Made GCPadNew load the same defaults as old GCPad if GCPadNew.ini doesn't exist. (haven't tested Linux/OS X)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5654 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Jordan Woyak 2010-06-12 12:57:28 +00:00
parent ce3c2700e7
commit a82adcd5d3
8 changed files with 110 additions and 15 deletions

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@ -33,12 +33,12 @@ void ControllerInterface::Init()
if ( m_is_init ) if ( m_is_init )
return; return;
#ifdef CIFACE_USE_XINPUT
ciface::XInput::Init( m_devices );
#endif
#ifdef CIFACE_USE_DIRECTINPUT #ifdef CIFACE_USE_DIRECTINPUT
ciface::DirectInput::Init( m_devices/*, (HWND)m_hwnd*/ ); ciface::DirectInput::Init( m_devices/*, (HWND)m_hwnd*/ );
#endif #endif
#ifdef CIFACE_USE_XINPUT
ciface::XInput::Init( m_devices );
#endif
#ifdef CIFACE_USE_XLIB #ifdef CIFACE_USE_XLIB
ciface::Xlib::Init( m_devices, m_hwnd ); ciface::Xlib::Init( m_devices, m_hwnd );
#endif #endif

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@ -454,8 +454,7 @@ GETDEVDATA :
if (DIERR_INPUTLOST == hr || DIERR_NOTACQUIRED == hr) if (DIERR_INPUTLOST == hr || DIERR_NOTACQUIRED == hr)
hr = m_device->Acquire(); hr = m_device->Acquire();
return true; return SUCCEEDED(hr);
//return SUCCEEDED(hr);
} }
bool Joystick::UpdateOutput() bool Joystick::UpdateOutput()

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@ -24,12 +24,14 @@ Plugin::~Plugin()
delete *i; delete *i;
} }
void Plugin::LoadConfig() bool Plugin::LoadConfig()
{ {
IniFile inifile; IniFile inifile;
inifile.Load(std::string(File::GetUserPath(D_CONFIG_IDX)) + ini_name + ".ini"); if (false == inifile.Load(std::string(File::GetUserPath(D_CONFIG_IDX)) + ini_name + ".ini"))
return false;
std::vector< ControllerEmu* >::const_iterator i = controllers.begin(), std::vector< ControllerEmu* >::const_iterator
i = controllers.begin(),
e = controllers.end(); e = controllers.end();
for ( ; i!=e; ++i ) { for ( ; i!=e; ++i ) {
(*i)->LoadConfig(inifile.GetOrCreateSection((*i)->GetName().c_str())); (*i)->LoadConfig(inifile.GetOrCreateSection((*i)->GetName().c_str()));

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@ -20,7 +20,7 @@ public:
Plugin( const char* const _ini_name, const char* const _gui_name, const char* const _profile_name ); Plugin( const char* const _ini_name, const char* const _gui_name, const char* const _profile_name );
~Plugin(); ~Plugin();
void LoadConfig(); bool LoadConfig();
void SaveConfig(); void SaveConfig();
std::vector< ControllerEmu* > controllers; std::vector< ControllerEmu* > controllers;

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@ -404,6 +404,8 @@ public:
virtual std::string GetName() const = 0; virtual std::string GetName() const = 0;
virtual void LoadDefaults() {}
void LoadConfig(IniFile::Section *sec, const std::string& base = ""); void LoadConfig(IniFile::Section *sec, const std::string& base = "");
void SaveConfig(IniFile::Section *sec, const std::string& base = ""); void SaveConfig(IniFile::Section *sec, const std::string& base = "");
void UpdateDefaultDevice(); void UpdateDefaultDevice();

