, const u32 _Address);
void Write32(const u32 _Value, const u32 _Address);
void UpdateInterrupts();
void UpdateInterrupts(u64 userdata = 0, int cyclesLate = 0);
void GenerateAck(u32 _Address);
void GenerateReply(u32 _Address);

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@ -72,7 +72,7 @@ void JitArmAsmRoutineManager::Generate()
MOVI2R(R14, (u32)jit->GetBlockCache()->GetICache());
// Confirmed That this loads the base iCache Location correctly 08-04-12
LDR(R12, R14, R12, true, true); // R12 contains iCache[PC & JIT_ICACHE_MASK] here
LDR(R12, R14, R12); // R12 contains iCache[PC & JIT_ICACHE_MASK] here
// R12 Confirmed this is the correct iCache Location loaded.
TST(R12, 0xFC); // Test to see if it is a JIT block.
@ -82,7 +82,7 @@ void JitArmAsmRoutineManager::Generate()
// LDR R14 right here to get CodePointers()[0] pointer.
REV(R12, R12); // Reversing this gives us our JITblock.
LSL(R12, R12, 2); // Multiply by four because address locations are u32 in size
LDR(R14, R14, R12, true, true); // Load the block address in to R14
LDR(R14, R14, R12); // Load the block address in to R14
B(R14);

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@ -74,6 +74,20 @@ Core::GetWindowHandle().
#include <wx/datetime.h> // wxWidgets
#ifdef _WIN32
#ifndef SM_YVIRTUALSCREEN
#define SM_YVIRTUALSCREEN 77
#endif
#ifndef SM_XVIRTUALSCREEN
#define SM_XVIRTUALSCREEN 76
#endif
#ifndef SM_CXVIRTUALSCREEN
#define SM_CXVIRTUALSCREEN 78
#endif
#ifndef SM_CYVIRTUALSCREEN
#define SM_CYVIRTUALSCREEN 79
#endif
#endif
// Resources
extern "C" {
@ -861,14 +875,23 @@ void CFrame::StartGame(const std::string& filename)
position = wxDefaultPosition;
#endif
wxSize size(SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowWidth,
SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowHeight);
#ifdef _WIN32
// Out of desktop check
int height = GetSystemMetrics(SM_CYVIRTUALSCREEN);
int width = GetSystemMetrics(SM_CXVIRTUALSCREEN);
int leftPos = GetSystemMetrics(SM_XVIRTUALSCREEN);
int topPos = GetSystemMetrics(SM_YVIRTUALSCREEN);
if ((leftPos + width) < (position.x + size.GetWidth()) || leftPos > position.x || (topPos + height) < (position.y + size.GetHeight()) || topPos > position.y)
position.x = position.y = wxDefaultCoord;
#endif
m_RenderFrame = new CRenderFrame((wxFrame*)this, wxID_ANY, _("Dolphin"), position);
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bKeepWindowOnTop)
m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() | wxSTAY_ON_TOP);
else
m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() & ~wxSTAY_ON_TOP);
wxSize size(SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowWidth,
SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowHeight);
m_RenderFrame->SetClientSize(size.GetWidth(), size.GetHeight());
m_RenderFrame->Bind(wxEVT_CLOSE_WINDOW, &CFrame::OnRenderParentClose, this);
m_RenderFrame->Bind(wxEVT_ACTIVATE, &CFrame::OnActive, this);

