Android TV: Replace toolbar on EmulationActivity with a full-screen menu.

This commit is contained in:
sigmabeta 2015-07-02 23:54:32 -04:00
parent a12a4520d8
commit 957691444d
7 changed files with 357 additions and 70 deletions

View File

@ -15,6 +15,7 @@ import android.view.View;
import android.view.ViewTreeObserver;
import android.widget.FrameLayout;
import android.widget.ImageView;
import android.widget.LinearLayout;
import com.squareup.picasso.Callback;
import com.squareup.picasso.Picasso;
@ -29,10 +30,13 @@ public final class EmulationActivity extends AppCompatActivity
{
private View mDecorView;
private ImageView mImageView;
private FrameLayout mFrameEmulation;
private LinearLayout mMenuLayout;
private boolean mDeviceHasTouchScreen;
private boolean mSystemUiVisible;
private boolean mMenuVisible;
// So that MainActivity knows which view to invalidate before the return animation.
private int mPosition;
@ -56,49 +60,61 @@ public final class EmulationActivity extends AppCompatActivity
@Override
protected void onCreate(Bundle savedInstanceState)
{
mDeviceHasTouchScreen = getPackageManager().hasSystemFeature("android.hardware.touchscreen");
int themeId;
if (mDeviceHasTouchScreen)
{
themeId = R.style.DolphinEmulationGamecube;
// Get a handle to the Window containing the UI.
mDecorView = getWindow().getDecorView();
// Set these options now so that the SurfaceView the game renders into is the right size.
mDecorView.setSystemUiVisibility(View.SYSTEM_UI_FLAG_LAYOUT_STABLE |
View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION |
View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN);
// Set the ActionBar to follow the navigation/status bar's visibility changes.
mDecorView.setOnSystemUiVisibilityChangeListener(
new View.OnSystemUiVisibilityChangeListener()
{
@Override
public void onSystemUiVisibilityChange(int flags)
{
mSystemUiVisible = (flags & View.SYSTEM_UI_FLAG_HIDE_NAVIGATION) == 0;
if (mSystemUiVisible)
{
getSupportActionBar().show();
hideSystemUiAfterDelay();
}
else
{
getSupportActionBar().hide();
}
}
}
);
}
else
{
themeId = R.style.DolphinEmulationTvGamecube;
}
setTheme(themeId);
super.onCreate(savedInstanceState);
// Picasso will take a while to load these big-ass screenshots. So don't run
// the animation until we say so.
postponeEnterTransition();
mDeviceHasTouchScreen = getPackageManager().hasSystemFeature("android.hardware.touchscreen");
// Get a handle to the Window containing the UI.
mDecorView = getWindow().getDecorView();
// Set these options now so that the SurfaceView the game renders into is the right size.
mDecorView.setSystemUiVisibility(View.SYSTEM_UI_FLAG_LAYOUT_STABLE |
View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION |
View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN);
// Set the ActionBar to follow the navigation/status bar's visibility changes.
mDecorView.setOnSystemUiVisibilityChangeListener(
new View.OnSystemUiVisibilityChangeListener()
{
@Override
public void onSystemUiVisibilityChange(int flags)
{
mSystemUiVisible = (flags & View.SYSTEM_UI_FLAG_HIDE_NAVIGATION) == 0;
if (mSystemUiVisible)
{
getSupportActionBar().show();
hideSystemUiAfterDelay();
}
else
{
getSupportActionBar().hide();
}
}
}
);
setContentView(R.layout.activity_emulation);
mImageView = (ImageView) findViewById(R.id.image_screenshot);
mFrameContent = (FrameLayout) findViewById(R.id.frame_content);
mFrameEmulation = (FrameLayout) findViewById(R.id.frame_emulation_fragment);
mMenuLayout = (LinearLayout) findViewById(R.id.layout_ingame_menu);
Intent gameToEmulate = getIntent();
String path = gameToEmulate.getStringExtra("SelectedGame");
@ -181,8 +197,11 @@ public final class EmulationActivity extends AppCompatActivity
{
super.onPostCreate(savedInstanceState);
// Give the user a few seconds to see what the controls look like, then hide them.
hideSystemUiAfterDelay();
if (mDeviceHasTouchScreen)
{
// Give the user a few seconds to see what the controls look like, then hide them.
hideSystemUiAfterDelay();
}
}
@Override
@ -190,36 +209,88 @@ public final class EmulationActivity extends AppCompatActivity
{
super.onWindowFocusChanged(hasFocus);
if (hasFocus)
if (mDeviceHasTouchScreen)
{
hideSystemUiAfterDelay();
}
else
{