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@ -106,3 +106,81 @@ void GCPad::SetOutput( const bool on )
// only rumble if window has focus or background input is enabled // only rumble if window has focus or background input is enabled
m_rumble->controls[0]->control_ref->State( on && (g_PADInitialize->pRendererHasFocus() || m_options[0].settings[0]->value) ); m_rumble->controls[0]->control_ref->State( on && (g_PADInitialize->pRendererHasFocus() || m_options[0].settings[0]->value) );
} }
void GCPad::LoadDefaults()
{
#define set_control(group, num, str) (group)->controls[num]->control_ref->control_qualifier.name = (str)
// nvm, do the device part elsewhere
//#ifdef _WIN32
// default_device.FromString("DirectInput/0/Keyboard Mouse");
//#elif __APPLE__
// // keyboard mouse devices are named by their product name thing on OSX currently
//#else
// default_device.FromString("Xlib/0/Keyboard");
//#endif
// Buttons
set_control(m_buttons, 0, "X"); // A
set_control(m_buttons, 1, "Z"); // B
set_control(m_buttons, 2, "C"); // X
set_control(m_buttons, 3, "S"); // Y
set_control(m_buttons, 4, "D"); // Z
#ifdef _WIN32
set_control(m_buttons, 5, "RETURN"); // Start
#else
// osx/linux
set_control(m_buttons, 5, "Return"); // Start
#endif
// stick modifiers to 50 %
m_main_stick->controls[4]->control_ref->range = 0.5f;
m_c_stick->controls[4]->control_ref->range = 0.5f;
// D-Pad
set_control(m_dpad, 0, "T"); // Up
set_control(m_dpad, 1, "G"); // Down
set_control(m_dpad, 2, "F"); // Left
set_control(m_dpad, 3, "H"); // Right
// C-Stick
set_control(m_c_stick, 0, "I"); // Up
set_control(m_c_stick, 1, "K"); // Down
set_control(m_c_stick, 2, "J"); // Left
set_control(m_c_stick, 3, "L"); // Right
#ifdef _WIN32
set_control(m_c_stick, 4, "LCONTROL"); // Modifier
// Main Stick
set_control(m_main_stick, 0, "UP"); // Up
set_control(m_main_stick, 1, "DOWN"); // Down
set_control(m_main_stick, 2, "LEFT"); // Left
set_control(m_main_stick, 3, "RIGHT"); // Right
set_control(m_main_stick, 4, "LSHIFT"); // Modifier
#elif __APPLE__
set_control(m_c_stick, 4, "Left Control"); // Modifier
// Main Stick
set_control(m_main_stick, 0, "Up Arrow"); // Up
set_control(m_main_stick, 1, "Down Arrow"); // Down
set_control(m_main_stick, 2, "Left Arrow"); // Left
set_control(m_main_stick, 3, "Right Arrow"); // Right
set_control(m_main_stick, 4, "Left Shift"); // Modifier
#else
// not sure if these are right
set_control(m_c_stick, 4, "Control_L"); // Modifier
// Main Stick
set_control(m_main_stick, 0, "Up"); // Up
set_control(m_main_stick, 1, "Down"); // Down
set_control(m_main_stick, 2, "Left"); // Left
set_control(m_main_stick, 3, "Right"); // Right
set_control(m_main_stick, 4, "Shift_L"); // Modifier
#endif
// Triggers
set_control(m_triggers, 0, "Q"); // L
set_control(m_triggers, 1, "W"); // R
}

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@ -15,6 +15,7 @@ public:
std::string GetName() const; std::string GetName() const;
void LoadDefaults();
private: private:

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@ -110,15 +110,28 @@ void InitPlugin( void* const hwnd )
for ( unsigned int i = 0; i<4; ++i ) for ( unsigned int i = 0; i<4; ++i )
g_plugin.controllers.push_back( new GCPad( i ) ); g_plugin.controllers.push_back( new GCPad( i ) );
// load the saved controller config // needed for Xlib
g_plugin.LoadConfig(); g_plugin.controller_interface.SetHwnd(hwnd);
// needed for Xlib and exclusive dinput
g_plugin.controller_interface.SetHwnd( hwnd );
g_plugin.controller_interface.Init(); g_plugin.controller_interface.Init();
// load the saved controller config
if (false == g_plugin.LoadConfig())
{
// load default config for pad 1
g_plugin.controllers[0]->LoadDefaults();
// kinda silly, set default device(all controls) to first one found in ControllerInterface
// should be the keyboard device
if (g_plugin.controller_interface.Devices().size())
{
g_plugin.controllers[0]->default_device.FromDevice(g_plugin.controller_interface.Devices()[0]);
g_plugin.controllers[0]->UpdateDefaultDevice();
}
}
// update control refs // update control refs
std::vector<ControllerEmu*>::const_iterator i = g_plugin.controllers.begin(), std::vector<ControllerEmu*>::const_iterator
i = g_plugin.controllers.begin(),
e = g_plugin.controllers.end(); e = g_plugin.controllers.end();
for ( ; i!=e; ++i ) for ( ; i!=e; ++i )
(*i)->UpdateReferences( g_plugin.controller_interface ); (*i)->UpdateReferences( g_plugin.controller_interface );