Only use the "Scaled EFB Copy" setting for EFB, not XFB

The hybrid XFB PR made it apply to both EFB copies and XFB copies.
This commit is contained in:
JosJuice 2017-12-16 21:58:17 +01:00
parent 5006ac5c51
commit a3355a3e4a

View File

@ -1582,10 +1582,9 @@ void TextureCacheBase::CopyRenderTargetToTexture(u32 dstAddr, EFBCopyFormat dstF
const unsigned int tex_w = scaleByHalf ? srcRect.GetWidth() / 2 : srcRect.GetWidth();
const unsigned int tex_h = scaleByHalf ? srcRect.GetHeight() / 2 : srcRect.GetHeight();
unsigned int scaled_tex_w =
g_ActiveConfig.bCopyEFBScaled ? g_renderer->EFBToScaledX(tex_w) : tex_w;
unsigned int scaled_tex_h =
g_ActiveConfig.bCopyEFBScaled ? g_renderer->EFBToScaledY(tex_h) : tex_h;
const bool upscale = is_xfb_copy || g_ActiveConfig.bCopyEFBScaled;
unsigned int scaled_tex_w = upscale ? g_renderer->EFBToScaledX(tex_w) : tex_w;
unsigned int scaled_tex_h = upscale ? g_renderer->EFBToScaledY(tex_h) : tex_h;
// Get the base (in memory) format of this efb copy.
TextureFormat baseFormat = TexDecoder_GetEFBCopyBaseFormat(dstFormat);