// If the window loses focus (i.e. a dialog box, or a popup menu is on screen
// stop hiding the UI.
mSystemUiHider.removeMessages(0);
if (hasFocus)
{
hideSystemUiAfterDelay();
}
else
{
// If the window loses focus (i.e. a dialog box, or a popup menu is on screen
// stop hiding the UI.
mSystemUiHider.removeMessages(0);
}
}
}
@Override
public void onBackPressed()
{
if (!mDeviceHasTouchScreen && !mSystemUiVisible)
if (!mDeviceHasTouchScreen)
{
showSystemUI();
toggleMenu();
}
else
{
// Let the system handle it; i.e. quit the activity TODO or show "are you sure?" dialog.
EmulationFragment fragment = (EmulationFragment) getFragmentManager()
.findFragmentByTag(EmulationFragment.FRAGMENT_TAG);
fragment.notifyEmulationStopped();
NativeLibrary.StopEmulation();
stopEmulation();
}
}
private void toggleMenu()
{
if (mMenuVisible)
{
mMenuLayout.animate()
.withLayer()
.setDuration(200)
.alpha(0.0f)
.scaleX(1.1f)
.scaleY(1.1f)
.withEndAction(new Runnable()
{
@Override
public void run()
{
mMenuLayout.setVisibility(View.GONE);
mMenuVisible = false;
}
});
}
else
{
mMenuLayout.setVisibility(View.VISIBLE);
mMenuLayout.setScaleX(1.1f);
mMenuLayout.setScaleY(1.1f);
mMenuLayout.setAlpha(0.0f);
mMenuLayout.animate()
.withLayer()
.setDuration(300)
.alpha(1.0f)
.scaleX(1.0f)
.scaleY(1.0f)
.withEndAction(new Runnable()
{
@Override
public void run()
{
mMenuVisible = true;
}
});
}
}
private void stopEmulation()
{
EmulationFragment fragment = (EmulationFragment) getFragmentManager()
.findFragmentByTag(EmulationFragment.FRAGMENT_TAG);
fragment.notifyEmulationStopped();
NativeLibrary.StopEmulation();
}
public void exitWithAnimation()
{
runOnUiThread(new Runnable()
@ -257,7 +328,7 @@ public final class EmulationActivity extends AppCompatActivity
mImageView.setVisibility(View.VISIBLE);
mImageView.animate()
.withLayer()
.setDuration(500)
.setDuration(100)
.alpha(1.0f)
.withEndAction(afterShowingScreenshot);
}
@ -284,7 +355,13 @@ public final class EmulationActivity extends AppCompatActivity
@Override
public boolean onOptionsItemSelected(MenuItem item)
{
switch (item.getItemId())
onMenuItemClicked(item.getItemId());
return true;
}
public void onMenuItemClicked(int id)
{
switch (id)
{
// Enable/Disable input overlay.
case R.id.menu_emulation_input_overlay:
@ -294,67 +371,69 @@ public final class EmulationActivity extends AppCompatActivity
emulationFragment.toggleInputOverlayVisibility();
return true;
return;
}
// Screenshot capturing
case R.id.menu_emulation_screenshot:
NativeLibrary.SaveScreenShot();
return true;
return;
// Quicksave / Load
case R.id.menu_quicksave:
NativeLibrary.SaveState(9);
return true;
return;
case R.id.menu_quickload:
NativeLibrary.LoadState(9);
return true;
return;
// Save state slots
case R.id.menu_emulation_save_1:
NativeLibrary.SaveState(0);
return true;
return;
case R.id.menu_emulation_save_2:
NativeLibrary.SaveState(1);
return true;
return;
case R.id.menu_emulation_save_3:
NativeLibrary.SaveState(2);
return true;
return;
case R.id.menu_emulation_save_4:
NativeLibrary.SaveState(3);
return true;
return;
case R.id.menu_emulation_save_5:
NativeLibrary.SaveState(4);
return true;
return;
// Load state slots
case R.id.menu_emulation_load_1:
NativeLibrary.LoadState(0);
return true;
return;
case R.id.menu_emulation_load_2:
NativeLibrary.LoadState(1);
return true;
return;
case R.id.menu_emulation_load_3:
NativeLibrary.LoadState(2);
return true;
return;
case R.id.menu_emulation_load_4:
NativeLibrary.LoadState(3);
return true;
return;
case R.id.menu_emulation_load_5:
NativeLibrary.LoadState(4);
return true;
return;
default:
return super.onOptionsItemSelected(item);
case R.id.menu_exit:
toggleMenu();
stopEmulation();
return;
}
}
@ -362,6 +441,11 @@ public final class EmulationActivity extends AppCompatActivity
@Override
public boolean dispatchKeyEvent(KeyEvent event)
{
if (mMenuVisible)
{
return super.dispatchKeyEvent(event);
}
int action = 0;
switch (event.getAction())
@ -391,6 +475,11 @@ public final class EmulationActivity extends AppCompatActivity
@Override
public boolean dispatchGenericMotionEvent(MotionEvent event)
{
if (mMenuVisible)
{
return false;
}
if (((event.getSource() & InputDevice.SOURCE_CLASS_JOYSTICK) == 0))
{
return super.dispatchGenericMotionEvent(event);

