Merge pull request #8207 from lioncash/macro

VideoCommon/Statistics: Use std::array for projection values
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Léo Lam 2019-06-29 09:36:33 +02:00 committed by GitHub
commit a9099fc96b
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6 changed files with 57 additions and 96 deletions

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@ -58,7 +58,7 @@ static void MultiplyVec3Mat34(const Vec3& vec, const float* mat, Vec3& result)
result.z = mat[8] * vec.x + mat[9] * vec.y + mat[10] * vec.z + mat[11]; result.z = mat[8] * vec.x + mat[9] * vec.y + mat[10] * vec.z + mat[11];
} }
static void MultipleVec3Perspective(const Vec3& vec, const float* proj, Vec4& result) static void MultipleVec3Perspective(const Vec3& vec, const Projection::Raw& proj, Vec4& result)
{ {
result.x = proj[0] * vec.x + proj[1] * vec.z; result.x = proj[0] * vec.x + proj[1] * vec.z;
result.y = proj[2] * vec.y + proj[3] * vec.z; result.y = proj[2] * vec.y + proj[3] * vec.z;
@ -67,7 +67,7 @@ static void MultipleVec3Perspective(const Vec3& vec, const float* proj, Vec4& re
result.w = -vec.z; result.w = -vec.z;
} }
static void MultipleVec3Ortho(const Vec3& vec, const float* proj, Vec4& result) static void MultipleVec3Ortho(const Vec3& vec, const Projection::Raw& proj, Vec4& result)
{ {
result.x = proj[0] * vec.x + proj[1]; result.x = proj[0] * vec.x + proj[1];
result.y = proj[2] * vec.y + proj[3]; result.y = proj[2] * vec.y + proj[3];

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@ -102,22 +102,22 @@ void Statistics::DisplayProj()
ImGui::TextUnformatted("Projection #: X for Raw 6=0 (X for Raw 6!=0)"); ImGui::TextUnformatted("Projection #: X for Raw 6=0 (X for Raw 6!=0)");
ImGui::NewLine(); ImGui::NewLine();
ImGui::Text("Projection 0: %f (%f) Raw 0: %f", stats.gproj_0, stats.g2proj_0, stats.proj_0); ImGui::Text("Projection 0: %f (%f) Raw 0: %f", stats.gproj[0], stats.g2proj[0], stats.proj[0]);
ImGui::Text("Projection 1: %f (%f)", stats.gproj_1, stats.g2proj_1); ImGui::Text("Projection 1: %f (%f)", stats.gproj[1], stats.g2proj[1]);
ImGui::Text("Projection 2: %f (%f) Raw 1: %f", stats.gproj_2, stats.g2proj_2, stats.proj_1); ImGui::Text("Projection 2: %f (%f) Raw 1: %f", stats.gproj[2], stats.g2proj[2], stats.proj[1]);
ImGui::Text("Projection 3: %f (%f)", stats.gproj_3, stats.g2proj_3); ImGui::Text("Projection 3: %f (%f)", stats.gproj[3], stats.g2proj[3]);
ImGui::Text("Projection 4: %f (%f)", stats.gproj_4, stats.g2proj_4); ImGui::Text("Projection 4: %f (%f)", stats.gproj[4], stats.g2proj[4]);
ImGui::Text("Projection 5: %f (%f) Raw 2: %f", stats.gproj_5, stats.g2proj_5, stats.proj_2); ImGui::Text("Projection 5: %f (%f) Raw 2: %f", stats.gproj[5], stats.g2proj[5], stats.proj[2]);
ImGui::Text("Projection 6: %f (%f) Raw 3: %f", stats.gproj_6, stats.g2proj_6, stats.proj_3); ImGui::Text("Projection 6: %f (%f) Raw 3: %f", stats.gproj[6], stats.g2proj[6], stats.proj[3]);
ImGui::Text("Projection 7: %f (%f)", stats.gproj_7, stats.g2proj_7); ImGui::Text("Projection 7: %f (%f)", stats.gproj[7], stats.g2proj[7]);
ImGui::Text("Projection 8: %f (%f)", stats.gproj_8, stats.g2proj_8); ImGui::Text("Projection 8: %f (%f)", stats.gproj[8], stats.g2proj[8]);
ImGui::Text("Projection 9: %f (%f)", stats.gproj_9, stats.g2proj_9); ImGui::Text("Projection 9: %f (%f)", stats.gproj[9], stats.g2proj[9]);
ImGui::Text("Projection 10: %f (%f) Raw 4: %f", stats.gproj_10, stats.g2proj_10, stats.proj_4); ImGui::Text("Projection 10: %f (%f) Raw 4: %f", stats.gproj[10], stats.g2proj[10], stats.proj[4]);
ImGui::Text("Projection 11: %f (%f) Raw 5: %f", stats.gproj_11, stats.g2proj_11, stats.proj_5); ImGui::Text("Projection 11: %f (%f) Raw 5: %f", stats.gproj[11], stats.g2proj[11], stats.proj[5]);
ImGui::Text("Projection 12: %f (%f)", stats.gproj_12, stats.g2proj_12); ImGui::Text("Projection 12: %f (%f)", stats.gproj[12], stats.g2proj[12]);
ImGui::Text("Projection 13: %f (%f)", stats.gproj_13, stats.g2proj_13); ImGui::Text("Projection 13: %f (%f)", stats.gproj[13], stats.g2proj[13]);
ImGui::Text("Projection 14: %f (%f)", stats.gproj_14, stats.g2proj_14); ImGui::Text("Projection 14: %f (%f)", stats.gproj[14], stats.g2proj[14]);
ImGui::Text("Projection 15: %f (%f)", stats.gproj_15, stats.g2proj_15); ImGui::Text("Projection 15: %f (%f)", stats.gproj[15], stats.g2proj[15]);
ImGui::End(); ImGui::End();
} }