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@ -316,7 +316,7 @@ void CISOProperties::CreateGUIControls(bool IsWad)
DCBZOFF->SetToolTip(_("Bypass the clearing of the data cache by the DCBZ instruction. Usually leave this option disabled."));
VBeam = new wxCheckBox(m_GameConfig, ID_VBEAM, _("Accurate VBeam emulation"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
VBeam->SetToolTip(_("If the FPS is erratic, this option may help. (ON = Compatible, OFF = Fast)"));
SyncGPU = new wxCheckBox(m_GameConfig, ID_SYNCGPU, _("Sychronise GPU thread"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
SyncGPU = new wxCheckBox(m_GameConfig, ID_SYNCGPU, _("Synchronise GPU thread"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
SyncGPU->SetToolTip(_("Synchonises the GPU and CPU threads to help prevent random freezes in Dual Core mode. (ON = Compatible, OFF = Fast)"));
FastDiscSpeed = new wxCheckBox(m_GameConfig, ID_DISCSPEED, _("Speed up Disc Transfer Rate"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
FastDiscSpeed->SetToolTip(_("Enable fast disc access. Needed for a few games. (ON = Fast, OFF = Compatible)"));
@ -659,8 +659,8 @@ void CISOProperties::OnExtractFile(wxCommandEvent& WXUNUSED (event))
if (DiscIO::IsVolumeWiiDisc(OpenISO))
{
int partitionNum = wxAtoi(File.SubString(10, 11));
File.Remove(0, 12); // Remove "Partition x/"
int partitionNum = wxAtoi(File.Mid(File.find_first_of("/"), 1));
File.Remove(0, File.find_first_of("/") +1); // Remove "Partition x/"
WiiDisc.at(partitionNum).FileSystem->ExportFile(WxStrToStr(File).c_str(), WxStrToStr(Path).c_str());
}
else
@ -794,8 +794,8 @@ void CISOProperties::OnExtractDir(wxCommandEvent& event)
if (DiscIO::IsVolumeWiiDisc(OpenISO))
{
int partitionNum = wxAtoi(Directory.SubString(10, 11));
Directory.Remove(0, 12); // Remove "Partition x/"
int partitionNum = wxAtoi(Directory.Mid(Directory.find_first_of("/"), 1));
Directory.Remove(0, Directory.find_first_of("/") +1); // Remove "Partition x/"
ExportDir(WxStrToStr(Directory).c_str(), WxStrToStr(Path).c_str(), partitionNum);
}
else
@ -860,7 +860,7 @@ void CISOProperties::CheckPartitionIntegrity(wxCommandEvent& event)
return;
// Get the partition number from the item text ("Partition N")
int PartitionNum = wxAtoi(PartitionName.SubString(10, 11));
int PartitionNum = wxAtoi(PartitionName.Mid(PartitionName.find_first_of("0123456789"), 1));
const WiiPartition& Partition = WiiDisc[PartitionNum];
wxProgressDialog* dialog = new wxProgressDialog(

View File

@ -48,6 +48,20 @@
#ifdef _WIN32
#include <shellapi.h>
#ifndef SM_YVIRTUALSCREEN
#define SM_YVIRTUALSCREEN 77
#endif
#ifndef SM_XVIRTUALSCREEN
#define SM_XVIRTUALSCREEN 76
#endif
#ifndef SM_CXVIRTUALSCREEN
#define SM_CXVIRTUALSCREEN 78
#endif
#ifndef SM_CYVIRTUALSCREEN
#define SM_CYVIRTUALSCREEN 79
#endif
#endif
#ifdef __APPLE__
@ -166,6 +180,11 @@ bool DolphinApp::OnInit()
"Low level (LLE) or high level (HLE) audio",
wxCMD_LINE_VAL_STRING, wxCMD_LINE_PARAM_OPTIONAL
},
{
wxCMD_LINE_OPTION, "m", "movie",
"Play a movie file",
wxCMD_LINE_VAL_STRING, wxCMD_LINE_PARAM_OPTIONAL
},
{
wxCMD_LINE_NONE, NULL, NULL, NULL, wxCMD_LINE_VAL_NONE, 0
}
@ -186,6 +205,7 @@ bool DolphinApp::OnInit()
&videoBackendName);
selectAudioEmulation = parser.Found(wxT("audio_emulation"),
&audioEmulationName);
playMovie = parser.Found(wxT("movie"), &movieFile);
#endif // wxUSE_CMDLINE_PARSER
#if defined _DEBUG && defined _WIN32
@ -303,10 +323,11 @@ bool DolphinApp::OnInit()
// do not allow windows to be created off the desktop.
#ifdef _WIN32
// Out of desktop check
HWND hDesktop = GetDesktopWindow();
RECT rc;
GetWindowRect(hDesktop, &rc);
if (rc.right < x + w || rc.bottom < y + h)
int height = GetSystemMetrics(SM_CYVIRTUALSCREEN);
int width = GetSystemMetrics(SM_CXVIRTUALSCREEN);
int leftPos = GetSystemMetrics(SM_XVIRTUALSCREEN);
int topPos = GetSystemMetrics(SM_YVIRTUALSCREEN);
if ((leftPos + width) < (x + w) || leftPos > x || (topPos + height) < (y + h) || topPos > y)
x = y = wxDefaultCoord;
#elif defined __APPLE__
if (y < 1)
@ -346,28 +367,31 @@ void DolphinApp::AfterInit(wxTimerEvent& WXUNUSED(event))
if (!BatchMode)
main_frame->UpdateGameList();
// First check if we have an exec command line.
if (playMovie && movieFile != wxEmptyString)
{
if (Movie::PlayInput(movieFile.char_str()))
{
if (LoadFile && FileToLoad != wxEmptyString)
{
main_frame->BootGame(WxStrToStr(FileToLoad));
}
else
main_frame->BootGame(std::string(""));
}
}
// First check if we have an exec command line.
else if (LoadFile && FileToLoad != wxEmptyString)
{
main_frame->BootGame(WxStrToStr(FileToLoad));
}
// If we have selected Automatic Start, start the default ISO,
// or if no default ISO exists, start the last loaded ISO
else if (main_frame->g_pCodeWindow)
{
if (main_frame->g_pCodeWindow->AutomaticStart())
{
if(!SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDefaultGCM.empty()
&& File::Exists(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDefaultGCM))
{
main_frame->BootGame(SConfig::GetInstance().m_LocalCoreStartupParameter.
m_strDefaultGCM);
}
else if(!SConfig::GetInstance().m_LastFilename.empty()
&& File::Exists(SConfig::GetInstance().m_LastFilename))
{
main_frame->BootGame(SConfig::GetInstance().m_LastFilename);
}
main_frame->BootGame("");
}
}
}

