Remove some unnecessary includes, clean some ////////

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1961 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard 2009-01-20 18:45:43 +00:00
parent 1dcd036b9e
commit 8f0ca9998b
3 changed files with 12 additions and 75 deletions

View File

@ -15,19 +15,12 @@
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
//////////////////////////////////////////////////////////////////////////////////////////
// File description
/*
All plugins from Core > Plugins are loaded and unloaded with this class when Dolpin is started
and stopped.
//////////////////////////////////////*/
//////////////////////////////////////////////////////////////////////////////////////////
// Includes
// -----------
#include <string.h>
#ifdef _WIN32
#include <windows.h>
@ -40,8 +33,6 @@ and stopped.
#include "FileUtil.h"
#include "StringUtil.h"
#include "DynamicLibrary.h"
///////////////////////////////////
DynamicLibrary::DynamicLibrary()
{
@ -70,18 +61,15 @@ std::string GetLastErrorAsString()
}
return s;
#else
static std::string errstr;
char *tmp = dlerror();
if (tmp)
errstr = tmp;
return errstr;
static std::string errstr;
char *tmp = dlerror();
if (tmp)
errstr = tmp;
return errstr;
#endif
}
//////////////////////////////////////////////////////////////////////////////////////////
// Includes
// -----------
/* Function: Loading means loading the dll with LoadLibrary() to get an instance to the dll.
This is done when Dolphin is started to determine which dlls are good, and before opening
the Config and Debugging windows from Plugin.cpp and before opening the dll for running
@ -94,7 +82,7 @@ int DynamicLibrary::Load(const char* filename)
if (!filename || strlen(filename) == 0)
{
LOG(MASTER_LOG, "Missing filename of dynamic library to load");
PanicAlert("Missing filename of dynamic library to load");
PanicAlert("Missing filename of dynamic library to load");
return 0;
}
LOG(MASTER_LOG, "Trying to load library %s", filename);
@ -121,7 +109,6 @@ int DynamicLibrary::Load(const char* filename)
return 1;
}
int DynamicLibrary::Unload()
{
int retval;

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@ -15,21 +15,12 @@
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
///////////////////////////////////////////////////////////////////////////////////
// File description:
/* -------------
/*
These functions are primarily used by the interpreter versions of the LoadStore instructions.
However, if a JITed instruction (for example lwz) wants to access a bad memory area that call
may be redirected here (for example to Read_U32()).
*/
//////////////////////////*/
///////////////////////////////////////////////////////////////////////////////////
// Includes
// ----------------
#include "Common.h"
#include "MemoryUtil.h"
#include "MemArena.h"

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@ -15,43 +15,14 @@
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
///////////////////////////////////////////////////////////////////////////////////
// Includes
// ----------------
#include "Common.h"
#include "MemoryUtil.h"
#include "MemArena.h"
#include "ChunkFile.h"
#include "Memmap.h"
#include "WII_IOB.h"
#include "../Core.h"
#include "../PowerPC/PowerPC.h"
#include "../PowerPC/Jit64/Jit.h"
#include "../PowerPC/Jit64/JitCache.h"
#include "CPU.h"
#include "PeripheralInterface.h"
#include "DSP.h"
#include "DVDInterface.h"
#include "GPFifo.h"
#include "VideoInterface.h"
#include "SI.h"
#include "EXI.h"
#include "PixelEngine.h"
#include "CommandProcessor.h"
#include "AudioInterface.h"
#include "MemoryInterface.h"
#include "WII_IOB.h"
#include "WII_IPC.h"
#include "../Debugger/Debugger_BreakPoints.h"
#include "../Debugger/Debugger_SymbolMap.h"
/////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
// Declarations and definitions
// ----------------
namespace Memory
{
@ -61,7 +32,7 @@ namespace Memory
// Pointers to low memory
extern u8* m_pFakeVMEM;
extern u8* m_pEXRAM; //wii
extern u8* m_pEXRAM; // Wii
extern u8* m_pEFB;
// Init
@ -89,21 +60,9 @@ extern readFn16 hwReadWii16[NUMHWMEMFUN];
extern readFn32 hwReadWii32[NUMHWMEMFUN];
extern readFn64 hwReadWii64[NUMHWMEMFUN];
// ==============
// ===============
/////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
// Read and write
// ----------------
// =================================
// The read and write macros that direct us to the right functions
// ----------------
/* Instructions: To test the TLB functions in F-Zero disable the "&& ((_Address & 0xFE000000)
@ -149,7 +108,7 @@ extern readFn64 hwReadWii64[NUMHWMEMFUN];
else \
{ \
/*if (bFakeVMEM && ((_Address & 0xFE000000) == 0x7e000000) )*/ \
/*F-Zero:*/ if (bFakeVMEM) \
/*F-Zero:*/ if (bFakeVMEM) \
{ \
_var = bswap((*(u##_type*)&m_pFakeVMEM[_Address & FAKEVMEM_MASK])); \
} \