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@ -4,6 +4,8 @@
#pragma once #pragma once
#include <array>
struct Statistics struct Statistics
{ {
int numPixelShadersCreated; int numPixelShadersCreated;
@ -17,14 +19,9 @@ struct Statistics
int numVertexLoaders; int numVertexLoaders;
float proj_0, proj_1, proj_2, proj_3, proj_4, proj_5; std::array<float, 6> proj;
float gproj_0, gproj_1, gproj_2, gproj_3, gproj_4, gproj_5; std::array<float, 16> gproj;
float gproj_6, gproj_7, gproj_8, gproj_9, gproj_10, gproj_11, gproj_12, gproj_13, gproj_14, std::array<float, 16> g2proj;
gproj_15;
float g2proj_0, g2proj_1, g2proj_2, g2proj_3, g2proj_4, g2proj_5;
float g2proj_6, g2proj_7, g2proj_8, g2proj_9, g2proj_10, g2proj_11, g2proj_12, g2proj_13,
g2proj_14, g2proj_15;
struct ThisFrame struct ThisFrame
{ {
@ -79,8 +76,6 @@ extern Statistics stats;
#define DECSTAT(a) (a)--; #define DECSTAT(a) (a)--;
#define ADDSTAT(a, b) (a) += (b); #define ADDSTAT(a, b) (a) += (b);
#define SETSTAT(a, x) (a) = (int)(x); #define SETSTAT(a, x) (a) = (int)(x);
#define SETSTAT_UINT(a, x) (a) = (u32)(x);
#define SETSTAT_FT(a, x) (a) = (float)(x);
#else #else
#define INCSTAT(a) ; #define INCSTAT(a) ;
#define ADDSTAT(a, b) ; #define ADDSTAT(a, b) ;

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@ -384,15 +384,15 @@ void VertexManagerBase::Flush()
// Track some stats used elsewhere by the anamorphic widescreen heuristic. // Track some stats used elsewhere by the anamorphic widescreen heuristic.
if (!SConfig::GetInstance().bWii) if (!SConfig::GetInstance().bWii)
{ {
float* rawProjection = xfmem.projection.rawProjection; const auto& raw_projection = xfmem.projection.rawProjection;
bool viewport_is_4_3 = AspectIs4_3(xfmem.viewport.wd, xfmem.viewport.ht); const bool viewport_is_4_3 = AspectIs4_3(xfmem.viewport.wd, xfmem.viewport.ht);
if (AspectIs16_9(rawProjection[2], rawProjection[0]) && viewport_is_4_3) if (AspectIs16_9(raw_projection[2], raw_projection[0]) && viewport_is_4_3)
{ {
// Projection is 16:9 and viewport is 4:3, we are rendering an anamorphic // Projection is 16:9 and viewport is 4:3, we are rendering an anamorphic
// widescreen picture. // widescreen picture.
m_flush_count_anamorphic++; m_flush_count_anamorphic++;
} }
else if (AspectIs4_3(rawProjection[2], rawProjection[0]) && viewport_is_4_3) else if (AspectIs4_3(raw_projection[2], raw_projection[0]) && viewport_is_4_3)
{ {
// Projection and viewports are both 4:3, we are rendering a normal image. // Projection and viewports are both 4:3, we are rendering a normal image.
m_flush_count_4_3++; m_flush_count_4_3++;