View File

@ -40,7 +40,9 @@ private:
wxTimer *m_afterinit;
bool BatchMode;
bool LoadFile;
bool playMovie;
wxString FileToLoad;
wxString movieFile;
wxLocale *m_locale;
void AfterInit(wxTimerEvent& WXUNUSED(event));

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@ -93,7 +93,7 @@
#define BPMEM_TEV_ALPHA_ENV 0xC1 // 0xC1 + (2 * 16)
#define BPMEM_TEV_REGISTER_L 0xE0 // 0xE0 + (2 * 4)
#define BPMEM_TEV_REGISTER_H 0xE1 // 0xE1 + (2 * 4)
#define BPMEM_FOGRANGE 0xE8
#define BPMEM_FOGRANGE 0xE8 // 0xE8 + 6
#define BPMEM_FOGPARAM0 0xEE
#define BPMEM_FOGBMAGNITUDE 0xEF
#define BPMEM_FOGBEXPONENT 0xF0
@ -988,7 +988,7 @@ struct BPMemory
FourTexUnits tex[2]; //80-bf
TevStageCombiner combiners[16]; //0xC0-0xDF
TevReg tevregs[4]; //0xE0
FogRangeParams fogRange;
FogRangeParams fogRange; // 0xE8
FogParams fog; //0xEE,0xEF,0xF0,0xF1,0xF2
AlphaTest alpha_test; //0xF3
ZTex1 ztex1; //0xf4,0xf5

