Vulkan: Fix library load failure on Android

This commit is contained in:
Stenzek 2019-03-29 23:35:01 +10:00
parent 377615b06f
commit a6bb06174f

View File

@ -37,32 +37,32 @@ static void ResetVulkanLibraryFunctionPointers()
static Common::DynamicLibrary s_vulkan_module;
static std::string GetVulkanLibraryFilename()
static bool OpenVulkanLibrary()
{
#ifdef __APPLE__
// Check if a path to a specific Vulkan library has been specified.
char* libvulkan_env = getenv("LIBVULKAN_PATH");
if (libvulkan_env)
return std::string(libvulkan_env);
if (libvulkan_env && s_vulkan_module.Open(libvulkan_env))
return true;
// Use the libvulkan.dylib from the application bundle.
return File::GetBundleDirectory() + "/Contents/Frameworks/libvulkan.dylib";
std::string filename = File::GetBundleDirectory() + "/Contents/Frameworks/libvulkan.dylib";
return s_vulkan_module.Open(filename.c_str());
#else
return Common::DynamicLibrary::GetVersionedFilename("vulkan", 1);
std::string filename = Common::DynamicLibrary::GetVersionedFilename("vulkan", 1);
if (s_vulkan_module.Open(filename.c_str()))
return true;
// Android devices may not have libvulkan.so.1, only libvulkan.so.
filename = Common::DynamicLibrary::GetVersionedFilename("vulkan");
return s_vulkan_module.Open(filename.c_str());
#endif
}
bool LoadVulkanLibrary()
{
if (!s_vulkan_module.IsOpen())
{
const std::string filename = GetVulkanLibraryFilename();
if (!s_vulkan_module.Open(filename.c_str()))
{
ERROR_LOG(VIDEO, "Failed to load %s", filename.c_str());
return false;
}
}
if (!s_vulkan_module.IsOpen() && !OpenVulkanLibrary())
return false;
#define VULKAN_MODULE_ENTRY_POINT(name, required) \
if (!s_vulkan_module.GetSymbol(#name, &name) && required) \