View File

@ -81,9 +81,12 @@ public final class EmulationFragment extends Fragment implements SurfaceHolder.C
mSurfaceView.getHolder().addCallback(this);
// If the input overlay was previously disabled, then don't show it.
if (!mPreferences.getBoolean("showInputOverlay", true))
if (mInputOverlay != null)
{
mInputOverlay.setVisibility(View.GONE);
if (!mPreferences.getBoolean("showInputOverlay", true))
{
mInputOverlay.setVisibility(View.GONE);
}
}

View File

@ -0,0 +1,38 @@
package org.dolphinemu.dolphinemu.fragments;
import android.app.Fragment;
import android.os.Bundle;
import android.support.annotation.Nullable;
import android.view.LayoutInflater;
import android.view.View;
import android.view.ViewGroup;
import android.widget.Button;
import android.widget.LinearLayout;
import org.dolphinemu.dolphinemu.R;
import org.dolphinemu.dolphinemu.activities.EmulationActivity;
public final class MenuFragment extends Fragment implements View.OnClickListener
{
@Nullable
@Override
public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState)
{
LinearLayout rootView = (LinearLayout) inflater.inflate(R.layout.fragment_ingame_menu, container, false);
for (int childIndex = 0; childIndex < rootView.getChildCount(); childIndex++)
{
Button button = (Button) rootView.getChildAt(childIndex);
button.setOnClickListener(this);
}
return rootView;
}
@Override
public void onClick(View button)
{
((EmulationActivity) getActivity()).onMenuItemClicked(button.getId());
}
}

View File

@ -0,0 +1,45 @@
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
xmlns:tools="http://schemas.android.com/tools"
android:id="@+id/frame_content">
<FrameLayout
android:id="@+id/frame_emulation_fragment"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:visibility="invisible"/>
<LinearLayout
android:id="@+id/layout_ingame_menu"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="#af000000"
android:orientation="horizontal"
android:visibility="gone"
tools:visibility="visible"
android:baselineAligned="false">
<fragment
android:id="@+id/fragment_menu"
android:layout_width="0dp"
android:layout_height="match_parent"
android:layout_weight="1"
android:name="org.dolphinemu.dolphinemu.fragments.MenuFragment"
tools:layout="@layout/fragment_ingame_menu"/>
<FrameLayout
android:id="@+id/frame_submenu"
android:layout_width="0dp"
android:layout_height="match_parent"
android:layout_weight="2"/>
</LinearLayout>
<ImageView
android:layout_width="match_parent"
android:layout_height="match_parent"
android:id="@+id/image_screenshot"
android:transitionName="image_game_screenshot"/>
</FrameLayout>