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@ -29,13 +29,17 @@
alignas(16) static std::array<float, 16> g_fProjectionMatrix; alignas(16) static std::array<float, 16> g_fProjectionMatrix;
// track changes // track changes
static bool bTexMatricesChanged[2], bPosNormalMatrixChanged, bProjectionChanged, bViewportChanged; static std::array<bool, 2> bTexMatricesChanged;
static bool bTexMtxInfoChanged, bLightingConfigChanged; static bool bPosNormalMatrixChanged;
static bool bProjectionChanged;
static bool bViewportChanged;
static bool bTexMtxInfoChanged;
static bool bLightingConfigChanged;
static BitSet32 nMaterialsChanged; static BitSet32 nMaterialsChanged;
static int nTransformMatricesChanged[2]; // min,max static std::array<int, 2> nTransformMatricesChanged; // min,max
static int nNormalMatricesChanged[2]; // min,max static std::array<int, 2> nNormalMatricesChanged; // min,max
static int nPostTransformMatricesChanged[2]; // min,max static std::array<int, 2> nPostTransformMatricesChanged; // min,max
static int nLightsChanged[2]; // min,max static std::array<int, 2> nLightsChanged; // min,max
static Common::Matrix44 s_viewportCorrection; static Common::Matrix44 s_viewportCorrection;
static Common::Matrix44 s_freelook_matrix; static Common::Matrix44 s_freelook_matrix;
@ -95,17 +99,12 @@ static void ViewportCorrectionMatrix(Common::Matrix44& result)
void VertexShaderManager::Init() void VertexShaderManager::Init()
{ {
// Initialize state tracking variables // Initialize state tracking variables
nTransformMatricesChanged[0] = -1; nTransformMatricesChanged.fill(-1);
nTransformMatricesChanged[1] = -1; nNormalMatricesChanged.fill(-1);
nNormalMatricesChanged[0] = -1; nPostTransformMatricesChanged.fill(-1);
nNormalMatricesChanged[1] = -1; nLightsChanged.fill(-1);
nPostTransformMatricesChanged[0] = -1;
nPostTransformMatricesChanged[1] = -1;
nLightsChanged[0] = -1;
nLightsChanged[1] = -1;
nMaterialsChanged = BitSet32(0); nMaterialsChanged = BitSet32(0);
bTexMatricesChanged[0] = false; bTexMatricesChanged.fill(false);
bTexMatricesChanged[1] = false;
bPosNormalMatrixChanged = false; bPosNormalMatrixChanged = false;
bProjectionChanged = true; bProjectionChanged = true;
bViewportChanged = false; bViewportChanged = false;
@ -349,12 +348,11 @@ void VertexShaderManager::SetConstants()
{ {
bProjectionChanged = false; bProjectionChanged = false;
float* rawProjection = xfmem.projection.rawProjection; const auto& rawProjection = xfmem.projection.rawProjection;
switch (xfmem.projection.type) switch (xfmem.projection.type)
{ {
case GX_PERSPECTIVE: case GX_PERSPECTIVE:
g_fProjectionMatrix[0] = rawProjection[0] * g_ActiveConfig.fAspectRatioHackW; g_fProjectionMatrix[0] = rawProjection[0] * g_ActiveConfig.fAspectRatioHackW;
g_fProjectionMatrix[1] = 0.0f; g_fProjectionMatrix[1] = 0.0f;
g_fProjectionMatrix[2] = rawProjection[1] * g_ActiveConfig.fAspectRatioHackW; g_fProjectionMatrix[2] = rawProjection[1] * g_ActiveConfig.fAspectRatioHackW;
@ -376,26 +374,10 @@ void VertexShaderManager::SetConstants()
g_fProjectionMatrix[14] = -1.0f; g_fProjectionMatrix[14] = -1.0f;
g_fProjectionMatrix[15] = 0.0f; g_fProjectionMatrix[15] = 0.0f;
SETSTAT_FT(stats.gproj_0, g_fProjectionMatrix[0]); stats.gproj = g_fProjectionMatrix;
SETSTAT_FT(stats.gproj_1, g_fProjectionMatrix[1]);
SETSTAT_FT(stats.gproj_2, g_fProjectionMatrix[2]);
SETSTAT_FT(stats.gproj_3, g_fProjectionMatrix[3]);
SETSTAT_FT(stats.gproj_4, g_fProjectionMatrix[4]);
SETSTAT_FT(stats.gproj_5, g_fProjectionMatrix[5]);
SETSTAT_FT(stats.gproj_6, g_fProjectionMatrix[6]);
SETSTAT_FT(stats.gproj_7, g_fProjectionMatrix[7]);