View File

@ -276,7 +276,7 @@ void ValidatePixelShaderIDs(API_TYPE api, PIXELSHADERUIDSAFE old_id, const std::
static void WriteStage(char *&p, int n, API_TYPE ApiType);
static void SampleTexture(char *&p, const char *destination, const char *texcoords, const char *texswap, int texmap, API_TYPE ApiType);
// static void WriteAlphaCompare(char *&p, int num, int comp);
static void WriteAlphaTest(char *&p, API_TYPE ApiType,DSTALPHA_MODE dstAlphaMode, bool depthTextureEnable);
static void WriteAlphaTest(char *&p, API_TYPE ApiType,DSTALPHA_MODE dstAlphaMode, bool per_pixel_depth);
static void WriteFog(char *&p);
static const char *tevKSelTableC[] = // KCSEL
@ -512,7 +512,7 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
int numStages = bpmem.genMode.numtevstages + 1;
int numTexgen = bpmem.genMode.numtexgens;
bool depthTextureEnable = bpmem.ztex2.op != ZTEXTURE_DISABLE && !bpmem.zcontrol.early_ztest && bpmem.zmode.testenable;
bool per_pixel_depth = bpmem.ztex2.op != ZTEXTURE_DISABLE && !bpmem.zcontrol.early_ztest && bpmem.zmode.testenable;
char *p = text;
WRITE(p, "//Pixel Shader for TEV stages\n");
@ -602,7 +602,7 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
if (dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND)
WRITE(p, "out float4 ocol1;\n");
if (depthTextureEnable)
if (per_pixel_depth)
WRITE(p, "#define depth gl_FragDepth\n");
WRITE(p, "float4 rawpos = gl_FragCoord;\n");
@ -658,14 +658,14 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
{
WRITE(p, " out float4 ocol0 : COLOR0,%s%s\n in float4 rawpos : %s,\n",
dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND ? "\n out float4 ocol1 : COLOR1," : "",
depthTextureEnable ? "\n out float depth : DEPTH," : "",
per_pixel_depth ? "\n out float depth : DEPTH," : "",
ApiType & API_D3D9_SM20 ? "POSITION" : "VPOS");
}
else
{
WRITE(p, " out float4 ocol0 : SV_Target0,%s%s\n in float4 rawpos : SV_Position,\n",
dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND ? "\n out float4 ocol1 : SV_Target1," : "",
depthTextureEnable ? "\n out float depth : SV_Depth," : "");
per_pixel_depth ? "\n out float depth : SV_Depth," : "");
}
WRITE(p, " in float4 colors_0 : COLOR0,\n");
@ -808,7 +808,7 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
AlphaTest::TEST_RESULT Pretest = bpmem.alpha_test.TestResult();
if (Pretest == AlphaTest::UNDETERMINED)
WriteAlphaTest(p, ApiType, dstAlphaMode, depthTextureEnable);
WriteAlphaTest(p, ApiType, dstAlphaMode, per_pixel_depth);
// the screen space depth value = far z + (clip z / clip w) * z range
@ -818,8 +818,9 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
// dx9 doesn't support 4 component position, so we have to calculate it again
WRITE(p, "float zCoord = " I_ZBIAS"[1].x + (clipPos.z / clipPos.w) * " I_ZBIAS"[1].y;\n");
// Note: depth textures are disabled if early depth test is enabled
if (depthTextureEnable)
// depth texture can safely be ignored if the result won't be written to the depth buffer (early_ztest) and isn't used for fog either
bool skip_ztexture = !per_pixel_depth && !bpmem.fog.c_proj_fsel.fsel;
if (bpmem.ztex2.op != ZTEXTURE_DISABLE && !skip_ztexture)
{
// use the texture input of the last texture stage (textemp), hopefully this has been read and is in correct format...
WRITE(p, "zCoord = dot(" I_ZBIAS"[0].xyzw, textemp.xyzw) + " I_ZBIAS"[1].w %s;\n",
@ -830,6 +831,8 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
WRITE(p, "zCoord = frac(zCoord);\n");
WRITE(p, "zCoord = zCoord * (16777216.0f/16777215.0f);\n");
// Note: depth texture out put is only written to depth buffer if late depth test is used
if (per_pixel_depth)
WRITE(p, "depth = zCoord;\n");
}
@ -1242,7 +1245,7 @@ static const char *tevAlphaFunclogicTable[] =
" == " // xnor
};
static void WriteAlphaTest(char *&p, API_TYPE ApiType,DSTALPHA_MODE dstAlphaMode, bool depthTextureEnable)
static void WriteAlphaTest(char *&p, API_TYPE ApiType,DSTALPHA_MODE dstAlphaMode, bool per_pixel_depth)
{
static const char *alphaRef[2] =
{
@ -1266,7 +1269,7 @@ static void WriteAlphaTest(char *&p, API_TYPE ApiType,DSTALPHA_MODE dstAlphaMode
WRITE(p, "\t\tocol0 = float4(0.0f, 0.0f, 0.0f, 0.0f);\n");
if (dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND)
WRITE(p, "\t\tocol1 = float4(0.0f, 0.0f, 0.0f, 0.0f);\n");
if(depthTextureEnable)
if(per_pixel_depth)
WRITE(p, "depth = 1.f;\n");
// HAXX: zcomploc (aka early_ztest) is a way to control whether depth test is done before

