Move nobanner and fileplatform from Themes to Resources

fileplatform is moved so it's in the same place as the other platform
icons, and nobanner is moved just because it fits better in Resources.
Both of them were identical in all of Dolphin's themes.
This commit is contained in:
JosJuice 2015-10-30 10:04:54 +01:00
parent f33a9ed439
commit 9b2fe62bc9
19 changed files with 14 additions and 13 deletions

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@ -69,6 +69,7 @@
#define SHADERS_DIR "Shaders"
#define WII_SYSCONF_DIR "shared2" DIR_SEP "sys"
#define WII_WC24CONF_DIR "shared2" DIR_SEP "wc24"
#define RESOURCES_DIR "Resources"
#define THEMES_DIR "Themes"
#define ANAGLYPH_DIR "Anaglyph"
#define PIPES_DIR "Pipes"

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@ -5,6 +5,7 @@
#include <QApplication>
#include <QFile>
#include "Common/CommonPaths.h"
#include "Common/FileUtil.h"
#include "Core/ConfigManager.h"
@ -17,7 +18,7 @@ QVector<QPixmap> Resources::m_pixmaps;
void Resources::Init()
{
QString dir = QString::fromStdString(File::GetSysDirectory() + "Resources/");
QString dir = QString::fromStdString(File::GetSysDirectory() + RESOURCES_DIR + DIR_SEP);
m_regions.resize(DiscIO::IVolume::NUMBER_OF_COUNTRIES);
m_regions[DiscIO::IVolume::COUNTRY_JAPAN].load(GetImageFilename("Flag_Japan", dir));
@ -40,6 +41,7 @@ void Resources::Init()
m_platforms[0].load(GetImageFilename("Platform_Gamecube", dir));
m_platforms[1].load(GetImageFilename("Platform_Wii", dir));
m_platforms[2].load(GetImageFilename("Platform_Wad", dir));
m_platforms[3].load(GetImageFilename("Platform_File", dir));
m_ratings.resize(6);
m_ratings[0].load(GetImageFilename("rating0", dir));
@ -52,6 +54,7 @@ void Resources::Init()
m_pixmaps.resize(NUM_ICONS);
m_pixmaps[DOLPHIN_LOGO].load(GetImageFilename("Dolphin", dir));
m_pixmaps[DOLPHIN_LOGO_LARGE].load(GetImageFilename("dolphin_logo", dir));
m_pixmaps[BANNER_MISSING].load(GetImageFilename("nobanner", dir));
UpdatePixmaps();
}
@ -69,12 +72,9 @@ void Resources::UpdatePixmaps()
m_pixmaps[TOOLBAR_CONFIGURE].load(GetImageFilename("config", dir));
m_pixmaps[TOOLBAR_GRAPHICS].load(GetImageFilename("graphics", dir));
m_pixmaps[TOOLBAR_CONTROLLERS].load(GetImageFilename("classic", dir));
m_pixmaps[TOOLBAR_HELP].load(GetImageFilename("nobanner", dir)); // TODO
m_pixmaps[TOOLBAR_HELP].load(GetImageFilename("config", dir)); // TODO
// TODO: toolbar[MEMCARD];
// TODO: toolbar[HOTKEYS];
m_pixmaps[BANNER_MISSING].load(GetImageFilename("nobanner", dir));
// TODO: Make this consistent with the other files
m_platforms[3].load(GetImageFilename("fileplatform", dir));
}
QString Resources::GetImageFilename(const char* name, QString dir)

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@ -4,6 +4,7 @@
#include <QStringList>
#include "Common/CommonPaths.h"
#include "Common/FileUtil.h"
#include "Core/ConfigManager.h"
#include "DolphinQt2/Resources.h"
@ -15,13 +16,13 @@ QList<QPixmap> Resources::m_misc;
void Resources::Init()
{
QString sys_dir = QString::fromStdString(File::GetSysDirectory() + "Resources/");
QString sys_dir = QString::fromStdString(File::GetSysDirectory() + RESOURCES_DIR + DIR_SEP);
QStringList platforms{
QStringLiteral("Platform_Gamecube.png"),
QStringLiteral("Platform_Wii.png"),
QStringLiteral("Platform_Wad.png"),
QStringLiteral("Platform_Wii.png")
QStringLiteral("Platform_File.png")
};
for (QString platform : platforms)
m_platforms.append(QPixmap(platform.prepend(sys_dir)));
@ -56,10 +57,9 @@ void Resources::Init()
for (QString rating : ratings)
m_ratings.append(QPixmap(rating.prepend(sys_dir)));
QString theme_dir = QString::fromStdString(File::GetThemeDir(SConfig::GetInstance().theme_name));
m_misc.append(QPixmap(QStringLiteral("nobanner.png").prepend(theme_dir)));
m_misc.append(QPixmap(QStringLiteral("dolphin_logo.png").prepend(theme_dir)));
m_misc.append(QPixmap(QStringLiteral("Dolphin.png").prepend(theme_dir)));
m_misc.append(QPixmap(QStringLiteral("nobanner.png").prepend(sys_dir)));
m_misc.append(QPixmap(QStringLiteral("dolphin_logo.png").prepend(sys_dir)));
m_misc.append(QPixmap(QStringLiteral("Dolphin.png").prepend(sys_dir)));
}
QPixmap Resources::GetPlatform(int platform)

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@ -197,7 +197,7 @@ void CGameListCtrl::InitBitmaps()
m_PlatformImageIndex[0] = m_imageListSmall->Add(wxBitmap(Platform_Gamecube_xpm));
m_PlatformImageIndex[1] = m_imageListSmall->Add(wxBitmap(Platform_Wii_xpm));
m_PlatformImageIndex[2] = m_imageListSmall->Add(wxBitmap(Platform_Wad_xpm));
m_PlatformImageIndex[3] = m_imageListSmall->Add(wxBitmap(StrToWxStr(File::GetThemeDir(SConfig::GetInstance().theme_name) + "fileplatform.png"), wxBITMAP_TYPE_PNG));
m_PlatformImageIndex[3] = m_imageListSmall->Add(wxBitmap(StrToWxStr(File::GetSysDirectory() + RESOURCES_DIR + DIR_SEP + "Platform_File.png"), wxBITMAP_TYPE_PNG));
m_EmuStateImageIndex.resize(6);
m_EmuStateImageIndex[0] = m_imageListSmall->Add(wxBitmap(rating_0));

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@ -176,7 +176,7 @@ GameListItem::GameListItem(const std::string& _rFileName, const std::unordered_m
}
// Fallback in case no banner is available.
ReadPNGBanner(File::GetThemeDir(SConfig::GetInstance().theme_name) + "nobanner.png");
ReadPNGBanner(File::GetSysDirectory() + RESOURCES_DIR + DIR_SEP + "nobanner.png");
}
GameListItem::~GameListItem()