SETSTAT_FT(stats.gproj_8, g_fProjectionMatrix[8]);
SETSTAT_FT(stats.gproj_9, g_fProjectionMatrix[9]);
SETSTAT_FT(stats.gproj_10, g_fProjectionMatrix[10]);
SETSTAT_FT(stats.gproj_11, g_fProjectionMatrix[11]);
SETSTAT_FT(stats.gproj_12, g_fProjectionMatrix[12]);
SETSTAT_FT(stats.gproj_13, g_fProjectionMatrix[13]);
SETSTAT_FT(stats.gproj_14, g_fProjectionMatrix[14]);
SETSTAT_FT(stats.gproj_15, g_fProjectionMatrix[15]);
break; break;
case GX_ORTHOGRAPHIC: case GX_ORTHOGRAPHIC:
g_fProjectionMatrix[0] = rawProjection[0]; g_fProjectionMatrix[0] = rawProjection[0];
g_fProjectionMatrix[1] = 0.0f; g_fProjectionMatrix[1] = 0.0f;
g_fProjectionMatrix[2] = 0.0f; g_fProjectionMatrix[2] = 0.0f;
@ -417,28 +399,8 @@ void VertexShaderManager::SetConstants()
g_fProjectionMatrix[14] = 0.0f; g_fProjectionMatrix[14] = 0.0f;
g_fProjectionMatrix[15] = 1.0f; g_fProjectionMatrix[15] = 1.0f;
SETSTAT_FT(stats.g2proj_0, g_fProjectionMatrix[0]); stats.g2proj = g_fProjectionMatrix;
SETSTAT_FT(stats.g2proj_1, g_fProjectionMatrix[1]); stats.proj = rawProjection;
SETSTAT_FT(stats.g2proj_2, g_fProjectionMatrix[2]);
SETSTAT_FT(stats.g2proj_3, g_fProjectionMatrix[3]);
SETSTAT_FT(stats.g2proj_4, g_fProjectionMatrix[4]);
SETSTAT_FT(stats.g2proj_5, g_fProjectionMatrix[5]);
SETSTAT_FT(stats.g2proj_6, g_fProjectionMatrix[6]);
SETSTAT_FT(stats.g2proj_7, g_fProjectionMatrix[7]);
SETSTAT_FT(stats.g2proj_8, g_fProjectionMatrix[8]);
SETSTAT_FT(stats.g2proj_9, g_fProjectionMatrix[9]);
SETSTAT_FT(stats.g2proj_10, g_fProjectionMatrix[10]);
SETSTAT_FT(stats.g2proj_11, g_fProjectionMatrix[11]);
SETSTAT_FT(stats.g2proj_12, g_fProjectionMatrix[12]);
SETSTAT_FT(stats.g2proj_13, g_fProjectionMatrix[13]);
SETSTAT_FT(stats.g2proj_14, g_fProjectionMatrix[14]);
SETSTAT_FT(stats.g2proj_15, g_fProjectionMatrix[15]);
SETSTAT_FT(stats.proj_0, rawProjection[0]);
SETSTAT_FT(stats.proj_1, rawProjection[1]);
SETSTAT_FT(stats.proj_2, rawProjection[2]);
SETSTAT_FT(stats.proj_3, rawProjection[3]);
SETSTAT_FT(stats.proj_4, rawProjection[4]);
SETSTAT_FT(stats.proj_5, rawProjection[5]);
break; break;
default: default:
@ -709,17 +671,17 @@ void VertexShaderManager::TransformToClipSpace(const float* data, float* out, u3
void VertexShaderManager::DoState(PointerWrap& p) void VertexShaderManager::DoState(PointerWrap& p)
{ {
p.Do(g_fProjectionMatrix); p.DoArray(g_fProjectionMatrix);
p.Do(s_viewportCorrection); p.Do(s_viewportCorrection);
p.Do(s_freelook_matrix); p.Do(s_freelook_matrix);
p.Do(nTransformMatricesChanged); p.DoArray(nTransformMatricesChanged);
p.Do(nNormalMatricesChanged); p.DoArray(nNormalMatricesChanged);
p.Do(nPostTransformMatricesChanged); p.DoArray(nPostTransformMatricesChanged);
p.Do(nLightsChanged); p.DoArray(nLightsChanged);
p.Do(nMaterialsChanged); p.Do(nMaterialsChanged);
p.Do(bTexMatricesChanged); p.DoArray(bTexMatricesChanged);
p.Do(bPosNormalMatrixChanged); p.Do(bPosNormalMatrixChanged);
p.Do(bProjectionChanged); p.Do(bProjectionChanged);
p.Do(bViewportChanged); p.Do(bViewportChanged);

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@ -4,6 +4,8 @@
#pragma once #pragma once
#include <array>
#include "Common/BitField.h" #include "Common/BitField.h"
#include "Common/CommonTypes.h" #include "Common/CommonTypes.h"
#include "VideoCommon/CPMemory.h" #include "VideoCommon/CPMemory.h"
@ -245,7 +247,9 @@ struct Viewport
struct Projection struct Projection
{ {
float rawProjection[6]; using Raw = std::array<float, 6>;
Raw rawProjection;
u32 type; // only GX_PERSPECTIVE or GX_ORTHOGRAPHIC are allowed u32 type; // only GX_PERSPECTIVE or GX_ORTHOGRAPHIC are allowed
}; };