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Tiny shader syntax fix that was here for a while now.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4285 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -721,7 +721,7 @@ static void WriteStage(char *&p, int n, u32 texture_mask, bool HLSL)
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break;
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case TEVCMP_R8_EQ:
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case TEVCMP_RGB8_EQ:
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WRITE(p, " %s + (abs(%s.r - %s.r)<%f ? %s : float3(0.0f,0.0f,0.0f))n",
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WRITE(p, " %s + (abs(%s.r - %s.r)<%f ? %s : float3(0.0f,0.0f,0.0f))",
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tevCInputTable[cc.d], tevCInputTable2[cc.a], tevCInputTable2[cc.b], epsilon8bit, tevCInputTable[cc.c]);
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break;
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