View File

@ -0,0 +1,14 @@
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:context="org.dolphinemu.dolphinemu.fragments.EmulationFragment">
<!-- This is what everything is rendered to during emulation -->
<SurfaceView
android:id="@+id/surface_emulation"
android:layout_height="match_parent"
android:layout_width="match_parent"
android:focusable="false"
android:focusableInTouchMode="false"/>
</FrameLayout>

View File

@ -0,0 +1,64 @@
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:padding="32dp">
<Button
android:id="@+id/menu_take_screenshot"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="@string/overlay_screenshot"
android:layout_margin="8dp"
style="@style/InGameMenuOption"/>
<Button
android:id="@+id/menu_quicksave"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="@string/emulation_quicksave"
android:layout_margin="8dp"
style="@style/InGameMenuOption"/>
<Button
android:id="@+id/menu_quickload"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="@string/emulation_quickload"
android:layout_margin="8dp"
style="@style/InGameMenuOption"/>
<Button
android:id="@+id/menu_emulation_save_root"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="@string/overlay_savestate"
android:layout_margin="8dp"
style="@style/InGameMenuOption"/>
<Button
android:id="@+id/menu_emulation_load_root"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="@string/overlay_loadstate"
android:layout_margin="8dp"
style="@style/InGameMenuOption"/>
<Button
android:id="@+id/menu_ingame_settings"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="@string/settings"
android:layout_margin="8dp"
style="@style/InGameMenuOption"/>
<Button
android:id="@+id/menu_exit"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="@string/overlay_exit_emulation"
android:layout_margin="8dp"
style="@style/InGameMenuOption"/>
</LinearLayout>

View File

@ -95,9 +95,43 @@
<item name="colorAccent">@color/dolphin_accent_wiiware</item>
</style>
<style name="DolphinEmulationTvBase" parent="Theme.AppCompat.NoActionBar">
<item name="colorPrimary">@color/dolphin_blue</item>
<item name="colorPrimaryDark">@color/dolphin_blue_dark</item>
<item name="android:windowTranslucentNavigation">true</item>
<item name="android:windowBackground">@android:color/black</item>
<!--enable window content transitions-->
<item name="android:windowContentTransitions">true</item>
<item name="android:windowAllowEnterTransitionOverlap">true</item>
<item name="android:windowAllowReturnTransitionOverlap">true</item>
</style>
<!-- Inherit from the Base Dolphin Emulation Theme-->
<style name="DolphinEmulationTvWii" parent="DolphinEmulationTvBase">
<item name="colorAccent">@color/dolphin_accent_wii</item>
</style>
<style name="DolphinEmulationTvGamecube" parent="DolphinEmulationTvBase">
<item name="colorAccent">@color/dolphin_accent_gamecube</item>
</style>
<style name="DolphinEmulationTvWiiware" parent="DolphinEmulationTvBase">
<item name="colorAccent">@color/dolphin_accent_wiiware</item>
</style>
<!-- Hax to make Tablayout render icons -->
<style name="MyCustomTextAppearance" parent="TextAppearance.Design.Tab">
<item name="textAllCaps">false</item>
</style>
<style name="InGameMenuOption" parent="Widget.AppCompat.Button.Borderless">
<item name="android:textSize">24dp</item>
<item name="android:fontFamily">sans-serif-condensed</item>
<item name="android:textColor">@android:color/white</item>
<item name="android:textAllCaps">false</item>
<item name="android:gravity">left</item>
</style>
</resources>