View File

@ -415,6 +415,7 @@ void PixelShaderManager::SetZTextureBias(u32 bias)
void PixelShaderManager::SetViewportChanged()
{
s_bDepthRangeChanged = true;
s_bFogRangeAdjustChanged = true; // TODO: Shouldn't be necessary with an accurate fog range adjust implementation
}
void PixelShaderManager::SetIndTexScaleChanged(u8 stagemask)

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@ -2,6 +2,7 @@
#ifndef _VERTEXMANAGERBASE_H
#define _VERTEXMANAGERBASE_H
#include "Common.h"
#include <vector>
class NativeVertexFormat;
@ -10,17 +11,16 @@ class PointerWrap;
class VertexManager
{
private:
// What are the actual values?
static const u32 SMALLEST_POSSIBLE_VERTEX = 1;
static const u32 LARGEST_POSSIBLE_VERTEX = 188;
static const u32 SMALLEST_POSSIBLE_VERTEX = sizeof(float)*3; // 3 pos
static const u32 LARGEST_POSSIBLE_VERTEX = sizeof(float)*45 + sizeof(u32)*2; // 3 pos, 3*3 normal, 2*u32 color, 8*4 tex, 1 posMat
static const u32 MAX_PRIMITIVES_PER_COMMAND = (u16)-1;
public:
static const u32 MAXVBUFFERSIZE = MAX_PRIMITIVES_PER_COMMAND * LARGEST_POSSIBLE_VERTEX;
static const u32 MAXVBUFFERSIZE = ROUND_UP_POW2 (MAX_PRIMITIVES_PER_COMMAND * LARGEST_POSSIBLE_VERTEX);
// We may convert triangle-fans to triangle-lists, almost 3x as many indices.
static const u32 MAXIBUFFERSIZE = MAX_PRIMITIVES_PER_COMMAND * 3;
static const u32 MAXIBUFFERSIZE = ROUND_UP_POW2 (MAX_PRIMITIVES_PER_COMMAND * 3);
VertexManager();
// needs to be virtual for DX11's dtor

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@ -39,9 +39,9 @@ namespace DX11
{
// TODO: Find sensible values for these two
const UINT IBUFFER_SIZE = VertexManager::MAXIBUFFERSIZE * 16 * sizeof(u16);
const UINT VBUFFER_SIZE = VertexManager::MAXVBUFFERSIZE * 16;
const UINT MAX_VBUFFER_COUNT = 2;
const UINT IBUFFER_SIZE = VertexManager::MAXIBUFFERSIZE * sizeof(u16) * 8;
const UINT VBUFFER_SIZE = VertexManager::MAXVBUFFERSIZE;
const UINT MAXVBUFFER_COUNT = 2;
void VertexManager::CreateDeviceObjects()
{

View File

@ -42,9 +42,9 @@ extern NativeVertexFormat *g_nativeVertexFmt;
namespace DX9
{
//This are the initially requeted size for the buffers expresed in elements
const u32 IBUFFER_SIZE = VertexManager::MAXIBUFFERSIZE * 16;
const u32 VBUFFER_SIZE = VertexManager::MAXVBUFFERSIZE * 16;
const u32 MAX_VBUFFER_COUNT = 2;
const u32 IBUFFER_SIZE = VertexManager::MAXIBUFFERSIZE * sizeof(u16) * 8;
const u32 VBUFFER_SIZE = VertexManager::MAXVBUFFERSIZE;
const u32 MAXVBUFFER_COUNT = 2;
inline void DumpBadShaders()
{

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@ -463,6 +463,7 @@ namespace EfbInterface
void SetDepth(u16 x, u16 y, u32 depth)
{
if (bpmem.zmode.updateenable)
SetPixelDepth(GetDepthOffset(x, y), depth);
}