use s_ prefix for local variables

This commit is contained in:
Jun Su 2020-03-24 20:13:20 +08:00
parent 0bd6016ad0
commit 9dec1e9998

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@ -69,9 +69,9 @@ struct WiimotePoolEntry
// Connected wii remotes are placed here when no open slot is set to "Real".
// They are then automatically disconnected after some time.
static std::vector<WiimotePoolEntry> g_wiimote_pool;
static std::vector<WiimotePoolEntry> s_wiimote_pool;
static WiimoteScanner g_wiimote_scanner;
static WiimoteScanner s_wiimote_scanner;
// Attempt to fill a real wiimote slot from the pool or by stealing from ControllerInterface.
static void TryToFillWiimoteSlot(u32 index)
@ -82,17 +82,17 @@ static void TryToFillWiimoteSlot(u32 index)
return;
// If the pool is empty, attempt to steal from ControllerInterface.
if (g_wiimote_pool.empty())
if (s_wiimote_pool.empty())
{
ciface::Wiimote::ReleaseDevices(1);
// Still empty?
if (g_wiimote_pool.empty())
if (s_wiimote_pool.empty())
return;
}
if (TryToConnectWiimoteToSlot(g_wiimote_pool.front().wiimote, index))
g_wiimote_pool.erase(g_wiimote_pool.begin());
if (TryToConnectWiimoteToSlot(s_wiimote_pool.front().wiimote, index))
s_wiimote_pool.erase(s_wiimote_pool.begin());
}
// Attempts to fill enabled real wiimote slots.
@ -106,10 +106,10 @@ void ProcessWiimotePool()
if (SConfig::GetInstance().connect_wiimotes_for_ciface)
{
for (auto& entry : g_wiimote_pool)
for (auto& entry : s_wiimote_pool)
ciface::Wiimote::AddDevice(std::move(entry.wiimote));
g_wiimote_pool.clear();
s_wiimote_pool.clear();
}
else
{
@ -130,7 +130,7 @@ void AddWiimoteToPool(std::unique_ptr<Wiimote> wiimote)
}
std::lock_guard lk(g_wiimotes_mutex);
g_wiimote_pool.emplace_back(WiimotePoolEntry{std::move(wiimote)});
s_wiimote_pool.emplace_back(WiimotePoolEntry{std::move(wiimote)});
}
Wiimote::Wiimote() = default;
@ -613,17 +613,17 @@ void WiimoteScanner::PoolThreadFunc()
std::lock_guard lk(g_wiimotes_mutex);
// Remove stale pool entries.
for (auto it = g_wiimote_pool.begin(); it != g_wiimote_pool.end();)
for (auto it = s_wiimote_pool.begin(); it != s_wiimote_pool.end();)
{
if (!it->wiimote->IsConnected())
{
INFO_LOG(WIIMOTE, "Removing disconnected wiimote pool entry.");
it = g_wiimote_pool.erase(it);
it = s_wiimote_pool.erase(it);
}
else if (it->IsExpired())
{
INFO_LOG(WIIMOTE, "Removing expired wiimote pool entry.");
it = g_wiimote_pool.erase(it);
it = s_wiimote_pool.erase(it);
}
else
{
@ -632,7 +632,7 @@ void WiimoteScanner::PoolThreadFunc()
}
// Make wiimote pool LEDs dance.
for (auto& wiimote : g_wiimote_pool)
for (auto& wiimote : s_wiimote_pool)
{
OutputReportLeds leds = {};
leds.leds = led_value;
@ -847,19 +847,19 @@ void Initialize(::Wiimote::InitializeMode init_mode)
{
if (!g_real_wiimotes_initialized)
{
g_wiimote_scanner.StartThread();
s_wiimote_scanner.StartThread();
}
if (SConfig::GetInstance().m_WiimoteContinuousScanning)
g_wiimote_scanner.SetScanMode(WiimoteScanMode::CONTINUOUSLY_SCAN);
s_wiimote_scanner.SetScanMode(WiimoteScanMode::CONTINUOUSLY_SCAN);
else
g_wiimote_scanner.SetScanMode(WiimoteScanMode::DO_NOT_SCAN);
s_wiimote_scanner.SetScanMode(WiimoteScanMode::DO_NOT_SCAN);
// wait for connection because it should exist before state load
if (init_mode == ::Wiimote::InitializeMode::DO_WAIT_FOR_WIIMOTES)
{
int timeout = 100;
g_wiimote_scanner.SetScanMode(WiimoteScanMode::SCAN_ONCE);
s_wiimote_scanner.SetScanMode(WiimoteScanMode::SCAN_ONCE);
while (CalculateWantedWiimotes() && timeout)
{
Common::SleepCurrentThread(100);
@ -887,7 +887,7 @@ void Stop()
void Shutdown()
{
g_real_wiimotes_initialized = false;
g_wiimote_scanner.StopThread();
s_wiimote_scanner.StopThread();
NOTICE_LOG(WIIMOTE, "WiimoteReal::Shutdown");
@ -897,7 +897,7 @@ void Shutdown()
// Release remotes from ControllerInterface and empty the pool.
ciface::Wiimote::ReleaseDevices();
g_wiimote_pool.clear();
s_wiimote_pool.clear();
}
void Resume()
@ -958,7 +958,7 @@ static void HandleWiimoteDisconnect(int index)
void Refresh()
{
if (!SConfig::GetInstance().m_WiimoteContinuousScanning)
g_wiimote_scanner.SetScanMode(WiimoteScanMode::SCAN_ONCE);
s_wiimote_scanner.SetScanMode(WiimoteScanMode::SCAN_ONCE);
}
void InterruptChannel(int wiimote_number, u16 channel_id, const void* data, u32 size)